1 | /*
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2 | * IDirect3DVertexDeclaration9 implementation
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3 | *
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4 | * Copyright 2002-2003 Raphael Junqueira
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5 | * Jason Edmeades
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 | #include "d3d9_private.h"
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33 |
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34 | WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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35 |
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36 | typedef struct _D3DDECLTYPE_INFO {
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37 | D3DDECLTYPE d3dType;
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38 | WINED3DFORMAT format;
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39 | int size;
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40 | int typesize;
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41 | } D3DDECLTYPE_INFO;
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42 |
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43 | static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = {
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44 | {D3DDECLTYPE_FLOAT1, WINED3DFMT_R32_FLOAT, 1, sizeof(float)},
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45 | {D3DDECLTYPE_FLOAT2, WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)},
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46 | {D3DDECLTYPE_FLOAT3, WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)},
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47 | {D3DDECLTYPE_FLOAT4, WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
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48 | {D3DDECLTYPE_D3DCOLOR, WINED3DFMT_A8R8G8B8, 4, sizeof(BYTE)},
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49 | {D3DDECLTYPE_UBYTE4, WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)},
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50 | {D3DDECLTYPE_SHORT2, WINED3DFMT_R16G16_SINT, 2, sizeof(short int)},
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51 | {D3DDECLTYPE_SHORT4, WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)},
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52 | {D3DDECLTYPE_UBYTE4N, WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)},
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53 | {D3DDECLTYPE_SHORT2N, WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)},
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54 | {D3DDECLTYPE_SHORT4N, WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
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55 | {D3DDECLTYPE_USHORT2N, WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)},
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56 | {D3DDECLTYPE_USHORT4N, WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
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57 | {D3DDECLTYPE_UDEC3, WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)},
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58 | {D3DDECLTYPE_DEC3N, WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)},
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59 | {D3DDECLTYPE_FLOAT16_2, WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)},
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60 | {D3DDECLTYPE_FLOAT16_4, WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}};
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61 |
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62 | #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
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63 | #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
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64 |
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65 | HRESULT vdecl_convert_fvf(
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66 | DWORD fvf,
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67 | D3DVERTEXELEMENT9** ppVertexElements) {
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68 |
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69 | unsigned int idx, idx2;
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70 | unsigned int offset;
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71 | BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
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72 | BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
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73 | BOOL has_blend_idx = has_blend &&
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74 | (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
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75 | (fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
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76 | (fvf & D3DFVF_LASTBETA_UBYTE4));
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77 | BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
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78 | BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
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79 |
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80 | BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
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81 | BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
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82 |
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83 | DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
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84 | DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
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85 |
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86 | D3DVERTEXELEMENT9 end_element = D3DDECL_END();
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87 | D3DVERTEXELEMENT9 *elements = NULL;
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88 |
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89 | unsigned int size;
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90 | DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
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91 | if (has_blend_idx) num_blends--;
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92 |
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93 | /* Compute declaration size */
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94 | size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
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95 | has_psize + has_diffuse + has_specular + num_textures + 1;
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96 |
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97 | /* convert the declaration */
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98 | elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
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99 | if (!elements)
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100 | return D3DERR_OUTOFVIDEOMEMORY;
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101 |
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102 | elements[size-1] = end_element;
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103 | idx = 0;
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104 | if (has_pos) {
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105 | if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
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106 | elements[idx].Type = D3DDECLTYPE_FLOAT4;
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107 | elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
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108 | }
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109 | else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
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110 | elements[idx].Type = D3DDECLTYPE_FLOAT4;
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111 | elements[idx].Usage = D3DDECLUSAGE_POSITION;
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112 | }
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113 | else {
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114 | elements[idx].Type = D3DDECLTYPE_FLOAT3;
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115 | elements[idx].Usage = D3DDECLUSAGE_POSITION;
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116 | }
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117 | elements[idx].UsageIndex = 0;
