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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/cubetexture.c@ 23571

最後變更 在這個檔案從23571是 23571,由 vboxsync 提交於 15 年 前

crOpenGL: update to wine 1.1.30

  • 屬性 svn:eol-style 設為 native
檔案大小: 12.5 KB
 
1/*
2 * IDirect3DCubeTexture8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21/*
22 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
23 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
24 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
25 * a choice of LGPL license versions is made available with the language indicating
26 * that LGPLv2 or any later version may be used, or where a choice of which version
27 * of the LGPL is applied is otherwise unspecified.
28 */
29
30#include "config.h"
31#include "d3d8_private.h"
32
33WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
34
35/* IDirect3DCubeTexture8 IUnknown parts follow: */
36static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
37 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DResource8)
40 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
42 IUnknown_AddRef(iface);
43 *ppobj = This;
44 return S_OK;
45 }
46
47 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
48 *ppobj = NULL;
49 return E_NOINTERFACE;
50}
51
52static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
53 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
54 ULONG ref = InterlockedIncrement(&This->ref);
55
56 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
57
58 if (ref == 1)
59 {
60 IUnknown_AddRef(This->parentDevice);
61 wined3d_mutex_lock();
62 IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
63 wined3d_mutex_unlock();
64 }
65
66 return ref;
67}
68
69static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
70 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
71 ULONG ref = InterlockedDecrement(&This->ref);
72
73 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
74
75 if (ref == 0) {
76 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
77
78 IUnknown_Release(This->parentDevice);
79 wined3d_mutex_lock();
80 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
81 wined3d_mutex_unlock();
82 }
83 return ref;
84}
85
86/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
87static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
88 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
89 IWineD3DDevice *wined3d_device;
90 HRESULT hr;
91 TRACE("(%p) Relay\n" , This);
92
93 wined3d_mutex_lock();
94 hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
95 if (SUCCEEDED(hr))
96 {
97 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
98 IWineD3DDevice_Release(wined3d_device);
99 }
100 wined3d_mutex_unlock();
101
102 return hr;
103}
104
105static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
106 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
107 HRESULT hr;
108 TRACE("(%p) Relay\n", This);
109
110 wined3d_mutex_lock();
111 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
112 wined3d_mutex_unlock();
113
114 return hr;
115}
116
117static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
118 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
119 HRESULT hr;
120 TRACE("(%p) Relay\n", This);
121
122 wined3d_mutex_lock();
123 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
124 wined3d_mutex_unlock();
125
126 return hr;
127}
128
129static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
130 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
131 HRESULT hr;
132 TRACE("(%p) Relay\n", This);
133
134 wined3d_mutex_lock();
135 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
136 wined3d_mutex_unlock();
137
138 return hr;
139}
140
141static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
142 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
143 DWORD ret;
144 TRACE("(%p) Relay\n", This);
145
146 wined3d_mutex_lock();
147 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
148 wined3d_mutex_unlock();
149
150 return ret;
151}
152
153static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
154 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
155 DWORD ret;
156 TRACE("(%p) Relay\n", This);
157
158 wined3d_mutex_lock();
159 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
160 wined3d_mutex_unlock();
161
162 return ret;
163}
164
165static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
166 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
167 TRACE("(%p) Relay\n", This);
168
169 wined3d_mutex_lock();
170 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
171 wined3d_mutex_unlock();
172}
173
174static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
175 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
176 D3DRESOURCETYPE type;
177 TRACE("(%p) Relay\n", This);
178
179 wined3d_mutex_lock();
180 type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
181 wined3d_mutex_unlock();
182
183 return type;
184}
185
186/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
187static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
188 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
189 DWORD lod;
