1 | /*
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2 | * Utility functions for the WineD3D Library
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3 | *
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4 | * Copyright 2002-2004 Jason Edmeades
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5 | * Copyright 2003-2004 Raphael Junqueira
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6 | * Copyright 2004 Christian Costa
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7 | * Copyright 2005 Oliver Stieber
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8 | * Copyright 2006-2008 Henri Verbeet
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9 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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10 | * Copyright 2009 Henri Verbeet for CodeWeavers
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11 | *
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12 | * This library is free software; you can redistribute it and/or
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13 | * modify it under the terms of the GNU Lesser General Public
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14 | * License as published by the Free Software Foundation; either
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15 | * version 2.1 of the License, or (at your option) any later version.
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16 | *
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17 | * This library is distributed in the hope that it will be useful,
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18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | * Lesser General Public License for more details.
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21 | *
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22 | * You should have received a copy of the GNU Lesser General Public
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23 | * License along with this library; if not, write to the Free Software
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24 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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25 | */
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26 |
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27 | /*
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28 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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29 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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30 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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31 | * a choice of LGPL license versions is made available with the language indicating
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32 | * that LGPLv2 or any later version may be used, or where a choice of which version
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33 | * of the LGPL is applied is otherwise unspecified.
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34 | */
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35 |
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36 | #include "config.h"
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37 | #include "wined3d_private.h"
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38 |
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39 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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40 |
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41 | struct StaticPixelFormatDesc
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42 | {
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43 | WINED3DFORMAT format;
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44 | DWORD alphaMask, redMask, greenMask, blueMask;
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45 | UINT bpp;
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46 | short depthSize, stencilSize;
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47 | };
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48 |
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49 | /*****************************************************************************
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50 | * Pixel format array
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51 | *
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52 | * For the formats WINED3DFMT_A32B32G32R32F, WINED3DFMT_A16B16G16R16F,
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53 | * and WINED3DFMT_A16B16G16R16 do not have correct alpha masks, because the
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54 | * high masks do not fit into the 32 bit values needed for ddraw. It is only
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55 | * used for ddraw mostly, and to figure out if the format has alpha at all, so
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56 | * setting a mask like 0x1 for those surfaces is correct. The 64 and 128 bit
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57 | * formats are not usable in 2D rendering because ddraw doesn't support them.
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58 | */
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59 | static const struct StaticPixelFormatDesc formats[] =
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60 | {
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61 | /* WINED3DFORMAT alphamask redmask greenmask bluemask bpp depth stencil */
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62 | {WINED3DFMT_UNKNOWN, 0x0, 0x0, 0x0, 0x0, 0, 0, 0},
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63 | /* FourCC formats */
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64 | {WINED3DFMT_UYVY, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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65 | {WINED3DFMT_YUY2, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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66 | {WINED3DFMT_YV12, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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67 | {WINED3DFMT_DXT1, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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68 | {WINED3DFMT_DXT2, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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69 | {WINED3DFMT_DXT3, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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70 | {WINED3DFMT_DXT4, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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71 | {WINED3DFMT_DXT5, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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72 | {WINED3DFMT_MULTI2_ARGB8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
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73 | {WINED3DFMT_G8R8_G8B8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
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74 | {WINED3DFMT_R8G8_B8G8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
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75 | /* IEEE formats */
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76 | {WINED3DFMT_R32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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77 | {WINED3DFMT_R32G32_FLOAT, 0x0, 0x0, 0x0, 0x0, 8, 0, 0},
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78 | {WINED3DFMT_R32G32B32_FLOAT, 0x0, 0x0, 0x0, 0x0, 12, 0, 0},
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79 | {WINED3DFMT_R32G32B32A32_FLOAT, 0x1, 0x0, 0x0, 0x0, 16, 0, 0},
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80 | /* Hmm? */
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81 | {WINED3DFMT_R8G8_SNORM_Cx, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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82 | /* Float */
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83 | {WINED3DFMT_R16_FLOAT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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84 | {WINED3DFMT_R16G16_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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85 | {WINED3DFMT_R16G16_SINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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86 | {WINED3DFMT_R16G16B16A16_FLOAT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0},
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87 | {WINED3DFMT_R16G16B16A16_SINT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0},
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88 | /* Palettized formats */
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89 | {WINED3DFMT_P8_UINT_A8_UNORM, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0},
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90 | {WINED3DFMT_P8_UINT, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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91 | /* Standard ARGB formats. */
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92 | {WINED3DFMT_B8G8R8_UNORM, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 3, 0, 0},
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93 | {WINED3DFMT_B8G8R8A8_UNORM, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0},
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94 | {WINED3DFMT_B8G8R8X8_UNORM, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0},
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95 | {WINED3DFMT_B5G6R5_UNORM, 0x0, 0x0000f800, 0x000007e0, 0x0000001f, 2, 0, 0},
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96 | {WINED3DFMT_B5G5R5X1_UNORM, 0x0, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0},
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97 | {WINED3DFMT_B5G5R5A1_UNORM, 0x00008000, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0},
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98 | {WINED3DFMT_B4G4R4A4_UNORM, 0x0000f000, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0},
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99 | {WINED3DFMT_B2G3R3_UNORM, 0x0, 0x000000e0, 0x0000001c, 0x00000003, 1, 0, 0},
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100 | {WINED3DFMT_A8_UNORM, 0x000000ff, 0x0, 0x0, 0x0, 1, 0, 0},
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101 | {WINED3DFMT_B2G3R3A8_UNORM, 0x0000ff00, 0x000000e0, 0x0000001c, 0x00000003, 2, 0, 0},
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102 | {WINED3DFMT_B4G4R4X4_UNORM, 0x0, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0},
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103 | {WINED3DFMT_R10G10B10A2_UNORM, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
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104 | {WINED3DFMT_R10G10B10A2_UINT, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
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105 | {WINED3DFMT_R10G10B10A2_SNORM, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
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106 | {WINED3DFMT_R8G8B8A8_UNORM, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
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107 | {WINED3DFMT_R8G8B8A8_UINT, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
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108 | {WINED3DFMT_R8G8B8X8_UNORM, 0x0, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
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109 | {WINED3DFMT_R16G16_UNORM, 0x0, 0x0000ffff, 0xffff0000, 0x0, 4, 0, 0},
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110 | {WINED3DFMT_B10G10R10A2_UNORM, 0xc0000000, 0x3ff00000, 0x000ffc00, 0x000003ff, 4, 0, 0},
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111 | {WINED3DFMT_R16G16B16A16_UNORM, 0x1, 0x0000ffff, 0xffff0000, 0x0, 8, 0, 0},
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112 | /* Luminance */
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113 | {WINED3DFMT_L8_UNORM, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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114 | {WINED3DFMT_L8A8_UNORM, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0},
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115 | {WINED3DFMT_L4A4_UNORM, 0x000000f0, 0x0, 0x0, 0x0, 1, 0, 0},
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116 | {WINED3DFMT_L16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
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117 | /* Bump mapping stuff */
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118 | {WINED3DFMT_R8G8_SNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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119 | {WINED3DFMT_R5G5_SNORM_L6_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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120 | {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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121 | {WINED3DFMT_R8G8B8A8_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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122 | {WINED3DFMT_R16G16_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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123 | {WINED3DFMT_R10G11B11_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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124 | {WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 0xb0000000, 0x0, 0x0, 0x0, 4, 0, 0},
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125 | /* Depth stencil formats */
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126 | {WINED3DFMT_D16_LOCKABLE, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
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127 | {WINED3DFMT_D32_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 32, 0},
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128 | {WINED3DFMT_S1_UINT_D15_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 15, 1},
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129 | {WINED3DFMT_D24_UNORM_S8_UINT, 0x0, 0x0, 0x0, 0x0, 4, 24, 8},
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130 | {WINED3DFMT_X8D24_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 24, 0},
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131 | {WINED3DFMT_S4X4_UINT_D24_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 24, 4},
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132 | {WINED3DFMT_D16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
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133 | {WINED3DFMT_D32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 32, 0},
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134 | {WINED3DFMT_S8_UINT_D24_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 24, 8},
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135 | {WINED3DFMT_VERTEXDATA, 0x0, 0x0, 0x0, 0x0, 0, 0, 0},
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136 | {WINED3DFMT_R16_UINT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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137 | {WINED3DFMT_R32_UINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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138 | {WINED3DFMT_R16G16B16A16_SNORM, 0x0, 0x0, 0x0, 0x0, 8, 0, 0},
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139 | /* Vendor-specific formats */
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140 | {WINED3DFMT_ATI2N, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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141 | {WINED3DFMT_NVHU, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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142 | {WINED3DFMT_NVHS, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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143 | };
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144 |
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145 | struct wined3d_format_base_flags
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146 | {
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147 | WINED3DFORMAT format;
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148 | DWORD flags;
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149 | };
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150 |
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151 | static const struct wined3d_format_base_flags format_base_flags[] =
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152 | {
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153 | {WINED3DFMT_UYVY, WINED3DFMT_FLAG_FOURCC},
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154 | {WINED3DFMT_YUY2, WINED3DFMT_FLAG_FOURCC},
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155 | {WINED3DFMT_YV12, WINED3DFMT_FLAG_FOURCC},
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156 | {WINED3DFMT_DXT1, WINED3DFMT_FLAG_FOURCC},
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157 | {WINED3DFMT_DXT2, WINED3DFMT_FLAG_FOURCC},
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158 | {WINED3DFMT_DXT3, WINED3DFMT_FLAG_FOURCC},
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159 | {WINED3DFMT_DXT4, WINED3DFMT_FLAG_FOURCC},
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160 | {WINED3DFMT_DXT5, WINED3DFMT_FLAG_FOURCC},
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161 | {WINED3DFMT_MULTI2_ARGB8, WINED3DFMT_FLAG_FOURCC},
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162 | {WINED3DFMT_G8R8_G8B8, WINED3DFMT_FLAG_FOURCC},
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163 | {WINED3DFMT_R8G8_B8G8, WINED3DFMT_FLAG_FOURCC},
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164 | {WINED3DFMT_P8_UINT, WINED3DFMT_FLAG_GETDC},
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165 | {WINED3DFMT_B8G8R8_UNORM, WINED3DFMT_FLAG_GETDC},
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166 | {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_FLAG_GETDC},
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167 | {WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_FLAG_GETDC},
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168 | {WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_FLAG_GETDC},
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169 | {WINED3DFMT_B5G5R5X1_UNORM, WINED3DFMT_FLAG_GETDC},
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170 | {WINED3DFMT_B5G5R5A1_UNORM, WINED3DFMT_FLAG_GETDC},
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171 | {WINED3DFMT_B4G4R4A4_UNORM, WINED3DFMT_FLAG_GETDC},
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172 | {WINED3DFMT_B4G4R4X4_UNORM, WINED3DFMT_FLAG_GETDC},
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173 | {WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_FLAG_GETDC},
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174 | {WINED3DFMT_R8G8B8X8_UNORM, WINED3DFMT_FLAG_GETDC},
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175 | {WINED3DFMT_ATI2N, WINED3DFMT_FLAG_FOURCC},
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176 | {WINED3DFMT_NVHU, WINED3DFMT_FLAG_FOURCC},
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177 | {WINED3DFMT_NVHS, WINED3DFMT_FLAG_FOURCC},
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178 | {WINED3DFMT_R32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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179 | {WINED3DFMT_R32G32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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180 | {WINED3DFMT_R32G32B32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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181 | {WINED3DFMT_R32G32B32A32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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182 | {WINED3DFMT_R16_FLOAT, WINED3DFMT_FLAG_FLOAT},
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183 | {WINED3DFMT_R16G16_FLOAT, WINED3DFMT_FLAG_FLOAT},
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184 | {WINED3DFMT_R16G16B16A16_FLOAT, WINED3DFMT_FLAG_FLOAT},
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185 | {WINED3DFMT_D32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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186 | {WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT},
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187 | };
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188 |
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189 | struct wined3d_format_compression_info
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190 | {
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191 | WINED3DFORMAT format;
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192 | UINT block_width;
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193 | UINT block_height;
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194 | UINT block_byte_count;
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195 | };
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196 |
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197 | static const struct wined3d_format_compression_info format_compression_info[] =
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198 | {
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199 | {WINED3DFMT_DXT1, 4, 4, 8},
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200 | {WINED3DFMT_DXT2, 4, 4, 16},
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201 | {WINED3DFMT_DXT3, 4, 4, 16},
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202 | {WINED3DFMT_DXT4, 4, 4, 16},
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203 | {WINED3DFMT_DXT5, 4, 4, 16},
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204 | {WINED3DFMT_ATI2N, 1, 1, 1},
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205 | };
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206 |
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207 | struct wined3d_format_vertex_info
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208 | {
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209 | WINED3DFORMAT format;
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210 | enum wined3d_ffp_emit_idx emit_idx;
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211 | GLint component_count;
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212 | GLenum gl_vtx_type;
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213 | GLint gl_vtx_format;
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214 | GLboolean gl_normalized;
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215 | unsigned int component_size;
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216 | };
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217 |
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218 | static const struct wined3d_format_vertex_info format_vertex_info[] =
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219 | {
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220 | {WINED3DFMT_R32_FLOAT, WINED3D_FFP_EMIT_FLOAT1, 1, GL_FLOAT, 1, GL_FALSE, sizeof(float)},
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221 | {WINED3DFMT_R32G32_FLOAT, WINED3D_FFP_EMIT_FLOAT2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(float)},
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222 | {WINED3DFMT_R32G32B32_FLOAT, WINED3D_FFP_EMIT_FLOAT3, 3, GL_FLOAT, 3, GL_FALSE, sizeof(float)},
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223 | {WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(float)},
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224 | {WINED3DFMT_B8G8R8A8_UNORM, WINED3D_FFP_EMIT_D3DCOLOR, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)},
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225 | {WINED3DFMT_R8G8B8A8_UINT, WINED3D_FFP_EMIT_UBYTE4, 4, GL_UNSIGNED_BYTE, 4, GL_FALSE, sizeof(BYTE)},
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226 | {WINED3DFMT_R16G16_SINT, WINED3D_FFP_EMIT_SHORT2, 2, GL_SHORT, 2, GL_FALSE, sizeof(short int)},
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227 | {WINED3DFMT_R16G16B16A16_SINT, WINED3D_FFP_EMIT_SHORT4, 4, GL_SHORT, 4, GL_FALSE, sizeof(short int)},
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228 | {WINED3DFMT_R8G8B8A8_UNORM, WINED3D_FFP_EMIT_UBYTE4N, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)},
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229 | {WINED3DFMT_R16G16_SNORM, WINED3D_FFP_EMIT_SHORT2N, 2, GL_SHORT, 2, GL_TRUE, sizeof(short int)},
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230 | {WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, 4, GL_SHORT, 4, GL_TRUE, sizeof(short int)},
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231 | {WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, 2, GL_UNSIGNED_SHORT, 2, GL_TRUE, sizeof(short int)},
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232 | {WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, 4, GL_UNSIGNED_SHORT, 4, GL_TRUE, sizeof(short int)},
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233 | {WINED3DFMT_R10G10B10A2_UINT, WINED3D_FFP_EMIT_UDEC3, 3, GL_UNSIGNED_SHORT, 3, GL_FALSE, sizeof(short int)},
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234 | {WINED3DFMT_R10G10B10A2_SNORM, WINED3D_FFP_EMIT_DEC3N, 3, GL_SHORT, 3, GL_TRUE, sizeof(short int)},
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235 | {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(GLhalfNV)},
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236 | {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(GLhalfNV)}
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237 | };
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238 |
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239 | struct wined3d_format_texture_info
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240 | {
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241 | WINED3DFORMAT format;
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242 | GLint gl_internal;
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243 | GLint gl_srgb_internal;
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244 | GLint gl_rt_internal;
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245 | GLint gl_format;
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246 | GLint gl_type;
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247 | unsigned int conv_byte_count;
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248 | unsigned int flags;
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249 | GL_SupportedExt extension;
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250 | void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
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251 | };
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252 |
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253 | static void convert_l4a4_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
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254 | {
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255 | /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
|
---|
256 | * format+type combination to load it. Thus convert it to A8L8, then load it
|
---|
257 | * with A4L4 internal, but A8L8 format+type
|
---|
258 | */
|
---|
259 | unsigned int x, y;
|
---|
260 | const unsigned char *Source;
|
---|
261 | unsigned char *Dest;
|
---|
262 | UINT outpitch = pitch * 2;
|
---|
263 |
|
---|
264 | for(y = 0; y < height; y++) {
|
---|
265 | Source = src + y * pitch;
|
---|
266 | Dest = dst + y * outpitch;
|
---|
267 | for (x = 0; x < width; x++ ) {
|
---|
268 | unsigned char color = (*Source++);
|
---|
269 | /* A */ Dest[1] = (color & 0xf0) << 0;
|
---|
270 | /* L */ Dest[0] = (color & 0x0f) << 4;
|
---|
271 | Dest += 2;
|
---|
272 | }
|
---|
273 | }
|
---|
274 | }
|
---|
275 |
|
---|
276 | static void convert_r5g5_snorm_l6_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
277 | {
|
---|
278 | unsigned int x, y;
|
---|
279 | const WORD *Source;
|
---|
280 |
|
---|
281 | for(y = 0; y < height; y++)
|
---|
282 | {
|
---|
283 | unsigned short *Dest_s = (unsigned short *) (dst + y * pitch);
|
---|
284 | Source = (const WORD *)(src + y * pitch);
|
---|
285 | for (x = 0; x < width; x++ )
|
---|
286 | {
|
---|
287 | short color = (*Source++);
|
---|
288 | unsigned char l = ((color >> 10) & 0xfc);
|
---|
289 | short v = ((color >> 5) & 0x3e);
|
---|
290 | short u = ((color ) & 0x1f);
|
---|
291 | short v_conv = v + 16;
|
---|
292 | short u_conv = u + 16;
|
---|
293 |
|
---|
294 | *Dest_s = ((v_conv << 11) & 0xf800) | ((l << 5) & 0x7e0) | (u_conv & 0x1f);
|
---|
295 | Dest_s += 1;
|
---|
296 | }
|
---|
297 | }
|
---|
298 | }
|
---|
299 |
|
---|
300 | static void convert_r5g5_snorm_l6_unorm_nv(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
301 | {
|
---|
302 | unsigned int x, y;
|
---|
303 | const WORD *Source;
|
---|
304 | unsigned char *Dest;
|
---|
305 | UINT outpitch = (pitch * 3)/2;
|
---|
306 |
|
---|
307 | /* This makes the gl surface bigger(24 bit instead of 16), but it works with
|
---|
308 | * fixed function and shaders without further conversion once the surface is
|
---|
309 | * loaded
|
---|
310 | */
|
---|
311 | for(y = 0; y < height; y++) {
|
---|
312 | Source = (const WORD *)(src + y * pitch);
|
---|
313 | Dest = dst + y * outpitch;
|
---|
314 | for (x = 0; x < width; x++ ) {
|
---|
315 | short color = (*Source++);
|
---|
316 | unsigned char l = ((color >> 10) & 0xfc);
|
---|
317 | char v = ((color >> 5) & 0x3e);
|
---|
318 | char u = ((color ) & 0x1f);
|
---|
319 |
|
---|
320 | /* 8 bits destination, 6 bits source, 8th bit is the sign. gl ignores the sign
|
---|
321 | * and doubles the positive range. Thus shift left only once, gl does the 2nd
|
---|
322 | * shift. GL reads a signed value and converts it into an unsigned value.
|
---|
323 | */
|
---|
324 | /* M */ Dest[2] = l << 1;
|
---|
325 |
|
---|
326 | /* Those are read as signed, but kept signed. Just left-shift 3 times to scale
|
---|
327 | * from 5 bit values to 8 bit values.
|
---|
328 | */
|
---|
329 | /* V */ Dest[1] = v << 3;
|
---|
330 | /* U */ Dest[0] = u << 3;
|
---|
331 | Dest += 3;
|
---|
332 | }
|
---|
333 | }
|
---|
334 | }
|
---|
335 |
|
---|
336 | static void convert_r8g8_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
337 | {
|
---|
338 | unsigned int x, y;
|
---|
339 | const short *Source;
|
---|
340 | unsigned char *Dest;
|
---|
341 | UINT outpitch = (pitch * 3)/2;
|
---|
342 |
|
---|
343 | for(y = 0; y < height; y++)
|
---|
344 | {
|
---|
345 | Source = (const short *)(src + y * pitch);
|
---|
346 | Dest = dst + y * outpitch;
|
---|
347 | for (x = 0; x < width; x++ )
|
---|
348 | {
|
---|
349 | long color = (*Source++);
|
---|
350 | /* B */ Dest[0] = 0xff;
|
---|
351 | /* G */ Dest[1] = (color >> 8) + 128; /* V */
|
---|
352 | /* R */ Dest[2] = (color) + 128; /* U */
|
---|
353 | Dest += 3;
|
---|
354 | }
|
---|
355 | }
|
---|
356 | }
|
---|
357 |
|
---|
358 | static void convert_r8g8_snorm_l8x8_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
359 | {
|
---|
360 | unsigned int x, y;
|
---|
361 | const DWORD *Source;
|
---|
362 | unsigned char *Dest;
|
---|
363 |
|
---|
364 | /* Doesn't work correctly with the fixed function pipeline, but can work in
|
---|
365 | * shaders if the shader is adjusted. (There's no use for this format in gl's
|
---|
366 | * standard fixed function pipeline anyway).
