/** @file * Settings file data structures. * * These structures are created by the settings file loader and filled with values * copied from the raw XML data. This was all new with VirtualBox 3.1 and allows us * to finally make the XML reader version-independent and read VirtualBox XML files * from earlier and even newer (future) versions without requiring complicated, * tedious and error-prone XSLT conversions. * * It is this file that defines all structures that map VirtualBox global and * machine settings to XML files. These structures are used by the rest of Main, * even though this header file does not require anything else in Main. * * Note: Headers in Main code have been tweaked to only declare the structures * defined here so that this header need only be included from code files that * actually use these structures. */ /* * Copyright (C) 2007-2013 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. * * The contents of this file may alternatively be used under the terms * of the Common Development and Distribution License Version 1.0 * (CDDL) only, as it comes in the "COPYING.CDDL" file of the * VirtualBox OSE distribution, in which case the provisions of the * CDDL are applicable instead of those of the GPL. * * You may elect to license modified versions of this file under the * terms and conditions of either the GPL or the CDDL or both. */ #ifndef ___VBox_settings_h #define ___VBox_settings_h #include #include "VBox/com/VirtualBox.h" #include #include #include #include namespace xml { class ElementNode; } namespace settings { class ConfigFileError; //////////////////////////////////////////////////////////////////////////////// // // Structures shared between Machine XML and VirtualBox.xml // //////////////////////////////////////////////////////////////////////////////// /** * USB device filter definition. This struct is used both in MainConfigFile * (for global USB filters) and MachineConfigFile (for machine filters). * * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct USBDeviceFilter { USBDeviceFilter() : fActive(false), action(USBDeviceFilterAction_Null), ulMaskedInterfaces(0) {} bool operator==(const USBDeviceFilter&u) const; com::Utf8Str strName; bool fActive; com::Utf8Str strVendorId, strProductId, strRevision, strManufacturer, strProduct, strSerialNumber, strPort; USBDeviceFilterAction_T action; // only used with host USB filters com::Utf8Str strRemote; // irrelevant for host USB objects uint32_t ulMaskedInterfaces; // irrelevant for host USB objects }; typedef std::map StringsMap; typedef std::list StringsList; // ExtraDataItem (used by both VirtualBox.xml and machines XML) struct USBDeviceFilter; typedef std::list USBDeviceFiltersList; struct Medium; typedef std::list MediaList; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct Medium { Medium() : fAutoReset(false), hdType(MediumType_Normal) {} com::Guid uuid; com::Utf8Str strLocation; com::Utf8Str strDescription; // the following are for hard disks only: com::Utf8Str strFormat; bool fAutoReset; // optional, only for diffs, default is false StringsMap properties; MediumType_T hdType; MediaList llChildren; // only used with hard disks bool operator==(const Medium &m) const; }; /** * A media registry. Starting with VirtualBox 3.3, this can appear in both the * VirtualBox.xml file as well as machine XML files with settings version 1.11 * or higher, so these lists are now in ConfigFileBase. * * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct MediaRegistry { MediaList llHardDisks, llDvdImages, llFloppyImages; bool operator==(const MediaRegistry &m) const; }; /** * Common base class for both MainConfigFile and MachineConfigFile * which contains some common logic for both. */ class ConfigFileBase { public: bool fileExists(); void copyBaseFrom(const