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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/indexbuffer.c@ 19844

最後變更 在這個檔案從19844是 19678,由 vboxsync 提交於 16 年 前

opengl: update wine to 1.1.21, add d3d9.dll to build list

  • 屬性 svn:eol-style 設為 native
檔案大小: 9.9 KB
 
1/*
2 * IDirect3DIndexBuffer9 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Raphael Junqueira
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22/*
23 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
24 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
25 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
26 * a choice of LGPL license versions is made available with the language indicating
27 * that LGPLv2 or any later version may be used, or where a choice of which version
28 * of the LGPL is applied is otherwise unspecified.
29 */
30
31#include "config.h"
32#include "d3d9_private.h"
33
34WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
35
36/* IDirect3DIndexBuffer9 IUnknown parts follow: */
37static HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
38 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
39
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DResource9)
42 || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) {
43 IDirect3DIndexBuffer9_AddRef(iface);
44 *ppobj = This;
45 return S_OK;
46 }
47
48 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
49 *ppobj = NULL;
50 return E_NOINTERFACE;
51}
52
53static ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) {
54 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
55 ULONG ref = InterlockedIncrement(&This->ref);
56
57 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
58
59 return ref;
60}
61
62static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
63 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
64 ULONG ref = InterlockedDecrement(&This->ref);
65
66 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
67
68 if (ref == 0) {
69 EnterCriticalSection(&d3d9_cs);
70 IWineD3DBuffer_Release(This->wineD3DIndexBuffer);
71 LeaveCriticalSection(&d3d9_cs);
72 IDirect3DDevice9Ex_Release(This->parentDevice);
73 HeapFree(GetProcessHeap(), 0, This);
74 }
75 return ref;
76}
77
78/* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
79static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
80 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
81 IWineD3DDevice *wined3d_device;
82 HRESULT hr;
83 TRACE("(%p) Relay\n", This);
84
85 EnterCriticalSection(&d3d9_cs);
86 hr = IWineD3DBuffer_GetDevice(This->wineD3DIndexBuffer, &wined3d_device);
87 if (SUCCEEDED(hr))
88 {
89 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
90 IWineD3DDevice_Release(wined3d_device);
91 }
92 LeaveCriticalSection(&d3d9_cs);
93 return hr;
94}
95
96static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
97 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
98 HRESULT hr;
99 TRACE("(%p) Relay\n", This);
100
101 EnterCriticalSection(&d3d9_cs);
102 hr = IWineD3DBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
103 LeaveCriticalSection(&d3d9_cs);
104 return hr;
105}
106
107static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
108 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
109 HRESULT hr;
110 TRACE("(%p) Relay\n", This);
111
112 EnterCriticalSection(&d3d9_cs);
113 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
114 LeaveCriticalSection(&d3d9_cs);
115 return hr;
116}
117
118static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
119 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
120 HRESULT hr;
121 TRACE("(%p) Relay\n", This);
122
123 EnterCriticalSection(&d3d9_cs);
124 hr = IWineD3DBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
125 LeaveCriticalSection(&d3d9_cs);
126 return hr;
127}
128
129static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
130 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
131 DWORD ret;
132 TRACE("(%p) Relay\n", This);
133
134 EnterCriticalSection(&d3d9_cs);
135 ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
136 LeaveCriticalSection(&d3d9_cs);
137 return ret;
138}
139
140static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
141 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
142 DWORD ret;