|
---|
367 | */
|
---|
368 | for(y = 0; y < height; y++)
|
---|
369 | {
|
---|
370 | Source = (const DWORD *)(src + y * pitch);
|
---|
371 | Dest = dst + y * pitch;
|
---|
372 | for (x = 0; x < width; x++ )
|
---|
373 | {
|
---|
374 | long color = (*Source++);
|
---|
375 | /* B */ Dest[0] = ((color >> 16) & 0xff); /* L */
|
---|
376 | /* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
|
---|
377 | /* R */ Dest[2] = (color & 0xff) + 128; /* U */
|
---|
378 | Dest += 4;
|
---|
379 | }
|
---|
380 | }
|
---|
381 | }
|
---|
382 |
|
---|
383 | static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
384 | {
|
---|
385 | unsigned int x, y;
|
---|
386 | const DWORD *Source;
|
---|
387 | unsigned char *Dest;
|
---|
388 |
|
---|
389 | /* This implementation works with the fixed function pipeline and shaders
|
---|
390 | * without further modification after converting the surface.
|
---|
391 | */
|
---|
392 | for(y = 0; y < height; y++)
|
---|
393 | {
|
---|
394 | Source = (const DWORD *)(src + y * pitch);
|
---|
395 | Dest = dst + y * pitch;
|
---|
396 | for (x = 0; x < width; x++ )
|
---|
397 | {
|
---|
398 | long color = (*Source++);
|
---|
399 | /* L */ Dest[2] = ((color >> 16) & 0xff); /* L */
|
---|
400 | /* V */ Dest[1] = ((color >> 8 ) & 0xff); /* V */
|
---|
401 | /* U */ Dest[0] = (color & 0xff); /* U */
|
---|
402 | /* I */ Dest[3] = 255; /* X */
|
---|
403 | Dest += 4;
|
---|
404 | }
|
---|
405 | }
|
---|
406 | }
|
---|
407 |
|
---|
408 | static void convert_r8g8b8a8_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
409 | {
|
---|
410 | unsigned int x, y;
|
---|
411 | const DWORD *Source;
|
---|
412 | unsigned char *Dest;
|
---|
413 |
|
---|
414 | for(y = 0; y < height; y++)
|
---|
415 | {
|
---|
416 | Source = (const DWORD *)(src + y * pitch);
|
---|
417 | Dest = dst + y * pitch;
|
---|
418 | for (x = 0; x < width; x++ )
|
---|
419 | {
|
---|
420 | long color = (*Source++);
|
---|
421 | /* B */ Dest[0] = ((color >> 16) & 0xff) + 128; /* W */
|
---|
422 | /* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
|
---|
423 | /* R */ Dest[2] = (color & 0xff) + 128; /* U */
|
---|
424 | /* A */ Dest[3] = ((color >> 24) & 0xff) + 128; /* Q */
|
---|
425 | Dest += 4;
|
---|
426 | }
|
---|
427 | }
|
---|
428 | }
|
---|
429 |
|
---|
430 | static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
431 | {
|
---|
432 | unsigned int x, y;
|
---|
433 | const DWORD *Source;
|
---|
434 | unsigned short *Dest;
|
---|
435 | UINT outpitch = (pitch * 3)/2;
|
---|
436 |
|
---|
437 | for(y = 0; y < height; y++)
|
---|
438 | {
|
---|
439 | Source = (const DWORD *)(src + y * pitch);
|
---|
440 | Dest = (unsigned short *) (dst + y * outpitch);
|
---|
441 | for (x = 0; x < width; x++ )
|
---|
442 | {
|
---|
443 | DWORD color = (*Source++);
|
---|
444 | /* B */ Dest[0] = 0xffff;
|
---|
445 | /* G */ Dest[1] = (color >> 16) + 32768; /* V */
|
---|
446 | /* R */ Dest[2] = (color ) + 32768; /* U */
|
---|
447 | Dest += 3;
|
---|
448 | }
|
---|
449 | }
|
---|
450 | }
|
---|
451 |
|
---|
452 | static void convert_r16g16(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
453 | {
|
---|
454 | unsigned int x, y;
|
---|
455 | const WORD *Source;
|
---|
456 | WORD *Dest;
|
---|
457 | UINT outpitch = (pitch * 3)/2;
|
---|
458 |
|
---|
459 | for(y = 0; y < height; y++)
|
---|
460 | {
|
---|
461 | Source = (const WORD *)(src + y * pitch);
|
---|
462 | Dest = (WORD *) (dst + y * outpitch);
|
---|
463 | for (x = 0; x < width; x++ )
|
---|
464 | {
|
---|
465 | WORD green = (*Source++);
|
---|
466 | WORD red = (*Source++);
|
---|
467 | Dest[0] = green;
|
---|
468 | Dest[1] = red;
|
---|
469 | /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
|
---|
470 | * shader overwrites it anyway
|
---|
471 | */
|
---|
472 | Dest[2] = 0xffff;
|
---|
473 | Dest += 3;
|
---|
474 | }
|
---|
475 | }
|
---|
476 | }
|
---|
477 |
|
---|
478 | static void convert_r32g32_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
479 | {
|
---|
480 | unsigned int x, y;
|
---|
481 | const float *Source;
|
---|
482 | float *Dest;
|
---|
483 | UINT outpitch = (pitch * 3)/2;
|
---|
484 |
|
---|
485 | for(y = 0; y < height; y++)
|
---|
486 | {
|
---|
487 | Source = (const float *)(src + y * pitch);
|
---|
488 | Dest = (float *) (dst + y * outpitch);
|
---|
489 | for (x = 0; x < width; x++ )
|
---|
490 | {
|
---|
491 | float green = (*Source++);
|
---|
492 | float red = (*Source++);
|
---|
493 | Dest[0] = green;
|
---|
494 | Dest[1] = red;
|
---|
495 | Dest[2] = 1.0f;
|
---|
496 | Dest += 3;
|
---|
497 | }
|
---|
498 | }
|
---|
499 | }
|
---|
500 |
|
---|
501 | static void convert_s1_uint_d15_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
502 | {
|
---|
503 | unsigned int x, y;
|
---|
504 | UINT outpitch = pitch * 2;
|
---|
505 |
|
---|
506 | for (y = 0; y < height; ++y)
|
---|
507 | {
|
---|
508 | const WORD *source = (const WORD *)(src + y * pitch);
|
---|
509 | DWORD *dest = (DWORD *)(dst + y * outpitch);
|
---|
510 |
|
---|
511 | for (x = 0; x < width; ++x)
|
---|
512 | {
|
---|
513 | /* The depth data is normalized, so needs to be scaled,
|
---|
514 | * the stencil data isn't. Scale depth data by
|
---|
515 | * (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */
|
---|
516 | WORD d15 = source[x] >> 1;
|
---|
517 | DWORD d24 = (d15 << 9) + (d15 >> 6);
|
---|
518 | dest[x] = (d24 << 8) | (source[x] & 0x1);
|
---|
519 | }
|
---|
520 | }
|
---|
521 | }
|
---|
522 |
|
---|
523 | static void convert_s4x4_uint_d24_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
524 | {
|
---|
525 | unsigned int x, y;
|
---|
526 |
|
---|
527 | for (y = 0; y < height; ++y)
|
---|
528 | {
|
---|
529 | const DWORD *source = (const DWORD *)(src + y * pitch);
|
---|
530 | DWORD *dest = (DWORD *)(dst + y * pitch);
|
---|
531 |
|
---|
532 | for (x = 0; x < width; ++x)
|
---|
533 | {
|
---|
534 | /* Just need to clear out the X4 part. */
|
---|
535 | dest[x] = source[x] & ~0xf0;
|
---|
536 | }
|
---|
537 | }
|
---|
538 | }
|
---|
539 |
|
---|
540 | static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
541 | {
|
---|
542 | unsigned int x, y;
|
---|
543 | UINT outpitch = pitch * 2;
|
---|
544 |
|
---|
545 | for (y = 0; y < height; ++y)
|
---|
546 | {
|
---|
547 | const DWORD *source = (const DWORD *)(src + y * pitch);
|
---|
548 | float *dest_f = (float *)(dst + y * outpitch);
|
---|
549 | DWORD *dest_s = (DWORD *)(dst + y * outpitch);
|
---|
550 |
|
---|
551 | for (x = 0; x < width; ++x)
|
---|
552 | {
|
---|
553 | dest_f[x * 2] = float_24_to_32((source[x] & 0xffffff00) >> 8);
|
---|
554 | dest_s[x * 2 + 1] = source[x] & 0xff;
|
---|
555 | }
|
---|
556 | }
|
---|
557 | }
|
---|
558 |
|
---|
559 | static const struct wined3d_format_texture_info format_texture_info[] =
|
---|
560 | {
|
---|
561 | /* WINED3DFORMAT internal srgbInternal rtInternal
|
---|
562 | format type
|
---|
563 | flags
|
---|
564 | extension */
|
---|
565 | /* FourCC formats */
|
---|
566 | /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
|
---|
567 | * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
|
---|
568 | * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
|
---|
569 | * Macs, so probably the endianess differs. This could be tested as soon as we have a Windows and MacOS on a big
|
---|
570 | * endian machine
|
---|
571 | */
|
---|
572 | {WINED3DFMT_UYVY, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
|
---|
573 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
574 | WINED3DFMT_FLAG_FILTERING,
|
---|
575 | WINED3D_GL_EXT_NONE, NULL},
|
---|
576 | {WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0,
|
---|
577 | GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_APPLE, 0,
|
---|
578 | WINED3DFMT_FLAG_FILTERING,
|
---|
579 | APPLE_YCBCR_422, NULL},
|
---|
580 | {WINED3DFMT_YUY2, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
|
---|
581 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
582 | WINED3DFMT_FLAG_FILTERING,
|
---|
583 | WINED3D_GL_EXT_NONE, NULL},
|
---|
584 | {WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0,
|
---|
585 | GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_REV_APPLE, 0,
|
---|
586 | WINED3DFMT_FLAG_FILTERING,
|
---|
587 | APPLE_YCBCR_422, NULL},
|
---|
588 | {WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0,
|
---|
589 | GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
590 | WINED3DFMT_FLAG_FILTERING,
|
---|
591 | WINED3D_GL_EXT_NONE, NULL},
|
---|
592 | {WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
|
---|
593 | GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
---|
594 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
595 | EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
---|
596 | {WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
|
---|
597 | GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
---|
598 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
599 | EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
---|
600 | {WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
|
---|
601 | GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
---|
602 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
603 | EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
---|
604 | {WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
---|
605 | GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
---|
606 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
607 | EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
---|
608 | {WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
---|
609 | GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
---|
610 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
611 | EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
---|
612 | /* IEEE formats */
|
---|
613 | {WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
---|
614 | GL_RED, GL_FLOAT, 0,
|
---|
615 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
616 | ARB_TEXTURE_FLOAT, NULL},
|
---|
617 | {WINED3DFMT_R32_FLOAT, GL_R32F, GL_R32F, 0,
|
---|
618 | GL_RED, GL_FLOAT, 0,
|
---|
619 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
620 | ARB_TEXTURE_RG, NULL},
|
---|
621 | {WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
---|
622 | GL_RGB, GL_FLOAT, 12,
|
---|
623 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
624 | ARB_TEXTURE_FLOAT, &convert_r32g32_float},
|
---|
625 | {WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0,
|
---|
626 | GL_RG, GL_FLOAT, 0,
|
---|
627 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
628 | ARB_TEXTURE_RG, NULL},
|
---|
629 | {WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0,
|
---|
630 | GL_RGBA, GL_FLOAT, 0,
|
---|
631 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
632 | ARB_TEXTURE_FLOAT, NULL},
|
---|
633 | /* Float */
|
---|
634 | {WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
|
---|
635 | GL_RED, GL_HALF_FLOAT_ARB, 0,
|
---|
636 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
637 | ARB_TEXTURE_FLOAT, NULL},
|
---|
638 | {WINED3DFMT_R16_FLOAT, GL_R16F, GL_R16F, 0,
|
---|
639 | GL_RED, GL_HALF_FLOAT_ARB, 0,
|
---|
640 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
641 | ARB_TEXTURE_RG, NULL},
|
---|
642 | {WINED3DFMT_R16G16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
|
---|
643 | GL_RGB, GL_HALF_FLOAT_ARB, 6,
|
---|
644 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
645 | ARB_TEXTURE_FLOAT, &convert_r16g16},
|
---|
646 | {WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0,
|
---|
647 | GL_RG, GL_HALF_FLOAT_ARB, 0,
|
---|
648 | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
649 | ARB_TEXTURE_RG, NULL},
|
---|
650 | {WINED3DFMT_R16G16B16A16_FLOAT, GL_RGBA16F_ARB, GL_RGBA16F_ARB, 0,
|
---|
651 | GL_RGBA, GL_HALF_FLOAT_ARB, 0,
|
---|
652 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
653 | ARB_TEXTURE_FLOAT, NULL},
|
---|
654 | /* Palettized formats */
|
---|
655 | {WINED3DFMT_P8_UINT, GL_RGBA, GL_RGBA, 0,
|
---|
656 | GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
657 | 0,
|
---|
658 | ARB_FRAGMENT_PROGRAM, NULL},
|
---|
659 | {WINED3DFMT_P8_UINT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEX8_EXT, 0,
|
---|
660 | GL_COLOR_INDEX, GL_UNSIGNED_BYTE, 0,
|
---|
661 | 0,
|
---|
662 | EXT_PALETTED_TEXTURE, NULL},
|
---|
663 | /* Standard ARGB formats */
|
---|
664 | {WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0,
|
---|
665 | GL_BGR, GL_UNSIGNED_BYTE, 0,
|
---|
666 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
667 | WINED3D_GL_EXT_NONE, NULL},
|
---|
668 | {WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
|
---|
669 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
---|
670 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
671 | WINED3D_GL_EXT_NONE, NULL},
|
---|
672 | {WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0,
|
---|
673 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
---|
674 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
675 | WINED3D_GL_EXT_NONE, NULL},
|
---|
676 | {WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_RGB5, GL_RGB8,
|
---|
677 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0,
|
---|
678 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
679 | WINED3D_GL_EXT_NONE, NULL},
|
---|
680 | {WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5_A1, 0,
|
---|
681 | GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
|
---|
682 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
683 | WINED3D_GL_EXT_NONE, NULL},
|
---|
684 | {WINED3DFMT_B5G5R5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, 0,
|
---|
685 | GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
|
---|
686 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
687 | WINED3D_GL_EXT_NONE, NULL},
|
---|
688 | {WINED3DFMT_B4G4R4A4_UNORM, GL_RGBA4, GL_SRGB8_ALPHA8_EXT, 0,
|
---|
689 | GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
|
---|
690 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
691 | WINED3D_GL_EXT_NONE, NULL},
|
---|
692 | {WINED3DFMT_B2G3R3_UNORM, GL_R3_G3_B2, GL_R3_G3_B2, 0,
|
---|
693 | GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 0,
|
---|
694 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING,
|
---|
695 | WINED3D_GL_EXT_NONE, NULL},
|
---|
696 | {WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0,
|
---|
697 | GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
698 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING,
|
---|
699 | WINED3D_GL_EXT_NONE, NULL},
|
---|
700 | {WINED3DFMT_B4G4R4X4_UNORM, GL_RGB4, GL_RGB4, 0,
|
---|
701 | GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
|
---|
702 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
703 | WINED3D_GL_EXT_NONE, NULL},
|
---|
704 | {WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
|
---|
705 | GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
|
---|
706 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
707 | WINED3D_GL_EXT_NONE, NULL},
|
---|
708 | {WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0,
|
---|
709 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
---|
710 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
711 | WINED3D_GL_EXT_NONE, NULL},
|
---|
712 | {WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0,
|
---|
713 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
---|
714 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
715 | WINED3D_GL_EXT_NONE, NULL},
|
---|
716 | {WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16,
|
---|
717 | GL_RGB, GL_UNSIGNED_SHORT, 6,
|
---|
718 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
719 | WINED3D_GL_EXT_NONE, &convert_r16g16},
|
---|
720 | {WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
|
---|
721 | GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
|
---|
722 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
723 | WINED3D_GL_EXT_NONE, NULL},
|
---|
724 | {WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
|
---|
725 | GL_RGBA, GL_UNSIGNED_SHORT, 0,
|
---|
726 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
727 | WINED3D_GL_EXT_NONE, NULL},
|
---|
728 | /* Luminance */
|
---|
729 | {WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0,
|
---|
730 | GL_LUMINANCE, GL_UNSIGNED_BYTE, 0,
|
---|
731 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
732 | WINED3D_GL_EXT_NONE, NULL},
|
---|
733 | {WINED3DFMT_L8A8_UNORM, GL_LUMINANCE8_ALPHA8, GL_SLUMINANCE8_ALPHA8_EXT, 0,
|
---|
734 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
735 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
736 | WINED3D_GL_EXT_NONE, NULL},
|
---|
737 | {WINED3DFMT_L4A4_UNORM, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0,
|
---|
738 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 2,
|
---|
739 | 0,
|
---|
740 | WINED3D_GL_EXT_NONE, &convert_l4a4_unorm},
|
---|
741 | /* Bump mapping stuff */
|
---|
742 | {WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0,
|
---|
743 | GL_BGR, GL_UNSIGNED_BYTE, 3,
|
---|
744 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
745 | WINED3D_GL_EXT_NONE, &convert_r8g8_snorm},
|
---|
746 | {WINED3DFMT_R8G8_SNORM, GL_DSDT8_NV, GL_DSDT8_NV, 0,
|
---|
747 | GL_DSDT_NV, GL_BYTE, 0,
|
---|
748 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
749 | NV_TEXTURE_SHADER, NULL},
|
---|
750 | {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB5, GL_RGB5, 0,
|
---|
751 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2,
|
---|
752 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
753 | WINED3D_GL_EXT_NONE, &convert_r5g5_snorm_l6_unorm},
|
---|
754 | {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_DSDT8_MAG8_NV, GL_DSDT8_MAG8_NV, 0,
|
---|
755 | GL_DSDT_MAG_NV, GL_BYTE, 3,
|
---|
756 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
757 | NV_TEXTURE_SHADER, &convert_r5g5_snorm_l6_unorm_nv},
|
---|
758 | {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, 0,
|
---|
759 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4,
|
---|
760 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
761 | WINED3D_GL_EXT_NONE, &convert_r8g8_snorm_l8x8_unorm},
|
---|
762 | {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_INTENSITY8_NV, 0,
|
---|
763 | GL_DSDT_MAG_VIB_NV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 4,
|
---|
764 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
765 | NV_TEXTURE_SHADER, &convert_r8g8_snorm_l8x8_unorm_nv},
|
---|
766 | {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0,
|
---|
767 | GL_BGRA, GL_UNSIGNED_BYTE, 4,
|
---|
768 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
769 | WINED3D_GL_EXT_NONE, &convert_r8g8b8a8_snorm},
|
---|
770 | {WINED3DFMT_R8G8B8A8_SNORM, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA8_NV, 0,
|
---|
771 | GL_RGBA, GL_BYTE, 0,
|
---|
772 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
773 | NV_TEXTURE_SHADER, NULL},
|
---|
774 | {WINED3DFMT_R16G16_SNORM, GL_RGB16, GL_RGB16, 0,
|
---|
775 | GL_BGR, GL_UNSIGNED_SHORT, 6,
|
---|
776 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
777 | WINED3D_GL_EXT_NONE, &convert_r16g16_snorm},
|
---|
778 | {WINED3DFMT_R16G16_SNORM, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO16_NV, 0,
|
---|
779 | GL_HILO_NV, GL_SHORT, 0,
|
---|
780 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
781 | NV_TEXTURE_SHADER, NULL},
|
---|
782 | /* Depth stencil formats */
|
---|
783 | {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
784 | GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
---|
785 | WINED3DFMT_FLAG_DEPTH,
|
---|
786 | ARB_DEPTH_TEXTURE, NULL},
|
---|
787 | {WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT32_ARB, 0,
|
---|
788 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
---|
789 | WINED3DFMT_FLAG_DEPTH,
|
---|
790 | ARB_DEPTH_TEXTURE, NULL},
|
---|
791 | {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
792 | GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
---|
793 | WINED3DFMT_FLAG_DEPTH,
|
---|
794 | ARB_DEPTH_TEXTURE, NULL},
|
---|
795 | {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
---|
796 | GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4,
|
---|
797 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
798 | EXT_PACKED_DEPTH_STENCIL, &convert_s1_uint_d15_unorm},
|
---|
799 | {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
---|
800 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4,
|
---|
801 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
802 | ARB_FRAMEBUFFER_OBJECT, &convert_s1_uint_d15_unorm},
|
---|
803 | {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
804 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
---|
805 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
|
---|
806 | ARB_DEPTH_TEXTURE, NULL},
|
---|
807 | {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
---|
808 | GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0,
|
---|
809 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
810 | EXT_PACKED_DEPTH_STENCIL, NULL},
|
---|
811 | {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
---|
812 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
|
---|
813 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
814 | ARB_FRAMEBUFFER_OBJECT, NULL},
|
---|
815 | {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
816 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
---|
817 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
|
---|
818 | ARB_DEPTH_TEXTURE, NULL},
|
---|
819 | {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
820 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
---|
821 | WINED3DFMT_FLAG_DEPTH,
|
---|
822 | ARB_DEPTH_TEXTURE, NULL},
|
---|
823 | {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
---|
824 | GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4,
|
---|
825 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
826 | EXT_PACKED_DEPTH_STENCIL, &convert_s4x4_uint_d24_unorm},
|
---|
827 | {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
---|
828 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4,
|
---|
829 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
830 | ARB_FRAMEBUFFER_OBJECT, &convert_s4x4_uint_d24_unorm},
|
---|
831 | {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
832 | GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
---|
833 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
|
---|
834 | ARB_DEPTH_TEXTURE, NULL},
|
---|
835 | {WINED3DFMT_L16_UNORM, GL_LUMINANCE16, GL_LUMINANCE16, 0,
|
---|
836 | GL_LUMINANCE, GL_UNSIGNED_SHORT, 0,
|
---|
837 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
838 | WINED3D_GL_EXT_NONE, NULL},
|
---|
839 | {WINED3DFMT_D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, 0,
|
---|
840 | GL_DEPTH_COMPONENT, GL_FLOAT, 0,
|
---|
841 | WINED3DFMT_FLAG_DEPTH,
|
---|
842 | ARB_DEPTH_BUFFER_FLOAT, NULL},
|
---|
843 | {WINED3DFMT_S8_UINT_D24_FLOAT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0,
|
---|
844 | GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
|
---|
845 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
846 | ARB_DEPTH_BUFFER_FLOAT, &convert_s8_uint_d24_float},
|
---|
847 | /* Vendor-specific formats */
|
---|
848 | {WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
|
---|
849 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
850 | 0,
|
---|
851 | ATI_TEXTURE_COMPRESSION_3DC, NULL},
|
---|
852 | {WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 0,
|
---|
853 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
854 | 0,
|
---|
855 | EXT_TEXTURE_COMPRESSION_RGTC, NULL},
|
---|
856 | };
|
---|
857 |
|
---|
858 | static inline int getFmtIdx(WINED3DFORMAT fmt) {
|
---|
859 | /* First check if the format is at the position of its value.