190 TRACE("(%p) Relay\n", This);
191
192 wined3d_mutex_lock();
193 lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
194 wined3d_mutex_unlock();
195
196 return lod;
197}
198
199static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
200 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
201 DWORD lod;
202 TRACE("(%p) Relay\n", This);
203
204 wined3d_mutex_lock();
205 lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
206 wined3d_mutex_unlock();
207
208 return lod;
209}
210
211static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
212 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
213 DWORD cnt;
214 TRACE("(%p) Relay\n", This);
215
216 wined3d_mutex_lock();
217 cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
218 wined3d_mutex_unlock();
219
220 return cnt;
221}
222
223/* IDirect3DCubeTexture8 Interface follow: */
224static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
225 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
226 HRESULT hr;
227 WINED3DSURFACE_DESC wined3ddesc;
228
229 TRACE("(%p) Relay\n", This);
230
231 wined3d_mutex_lock();
232 hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
233 wined3d_mutex_unlock();
234
235 if (SUCCEEDED(hr))
236 {
237 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
238 pDesc->Type = wined3ddesc.resource_type;
239 pDesc->Usage = wined3ddesc.usage;
240 pDesc->Pool = wined3ddesc.pool;
241 pDesc->Size = wined3ddesc.size;
242 pDesc->MultiSampleType = wined3ddesc.multisample_type;
243 pDesc->Width = wined3ddesc.width;
244 pDesc->Height = wined3ddesc.height;
245 }
246
247 return hr;
248}
249
250static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
251 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
252 HRESULT hrc = D3D_OK;
253 IWineD3DSurface *mySurface = NULL;
254
255 TRACE("(%p) Relay\n", This);
256
257 wined3d_mutex_lock();
258 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
259 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
260 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
261 IWineD3DCubeTexture_Release(mySurface);
262 }
263 wined3d_mutex_unlock();
264
265 return hrc;
266}
267
268static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
269 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
270 HRESULT hr;
271 TRACE("(%p) Relay\n", This);
272
273 wined3d_mutex_lock();
274 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
275 wined3d_mutex_unlock();
276
277 return hr;
278}
279
280static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
281 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
282 HRESULT hr;
283 TRACE("(%p) Relay\n", This);
284
285 wined3d_mutex_lock();
286 hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
287 wined3d_mutex_unlock();
288
289 return hr;
290}
291
292static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
293 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
294 HRESULT hr;
295 TRACE("(%p) Relay\n", This);
296
297 wined3d_mutex_lock();
298 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
299 wined3d_mutex_unlock();
300
301 return hr;
302}
303
304static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
305{
306 /* IUnknown */
307 IDirect3DCubeTexture8Impl_QueryInterface,
308 IDirect3DCubeTexture8Impl_AddRef,
309 IDirect3DCubeTexture8Impl_Release,
310 /* IDirect3DResource8 */
311 IDirect3DCubeTexture8Impl_GetDevice,
312 IDirect3DCubeTexture8Impl_SetPrivateData,
313 IDirect3DCubeTexture8Impl_GetPrivateData,
314 IDirect3DCubeTexture8Impl_FreePrivateData,
315 IDirect3DCubeTexture8Impl_SetPriority,
316 IDirect3DCubeTexture8Impl_GetPriority,
317 IDirect3DCubeTexture8Impl_PreLoad,
318 IDirect3DCubeTexture8Impl_GetType,
319 /* IDirect3DBaseTexture8 */
320 IDirect3DCubeTexture8Impl_SetLOD,
321 IDirect3DCubeTexture8Impl_GetLOD,
322 IDirect3DCubeTexture8Impl_GetLevelCount,
323 /* IDirect3DCubeTexture8 */
324 IDirect3DCubeTexture8Impl_GetLevelDesc,
325 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
326 IDirect3DCubeTexture8Impl_LockRect,
327 IDirect3DCubeTexture8Impl_UnlockRect,
328 IDirect3DCubeTexture8Impl_AddDirtyRect
329};
330
331static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
332{
333 HeapFree(GetProcessHeap(), 0, parent);
334}
335
336static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
337{
338 d3d8_cubetexture_wined3d_object_destroyed,
339};
340
341HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
342 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
343{
344 HRESULT hr;
345
346 texture->lpVtbl = &Direct3DCubeTexture8_Vtbl;
347 texture->ref = 1;
348
349 wined3d_mutex_lock();
350 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage & WINED3DUSAGE_MASK,
351 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
352 (IUnknown *)texture, &d3d8_cubetexture_wined3d_parent_ops);
353 wined3d_mutex_unlock();
354 if (FAILED(hr))
355 {
356 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
357 return hr;
358 }
359
360 texture->parentDevice = (IDirect3DDevice8 *)device;
361 IDirect3DDevice8_AddRef(texture->parentDevice);
362
363 return D3D_OK;
364}
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