ConfigFileBase &b); protected: ConfigFileBase(const com::Utf8Str *pstrFilename); /* Note: this copy constructor doesn't create a full copy of other, cause * the file based stuff (xml doc) could not be copied. */ ConfigFileBase(const ConfigFileBase &other); ~ConfigFileBase(); void parseUUID(com::Guid &guid, const com::Utf8Str &strUUID) const; void parseTimestamp(RTTIMESPEC ×tamp, const com::Utf8Str &str) const; com::Utf8Str makeString(const RTTIMESPEC &tm); void readExtraData(const xml::ElementNode &elmExtraData, StringsMap &map); void readUSBDeviceFilters(const xml::ElementNode &elmDeviceFilters, USBDeviceFiltersList &ll); typedef enum {Error, HardDisk, DVDImage, FloppyImage} MediaType; void readMedium(MediaType t, const xml::ElementNode &elmMedium, MediaList &llMedia); void readMediaRegistry(const xml::ElementNode &elmMediaRegistry, MediaRegistry &mr); void setVersionAttribute(xml::ElementNode &elm); void createStubDocument(); void buildExtraData(xml::ElementNode &elmParent, const StringsMap &me); void buildUSBDeviceFilters(xml::ElementNode &elmParent, const USBDeviceFiltersList &ll, bool fHostMode); void buildMedium(xml::ElementNode &elmMedium, DeviceType_T devType, const Medium &m, uint32_t level); void buildMediaRegistry(xml::ElementNode &elmParent, const MediaRegistry &mr); void clearDocument(); struct Data; Data *m; friend class ConfigFileError; }; //////////////////////////////////////////////////////////////////////////////// // // VirtualBox.xml structures // //////////////////////////////////////////////////////////////////////////////// struct Host { USBDeviceFiltersList llUSBDeviceFilters; }; struct SystemProperties { SystemProperties() : ulLogHistoryCount(3) {} com::Utf8Str strDefaultMachineFolder; com::Utf8Str strDefaultHardDiskFolder; com::Utf8Str strDefaultHardDiskFormat; com::Utf8Str strVRDEAuthLibrary; com::Utf8Str strWebServiceAuthLibrary; com::Utf8Str strDefaultVRDEExtPack; com::Utf8Str strAutostartDatabasePath; com::Utf8Str strDefaultAdditionsISO; com::Utf8Str strDefaultFrontend; uint32_t ulLogHistoryCount; }; struct MachineRegistryEntry { com::Guid uuid; com::Utf8Str strSettingsFile; }; typedef std::list MachinesRegistry; struct DHCPServer { DHCPServer() : fEnabled(false) {} com::Utf8Str strNetworkName, strIPAddress, strIPNetworkMask, strIPLower, strIPUpper; bool fEnabled; }; typedef std::list DHCPServersList; class MainConfigFile : public ConfigFileBase { public: MainConfigFile(const com::Utf8Str *pstrFilename); void readMachineRegistry(const xml::ElementNode &elmMachineRegistry); void readDHCPServers(const xml::ElementNode &elmDHCPServers); void write(const com::Utf8Str strFilename); Host host; SystemProperties systemProperties; MediaRegistry mediaRegistry; MachinesRegistry llMachines; DHCPServersList llDhcpServers; StringsMap mapExtraDataItems; }; //////////////////////////////////////////////////////////////////////////////// // // Machine XML structures // //////////////////////////////////////////////////////////////////////////////// /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct VRDESettings { VRDESettings() : fEnabled(true), authType(AuthType_Null), ulAuthTimeout(5000), fAllowMultiConnection(false), fReuseSingleConnection(false) {} bool operator==(const VRDESettings& v) const; bool fEnabled; AuthType_T authType; uint32_t ulAuthTimeout; com::Utf8Str strAuthLibrary; bool fAllowMultiConnection, fReuseSingleConnection; com::Utf8Str strVrdeExtPack; StringsMap mapProperties; }; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct BIOSSettings { BIOSSettings() : fACPIEnabled(true), fIOAPICEnabled(false), fLogoFadeIn(true), fLogoFadeOut(true), ulLogoDisplayTime(0), biosBootMenuMode(BIOSBootMenuMode_MessageAndMenu), fPXEDebugEnabled(false), llTimeOffset(0) {} bool operator==(const BIOSSettings &d) const; bool