|
---|
860 | * This will catch the argb formats before the loop is entered
|
---|
861 | */
|
---|
862 | if(fmt < (sizeof(formats) / sizeof(formats[0])) && formats[fmt].format == fmt) {
|
---|
863 | return fmt;
|
---|
864 | } else {
|
---|
865 | unsigned int i;
|
---|
866 | for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
|
---|
867 | if(formats[i].format == fmt) {
|
---|
868 | return i;
|
---|
869 | }
|
---|
870 | }
|
---|
871 | }
|
---|
872 | return -1;
|
---|
873 | }
|
---|
874 |
|
---|
875 | static BOOL init_format_base_info(struct wined3d_gl_info *gl_info)
|
---|
876 | {
|
---|
877 | UINT format_count = sizeof(formats) / sizeof(*formats);
|
---|
878 | UINT i;
|
---|
879 |
|
---|
880 | gl_info->gl_formats = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, format_count * sizeof(*gl_info->gl_formats));
|
---|
881 | if (!gl_info->gl_formats)
|
---|
882 | {
|
---|
883 | ERR("Failed to allocate memory.\n");
|
---|
884 | return FALSE;
|
---|
885 | }
|
---|
886 |
|
---|
887 | for (i = 0; i < format_count; ++i)
|
---|
888 | {
|
---|
889 | struct wined3d_format_desc *desc = &gl_info->gl_formats[i];
|
---|
890 | desc->format = formats[i].format;
|
---|
891 | desc->red_mask = formats[i].redMask;
|
---|
892 | desc->green_mask = formats[i].greenMask;
|
---|
893 | desc->blue_mask = formats[i].blueMask;
|
---|
894 | desc->alpha_mask = formats[i].alphaMask;
|
---|
895 | desc->byte_count = formats[i].bpp;
|
---|
896 | desc->depth_size = formats[i].depthSize;
|
---|
897 | desc->stencil_size = formats[i].stencilSize;
|
---|
898 | }
|
---|
899 |
|
---|
900 | for (i = 0; i < (sizeof(format_base_flags) / sizeof(*format_base_flags)); ++i)
|
---|
901 | {
|
---|
902 | int fmt_idx = getFmtIdx(format_base_flags[i].format);
|
---|
903 |
|
---|
904 | if (fmt_idx == -1)
|
---|
905 | {
|
---|
906 | ERR("Format %s (%#x) not found.\n",
|
---|
907 | debug_d3dformat(format_base_flags[i].format), format_base_flags[i].format);
|
---|
908 | HeapFree(GetProcessHeap(), 0, gl_info->gl_formats);
|
---|
909 | return FALSE;
|
---|
910 | }
|
---|
911 |
|
---|
912 | gl_info->gl_formats[fmt_idx].Flags |= format_base_flags[i].flags;
|
---|
913 | }
|
---|
914 |
|
---|
915 | return TRUE;
|
---|
916 | }
|
---|
917 |
|
---|
918 | static BOOL init_format_compression_info(struct wined3d_gl_info *gl_info)
|
---|
919 | {
|
---|
920 | unsigned int i;
|
---|
921 |
|
---|
922 | for (i = 0; i < (sizeof(format_compression_info) / sizeof(*format_compression_info)); ++i)
|
---|
923 | {
|
---|
924 | struct wined3d_format_desc *format_desc;
|
---|
925 | int fmt_idx = getFmtIdx(format_compression_info[i].format);
|
---|
926 |
|
---|
927 | if (fmt_idx == -1)
|
---|
928 | {
|
---|
929 | ERR("Format %s (%#x) not found.\n",
|
---|
930 | debug_d3dformat(format_compression_info[i].format), format_compression_info[i].format);
|
---|
931 | return FALSE;
|
---|
932 | }
|
---|
933 |
|
---|
934 | format_desc = &gl_info->gl_formats[fmt_idx];
|
---|
935 | format_desc->block_width = format_compression_info[i].block_width;
|
---|
936 | format_desc->block_height = format_compression_info[i].block_height;
|
---|
937 | format_desc->block_byte_count = format_compression_info[i].block_byte_count;
|
---|
938 | format_desc->Flags |= WINED3DFMT_FLAG_COMPRESSED;
|
---|
939 | }
|
---|
940 |
|
---|
941 | return TRUE;
|
---|
942 | }
|
---|
943 |
|
---|
944 | /* Context activation is done by the caller. */
|
---|
945 | static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined3d_format_desc *format_desc)
|
---|
946 | {
|
---|
947 | /* Check if the default internal format is supported as a frame buffer
|
---|
948 | * target, otherwise fall back to the render target internal.
|
---|
949 | *
|
---|
950 | * Try to stick to the standard format if possible, this limits precision differences. */
|
---|
951 | GLenum status;
|
---|
952 | GLuint tex;
|
---|
953 |
|
---|
954 | ENTER_GL();
|
---|
955 |
|
---|
956 | while(glGetError());
|
---|
957 | glDisable(GL_BLEND);
|
---|
958 |
|
---|
959 | glGenTextures(1, &tex);
|
---|
960 | glBindTexture(GL_TEXTURE_2D, tex);
|
---|
961 |
|
---|
962 | glTexImage2D(GL_TEXTURE_2D, 0, format_desc->glInternal, 16, 16, 0,
|
---|
963 | format_desc->glFormat, format_desc->glType, NULL);
|
---|
964 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
965 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
966 |
|
---|
967 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
---|
968 |
|
---|
969 | status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
---|
970 | checkGLcall("Framebuffer format check");
|
---|
971 |
|
---|
972 | if (status == GL_FRAMEBUFFER_COMPLETE)
|
---|
973 | {
|
---|
974 | TRACE("Format %s is supported as FBO color attachment\n", debug_d3dformat(format_desc->format));
|
---|
975 | format_desc->Flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
|
---|
976 | format_desc->rtInternal = format_desc->glInternal;
|
---|
977 | }
|
---|
978 | else
|
---|
979 | {
|
---|
980 | if (!format_desc->rtInternal)
|
---|
981 | {
|
---|
982 | if (format_desc->Flags & WINED3DFMT_FLAG_RENDERTARGET)
|
---|
983 | {
|
---|
984 | FIXME("Format %s with rendertarget flag is not supported as FBO color attachment,"
|
---|
985 | " and no fallback specified.\n", debug_d3dformat(format_desc->format));
|
---|
986 | format_desc->Flags &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
---|
987 | }
|
---|
988 | else
|
---|
989 | {
|
---|
990 | TRACE("Format %s is not supported as FBO color attachment.\n", debug_d3dformat(format_desc->format));
|
---|
991 | }
|
---|
992 | format_desc->rtInternal = format_desc->glInternal;
|
---|
993 | }
|
---|
994 | else
|
---|
995 | {
|
---|
996 | TRACE("Format %s is not supported as FBO color attachment, trying rtInternal format as fallback.\n",
|
---|
997 | debug_d3dformat(format_desc->format));
|
---|
998 |
|
---|
999 | while(glGetError());
|
---|
1000 |
|
---|
1001 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
---|
1002 |
|
---|
1003 | glTexImage2D(GL_TEXTURE_2D, 0, format_desc->rtInternal, 16, 16, 0,
|
---|
1004 | format_desc->glFormat, format_desc->glType, NULL);
|
---|
1005 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
1006 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
1007 |
|
---|
1008 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
---|
1009 |
|
---|
1010 | status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
---|
1011 | checkGLcall("Framebuffer format check");
|
---|
1012 |
|
---|
1013 | if (status == GL_FRAMEBUFFER_COMPLETE)
|
---|
1014 | {
|
---|
1015 | TRACE("Format %s rtInternal format is supported as FBO color attachment\n",
|
---|
1016 | debug_d3dformat(format_desc->format));
|
---|
1017 | }
|
---|
1018 | else
|
---|
1019 | {
|
---|
1020 | FIXME("Format %s rtInternal format is not supported as FBO color attachment.\n",
|
---|
1021 | debug_d3dformat(format_desc->format));
|
---|
1022 | format_desc->Flags &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
---|
1023 | }
|
---|
1024 | }
|
---|
1025 | }
|
---|
1026 |
|
---|
1027 | if (status == GL_FRAMEBUFFER_COMPLETE && format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING)
|
---|
1028 | {
|
---|
1029 | GLuint rb;
|
---|
1030 |
|
---|
1031 | if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|
---|
1032 | || gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
|
---|
1033 | {
|
---|
1034 | gl_info->fbo_ops.glGenRenderbuffers(1, &rb);
|
---|
1035 | gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
|
---|
1036 | gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
|
---|
1037 | gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
|
---|
1038 | gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
|
---|
1039 | checkGLcall("RB attachment");
|
---|
1040 | }
|
---|
1041 |
|
---|
1042 | glEnable(GL_BLEND);
|
---|
1043 | glClear(GL_COLOR_BUFFER_BIT);
|
---|
1044 | if (glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION)
|
---|
1045 | {
|
---|
1046 | while(glGetError());
|
---|
1047 | TRACE("Format doesn't support post-pixelshader blending.\n");
|
---|
1048 | format_desc->Flags &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
---|
1049 | }
|
---|
1050 |
|
---|
1051 | if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|
---|
1052 | || gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
|
---|
1053 | {
|
---|
1054 | gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
|
---|
1055 | gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
---|
1056 | gl_info->fbo_ops.glDeleteRenderbuffers(1, &rb);
|
---|
1057 | checkGLcall("RB cleanup");
|
---|
1058 | }
|
---|
1059 | }
|
---|
1060 |
|
---|
1061 | glDeleteTextures(1, &tex);
|
---|
1062 |
|
---|
1063 | LEAVE_GL();
|
---|
1064 | }
|
---|
1065 |
|
---|
1066 | /* Context activation is done by the caller. */
|
---|
1067 | static void init_format_fbo_compat_info(struct wined3d_gl_info *gl_info)
|
---|
1068 | {
|
---|
1069 | unsigned int i;
|
---|
1070 | GLuint fbo;
|
---|
1071 |
|
---|
1072 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
1073 | {
|
---|
1074 | ENTER_GL();
|
---|
1075 |
|
---|
1076 | gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
---|
1077 | gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
---|
1078 |
|
---|
1079 | LEAVE_GL();
|
---|
1080 | }
|
---|
1081 |
|
---|
1082 | for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i)
|
---|
1083 | {
|
---|
1084 | struct wined3d_format_desc *desc = &gl_info->gl_formats[i];
|
---|
1085 |
|
---|
1086 | if (!desc->glInternal) continue;
|
---|
1087 |
|
---|
1088 | if (desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
|
---|
1089 | {
|
---|
1090 | TRACE("Skipping format %s because it's a depth/stencil format.\n",
|
---|
1091 | debug_d3dformat(desc->format));
|
---|
1092 | continue;
|
---|
1093 | }
|
---|
1094 |
|
---|
1095 | if (desc->Flags & WINED3DFMT_FLAG_COMPRESSED)
|
---|
1096 | {
|
---|
1097 | TRACE("Skipping format %s because it's a compressed format.\n",
|
---|
1098 | debug_d3dformat(desc->format));
|
---|
1099 | continue;
|
---|
1100 | }
|
---|
1101 |
|
---|
1102 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
1103 | {
|
---|
1104 | TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(desc->format));
|
---|
1105 | check_fbo_compat(gl_info, desc);
|
---|
1106 | }
|
---|
1107 | else
|
---|
1108 | {
|
---|
1109 | desc->rtInternal = desc->glInternal;
|
---|
1110 | }
|
---|
1111 | }
|
---|
1112 |
|
---|
1113 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
1114 | {
|
---|
1115 | ENTER_GL();
|
---|
1116 |
|
---|
1117 | gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
---|
1118 |
|
---|
1119 | LEAVE_GL();
|
---|
1120 | }
|
---|
1121 | }
|
---|
1122 |
|
---|
1123 | static BOOL init_format_texture_info(struct wined3d_gl_info *gl_info)
|
---|
1124 | {
|
---|
1125 | unsigned int i;
|
---|
1126 |
|
---|
1127 | for (i = 0; i < sizeof(format_texture_info) / sizeof(*format_texture_info); ++i)
|
---|
1128 | {
|
---|
1129 | int fmt_idx = getFmtIdx(format_texture_info[i].format);
|
---|
1130 | struct wined3d_format_desc *desc;
|
---|
1131 |
|
---|
1132 | if (fmt_idx == -1)
|
---|
1133 | {
|
---|
1134 | ERR("Format %s (%#x) not found.\n",
|
---|
1135 | debug_d3dformat(format_texture_info[i].format), format_texture_info[i].format);
|
---|
1136 | return FALSE;
|
---|
1137 | }
|
---|
1138 |
|
---|
1139 | if (!gl_info->supported[format_texture_info[i].extension]) continue;
|
---|
1140 |
|
---|
1141 | desc = &gl_info->gl_formats[fmt_idx];
|
---|
1142 | desc->glInternal = format_texture_info[i].gl_internal;
|
---|
1143 | desc->glGammaInternal = format_texture_info[i].gl_srgb_internal;
|
---|
1144 | desc->rtInternal = format_texture_info[i].gl_rt_internal;
|
---|
1145 | desc->glFormat = format_texture_info[i].gl_format;
|
---|
1146 | desc->glType = format_texture_info[i].gl_type;
|
---|
1147 | desc->color_fixup = COLOR_FIXUP_IDENTITY;
|
---|
1148 | desc->Flags |= format_texture_info[i].flags;
|
---|
1149 | desc->heightscale = 1.0f;
|
---|
1150 |
|
---|
1151 | /* Texture conversion stuff */
|
---|
1152 | desc->convert = format_texture_info[i].convert;
|
---|
1153 | desc->conv_byte_count = format_texture_info[i].conv_byte_count;
|
---|
1154 | }
|
---|
1155 |
|
---|
1156 | return TRUE;
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 | static BOOL color_match(DWORD c1, DWORD c2, BYTE max_diff)
|
---|
1160 | {
|
---|
1161 | if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
---|
1162 | c1 >>= 8; c2 >>= 8;
|
---|
1163 | if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
---|
1164 | c1 >>= 8; c2 >>= 8;
|
---|
1165 | if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
---|
1166 | c1 >>= 8; c2 >>= 8;
|
---|
1167 | if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
---|
1168 | return TRUE;
|
---|
1169 | }
|
---|
1170 |
|
---|
1171 | /* A context is provided by the caller */
|
---|
1172 | static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal)
|
---|
1173 | {
|
---|
1174 | GLuint tex, fbo, buffer;
|
---|
1175 | const DWORD data[] = {0x00000000, 0xffffffff};
|
---|
1176 | DWORD readback[16 * 1];
|
---|
1177 | BOOL ret = FALSE;
|
---|
1178 |
|
---|
1179 | /* Render a filtered texture and see what happens. This is intended to detect the lack of
|
---|
1180 | * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
|
---|
1181 | * falling back to software. If this changes in the future this code will get fooled and
|
---|
1182 | * apps might hit the software path due to incorrectly advertised caps.