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118 | idx++;
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119 | }
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120 | if (has_blend && (num_blends > 0)) {
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121 | if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
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122 | elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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123 | else {
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124 | switch(num_blends) {
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125 | case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
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126 | case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
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127 | case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
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128 | case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
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129 | default:
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130 | ERR("Unexpected amount of blend values: %u\n", num_blends);
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131 | }
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132 | }
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133 | elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
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134 | elements[idx].UsageIndex = 0;
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135 | idx++;
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136 | }
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137 | if (has_blend_idx) {
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138 | if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
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139 | (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
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140 | elements[idx].Type = D3DDECLTYPE_UBYTE4;
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141 | else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
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142 | elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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143 | else
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144 | elements[idx].Type = D3DDECLTYPE_FLOAT1;
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145 | elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
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146 | elements[idx].UsageIndex = 0;
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147 | idx++;
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148 | }
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149 | if (has_normal) {
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150 | elements[idx].Type = D3DDECLTYPE_FLOAT3;
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151 | elements[idx].Usage = D3DDECLUSAGE_NORMAL;
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152 | elements[idx].UsageIndex = 0;
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153 | idx++;
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154 | }
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155 | if (has_psize) {
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156 | elements[idx].Type = D3DDECLTYPE_FLOAT1;
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157 | elements[idx].Usage = D3DDECLUSAGE_PSIZE;
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158 | elements[idx].UsageIndex = 0;
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159 | idx++;
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160 | }
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161 | if (has_diffuse) {
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162 | elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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163 | elements[idx].Usage = D3DDECLUSAGE_COLOR;
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164 | elements[idx].UsageIndex = 0;
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165 | idx++;
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166 | }
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167 | if (has_specular) {
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168 | elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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169 | elements[idx].Usage = D3DDECLUSAGE_COLOR;
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170 | elements[idx].UsageIndex = 1;
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171 | idx++;
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172 | }
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173 | for (idx2 = 0; idx2 < num_textures; idx2++) {
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174 | unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
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175 | switch (numcoords) {
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176 | case D3DFVF_TEXTUREFORMAT1:
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177 | elements[idx].Type = D3DDECLTYPE_FLOAT1;
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178 | break;
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179 | case D3DFVF_TEXTUREFORMAT2:
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180 | elements[idx].Type = D3DDECLTYPE_FLOAT2;
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181 | break;
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182 | case D3DFVF_TEXTUREFORMAT3:
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183 | elements[idx].Type = D3DDECLTYPE_FLOAT3;
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184 | break;
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185 | case D3DFVF_TEXTUREFORMAT4:
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186 | elements[idx].Type = D3DDECLTYPE_FLOAT4;
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187 | break;
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188 | }
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189 | elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
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190 | elements[idx].UsageIndex = idx2;
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191 | idx++;
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192 | }
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193 |
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194 | /* Now compute offsets, and initialize the rest of the fields */
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195 | for (idx = 0, offset = 0; idx < size-1; idx++) {
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196 | elements[idx].Stream = 0;
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197 | elements[idx].Method = D3DDECLMETHOD_DEFAULT;
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198 | elements[idx].Offset = offset;
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199 | offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
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200 | }
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201 |
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202 | *ppVertexElements = elements;
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203 | return D3D_OK;
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204 | }
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205 |
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206 | /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
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207 | static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
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208 | IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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209 |
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210 | if (IsEqualGUID(riid, &IID_IUnknown)
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211 | || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) {
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212 | IDirect3DVertexDeclaration9_AddRef(iface);
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213 | *ppobj = This;
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214 | return S_OK;
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215 | }
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216 |
