1 | Mesa 17.3.2 Release Notes / January 8, 2018
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2 | ===========================================
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3 |
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4 | Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1
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5 | release.
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6 |
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7 | Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by
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8 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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9 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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10 | used. Some drivers don't support all the features required in OpenGL
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11 | 4.5. OpenGL 4.5 is **only** available if requested at context creation
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12 | because compatibility contexts are not supported.
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13 |
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14 | SHA256 checksums
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15 | ----------------
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16 |
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17 | ::
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18 |
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19 | f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4 mesa-17.3.2.tar.gz
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20 | e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6 mesa-17.3.2.tar.xz
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21 |
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22 | New features
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23 | ------------
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24 |
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25 | None
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26 |
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27 | Bug fixes
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28 | ---------
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29 |
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30 | - `Bug 97852 <https://bugs.freedesktop.org/show_bug.cgi?id=97852>`__ -
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31 | Unreal Engine corrupted preview viewport
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32 | - `Bug 103801 <https://bugs.freedesktop.org/show_bug.cgi?id=103801>`__
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33 | - [i965] >Observer\_ issue
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34 | - `Bug 104288 <https://bugs.freedesktop.org/show_bug.cgi?id=104288>`__
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35 | - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true
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36 |
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37 | Changes
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38 | -------
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39 |
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40 | Bas Nieuwenhuizen (1):
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41 |
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42 | - radv: Fix DCC compatible formats.
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43 |
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44 | Brendan King (1):
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45 |
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46 | - egl: link libEGL against the dynamic version of libglapi
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47 |
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48 | Dave Airlie (6):
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49 |
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50 | - radv/gfx9: add support for 3d images to blit 2d paths
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51 | - radv: handle depth/stencil image copy with layouts better. (v3.1)
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52 | - radv/meta: fix blit paths for depth/stencil (v2.1)
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53 | - radv: fix issue with multisample positions and interp_var_at_sample.
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54 | - radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
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55 | - radv: don't do format replacement on tc compat htile surfaces.
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56 |
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57 | Emil Velikov (2):
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58 |
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59 | - docs: add sha256 checksums for 17.3.1
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60 | - Update version to 17.3.2
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61 |
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62 | Eric Engestrom (1):
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63 |
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64 | - egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
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65 |
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66 | Rob Herring (1):
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67 |
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68 | - egl/android: Fix build break with dri2_initialize_android
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69 | \_EGLDisplay parameter
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70 |
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71 | Samuel Pitoiset (2):
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72 |
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73 | - radv/gfx9: fix primitive topology when adjacency is used
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74 | - radv: use a faster version for nir_op_pack_half_2x16
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75 |
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76 | Tapani Pälli (2):
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77 |
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78 | - mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
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79 | - drirc: set allow_glsl_cross_stage_interpolation_mismatch for more
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80 | games
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