1 | NIR Texture Instructions
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2 | ========================
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3 |
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4 | Even though texture instructions *could* be supported as intrinsics, the vast
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5 | number of combinations mean that doing so is practically impossible. Instead,
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6 | NIR has a dedicated texture instruction. There are several texture operations:
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7 |
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8 | .. c:autoenum:: nir_texop
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9 | :file: src/compiler/nir/nir.h
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10 | :members:
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11 |
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12 | As with other instruction types, there is still an array of sources, except
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13 | that each source also has a *type* associated with it. There are various
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14 | source types, each corresponding to a piece of information that the different
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15 | texture operations require.
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16 |
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17 | .. c:autoenum:: nir_tex_src_type
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18 | :members:
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19 |
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20 | Of particular interest are the texture/sampler deref/index/handle source types.
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21 | First, note that textures and samplers are specified separately in NIR. While
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22 | not required for OpenGL, this is required for Vulkan and OpenCL. Some
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23 | OpenGL [ES] drivers have to deal with hardware that does not have separate
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24 | samplers and textures. While not recommended, an OpenGL-only driver may assume
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25 | that the texture and sampler derefs will always point to the same resource, if
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26 | needed. Note that this pretty well paints your compiler into a corner and
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27 | makes any future port to Vulkan or OpenCL harder, so such assumptions should
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28 | really only be made if targeting OpenGL ES 2.0 era hardware.
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29 |
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30 | Also, like a lot of other resources, there are multiple ways to represent a
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31 | texture in NIR. It can be referenced by a variable dereference, an index, or a
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32 | bindless handle. When using an index or a bindless handle, the texture type
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33 | information is generally not available. To handle this, various information
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34 | from the type is redundantly stored in the :c:struct:`nir_tex_instr` itself.
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35 |
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36 | .. c:autostruct:: nir_tex_instr
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37 | :members:
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38 |
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39 | .. c:autostruct:: nir_tex_src
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40 | :members:
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41 |
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42 | Texture instruction helpers
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43 | ---------------------------
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44 |
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45 | There are a number of helper functions for working with NIR texture
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46 | instructions. They are documented here in no particular order.
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47 |
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48 | .. c:autofunction:: nir_tex_instr_create
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49 |
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50 | .. c:autofunction:: nir_tex_instr_need_sampler
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51 |
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52 | .. c:autofunction:: nir_tex_instr_result_size
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53 |
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54 | .. c:autofunction:: nir_tex_instr_dest_size
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55 |
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56 | .. c:autofunction:: nir_tex_instr_is_query
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57 |
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58 | .. c:autofunction:: nir_tex_instr_has_implicit_derivative
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59 |
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60 | .. c:autofunction:: nir_tex_instr_src_type
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61 |
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62 | .. c:autofunction:: nir_tex_instr_src_size
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63 |
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64 | .. c:autofunction:: nir_tex_instr_src_index
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65 |
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66 | .. c:autofunction:: nir_tex_instr_add_src
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67 |
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68 | .. c:autofunction:: nir_tex_instr_remove_src
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69 |
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70 | Texture instruction lowering
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71 | ----------------------------
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72 |
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73 | Because most hardware only supports some subset of all possible GLSL/SPIR-V
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74 | texture operations, NIR provides a quite powerful lowering pass which is able
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75 | to implement more complex texture operations in terms of simpler ones.
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76 |
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77 | .. c:autofunction:: nir_lower_tex
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78 |
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79 | .. c:autostruct:: nir_lower_tex_options
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80 | :members:
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81 |
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82 | .. c:autoenum:: nir_lower_tex_packing
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83 | :members:
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