VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/device.c@ 19844

最後變更 在這個檔案從19844是 19678,由 vboxsync 提交於 16 年 前

opengl: update wine to 1.1.21, add d3d9.dll to build list

  • 屬性 svn:eol-style 設為 native
檔案大小: 92.1 KB
 
1/*
2 * IDirect3DDevice9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23/*
24 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
25 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
26 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
27 * a choice of LGPL license versions is made available with the language indicating
28 * that LGPLv2 or any later version may be used, or where a choice of which version
29 * of the LGPL is applied is otherwise unspecified.
30 */
31
32#include "config.h"
33#include "d3d9_private.h"
34
35WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
36
37D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
38{
39 BYTE *c = (BYTE *)&format;
40
41 /* Don't translate FOURCC formats */
42 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
43
44 switch(format)
45 {
46 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
47 case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
48 case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
49 case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
50 case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
51 case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
52 case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
53 case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
54 case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
55 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
56 case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
57 case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
58 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
59 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
60 case WINED3DFMT_X8B8G8R8: return D3DFMT_X8B8G8R8;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_A2R10G10B10: return D3DFMT_A2R10G10B10;
63 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
64 case WINED3DFMT_A8P8: return D3DFMT_A8P8;
65 case WINED3DFMT_P8: return D3DFMT_P8;
66 case WINED3DFMT_L8: return D3DFMT_L8;
67 case WINED3DFMT_A8L8: return D3DFMT_A8L8;
68 case WINED3DFMT_A4L4: return D3DFMT_A4L4;
69 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
70 case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
71 case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
72 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
73 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
74 case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
75 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
76 case WINED3DFMT_D32: return D3DFMT_D32;
77 case WINED3DFMT_D15S1: return D3DFMT_D15S1;
78 case WINED3DFMT_D24S8: return D3DFMT_D24S8;
79 case WINED3DFMT_D24X8: return D3DFMT_D24X8;
80 case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
81 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
82 case WINED3DFMT_L16: return D3DFMT_L16;
83 case WINED3DFMT_D32F_LOCKABLE: return D3DFMT_D32F_LOCKABLE;
84 case WINED3DFMT_D24FS8: return D3DFMT_D24FS8;
85 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
86 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
87 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
88 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
89 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
90 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
91 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
92 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
93 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
94 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
95 case WINED3DFMT_CxV8U8: return D3DFMT_CxV8U8;
96 default:
97 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
98 return D3DFMT_UNKNOWN;
99 }
100}
101
102WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
103{
104 BYTE *c = (BYTE *)&format;
105
106 /* Don't translate FOURCC formats */
107 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
108
109 switch(format)
110 {
111 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
112 case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
113 case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
114 case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
115 case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
116 case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
117 case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
118 case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
119 case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
120 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
121 case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
122 case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
123 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
124 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
125 case D3DFMT_X8B8G8R8: return WINED3DFMT_X8B8G8R8;
126 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
127 case D3DFMT_A2R10G10B10: return WINED3DFMT_A2R10G10B10;
128 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
129 case D3DFMT_A8P8: return WINED3DFMT_A8P8;
130 case D3DFMT_P8: return WINED3DFMT_P8;
131 case D3DFMT_L8: return WINED3DFMT_L8;
132 case D3DFMT_A8L8: return WINED3DFMT_A8L8;
133 case D3DFMT_A4L4: return WINED3DFMT_A4L4;
134 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
135 case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
136 case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
137 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
138 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
139 case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
140 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
141 case D3DFMT_D32: return WINED3DFMT_D32;
142 case D3DFMT_D15S1: return WINED3DFMT_D15S1;
143 case D3DFMT_D24S8: return WINED3DFMT_D24S8;
144 case D3DFMT_D24X8: return WINED3DFMT_D24X8;
145 case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
146 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
147 case D3DFMT_L16: return WINED3DFMT_L16;
148 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32F_LOCKABLE;
149 case D3DFMT_D24FS8: return WINED3DFMT_D24FS8;
150 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
151 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
152 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
153 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
154 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
155 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
156 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
157 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
158 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
159 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
160 case D3DFMT_CxV8U8: return WINED3DFMT_CxV8U8;
161 default:
162 FIXME("Unhandled D3DFORMAT %#x\n", format);
163 return WINED3DFMT_UNKNOWN;
164 }
165}
166
167static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
168{
169 switch(primitive_type)
170 {
171 case D3DPT_POINTLIST:
172 return primitive_count;
173
174 case D3DPT_LINELIST:
175 return primitive_count * 2;
176
177 case D3DPT_LINESTRIP:
178 return primitive_count + 1;
179
180 case D3DPT_TRIANGLELIST:
181 return primitive_count * 3;
182
183 case D3DPT_TRIANGLESTRIP:
184 case D3DPT_TRIANGLEFAN:
185 return primitive_count + 2;
186
187 default:
188 FIXME("Unhandled primitive type %#x\n", primitive_type);
189 return 0;
190 }
191}
192
193/* IDirect3D IUnknown parts follow: */
194static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
195 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
196 IDirect3D9 *d3d;
197 IDirect3D9Impl *d3dimpl;
198
199 if (IsEqualGUID(riid, &IID_IUnknown)
200 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
201 IDirect3DDevice9Ex_AddRef(iface);
202 *ppobj = This;
203 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
204 return S_OK;
205 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
206 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
207 * It doesn't matter with which function the device was created.
