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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/include/d3d10effect.h@ 38565

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1/*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 *
18 */
19
20/*
21 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
22 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
23 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
24 * a choice of LGPL license versions is made available with the language indicating
25 * that LGPLv2 or any later version may be used, or where a choice of which version
26 * of the LGPL is applied is otherwise unspecified.
27 */
28
29#ifndef __WINE_D3D10EFFECT_H
30#define __WINE_D3D10EFFECT_H
31
32#include "d3d10.h"
33
34#define D3D10_EFFECT_VARIABLE_POOLED 0x1
35#define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2
36#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4
37
38#ifndef D3D10_BYTES_FROM_BITS
39#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3)
40#endif
41
42typedef struct _D3D10_EFFECT_TYPE_DESC
43{
44 LPCSTR TypeName;
45 D3D10_SHADER_VARIABLE_CLASS Class;
46 D3D10_SHADER_VARIABLE_TYPE Type;
47 UINT Elements;
48 UINT Members;
49 UINT Rows;
50 UINT Columns;
51 UINT PackedSize;
52 UINT UnpackedSize;
53 UINT Stride;
54} D3D10_EFFECT_TYPE_DESC;
55
56typedef struct _D3D10_EFFECT_VARIABLE_DESC
57{
58 LPCSTR Name;
59 LPCSTR Semantic;
60 UINT Flags;
61 UINT Annotations;
62 UINT BufferOffset;
63 UINT ExplicitBindPoint;
64} D3D10_EFFECT_VARIABLE_DESC;
65
66typedef struct _D3D10_TECHNIQUE_DESC
67{
68 LPCSTR Name;
69 UINT Passes;
70 UINT Annotations;
71} D3D10_TECHNIQUE_DESC;
72
73typedef struct _D3D10_STATE_BLOCK_MASK
74{
75 BYTE VS;
76 BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
77 BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
78 BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
79 BYTE GS;
80 BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
81 BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
82 BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
83 BYTE PS;
84 BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
85 BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
86 BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
87 BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)];
88 BYTE IAIndexBuffer;
89 BYTE IAInputLayout;
90 BYTE IAPrimitiveTopology;
91 BYTE OMRenderTargets;
92 BYTE OMDepthStencilState;
93 BYTE OMBlendState;
94 BYTE RSViewports;
95 BYTE RSScissorRects;
96 BYTE RSRasterizerState;
97 BYTE SOBuffers;
98 BYTE Predication;
99} D3D10_STATE_BLOCK_MASK;
100
101typedef struct _D3D10_EFFECT_DESC
102{
103 BOOL IsChildEffect;
104 UINT ConstantBuffers;
105 UINT SharedConstantBuffers;
106 UINT GlobalVariables;
107 UINT SharedGlobalVariables;
108 UINT Techniques;
109} D3D10_EFFECT_DESC;
110
111typedef struct _D3D10_EFFECT_SHADER_DESC
112{
113 const BYTE *pInputSignature;
114 BOOL IsInline;
115 const BYTE *pBytecode;
116 UINT BytecodeLength;
117 LPCSTR SODecl;
118 UINT NumInputSignatureEntries;
119 UINT NumOutputSignatureEntries;
120} D3D10_EFFECT_SHADER_DESC;
121
122typedef struct _D3D10_PASS_DESC
123{
124 LPCSTR Name;
125 UINT Annotations;
126 BYTE *pIAInputSignature;
127 SIZE_T IAInputSignatureSize;
128 UINT StencilRef;
129 UINT SampleMask;
130 FLOAT BlendFactor[4];
131} D3D10_PASS_DESC;
132
133typedef struct _D3D10_PASS_SHADER_DESC
134{
135 struct ID3D10EffectShaderVariable *pShaderVariable;
136 UINT ShaderIndex;
137} D3D10_PASS_SHADER_DESC;
138
139DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd);
140
141#define INTERFACE ID3D10EffectType
142DECLARE_INTERFACE(ID3D10EffectType)
143{
144 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
145 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE;
146 STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
147 STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
148 STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ LPCSTR semantic) PURE;
149 STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT index) PURE;
150 STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT index) PURE;
151};
152#undef INTERFACE
153
154DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b);
155
156#define INTERFACE ID3D10EffectVariable
157DECLARE_INTERFACE(ID3D10EffectVariable)
158{
159 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
160 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
161 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
162 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
163 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
164 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
165 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
166 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
167 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
168 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
169 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
170 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
171 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
172 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
173 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
174 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
175 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
176 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
177 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
178 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
179 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
180 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
181 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
182 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
183 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
184};
185#undef INTERFACE
186
187DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3);
188
189#define INTERFACE ID3D10EffectConstantBuffer
190DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable)
191{
192 /* ID3D10EffectVariable methods */
193 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
194 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
195 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
196 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
197 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
198 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
199 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
200 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
201 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
202 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
203 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
204 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
205 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
206 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
207 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
208 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
209 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
210 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
211 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
212 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
213 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
214 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
215 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
216 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
217 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
218 /* ID3D10EffectConstantBuffer methods */
219 STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE;
220 STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE;
221 STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE;
222 STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE;
223};
224#undef INTERFACE
225
226DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x02, 0x2d, 0xee, 0x53, 0x43, 0x1f);
227
228#define INTERFACE ID3D10EffectScalarVariable
229DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable)
230{
231 /* ID3D10EffectVariable methods */
232 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
233 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
234 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
235 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
236 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
237 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
238 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
239 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
240 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
241 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
242 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
243 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
244 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
245 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
246 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
247 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
248 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
249 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
250 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
251 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