fACPIEnabled, fIOAPICEnabled, fLogoFadeIn, fLogoFadeOut; uint32_t ulLogoDisplayTime; com::Utf8Str strLogoImagePath; BIOSBootMenuMode_T biosBootMenuMode; bool fPXEDebugEnabled; int64_t llTimeOffset; }; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct USBController { USBController() : fEnabled(false), fEnabledEHCI(false) {} bool operator==(const USBController &u) const; bool fEnabled; bool fEnabledEHCI; USBDeviceFiltersList llDeviceFilters; }; struct NATRule { NATRule() : proto(NATProtocol_TCP), u16HostPort(0), u16GuestPort(0) {} bool operator==(const NATRule &r) const { return strName == r.strName && proto == r.proto && u16HostPort == r.u16HostPort && strHostIP == r.strHostIP && u16GuestPort == r.u16GuestPort && strGuestIP == r.strGuestIP; } com::Utf8Str strName; NATProtocol_T proto; uint16_t u16HostPort; com::Utf8Str strHostIP; uint16_t u16GuestPort; com::Utf8Str strGuestIP; }; typedef std::list NATRuleList; struct NAT { NAT() : u32Mtu(0), u32SockRcv(0), u32SockSnd(0), u32TcpRcv(0), u32TcpSnd(0), fDNSPassDomain(true), /* historically this value is true */ fDNSProxy(false), fDNSUseHostResolver(false), fAliasLog(false), fAliasProxyOnly(false), fAliasUseSamePorts(false) {} bool operator==(const NAT &n) const { return strNetwork == n.strNetwork && strBindIP == n.strBindIP && u32Mtu == n.u32Mtu && u32SockRcv == n.u32SockRcv && u32SockSnd == n.u32SockSnd && u32TcpSnd == n.u32TcpSnd && u32TcpRcv == n.u32TcpRcv && strTFTPPrefix == n.strTFTPPrefix && strTFTPBootFile == n.strTFTPBootFile && strTFTPNextServer == n.strTFTPNextServer && fDNSPassDomain == n.fDNSPassDomain && fDNSProxy == n.fDNSProxy && fDNSUseHostResolver == n.fDNSUseHostResolver && fAliasLog == n.fAliasLog && fAliasProxyOnly == n.fAliasProxyOnly && fAliasUseSamePorts == n.fAliasUseSamePorts && llRules == n.llRules; } com::Utf8Str strNetwork; com::Utf8Str strBindIP; uint32_t u32Mtu; uint32_t u32SockRcv; uint32_t u32SockSnd; uint32_t u32TcpRcv; uint32_t u32TcpSnd; com::Utf8Str strTFTPPrefix; com::Utf8Str strTFTPBootFile; com::Utf8Str strTFTPNextServer; bool fDNSPassDomain; bool fDNSProxy; bool fDNSUseHostResolver; bool fAliasLog; bool fAliasProxyOnly; bool fAliasUseSamePorts; NATRuleList llRules; }; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct NetworkAdapter { NetworkAdapter() : ulSlot(0), type(NetworkAdapterType_Am79C970A), fEnabled(false), fCableConnected(false), ulLineSpeed(0), enmPromiscModePolicy(NetworkAdapterPromiscModePolicy_Deny), fTraceEnabled(false), mode(NetworkAttachmentType_Null), ulBootPriority(0) {} bool operator==(const NetworkAdapter &n) const; uint32_t ulSlot; NetworkAdapterType_T type; bool fEnabled; com::Utf8Str strMACAddress; bool fCableConnected; uint32_t ulLineSpeed; NetworkAdapterPromiscModePolicy_T enmPromiscModePolicy; bool fTraceEnabled; com::Utf8Str strTraceFile; NetworkAttachmentType_T mode; NAT nat; com::Utf8Str strBridgedName; com::Utf8Str strHostOnlyName; com::Utf8Str strInternalNetworkName; com::Utf8Str strGenericDriver; StringsMap genericProperties; uint32_t ulBootPriority; com::Utf8Str strBandwidthGroup; // requires settings version 1.13 (VirtualBox 4.2) }; typedef std::list NetworkAdaptersList; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct SerialPort { SerialPort() : ulSlot(0), fEnabled(false), ulIOBase(0x3f8), ulIRQ(4), portMode(PortMode_Disconnected), fServer(false) {} bool operator==(const SerialPort &n) const; uint32_t ulSlot; bool fEnabled; uint32_t ulIOBase; uint32_t ulIRQ; PortMode_T portMode; com::Utf8Str strPath; bool fServer; }; typedef std::list SerialPortsList; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct ParallelPort { ParallelPort() : ulSlot(0), fEnabled(false), ulIOBase(0x378), ulIRQ(7) {} bool operator==(const ParallelPort &d) const; uint32_t ulSlot; bool fEnabled; uint32_t ulIOBase; uint32_t ulIRQ; com::Utf8Str