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Additions/3D/mesa: export mesa-24.0.2 to OSE. bugref:10606

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1NIR Texture Instructions
2========================
3
4Even though texture instructions *could* be supported as intrinsics, the vast
5number of combinations mean that doing so is practically impossible. Instead,
6NIR has a dedicated texture instruction. There are several texture operations:
7
8.. c:autoenum:: nir_texop
9 :file: src/compiler/nir/nir.h
10 :members:
11
12As with other instruction types, there is still an array of sources, except
13that each source also has a *type* associated with it. There are various
14source types, each corresponding to a piece of information that the different
15texture operations require.
16
17.. c:autoenum:: nir_tex_src_type
18 :members:
19
20Of particular interest are the texture/sampler deref/index/handle source types.
21First, note that textures and samplers are specified separately in NIR. While
22not required for OpenGL, this is required for Vulkan and OpenCL. Some
23OpenGL [ES] drivers have to deal with hardware that does not have separate
24samplers and textures. While not recommended, an OpenGL-only driver may assume
25that the texture and sampler derefs will always point to the same resource, if
26needed. Note that this pretty well paints your compiler into a corner and
27makes any future port to Vulkan or OpenCL harder, so such assumptions should
28really only be made if targeting OpenGL ES 2.0 era hardware.
29
30Also, like a lot of other resources, there are multiple ways to represent a
31texture in NIR. It can be referenced by a variable dereference, an index, or a
32bindless handle. When using an index or a bindless handle, the texture type
33information is generally not available. To handle this, various information
34from the type is redundantly stored in the :c:struct:`nir_tex_instr` itself.
35
36.. c:autostruct:: nir_tex_instr
37 :members:
38
39.. c:autostruct:: nir_tex_src
40 :members:
41
42Texture instruction helpers
43---------------------------
44
45There are a number of helper functions for working with NIR texture
46instructions. They are documented here in no particular order.
47
48.. c:autofunction:: nir_tex_instr_create
49
50.. c:autofunction:: nir_tex_instr_need_sampler
51
52.. c:autofunction:: nir_tex_instr_result_size
53
54.. c:autofunction:: nir_tex_instr_dest_size
55
56.. c:autofunction:: nir_tex_instr_is_query
57
58.. c:autofunction:: nir_tex_instr_has_implicit_derivative
59
60.. c:autofunction:: nir_tex_instr_src_type
61
62.. c:autofunction:: nir_tex_instr_src_size
63
64.. c:autofunction:: nir_tex_instr_src_index
65
66.. c:autofunction:: nir_tex_instr_add_src
67
68.. c:autofunction:: nir_tex_instr_remove_src
69
70Texture instruction lowering
71----------------------------
72
73Because most hardware only supports some subset of all possible GLSL/SPIR-V
74texture operations, NIR provides a quite powerful lowering pass which is able
75to implement more complex texture operations in terms of simpler ones.
76
77.. c:autofunction:: nir_lower_tex
78
79.. c:autostruct:: nir_lower_tex_options
80 :members:
81
82.. c:autoenum:: nir_lower_tex_packing
83 :members:
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