143 TRACE("(%p) Relay\n", This);
144
145 EnterCriticalSection(&d3d9_cs);
146 ret = IWineD3DBuffer_GetPriority(This->wineD3DIndexBuffer);
147 LeaveCriticalSection(&d3d9_cs);
148 return ret;
149}
150
151static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
152 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
153 TRACE("(%p) Relay\n", This);
154
155 EnterCriticalSection(&d3d9_cs);
156 IWineD3DBuffer_PreLoad(This->wineD3DIndexBuffer);
157 LeaveCriticalSection(&d3d9_cs);
158}
159
160static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
161 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
162 TRACE("(%p)\n", This);
163
164 return D3DRTYPE_INDEXBUFFER;
165}
166
167/* IDirect3DIndexBuffer9 Interface follow: */
168static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
169 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
170 HRESULT hr;
171 TRACE("(%p) Relay\n", This);
172
173 EnterCriticalSection(&d3d9_cs);
174 hr = IWineD3DBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
175 LeaveCriticalSection(&d3d9_cs);
176 return hr;
177}
178
179static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
180 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
181 HRESULT hr;
182 TRACE("(%p) Relay\n", This);
183
184 EnterCriticalSection(&d3d9_cs);
185 hr = IWineD3DBuffer_Unmap(This->wineD3DIndexBuffer);
186 LeaveCriticalSection(&d3d9_cs);
187 return hr;
188}
189
190static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
191 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
192 HRESULT hr;
193 WINED3DBUFFER_DESC desc;
194 TRACE("(%p) Relay\n", This);
195
196 EnterCriticalSection(&d3d9_cs);
197 hr = IWineD3DBuffer_GetDesc(This->wineD3DIndexBuffer, &desc);
198 LeaveCriticalSection(&d3d9_cs);
199
200 if (SUCCEEDED(hr)) {
201 pDesc->Format = d3dformat_from_wined3dformat(This->format);
202 pDesc->Usage = desc.Usage;
203 pDesc->Pool = desc.Pool;
204 pDesc->Size = desc.Size;
205 pDesc->Type = D3DRTYPE_INDEXBUFFER;
206 }
207
208 return hr;
209}
210
211
212static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
213{
214 /* IUnknown */
215 IDirect3DIndexBuffer9Impl_QueryInterface,
216 IDirect3DIndexBuffer9Impl_AddRef,
217 IDirect3DIndexBuffer9Impl_Release,
218 /* IDirect3DResource9 */
219 IDirect3DIndexBuffer9Impl_GetDevice,
220 IDirect3DIndexBuffer9Impl_SetPrivateData,
221 IDirect3DIndexBuffer9Impl_GetPrivateData,
222 IDirect3DIndexBuffer9Impl_FreePrivateData,
223 IDirect3DIndexBuffer9Impl_SetPriority,
224 IDirect3DIndexBuffer9Impl_GetPriority,
225 IDirect3DIndexBuffer9Impl_PreLoad,
226 IDirect3DIndexBuffer9Impl_GetType,
227 /* IDirect3DIndexBuffer9 */
228 IDirect3DIndexBuffer9Impl_Lock,
229 IDirect3DIndexBuffer9Impl_Unlock,
230 IDirect3DIndexBuffer9Impl_GetDesc
231};
232
233
234/* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */
235HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface,
236 UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
237 IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
238
239 IDirect3DIndexBuffer9Impl *object;
240 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
241 HRESULT hrc = D3D_OK;
242
243 TRACE("(%p) Relay\n", This);
244 /* Allocate the storage for the device */
245 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
246 if (NULL == object) {
247 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
248 return D3DERR_OUTOFVIDEOMEMORY;
249 }
250
251 object->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
252 object->ref = 1;
253 object->format = wined3dformat_from_d3dformat(Format);
254 TRACE("Calling wined3d create index buffer\n");
255 EnterCriticalSection(&d3d9_cs);
256 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
257 (WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object);
258 LeaveCriticalSection(&d3d9_cs);
259 if (hrc != D3D_OK) {
260
261 /* free up object */
262 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
263 HeapFree(GetProcessHeap(), 0, object);
264 } else {
265 IDirect3DDevice9Ex_AddRef(iface);
266 object->parentDevice = iface;
267 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;
268 TRACE("(%p) : Created index buffer %p\n", This, object);
269 }
270 return hrc;
271}
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