strPath; }; typedef std::list ParallelPortsList; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct AudioAdapter { AudioAdapter() : fEnabled(true), controllerType(AudioControllerType_AC97), driverType(AudioDriverType_Null) {} bool operator==(const AudioAdapter &a) const { return (this == &a) || ( (fEnabled == a.fEnabled) && (controllerType == a.controllerType) && (driverType == a.driverType) ); } bool fEnabled; AudioControllerType_T controllerType; AudioDriverType_T driverType; }; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct SharedFolder { SharedFolder() : fWritable(false) , fAutoMount(false) {} bool operator==(const SharedFolder &a) const; com::Utf8Str strName, strHostPath; bool fWritable; bool fAutoMount; }; typedef std::list SharedFoldersList; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct GuestProperty { GuestProperty() : timestamp(0) {}; bool operator==(const GuestProperty &g) const; com::Utf8Str strName, strValue; uint64_t timestamp; com::Utf8Str strFlags; }; typedef std::list GuestPropertiesList; typedef std::map BootOrderMap; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct CpuIdLeaf { CpuIdLeaf() : ulId(UINT32_MAX), ulEax(0), ulEbx(0), ulEcx(0), ulEdx(0) {} bool operator==(const CpuIdLeaf &c) const { return ( (this == &c) || ( (ulId == c.ulId) && (ulEax == c.ulEax) && (ulEbx == c.ulEbx) && (ulEcx == c.ulEcx) && (ulEdx == c.ulEdx) ) ); } uint32_t ulId; uint32_t ulEax; uint32_t ulEbx; uint32_t ulEcx; uint32_t ulEdx; }; typedef std::list CpuIdLeafsList; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct Cpu { Cpu() : ulId(UINT32_MAX) {} bool operator==(const Cpu &c) const { return (ulId == c.ulId); } uint32_t ulId; }; typedef std::list CpuList; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct BandwidthGroup { BandwidthGroup() : cMaxBytesPerSec(0), enmType(BandwidthGroupType_Null) {} bool operator==(const BandwidthGroup &i) const { return ( (strName == i.strName) && (cMaxBytesPerSec == i.cMaxBytesPerSec) && (enmType == i.enmType)); } com::Utf8Str strName; uint64_t cMaxBytesPerSec; BandwidthGroupType_T enmType; }; typedef std::list BandwidthGroupList; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct IOSettings { IOSettings(); bool operator==(const IOSettings &i) const { return ( (fIOCacheEnabled == i.fIOCacheEnabled) && (ulIOCacheSize == i.ulIOCacheSize) && (llBandwidthGroups == i.llBandwidthGroups)); } bool fIOCacheEnabled; uint32_t ulIOCacheSize; BandwidthGroupList llBandwidthGroups; }; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct HostPCIDeviceAttachment { HostPCIDeviceAttachment() : uHostAddress(0), uGuestAddress(0) {} bool operator==(const HostPCIDeviceAttachment &a) const { return ( (uHostAddress == a.uHostAddress) && (uGuestAddress == a.uGuestAddress) && (strDeviceName == a.strDeviceName) ); } com::Utf8Str strDeviceName; uint32_t uHostAddress; uint32_t uGuestAddress; }; typedef std::list HostPCIDeviceAttachmentList; /** * Representation of Machine hardware; this is used in the MachineConfigFile.hardwareMachine * field. * * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct Hardware { Hardware(); bool operator==(const Hardware&) const; com::Utf8Str strVersion; // hardware version, optional com::Guid uuid; // hardware uuid, optional (null). bool fHardwareVirt, fHardwareVirtExclusive, fNestedPaging, fLargePages, fVPID, fHardwareVirtForce, fSyntheticCpu, fPAE; uint32_t cCPUs; bool fCpuHotPlug; // requires settings version 1.10 (VirtualBox 3.2) CpuList llCpus; // requires settings version 1.10 (VirtualBox 3.2) bool fHPETEnabled; // requires settings version 1.10 (VirtualBox 3.2) uint32_t ulCpuExecutionCap; // requires settings version 1.11 (VirtualBox 3.3) CpuIdLeafsList llCpuIdLeafs; uint32_t ulMemorySizeMB; BootOrderMap mapBootOrder; // item 0 has highest priority