252 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
253 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
254 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
255 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
256 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
257 /* ID3D10EffectScalarVariable methods */
258 STDMETHOD(SetFloat)(THIS_ float value) PURE;
259 STDMETHOD(GetFloat)(THIS_ float *value) PURE;
260 STDMETHOD(SetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE;
261 STDMETHOD(GetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE;
262 STDMETHOD(SetInt)(THIS_ int value) PURE;
263 STDMETHOD(GetInt)(THIS_ int *value) PURE;
264 STDMETHOD(SetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE;
265 STDMETHOD(GetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE;
266 STDMETHOD(SetBool)(THIS_ BOOL value) PURE;
267 STDMETHOD(GetBool)(THIS_ BOOL *value) PURE;
268 STDMETHOD(SetBoolArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
269 STDMETHOD(GetBoolArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
270};
271#undef INTERFACE
272
273DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81);
274
275#define INTERFACE ID3D10EffectVectorVariable
276DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable)
277{
278 /* ID3D10EffectVariable methods */
279 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
280 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
281 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
282 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
283 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
284 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
285 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
286 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
287 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
288 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
289 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
290 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
291 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
292 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
293 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
294 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
295 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
296 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
297 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
298 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
299 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
300 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
301 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
302 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
303 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
304 /* ID3D10EffectVectorVariable methods */
305 STDMETHOD(SetBoolVector)(THIS_ BOOL *value) PURE;
306 STDMETHOD(SetIntVector)(THIS_ int *value) PURE;
307 STDMETHOD(SetFloatVector)(THIS_ float *value) PURE;
308 STDMETHOD(GetBoolVector)(THIS_ BOOL *value) PURE;
309 STDMETHOD(GetIntVector)(THIS_ int *value) PURE;
310 STDMETHOD(GetFloatVector)(THIS_ float *value) PURE;
311 STDMETHOD(SetBoolVectorArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
312 STDMETHOD(SetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE;
313 STDMETHOD(SetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE;
314 STDMETHOD(GetBoolVectorArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
315 STDMETHOD(GetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE;
316 STDMETHOD(GetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE;
317};
318#undef INTERFACE
319
320DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0);
321
322#define INTERFACE ID3D10EffectMatrixVariable
323DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable)
324{
325 /* ID3D10EffectVariable methods */
326 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
327 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
328 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
329 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
330 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
331 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
332 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
333 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
334 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
335 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
336 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
337 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
338 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
339 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
340 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
341 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
342 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
343 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
344 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
345 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
346 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
347 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
348 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
349 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
350 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
351 /* ID3D10EffectMatrixVariable methods */
352 STDMETHOD(SetMatrix)(THIS_ float *data) PURE;
353 STDMETHOD(GetMatrix)(THIS_ float *data) PURE;
354 STDMETHOD(SetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE;
355 STDMETHOD(GetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE;
356 STDMETHOD(SetMatrixTranspose)(THIS_ float *data) PURE;
357 STDMETHOD(GetMatrixTranspose)(THIS_ float *data) PURE;
358 STDMETHOD(SetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE;
359 STDMETHOD(GetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE;
360};
361#undef INTERFACE
362
363DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff);
364
365#define INTERFACE ID3D10EffectStringVariable
366DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable)
367{
368 /* ID3D10EffectVariable methods */
369 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
370 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
371 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
372 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
373 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
374 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
375 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
376 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
377 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
378 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
379 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
380 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
381 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
382 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
383 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
384 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
385 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
386 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
387 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
388 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
389 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
390 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
391 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
392 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
393 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
394 /* ID3D10EffectStringVariable methods */
395 STDMETHOD(GetString)(THIS_ LPCSTR *str) PURE;
396 STDMETHOD(GetStringArray)(THIS_ LPCSTR *strs, UINT offset, UINT count) PURE;
397};
398#undef INTERFACE
399
400DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable,
401 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc);
402
403#define INTERFACE ID3D10EffectShaderResourceVariable
404DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable)
405{
406 /* ID3D10EffectVariable methods */
407 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
408 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
409 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
410 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
411 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
412 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
413 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
414 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
415 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
416 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
417 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
418 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
419 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
420 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
421 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
422 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
423 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
424 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
425 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