|
---|
1183 | *
|
---|
1184 | * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
|
---|
1185 | * disable fallback, if Apple or ATI ever change the driver behavior they will break more
|
---|
1186 | * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
|
---|
1187 | */
|
---|
1188 |
|
---|
1189 | ENTER_GL();
|
---|
1190 | while(glGetError());
|
---|
1191 |
|
---|
1192 | glGenTextures(1, &buffer);
|
---|
1193 | glBindTexture(GL_TEXTURE_2D, buffer);
|
---|
1194 | memset(readback, 0x7e, sizeof(readback));
|
---|
1195 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, readback);
|
---|
1196 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
1197 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
1198 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
---|
1199 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
---|
1200 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
---|
1201 |
|
---|
1202 | glGenTextures(1, &tex);
|
---|
1203 | glBindTexture(GL_TEXTURE_2D, tex);
|
---|
1204 | glTexImage2D(GL_TEXTURE_2D, 0, internal, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
---|
1205 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
---|
1206 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
---|
1207 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
---|
1208 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
---|
1209 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
---|
1210 | glEnable(GL_TEXTURE_2D);
|
---|
1211 |
|
---|
1212 | gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
---|
1213 | gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
---|
1214 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0);
|
---|
1215 | glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
---|
1216 |
|
---|
1217 | glViewport(0, 0, 16, 1);
|
---|
1218 | glDisable(GL_LIGHTING);
|
---|
1219 | glMatrixMode(GL_MODELVIEW);
|
---|
1220 | glLoadIdentity();
|
---|
1221 | glMatrixMode(GL_PROJECTION);
|
---|
1222 | glLoadIdentity();
|
---|
1223 |
|
---|
1224 | glClearColor(0, 1, 0, 0);
|
---|
1225 | glClear(GL_COLOR_BUFFER_BIT);
|
---|
1226 |
|
---|
1227 | glBegin(GL_TRIANGLE_STRIP);
|
---|
1228 | glTexCoord2f(0.0, 0.0);
|
---|
1229 | glVertex2f(-1.0f, -1.0f);
|
---|
1230 | glTexCoord2f(1.0, 0.0);
|
---|
1231 | glVertex2f(1.0f, -1.0f);
|
---|
1232 | glTexCoord2f(0.0, 1.0);
|
---|
1233 | glVertex2f(-1.0f, 1.0f);
|
---|
1234 | glTexCoord2f(1.0, 1.0);
|
---|
1235 | glVertex2f(1.0f, 1.0f);
|
---|
1236 | glEnd();
|
---|
1237 |
|
---|
1238 | glBindTexture(GL_TEXTURE_2D, buffer);
|
---|
1239 | memset(readback, 0x7f, sizeof(readback));
|
---|
1240 | glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
---|
1241 | if(color_match(readback[6], 0xffffffff, 5) || color_match(readback[6], 0x00000000, 5) ||
|
---|
1242 | color_match(readback[9], 0xffffffff, 5) || color_match(readback[9], 0x00000000, 5))
|
---|
1243 | {
|
---|
1244 | TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, asuming no filtering\n",
|
---|
1245 | readback[6], readback[9]);
|
---|
1246 | ret = FALSE;
|
---|
1247 | }
|
---|
1248 | else
|
---|
1249 | {
|
---|
1250 | TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
|
---|
1251 | readback[6], readback[9]);
|
---|
1252 | ret = TRUE;
|
---|
1253 | }
|
---|
1254 |
|
---|
1255 | gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
---|
1256 | gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
---|
1257 | glDeleteTextures(1, &tex);
|
---|
1258 | glDeleteTextures(1, &buffer);
|
---|
1259 |
|
---|
1260 | if(glGetError())
|
---|
1261 | {
|
---|
1262 | FIXME("Error during filtering test for format %x, returning no filtering\n", internal);
|
---|
1263 | ret = FALSE;
|
---|
1264 | }
|
---|
1265 | LEAVE_GL();
|
---|
1266 | return ret;
|
---|
1267 | }
|
---|
1268 |
|
---|
1269 | static void init_format_filter_info(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor)
|
---|
1270 | {
|
---|
1271 | struct wined3d_format_desc *desc;
|
---|
1272 | unsigned int fmt_idx, i;
|
---|
1273 | WINED3DFORMAT fmts16[] = {
|
---|
1274 | WINED3DFMT_R16_FLOAT,
|
---|
1275 | WINED3DFMT_R16G16_FLOAT,
|
---|
1276 | WINED3DFMT_R16G16B16A16_FLOAT,
|
---|
1277 | };
|
---|
1278 | BOOL filtered;
|
---|
1279 |
|
---|
1280 | if(wined3d_settings.offscreen_rendering_mode != ORM_FBO)
|
---|
1281 | {
|
---|
1282 | WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
|
---|
1283 | if (vendor == HW_VENDOR_NVIDIA && gl_info->supported[ARB_TEXTURE_FLOAT])
|
---|
1284 | {
|
---|
1285 | TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
|
---|
1286 | filtered = TRUE;
|
---|
1287 | }
|
---|
1288 | else if (gl_info->limits.glsl_varyings > 44)
|
---|
1289 | {
|
---|
1290 | TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
|
---|
1291 | filtered = TRUE;
|
---|
1292 | }
|
---|
1293 | else
|
---|
1294 | {
|
---|
1295 | TRACE("Assuming no float16 blending\n");
|
---|
1296 | filtered = FALSE;
|
---|
1297 | }
|
---|
1298 |
|
---|
1299 | if(filtered)
|
---|
1300 | {
|
---|
1301 | for(i = 0; i < (sizeof(fmts16) / sizeof(*fmts16)); i++)
|
---|
1302 | {
|
---|
1303 | fmt_idx = getFmtIdx(fmts16[i]);
|
---|
1304 | gl_info->gl_formats[fmt_idx].Flags |= WINED3DFMT_FLAG_FILTERING;
|
---|
1305 | }
|
---|
1306 | }
|
---|
1307 | return;
|
---|
1308 | }
|
---|
1309 |
|
---|
1310 | for(i = 0; i < (sizeof(fmts16) / sizeof(*fmts16)); i++)
|
---|
1311 | {
|
---|
1312 | fmt_idx = getFmtIdx(fmts16[i]);
|
---|
1313 | desc = &gl_info->gl_formats[fmt_idx];
|
---|
1314 | if(!desc->glInternal) continue; /* Not supported by GL */
|
---|
1315 |
|
---|
1316 | filtered = check_filter(gl_info, gl_info->gl_formats[fmt_idx].glInternal);
|
---|
1317 | if(filtered)
|
---|
1318 | {
|
---|
1319 | TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16[i]));
|
---|
1320 | desc->Flags |= WINED3DFMT_FLAG_FILTERING;
|
---|
1321 | }
|
---|
1322 | else
|
---|
1323 | {
|
---|
1324 | TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16[i]));
|
---|
1325 | }
|
---|
1326 | }
|
---|
1327 | }
|
---|
1328 |
|
---|
1329 | static void apply_format_fixups(struct wined3d_gl_info *gl_info)
|
---|
1330 | {
|
---|
1331 | int idx;
|
---|
1332 |
|
---|
1333 | idx = getFmtIdx(WINED3DFMT_R16_FLOAT);
|
---|
1334 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1335 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1336 |
|
---|
1337 | idx = getFmtIdx(WINED3DFMT_R32_FLOAT);
|
---|
1338 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1339 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1340 |
|
---|
1341 | idx = getFmtIdx(WINED3DFMT_R16G16_UNORM);
|
---|
1342 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1343 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1344 |
|
---|
1345 | idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT);
|
---|
1346 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1347 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1348 |
|
---|
1349 | idx = getFmtIdx(WINED3DFMT_R32G32_FLOAT);
|
---|
1350 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1351 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1352 |
|
---|
1353 | /* V8U8 is supported natively by GL_ATI_envmap_bumpmap and GL_NV_texture_shader.
|
---|
1354 | * V16U16 is only supported by GL_NV_texture_shader. The formats need fixup if
|
---|
1355 | * their extensions are not available. GL_ATI_envmap_bumpmap is not used because
|
---|
1356 | * the only driver that implements it(fglrx) has a buggy implementation.
|
---|
1357 | *
|
---|
1358 | * V8U8 and V16U16 need a fixup of the undefined blue channel. OpenGL
|
---|
1359 | * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
|
---|
1360 | * conversion for this format.
|
---|
1361 | */
|
---|
1362 | if (!gl_info->supported[NV_TEXTURE_SHADER])
|
---|
1363 | {
|
---|
1364 | idx = getFmtIdx(WINED3DFMT_R8G8_SNORM);
|
---|
1365 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1366 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1367 | idx = getFmtIdx(WINED3DFMT_R16G16_SNORM);
|
---|
1368 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1369 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1370 | }
|
---|
1371 | else
|
---|
1372 | {
|
---|
1373 | idx = getFmtIdx(WINED3DFMT_R8G8_SNORM);
|
---|
1374 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1375 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1376 |
|
---|
1377 | idx = getFmtIdx(WINED3DFMT_R16G16_SNORM);
|
---|
1378 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1379 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1380 | }
|
---|
1381 |
|
---|
1382 | if (!gl_info->supported[NV_TEXTURE_SHADER])
|
---|
1383 | {
|
---|
1384 | /* If GL_NV_texture_shader is not supported, those formats are converted, incompatibly
|
---|
1385 | * with each other
|
---|
1386 | */
|
---|
1387 | idx = getFmtIdx(WINED3DFMT_R5G5_SNORM_L6_UNORM);
|
---|
1388 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1389 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE);
|
---|
1390 | idx = getFmtIdx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
|
---|
1391 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1392 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W);
|
---|
1393 | idx = getFmtIdx(WINED3DFMT_R8G8B8A8_SNORM);
|
---|
1394 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1395 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 1, CHANNEL_SOURCE_Z, 1, CHANNEL_SOURCE_W);
|
---|
1396 | }
|
---|
1397 | else
|
---|
1398 | {
|
---|
1399 | /* If GL_NV_texture_shader is supported, WINED3DFMT_L6V5U5 and WINED3DFMT_X8L8V8U8
|
---|
1400 | * are converted at surface loading time, but they do not need any modification in
|
---|
1401 | * the shader, thus they are compatible with all WINED3DFMT_UNKNOWN group formats.
|
---|
1402 | * WINED3DFMT_Q8W8V8U8 doesn't even need load-time conversion
|
---|
1403 | */
|
---|
1404 | }
|
---|
1405 |
|
---|
1406 | if (gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
|
---|
1407 | {
|
---|
1408 | idx = getFmtIdx(WINED3DFMT_ATI2N);
|
---|
1409 | gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1410 | 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1411 | }
|
---|
1412 | else if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC])
|
---|
1413 | {
|
---|
1414 | idx = getFmtIdx(WINED3DFMT_ATI2N);
|
---|
1415 | gl_info->gl_formats[idx].color_fixup= create_color_fixup_desc(
|
---|
1416 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_W, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1417 | }
|
---|
1418 |
|
---|
1419 | if (!gl_info->supported[APPLE_YCBCR_422])
|
---|
1420 | {
|
---|
1421 | idx = getFmtIdx(WINED3DFMT_YUY2);
|
---|
1422 | gl_info->gl_formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUY2);
|
---|
1423 |
|
---|
1424 | idx = getFmtIdx(WINED3DFMT_UYVY);
|
---|
1425 | gl_info->gl_formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_UYVY);
|
---|
1426 | }
|
---|
1427 |
|
---|
1428 | idx = getFmtIdx(WINED3DFMT_YV12);
|
---|
1429 | gl_info->gl_formats[idx].heightscale = 1.5f;
|
---|
1430 | gl_info->gl_formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12);
|
---|
1431 |
|
---|
1432 | if (gl_info->supported[EXT_PALETTED_TEXTURE] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
|
---|
1433 | {
|
---|
1434 | idx = getFmtIdx(WINED3DFMT_P8_UINT);
|
---|
1435 | gl_info->gl_formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
|
---|
1436 | }
|
---|
1437 |
|
---|
1438 | if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
|
---|
1439 | {
|
---|
1440 | idx = getFmtIdx(WINED3DFMT_B8G8R8A8_UNORM);
|
---|
1441 | gl_info->gl_formats[idx].gl_vtx_format = GL_BGRA;
|
---|
1442 | }
|
---|
1443 |
|
---|
1444 | if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
|
---|
1445 | {
|
---|
1446 | /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
|
---|
1447 | * It is the job of the vertex buffer code to make sure that the vbos have the right format */
|
---|
1448 | idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT);
|
---|
1449 | gl_info->gl_formats[idx].gl_vtx_type = GL_HALF_FLOAT; /* == GL_HALF_FLOAT_NV */
|
---|
1450 |
|
---|
1451 | idx = getFmtIdx(WINED3DFMT_R16G16B16A16_FLOAT);
|
---|
1452 | gl_info->gl_formats[idx].gl_vtx_type = GL_HALF_FLOAT;
|
---|
1453 | }
|
---|
1454 | }
|
---|
1455 |
|
---|
1456 | static BOOL init_format_vertex_info(struct wined3d_gl_info *gl_info)
|
---|
1457 | {
|
---|
1458 | unsigned int i;
|
---|
1459 |
|
---|
1460 | for (i = 0; i < (sizeof(format_vertex_info) / sizeof(*format_vertex_info)); ++i)
|
---|
1461 | {
|
---|
1462 | struct wined3d_format_desc *format_desc;
|
---|
1463 | int fmt_idx = getFmtIdx(format_vertex_info[i].format);
|
---|
1464 |
|
---|
1465 | if (fmt_idx == -1)
|
---|
1466 | {
|
---|
1467 | ERR("Format %s (%#x) not found.\n",
|
---|
1468 | debug_d3dformat(format_vertex_info[i].format), format_vertex_info[i].format);
|
---|
1469 | return FALSE;
|
---|
1470 | }
|
---|
1471 |
|
---|
1472 | format_desc = &gl_info->gl_formats[fmt_idx];
|
---|
1473 | format_desc->emit_idx = format_vertex_info[i].emit_idx;
|
---|
1474 | format_desc->component_count = format_vertex_info[i].component_count;
|
---|
1475 | format_desc->gl_vtx_type = format_vertex_info[i].gl_vtx_type;
|
---|
1476 | format_desc->gl_vtx_format = format_vertex_info[i].gl_vtx_format;
|
---|
1477 | format_desc->gl_normalized = format_vertex_info[i].gl_normalized;
|
---|
1478 | format_desc->component_size = format_vertex_info[i].component_size;
|
---|
1479 | }
|
---|
1480 |
|
---|
1481 | return TRUE;
|
---|
1482 | }
|
---|
1483 |
|
---|
1484 | BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info)
|
---|
1485 | {
|
---|
1486 | if (!init_format_base_info(gl_info)) return FALSE;
|
---|
1487 |
|
---|
1488 | if (!init_format_compression_info(gl_info))
|
---|
1489 | {
|
---|
1490 | HeapFree(GetProcessHeap(), 0, gl_info->gl_formats);
|
---|
1491 | gl_info->gl_formats = NULL;
|
---|
1492 | return FALSE;
|
---|
1493 | }
|
---|
1494 |
|
---|
1495 | return TRUE;
|
---|
1496 | }
|
---|
1497 |
|
---|
1498 | /* Context activation is done by the caller. */
|
---|
1499 | BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor)
|
---|
1500 | {
|
---|
1501 | if (!init_format_base_info(gl_info)) return FALSE;
|
---|
1502 |
|
---|
1503 | if (!init_format_compression_info(gl_info)) goto fail;
|
---|
1504 | if (!init_format_texture_info(gl_info)) goto fail;
|
---|
1505 | if (!init_format_vertex_info(gl_info)) goto fail;
|
---|
1506 |
|
---|
1507 | apply_format_fixups(gl_info);
|
---|
1508 | init_format_fbo_compat_info(gl_info);
|
---|
1509 | init_format_filter_info(gl_info, vendor);
|
---|
1510 |
|
---|
1511 | return TRUE;
|
---|
1512 |
|
---|
1513 | fail:
|
---|
1514 | HeapFree(GetProcessHeap(), 0, gl_info->gl_formats);
|
---|
1515 | gl_info->gl_formats = NULL;
|
---|
1516 | return FALSE;
|
---|
1517 | }
|
---|
1518 |
|
---|
1519 | const struct wined3d_format_desc *getFormatDescEntry(WINED3DFORMAT fmt, const struct wined3d_gl_info *gl_info)
|
---|
1520 | {
|
---|
1521 | int idx = getFmtIdx(fmt);
|
---|
1522 |
|
---|
1523 | if(idx == -1) {
|
---|
1524 | FIXME("Can't find format %s(%d) in the format lookup table\n", debug_d3dformat(fmt), fmt);
|
---|
1525 | /* Get the caller a valid pointer */
|
---|
1526 | idx = getFmtIdx(WINED3DFMT_UNKNOWN);
|
---|
1527 | }
|
---|
1528 |
|
---|
1529 | return &gl_info->gl_formats[idx];
|
---|
1530 | }
|
---|
1531 |
|
---|
1532 | /*****************************************************************************
|
---|
1533 | * Trace formatting of useful values
|
---|
1534 | */
|
---|
1535 | const char* debug_d3dformat(WINED3DFORMAT fmt) {
|
---|
1536 | switch (fmt) {
|
---|
1537 | #define FMT_TO_STR(fmt) case fmt: return #fmt
|
---|
1538 | FMT_TO_STR(WINED3DFMT_UNKNOWN);
|
---|
1539 | FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM);
|
---|
1540 | FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM);
|
---|
1541 | FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM);
|
---|
1542 | FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM);
|
---|
1543 | FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM);
|
---|
1544 | FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM);
|
---|
1545 | FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM);
|
---|
1546 | FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM);
|
---|
1547 | FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM);
|
---|
1548 | FMT_TO_STR(WINED3DFMT_P8_UINT);
|
---|
1549 | FMT_TO_STR(WINED3DFMT_L8_UNORM);
|
---|
1550 | FMT_TO_STR(WINED3DFMT_L8A8_UNORM);
|
---|
1551 | FMT_TO_STR(WINED3DFMT_L4A4_UNORM);
|
---|
1552 | FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM);
|
---|
1553 | FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
|
---|
1554 | FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM);
|
---|
1555 | FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM);
|
---|
1556 | FMT_TO_STR(WINED3DFMT_UYVY);
|
---|
1557 | FMT_TO_STR(WINED3DFMT_YUY2);
|
---|
1558 | FMT_TO_STR(WINED3DFMT_YV12);
|
---|
1559 | FMT_TO_STR(WINED3DFMT_DXT1);
|
---|
1560 | FMT_TO_STR(WINED3DFMT_DXT2);
|
---|
1561 | FMT_TO_STR(WINED3DFMT_DXT3);
|
---|
1562 | FMT_TO_STR(WINED3DFMT_DXT4);
|
---|
1563 | FMT_TO_STR(WINED3DFMT_DXT5);
|
---|
1564 | FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8);
|
---|
1565 | FMT_TO_STR(WINED3DFMT_G8R8_G8B8);
|
---|
1566 | FMT_TO_STR(WINED3DFMT_R8G8_B8G8);
|
---|
1567 | FMT_TO_STR(WINED3DFMT_D16_LOCKABLE);
|
---|
1568 | FMT_TO_STR(WINED3DFMT_D32_UNORM);
|
---|
1569 | FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM);
|
---|
1570 | FMT_TO_STR(WINED3DFMT_X8D24_UNORM);
|
---|
1571 | FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM);
|
---|
1572 | FMT_TO_STR(WINED3DFMT_L16_UNORM);
|
---|
1573 | FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT);
|
---|
1574 | FMT_TO_STR(WINED3DFMT_VERTEXDATA);
|
---|
1575 | FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx);
|
---|
1576 | FMT_TO_STR(WINED3DFMT_ATI2N);
|
---|
1577 | FMT_TO_STR(WINED3DFMT_NVHU);
|
---|
1578 | FMT_TO_STR(WINED3DFMT_NVHS);
|
---|
1579 | FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS);
|
---|
1580 | FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT);
|
---|
1581 | FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT);
|
---|
1582 | FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT);
|
---|
1583 | FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS);
|
---|
1584 | FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT);
|
---|
1585 | FMT_TO_STR(WINED3DFMT_R32G32B32_UINT);
|
---|
1586 | FMT_TO_STR(WINED3DFMT_R32G32B32_SINT);
|
---|
1587 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS);
|
---|
1588 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT);
|
---|
1589 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM);
|
---|
1590 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT);
|
---|
1591 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM);
|
---|
1592 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT);
|
---|
1593 | FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS);
|
---|
1594 | FMT_TO_STR(WINED3DFMT_R32G32_FLOAT);
|
---|
1595 | FMT_TO_STR(WINED3DFMT_R32G32_UINT);
|
---|
1596 | FMT_TO_STR(WINED3DFMT_R32G32_SINT);
|
---|
1597 | FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS);
|
---|
