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Additions/3D/mesa: export mesa-24.0.2 to OSE. bugref:10606

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1Mesa 11.0.3 Release Notes / October 10, 2015
2============================================
3
4Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2
5release.
6
7Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.1. OpenGL 4.1 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19 c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117 mesa-11.0.3.tar.gz
20 ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6 mesa-11.0.3.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30This list is likely incomplete.
31
32- `Bug 55552 <https://bugs.freedesktop.org/show_bug.cgi?id=55552>`__ -
33 Compile errors with --enable-mangling
34- `Bug 71789 <https://bugs.freedesktop.org/show_bug.cgi?id=71789>`__ -
35 [r300g] Visuals not found in (default) depth = 24
36- `Bug 91044 <https://bugs.freedesktop.org/show_bug.cgi?id=91044>`__ -
37 piglit spec/egl_khr_create_context/valid debug flag gles\* fail
38- `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ -
39 Very dark textures on some objects in indoors environments in Postal
40 2
41- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
42 EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
43- `Bug 91718 <https://bugs.freedesktop.org/show_bug.cgi?id=91718>`__ -
44 piglit.spec.arb_shader_image_load_store.invalid causes intermittent
45 GPU HANG
46- `Bug 92072 <https://bugs.freedesktop.org/show_bug.cgi?id=92072>`__ -
47 Wine breakage since d082c5324 (st/mesa: don't call st_validate_state
48 in BlitFramebuffer)
49- `Bug 92265 <https://bugs.freedesktop.org/show_bug.cgi?id=92265>`__ -
50 Black windows in weston after update mesa to 11.0.2-1
51
52Changes
53-------
54
55Brian Paul (1):
56
57- st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture
58 formats
59
60Daniel Scharrer (1):
61
62- mesa: Add abs input modifier to base for POW in ffvertex_prog
63
64Emil Velikov (3):
65
66- docs: add sha256 checksums for 11.0.2
67- Revert "nouveau: make sure there's always room to emit a fence"
68- Update version to 11.0.3
69
70Francisco Jerez (1):
71
72- i965/fs: Fix hang on IVB and VLV with image format mismatch.
73
74Ian Romanick (1):
75
76- meta: Handle array textures in scaled MSAA blits
77
78Ilia Mirkin (6):
79
80- nouveau: be more careful about freeing temporary transfer buffers
81- nouveau: delay deleting buffer with unflushed fence
82- nouveau: wait to unref the transfer's bo until it's no longer used
83- nv30: pretend to have packed texture/surface formats
84- nv30: always go through translate module on big-endian
85- nouveau: make sure there's always room to emit a fence
86
87Faith Ekstrand (1):
88
89- mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
90
91Kyle Brenneman (3):
92
93- glx: Fix build errors with --enable-mangling (v2)
94- mapi: Make \_glapi_get_stub work with "gl" or "mgl" prefix.
95- glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
96
97Leo Liu (1):
98
99- radeon/vce: fix vui time_scale zero error
100
101Marek Olšák (21):
102
103- st/mesa: fix front buffer regression after dropping st_validate_state
104 in Blit
105- radeonsi: handle index buffer alloc failures
106- radeonsi: handle constant buffer alloc failures
107- gallium/radeon: handle buffer_map staging buffer failures better
108- gallium/radeon: handle buffer alloc failures in r600_draw_rectangle
109- gallium/radeon: add a fail path for depth MSAA texture readback
110- radeonsi: report alloc failure from si_shader_binary_read
111- radeonsi: add malloc fail paths to si_create_shader_state
112- radeonsi: skip drawing if the tess factor ring allocation fails
113- radeonsi: skip drawing if GS ring allocations fail
114- radeonsi: handle shader precompile failures
115- radeonsi: handle fixed-func TCS shader create failure
116- radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload
117- radeonsi: skip drawing if PS fails to compile or upload
118- radeonsi: skip drawing if updating the scratch buffer fails
119- radeonsi: don't forget to update scratch relocations for LS, HS, ES
120 shaders
121- radeonsi: handle dummy constant buffer allocation failure
122- gallium/u_blitter: handle allocation failures
123- radeonsi: add scratch buffer to the buffer list when it's
124 re-allocated
125- st/dri: don't use \_ctx in client_wait_sync
126- egl/dri2: don't require a context for ClientWaitSync (v2)
127
128Matthew Waters (1):
129
130- egl: rework handling EGL_CONTEXT_FLAGS
131
132Michel Dänzer (1):
133
134- st/dri: Use packed RGB formats
135
136Roland Scheidegger (1):
137
138- mesa: fix mipmap generation for immutable, compressed textures
139
140Tom Stellard (3):
141
142- gallium/radeon: Use call_once() when initailizing LLVM targets
143- gallivm: Allow drivers and state trackers to initialize gallivm LLVM
144 targets v2
145- radeon/llvm: Initialize gallivm targets when initializing the AMDGPU
146 target v2
147
148Varad Gautam (1):
149
150- egl: restore surface type before linking config to its display
151
152Ville Syrjälä (3):
153
154- i830: Fix collision between I830_UPLOAD_RASTER_RULES and
155 I830_UPLOAD_TEX(0)
156- i915: Fix texcoord vs. varying collision in fragment programs
157- i915: Remember to call intel_prepare_render() before blitting
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