208 */
209 IDirect3DDevice9_GetDirect3D(iface, &d3d);
210 d3dimpl = (IDirect3D9Impl *) d3d;
211
212 if(d3dimpl->extended) {
213 *ppobj = iface;
214 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
215 IDirect3D9_Release(d3d);
216 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
217 return S_OK;
218 } else {
219 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
220 IDirect3D9_Release(d3d);
221 *ppobj = NULL;
222 return E_NOINTERFACE;
223 }
224 }
225
226 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
227 {
228 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
229 *ppobj = &This->device_parent_vtbl;
230 return S_OK;
231 }
232
233 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
234 *ppobj = NULL;
235 return E_NOINTERFACE;
236}
237
238static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
239 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
240 ULONG ref = InterlockedIncrement(&This->ref);
241
242 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
243
244 return ref;
245}
246
247static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
248 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
249 ULONG ref;
250
251 if (This->inDestruction) return 0;
252 ref = InterlockedDecrement(&This->ref);
253
254 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
255
256 if (ref == 0) {
257 unsigned i;
258 This->inDestruction = TRUE;
259
260 EnterCriticalSection(&d3d9_cs);
261 for(i = 0; i < This->numConvertedDecls; i++) {
262 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
263 * device
264 */
265 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
266 }
267 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
268
269 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
270 IWineD3DDevice_Release(This->WineD3DDevice);
271 LeaveCriticalSection(&d3d9_cs);
272 HeapFree(GetProcessHeap(), 0, This);
273 }
274 return ref;
275}
276
277/* IDirect3DDevice Interface follow: */
278static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
279 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
280 HRESULT hr;
281 TRACE("(%p)\n", This);
282
283 EnterCriticalSection(&d3d9_cs);
284 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
285 LeaveCriticalSection(&d3d9_cs);
286 if(hr == WINED3D_OK && This->notreset) {
287 TRACE("D3D9 Device is marked not reset\n");
288 hr = D3DERR_DEVICENOTRESET;
289 }
290
291 return hr;
292}
293
294static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
295 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
296 HRESULT hr;
297 TRACE("(%p) Relay\n", This);
298
299 EnterCriticalSection(&d3d9_cs);
300 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
301 LeaveCriticalSection(&d3d9_cs);
302 return hr;
303}
304
305static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
306 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
307 HRESULT hr;
308 TRACE("(%p) : Relay\n", This);
309
310 EnterCriticalSection(&d3d9_cs);
311 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
312 LeaveCriticalSection(&d3d9_cs);
313 return hr;
314}
315
316static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
317 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
318 HRESULT hr = D3D_OK;
319 IWineD3D* pWineD3D;
320
321 TRACE("(%p) Relay\n", This);
322
323 if (NULL == ppD3D9) {
324 return D3DERR_INVALIDCALL;
325 }
326
327 EnterCriticalSection(&d3d9_cs);
328 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
329 if (hr == D3D_OK && pWineD3D != NULL)
330 {
331 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
332 IWineD3D_Release(pWineD3D);
333 } else {
334 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
335 *ppD3D9 = NULL;
336 }
337 TRACE("(%p) returning %p\n", This, *ppD3D9);
338 LeaveCriticalSection(&d3d9_cs);
339 return hr;
340}
341
342static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
343 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
344 HRESULT hrc = D3D_OK;
345 WINED3DCAPS *pWineCaps;
346
347 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
348 if(NULL == pCaps){
349 return D3DERR_INVALIDCALL;
350 }
351 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
352 if(pWineCaps == NULL){
353 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
354 }
355
356 memset(pCaps, 0, sizeof(*pCaps));
357 EnterCriticalSection(&d3d9_cs);
358 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
359 LeaveCriticalSection(&d3d9_cs);
360 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
361 HeapFree(GetProcessHeap(), 0, pWineCaps);
362
363 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
364 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
365
366 filter_caps(pCaps);
367
368 TRACE("Returning %p %p\n", This, pCaps);
369 return hrc;
370}
371
372static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
373 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
374 HRESULT hr;
375 TRACE("(%p) Relay\n", This);
376
377 EnterCriticalSection(&d3d9_cs);
378 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
379 LeaveCriticalSection(&d3d9_cs);
380
381 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
382
383 return hr;
384}
385
386static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
387 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
388 HRESULT hr;
389 TRACE("(%p) Relay\n", This);
390
391 EnterCriticalSection(&d3d9_cs);
392 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
393 LeaveCriticalSection(&d3d9_cs);
394 return hr;
395}
396
397static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
398 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
399 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
400 HRESULT hr;
401
402 TRACE("(%p) Relay\n", This);
403 if(!pCursorBitmap) {
404 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
405 return WINED3DERR_INVALIDCALL;
406 }
407
408 EnterCriticalSection(&d3d9_cs);
409 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
410 LeaveCriticalSection(&d3d9_cs);
411 return hr;
412}
413
414static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
415 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
416 TRACE("(%p) Relay\n", This);
417
418 EnterCriticalSection(&d3d9_cs);
419 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
420 LeaveCriticalSection(&d3d9_cs);
421}
422
423static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
424 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
425 BOOL ret;
426 TRACE("(%p) Relay\n", This);
427
428 EnterCriticalSection(&d3d9_cs);
429 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
430 LeaveCriticalSection(&d3d9_cs);
431 return ret;
432}
433
434static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
435 BOOL *resources_ok = data;
436 WINED3DRESOURCETYPE type;
437 HRESULT ret = S_OK;
438 WINED3DSURFACE_DESC surface_desc;
439 WINED3DVOLUME_DESC volume_desc;
440 D3DINDEXBUFFER_DESC index_desc;
441 D3DVERTEXBUFFER_DESC vertex_desc;
442 WINED3DFORMAT dummy_format;
443 WINED3DMULTISAMPLE_TYPE dummy_multisampletype;
444 DWORD dummy_dword;
445 WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
446 IDirect3DResource9 *parent;
447
448 IWineD3DResource_GetParent(resource, (IUnknown **) &parent);
449 type = IDirect3DResource9_GetType(parent);
450 switch(type) {
451 case D3DRTYPE_SURFACE:
452 surface_desc.Format = &dummy_format;
453 surface_desc.Type = &type;
454 surface_desc.Usage = &dummy_dword;
455 surface_desc.Pool = &pool;
456 surface_desc.Size = &dummy_dword;
457 surface_desc.MultiSampleType = &dummy_multisampletype;
458 surface_desc.MultiSampleQuality = &dummy_dword;
459 surface_desc.Width = &dummy_dword;
460 surface_desc.Height = &dummy_dword;
461
462 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
463 break;
464
465 case D3DRTYPE_VOLUME:
466 volume_desc.Format = &dummy_format;
467 volume_desc.Type = &type;
468 volume_desc.Usage = &dummy_dword;
469 volume_desc.Pool = &pool;
470 volume_desc.Size = &dummy_dword;
471 volume_desc.Width = &dummy_dword;
472 volume_desc.Height = &dummy_dword;
473 volume_desc.Depth = &dummy_dword;
474 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
475 break;
476
477 case D3DRTYPE_INDEXBUFFER:
478 IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
479 pool = index_desc.Pool;
480 break;
481
482 case D3DRTYPE_VERTEXBUFFER:
483 IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
484 pool = vertex_desc.Pool;
485 break;
486
487 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
488 * is a D3DPOOL_DEFAULT surface or volume as well
489 */
490 default:
491 break;
492 }
493
494 if(pool == WINED3DPOOL_DEFAULT) {
495 if(IUnknown_Release(parent) == 0) {
496 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
497 } else {
498 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
499 ret = S_FALSE;
500 *resources_ok = FALSE;
501 }
502 } else {
503 IUnknown_Release(parent);
504 }
505 IWineD3DResource_Release(resource);
506
507 return ret;
508}
509
510static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
511 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
512 WINED3DPRESENT_PARAMETERS localParameters;
513 HRESULT hr;
514 BOOL resources_ok = TRUE;
515 UINT i;
516
517 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
518
519 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
520 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
521 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
522 * make use of the hidden reference and destroys the objects.