uint32_t ulVRAMSizeMB; uint32_t cMonitors; bool fAccelerate3D, fAccelerate2DVideo; // requires settings version 1.8 (VirtualBox 3.1) uint32_t ulVideoCaptureHorzRes; uint32_t ulVideoCaptureVertRes; bool fVideoCaptureEnabled; com::Utf8Str strVideoCaptureFile; FirmwareType_T firmwareType; // requires settings version 1.9 (VirtualBox 3.1) PointingHIDType_T pointingHIDType; // requires settings version 1.10 (VirtualBox 3.2) KeyboardHIDType_T keyboardHIDType; // requires settings version 1.10 (VirtualBox 3.2) ChipsetType_T chipsetType; // requires settings version 1.11 (VirtualBox 4.0) bool fEmulatedUSBWebcam; // 1.13 (VirtualBox 4.2) bool fEmulatedUSBCardReader; // 1.12 (VirtualBox 4.1) VRDESettings vrdeSettings; BIOSSettings biosSettings; USBController usbController; NetworkAdaptersList llNetworkAdapters; SerialPortsList llSerialPorts; ParallelPortsList llParallelPorts; AudioAdapter audioAdapter; // technically these two have no business in the hardware section, but for some // clever reason is where they are in the XML.... SharedFoldersList llSharedFolders; ClipboardMode_T clipboardMode; DragAndDropMode_T dragAndDropMode; uint32_t ulMemoryBalloonSize; bool fPageFusionEnabled; GuestPropertiesList llGuestProperties; com::Utf8Str strNotificationPatterns; IOSettings ioSettings; // requires settings version 1.10 (VirtualBox 3.2) HostPCIDeviceAttachmentList pciAttachments; // requires settings version 1.12 (VirtualBox 4.1) com::Utf8Str strDefaultFrontend; // requires settings version 1.14 (VirtualBox 4.3) }; /** * A device attached to a storage controller. This can either be a * hard disk or a DVD drive or a floppy drive and also specifies * which medium is "in" the drive; as a result, this is a combination * of the Main IMedium and IMediumAttachment interfaces. * * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct AttachedDevice { AttachedDevice() : deviceType(DeviceType_Null), fPassThrough(false), fTempEject(false), fNonRotational(false), lPort(0), lDevice(0) {} bool operator==(const AttachedDevice &a) const; DeviceType_T deviceType; // only HardDisk, DVD or Floppy are allowed // DVDs can be in pass-through mode: bool fPassThrough; // Whether guest-triggered eject of DVDs will keep the medium in the // VM config or not: bool fTempEject; // Whether the medium is non-rotational: bool fNonRotational; // Whether the medium supports discarding unused blocks: bool fDiscard; int32_t lPort; int32_t lDevice; // if an image file is attached to the device (ISO, RAW, or hard disk image such as VDI), // this is its UUID; it depends on deviceType which media registry this then needs to // be looked up in. If no image file (only permitted for DVDs and floppies), then the UUID is NULL com::Guid uuid; // for DVDs and floppies, the attachment can also be a host device: com::Utf8Str strHostDriveSrc; // if != NULL, value of /@src // Bandwidth group the device is attached to. com::Utf8Str strBwGroup; }; typedef std::list AttachedDevicesList; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct StorageController { StorageController() : storageBus(StorageBus_IDE), controllerType(StorageControllerType_PIIX3), ulPortCount(2), ulInstance(0), fUseHostIOCache(true), fBootable(true), lIDE0MasterEmulationPort(0), lIDE0SlaveEmulationPort(0), lIDE1MasterEmulationPort(0), lIDE1SlaveEmulationPort(0) {} bool operator==(const StorageController &s) const; com::Utf8Str strName; StorageBus_T storageBus; // _SATA, _SCSI, _IDE, _SAS StorageControllerType_T controllerType; uint32_t ulPortCount; uint32_t ulInstance; bool fUseHostIOCache; bool fBootable; // only for when controllerType == StorageControllerType_IntelAhci: int32_t lIDE0MasterEmulationPort, lIDE0SlaveEmulationPort, lIDE1MasterEmulationPort, lIDE1SlaveEmulationPort; AttachedDevicesList llAttachedDevices; }; typedef std::list