1598 | FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT);
|
---|
1599 | FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS);
|
---|
1600 | FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT);
|
---|
1601 | FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS);
|
---|
1602 | FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM);
|
---|
1603 | FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT);
|
---|
1604 | FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM);
|
---|
1605 | FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT);
|
---|
1606 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS);
|
---|
1607 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM);
|
---|
1608 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB);
|
---|
1609 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT);
|
---|
1610 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM);
|
---|
1611 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT);
|
---|
1612 | FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS);
|
---|
1613 | FMT_TO_STR(WINED3DFMT_R16G16_FLOAT);
|
---|
1614 | FMT_TO_STR(WINED3DFMT_R16G16_UNORM);
|
---|
1615 | FMT_TO_STR(WINED3DFMT_R16G16_UINT);
|
---|
1616 | FMT_TO_STR(WINED3DFMT_R16G16_SNORM);
|
---|
1617 | FMT_TO_STR(WINED3DFMT_R16G16_SINT);
|
---|
1618 | FMT_TO_STR(WINED3DFMT_R32_TYPELESS);
|
---|
1619 | FMT_TO_STR(WINED3DFMT_D32_FLOAT);
|
---|
1620 | FMT_TO_STR(WINED3DFMT_R32_FLOAT);
|
---|
1621 | FMT_TO_STR(WINED3DFMT_R32_UINT);
|
---|
1622 | FMT_TO_STR(WINED3DFMT_R32_SINT);
|
---|
1623 | FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS);
|
---|
1624 | FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT);
|
---|
1625 | FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS);
|
---|
1626 | FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT);
|
---|
1627 | FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS);
|
---|
1628 | FMT_TO_STR(WINED3DFMT_R8G8_UNORM);
|
---|
1629 | FMT_TO_STR(WINED3DFMT_R8G8_UINT);
|
---|
1630 | FMT_TO_STR(WINED3DFMT_R8G8_SNORM);
|
---|
1631 | FMT_TO_STR(WINED3DFMT_R8G8_SINT);
|
---|
1632 | FMT_TO_STR(WINED3DFMT_R16_TYPELESS);
|
---|
1633 | FMT_TO_STR(WINED3DFMT_R16_FLOAT);
|
---|
1634 | FMT_TO_STR(WINED3DFMT_D16_UNORM);
|
---|
1635 | FMT_TO_STR(WINED3DFMT_R16_UNORM);
|
---|
1636 | FMT_TO_STR(WINED3DFMT_R16_UINT);
|
---|
1637 | FMT_TO_STR(WINED3DFMT_R16_SNORM);
|
---|
1638 | FMT_TO_STR(WINED3DFMT_R16_SINT);
|
---|
1639 | FMT_TO_STR(WINED3DFMT_R8_TYPELESS);
|
---|
1640 | FMT_TO_STR(WINED3DFMT_R8_UNORM);
|
---|
1641 | FMT_TO_STR(WINED3DFMT_R8_UINT);
|
---|
1642 | FMT_TO_STR(WINED3DFMT_R8_SNORM);
|
---|
1643 | FMT_TO_STR(WINED3DFMT_R8_SINT);
|
---|
1644 | FMT_TO_STR(WINED3DFMT_A8_UNORM);
|
---|
1645 | FMT_TO_STR(WINED3DFMT_R1_UNORM);
|
---|
1646 | FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP);
|
---|
1647 | FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM);
|
---|
1648 | FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM);
|
---|
1649 | FMT_TO_STR(WINED3DFMT_BC1_TYPELESS);
|
---|
1650 | FMT_TO_STR(WINED3DFMT_BC1_UNORM);
|
---|
1651 | FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB);
|
---|
1652 | FMT_TO_STR(WINED3DFMT_BC2_TYPELESS);
|
---|
1653 | FMT_TO_STR(WINED3DFMT_BC2_UNORM);
|
---|
1654 | FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB);
|
---|
1655 | FMT_TO_STR(WINED3DFMT_BC3_TYPELESS);
|
---|
1656 | FMT_TO_STR(WINED3DFMT_BC3_UNORM);
|
---|
1657 | FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB);
|
---|
1658 | FMT_TO_STR(WINED3DFMT_BC4_TYPELESS);
|
---|
1659 | FMT_TO_STR(WINED3DFMT_BC4_UNORM);
|
---|
1660 | FMT_TO_STR(WINED3DFMT_BC4_SNORM);
|
---|
1661 | FMT_TO_STR(WINED3DFMT_BC5_TYPELESS);
|
---|
1662 | FMT_TO_STR(WINED3DFMT_BC5_UNORM);
|
---|
1663 | FMT_TO_STR(WINED3DFMT_BC5_SNORM);
|
---|
1664 | FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM);
|
---|
1665 | FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM);
|
---|
1666 | FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM);
|
---|
1667 | FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM);
|
---|
1668 | #undef FMT_TO_STR
|
---|
1669 | default:
|
---|
1670 | {
|
---|
1671 | char fourcc[5];
|
---|
1672 | fourcc[0] = (char)(fmt);
|
---|
1673 | fourcc[1] = (char)(fmt >> 8);
|
---|
1674 | fourcc[2] = (char)(fmt >> 16);
|
---|
1675 | fourcc[3] = (char)(fmt >> 24);
|
---|
1676 | fourcc[4] = 0;
|
---|
1677 | if( isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3]) )
|
---|
1678 | FIXME("Unrecognized %u (as fourcc: %s) WINED3DFORMAT!\n", fmt, fourcc);
|
---|
1679 | else
|
---|
1680 | FIXME("Unrecognized %u WINED3DFORMAT!\n", fmt);
|
---|
1681 | }
|
---|
1682 | return "unrecognized";
|
---|
1683 | }
|
---|
1684 | }
|
---|
1685 |
|
---|
1686 | const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype) {
|
---|
1687 | switch (devtype) {
|
---|
1688 | #define DEVTYPE_TO_STR(dev) case dev: return #dev
|
---|
1689 | DEVTYPE_TO_STR(WINED3DDEVTYPE_HAL);
|
---|
1690 | DEVTYPE_TO_STR(WINED3DDEVTYPE_REF);
|
---|
1691 | DEVTYPE_TO_STR(WINED3DDEVTYPE_SW);
|
---|
1692 | #undef DEVTYPE_TO_STR
|
---|
1693 | default:
|
---|
1694 | FIXME("Unrecognized %u WINED3DDEVTYPE!\n", devtype);
|
---|
1695 | return "unrecognized";
|
---|
1696 | }
|
---|
1697 | }
|
---|
1698 |
|
---|
1699 | const char *debug_d3dusage(DWORD usage)
|
---|
1700 | {
|
---|
1701 | char buf[284];
|
---|
1702 |
|
---|
1703 | buf[0] = '\0';
|
---|
1704 | #define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; }
|
---|
1705 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET);
|
---|
1706 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL);
|
---|
1707 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY);
|
---|
1708 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING);
|
---|
1709 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP);
|
---|
1710 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS);
|
---|
1711 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES);
|
---|
1712 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES);
|
---|
1713 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC);
|
---|
1714 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP);
|
---|
1715 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP);
|
---|
1716 | #undef WINED3DUSAGE_TO_STR
|
---|
1717 | if (usage) FIXME("Unrecognized usage flag(s) %#x\n", usage);
|
---|
1718 |
|
---|
1719 | return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
|
---|
1720 | }
|
---|
1721 |
|
---|
1722 | const char *debug_d3dusagequery(DWORD usagequery)
|
---|
1723 | {
|
---|
1724 | char buf[238];
|
---|
1725 |
|
---|
1726 | buf[0] = '\0';
|
---|
1727 | #define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; }
|
---|
1728 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER);
|
---|
1729 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
|
---|
1730 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING);
|
---|
1731 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD);
|
---|
1732 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE);
|
---|
1733 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE);
|
---|
1734 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP);
|
---|
1735 | #undef WINED3DUSAGEQUERY_TO_STR
|
---|
1736 | if (usagequery) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery);
|
---|
1737 |
|
---|
1738 | return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
|
---|
1739 | }
|
---|
1740 |
|
---|
1741 | const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method) {
|
---|
1742 | switch (method) {
|
---|
1743 | #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
|
---|
1744 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_DEFAULT);
|
---|
1745 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALU);
|
---|
1746 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALV);
|
---|
1747 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_CROSSUV);
|
---|
1748 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_UV);
|
---|
1749 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUP);
|
---|
1750 | WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUPPRESAMPLED);
|
---|
1751 | #undef WINED3DDECLMETHOD_TO_STR
|
---|
1752 | default:
|
---|
1753 | FIXME("Unrecognized %u declaration method!\n", method);
|
---|
1754 | return "unrecognized";
|
---|
1755 | }
|
---|
1756 | }
|
---|
1757 |
|
---|
1758 | const char* debug_d3ddeclusage(BYTE usage) {
|
---|
1759 | switch (usage) {
|
---|
1760 | #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
|
---|
1761 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITION);
|
---|
1762 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDWEIGHT);
|
---|
1763 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDINDICES);
|
---|
1764 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_NORMAL);
|
---|
1765 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_PSIZE);
|
---|
1766 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TEXCOORD);
|
---|
1767 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TANGENT);
|
---|
1768 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BINORMAL);
|
---|
1769 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TESSFACTOR);
|
---|
1770 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITIONT);
|
---|
1771 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_COLOR);
|
---|
1772 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_FOG);
|
---|
1773 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_DEPTH);
|
---|
1774 | WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_SAMPLE);
|
---|
1775 | #undef WINED3DDECLUSAGE_TO_STR
|
---|
1776 | default:
|
---|
1777 | FIXME("Unrecognized %u declaration usage!\n", usage);
|
---|
1778 | return "unrecognized";
|
---|
1779 | }
|
---|
1780 | }
|
---|
1781 |
|
---|
1782 | const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
|
---|
1783 | switch (res) {
|
---|
1784 | #define RES_TO_STR(res) case res: return #res
|
---|
1785 | RES_TO_STR(WINED3DRTYPE_SURFACE);
|
---|
1786 | RES_TO_STR(WINED3DRTYPE_VOLUME);
|
---|
1787 | RES_TO_STR(WINED3DRTYPE_TEXTURE);
|
---|
1788 | RES_TO_STR(WINED3DRTYPE_VOLUMETEXTURE);
|
---|
1789 | RES_TO_STR(WINED3DRTYPE_CUBETEXTURE);
|
---|
1790 | RES_TO_STR(WINED3DRTYPE_BUFFER);
|
---|
1791 | #undef RES_TO_STR
|
---|
1792 | default:
|
---|
1793 | FIXME("Unrecognized %u WINED3DRESOURCETYPE!\n", res);
|
---|
1794 | return "unrecognized";
|
---|
1795 | }
|
---|
1796 | }
|
---|
1797 |
|
---|
1798 | const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) {
|
---|
1799 | switch (PrimitiveType) {
|
---|
1800 | #define PRIM_TO_STR(prim) case prim: return #prim
|
---|
1801 | PRIM_TO_STR(WINED3DPT_UNDEFINED);
|
---|
1802 | PRIM_TO_STR(WINED3DPT_POINTLIST);
|
---|
1803 | PRIM_TO_STR(WINED3DPT_LINELIST);
|
---|
1804 | PRIM_TO_STR(WINED3DPT_LINESTRIP);
|
---|
1805 | PRIM_TO_STR(WINED3DPT_TRIANGLELIST);
|
---|
1806 | PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP);
|
---|
1807 | PRIM_TO_STR(WINED3DPT_TRIANGLEFAN);
|
---|
1808 | PRIM_TO_STR(WINED3DPT_LINELIST_ADJ);
|
---|
1809 | PRIM_TO_STR(WINED3DPT_LINESTRIP_ADJ);
|
---|
1810 | PRIM_TO_STR(WINED3DPT_TRIANGLELIST_ADJ);
|
---|
1811 | PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP_ADJ);
|
---|
1812 | #undef PRIM_TO_STR
|
---|
1813 | default:
|
---|
1814 | FIXME("Unrecognized %u WINED3DPRIMITIVETYPE!\n", PrimitiveType);
|
---|
1815 | return "unrecognized";
|
---|
1816 | }
|
---|
1817 | }
|
---|
1818 |
|
---|
1819 | const char* debug_d3drenderstate(DWORD state) {
|
---|
1820 | switch (state) {
|
---|
1821 | #define D3DSTATE_TO_STR(u) case u: return #u
|
---|
1822 | D3DSTATE_TO_STR(WINED3DRS_ANTIALIAS );
|
---|
1823 | D3DSTATE_TO_STR(WINED3DRS_TEXTUREPERSPECTIVE );
|
---|
1824 | D3DSTATE_TO_STR(WINED3DRS_WRAPU );
|
---|
1825 | D3DSTATE_TO_STR(WINED3DRS_WRAPV );
|
---|
1826 | D3DSTATE_TO_STR(WINED3DRS_ZENABLE );
|
---|
1827 | D3DSTATE_TO_STR(WINED3DRS_FILLMODE );
|
---|
1828 | D3DSTATE_TO_STR(WINED3DRS_SHADEMODE );
|
---|
1829 | D3DSTATE_TO_STR(WINED3DRS_LINEPATTERN );
|
---|
1830 | D3DSTATE_TO_STR(WINED3DRS_MONOENABLE );
|
---|
1831 | D3DSTATE_TO_STR(WINED3DRS_ROP2 );
|
---|
1832 | D3DSTATE_TO_STR(WINED3DRS_PLANEMASK );
|
---|
1833 | D3DSTATE_TO_STR(WINED3DRS_ZWRITEENABLE );
|
---|
1834 | D3DSTATE_TO_STR(WINED3DRS_ALPHATESTENABLE );
|
---|
1835 | D3DSTATE_TO_STR(WINED3DRS_LASTPIXEL );
|
---|
1836 | D3DSTATE_TO_STR(WINED3DRS_SRCBLEND );
|
---|
1837 | D3DSTATE_TO_STR(WINED3DRS_DESTBLEND );
|
---|
1838 | D3DSTATE_TO_STR(WINED3DRS_CULLMODE );
|
---|
1839 | D3DSTATE_TO_STR(WINED3DRS_ZFUNC );
|
---|
1840 | D3DSTATE_TO_STR(WINED3DRS_ALPHAREF );
|
---|
1841 | D3DSTATE_TO_STR(WINED3DRS_ALPHAFUNC );
|
---|
1842 | D3DSTATE_TO_STR(WINED3DRS_DITHERENABLE );
|
---|
1843 | D3DSTATE_TO_STR(WINED3DRS_ALPHABLENDENABLE );
|
---|
1844 | D3DSTATE_TO_STR(WINED3DRS_FOGENABLE );
|
---|
1845 | D3DSTATE_TO_STR(WINED3DRS_SPECULARENABLE );
|
---|
1846 | D3DSTATE_TO_STR(WINED3DRS_ZVISIBLE );
|
---|
1847 | D3DSTATE_TO_STR(WINED3DRS_SUBPIXEL );
|
---|
1848 | D3DSTATE_TO_STR(WINED3DRS_SUBPIXELX );
|
---|
1849 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEDALPHA );
|
---|
1850 | D3DSTATE_TO_STR(WINED3DRS_FOGCOLOR );
|
---|
1851 | D3DSTATE_TO_STR(WINED3DRS_FOGTABLEMODE );
|
---|
1852 | D3DSTATE_TO_STR(WINED3DRS_FOGSTART );
|
---|
1853 | D3DSTATE_TO_STR(WINED3DRS_FOGEND );
|
---|
1854 | D3DSTATE_TO_STR(WINED3DRS_FOGDENSITY );
|
---|
1855 | D3DSTATE_TO_STR(WINED3DRS_STIPPLEENABLE );
|
---|
1856 | D3DSTATE_TO_STR(WINED3DRS_EDGEANTIALIAS );
|
---|
1857 | D3DSTATE_TO_STR(WINED3DRS_COLORKEYENABLE );
|
---|
1858 | D3DSTATE_TO_STR(WINED3DRS_MIPMAPLODBIAS );
|
---|
1859 | D3DSTATE_TO_STR(WINED3DRS_ZBIAS );
|
---|
1860 | D3DSTATE_TO_STR(WINED3DRS_RANGEFOGENABLE );
|
---|
1861 | D3DSTATE_TO_STR(WINED3DRS_ANISOTROPY );
|
---|
1862 | D3DSTATE_TO_STR(WINED3DRS_FLUSHBATCH );
|
---|
1863 | D3DSTATE_TO_STR(WINED3DRS_TRANSLUCENTSORTINDEPENDENT);
|
---|
1864 | D3DSTATE_TO_STR(WINED3DRS_STENCILENABLE );
|
---|
1865 | D3DSTATE_TO_STR(WINED3DRS_STENCILFAIL );
|
---|
1866 | D3DSTATE_TO_STR(WINED3DRS_STENCILZFAIL );
|
---|
1867 | D3DSTATE_TO_STR(WINED3DRS_STENCILPASS );
|
---|
1868 | D3DSTATE_TO_STR(WINED3DRS_STENCILFUNC );
|
---|
1869 | D3DSTATE_TO_STR(WINED3DRS_STENCILREF );
|
---|
1870 | D3DSTATE_TO_STR(WINED3DRS_STENCILMASK );
|
---|
1871 | D3DSTATE_TO_STR(WINED3DRS_STENCILWRITEMASK );
|
---|
1872 | D3DSTATE_TO_STR(WINED3DRS_TEXTUREFACTOR );
|
---|
1873 | D3DSTATE_TO_STR(WINED3DRS_WRAP0 );
|
---|
1874 | D3DSTATE_TO_STR(WINED3DRS_WRAP1 );
|
---|
1875 | D3DSTATE_TO_STR(WINED3DRS_WRAP2 );
|
---|
1876 | D3DSTATE_TO_STR(WINED3DRS_WRAP3 );
|
---|
1877 | D3DSTATE_TO_STR(WINED3DRS_WRAP4 );
|
---|
1878 | D3DSTATE_TO_STR(WINED3DRS_WRAP5 );
|
---|
1879 | D3DSTATE_TO_STR(WINED3DRS_WRAP6 );
|
---|
1880 | D3DSTATE_TO_STR(WINED3DRS_WRAP7 );
|
---|
1881 | D3DSTATE_TO_STR(WINED3DRS_CLIPPING );
|
---|
1882 | D3DSTATE_TO_STR(WINED3DRS_LIGHTING );
|
---|
1883 | D3DSTATE_TO_STR(WINED3DRS_EXTENTS );
|
---|
1884 | D3DSTATE_TO_STR(WINED3DRS_AMBIENT );
|
---|
1885 | D3DSTATE_TO_STR(WINED3DRS_FOGVERTEXMODE );
|
---|
1886 | D3DSTATE_TO_STR(WINED3DRS_COLORVERTEX );
|
---|
1887 | D3DSTATE_TO_STR(WINED3DRS_LOCALVIEWER );
|
---|
1888 | D3DSTATE_TO_STR(WINED3DRS_NORMALIZENORMALS );
|
---|
1889 | D3DSTATE_TO_STR(WINED3DRS_COLORKEYBLENDENABLE );
|
---|
1890 | D3DSTATE_TO_STR(WINED3DRS_DIFFUSEMATERIALSOURCE );
|
---|
1891 | D3DSTATE_TO_STR(WINED3DRS_SPECULARMATERIALSOURCE );
|
---|
1892 | D3DSTATE_TO_STR(WINED3DRS_AMBIENTMATERIALSOURCE );
|
---|
1893 | D3DSTATE_TO_STR(WINED3DRS_EMISSIVEMATERIALSOURCE );
|
---|
1894 | D3DSTATE_TO_STR(WINED3DRS_VERTEXBLEND );
|
---|
1895 | D3DSTATE_TO_STR(WINED3DRS_CLIPPLANEENABLE );
|
---|
1896 | D3DSTATE_TO_STR(WINED3DRS_SOFTWAREVERTEXPROCESSING );
|
---|
1897 | D3DSTATE_TO_STR(WINED3DRS_POINTSIZE );
|
---|
1898 | D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MIN );
|
---|
1899 | D3DSTATE_TO_STR(WINED3DRS_POINTSPRITEENABLE );
|
---|
1900 | D3DSTATE_TO_STR(WINED3DRS_POINTSCALEENABLE );
|
---|
1901 | D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_A );
|
---|
1902 | D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_B );
|
---|
1903 | D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_C );
|
---|
1904 | D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEANTIALIAS );
|
---|
1905 | D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEMASK );
|
---|
1906 | D3DSTATE_TO_STR(WINED3DRS_PATCHEDGESTYLE );
|
---|
1907 | D3DSTATE_TO_STR(WINED3DRS_PATCHSEGMENTS );
|
---|
1908 | D3DSTATE_TO_STR(WINED3DRS_DEBUGMONITORTOKEN );
|
---|
1909 | D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MAX );
|
---|
1910 | D3DSTATE_TO_STR(WINED3DRS_INDEXEDVERTEXBLENDENABLE );
|
---|
1911 | D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE );
|
---|
1912 | D3DSTATE_TO_STR(WINED3DRS_TWEENFACTOR );
|
---|
1913 | D3DSTATE_TO_STR(WINED3DRS_BLENDOP );
|
---|
1914 | D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE );
|
---|
1915 | D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE );
|
---|
1916 | D3DSTATE_TO_STR(WINED3DRS_SCISSORTESTENABLE );
|
---|
1917 | D3DSTATE_TO_STR(WINED3DRS_SLOPESCALEDEPTHBIAS );
|
---|
1918 | D3DSTATE_TO_STR(WINED3DRS_ANTIALIASEDLINEENABLE );
|
---|
1919 | D3DSTATE_TO_STR(WINED3DRS_MINTESSELLATIONLEVEL );
|
---|
1920 | D3DSTATE_TO_STR(WINED3DRS_MAXTESSELLATIONLEVEL );
|
---|
1921 | D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_X );
|
---|
1922 | D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Y );
|
---|
1923 | D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Z );
|
---|
1924 | D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_W );
|
---|
1925 | D3DSTATE_TO_STR(WINED3DRS_ENABLEADAPTIVETESSELLATION);
|
---|
1926 | D3DSTATE_TO_STR(WINED3DRS_TWOSIDEDSTENCILMODE );
|
---|
1927 | D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFAIL );
|
---|
1928 | D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILZFAIL );
|
---|
1929 | D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILPASS );
|
---|
1930 | D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFUNC );
|
---|
1931 | D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE1 );
|
---|
1932 | D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE2 );
|
---|
1933 | D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE3 );
|
---|
1934 | D3DSTATE_TO_STR(WINED3DRS_BLENDFACTOR );
|
---|
1935 | D3DSTATE_TO_STR(WINED3DRS_SRGBWRITEENABLE );
|
---|
1936 | D3DSTATE_TO_STR(WINED3DRS_DEPTHBIAS );
|
---|
1937 | D3DSTATE_TO_STR(WINED3DRS_WRAP8 );
|
---|
1938 | D3DSTATE_TO_STR(WINED3DRS_WRAP9 );
|
---|
1939 | D3DSTATE_TO_STR(WINED3DRS_WRAP10 );
|
---|
1940 | D3DSTATE_TO_STR(WINED3DRS_WRAP11 );
|
---|
1941 | D3DSTATE_TO_STR(WINED3DRS_WRAP12 );
|
---|
1942 | D3DSTATE_TO_STR(WINED3DRS_WRAP13 );
|
---|
1943 | D3DSTATE_TO_STR(WINED3DRS_WRAP14 );
|
---|
1944 | D3DSTATE_TO_STR(WINED3DRS_WRAP15 );
|
---|
1945 | D3DSTATE_TO_STR(WINED3DRS_SEPARATEALPHABLENDENABLE );
|
---|
1946 | D3DSTATE_TO_STR(WINED3DRS_SRCBLENDALPHA );
|
---|
1947 | D3DSTATE_TO_STR(WINED3DRS_DESTBLENDALPHA );
|
---|
1948 | D3DSTATE_TO_STR(WINED3DRS_BLENDOPALPHA );
|
---|
1949 | #undef D3DSTATE_TO_STR
|
---|
1950 | default:
|
---|
1951 | FIXME("Unrecognized %u render state!\n", state);
|
---|
1952 | return "unrecognized";
|
---|
1953 | }
|
---|
1954 | }