523 *
524 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
525 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
526 */
527 EnterCriticalSection(&d3d9_cs);
528 IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
529 for(i = 0; i < 16; i++) {
530 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
531 }
532 for(i = 0; i < 16; i++) {
533 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
534 }
535
536 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
537 if(!resources_ok) {
538 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
539 This->notreset = TRUE;
540 LeaveCriticalSection(&d3d9_cs);
541 return WINED3DERR_INVALIDCALL;
542 }
543
544 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
545 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
546 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
547 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
548 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
549 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
550 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
551 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
552 localParameters.Windowed = pPresentationParameters->Windowed;
553 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
554 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
555 localParameters.Flags = pPresentationParameters->Flags;
556 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
557 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
558 localParameters.AutoRestoreDisplayMode = TRUE;
559
560 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
561 if(FAILED(hr)) {
562 This->notreset = TRUE;
563
564 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
565 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
566 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
567 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
568 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
569 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
570 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
571 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
572 pPresentationParameters->Windowed = localParameters.Windowed;
573 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
574 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
575 pPresentationParameters->Flags = localParameters.Flags;
576 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
577 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
578 } else {
579 This->notreset = FALSE;
580 }
581
582 LeaveCriticalSection(&d3d9_cs);
583
584 return hr;
585}
586
587static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
588 pDirtyRegion) {
589 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
590 HRESULT hr;
591 TRACE("(%p) Relay\n", This);
592
593 EnterCriticalSection(&d3d9_cs);
594 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
595 LeaveCriticalSection(&d3d9_cs);
596 return hr;
597 }
598
599static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
600 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
601 IWineD3DSurface *retSurface = NULL;
602 HRESULT rc = D3D_OK;
603
604 TRACE("(%p) Relay\n", This);
605
606 EnterCriticalSection(&d3d9_cs);
607 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
608 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
609 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
610 IWineD3DSurface_Release(retSurface);
611 }
612 LeaveCriticalSection(&d3d9_cs);
613 return rc;
614}
615static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
616 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
617 HRESULT hr;
618 TRACE("(%p) Relay\n", This);
619
620 EnterCriticalSection(&d3d9_cs);
621 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
622 LeaveCriticalSection(&d3d9_cs);
623 return hr;
624}
625
626static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
627 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
628 HRESULT hr;
629 TRACE("(%p) Relay\n", This);
630
631 EnterCriticalSection(&d3d9_cs);
632 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
633 LeaveCriticalSection(&d3d9_cs);
634 return hr;
635}
636
637static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
638
639 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
640 TRACE("(%p) Relay\n", This);
641
642 EnterCriticalSection(&d3d9_cs);
643 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
644 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
645 LeaveCriticalSection(&d3d9_cs);
646}
647
648static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
649 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
650 TRACE("(%p) Relay\n", This);
651
652 EnterCriticalSection(&d3d9_cs);
653 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
654 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
655 LeaveCriticalSection(&d3d9_cs);
656}
657
658
659static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
660 HRESULT hrc;
661 IDirect3DSurface9Impl *object;
662 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
663 TRACE("(%p) Relay\n", This);
664
665 if(MultisampleQuality > 0){
666 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
667 /*
668 MultisampleQuality
669 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
670 */
671
672 MultisampleQuality=0;
673 }
674 /*FIXME: Check MAX bounds of MultisampleQuality*/
675
676 /* Allocate the storage for the device */
677 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
678 if (NULL == object) {
679 FIXME("Allocation of memory failed\n");
680 return D3DERR_OUTOFVIDEOMEMORY;
681 }
682
683 object->lpVtbl = &Direct3DSurface9_Vtbl;
684 object->ref = 1;
685
686 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
687
688 EnterCriticalSection(&d3d9_cs);
689 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
690 Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK,
691 (WINED3DPOOL)Pool, MultiSample, MultisampleQuality, SURFACE_OPENGL, (IUnknown *)object);
692 LeaveCriticalSection(&d3d9_cs);
693
694 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
695
696 /* free up object */
697 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
698 HeapFree(GetProcessHeap(), 0, object);
699 } else {
700 IDirect3DDevice9Ex_AddRef(iface);
701 object->parentDevice = iface;
702 TRACE("(%p) : Created surface %p\n", This, object);
703 *ppSurface = (LPDIRECT3DSURFACE9) object;
704 }
705 return hrc;
706}
707
708
709
710static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
711 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
712 DWORD MultisampleQuality, BOOL Lockable,
713 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
714 HRESULT hr;
715 TRACE("Relay\n");
716
717 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
718 return hr;
719}
720
721static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
722 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
723 DWORD MultisampleQuality, BOOL Discard,
724 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
725 HRESULT hr;
726 TRACE("Relay\n");
727
728 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
729 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
730 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
731 return hr;
732}
733
734
735static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
736 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
737 HRESULT hr;
738 TRACE("(%p) Relay\n" , This);
739
740 EnterCriticalSection(&d3d9_cs);
741 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
742 LeaveCriticalSection(&d3d9_cs);
743 return hr;
744}
745
746static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
747 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
748 HRESULT hr;
749 TRACE("(%p) Relay\n" , This);
750
751 EnterCriticalSection(&d3d9_cs);
752 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
753 LeaveCriticalSection(&d3d9_cs);
754 return hr;
755}
756
757static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
758 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
759 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
760 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
761 HRESULT hr;
762 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
763
764 EnterCriticalSection(&d3d9_cs);
765 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
766 LeaveCriticalSection(&d3d9_cs);
767 return hr;
768}
769
770static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
771 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
772 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
773 HRESULT hr;
774 TRACE("(%p) Relay\n" , This);
775
776 EnterCriticalSection(&d3d9_cs);
777 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
778 LeaveCriticalSection(&d3d9_cs);
779 return hr;
780}
781
782static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
783 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
784 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
785 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
786 HRESULT hr;
787
788 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
789 EnterCriticalSection(&d3d9_cs);
790 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
791 LeaveCriticalSection(&d3d9_cs);
792 return hr;
793}
794
795static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
796 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
797 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
798 WINED3DPOOL pool;
799 WINED3DRESOURCETYPE restype;
800 DWORD usage;
801 WINED3DSURFACE_DESC desc;
802 HRESULT hr;
803 TRACE("(%p) Relay\n" , This);
804
805 memset(&desc, 0, sizeof(desc));
806 desc.Usage = &usage;
807 desc.Pool = &pool;
808 desc.Type = &restype;
809
810 EnterCriticalSection(&d3d9_cs);
811 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
812
813 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
814 * in D3DPOOL_DEFAULT
815 */
816 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
817 LeaveCriticalSection(&d3d9_cs);
818 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
819 return D3DERR_INVALIDCALL;
820 }
821
822 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
823 /* Note: D3DRECT is compatible with WINED3DRECT */
824 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
825 LeaveCriticalSection(&d3d9_cs);
826 return hr;
827}
828
829static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
830 HRESULT hr;
831 TRACE("Relay\n");
832 if(Pool == D3DPOOL_MANAGED ){
833 FIXME("Attempting to create a managed offscreen plain surface\n");
834 return D3DERR_INVALIDCALL;
835 }
836 /*
837 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
838 but then...
839 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
840 Why, their always lockable?
841 should I change the usage to dynamic?