StorageControllersList; /** * We wrap the storage controllers list into an extra struct so we can * use an undefined struct without needing std::list<> in all the headers. * * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct Storage { bool operator==(const Storage &s) const; StorageControllersList llStorageControllers; }; /** * Settings that has to do with debugging. */ struct Debugging { Debugging() : fTracingEnabled(false), fAllowTracingToAccessVM(false), strTracingConfig() { } bool operator==(const Debugging &rOther) const { return fTracingEnabled == rOther.fTracingEnabled && fAllowTracingToAccessVM == rOther.fAllowTracingToAccessVM && strTracingConfig == rOther.strTracingConfig; } bool areDefaultSettings() const { return !fTracingEnabled && !fAllowTracingToAccessVM && strTracingConfig.isEmpty(); } bool fTracingEnabled; bool fAllowTracingToAccessVM; com::Utf8Str strTracingConfig; }; /** * Settings that has to do with autostart. */ struct Autostart { Autostart() : fAutostartEnabled(false), uAutostartDelay(0), enmAutostopType(AutostopType_Disabled) { } bool operator==(const Autostart &rOther) const { return fAutostartEnabled == rOther.fAutostartEnabled && uAutostartDelay == rOther.uAutostartDelay && enmAutostopType == rOther.enmAutostopType; } bool areDefaultSettings() const { return !fAutostartEnabled && !uAutostartDelay && enmAutostopType == AutostopType_Disabled; } bool fAutostartEnabled; uint32_t uAutostartDelay; AutostopType_T enmAutostopType; }; struct Snapshot; typedef std::list SnapshotsList; /** * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by MachineConfigFile::operator==(), or otherwise * your settings might never get saved. */ struct Snapshot { bool operator==(const Snapshot &s) const; com::Guid uuid; com::Utf8Str strName, strDescription; // optional RTTIMESPEC timestamp; com::Utf8Str strStateFile; // for online snapshots only Hardware hardware; Storage storage; Debugging debugging; Autostart autostart; SnapshotsList llChildSnapshots; }; struct MachineUserData { MachineUserData() : fDirectoryIncludesUUID(false), fNameSync(true), fTeleporterEnabled(false), uTeleporterPort(0), enmFaultToleranceState(FaultToleranceState_Inactive), uFaultTolerancePort(0), uFaultToleranceInterval(0), fRTCUseUTC(false) { llGroups.push_back("/"); } bool operator==(const MachineUserData &c) const { return (strName == c.strName) && (fDirectoryIncludesUUID == c.fDirectoryIncludesUUID) && (fNameSync == c.fNameSync) && (strDescription == c.strDescription) && (llGroups == c.llGroups) && (strOsType == c.strOsType) && (strSnapshotFolder == c.strSnapshotFolder) && (fTeleporterEnabled == c.fTeleporterEnabled) && (uTeleporterPort == c.uTeleporterPort) && (strTeleporterAddress == c.strTeleporterAddress) && (strTeleporterPassword == c.strTeleporterPassword) && (enmFaultToleranceState == c.enmFaultToleranceState) && (uFaultTolerancePort == c.uFaultTolerancePort) && (uFaultToleranceInterval == c.uFaultToleranceInterval) && (strFaultToleranceAddress == c.strFaultToleranceAddress) && (strFaultTolerancePassword == c.strFaultTolerancePassword) && (fRTCUseUTC == c.fRTCUseUTC); } com::Utf8Str strName; bool fDirectoryIncludesUUID; bool fNameSync; com::Utf8Str strDescription; StringsList llGroups; com::Utf8Str strOsType; com::Utf8Str strSnapshotFolder; bool fTeleporterEnabled; uint32_t uTeleporterPort; com::Utf8Str strTeleporterAddress; com::Utf8Str strTeleporterPassword; FaultToleranceState_T enmFaultToleranceState; uint32_t uFaultTolerancePort; com::Utf8Str strFaultToleranceAddress; com::Utf8Str strFaultTolerancePassword; uint32_t uFaultToleranceInterval; bool fRTCUseUTC; }; /** * MachineConfigFile represents an XML machine configuration. All the machine settings * that go out to the XML (or are read from it) are in here. * * NOTE: If you add any fields