VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/volumetexture.c@ 19844

最後變更 在這個檔案從19844是 19678,由 vboxsync 提交於 16 年 前

opengl: update wine to 1.1.21, add d3d9.dll to build list

  • 屬性 svn:eol-style 設為 native
檔案大小: 15.3 KB
 
1/*
2 * IDirect3DVolumeTexture9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22/*
23 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
24 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
25 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
26 * a choice of LGPL license versions is made available with the language indicating
27 * that LGPLv2 or any later version may be used, or where a choice of which version
28 * of the LGPL is applied is otherwise unspecified.
29 */
30
31#include "config.h"
32#include "d3d9_private.h"
33
34WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
35
36/* IDirect3DVolumeTexture9 IUnknown parts follow: */
37static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
38 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
39
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DResource9)
42 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
43 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
44 IDirect3DVolumeTexture9_AddRef(iface);
45 *ppobj = This;
46 return S_OK;
47 }
48
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
50 *ppobj = NULL;
51 return E_NOINTERFACE;
52}
53
54static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
55 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
56 ULONG ref = InterlockedIncrement(&This->ref);
57
58 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
59
60 return ref;
61}
62
63static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
64 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
65 ULONG ref = InterlockedDecrement(&This->ref);
66
67 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
68
69 if (ref == 0) {
70 EnterCriticalSection(&d3d9_cs);
71 IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D9CB_DestroyVolume);
72 LeaveCriticalSection(&d3d9_cs);
73 IDirect3DDevice9Ex_Release(This->parentDevice);
74 HeapFree(GetProcessHeap(), 0, This);
75 }
76 return ref;
77}
78
79/* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
80static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
81 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
82 IWineD3DDevice *wined3d_device;
83 HRESULT hr;
84
85 TRACE("(%p) Relay\n", This);
86
87 EnterCriticalSection(&d3d9_cs);
88 hr = IWineD3DStateBlock_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
89 if (SUCCEEDED(hr))
90 {
91 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
92 IWineD3DDevice_Release(wined3d_device);
93 }
94 LeaveCriticalSection(&d3d9_cs);
95
96 return hr;
97}
98
99static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
100 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
101 HRESULT hr;
102
103 TRACE("(%p) Relay\n", This);
104
105 EnterCriticalSection(&d3d9_cs);
106
107 hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
108
109 LeaveCriticalSection(&d3d9_cs);
110
111 return hr;
112}
113
114static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
115 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
116 HRESULT hr;
117
118 TRACE("(%p) Relay\n", This);
119
120 EnterCriticalSection(&d3d9_cs);
121
122 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
123
124 LeaveCriticalSection(&d3d9_cs);
125
126 return hr;
127}
128
129static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
130 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
131 HRESULT hr;
132
133 TRACE("(%p) Relay\n", This);
134
135 EnterCriticalSection(&d3d9_cs);
136
137 hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
138
139 LeaveCriticalSection(&d3d9_cs);
140
141 return hr;
142}
143
144static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
145 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
146 DWORD priority;
147
148 TRACE("(%p) Relay\n", This);
149
150 EnterCriticalSection(&d3d9_cs);
151
152 priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
153
154 LeaveCriticalSection(&d3d9_cs);
155
156 return priority;
157}
158
159static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
160 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
161 DWORD priority;
162
163 TRACE("(%p) Relay\n", This);
164
165 EnterCriticalSection(&d3d9_cs);
166
167 priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
168
169 LeaveCriticalSection(&d3d9_cs);
170
171 return priority;
172}
173
174static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
175 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
176
177 TRACE("(%p) Relay\n", This);
178
179 EnterCriticalSection(&d3d9_cs);
180
181 IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
182
183 LeaveCriticalSection(&d3d9_cs);
184}
185
186static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
187 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
188 D3DRESOURCETYPE type;
189
190 TRACE("(%p) Relay\n", This);
191
192 EnterCriticalSection(&d3d9_cs);
193
194 type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
195
196 LeaveCriticalSection(&d3d9_cs);
197
198 return type;
199}
200
201/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
202static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
203 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
204 DWORD lod;
205
206 TRACE("(%p) Relay\n", This);
207
208 EnterCriticalSection(&d3d9_cs);
209
210 lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
211
212 LeaveCriticalSection(&d3d9_cs);
213
214 return lod;
215}
216
217static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
218 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
219 DWORD lod;
220
221 TRACE("(%p) Relay\n", This);
222
223 EnterCriticalSection(&d3d9_cs);
224
225 lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
226
227 LeaveCriticalSection(&d3d9_cs);
228
229 return lod;
230}
231
232static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
233 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
234 DWORD level_count;
235
236 TRACE("(%p) Relay\n", This);
237
238 EnterCriticalSection(&d3d9_cs);
239
240 level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
241
242 LeaveCriticalSection(&d3d9_cs);
243
244 return level_count;
245}
246
247static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
248 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
249 HRESULT hr;