842 */
843 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
844
845 return hr;
846}
847
848/* TODO: move to wineD3D */
849static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
850 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
851 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
852 HRESULT hr;
853 TRACE("(%p) Relay\n" , This);
854
855 EnterCriticalSection(&d3d9_cs);
856 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
857 LeaveCriticalSection(&d3d9_cs);
858 return hr;
859}
860
861static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
862 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
863 HRESULT hr = D3D_OK;
864 IWineD3DSurface *pRenderTarget;
865
866 TRACE("(%p) Relay\n" , This);
867
868 if (ppRenderTarget == NULL) {
869 return D3DERR_INVALIDCALL;
870 }
871
872 EnterCriticalSection(&d3d9_cs);
873 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
874
875 if (hr == D3D_OK && pRenderTarget != NULL) {
876 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
877 IWineD3DSurface_Release(pRenderTarget);
878 } else {
879 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
880 *ppRenderTarget = NULL;
881 }
882 LeaveCriticalSection(&d3d9_cs);
883
884 return hr;
885}
886
887static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
888 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
889 IDirect3DSurface9Impl *pSurface;
890 HRESULT hr;
891 TRACE("(%p) Relay\n" , This);
892
893 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
894 EnterCriticalSection(&d3d9_cs);
895 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
896 LeaveCriticalSection(&d3d9_cs);
897 return hr;
898}
899
900static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
901 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
902 HRESULT hr = D3D_OK;
903 IWineD3DSurface *pZStencilSurface;
904
905 TRACE("(%p) Relay\n" , This);
906 if(ppZStencilSurface == NULL){
907 return D3DERR_INVALIDCALL;
908 }
909
910 EnterCriticalSection(&d3d9_cs);
911 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
912 if (hr == WINED3D_OK) {
913 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
914 IWineD3DSurface_Release(pZStencilSurface);
915 } else {
916 if (hr != WINED3DERR_NOTFOUND)
917 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
918 *ppZStencilSurface = NULL;
919 }
920 LeaveCriticalSection(&d3d9_cs);
921 return hr;
922}
923
924static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
925 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
926 HRESULT hr;
927 TRACE("(%p) Relay\n" , This);
928
929 EnterCriticalSection(&d3d9_cs);
930 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
931 LeaveCriticalSection(&d3d9_cs);
932 return hr;
933}
934
935static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
936 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
937 HRESULT hr;
938 TRACE("(%p) Relay\n" , This);
939
940 EnterCriticalSection(&d3d9_cs);
941 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
942 LeaveCriticalSection(&d3d9_cs);
943 return hr;
944}
945
946static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
947 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
948 HRESULT hr;
949 TRACE("(%p) Relay\n" , This);
950
951 /* Note: D3DRECT is compatible with WINED3DRECT */
952 EnterCriticalSection(&d3d9_cs);
953 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
954 LeaveCriticalSection(&d3d9_cs);
955 return hr;
956}
957
958static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
959 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
960 HRESULT hr;
961 TRACE("(%p) Relay\n" , This);
962
963 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
964 EnterCriticalSection(&d3d9_cs);
965 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
966 LeaveCriticalSection(&d3d9_cs);
967 return hr;
968}
969
970static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
971 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
972 HRESULT hr;
973
974 TRACE("(%p) Relay\n" , This);
975
976 EnterCriticalSection(&d3d9_cs);
977 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
978 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
979 LeaveCriticalSection(&d3d9_cs);
980
981 return hr;
982}
983
984static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
985 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
986 HRESULT hr;
987 TRACE("(%p) Relay\n" , This);
988
989 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
990 EnterCriticalSection(&d3d9_cs);
991 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
992 LeaveCriticalSection(&d3d9_cs);
993 return hr;
994}
995
996static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
997 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
998 HRESULT hr;
999 TRACE("(%p) Relay\n" , This);
1000
1001 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1002 EnterCriticalSection(&d3d9_cs);
1003 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1004 LeaveCriticalSection(&d3d9_cs);
1005 return hr;
1006}
1007
1008static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1009 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1010 HRESULT hr;
1011 TRACE("(%p) Relay\n" , This);
1012
1013 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1014 EnterCriticalSection(&d3d9_cs);
1015 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1016 LeaveCriticalSection(&d3d9_cs);
1017 return hr;
1018}
1019
1020static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1021 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1022 HRESULT hr;
1023 TRACE("(%p) Relay\n" , This);
1024
1025 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1026 EnterCriticalSection(&d3d9_cs);
1027 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1028 LeaveCriticalSection(&d3d9_cs);
1029 return hr;
1030}
1031
1032static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1033 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1034 HRESULT hr;
1035 TRACE("(%p) Relay\n" , This);
1036
1037 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1038 EnterCriticalSection(&d3d9_cs);
1039 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1040 LeaveCriticalSection(&d3d9_cs);
1041 return hr;
1042}
1043
1044static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1045 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1046 HRESULT hr;
1047 TRACE("(%p) Relay\n" , This);
1048
1049 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1050 EnterCriticalSection(&d3d9_cs);
1051 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1052 LeaveCriticalSection(&d3d9_cs);
1053 return hr;
1054}
1055
1056static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1057 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1058 HRESULT hr;
1059 TRACE("(%p) Relay\n" , This);
1060
1061 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1062 EnterCriticalSection(&d3d9_cs);
1063 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1064 LeaveCriticalSection(&d3d9_cs);
1065 return hr;
1066}
1067
1068static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1069 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1070 HRESULT hr;
1071 TRACE("(%p) Relay\n" , This);
1072
1073 EnterCriticalSection(&d3d9_cs);
1074 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1075 LeaveCriticalSection(&d3d9_cs);
1076 return hr;
1077}
1078
1079static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1080 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1081 HRESULT hr;
1082 TRACE("(%p) Relay\n" , This);
1083
1084 EnterCriticalSection(&d3d9_cs);
1085 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1086 LeaveCriticalSection(&d3d9_cs);
1087 return hr;
1088}
1089
1090static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1091 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1092 HRESULT hr;
1093 TRACE("(%p) Relay\n" , This);
1094
1095 EnterCriticalSection(&d3d9_cs);
1096 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1097 LeaveCriticalSection(&d3d9_cs);
1098 return hr;
1099}
1100
1101static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1102 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1103 HRESULT hr;
1104 TRACE("(%p) Relay\n" , This);
1105
1106 EnterCriticalSection(&d3d9_cs);
1107 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1108 LeaveCriticalSection(&d3d9_cs);
1109 return hr;
1110}
1111
1112static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1113 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1114 HRESULT hr;
1115 TRACE("(%p) Relay\n" , This);
1116
1117 EnterCriticalSection(&d3d9_cs);
1118 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1119 LeaveCriticalSection(&d3d9_cs);
1120 return hr;
1121}
1122
1123static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1124 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1125 HRESULT hr;
1126 TRACE("(%p) Relay\n" , This);
1127
1128 EnterCriticalSection(&d3d9_cs);
1129 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1130 LeaveCriticalSection(&d3d9_cs);
1131 return hr;
1132}
1133
1134static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1135 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1136 HRESULT hr;
1137 TRACE("(%p) Relay\n" , This);
1138
1139 EnterCriticalSection(&d3d9_cs);
1140 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1141 LeaveCriticalSection(&d3d9_cs);
1142 return hr;
1143}
1144
1145static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1146 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1147 HRESULT hr;
1148 TRACE("(%p) Relay\n" , This);
