1 | Source Code Tree
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2 | ================
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3 |
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4 | This is a brief summary of Mesa's directory tree and what's contained in
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5 | each directory.
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6 |
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7 | - **docs** - Documentation
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8 | - **include** - Public OpenGL header files
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9 | - **src**
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10 |
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11 | - **amd** - AMD-specific sources
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12 |
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13 | - **addrlib** - common sources for creating images
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14 | - **common** - common code between RADV, RadeonSI and ACO
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15 | - **compiler** - ACO shader compiler
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16 | - **llvm** - common code between RADV and RadeonSI for compiling
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17 | shaders using LLVM
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18 | - **registers** - register definitions
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19 | - **vulkan** - RADV Vulkan implementation for AMD Southern Island
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20 | and newer
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21 |
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22 | - **compiler** - Common utility sources for different compilers.
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23 |
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24 | - **glsl** - the GLSL IR and compiler
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25 | - **nir** - the NIR IR and compiler
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26 | - **spirv** - the SPIR-V compiler
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27 |
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28 | - **egl** - EGL library sources
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29 |
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30 | - **drivers** - EGL drivers
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31 | - **main** - main EGL library implementation. This is where all
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32 | the EGL API functions are implemented, like eglCreateContext().
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33 |
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34 | - **freedreno** - Adreno-specific sources
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35 |
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36 | - **fdl** - mipmap layout manager
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37 | - **vulkan** - Turnip is a Vulkan implementation for
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38 | Qualcomm Adreno
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39 |
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40 | - **gbm** - Generic Buffer Manager is a memory allocator for
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41 | device buffers
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42 |
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43 | - **intel** - Intel-specific sources
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44 |
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45 | - **blorp** - BLit Or Resolve Pass is a blit and HiZ resolve framework
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46 | - **vulkan** - Anvil is a Vulkan implementation for Intel gen 7
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47 | (Ivy Bridge) and newer
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48 |
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49 | - **mapi** - Mesa APIs
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50 |
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51 | - **glapi** - OpenGL API dispatch layer. This is where all the GL
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52 | entrypoints like glClear, glBegin, etc. are generated, as well as
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53 | the GL dispatch table. All GL function calls jump through the
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54 | dispatch table to functions found in main/.
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55 |
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56 | - **mesa** - Main Mesa sources
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57 |
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58 | - **main** - The core Mesa code (mainly state management)
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59 | - **math** - vertex array translation and transformation code
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60 | (not used with Gallium)
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61 | - **program** - Vertex/fragment shader and GLSL compiler code
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62 | - **state_tracker** - Translator from Mesa to Gallium. This is
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63 | basically a Mesa device driver that speaks to Gallium.
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64 | - **vbo** - Vertex Buffer Object code. All drawing with
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65 | glBegin/glEnd, glDrawArrays, display lists, etc. goes through
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66 | this module. The results is a well-defined set of vertex arrays
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67 | which are passed to the device driver (or transform and lighting
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68 | module) for rendering.
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69 | - **x86** - Assembly code/optimizations for 32-bit x86 systems
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70 | (not used with Gallium)
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71 | - **x86-64** - Assembly code/optimizations for 64-bit x86 systems
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72 | (not used with Gallium)
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73 |
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74 | - **gallium** - Gallium3D source code
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75 |
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76 | - **include** - Gallium3D header files which define the Gallium3D
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77 | interfaces
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78 | - **drivers** - Gallium3D device drivers
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79 |
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80 | - **etnaviv** - Driver for Vivante.
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81 | - **freedreno** - Driver for Qualcomm Adreno.
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82 | - **i915** - Driver for Intel i915/i945.
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83 | - **iris** - Driver for Intel gen 8 (Broadwell) and newer.
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84 | - **lima** - Driver for ARM Mali-400 (Utgard) series.
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85 | - **llvmpipe** - Software driver using LLVM for runtime code
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86 | generation.
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87 | - **nouveau** - Driver for NVIDIA GPUs.
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88 | - **panfrost** - Driver for ARM Mali Txxx (Midgard) and
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89 | Gxx (Bifrost) GPUs.
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90 | - **r300** - Driver for ATI R300 - R500.
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91 | - **r600** - Driver for ATI/AMD R600 - Northern Island (Terascale).
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92 | - **radeonsi** - Driver for AMD Southern Island and newer (GCN, RDNA).
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93 | - **softpipe** - Software reference driver.
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94 | - **svga** - Driver for VMware's SVGA virtual GPU.