426 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
427 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
428 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
429 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
430 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
431 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
432 /* ID3D10EffectShaderResourceVariable methods */
433 STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *resource) PURE;
434 STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE;
435 STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE;
436 STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE;
437};
438#undef INTERFACE
439
440DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable,
441 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17);
442
443#define INTERFACE ID3D10EffectRenderTargetViewVariable
444DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable)
445{
446 /* ID3D10EffectVariable methods */
447 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
448 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
449 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
450 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
451 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
452 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
453 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
454 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
455 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
456 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
457 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
458 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
459 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
460 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
461 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
462 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
463 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
464 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
465 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
466 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
467 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
468 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
469 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
470 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
471 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
472 /* ID3D10EffectRenderTargetViewVariable methods */
473 STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE;
474 STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE;
475 STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE;
476 STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE;
477};
478#undef INTERFACE
479
480DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable,
481 0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23);
482
483#define INTERFACE ID3D10EffectDepthStencilViewVariable
484DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable)
485{
486 /* ID3D10EffectVariable methods */
487 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
488 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
489 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
490 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
491 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
492 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
493 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
494 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
495 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
496 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
497 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
498 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
499 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
500 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
501 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
502 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
503 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
504 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
505 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
506 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
507 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
508 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
509 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
510 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
511 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
512 /* ID3D10EffectDepthStencilViewVariable methods */
513 STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE;
514 STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE;
515 STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE;
516 STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE;
517};
518#undef INTERFACE
519
520DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x04, 0x07, 0xa0, 0x7d, 0x9e, 0x06);
521
522#define INTERFACE ID3D10EffectShaderVariable
523DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable)
524{
525 /* ID3D10EffectVariable methods */
526 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
527 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
528 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
529 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
530 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
531 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
532 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
533 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
534 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
535 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
536 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
537 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
538 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
539 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
540 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
541 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
542 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
543 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
544 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
545 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
546 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
547 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
548 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
549 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
550 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
551 /* ID3D10EffectShaderVariable methods */
552 STDMETHOD(GetShaderDesc)(THIS_ UINT index, D3D10_EFFECT_SHADER_DESC *desc) PURE;
553 STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE;
554 STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE;
555 STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE;
556 STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index,
557 D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
558 STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index,
559 D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
560};
561#undef INTERFACE
562
563DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0x0e, 0x91, 0x60, 0xcf, 0xb0, 0x7b);
564
565#define INTERFACE ID3D10EffectBlendVariable
566DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable)
567{
568 /* ID3D10EffectVariable methods */
569 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
570 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
571 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
572 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
573 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
574 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
575 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
576 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
577 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
578 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
579 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
580 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
581 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
582 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
583 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
584 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
585 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
586 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
587 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
588 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
589 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
590 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
591 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
592 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
593 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
594 /* ID3D10EffectBlendVariable methods */
595 STDMETHOD(GetBlendState)(THIS_ UINT index, ID3D10BlendState **blend_state) PURE;
596 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_BLEND_DESC *desc) PURE;
597};
598#undef INTERFACE
599
600DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable,