1149
1150 EnterCriticalSection(&d3d9_cs);
1151 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1152 LeaveCriticalSection(&d3d9_cs);
1153 return hr;
1154}
1155
1156static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
1157 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1158 IWineD3DBaseTexture *retTexture = NULL;
1159 HRESULT rc = D3D_OK;
1160
1161 TRACE("(%p) Relay\n" , This);
1162
1163 if(ppTexture == NULL){
1164 return D3DERR_INVALIDCALL;
1165 }
1166
1167 EnterCriticalSection(&d3d9_cs);
1168 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1169 if (SUCCEEDED(rc) && NULL != retTexture) {
1170 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1171 IWineD3DBaseTexture_Release(retTexture);
1172 } else {
1173 if(FAILED(rc)) {
1174 WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1175 }
1176 *ppTexture = NULL;
1177 }
1178 LeaveCriticalSection(&d3d9_cs);
1179
1180 return rc;
1181}
1182
1183static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1184 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1185 HRESULT hr;
1186 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1187
1188 EnterCriticalSection(&d3d9_cs);
1189 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1190 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1191 LeaveCriticalSection(&d3d9_cs);
1192 return hr;
1193}
1194
1195static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1196{
1197 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1198 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1199 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1200 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1201 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1202 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1203 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1204 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1205 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1206 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1207 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1208 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1209 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1210 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1211 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1212 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1213 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1214 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1215 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1216 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1217 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1218 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1219 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1220 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1221 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1222 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1223 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1224 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1225 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1226 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1227 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1228 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1229 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1230};
1231
1232static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1233 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1234 HRESULT hr;
1235 TRACE("(%p) Relay\n" , This);
1236
1237 EnterCriticalSection(&d3d9_cs);
1238 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1239 LeaveCriticalSection(&d3d9_cs);
1240 return hr;
1241}
1242
1243static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1244 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1245 HRESULT hr;
1246 TRACE("(%p) Relay\n" , This);
1247
1248 EnterCriticalSection(&d3d9_cs);
1249 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1250 LeaveCriticalSection(&d3d9_cs);
1251 return hr;
1252}
1253
1254static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1255 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1256 HRESULT hr;
1257 TRACE("(%p) Relay\n" , This);
1258
1259 EnterCriticalSection(&d3d9_cs);
1260 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1261 LeaveCriticalSection(&d3d9_cs);
1262 return hr;
1263}
1264
1265static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1266 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1267 HRESULT hr;
1268 TRACE("(%p) Relay\n" , This);
1269
1270 EnterCriticalSection(&d3d9_cs);
1271 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1272 LeaveCriticalSection(&d3d9_cs);
1273 return hr;
1274}
1275
1276static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1277 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1278 HRESULT hr;
1279 TRACE("(%p) Relay\n" , This);
1280
1281 EnterCriticalSection(&d3d9_cs);
1282 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1283 LeaveCriticalSection(&d3d9_cs);
1284 return hr;
1285}
1286
1287static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1288 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1289 HRESULT hr;
1290 TRACE("(%p) Relay\n" , This);
1291
1292 EnterCriticalSection(&d3d9_cs);
1293 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1294 LeaveCriticalSection(&d3d9_cs);
1295 return hr;
1296}
1297
1298static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1299 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1300 HRESULT hr;
1301 TRACE("(%p) Relay\n" , This);
1302
1303 EnterCriticalSection(&d3d9_cs);
1304 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1305 LeaveCriticalSection(&d3d9_cs);
1306 return hr;
1307}
1308
1309static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1310 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1311 HRESULT hr;
1312 TRACE("(%p) Relay\n" , This);
1313
1314 EnterCriticalSection(&d3d9_cs);
1315 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1316 LeaveCriticalSection(&d3d9_cs);
1317 return hr;
1318}
1319
1320static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1321 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1322 HRESULT hr;
1323 TRACE("(%p) Relay\n" , This);
1324
1325 EnterCriticalSection(&d3d9_cs);
1326 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1327 LeaveCriticalSection(&d3d9_cs);
1328 return hr;
1329}
1330
1331static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1332 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1333 HRESULT hr;
1334 TRACE("(%p) Relay\n" , This);
1335
1336 EnterCriticalSection(&d3d9_cs);
1337 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1338 LeaveCriticalSection(&d3d9_cs);
1339 return hr;
1340}
1341
1342static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1343 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1344 HRESULT hr;
1345 TRACE("(%p) Relay\n" , This);
1346
1347 EnterCriticalSection(&d3d9_cs);
1348 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1349 LeaveCriticalSection(&d3d9_cs);
1350 return hr;
1351}
1352
1353static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1354 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1355 HRESULT hr;
1356 TRACE("(%p) Relay\n" , This);
1357
1358 EnterCriticalSection(&d3d9_cs);
1359 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1360 LeaveCriticalSection(&d3d9_cs);
1361 return hr;
1362}
1363
1364static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1365 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1366 BOOL ret;
1367 TRACE("(%p) Relay\n" , This);
1368
1369 EnterCriticalSection(&d3d9_cs);
1370 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1371 LeaveCriticalSection(&d3d9_cs);
1372 return ret;
1373}
1374
1375static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1376 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1377 HRESULT hr;
1378 TRACE("(%p) Relay\n" , This);
1379
1380 EnterCriticalSection(&d3d9_cs);
1381 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1382 LeaveCriticalSection(&d3d9_cs);
1383 return hr;
1384}
1385
1386static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1387 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1388 float ret;
1389 TRACE("(%p) Relay\n" , This);
1390
1391 EnterCriticalSection(&d3d9_cs);
1392 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1393 LeaveCriticalSection(&d3d9_cs);
1394 return ret;
1395}
1396
1397static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1398 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1399 HRESULT hr;
1400 TRACE("(%p) Relay\n" , This);
1401
1402 EnterCriticalSection(&d3d9_cs);
1403 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1404 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1405 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1406 LeaveCriticalSection(&d3d9_cs);
1407 return hr;
1408}
1409
1410static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1411 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1412 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1413 HRESULT hr;
1414 TRACE("(%p) Relay\n" , This);
1415
1416 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1417 EnterCriticalSection(&d3d9_cs);
1418 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1419 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1420 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1421 startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1422 LeaveCriticalSection(&d3d9_cs);
1423 return hr;