250
251 TRACE("(%p) Relay\n", This);
252
253 EnterCriticalSection(&d3d9_cs);
254
255 hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
256
257 LeaveCriticalSection(&d3d9_cs);
258
259 return hr;
260}
261
262static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
263 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
264 D3DTEXTUREFILTERTYPE filter_type;
265
266 TRACE("(%p) Relay\n", This);
267
268 EnterCriticalSection(&d3d9_cs);
269
270 filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
271
272 LeaveCriticalSection(&d3d9_cs);
273
274 return filter_type;
275}
276
277static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
278 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
279
280 TRACE("(%p) Relay\n", This);
281
282 EnterCriticalSection(&d3d9_cs);
283
284 IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
285
286 LeaveCriticalSection(&d3d9_cs);
287}
288
289/* IDirect3DVolumeTexture9 Interface follow: */
290static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
291 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
292 WINED3DVOLUME_DESC wined3ddesc;
293 UINT tmpInt = -1;
294 WINED3DFORMAT format;
295 HRESULT hr;
296
297 TRACE("(%p) Relay\n", This);
298
299 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
300 wined3ddesc.Format = &format;
301 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
302 wined3ddesc.Usage = &pDesc->Usage;
303 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
304 wined3ddesc.Size = &tmpInt;
305 wined3ddesc.Width = &pDesc->Width;
306 wined3ddesc.Height = &pDesc->Height;
307 wined3ddesc.Depth = &pDesc->Depth;
308
309 EnterCriticalSection(&d3d9_cs);
310
311 hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
312
313 LeaveCriticalSection(&d3d9_cs);
314
315 if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
316
317 return hr;
318}
319
320static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
321 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
322 HRESULT hrc = D3D_OK;
323 IWineD3DVolume *myVolume = NULL;
324
325 TRACE("(%p) Relay\n", This);
326
327 EnterCriticalSection(&d3d9_cs);
328
329 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
330 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
331 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
332 IWineD3DVolumeTexture_Release(myVolume);
333 }
334
335 LeaveCriticalSection(&d3d9_cs);
336
337 return hrc;
338}
339
340static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
341 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
342 HRESULT hr;
343
344 TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
345
346 EnterCriticalSection(&d3d9_cs);
347
348 hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume,
349 (const WINED3DBOX *)pBox, Flags);
350
351 LeaveCriticalSection(&d3d9_cs);
352
353 return hr;
354}
355
356static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
357 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
358 HRESULT hr;
359
360 TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
361
362 EnterCriticalSection(&d3d9_cs);
363
364 hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
365
366 LeaveCriticalSection(&d3d9_cs);
367
368 return hr;
369}
370
371static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
372 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
373 HRESULT hr;
374
375 TRACE("(%p) Relay\n", This);
376
377 EnterCriticalSection(&d3d9_cs);
378
379 hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
380
381 LeaveCriticalSection(&d3d9_cs);
382
383 return hr;
384}
385
386
387static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
388{
389 /* IUnknown */
390 IDirect3DVolumeTexture9Impl_QueryInterface,
391 IDirect3DVolumeTexture9Impl_AddRef,
392 IDirect3DVolumeTexture9Impl_Release,
393 /* IDirect3DResource9 */
394 IDirect3DVolumeTexture9Impl_GetDevice,
395 IDirect3DVolumeTexture9Impl_SetPrivateData,
396 IDirect3DVolumeTexture9Impl_GetPrivateData,
397 IDirect3DVolumeTexture9Impl_FreePrivateData,
398 IDirect3DVolumeTexture9Impl_SetPriority,
399 IDirect3DVolumeTexture9Impl_GetPriority,
400 IDirect3DVolumeTexture9Impl_PreLoad,
401 IDirect3DVolumeTexture9Impl_GetType,
402 /* IDirect3DBaseTexture9 */
403 IDirect3DVolumeTexture9Impl_SetLOD,
404 IDirect3DVolumeTexture9Impl_GetLOD,
405 IDirect3DVolumeTexture9Impl_GetLevelCount,
406 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
407 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
408 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
409 /* IDirect3DVolumeTexture9 */
410 IDirect3DVolumeTexture9Impl_GetLevelDesc,
411 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
412 IDirect3DVolumeTexture9Impl_LockBox,
413 IDirect3DVolumeTexture9Impl_UnlockBox,
414 IDirect3DVolumeTexture9Impl_AddDirtyBox
415};
416
417
418/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
419HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface,
420 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
421 D3DFORMAT Format, D3DPOOL Pool,
422 IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
423
424 IDirect3DVolumeTexture9Impl *object;
425 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
426 HRESULT hrc = D3D_OK;
427
428 TRACE("(%p) Relay\n", This);
429
430 /* Allocate the storage for the device */
431 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
432 if (NULL == object) {
433 ERR("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This);
434 return D3DERR_OUTOFVIDEOMEMORY;
435 }
436
437 object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
438 object->ref = 1;
439
440 EnterCriticalSection(&d3d9_cs);
441
442 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
443 Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
444 Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
445
446 LeaveCriticalSection(&d3d9_cs);
447
448 if (hrc != D3D_OK) {
449
450 /* free up object */
451 WARN("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
452 HeapFree(GetProcessHeap(), 0, object);
453 } else {
454 IDirect3DDevice9Ex_AddRef(iface);
455 object->parentDevice = iface;
456 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
457 TRACE("(%p) : Created volume texture %p\n", This, object);
458 }
459 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
460 return hrc;
461}
注意: 瀏覽 TracBrowser 來幫助您使用儲存庫瀏覽器

© 2024 Oracle Support Privacy / Do Not Sell My Info Terms of Use Trademark Policy Automated Access Etiquette