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217 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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218 | *ppobj = NULL;
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219 | return E_NOINTERFACE;
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220 | }
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221 |
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222 | static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
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223 | IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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224 | ULONG ref = InterlockedIncrement(&This->ref);
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225 |
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226 | TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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227 |
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228 | if(ref == 1) {
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229 | IDirect3DDevice9Ex_AddRef(This->parentDevice);
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230 | }
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231 |
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232 | return ref;
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233 | }
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234 |
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235 | void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) {
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236 | IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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237 |
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238 | if(This->ref != 0) {
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239 | /* Should not happen unless wine has a bug or the application releases references it does not own */
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240 | ERR("Destroying vdecl with ref != 0\n");
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241 | }
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242 | EnterCriticalSection(&d3d9_cs);
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243 | IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
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244 | LeaveCriticalSection(&d3d9_cs);
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245 | HeapFree(GetProcessHeap(), 0, This->elements);
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246 | HeapFree(GetProcessHeap(), 0, This);
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247 | }
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248 |
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249 | static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
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250 | IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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251 | ULONG ref = InterlockedDecrement(&This->ref);
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252 |
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253 | TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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254 |
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255 | if (ref == 0) {
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256 | IDirect3DDevice9Ex *parentDevice = This->parentDevice;
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257 |
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258 | if(!This->convFVF) {
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259 | IDirect3DVertexDeclaration9Impl_Release(iface);
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260 | }
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261 | IDirect3DDevice9Ex_Release(parentDevice);
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262 | }
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263 | return ref;
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264 | }
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265 |
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266 | /* IDirect3DVertexDeclaration9 Interface follow: */
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267 | static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
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268 | IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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269 | IWineD3DDevice *myDevice = NULL;
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270 | HRESULT hr = D3D_OK;
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271 |
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272 | TRACE("(%p) : Relay\n", iface);
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273 |
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274 | EnterCriticalSection(&d3d9_cs);
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275 | hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
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276 | if (hr == D3D_OK && myDevice != NULL) {
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277 | hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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278 | IWineD3DDevice_Release(myDevice);
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279 | }
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280 | LeaveCriticalSection(&d3d9_cs);
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281 | return hr;
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282 | }
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283 |
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284 | static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
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285 | IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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286 |
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287 | TRACE("(%p) : pDecl %p, pNumElements %p)\n", This, pDecl, pNumElements);
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288 |
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289 | *pNumElements = This->element_count;
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290 |
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291 | /* Passing a NULL pDecl is used to just retrieve the number of elements */
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292 | if (!pDecl) {
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293 | TRACE("NULL pDecl passed. Returning D3D_OK.\n");
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294 | return D3D_OK;
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295 | }
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296 |
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297 | TRACE("Copying %p to %p\n", This->elements, pDecl);
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298 | CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9));
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299 |
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300 | return D3D_OK;
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301 | }
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302 |
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303 | static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
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304 | {
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305 | /* IUnknown */
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306 | IDirect3DVertexDeclaration9Impl_QueryInterface,
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307 | IDirect3DVertexDeclaration9Impl_AddRef,
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308 | IDirect3DVertexDeclaration9Impl_Release,
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309 | /* IDirect3DVertexDeclaration9 */
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310 | IDirect3DVertexDeclaration9Impl_GetDevice,
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311 | IDirect3DVertexDeclaration9Impl_GetDeclaration
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312 | };
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313 |
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314 | static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements,
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315 | WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count)
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316 | {
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317 | const D3DVERTEXELEMENT9* element;