1424}
1425
1426static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1427 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1428 HRESULT hr;
1429 TRACE("(%p) Relay\n" , This);
1430
1431 EnterCriticalSection(&d3d9_cs);
1432 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1433 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1434 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1435 pVertexStreamZeroData, VertexStreamZeroStride);
1436 LeaveCriticalSection(&d3d9_cs);
1437 return hr;
1438}
1439
1440static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1441 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1442 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1443 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1444 HRESULT hr;
1445 TRACE("(%p) Relay\n" , This);
1446
1447 EnterCriticalSection(&d3d9_cs);
1448 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1449 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1450 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1451 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1452 LeaveCriticalSection(&d3d9_cs);
1453 return hr;
1454}
1455
1456static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1457 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1458 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1459 HRESULT hr;
1460 IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1461 TRACE("(%p) Relay\n" , This);
1462
1463 EnterCriticalSection(&d3d9_cs);
1464 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1465 LeaveCriticalSection(&d3d9_cs);
1466 return hr;
1467}
1468
1469static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1470 HRESULT hr;
1471 D3DVERTEXELEMENT9* elements = NULL;
1472 IDirect3DVertexDeclaration9* pDecl = NULL;
1473 int p, low, high; /* deliberately signed */
1474 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1475
1476 TRACE("Searching for declaration for fvf %08x... ", fvf);
1477
1478 low = 0;
1479 high = This->numConvertedDecls - 1;
1480 while(low <= high) {
1481 p = (low + high) >> 1;
1482 TRACE("%d ", p);
1483 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1484 TRACE("found %p\n", convertedDecls[p]);
1485 return convertedDecls[p];
1486 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1487 low = p + 1;
1488 } else {
1489 high = p - 1;
1490 }
1491 }
1492 TRACE("not found. Creating and inserting at position %d.\n", low);
1493
1494 hr = vdecl_convert_fvf(fvf, &elements);
1495 if (hr != S_OK) return NULL;
1496
1497 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1498 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1499 if (hr != S_OK) return NULL;
1500
1501 if(This->declArraySize == This->numConvertedDecls) {
1502 int grow = max(This->declArraySize / 2, 8);
1503 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1504 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1505 if(!convertedDecls) {
1506 /* This will destroy it */
1507 IDirect3DVertexDeclaration9_Release(pDecl);
1508 return NULL;
1509 }
1510 This->convertedDecls = convertedDecls;
1511 This->declArraySize += grow;
1512 }
1513
1514 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1515 convertedDecls[low] = pDecl;
1516 This->numConvertedDecls++;
1517
1518 /* Will prevent the decl from being destroyed */
1519 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1520 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1521
1522 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1523 return pDecl;
1524}
1525
1526static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1527 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1528 IDirect3DVertexDeclaration9 *decl;
1529 HRESULT hr;
1530
1531 TRACE("(%p) Relay\n" , This);
1532
1533 if (!FVF)
1534 {
1535 WARN("%#x is not a valid FVF\n", FVF);
1536 return D3D_OK;
1537 }
1538
1539 EnterCriticalSection(&d3d9_cs);
1540 decl = getConvertedDecl(This, FVF);
1541 LeaveCriticalSection(&d3d9_cs);
1542
1543 if (!decl)
1544 {
1545 /* Any situation when this should happen, except out of memory? */
1546 ERR("Failed to create a converted vertex declaration\n");
1547 return D3DERR_DRIVERINTERNALERROR;
1548 }
1549
1550 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
1551 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
1552
1553 return hr;
1554}
1555
1556static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1557 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1558 IDirect3DVertexDeclaration9 *decl;
1559 HRESULT hr;
1560 TRACE("(%p) Relay\n" , This);
1561
1562 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
1563 if (FAILED(hr))
1564 {
1565 WARN("Failed to get vertex declaration, %#x\n", hr);
1566 *pFVF = 0;
1567 return hr;
1568 }
1569
1570 if (decl)
1571 {
1572 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
1573 IDirect3DVertexDeclaration9_Release(decl);
1574 }
1575 else
1576 {
1577 *pFVF = 0;
1578 }
1579
1580 TRACE("Returning FVF %#x\n", *pFVF);
1581
1582 return hr;
1583}
1584
1585static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1586 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1587 HRESULT hr;
1588 TRACE("(%p) Relay\n" , This);
1589
1590 EnterCriticalSection(&d3d9_cs);
1591 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1592 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1593 OffsetInBytes, Stride);
1594 LeaveCriticalSection(&d3d9_cs);
1595 return hr;
1596}
1597
1598static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1599 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1600 IWineD3DBuffer *retStream = NULL;
1601 HRESULT rc = D3D_OK;
1602
1603 TRACE("(%p) Relay\n" , This);
1604
1605 if(pStream == NULL){
1606 return D3DERR_INVALIDCALL;
1607 }
1608
1609 EnterCriticalSection(&d3d9_cs);
1610 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1611 if (rc == D3D_OK && NULL != retStream) {
1612 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
1613 IWineD3DBuffer_Release(retStream);
1614 }else{
1615 if (rc != D3D_OK){
1616 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1617 }
1618 *pStream = NULL;
1619 }
1620 LeaveCriticalSection(&d3d9_cs);
1621
1622 return rc;
1623}
1624
1625static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1626 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1627 HRESULT hr;
1628 TRACE("(%p) Relay\n" , This);
1629
1630 EnterCriticalSection(&d3d9_cs);
1631 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1632 LeaveCriticalSection(&d3d9_cs);
1633 return hr;
1634}
1635
1636static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1637 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1638 HRESULT hr;
1639 TRACE("(%p) Relay\n" , This);
1640
1641 EnterCriticalSection(&d3d9_cs);
1642 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1643 LeaveCriticalSection(&d3d9_cs);
1644 return hr;
1645}
1646
1647static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1648 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1649 HRESULT hr;
1650 IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
1651 TRACE("(%p) Relay\n", This);
1652
1653 EnterCriticalSection(&d3d9_cs);
1654 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1655 ib ? ib->wineD3DIndexBuffer : NULL,
1656 ib ? ib->format : WINED3DFMT_UNKNOWN);
1657 LeaveCriticalSection(&d3d9_cs);
1658 return hr;
1659}
1660
1661static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1662 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1663 IWineD3DBuffer *retIndexData = NULL;
1664 HRESULT rc = D3D_OK;
1665
1666 TRACE("(%p) Relay\n", This);
1667
1668 if(ppIndexData == NULL){
1669 return D3DERR_INVALIDCALL;
1670 }
1671
1672 EnterCriticalSection(&d3d9_cs);
1673 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1674 if (SUCCEEDED(rc) && retIndexData) {
1675 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1676 IWineD3DBuffer_Release(retIndexData);
1677 } else {
1678 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1679 *ppIndexData = NULL;
1680 }
1681 LeaveCriticalSection(&d3d9_cs);
1682 return rc;
1683}
1684
1685static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1686 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1687 HRESULT hr;
1688 TRACE("(%p) Relay\n", This);
1689
1690 EnterCriticalSection(&d3d9_cs);
1691 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1692 LeaveCriticalSection(&d3d9_cs);
1693 return hr;
1694}
1695
1696static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1697 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1698 HRESULT hr;
1699 TRACE("(%p) Relay\n", This);
1700
1701 EnterCriticalSection(&d3d9_cs);
1702 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1703 LeaveCriticalSection(&d3d9_cs);
1704 return hr;
1705}
1706
1707static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1708 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1709 HRESULT hr;
1710 TRACE("(%p) Relay\n", This);
1711
1712 EnterCriticalSection(&d3d9_cs);
1713 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1714 LeaveCriticalSection(&d3d9_cs);
1715 return hr;
1716}
1717
1718static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1719 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1720 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1721 return WINED3DERR_INVALIDCALL;
1722}
1723
1724static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1725 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1726 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1727 return WINED3DERR_INVALIDCALL;
1728}
1729