601 0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x01, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d);
602
603#define INTERFACE ID3D10EffectDepthStencilVariable
604DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable)
605{
606 /* ID3D10EffectVariable methods */
607 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
608 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
609 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
610 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
611 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
612 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
613 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
614 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
615 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
616 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
617 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
618 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
619 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
620 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
621 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
622 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
623 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
624 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
625 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
626 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
627 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
628 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
629 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
630 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
631 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
632 /* ID3D10EffectDepthStencilVariable methods */
633 STDMETHOD(GetDepthStencilState)(THIS_ UINT index, ID3D10DepthStencilState **depth_stencil_state) PURE;
634 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_DEPTH_STENCIL_DESC *desc) PURE;
635};
636#undef INTERFACE
637
638DEFINE_GUID(IID_ID3D10EffectRasterizerVariable,
639 0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0x0b, 0x34);
640
641#define INTERFACE ID3D10EffectRasterizerVariable
642DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable)
643{
644 /* ID3D10EffectVariable methods */
645 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
646 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
647 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
648 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
649 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
650 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
651 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
652 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
653 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
654 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
655 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
656 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
657 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
658 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
659 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
660 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
661 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
662 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
663 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
664 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
665 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
666 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
667 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
668 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
669 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
670 /* ID3D10EffectRasterizerVariable methods */
671 STDMETHOD(GetRasterizerState)(THIS_ UINT index, ID3D10RasterizerState **rasterizer_state) PURE;
672 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_RASTERIZER_DESC *desc) PURE;
673};
674#undef INTERFACE
675
676DEFINE_GUID(IID_ID3D10EffectSamplerVariable,
677 0x6530d5c7, 0x07e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80);
678
679#define INTERFACE ID3D10EffectSamplerVariable
680DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable)
681{
682 /* ID3D10EffectVariable methods */
683 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
684 STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
685 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
686 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
687 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
688 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
689 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
690 STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
691 STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
692 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
693 STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
694 STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
695 STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
696 STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
697 STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
698 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
699 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
700 STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
701 STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
702 STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
703 STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
704 STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
705 STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
706 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
707 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
708 /* ID3D10EffectSamplerVariable methods */
709 STDMETHOD(GetSampler)(THIS_ UINT index, ID3D10SamplerState **sampler) PURE;
710 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_SAMPLER_DESC *desc) PURE;
711};
712#undef INTERFACE
713
714DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
715
716#define INTERFACE ID3D10EffectTechnique
717DECLARE_INTERFACE(ID3D10EffectTechnique)
718{
719 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
720 STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE;
721 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
722 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
723 STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE;
724 STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ LPCSTR name) PURE;
725 STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
726};
727#undef INTERFACE
728
729DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7);
730
731#define INTERFACE ID3D10Effect
732DECLARE_INTERFACE_(ID3D10Effect, IUnknown)
733{
734 /* IUnknown methods */
735 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
736 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
737 STDMETHOD_(ULONG, Release)(THIS) PURE;
738 /* ID3D10Effect methods */
739 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
740 STDMETHOD_(BOOL, IsPool)(THIS) PURE;
741 STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
742 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE;
743 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
744 STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
745 STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
746 STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
747 STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ LPCSTR semantic) PURE;
748 STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE;
749 STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
750 STDMETHOD(Optimize)(THIS) PURE;
751 STDMETHOD_(BOOL, IsOptimized)(THIS) PURE;
752};
753#undef INTERFACE
754
755DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
756
757#define INTERFACE ID3D10EffectPool
758DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)
759{
760 /* IUnknown methods */
761 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
762 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
763 STDMETHOD_(ULONG, Release)(THIS) PURE;
764 /* ID3D10EffectPool methods */
765 STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE;
766};
767#undef INTERFACE
768
769DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54);
770
771#define INTERFACE ID3D10EffectPass
772DECLARE_INTERFACE(ID3D10EffectPass)
773{
774 STDMETHOD_(BOOL, IsValid)(THIS) PURE;
775 STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE;
776 STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
777 STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
778 STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
779 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
780 STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
781 STDMETHOD(Apply)(THIS_ UINT flags) PURE;
782 STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
783};
784#undef INTERFACE
785
786#ifdef __cplusplus
787extern "C" {
788#endif
789
790HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
791 ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
792
793#ifdef __cplusplus
794}
795#endif
796
797#endif /* __WINE_D3D10EFFECT_H */
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