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318 | UINT count = 1;
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319 | UINT i;
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320 |
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321 | TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
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322 |
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323 | element = d3d9_elements;
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324 | while (element++->Stream != 0xff && count++ < 128);
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325 |
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326 | if (count == 128) return E_FAIL;
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327 |
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328 | /* Skip the END element */
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329 | --count;
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330 |
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331 | *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT));
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332 | if (!*wined3d_elements) {
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333 | FIXME("Memory allocation failed\n");
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334 | return D3DERR_OUTOFVIDEOMEMORY;
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335 | }
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336 |
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337 | for (i = 0; i < count; ++i)
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338 | {
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339 | if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
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340 | {
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341 | WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
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342 | HeapFree(GetProcessHeap(), 0, *wined3d_elements);
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343 | return E_FAIL;
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344 | }
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345 | (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
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346 | (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
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347 | (*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
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348 | (*wined3d_elements)[i].output_slot = ~0U;
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349 | (*wined3d_elements)[i].method = d3d9_elements[i].Method;
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350 | (*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
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351 | (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
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352 | }
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353 |
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354 | *element_count = count;
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355 |
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356 | return D3D_OK;
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357 | }
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358 |
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359 | /* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
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360 | HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
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361 |
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362 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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363 | IDirect3DVertexDeclaration9Impl *object = NULL;
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364 | WINED3DVERTEXELEMENT* wined3d_elements;
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365 | UINT wined3d_element_count;
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366 | UINT element_count;
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367 | HRESULT hr;
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368 |
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369 | TRACE("(%p) : Relay\n", iface);
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370 | if (NULL == ppDecl) {
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371 | WARN("(%p) : Caller passed NULL As ppDecl, returning D3DERR_INVALIDCALL\n",This);
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372 | return D3DERR_INVALIDCALL;
|
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373 | }
|
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374 |
|
---|
375 | hr = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements, &wined3d_element_count);
|
---|
376 | if (FAILED(hr))
|
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377 | {
|
---|
378 | WARN("(%p) : Error parsing vertex declaration\n", This);
|
---|
379 | return hr;
|
---|
380 | }
|
---|
381 |
|
---|
382 | /* Allocate the storage for the device */
|
---|
383 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexDeclaration9Impl));
|
---|
384 | if (NULL == object) {
|
---|
385 | HeapFree(GetProcessHeap(), 0, wined3d_elements);
|
---|
386 | FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
|
---|
387 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
388 | }
|
---|
389 |
|
---|
390 | object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
|
---|
391 | object->ref = 0;
|
---|
392 |
|
---|
393 | element_count = wined3d_element_count + 1;
|
---|
394 | object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9));
|
---|
395 | if (!object->elements) {
|
---|
396 | HeapFree(GetProcessHeap(), 0, wined3d_elements);
|
---|
397 | HeapFree(GetProcessHeap(), 0, object);
|
---|
398 | ERR("Memory allocation failed\n");
|
---|
399 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
400 | }
|
---|
401 | CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9));
|
---|
402 | object->element_count = element_count;
|
---|
403 |
|
---|
404 | EnterCriticalSection(&d3d9_cs);
|
---|
405 | hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration,
|
---|
406 | (IUnknown *)object, wined3d_elements, wined3d_element_count);
|
---|
407 | LeaveCriticalSection(&d3d9_cs);
|
---|
408 |
|
---|
409 | HeapFree(GetProcessHeap(), 0, wined3d_elements);
|
---|
410 |
|
---|
411 | if (FAILED(hr)) {
|
---|
412 |
|
---|
413 | /* free up object */
|
---|
414 | WARN("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This);
|
---|
415 | HeapFree(GetProcessHeap(), 0, object->elements);
|
---|
416 | HeapFree(GetProcessHeap(), 0, object);
|
---|
417 | } else {
|
---|
418 | object->parentDevice = iface;
|
---|
419 | *ppDecl = (LPDIRECT3DVERTEXDECLARATION9) object;
|
---|
420 | IDirect3DVertexDeclaration9_AddRef(*ppDecl);
|
---|
421 | TRACE("(%p) : Created vertex declaration %p\n", This, object);
|
---|
422 | }
|
---|
423 | return hr;
|
---|
424 | }
|
---|
425 |
|
---|
426 | HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl) {
|
---|
427 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
---|
428 | IDirect3DVertexDeclaration9Impl *pDeclImpl = (IDirect3DVertexDeclaration9Impl *)pDecl;
|
---|
429 | HRESULT hr = D3D_OK;
|
---|
430 |
|
---|
431 | TRACE("(%p) : Relay\n", iface);
|
---|
432 |
|
---|
433 | EnterCriticalSection(&d3d9_cs);
|
---|
434 | hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
|
---|
435 | LeaveCriticalSection(&d3d9_cs);
|
---|
436 | return hr;
|
---|
437 | }
|
---|
438 |
|
---|
439 | HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl) {
|
---|
440 | IDirect3DDevice9Impl* This = (IDirect3DDevice9Impl*) iface;
|
---|
441 | IWineD3DVertexDeclaration* pTest = NULL;
|
---|
442 | HRESULT hr = D3D_OK;
|
---|
443 |
|
---|
444 | TRACE("(%p) : Relay+\n", iface);
|
---|
445 |
|
---|
446 | if (NULL == ppDecl) {
|
---|
447 | return D3DERR_INVALIDCALL;
|
---|
448 | }
|
---|
449 |
|
---|
450 | *ppDecl = NULL;
|
---|
451 | EnterCriticalSection(&d3d9_cs);
|
---|
452 | hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
|
---|
453 | if (hr == D3D_OK && NULL != pTest) {
|
---|
454 | IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl);
|
---|
455 | IWineD3DVertexDeclaration_Release(pTest);
|
---|
456 | } else {
|
---|
457 | *ppDecl = NULL;
|
---|
458 | }
|
---|
459 | LeaveCriticalSection(&d3d9_cs);
|
---|
460 | TRACE("(%p) : returning %p\n", This, *ppDecl);
|
---|
461 | return hr;
|
---|
462 | }
|
---|