1730static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1731 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1732 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1733 return WINED3DERR_INVALIDCALL;
1734}
1735
1736static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1737 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1738 FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1739 return WINED3DERR_INVALIDCALL;
1740}
1741
1742static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1743 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1744 FIXME("(%p)->(%d) Stub!\n", This, Priority);
1745 return WINED3DERR_INVALIDCALL;
1746}
1747
1748static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1749 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1750 FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1751 return WINED3DERR_INVALIDCALL;
1752}
1753
1754static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1755 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1756 FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1757 return WINED3DERR_INVALIDCALL;
1758}
1759
1760static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1761 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1762 FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1763 return WINED3DERR_INVALIDCALL;
1764}
1765
1766static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1767 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1768 FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1769 *pMaxLatency = 2;
1770 return WINED3DERR_INVALIDCALL;
1771}
1772
1773static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1774 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1775 FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1776 return WINED3DERR_INVALIDCALL;
1777}
1778
1779static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1780 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1781 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1782 return WINED3DERR_INVALIDCALL;
1783}
1784
1785static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1786 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1787 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1788 return WINED3DERR_INVALIDCALL;
1789}
1790
1791static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1792 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1793 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1794 return WINED3DERR_INVALIDCALL;
1795}
1796
1797static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1798 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1799 FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1800 return WINED3DERR_INVALIDCALL;
1801}
1802
1803static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1804 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1805 FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1806 return WINED3DERR_INVALIDCALL;
1807}
1808
1809const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1810{
1811 /* IUnknown */
1812 IDirect3DDevice9Impl_QueryInterface,
1813 IDirect3DDevice9Impl_AddRef,
1814 IDirect3DDevice9Impl_Release,
1815 /* IDirect3DDevice9 */
1816 IDirect3DDevice9Impl_TestCooperativeLevel,
1817 IDirect3DDevice9Impl_GetAvailableTextureMem,
1818 IDirect3DDevice9Impl_EvictManagedResources,
1819 IDirect3DDevice9Impl_GetDirect3D,
1820 IDirect3DDevice9Impl_GetDeviceCaps,
1821 IDirect3DDevice9Impl_GetDisplayMode,
1822 IDirect3DDevice9Impl_GetCreationParameters,
1823 IDirect3DDevice9Impl_SetCursorProperties,
1824 IDirect3DDevice9Impl_SetCursorPosition,
1825 IDirect3DDevice9Impl_ShowCursor,
1826 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1827 IDirect3DDevice9Impl_GetSwapChain,
1828 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1829 IDirect3DDevice9Impl_Reset,
1830 IDirect3DDevice9Impl_Present,
1831 IDirect3DDevice9Impl_GetBackBuffer,
1832 IDirect3DDevice9Impl_GetRasterStatus,
1833 IDirect3DDevice9Impl_SetDialogBoxMode,
1834 IDirect3DDevice9Impl_SetGammaRamp,
1835 IDirect3DDevice9Impl_GetGammaRamp,
1836 IDirect3DDevice9Impl_CreateTexture,
1837 IDirect3DDevice9Impl_CreateVolumeTexture,
1838 IDirect3DDevice9Impl_CreateCubeTexture,
1839 IDirect3DDevice9Impl_CreateVertexBuffer,
1840 IDirect3DDevice9Impl_CreateIndexBuffer,
1841 IDirect3DDevice9Impl_CreateRenderTarget,
1842 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1843 IDirect3DDevice9Impl_UpdateSurface,
1844 IDirect3DDevice9Impl_UpdateTexture,
1845 IDirect3DDevice9Impl_GetRenderTargetData,
1846 IDirect3DDevice9Impl_GetFrontBufferData,
1847 IDirect3DDevice9Impl_StretchRect,
1848 IDirect3DDevice9Impl_ColorFill,
1849 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1850 IDirect3DDevice9Impl_SetRenderTarget,
1851 IDirect3DDevice9Impl_GetRenderTarget,
1852 IDirect3DDevice9Impl_SetDepthStencilSurface,
1853 IDirect3DDevice9Impl_GetDepthStencilSurface,
1854 IDirect3DDevice9Impl_BeginScene,
1855 IDirect3DDevice9Impl_EndScene,
1856 IDirect3DDevice9Impl_Clear,
1857 IDirect3DDevice9Impl_SetTransform,
1858 IDirect3DDevice9Impl_GetTransform,
1859 IDirect3DDevice9Impl_MultiplyTransform,
1860 IDirect3DDevice9Impl_SetViewport,
1861 IDirect3DDevice9Impl_GetViewport,
1862 IDirect3DDevice9Impl_SetMaterial,
1863 IDirect3DDevice9Impl_GetMaterial,
1864 IDirect3DDevice9Impl_SetLight,
1865 IDirect3DDevice9Impl_GetLight,
1866 IDirect3DDevice9Impl_LightEnable,
1867 IDirect3DDevice9Impl_GetLightEnable,
1868 IDirect3DDevice9Impl_SetClipPlane,
1869 IDirect3DDevice9Impl_GetClipPlane,
1870 IDirect3DDevice9Impl_SetRenderState,
1871 IDirect3DDevice9Impl_GetRenderState,
1872 IDirect3DDevice9Impl_CreateStateBlock,
1873 IDirect3DDevice9Impl_BeginStateBlock,
1874 IDirect3DDevice9Impl_EndStateBlock,
1875 IDirect3DDevice9Impl_SetClipStatus,
1876 IDirect3DDevice9Impl_GetClipStatus,
1877 IDirect3DDevice9Impl_GetTexture,
1878 IDirect3DDevice9Impl_SetTexture,
1879 IDirect3DDevice9Impl_GetTextureStageState,
1880 IDirect3DDevice9Impl_SetTextureStageState,
1881 IDirect3DDevice9Impl_GetSamplerState,
1882 IDirect3DDevice9Impl_SetSamplerState,
1883 IDirect3DDevice9Impl_ValidateDevice,
1884 IDirect3DDevice9Impl_SetPaletteEntries,
1885 IDirect3DDevice9Impl_GetPaletteEntries,
1886 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1887 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1888 IDirect3DDevice9Impl_SetScissorRect,
1889 IDirect3DDevice9Impl_GetScissorRect,
1890 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1891 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1892 IDirect3DDevice9Impl_SetNPatchMode,
1893 IDirect3DDevice9Impl_GetNPatchMode,
1894 IDirect3DDevice9Impl_DrawPrimitive,
1895 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1896 IDirect3DDevice9Impl_DrawPrimitiveUP,
1897 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1898 IDirect3DDevice9Impl_ProcessVertices,
1899 IDirect3DDevice9Impl_CreateVertexDeclaration,
1900 IDirect3DDevice9Impl_SetVertexDeclaration,
1901 IDirect3DDevice9Impl_GetVertexDeclaration,
1902 IDirect3DDevice9Impl_SetFVF,
1903 IDirect3DDevice9Impl_GetFVF,
1904 IDirect3DDevice9Impl_CreateVertexShader,
1905 IDirect3DDevice9Impl_SetVertexShader,
1906 IDirect3DDevice9Impl_GetVertexShader,
1907 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1908 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1909 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1910 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1911 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1912 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1913 IDirect3DDevice9Impl_SetStreamSource,
1914 IDirect3DDevice9Impl_GetStreamSource,
1915 IDirect3DDevice9Impl_SetStreamSourceFreq,
1916 IDirect3DDevice9Impl_GetStreamSourceFreq,
1917 IDirect3DDevice9Impl_SetIndices,
1918 IDirect3DDevice9Impl_GetIndices,
1919 IDirect3DDevice9Impl_CreatePixelShader,
1920 IDirect3DDevice9Impl_SetPixelShader,
1921 IDirect3DDevice9Impl_GetPixelShader,
1922 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1923 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1924 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1925 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1926 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1927 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1928 IDirect3DDevice9Impl_DrawRectPatch,
1929 IDirect3DDevice9Impl_DrawTriPatch,
1930 IDirect3DDevice9Impl_DeletePatch,
1931 IDirect3DDevice9Impl_CreateQuery,
1932 /* IDirect3DDevice9Ex */
1933 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1934 IDirect3DDevice9ExImpl_ComposeRects,
1935 IDirect3DDevice9ExImpl_PresentEx,
1936 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1937 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1938 IDirect3DDevice9ExImpl_WaitForVBlank,
1939 IDirect3DDevice9ExImpl_CheckresourceResidency,
1940 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1941 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1942 IDirect3DDevice9ExImpl_CheckdeviceState,
1943 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1944 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1945 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1946 IDirect3DDevice9ExImpl_ResetEx,
1947 IDirect3DDevice9ExImpl_GetDisplayModeEx
1948};
1949
1950ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1951 IDirect3DSurface9Impl* surfaceParent;
1952 TRACE("(%p) call back\n", pSurface);
1953
1954 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1955 /* GetParent's AddRef was forwarded to an object in destruction.
