/** @file * MS COM / XPCOM Abstraction Layer - Event and EventQueue class declaration. */ /* * Copyright (C) 2006-2012 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. * * The contents of this file may alternatively be used under the terms * of the Common Development and Distribution License Version 1.0 * (CDDL) only, as it comes in the "COPYING.CDDL" file of the * VirtualBox OSE distribution, in which case the provisions of the * CDDL are applicable instead of those of the GPL. * * You may elect to license modified versions of this file under the * terms and conditions of either the GPL or the CDDL or both. */ #ifndef ___VBox_com_EventQueue_h #define ___VBox_com_EventQueue_h #ifndef VBOX_WITH_XPCOM # include #else // VBOX_WITH_XPCOM # include #endif // VBOX_WITH_XPCOM #include #include namespace com { class EventQueue; /** * Base class for all events. Intended to be subclassed to introduce new * events and handlers for them. * * Subclasses usually reimplement virtual #handler() (that does nothing by * default) and add new data members describing the event. */ class Event { public: Event() {} virtual ~Event() {}; protected: /** * Event handler. Called in the context of the event queue's thread. * Always reimplemented by subclasses * * @return reserved, should be NULL. */ virtual void *handler() { return NULL; } friend class EventQueue; }; /** * Simple event queue. * * When using XPCOM, this will map onto the default XPCOM queue for the thread. * So, if a queue is created on the main thread, it automatically processes * XPCOM/IPC events while waiting. * * When using Windows, Darwin and OS/2, this will map onto the native thread * queue/runloop. So, windows messages and what not will be processed while * waiting for events. * * @note It is intentional that there is no way to retrieve arbitrary * events and controlling their processing. There is no use case which * warrants introducing the complexity of platform independent events. */ class EventQueue { public: EventQueue(); ~EventQueue(); /** @todo r=andy Why not virtual? */ BOOL postEvent(Event *event); int processEventQueue(RTMSINTERVAL cMsTimeout); int interruptEventQueueProcessing(); int getSelectFD(); static int init(); static int uninit(); static EventQueue *getMainEventQueue(); #ifdef VBOX_WITH_XPCOM already_AddRefed getIEventQueue() { return mEventQ.get(); } #else static int dispatchMessageOnWindows(MSG const *pMsg, int rc); #endif private: static EventQueue *sMainQueue; #ifndef VBOX_WITH_XPCOM /** The thread which the queue belongs to. */ DWORD mThreadId; /** Duplicated thread handle for MsgWaitForMultipleObjects. */ HANDLE mhThread; #else // VBOX_WITH_XPCOM /** Whether it was created (and thus needs destroying) or if a queue already * associated with the thread was used. */ bool mEQCreated; /** Whether event processing should be interrupted. */ bool mInterrupted; nsCOMPtr mEventQ; nsCOMPtr mEventQService; static void *PR_CALLBACK plEventHandler(PLEvent *self); static void PR_CALLBACK plEventDestructor(PLEvent *self); #endif // VBOX_WITH_XPCOM }; } /* namespace com */ #endif