|
---|
1955 |
|
---|
1956 | const char* debug_d3dsamplerstate(DWORD state) {
|
---|
1957 | switch (state) {
|
---|
1958 | #define D3DSTATE_TO_STR(u) case u: return #u
|
---|
1959 | D3DSTATE_TO_STR(WINED3DSAMP_BORDERCOLOR );
|
---|
1960 | D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSU );
|
---|
1961 | D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSV );
|
---|
1962 | D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSW );
|
---|
1963 | D3DSTATE_TO_STR(WINED3DSAMP_MAGFILTER );
|
---|
1964 | D3DSTATE_TO_STR(WINED3DSAMP_MINFILTER );
|
---|
1965 | D3DSTATE_TO_STR(WINED3DSAMP_MIPFILTER );
|
---|
1966 | D3DSTATE_TO_STR(WINED3DSAMP_MIPMAPLODBIAS);
|
---|
1967 | D3DSTATE_TO_STR(WINED3DSAMP_MAXMIPLEVEL );
|
---|
1968 | D3DSTATE_TO_STR(WINED3DSAMP_MAXANISOTROPY);
|
---|
1969 | D3DSTATE_TO_STR(WINED3DSAMP_SRGBTEXTURE );
|
---|
1970 | D3DSTATE_TO_STR(WINED3DSAMP_ELEMENTINDEX );
|
---|
1971 | D3DSTATE_TO_STR(WINED3DSAMP_DMAPOFFSET );
|
---|
1972 | #undef D3DSTATE_TO_STR
|
---|
1973 | default:
|
---|
1974 | FIXME("Unrecognized %u sampler state!\n", state);
|
---|
1975 | return "unrecognized";
|
---|
1976 | }
|
---|
1977 | }
|
---|
1978 |
|
---|
1979 | const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) {
|
---|
1980 | switch (filter_type) {
|
---|
1981 | #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
|
---|
1982 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_NONE);
|
---|
1983 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_POINT);
|
---|
1984 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_LINEAR);
|
---|
1985 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_ANISOTROPIC);
|
---|
1986 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_FLATCUBIC);
|
---|
1987 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANCUBIC);
|
---|
1988 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_PYRAMIDALQUAD);
|
---|
1989 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANQUAD);
|
---|
1990 | #undef D3DTEXTUREFILTERTYPE_TO_STR
|
---|
1991 | default:
|
---|
1992 | FIXME("Unrecognied texture filter type 0x%08x\n", filter_type);
|
---|
1993 | return "unrecognized";
|
---|
1994 | }
|
---|
1995 | }
|
---|
1996 |
|
---|
1997 | const char* debug_d3dtexturestate(DWORD state) {
|
---|
1998 | switch (state) {
|
---|
1999 | #define D3DSTATE_TO_STR(u) case u: return #u
|
---|
2000 | D3DSTATE_TO_STR(WINED3DTSS_COLOROP );
|
---|
2001 | D3DSTATE_TO_STR(WINED3DTSS_COLORARG1 );
|
---|
2002 | D3DSTATE_TO_STR(WINED3DTSS_COLORARG2 );
|
---|
2003 | D3DSTATE_TO_STR(WINED3DTSS_ALPHAOP );
|
---|
2004 | D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG1 );
|
---|
2005 | D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG2 );
|
---|
2006 | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT00 );
|
---|
2007 | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT01 );
|
---|
2008 | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT10 );
|
---|
2009 | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT11 );
|
---|
2010 | D3DSTATE_TO_STR(WINED3DTSS_TEXCOORDINDEX );
|
---|
2011 | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLSCALE );
|
---|
2012 | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLOFFSET );
|
---|
2013 | D3DSTATE_TO_STR(WINED3DTSS_TEXTURETRANSFORMFLAGS );
|
---|
2014 | D3DSTATE_TO_STR(WINED3DTSS_COLORARG0 );
|
---|
2015 | D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG0 );
|
---|
2016 | D3DSTATE_TO_STR(WINED3DTSS_RESULTARG );
|
---|
2017 | D3DSTATE_TO_STR(WINED3DTSS_CONSTANT );
|
---|
2018 | #undef D3DSTATE_TO_STR
|
---|
2019 | default:
|
---|
2020 | FIXME("Unrecognized %u texture state!\n", state);
|
---|
2021 | return "unrecognized";
|
---|
2022 | }
|
---|
2023 | }
|
---|
2024 |
|
---|
2025 | const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop) {
|
---|
2026 | switch (d3dtop) {
|
---|
2027 | #define D3DTOP_TO_STR(u) case u: return #u
|
---|
2028 | D3DTOP_TO_STR(WINED3DTOP_DISABLE);
|
---|
2029 | D3DTOP_TO_STR(WINED3DTOP_SELECTARG1);
|
---|
2030 | D3DTOP_TO_STR(WINED3DTOP_SELECTARG2);
|
---|
2031 | D3DTOP_TO_STR(WINED3DTOP_MODULATE);
|
---|
2032 | D3DTOP_TO_STR(WINED3DTOP_MODULATE2X);
|
---|
2033 | D3DTOP_TO_STR(WINED3DTOP_MODULATE4X);
|
---|
2034 | D3DTOP_TO_STR(WINED3DTOP_ADD);
|
---|
2035 | D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED);
|
---|
2036 | D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED2X);
|
---|
2037 | D3DTOP_TO_STR(WINED3DTOP_SUBTRACT);
|
---|
2038 | D3DTOP_TO_STR(WINED3DTOP_ADDSMOOTH);
|
---|
2039 | D3DTOP_TO_STR(WINED3DTOP_BLENDDIFFUSEALPHA);
|
---|
2040 | D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHA);
|
---|
2041 | D3DTOP_TO_STR(WINED3DTOP_BLENDFACTORALPHA);
|
---|
2042 | D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHAPM);
|
---|
2043 | D3DTOP_TO_STR(WINED3DTOP_BLENDCURRENTALPHA);
|
---|
2044 | D3DTOP_TO_STR(WINED3DTOP_PREMODULATE);
|
---|
2045 | D3DTOP_TO_STR(WINED3DTOP_MODULATEALPHA_ADDCOLOR);
|
---|
2046 | D3DTOP_TO_STR(WINED3DTOP_MODULATECOLOR_ADDALPHA);
|
---|
2047 | D3DTOP_TO_STR(WINED3DTOP_MODULATEINVALPHA_ADDCOLOR);
|
---|
2048 | D3DTOP_TO_STR(WINED3DTOP_MODULATEINVCOLOR_ADDALPHA);
|
---|
2049 | D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAP);
|
---|
2050 | D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAPLUMINANCE);
|
---|
2051 | D3DTOP_TO_STR(WINED3DTOP_DOTPRODUCT3);
|
---|
2052 | D3DTOP_TO_STR(WINED3DTOP_MULTIPLYADD);
|
---|
2053 | D3DTOP_TO_STR(WINED3DTOP_LERP);
|
---|
2054 | #undef D3DTOP_TO_STR
|
---|
2055 | default:
|
---|
2056 | FIXME("Unrecognized %u WINED3DTOP\n", d3dtop);
|
---|
2057 | return "unrecognized";
|
---|
2058 | }
|
---|
2059 | }
|
---|
2060 |
|
---|
2061 | const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) {
|
---|
2062 | switch (tstype) {
|
---|
2063 | #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
|
---|
2064 | TSTYPE_TO_STR(WINED3DTS_VIEW);
|
---|
2065 | TSTYPE_TO_STR(WINED3DTS_PROJECTION);
|
---|
2066 | TSTYPE_TO_STR(WINED3DTS_TEXTURE0);
|
---|
2067 | TSTYPE_TO_STR(WINED3DTS_TEXTURE1);
|
---|
2068 | TSTYPE_TO_STR(WINED3DTS_TEXTURE2);
|
---|
2069 | TSTYPE_TO_STR(WINED3DTS_TEXTURE3);
|
---|
2070 | TSTYPE_TO_STR(WINED3DTS_TEXTURE4);
|
---|
2071 | TSTYPE_TO_STR(WINED3DTS_TEXTURE5);
|
---|
2072 | TSTYPE_TO_STR(WINED3DTS_TEXTURE6);
|
---|
2073 | TSTYPE_TO_STR(WINED3DTS_TEXTURE7);
|
---|
2074 | TSTYPE_TO_STR(WINED3DTS_WORLDMATRIX(0));
|
---|
2075 | #undef TSTYPE_TO_STR
|
---|
2076 | default:
|
---|
2077 | if (tstype > 256 && tstype < 512) {
|
---|
2078 | FIXME("WINED3DTS_WORLDMATRIX(%u). 1..255 not currently supported\n", tstype);
|
---|
2079 | return ("WINED3DTS_WORLDMATRIX > 0");
|
---|
2080 | }
|
---|
2081 | FIXME("Unrecognized %u WINED3DTS\n", tstype);
|
---|
2082 | return "unrecognized";
|
---|
2083 | }
|
---|
2084 | }
|
---|
2085 |
|
---|
2086 | const char *debug_d3dstate(DWORD state)
|
---|
2087 | {
|
---|
2088 | if (STATE_IS_RENDER(state))
|
---|
2089 | return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state - STATE_RENDER(0)));
|
---|
2090 | if (STATE_IS_TEXTURESTAGE(state))
|
---|
2091 | {
|
---|
2092 | DWORD texture_stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
|
---|
2093 | DWORD texture_state = state - STATE_TEXTURESTAGE(texture_stage, 0);
|
---|
2094 | return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
|
---|
2095 | texture_stage, debug_d3dtexturestate(texture_state));
|
---|
2096 | }
|
---|
2097 | if (STATE_IS_SAMPLER(state))
|
---|
2098 | return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state - STATE_SAMPLER(0));
|
---|
2099 | if (STATE_IS_PIXELSHADER(state))
|
---|
2100 | return "STATE_PIXELSHADER";
|
---|
2101 | if (STATE_IS_TRANSFORM(state))
|
---|
2102 | return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state - STATE_TRANSFORM(0)));
|
---|
2103 | if (STATE_IS_STREAMSRC(state))
|
---|
2104 | return "STATE_STREAMSRC";
|
---|
2105 | if (STATE_IS_INDEXBUFFER(state))
|
---|
2106 | return "STATE_INDEXBUFFER";
|
---|
2107 | if (STATE_IS_VDECL(state))
|
---|
2108 | return "STATE_VDECL";
|
---|
2109 | if (STATE_IS_VSHADER(state))
|
---|
2110 | return "STATE_VSHADER";
|
---|
2111 | if (STATE_IS_VIEWPORT(state))
|
---|
2112 | return "STATE_VIEWPORT";
|
---|
2113 | if (STATE_IS_VERTEXSHADERCONSTANT(state))
|
---|
2114 | return "STATE_VERTEXSHADERCONSTANT";
|
---|
2115 | if (STATE_IS_PIXELSHADERCONSTANT(state))
|
---|
2116 | return "STATE_PIXELSHADERCONSTANT";
|
---|
2117 | if (STATE_IS_ACTIVELIGHT(state))
|
---|
2118 | return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0));
|
---|
2119 | if (STATE_IS_SCISSORRECT(state))
|
---|
2120 | return "STATE_SCISSORRECT";
|
---|
2121 | if (STATE_IS_CLIPPLANE(state))
|
---|
2122 | return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state - STATE_CLIPPLANE(0));
|
---|
2123 | if (STATE_IS_MATERIAL(state))
|
---|
2124 | return "STATE_MATERIAL";
|
---|
2125 | if (STATE_IS_FRONTFACE(state))
|
---|
2126 | return "STATE_FRONTFACE";
|
---|
2127 |
|
---|
2128 | return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
|
---|
2129 | }
|
---|
2130 |
|
---|
2131 | const char* debug_d3dpool(WINED3DPOOL Pool) {
|
---|
2132 | switch (Pool) {
|
---|
2133 | #define POOL_TO_STR(p) case p: return #p
|
---|
2134 | POOL_TO_STR(WINED3DPOOL_DEFAULT);
|
---|
2135 | POOL_TO_STR(WINED3DPOOL_MANAGED);
|
---|
2136 | POOL_TO_STR(WINED3DPOOL_SYSTEMMEM);
|
---|
2137 | POOL_TO_STR(WINED3DPOOL_SCRATCH);
|
---|
2138 | #undef POOL_TO_STR
|
---|
2139 | default:
|
---|
2140 | FIXME("Unrecognized %u WINED3DPOOL!\n", Pool);
|
---|
2141 | return "unrecognized";
|
---|
2142 | }
|
---|
2143 | }
|
---|
2144 |
|
---|
2145 | const char *debug_fbostatus(GLenum status) {
|
---|
2146 | switch(status) {
|
---|
2147 | #define FBOSTATUS_TO_STR(u) case u: return #u
|
---|
2148 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE);
|
---|
2149 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
|
---|
2150 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
|
---|
2151 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT);
|
---|
2152 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT);
|
---|
2153 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
|
---|
2154 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
|
---|
2155 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
|
---|
2156 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED);
|
---|
2157 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED);
|
---|
2158 | #undef FBOSTATUS_TO_STR
|
---|
2159 | default:
|
---|
2160 | FIXME("Unrecognied FBO status 0x%08x\n", status);
|
---|
2161 | return "unrecognized";
|
---|
2162 | }
|
---|
2163 | }
|
---|
2164 |
|
---|
2165 | const char *debug_glerror(GLenum error) {
|
---|
2166 | switch(error) {
|
---|
2167 | #define GLERROR_TO_STR(u) case u: return #u
|
---|
2168 | GLERROR_TO_STR(GL_NO_ERROR);
|
---|
2169 | GLERROR_TO_STR(GL_INVALID_ENUM);
|
---|
2170 | GLERROR_TO_STR(GL_INVALID_VALUE);
|
---|
2171 | GLERROR_TO_STR(GL_INVALID_OPERATION);
|
---|
2172 | GLERROR_TO_STR(GL_STACK_OVERFLOW);
|
---|
2173 | GLERROR_TO_STR(GL_STACK_UNDERFLOW);
|
---|
2174 | GLERROR_TO_STR(GL_OUT_OF_MEMORY);
|
---|
2175 | GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION);
|
---|
2176 | #undef GLERROR_TO_STR
|
---|
2177 | default:
|
---|
2178 | FIXME("Unrecognied GL error 0x%08x\n", error);
|
---|
2179 | return "unrecognized";
|
---|
2180 | }
|
---|
2181 | }
|
---|
2182 |
|
---|
2183 | const char *debug_d3dbasis(WINED3DBASISTYPE basis) {
|
---|
2184 | switch(basis) {
|
---|
2185 | case WINED3DBASIS_BEZIER: return "WINED3DBASIS_BEZIER";
|
---|
2186 | case WINED3DBASIS_BSPLINE: return "WINED3DBASIS_BSPLINE";
|
---|
2187 | case WINED3DBASIS_INTERPOLATE: return "WINED3DBASIS_INTERPOLATE";
|
---|
2188 | default: return "unrecognized";
|
---|
2189 | }
|
---|
2190 | }
|
---|
2191 |
|
---|
2192 | const char *debug_d3ddegree(WINED3DDEGREETYPE degree) {
|
---|
2193 | switch(degree) {
|
---|
2194 | case WINED3DDEGREE_LINEAR: return "WINED3DDEGREE_LINEAR";
|
---|
2195 | case WINED3DDEGREE_QUADRATIC: return "WINED3DDEGREE_QUADRATIC";
|
---|
2196 | case WINED3DDEGREE_CUBIC: return "WINED3DDEGREE_CUBIC";
|
---|
2197 | case WINED3DDEGREE_QUINTIC: return "WINED3DDEGREE_QUINTIC";
|
---|
2198 | default: return "unrecognized";
|
---|
2199 | }
|
---|
2200 | }
|
---|
2201 |
|
---|
2202 | static const char *debug_fixup_channel_source(enum fixup_channel_source source)
|
---|
2203 | {
|
---|
2204 | switch(source)
|
---|
2205 | {
|
---|
2206 | #define WINED3D_TO_STR(x) case x: return #x
|
---|
2207 | WINED3D_TO_STR(CHANNEL_SOURCE_ZERO);
|
---|
2208 | WINED3D_TO_STR(CHANNEL_SOURCE_ONE);
|
---|
2209 | WINED3D_TO_STR(CHANNEL_SOURCE_X);
|
---|
2210 | WINED3D_TO_STR(CHANNEL_SOURCE_Y);
|
---|
2211 | WINED3D_TO_STR(CHANNEL_SOURCE_Z);
|
---|
2212 | WINED3D_TO_STR(CHANNEL_SOURCE_W);
|
---|
2213 | WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0);
|
---|
2214 | WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1);
|
---|
2215 | #undef WINED3D_TO_STR
|
---|
2216 | default:
|
---|
2217 | FIXME("Unrecognized fixup_channel_source %#x\n", source);
|
---|
2218 | return "unrecognized";
|
---|
2219 | }
|
---|
2220 | }
|
---|
2221 |
|
---|
2222 | static const char *debug_complex_fixup(enum complex_fixup fixup)
|
---|
2223 | {
|
---|
2224 | switch(fixup)
|
---|
2225 | {
|
---|
2226 | #define WINED3D_TO_STR(x) case x: return #x
|
---|
2227 | WINED3D_TO_STR(COMPLEX_FIXUP_YUY2);
|
---|
2228 | WINED3D_TO_STR(COMPLEX_FIXUP_UYVY);
|
---|
2229 | WINED3D_TO_STR(COMPLEX_FIXUP_YV12);
|
---|
2230 | WINED3D_TO_STR(COMPLEX_FIXUP_P8);
|
---|
2231 | #undef WINED3D_TO_STR
|
---|
2232 | default:
|
---|
2233 | FIXME("Unrecognized complex fixup %#x\n", fixup);
|
---|
2234 | return "unrecognized";
|
---|
2235 | }
|
---|
2236 | }
|
---|
2237 |
|
---|
2238 | void dump_color_fixup_desc(struct color_fixup_desc fixup)
|
---|
2239 | {
|
---|
2240 | if (is_complex_fixup(fixup))
|
---|
2241 | {
|
---|
2242 | TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup)));
|
---|
2243 | return;
|
---|
2244 | }
|
---|
2245 |
|
---|
2246 | TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup.x_source), fixup.x_sign_fixup ? ", SIGN_FIXUP" : "");
|
---|
2247 | TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup.y_source), fixup.y_sign_fixup ? ", SIGN_FIXUP" : "");
|
---|
2248 | TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup.z_source), fixup.z_sign_fixup ? ", SIGN_FIXUP" : "");
|
---|
2249 | TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup.w_source), fixup.w_sign_fixup ? ", SIGN_FIXUP" : "");
|
---|
2250 | }
|
---|
2251 |
|
---|
2252 | const char *debug_surflocation(DWORD flag) {
|
---|
2253 | char buf[128];
|
---|
2254 |
|
---|
2255 | buf[0] = 0;
|
---|
2256 | if(flag & SFLAG_INSYSMEM) strcat(buf, " | SFLAG_INSYSMEM");
|
---|
2257 | if(flag & SFLAG_INDRAWABLE) strcat(buf, " | SFLAG_INDRAWABLE");
|
---|
2258 | if(flag & SFLAG_INTEXTURE) strcat(buf, " | SFLAG_INTEXTURE");
|
---|
2259 | if(flag & SFLAG_INSRGBTEX) strcat(buf, " | SFLAG_INSRGBTEX");
|
---|
2260 | return wine_dbg_sprintf("%s", buf[0] ? buf + 3 : "0");
|
---|
2261 | }
|
---|
2262 |
|
---|
2263 | /*****************************************************************************
|
---|
2264 | * Useful functions mapping GL <-> D3D values
|
---|
2265 | */
|
---|
2266 | GLenum StencilOp(DWORD op) {
|
---|
2267 | switch(op) {
|
---|
2268 | case WINED3DSTENCILOP_KEEP : return GL_KEEP;
|
---|
2269 | case WINED3DSTENCILOP_ZERO : return GL_ZERO;
|
---|
2270 | case WINED3DSTENCILOP_REPLACE : return GL_REPLACE;
|
---|
2271 | case WINED3DSTENCILOP_INCRSAT : return GL_INCR;
|
---|
2272 | case WINED3DSTENCILOP_DECRSAT : return GL_DECR;
|
---|
2273 | case WINED3DSTENCILOP_INVERT : return GL_INVERT;
|
---|
2274 | case WINED3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT;
|
---|
2275 | case WINED3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT;
|
---|
2276 | default:
|
---|
2277 | FIXME("Unrecognized stencil op %d\n", op);
|
---|
2278 | return GL_KEEP;
|
---|
2279 | }
|
---|
2280 | }
|
---|
2281 |
|
---|
2282 | GLenum CompareFunc(DWORD func) {
|
---|
2283 | switch ((WINED3DCMPFUNC)func) {
|
---|
2284 | case WINED3DCMP_NEVER : return GL_NEVER;
|
---|
2285 | case WINED3DCMP_LESS : return GL_LESS;
|
---|
2286 | case WINED3DCMP_EQUAL : return GL_EQUAL;
|
---|
2287 | case WINED3DCMP_LESSEQUAL : return GL_LEQUAL;
|
---|
2288 | case WINED3DCMP_GREATER : return GL_GREATER;
|
---|
2289 | case WINED3DCMP_NOTEQUAL : return GL_NOTEQUAL;
|
---|
2290 | case WINED3DCMP_GREATEREQUAL : return GL_GEQUAL;
|
---|
2291 | case WINED3DCMP_ALWAYS : return GL_ALWAYS;
|
---|
2292 | default:
|
---|
2293 | FIXME("Unrecognized WINED3DCMPFUNC value %d\n", func);
|
---|
2294 | return 0;
|
---|
2295 | }
|
---|
2296 | }
|
---|
2297 |
|
---|
2298 | BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) {
|
---|
2299 | if (op == WINED3DTOP_DISABLE) return FALSE;
|
---|
2300 | if (This->stateBlock->textures[stage]) return FALSE;
|
---|
2301 |
|
---|
2302 | if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
---|
2303 | && op != WINED3DTOP_SELECTARG2) return TRUE;
|
---|
2304 | if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
---|
2305 | && op != WINED3DTOP_SELECTARG1) return TRUE;
|
---|
2306 | if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
---|
2307 | && (op == WINED3DTOP_MULTIPLYADD || op == WINED3DTOP_LERP)) return TRUE;
|
---|
2308 |
|
---|
2309 | return FALSE;
|
---|
2310 | }
|
---|
2311 |
|
---|
2312 | /* Setup this textures matrix according to the texture flags*/
|
---|
2313 | /* GL locking is done by the caller (state handler) */
|
---|
2314 | void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed,
|
---|
2315 | WINED3DFORMAT vtx_fmt, BOOL ffp_proj_control)
|
---|
2316 | {
|
---|
2317 | float mat[16];
|
---|
2318 |
|
---|
2319 | glMatrixMode(GL_TEXTURE);
|
---|
2320 | checkGLcall("glMatrixMode(GL_TEXTURE)");
|
---|
2321 |
|
---|
2322 | if (flags == WINED3DTTFF_DISABLE || flags == WINED3DTTFF_COUNT1 || transformed) {
|
---|
2323 | glLoadIdentity();
|
---|
2324 | checkGLcall("glLoadIdentity()");
|
---|
2325 | return;
|
---|
2326 | }
|
---|
2327 |
|
---|
2328 | if (flags == (WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED)) {
|
---|
2329 | ERR("Invalid texture transform flags: WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED\n");
|
---|
2330 | return;
|
---|
2331 | }
|
---|
2332 |
|
---|
2333 | memcpy(mat, smat, 16 * sizeof(float));
|
---|
2334 |
|
---|
2335 | if (flags & WINED3DTTFF_PROJECTED) {
|
---|
2336 | if(!ffp_proj_control) {
|
---|
2337 | switch (flags & ~WINED3DTTFF_PROJECTED) {
|
---|
2338 | case WINED3DTTFF_COUNT2:
|
---|
2339 | mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[13];
|
---|
2340 | mat[1] = mat[5] = mat[9] = mat[13] = 0;
|
---|
2341 | break;
|
---|
2342 | case WINED3DTTFF_COUNT3:
|
---|
2343 | mat[3] = mat[2], mat[7] = mat[6], mat[11] = mat[10], mat[15] = mat[14];
|
---|
2344 | mat[2] = mat[6] = mat[10] = mat[14] = 0;
|
---|
2345 | break;
|
---|
2346 | }
|
---|
2347 | }
|
---|
2348 | } else { /* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */
|
---|
2349 | if(!calculatedCoords) {
|
---|
2350 | switch(vtx_fmt)
|
---|
2351 | {
|
---|
2352 | case WINED3DFMT_R32_FLOAT:
|
---|
2353 | /* Direct3D passes the default 1.0 in the 2nd coord, while gl passes it in the 4th.