1956 * Releasing it here again would cause an endless recursion. */
1957 surfaceParent->forwardReference = NULL;
1958 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1959}
1960
1961/* IWineD3DDeviceParent IUnknown methods */
1962
1963static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
1964{
1965 return (struct IDirect3DDevice9Impl *)((char*)iface
1966 - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
1967}
1968
1969static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
1970{
1971 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1972 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
1973}
1974
1975static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
1976{
1977 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1978 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
1979}
1980
1981static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
1982{
1983 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1984 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
1985}
1986
1987/* IWineD3DDeviceParent methods */
1988
1989static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
1990{
1991 TRACE("iface %p, device %p\n", iface, device);
1992}
1993
1994static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
1995 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
1996 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
1997{
1998 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1999 IDirect3DSurface9Impl *d3d_surface;
2000 BOOL lockable = TRUE;
2001 HRESULT hr;
2002
2003 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2004 "\tpool %#x, level %u, face %u, surface %p\n",
2005 iface, superior, width, height, format, usage, pool, level, face, surface);
2006
2007 if (pool == D3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC)) lockable = FALSE;
2008
2009 hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
2010 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2011 (IDirect3DSurface9 **)&d3d_surface, D3DRTYPE_SURFACE, usage, pool,
2012 D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, NULL);
2013 if (FAILED(hr))
2014 {
2015 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2016 return hr;
2017 }
2018
2019 *surface = d3d_surface->wineD3DSurface;
2020 d3d_surface->container = superior;
2021 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
2022 d3d_surface->parentDevice = NULL;
2023 d3d_surface->forwardReference = superior;
2024
2025 return hr;
2026}
2027
2028static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2029 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2030 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2031{
2032 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2033 IDirect3DSurface9Impl *d3d_surface;
2034 HRESULT hr;
2035
2036 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2037 "\tmultisample_quality %u, lockable %u, surface %p\n",
2038 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2039
2040 hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
2041 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
2042 (IDirect3DSurface9 **)&d3d_surface, NULL);
2043 if (FAILED(hr))
2044 {
2045 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2046 return hr;
2047 }
2048
2049 *surface = d3d_surface->wineD3DSurface;
2050 d3d_surface->container = superior;
2051 d3d_surface->isImplicit = TRUE;
2052 /* Implicit surfaces are created with an refcount of 0 */
2053 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2054
2055 return hr;
2056}
2057
2058static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2059 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2060 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2061{
2062 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2063 IDirect3DSurface9Impl *d3d_surface;
2064 HRESULT hr;
2065
2066 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2067 "\tmultisample_quality %u, discard %u, surface %p\n",
2068 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2069
2070 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
2071 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
2072 (IDirect3DSurface9 **)&d3d_surface, NULL);
2073 if (FAILED(hr))
2074 {
2075 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2076 return hr;
2077 }
2078
2079 *surface = d3d_surface->wineD3DSurface;
2080 d3d_surface->container = (IUnknown *)This;
2081 d3d_surface->isImplicit = TRUE;
2082 /* Implicit surfaces are created with an refcount of 0 */
2083 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2084
2085 return hr;
2086}
2087
2088static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2089 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2090 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2091{
2092 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2093 IDirect3DVolume9Impl *object;
2094 HRESULT hr;
2095
2096 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2097 iface, superior, width, height, depth, format, pool, usage, volume);
2098
2099 /* Allocate the storage for the device */
2100 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2101 if (!object)
2102 {
2103 FIXME("Allocation of memory failed\n");
2104 *volume = NULL;
2105 return D3DERR_OUTOFVIDEOMEMORY;
2106 }
2107
2108 object->lpVtbl = &Direct3DVolume9_Vtbl;
2109 object->ref = 1;
2110 hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
2111 format, pool, &object->wineD3DVolume, (IUnknown *)object);
2112 if (FAILED(hr))
2113 {
2114 ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2115 HeapFree(GetProcessHeap(), 0, object);
2116 *volume = NULL;
2117 return hr;
2118 }
2119
2120 *volume = object->wineD3DVolume;
2121 object->container = superior;
2122 object->forwardReference = superior;
2123
2124 TRACE("(%p) Created volume %p\n", iface, *volume);
2125
2126 return hr;
2127}
2128
2129static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2130 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2131{
2132 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2133 IDirect3DSwapChain9Impl *d3d_swapchain;
2134 D3DPRESENT_PARAMETERS local_parameters;
2135 HRESULT hr;
2136
2137 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2138
2139 /* Copy the presentation parameters */
2140 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2141 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2142 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2143 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2144 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2145 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
2146 local_parameters.SwapEffect = present_parameters->SwapEffect;
2147 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2148 local_parameters.Windowed = present_parameters->Windowed;
2149 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2150 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2151 local_parameters.Flags = present_parameters->Flags;
2152 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2153 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
2154
2155 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
2156 &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
2157 if (FAILED(hr))
2158 {
2159 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2160 *swapchain = NULL;
2161 return hr;
2162 }
2163
2164 *swapchain = d3d_swapchain->wineD3DSwapChain;
2165 d3d_swapchain->isImplicit = TRUE;
2166 /* Implicit swap chains are created with an refcount of 0 */
2167 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
2168
2169 /* Copy back the presentation parameters */
2170 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2171 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2172 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2173 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2174 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2175 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
2176 present_parameters->SwapEffect = local_parameters.SwapEffect;
2177 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2178 present_parameters->Windowed = local_parameters.Windowed;
2179 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2180 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2181 present_parameters->Flags = local_parameters.Flags;
2182 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2183 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
2184
2185 return hr;
2186}
2187
2188const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
2189{
2190 /* IUnknown methods */
2191 device_parent_QueryInterface,
2192 device_parent_AddRef,
2193 device_parent_Release,
2194 /* IWineD3DDeviceParent methods */
2195 device_parent_WineD3DDeviceCreated,
2196 device_parent_CreateSurface,
2197 device_parent_CreateRenderTarget,
2198 device_parent_CreateDepthStencilSurface,
2199 device_parent_CreateVolume,
2200 device_parent_CreateSwapChain,
2201};
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