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95 | - **tegra** - Driver for NVIDIA Tegra GPUs.
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96 | - **v3d** - Driver for Broadcom VideoCore 5 and newer.
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97 | - **vc4** - Driver for Broadcom VideoCore 4.
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98 | - **virgl** - Driver for Virtio virtual GPU of QEMU.
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99 | - **zink** - Driver that uses Vulkan for rendering.
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100 |
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101 | - **auxiliary** - Gallium support code
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102 |
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103 | - **cso_cache** - Constant State Objects Cache. Used to filter
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104 | out redundant state changes between frontends and drivers.
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105 | - **draw** - Software vertex processing and primitive assembly
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106 | module. This includes vertex program execution, clipping,
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107 | culling and optional stages for drawing wide lines, stippled
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108 | lines, polygon stippling, two-sided lighting, etc. Intended
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109 | for use by drivers for hardware that does not have vertex
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110 | shaders. Geometry shaders will also be implemented in this
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111 | module.
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112 | - **gallivm** - LLVM module for Gallium. For LLVM-based
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113 | compilation, optimization and code generation for TGSI
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114 | shaders. Incomplete.
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115 | - **hud** - Heads-Up Display, an overlay showing GPU statistics
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116 | - **pipebuffer** - utility module for managing buffers
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117 | - **rtasm** - run-time assembly/machine code generation.
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118 | Currently there's run-time code generation for x86/SSE,
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119 | PowerPC and Cell SPU.
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120 | - **tessellator**- used by software drivers to implement
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121 | tessellation shaders
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122 | - **tgsi** - TG Shader Infrastructure. Code for encoding,
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123 | manipulating and interpreting GPU programs.
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124 | - **translate** - module for translating vertex data from one
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125 | format to another.
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126 | - **util** - assorted utilities for arithmetic, hashing,
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127 | surface creation, memory management, 2D blitting, simple
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128 | rendering, etc.
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129 | - **vl** - utility code for video decode/encode
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130 | - XXX more
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131 |
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132 | - **frontends** - These implement various libraries using the
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133 | device drivers
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134 |
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135 | - **clover** - OpenCL frontend
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136 | - **d3d10umd** - D3D10 frontend for Windows only. It's similar to Microsoft WARP, but using LLVMpipe/Softpipe.
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137 | - **dri** - Meta frontend for DRI drivers, see mesa/state_tracker
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138 | - **glx** - Meta frontend for GLX
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139 | - **hgl** - Haiku OpenGL
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140 | - **lavapipe** - Vulkan frontend, software Vulkan rasterizer using LLVMpipe.
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141 | - **nine** - D3D9 frontend, see targets/d3dadapter9
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142 | - **omx** - OpenMAX Bellagio frontend
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143 | - **osmesa** - Off-screen OpenGL rendering library
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144 | - **va** - VA-API frontend
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145 | - **vdpau** - VDPAU frontend
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146 | - **wgl** - Windows WGL frontend
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147 | - **xa** - XA frontend
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148 |
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149 | - **winsys** - The device drivers are platform-independent, the
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150 | winsys connects them to various platforms. There is usually one winsys
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151 | per device family, and within the winsys directory there can be
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152 | multiple flavors connecting to different platforms.
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153 |
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154 | - **drm** - Direct Rendering Manager on Linux
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155 | - **gdi** - Windows
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156 | - **xlib** - indirect rendering on X Window System
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157 | - XXX more
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158 |
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159 | - **targets** - These control how the Gallium code is compiled into
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160 | different libraries. Each of these roughly corresponds to one frontend.
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161 |
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162 | - **d3dadapter9** - d3dadapter9.so for Wine
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163 | - **dri** - libgallium_dri.so loaded by libGL.so
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164 | - XXX more
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165 |
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166 | - **glx** - The GLX library code for building libGL.so using DRI
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167 | drivers.
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168 | - **loader** - Used by libGL.so to find and load the appropriate DRI driver.
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169 | - **panfrost** - Panfrost-specific sources
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170 |
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171 | - **compiler** - shader compiler for Bifrost and newer GPUs
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172 | - **lib** - GPU data structures (command stream) support code
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173 | - **midgard** - shader compiler for the Midgard generation GPUs
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174 | - **shared** - shared Mali code between Lima and Panfrost
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175 | - **util** - shared code between Midgard and Bifrost shader compilers
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176 |
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177 | - **util** - Various utility codes
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178 | - **vulkan** - Common code for Vulkan drivers
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