|
---|
2354 | * swap 2nd and 4th coord. No need to store the value of mat[12] in mat[4] because
|
---|
2355 | * the input value to the transformation will be 0, so the matrix value is irrelevant
|
---|
2356 | */
|
---|
2357 | mat[12] = mat[4];
|
---|
2358 | mat[13] = mat[5];
|
---|
2359 | mat[14] = mat[6];
|
---|
2360 | mat[15] = mat[7];
|
---|
2361 | break;
|
---|
2362 | case WINED3DFMT_R32G32_FLOAT:
|
---|
2363 | /* See above, just 3rd and 4th coord
|
---|
2364 | */
|
---|
2365 | mat[12] = mat[8];
|
---|
2366 | mat[13] = mat[9];
|
---|
2367 | mat[14] = mat[10];
|
---|
2368 | mat[15] = mat[11];
|
---|
2369 | break;
|
---|
2370 | case WINED3DFMT_R32G32B32_FLOAT: /* Opengl defaults match dx defaults */
|
---|
2371 | case WINED3DFMT_R32G32B32A32_FLOAT: /* No defaults apply, all app defined */
|
---|
2372 |
|
---|
2373 | /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
|
---|
2374 | * into a bad place. The division elimination below will apply to make sure the
|
---|
2375 | * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
|
---|
2376 | */
|
---|
2377 | case WINED3DFMT_UNKNOWN: /* No texture coords, 0/0/0/1 defaults are passed */
|
---|
2378 | break;
|
---|
2379 | default:
|
---|
2380 | FIXME("Unexpected fixed function texture coord input\n");
|
---|
2381 | }
|
---|
2382 | }
|
---|
2383 | if(!ffp_proj_control) {
|
---|
2384 | switch (flags & ~WINED3DTTFF_PROJECTED) {
|
---|
2385 | /* case WINED3DTTFF_COUNT1: Won't ever get here */
|
---|
2386 | case WINED3DTTFF_COUNT2: mat[2] = mat[6] = mat[10] = mat[14] = 0;
|
---|
2387 | /* OpenGL divides the first 3 vertex coord by the 4th by default,
|
---|
2388 | * which is essentially the same as D3DTTFF_PROJECTED. Make sure that
|
---|
2389 | * the 4th coord evaluates to 1.0 to eliminate that.
|
---|
2390 | *
|
---|
2391 | * If the fixed function pipeline is used, the 4th value remains unused,
|
---|
2392 | * so there is no danger in doing this. With vertex shaders we have a
|
---|
2393 | * problem. Should an app hit that problem, the code here would have to
|
---|
2394 | * check for pixel shaders, and the shader has to undo the default gl divide.
|
---|
2395 | *
|
---|
2396 | * A more serious problem occurs if the app passes 4 coordinates in, and the
|
---|
2397 | * 4th is != 1.0(opengl default). This would have to be fixed in drawStridedSlow
|
---|
2398 | * or a replacement shader
|
---|
2399 | */
|
---|
2400 | default: mat[3] = mat[7] = mat[11] = 0; mat[15] = 1;
|
---|
2401 | }
|
---|
2402 | }
|
---|
2403 | }
|
---|
2404 |
|
---|
2405 | glLoadMatrixf(mat);
|
---|
2406 | checkGLcall("glLoadMatrixf(mat)");
|
---|
2407 | }
|
---|
2408 |
|
---|
2409 | /* This small helper function is used to convert a bitmask into the number of masked bits */
|
---|
2410 | unsigned int count_bits(unsigned int mask)
|
---|
2411 | {
|
---|
2412 | unsigned int count;
|
---|
2413 | for (count = 0; mask; ++count)
|
---|
2414 | {
|
---|
2415 | mask &= mask - 1;
|
---|
2416 | }
|
---|
2417 | return count;
|
---|
2418 | }
|
---|
2419 |
|
---|
2420 | /* Helper function for retrieving color info for ChoosePixelFormat and wglChoosePixelFormatARB.
|
---|
2421 | * The later function requires individual color components. */
|
---|
2422 | BOOL getColorBits(const struct wined3d_format_desc *format_desc,
|
---|
2423 | short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize)
|
---|
2424 | {
|
---|
2425 | TRACE("fmt: %s\n", debug_d3dformat(format_desc->format));
|
---|
2426 | switch(format_desc->format)
|
---|
2427 | {
|
---|
2428 | case WINED3DFMT_B8G8R8X8_UNORM:
|
---|
2429 | case WINED3DFMT_B8G8R8_UNORM:
|
---|
2430 | case WINED3DFMT_B8G8R8A8_UNORM:
|
---|
2431 | case WINED3DFMT_R8G8B8A8_UNORM:
|
---|
2432 | case WINED3DFMT_B10G10R10A2_UNORM:
|
---|
2433 | case WINED3DFMT_B5G5R5X1_UNORM:
|
---|
2434 | case WINED3DFMT_B5G5R5A1_UNORM:
|
---|
2435 | case WINED3DFMT_B5G6R5_UNORM:
|
---|
2436 | case WINED3DFMT_B4G4R4X4_UNORM:
|
---|
2437 | case WINED3DFMT_B4G4R4A4_UNORM:
|
---|
2438 | case WINED3DFMT_B2G3R3_UNORM:
|
---|
2439 | case WINED3DFMT_P8_UINT_A8_UNORM:
|
---|
2440 | case WINED3DFMT_P8_UINT:
|
---|
2441 | break;
|
---|
2442 | default:
|
---|
2443 | ERR("Unsupported format: %s\n", debug_d3dformat(format_desc->format));
|
---|
2444 | return FALSE;
|
---|
2445 | }
|
---|
2446 |
|
---|
2447 | *redSize = count_bits(format_desc->red_mask);
|
---|
2448 | *greenSize = count_bits(format_desc->green_mask);
|
---|
2449 | *blueSize = count_bits(format_desc->blue_mask);
|
---|
2450 | *alphaSize = count_bits(format_desc->alpha_mask);
|
---|
2451 | *totalSize = *redSize + *greenSize + *blueSize + *alphaSize;
|
---|
2452 |
|
---|
2453 | TRACE("Returning red: %d, green: %d, blue: %d, alpha: %d, total: %d for fmt=%s\n",
|
---|
2454 | *redSize, *greenSize, *blueSize, *alphaSize, *totalSize, debug_d3dformat(format_desc->format));
|
---|
2455 | return TRUE;
|
---|
2456 | }
|
---|
2457 |
|
---|
2458 | /* Helper function for retrieving depth/stencil info for ChoosePixelFormat and wglChoosePixelFormatARB */
|
---|
2459 | BOOL getDepthStencilBits(const struct wined3d_format_desc *format_desc, short *depthSize, short *stencilSize)
|
---|
2460 | {
|
---|
2461 | TRACE("fmt: %s\n", debug_d3dformat(format_desc->format));
|
---|
2462 | switch(format_desc->format)
|
---|
2463 | {
|
---|
2464 | case WINED3DFMT_D16_LOCKABLE:
|
---|
2465 | case WINED3DFMT_D16_UNORM:
|
---|
2466 | case WINED3DFMT_S1_UINT_D15_UNORM:
|
---|
2467 | case WINED3DFMT_X8D24_UNORM:
|
---|
2468 | case WINED3DFMT_S4X4_UINT_D24_UNORM:
|
---|
2469 | case WINED3DFMT_D24_UNORM_S8_UINT:
|
---|
2470 | case WINED3DFMT_S8_UINT_D24_FLOAT:
|
---|
2471 | case WINED3DFMT_D32_UNORM:
|
---|
2472 | case WINED3DFMT_D32_FLOAT:
|
---|
2473 | break;
|
---|
2474 | default:
|
---|
2475 | FIXME("Unsupported stencil format: %s\n", debug_d3dformat(format_desc->format));
|
---|
2476 | return FALSE;
|
---|
2477 | }
|
---|
2478 |
|
---|
2479 | *depthSize = format_desc->depth_size;
|
---|
2480 | *stencilSize = format_desc->stencil_size;
|
---|
2481 |
|
---|
2482 | TRACE("Returning depthSize: %d and stencilSize: %d for fmt=%s\n",
|
---|
2483 | *depthSize, *stencilSize, debug_d3dformat(format_desc->format));
|
---|
2484 | return TRUE;
|
---|
2485 | }
|
---|
2486 |
|
---|
2487 | DWORD color_convert_argb_to_fmt(DWORD color, WINED3DFORMAT destfmt)
|
---|
2488 | {
|
---|
2489 | unsigned int r, g, b, a;
|
---|
2490 | DWORD ret;
|
---|
2491 |
|
---|
2492 | if (destfmt == WINED3DFMT_B8G8R8A8_UNORM
|
---|
2493 | || destfmt == WINED3DFMT_B8G8R8X8_UNORM
|
---|
2494 | || destfmt == WINED3DFMT_B8G8R8_UNORM)
|
---|
2495 | return color;
|
---|
2496 |
|
---|
2497 | TRACE("Converting color %08x to format %s\n", color, debug_d3dformat(destfmt));
|
---|
2498 |
|
---|
2499 | a = (color & 0xff000000) >> 24;
|
---|
2500 | r = (color & 0x00ff0000) >> 16;
|
---|
2501 | g = (color & 0x0000ff00) >> 8;
|
---|
2502 | b = (color & 0x000000ff) >> 0;
|
---|
2503 |
|
---|
2504 | switch(destfmt)
|
---|
2505 | {
|
---|
2506 | case WINED3DFMT_B5G6R5_UNORM:
|
---|
2507 | if(r == 0xff && g == 0xff && b == 0xff) return 0xffff;
|
---|
2508 | r = (r * 32) / 256;
|
---|
2509 | g = (g * 64) / 256;
|
---|
2510 | b = (b * 32) / 256;
|
---|
2511 | ret = r << 11;
|
---|
2512 | ret |= g << 5;
|
---|
2513 | ret |= b;
|
---|
2514 | TRACE("Returning %08x\n", ret);
|
---|
2515 | return ret;
|
---|
2516 |
|
---|
2517 | case WINED3DFMT_B5G5R5X1_UNORM:
|
---|
2518 | case WINED3DFMT_B5G5R5A1_UNORM:
|
---|
2519 | a = (a * 2) / 256;
|
---|
2520 | r = (r * 32) / 256;
|
---|
2521 | g = (g * 32) / 256;
|
---|
2522 | b = (b * 32) / 256;
|
---|
2523 | ret = a << 15;
|
---|
2524 | ret |= r << 10;
|
---|
2525 | ret |= g << 5;
|
---|
2526 | ret |= b << 0;
|
---|
2527 | TRACE("Returning %08x\n", ret);
|
---|
2528 | return ret;
|
---|
2529 |
|
---|
2530 | case WINED3DFMT_A8_UNORM:
|
---|
2531 | TRACE("Returning %08x\n", a);
|
---|
2532 | return a;
|
---|
2533 |
|
---|
2534 | case WINED3DFMT_B4G4R4X4_UNORM:
|
---|
2535 | case WINED3DFMT_B4G4R4A4_UNORM:
|
---|
2536 | a = (a * 16) / 256;
|
---|
2537 | r = (r * 16) / 256;
|
---|
2538 | g = (g * 16) / 256;
|
---|
2539 | b = (b * 16) / 256;
|
---|
2540 | ret = a << 12;
|
---|
2541 | ret |= r << 8;
|
---|
2542 | ret |= g << 4;
|
---|
2543 | ret |= b << 0;
|
---|
2544 | TRACE("Returning %08x\n", ret);
|
---|
2545 | return ret;
|
---|
2546 |
|
---|
2547 | case WINED3DFMT_B2G3R3_UNORM:
|
---|
2548 | r = (r * 8) / 256;
|
---|
2549 | g = (g * 8) / 256;
|
---|
2550 | b = (b * 4) / 256;
|
---|
2551 | ret = r << 5;
|
---|
2552 | ret |= g << 2;
|
---|
2553 | ret |= b << 0;
|
---|
2554 | TRACE("Returning %08x\n", ret);
|
---|
2555 | return ret;
|
---|
2556 |
|
---|
2557 | case WINED3DFMT_R8G8B8X8_UNORM:
|
---|
2558 | case WINED3DFMT_R8G8B8A8_UNORM:
|
---|
2559 | ret = a << 24;
|
---|
2560 | ret |= b << 16;
|
---|
2561 | ret |= g << 8;
|
---|
2562 | ret |= r << 0;
|
---|
2563 | TRACE("Returning %08x\n", ret);
|
---|
2564 | return ret;
|
---|
2565 |
|
---|
2566 | case WINED3DFMT_B10G10R10A2_UNORM:
|
---|
2567 | a = (a * 4) / 256;
|
---|
2568 | r = (r * 1024) / 256;
|
---|
2569 | g = (g * 1024) / 256;
|
---|
2570 | b = (b * 1024) / 256;
|
---|
2571 | ret = a << 30;
|
---|
2572 | ret |= r << 20;
|
---|
2573 | ret |= g << 10;
|
---|
2574 | ret |= b << 0;
|
---|
2575 | TRACE("Returning %08x\n", ret);
|
---|
2576 | return ret;
|
---|
2577 |
|
---|
2578 | case WINED3DFMT_R10G10B10A2_UNORM:
|
---|
2579 | a = (a * 4) / 256;
|
---|
2580 | r = (r * 1024) / 256;
|
---|
2581 | g = (g * 1024) / 256;
|
---|
2582 | b = (b * 1024) / 256;
|
---|
2583 | ret = a << 30;
|
---|
2584 | ret |= b << 20;
|
---|
2585 | ret |= g << 10;
|
---|
2586 | ret |= r << 0;
|
---|
2587 | TRACE("Returning %08x\n", ret);
|
---|
2588 | return ret;
|
---|
2589 |
|
---|
2590 | default:
|
---|
2591 | FIXME("Add a COLORFILL conversion for format %s\n", debug_d3dformat(destfmt));
|
---|
2592 | return 0;
|
---|
2593 | }
|
---|
2594 | }
|
---|
2595 |
|
---|
2596 | /* DirectDraw stuff */
|
---|
2597 | WINED3DFORMAT pixelformat_for_depth(DWORD depth) {
|
---|
2598 | switch(depth) {
|
---|
2599 | case 8: return WINED3DFMT_P8_UINT;
|
---|
2600 | case 15: return WINED3DFMT_B5G5R5X1_UNORM;
|
---|
2601 | case 16: return WINED3DFMT_B5G6R5_UNORM;
|
---|
2602 | case 24: return WINED3DFMT_B8G8R8X8_UNORM; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
|
---|
2603 | case 32: return WINED3DFMT_B8G8R8X8_UNORM; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
|
---|
2604 | default: return WINED3DFMT_UNKNOWN;
|
---|
2605 | }
|
---|
2606 | }
|
---|
2607 |
|
---|
2608 | void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) {
|
---|
2609 | WINED3DMATRIX temp;
|
---|
2610 |
|
---|
2611 | /* Now do the multiplication 'by hand'.
