1 | Project History
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2 | ===============
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3 |
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4 | The Mesa project was originally started by Brian Paul. Here's a short
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5 | history of the project.
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6 |
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7 | August, 1993: I begin working on Mesa in my spare time. The project has
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8 | no name at that point. I was simply interested in writing a simple 3D
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9 | graphics library that used the then-new OpenGL API. I was partially
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10 | inspired by the *VOGL* library which emulated a subset of IRIS GL. I had
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11 | been programming with IRIS GL since 1991.
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12 |
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13 | November 1994: I contact SGI to ask permission to distribute my
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14 | OpenGL-like graphics library on the internet. SGI was generally
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15 | receptive to the idea and after negotiations with SGI's legal
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16 | department, I get permission to release it.
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17 |
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18 | February 1995: Mesa 1.0 is released on the internet. I expected that a
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19 | few people would be interested in it, but not thousands. I was soon
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20 | receiving patches, new features and thank-you notes on a daily basis.
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21 | That encouraged me to continue working on Mesa. The name Mesa just
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22 | popped into my head one day. SGI had asked me not to use the terms
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23 | *"Open"* or *"GL"* in the project name and I didn't want to make up a
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24 | new acronym. Later, I heard of the Mesa programming language and the
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25 | Mesa spreadsheet for NeXTStep.
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26 |
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27 | In the early days, OpenGL wasn't available on too many systems. It even
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28 | took a while for SGI to support it across their product line. Mesa
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29 | filled a big hole during that time. For a lot of people, Mesa was their
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30 | first introduction to OpenGL. I think SGI recognized that Mesa actually
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31 | helped to promote the OpenGL API, so they didn't feel threatened by the
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32 | project.
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33 |
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34 | 1995-1996: I continue working on Mesa both during my spare time and
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35 | during my work hours at the Space Science and Engineering Center at the
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36 | University of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me
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37 | do this because Mesa is now being using for the
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38 | `Vis5D <https://www.ssec.wisc.edu/~billh/vis.html>`__ project.
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39 |
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40 | October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1
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41 | specification.
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42 |
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43 | March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo
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44 | graphics card via the Glide library. It's the first really popular
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45 | hardware OpenGL implementation for Linux.
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46 |
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47 | September 1998: Mesa 3.0 is released. It's the first publicly-available
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48 | implementation of the OpenGL 1.2 API.
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49 |
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50 | March 1999: I attend my first OpenGL ARB meeting. I contribute to the
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51 | development of several official OpenGL extensions over the years.
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52 |
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53 | September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
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54 | component of 3D hardware acceleration in the new DRI project for
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55 | XFree86. Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon
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56 | follow.
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57 |
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58 | October 2001: Mesa 4.0 is released. It implements the OpenGL 1.3
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59 | specification.
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60 |
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61 | November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
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62 | Jens Owen, David Dawes and Frank LaMonica. Tungsten Graphics was
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63 | acquired by VMware in December 2008.
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64 |
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65 | November 2002: Mesa 5.0 is released. It implements the OpenGL 1.4
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66 | specification.
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67 |
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68 | January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
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69 | specification as well as the :ext:`GL_ARB_vertex_program` and
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70 | :ext:`GL_ARB_fragment_program` extensions.
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71 |
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72 | June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1
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73 | specification and OpenGL Shading Language.
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74 |
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75 | 2008: Keith Whitwell and other Tungsten Graphics employees develop
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76 | `Gallium <https://en.wikipedia.org/wiki/Gallium3D>`__ - a new GPU
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77 | abstraction layer. The latest Mesa drivers are based on Gallium and
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78 | other APIs such as OpenVG are implemented on top of Gallium.
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79 |
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80 | February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0
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81 | specification and version 1.30 of the OpenGL Shading Language.
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82 |
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83 | July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and
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84 | initial support for Vulkan for Intel GPUs. Plus, there's another Gallium
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85 | software driver ("OpenSWR") based on LLVM and developed by Intel.
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86 |
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87 | Ongoing: Mesa is the OpenGL implementation for devices designed by
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88 | Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
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89 | VirGL virtual GPUs. There's also several software-based renderers:
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90 | Softpipe (a Gallium reference driver) and LLVMpipe (LLVM/JIT-based
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91 | high-speed rasterizer).
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92 |
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93 | Work continues on the drivers and core Mesa to implement newer versions
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94 | of the OpenGL, OpenGL ES and Vulkan specifications.
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