in here, you must update a) the constructor and b) * the operator== which is used by Machine::saveSettings(), or otherwise your settings * might never get saved. */ class MachineConfigFile : public ConfigFileBase { public: com::Guid uuid; MachineUserData machineUserData; com::Utf8Str strStateFile; bool fCurrentStateModified; // optional, default is true RTTIMESPEC timeLastStateChange; // optional, defaults to now bool fAborted; // optional, default is false com::Guid uuidCurrentSnapshot; Hardware hardwareMachine; Storage storageMachine; MediaRegistry mediaRegistry; Debugging debugging; Autostart autostart; StringsMap mapExtraDataItems; SnapshotsList llFirstSnapshot; // first snapshot or empty list if there's none MachineConfigFile(const com::Utf8Str *pstrFilename); bool operator==(const MachineConfigFile &m) const; bool canHaveOwnMediaRegistry() const; void importMachineXML(const xml::ElementNode &elmMachine); void write(const com::Utf8Str &strFilename); enum { BuildMachineXML_IncludeSnapshots = 0x01, BuildMachineXML_WriteVboxVersionAttribute = 0x02, BuildMachineXML_SkipRemovableMedia = 0x04, BuildMachineXML_MediaRegistry = 0x08, BuildMachineXML_SuppressSavedState = 0x10 }; void buildMachineXML(xml::ElementNode &elmMachine, uint32_t fl, std::list *pllElementsWithUuidAttributes); static bool isAudioDriverAllowedOnThisHost(AudioDriverType_T drv); static AudioDriverType_T getHostDefaultAudioDriver(); private: void readNetworkAdapters(const xml::ElementNode &elmHardware, NetworkAdaptersList &ll); void readAttachedNetworkMode(const xml::ElementNode &pelmMode, bool fEnabled, NetworkAdapter &nic); void readCpuIdTree(const xml::ElementNode &elmCpuid, CpuIdLeafsList &ll); void readCpuTree(const xml::ElementNode &elmCpu, CpuList &ll); void readSerialPorts(const xml::ElementNode &elmUART, SerialPortsList &ll); void readParallelPorts(const xml::ElementNode &elmLPT, ParallelPortsList &ll); void readAudioAdapter(const xml::ElementNode &elmAudioAdapter, AudioAdapter &aa); void readGuestProperties(const xml::ElementNode &elmGuestProperties, Hardware &hw); void readStorageControllerAttributes(const xml::ElementNode &elmStorageController, StorageController &sctl); void readHardware(const xml::ElementNode &elmHardware, Hardware &hw, Storage &strg); void readHardDiskAttachments_pre1_7(const xml::ElementNode &elmHardDiskAttachments, Storage &strg); void readStorageControllers(const xml::ElementNode &elmStorageControllers, Storage &strg); void readDVDAndFloppies_pre1_9(const xml::ElementNode &elmHardware, Storage &strg); void readTeleporter(const xml::ElementNode *pElmTeleporter, MachineUserData *pUserData); void readDebugging(const xml::ElementNode *pElmDbg, Debugging *pDbg); void readAutostart(const xml::ElementNode *pElmAutostart, Autostart *pAutostart); void readGroups(const xml::ElementNode *elmGroups, StringsList *pllGroups); void readSnapshot(const xml::ElementNode &elmSnapshot, Snapshot &snap); void convertOldOSType_pre1_5(com::Utf8Str &str); void readMachine(const xml::ElementNode &elmMachine); void buildHardwareXML(xml::ElementNode &elmParent, const Hardware &hw, const Storage &strg); void buildNetworkXML(NetworkAttachmentType_T mode, xml::ElementNode &elmParent, bool fEnabled, const NetworkAdapter &nic); void buildStorageControllersXML(xml::ElementNode &elmParent, const Storage &st, bool fSkipRemovableMedia, std::list *pllElementsWithUuidAttributes); void buildDebuggingXML(xml::ElementNode *pElmParent, const Debugging *pDbg); void buildAutostartXML(xml::ElementNode *pElmParent, const Autostart *pAutostart); void buildGroupsXML(xml::ElementNode *pElmParent, const StringsList *pllGroups); void buildSnapshotXML(xml::ElementNode &elmParent, const Snapshot &snap); void bumpSettingsVersionIfNeeded(); }; } // namespace settings #endif /* ___VBox_settings_h */