|
---|
2612 | I know that all this could be optimised, but this will be done later :-) */
|
---|
2613 | temp.u.s._11 = (src1->u.s._11 * src2->u.s._11) + (src1->u.s._21 * src2->u.s._12) + (src1->u.s._31 * src2->u.s._13) + (src1->u.s._41 * src2->u.s._14);
|
---|
2614 | temp.u.s._21 = (src1->u.s._11 * src2->u.s._21) + (src1->u.s._21 * src2->u.s._22) + (src1->u.s._31 * src2->u.s._23) + (src1->u.s._41 * src2->u.s._24);
|
---|
2615 | temp.u.s._31 = (src1->u.s._11 * src2->u.s._31) + (src1->u.s._21 * src2->u.s._32) + (src1->u.s._31 * src2->u.s._33) + (src1->u.s._41 * src2->u.s._34);
|
---|
2616 | temp.u.s._41 = (src1->u.s._11 * src2->u.s._41) + (src1->u.s._21 * src2->u.s._42) + (src1->u.s._31 * src2->u.s._43) + (src1->u.s._41 * src2->u.s._44);
|
---|
2617 |
|
---|
2618 | temp.u.s._12 = (src1->u.s._12 * src2->u.s._11) + (src1->u.s._22 * src2->u.s._12) + (src1->u.s._32 * src2->u.s._13) + (src1->u.s._42 * src2->u.s._14);
|
---|
2619 | temp.u.s._22 = (src1->u.s._12 * src2->u.s._21) + (src1->u.s._22 * src2->u.s._22) + (src1->u.s._32 * src2->u.s._23) + (src1->u.s._42 * src2->u.s._24);
|
---|
2620 | temp.u.s._32 = (src1->u.s._12 * src2->u.s._31) + (src1->u.s._22 * src2->u.s._32) + (src1->u.s._32 * src2->u.s._33) + (src1->u.s._42 * src2->u.s._34);
|
---|
2621 | temp.u.s._42 = (src1->u.s._12 * src2->u.s._41) + (src1->u.s._22 * src2->u.s._42) + (src1->u.s._32 * src2->u.s._43) + (src1->u.s._42 * src2->u.s._44);
|
---|
2622 |
|
---|
2623 | temp.u.s._13 = (src1->u.s._13 * src2->u.s._11) + (src1->u.s._23 * src2->u.s._12) + (src1->u.s._33 * src2->u.s._13) + (src1->u.s._43 * src2->u.s._14);
|
---|
2624 | temp.u.s._23 = (src1->u.s._13 * src2->u.s._21) + (src1->u.s._23 * src2->u.s._22) + (src1->u.s._33 * src2->u.s._23) + (src1->u.s._43 * src2->u.s._24);
|
---|
2625 | temp.u.s._33 = (src1->u.s._13 * src2->u.s._31) + (src1->u.s._23 * src2->u.s._32) + (src1->u.s._33 * src2->u.s._33) + (src1->u.s._43 * src2->u.s._34);
|
---|
2626 | temp.u.s._43 = (src1->u.s._13 * src2->u.s._41) + (src1->u.s._23 * src2->u.s._42) + (src1->u.s._33 * src2->u.s._43) + (src1->u.s._43 * src2->u.s._44);
|
---|
2627 |
|
---|
2628 | temp.u.s._14 = (src1->u.s._14 * src2->u.s._11) + (src1->u.s._24 * src2->u.s._12) + (src1->u.s._34 * src2->u.s._13) + (src1->u.s._44 * src2->u.s._14);
|
---|
2629 | temp.u.s._24 = (src1->u.s._14 * src2->u.s._21) + (src1->u.s._24 * src2->u.s._22) + (src1->u.s._34 * src2->u.s._23) + (src1->u.s._44 * src2->u.s._24);
|
---|
2630 | temp.u.s._34 = (src1->u.s._14 * src2->u.s._31) + (src1->u.s._24 * src2->u.s._32) + (src1->u.s._34 * src2->u.s._33) + (src1->u.s._44 * src2->u.s._34);
|
---|
2631 | temp.u.s._44 = (src1->u.s._14 * src2->u.s._41) + (src1->u.s._24 * src2->u.s._42) + (src1->u.s._34 * src2->u.s._43) + (src1->u.s._44 * src2->u.s._44);
|
---|
2632 |
|
---|
2633 | /* And copy the new matrix in the good storage.. */
|
---|
2634 | memcpy(dest, &temp, 16 * sizeof(float));
|
---|
2635 | }
|
---|
2636 |
|
---|
2637 | DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
|
---|
2638 | DWORD size = 0;
|
---|
2639 | int i;
|
---|
2640 | int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
|
---|
2641 |
|
---|
2642 | if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float);
|
---|
2643 | if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD);
|
---|
2644 | if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD);
|
---|
2645 | if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD);
|
---|
2646 | switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK) {
|
---|
2647 | case WINED3DFVF_XYZ: size += 3 * sizeof(float); break;
|
---|
2648 | case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break;
|
---|
2649 | case WINED3DFVF_XYZB1: size += 4 * sizeof(float); break;
|
---|
2650 | case WINED3DFVF_XYZB2: size += 5 * sizeof(float); break;
|
---|
2651 | case WINED3DFVF_XYZB3: size += 6 * sizeof(float); break;
|
---|
2652 | case WINED3DFVF_XYZB4: size += 7 * sizeof(float); break;
|
---|
2653 | case WINED3DFVF_XYZB5: size += 8 * sizeof(float); break;
|
---|
2654 | case WINED3DFVF_XYZW: size += 4 * sizeof(float); break;
|
---|
2655 | default: ERR("Unexpected position mask\n");
|
---|
2656 | }
|
---|
2657 | for (i = 0; i < numTextures; i++) {
|
---|
2658 | size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float);
|
---|
2659 | }
|
---|
2660 |
|
---|
2661 | return size;
|
---|
2662 | }
|
---|
2663 |
|
---|
2664 | void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype) {
|
---|
2665 | #define ARG1 0x01
|
---|
2666 | #define ARG2 0x02
|
---|
2667 | #define ARG0 0x04
|
---|
2668 | static const unsigned char args[WINED3DTOP_LERP + 1] = {
|
---|
2669 | /* undefined */ 0,
|
---|
2670 | /* D3DTOP_DISABLE */ 0,
|
---|
2671 | /* D3DTOP_SELECTARG1 */ ARG1,
|
---|
2672 | /* D3DTOP_SELECTARG2 */ ARG2,
|
---|
2673 | /* D3DTOP_MODULATE */ ARG1 | ARG2,
|
---|
2674 | /* D3DTOP_MODULATE2X */ ARG1 | ARG2,
|
---|
2675 | /* D3DTOP_MODULATE4X */ ARG1 | ARG2,
|
---|
2676 | /* D3DTOP_ADD */ ARG1 | ARG2,
|
---|
2677 | /* D3DTOP_ADDSIGNED */ ARG1 | ARG2,
|
---|
2678 | /* D3DTOP_ADDSIGNED2X */ ARG1 | ARG2,
|
---|
2679 | /* D3DTOP_SUBTRACT */ ARG1 | ARG2,
|
---|
2680 | /* D3DTOP_ADDSMOOTH */ ARG1 | ARG2,
|
---|
2681 | /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1 | ARG2,
|
---|
2682 | /* D3DTOP_BLENDTEXTUREALPHA */ ARG1 | ARG2,
|
---|
2683 | /* D3DTOP_BLENDFACTORALPHA */ ARG1 | ARG2,
|
---|
2684 | /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1 | ARG2,
|
---|
2685 | /* D3DTOP_BLENDCURRENTALPHA */ ARG1 | ARG2,
|
---|
2686 | /* D3DTOP_PREMODULATE */ ARG1 | ARG2,
|
---|
2687 | /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1 | ARG2,
|
---|
2688 | /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1 | ARG2,
|
---|
2689 | /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1 | ARG2,
|
---|
2690 | /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1 | ARG2,
|
---|
2691 | /* D3DTOP_BUMPENVMAP */ ARG1 | ARG2,
|
---|
2692 | /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1 | ARG2,
|
---|
2693 | /* D3DTOP_DOTPRODUCT3 */ ARG1 | ARG2,
|
---|
2694 | /* D3DTOP_MULTIPLYADD */ ARG1 | ARG2 | ARG0,
|
---|
2695 | /* D3DTOP_LERP */ ARG1 | ARG2 | ARG0
|
---|
2696 | };
|
---|
2697 | unsigned int i;
|
---|
2698 | DWORD ttff;
|
---|
2699 | DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
|
---|
2700 | IWineD3DDeviceImpl *device = stateblock->device;
|
---|
2701 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
2702 |
|
---|
2703 | memset(settings, 0, sizeof(*settings));
|
---|
2704 |
|
---|
2705 | for (i = 0; i < gl_info->limits.texture_stages; ++i)
|
---|
2706 | {
|
---|
2707 | IWineD3DBaseTextureImpl *texture;
|
---|
2708 | settings->op[i].padding = 0;
|
---|
2709 | if(stateblock->textureState[i][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) {
|
---|
2710 | settings->op[i].cop = WINED3DTOP_DISABLE;
|
---|
2711 | settings->op[i].aop = WINED3DTOP_DISABLE;
|
---|
2712 | settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED;
|
---|
2713 | settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
|
---|
2714 | settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
---|
2715 | settings->op[i].dst = resultreg;
|
---|
2716 | settings->op[i].tex_type = tex_1d;
|
---|
2717 | settings->op[i].projected = proj_none;
|
---|
2718 | i++;
|
---|
2719 | break;
|
---|
2720 | }
|
---|
2721 |
|
---|
2722 | texture = (IWineD3DBaseTextureImpl *) stateblock->textures[i];
|
---|
2723 | if(texture) {
|
---|
2724 | settings->op[i].color_fixup = texture->resource.format_desc->color_fixup;
|
---|
2725 | if(ignore_textype) {
|
---|
2726 | settings->op[i].tex_type = tex_1d;
|
---|
2727 | } else {
|
---|
2728 | switch (IWineD3DBaseTexture_GetTextureDimensions((IWineD3DBaseTexture *)texture)) {
|
---|
2729 | case GL_TEXTURE_1D:
|
---|
2730 | settings->op[i].tex_type = tex_1d;
|
---|
2731 | break;
|
---|
2732 | case GL_TEXTURE_2D:
|
---|
2733 | settings->op[i].tex_type = tex_2d;
|
---|
2734 | break;
|
---|
2735 | case GL_TEXTURE_3D:
|
---|
2736 | settings->op[i].tex_type = tex_3d;
|
---|
2737 | break;
|
---|
2738 | case GL_TEXTURE_CUBE_MAP_ARB:
|
---|
2739 | settings->op[i].tex_type = tex_cube;
|
---|
2740 | break;
|
---|
2741 | case GL_TEXTURE_RECTANGLE_ARB:
|
---|
2742 | settings->op[i].tex_type = tex_rect;
|
---|
2743 | break;
|
---|
2744 | }
|
---|
2745 | }
|
---|
2746 | } else {
|
---|
2747 | settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
---|
2748 | settings->op[i].tex_type = tex_1d;
|
---|
2749 | }
|
---|
2750 |
|
---|
2751 | cop = stateblock->textureState[i][WINED3DTSS_COLOROP];
|
---|
2752 | aop = stateblock->textureState[i][WINED3DTSS_ALPHAOP];
|
---|
2753 |
|
---|
2754 | carg1 = (args[cop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_COLORARG1] : ARG_UNUSED;
|
---|
2755 | carg2 = (args[cop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_COLORARG2] : ARG_UNUSED;
|
---|
2756 | carg0 = (args[cop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_COLORARG0] : ARG_UNUSED;
|
---|
2757 |
|
---|
2758 | if(is_invalid_op(device, i, cop, carg1, carg2, carg0)) {
|
---|
2759 | carg0 = ARG_UNUSED;
|
---|
2760 | carg2 = ARG_UNUSED;
|
---|
2761 | carg1 = WINED3DTA_CURRENT;
|
---|
2762 | cop = WINED3DTOP_SELECTARG1;
|
---|
2763 | }
|
---|
2764 |
|
---|
2765 | if(cop == WINED3DTOP_DOTPRODUCT3) {
|
---|
2766 | /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
|
---|
2767 | * the color result to the alpha component of the destination
|
---|
2768 | */
|
---|
2769 | aop = cop;
|
---|
2770 | aarg1 = carg1;
|
---|
2771 | aarg2 = carg2;
|
---|
2772 | aarg0 = carg0;
|
---|
2773 | } else {
|
---|
2774 | aarg1 = (args[aop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG1] : ARG_UNUSED;
|
---|
2775 | aarg2 = (args[aop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG2] : ARG_UNUSED;
|
---|
2776 | aarg0 = (args[aop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG0] : ARG_UNUSED;
|
---|
2777 | }
|
---|
2778 |
|
---|
2779 | if (i == 0 && stateblock->textures[0] && stateblock->renderState[WINED3DRS_COLORKEYENABLE])
|
---|
2780 | {
|
---|
2781 | UINT texture_dimensions = IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[0]);
|
---|
2782 |
|
---|
2783 | if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
|
---|
2784 | {
|
---|
2785 | IWineD3DSurfaceImpl *surf;
|
---|
2786 | surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *) stateblock->textures[0])->surfaces[0];
|
---|
2787 |
|
---|
2788 | if (surf->CKeyFlags & WINEDDSD_CKSRCBLT && !surf->resource.format_desc->alpha_mask)
|
---|
2789 | {
|
---|
2790 | if (aop == WINED3DTOP_DISABLE)
|
---|
2791 | {
|
---|
2792 | aarg1 = WINED3DTA_TEXTURE;
|
---|
2793 | aop = WINED3DTOP_SELECTARG1;
|
---|
2794 | }
|
---|
2795 | else if (aop == WINED3DTOP_SELECTARG1 && aarg1 != WINED3DTA_TEXTURE)
|
---|
2796 | {
|
---|
2797 | if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE])
|
---|
2798 | {
|
---|
2799 | aarg2 = WINED3DTA_TEXTURE;
|
---|
2800 | aop = WINED3DTOP_MODULATE;
|
---|
2801 | }
|
---|
2802 | else aarg1 = WINED3DTA_TEXTURE;
|
---|
2803 | }
|
---|
2804 | else if (aop == WINED3DTOP_SELECTARG2 && aarg2 != WINED3DTA_TEXTURE)
|
---|
2805 | {
|
---|
2806 | if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE])
|
---|
2807 | {
|
---|
2808 | aarg1 = WINED3DTA_TEXTURE;
|
---|
2809 | aop = WINED3DTOP_MODULATE;
|
---|
2810 | }
|
---|
2811 | else aarg2 = WINED3DTA_TEXTURE;
|
---|
2812 | }
|
---|
2813 | }
|
---|
2814 | }
|
---|
2815 | }
|
---|
2816 |
|
---|
2817 | if(is_invalid_op(device, i, aop, aarg1, aarg2, aarg0)) {
|
---|
2818 | aarg0 = ARG_UNUSED;
|
---|
2819 | aarg2 = ARG_UNUSED;
|
---|
2820 | aarg1 = WINED3DTA_CURRENT;
|
---|
2821 | aop = WINED3DTOP_SELECTARG1;
|
---|
2822 | }
|
---|
2823 |
|
---|
2824 | if(carg1 == WINED3DTA_TEXTURE || carg2 == WINED3DTA_TEXTURE || carg0 == WINED3DTA_TEXTURE ||
|
---|
2825 | aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE) {
|
---|
2826 | ttff = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS];
|
---|
2827 | if(ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT3)) {
|
---|
2828 | settings->op[i].projected = proj_count3;
|
---|
2829 | } else if(ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT4)) {
|
---|
2830 | settings->op[i].projected = proj_count4;
|
---|
2831 | } else {
|
---|
2832 | settings->op[i].projected = proj_none;
|
---|
2833 | }
|
---|
2834 | } else {
|
---|
2835 | settings->op[i].projected = proj_none;
|
---|
2836 | }
|
---|
2837 |
|
---|
2838 | settings->op[i].cop = cop;
|
---|
2839 | settings->op[i].aop = aop;
|
---|
2840 | settings->op[i].carg0 = carg0;
|
---|
2841 | settings->op[i].carg1 = carg1;
|
---|
2842 | settings->op[i].carg2 = carg2;
|
---|
2843 | settings->op[i].aarg0 = aarg0;
|
---|
2844 | settings->op[i].aarg1 = aarg1;
|
---|
2845 | settings->op[i].aarg2 = aarg2;
|
---|
2846 |
|
---|
2847 | if(stateblock->textureState[i][WINED3DTSS_RESULTARG] == WINED3DTA_TEMP) {
|
---|
2848 | settings->op[i].dst = tempreg;
|
---|
2849 | } else {
|
---|
2850 | settings->op[i].dst = resultreg;
|
---|
2851 | }
|
---|
2852 | }
|
---|
2853 |
|
---|
2854 | /* Clear unsupported stages */
|
---|
2855 | for(; i < MAX_TEXTURES; i++) {
|
---|
2856 | memset(&settings->op[i], 0xff, sizeof(settings->op[i]));
|
---|
2857 | }
|
---|
2858 |
|
---|
2859 | if(stateblock->renderState[WINED3DRS_FOGENABLE] == FALSE) {
|
---|
2860 | settings->fog = FOG_OFF;
|
---|
2861 | } else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE) {
|
---|
2862 | if(use_vs(stateblock) || ((IWineD3DVertexDeclarationImpl *) stateblock->vertexDecl)->position_transformed) {
|
---|
2863 | settings->fog = FOG_LINEAR;
|
---|
2864 | } else {
|
---|
2865 | switch(stateblock->renderState[WINED3DRS_FOGVERTEXMODE]) {
|
---|
2866 | case WINED3DFOG_NONE:
|
---|
2867 | case WINED3DFOG_LINEAR:
|
---|
2868 | settings->fog = FOG_LINEAR;
|
---|
2869 | break;
|
---|
2870 | case WINED3DFOG_EXP:
|
---|
2871 | settings->fog = FOG_EXP;
|
---|
2872 | break;
|
---|
2873 | case WINED3DFOG_EXP2:
|
---|
2874 | settings->fog = FOG_EXP2;
|
---|
2875 | break;
|
---|
2876 | }
|
---|
2877 | }
|
---|
2878 | } else {
|
---|
2879 | switch(stateblock->renderState[WINED3DRS_FOGTABLEMODE]) {
|
---|
2880 | case WINED3DFOG_LINEAR:
|
---|
2881 | settings->fog = FOG_LINEAR;
|
---|
2882 | break;
|
---|
2883 | case WINED3DFOG_EXP:
|
---|
2884 | settings->fog = FOG_EXP;
|
---|
2885 | break;
|
---|
2886 | case WINED3DFOG_EXP2:
|
---|
2887 | settings->fog = FOG_EXP2;
|
---|
2888 | break;
|
---|
2889 | }
|
---|
2890 | }
|
---|
2891 | if(stateblock->renderState[WINED3DRS_SRGBWRITEENABLE]) {
|
---|
2892 | settings->sRGB_write = 1;
|
---|
2893 | } else {
|
---|
2894 | settings->sRGB_write = 0;
|
---|
2895 | }
|
---|
2896 | if(device->vs_clipping || !use_vs(stateblock) || !stateblock->renderState[WINED3DRS_CLIPPING] ||
|
---|
2897 | !stateblock->renderState[WINED3DRS_CLIPPLANEENABLE]) {
|
---|
2898 | /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
|
---|
2899 | * the fixed function vertex pipeline is used(which always supports clipplanes), or
|
---|
2900 | * if no clipplane is enabled
|
---|
2901 | */
|
---|
2902 | settings->emul_clipplanes = 0;
|
---|
2903 | } else {
|
---|
2904 | settings->emul_clipplanes = 1;
|
---|
2905 | }
|
---|
2906 | }
|
---|
2907 |
|
---|
2908 | const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
|
---|
2909 | const struct ffp_frag_settings *settings)
|
---|
2910 | {
|
---|
2911 | struct wine_rb_entry *entry = wine_rb_get(fragment_shaders, settings);
|
---|
2912 | return entry ? WINE_RB_ENTRY_VALUE(entry, struct ffp_frag_desc, entry) : NULL;
|
---|
2913 | }
|
---|
2914 |
|
---|
2915 | void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc)
|
---|
2916 | {
|
---|
2917 | /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
|
---|
2918 | * whereas desc points to an extended structure with implementation specific parts. */
|
---|
2919 | if (wine_rb_put(shaders, &desc->settings, &desc->entry) == -1)
|
---|
2920 | {
|
---|
2921 | ERR("Failed to insert ffp frag shader.\n");
|
---|
2922 | }
|
---|
2923 | }
|
---|
2924 |
|
---|
2925 | /* Activates the texture dimension according to the bound D3D texture.
|
---|
2926 | * Does not care for the colorop or correct gl texture unit(when using nvrc)
|
---|
2927 | * Requires the caller to activate the correct unit before
|
---|
2928 | */
|
---|
2929 | /* GL locking is done by the caller (state handler) */
|
---|
2930 | void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
|
---|
2931 | {
|
---|
2932 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
2933 |
|
---|
2934 | if (stateblock->textures[stage])
|
---|
2935 | {
|
---|
2936 | switch (IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[stage])) {
|
---|
2937 | case GL_TEXTURE_2D:
|
---|
2938 | glDisable(GL_TEXTURE_3D);
|
---|
2939 | checkGLcall("glDisable(GL_TEXTURE_3D)");
|
---|
2940 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
2941 | {
|
---|
2942 | glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
2943 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
2944 | }
|
---|
2945 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
2946 | {
|
---|
2947 | glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
2948 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
2949 | }
|
---|
2950 | glEnable(GL_TEXTURE_2D);
|
---|
2951 | checkGLcall("glEnable(GL_TEXTURE_2D)");
|
---|
2952 | break;
|
---|
2953 | case GL_TEXTURE_RECTANGLE_ARB:
|
---|
2954 | glDisable(GL_TEXTURE_2D);
|
---|
2955 | checkGLcall("glDisable(GL_TEXTURE_2D)");
|
---|
2956 | glDisable(GL_TEXTURE_3D);
|
---|
2957 | checkGLcall("glDisable(GL_TEXTURE_3D)");
|
---|
2958 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
2959 | {
|
---|
2960 | glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
2961 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
2962 | }
|
---|
2963 | glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
2964 | checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
2965 | break;
|
---|
2966 | case GL_TEXTURE_3D:
|
---|
2967 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
2968 | {
|
---|
2969 | glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
2970 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
2971 | }
|
---|
2972 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
2973 | {
|
---|
2974 | glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
2975 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
2976 | }
|
---|
2977 | glDisable(GL_TEXTURE_2D);
|
---|
2978 | checkGLcall("glDisable(GL_TEXTURE_2D)");
|
---|
2979 | glEnable(GL_TEXTURE_3D);
|
---|
2980 | checkGLcall("glEnable(GL_TEXTURE_3D)");
|
---|
2981 | break;
|
---|
2982 | case GL_TEXTURE_CUBE_MAP_ARB:
|
---|
2983 | glDisable(GL_TEXTURE_2D);
|
---|
2984 | checkGLcall("glDisable(GL_TEXTURE_2D)");
|
---|
2985 | glDisable(GL_TEXTURE_3D);
|
---|
2986 | checkGLcall("glDisable(GL_TEXTURE_3D)");
|
---|
2987 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
2988 | {
|
---|
2989 | glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
2990 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
2991 | }
|
---|
2992 | glEnable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
2993 | checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
2994 | break;
|
---|
2995 | }
|
---|
2996 | } else {
|
---|
2997 | glEnable(GL_TEXTURE_2D);
|
---|
2998 | checkGLcall("glEnable(GL_TEXTURE_2D)");
|
---|
2999 | glDisable(GL_TEXTURE_3D);
|
---|
3000 | checkGLcall("glDisable(GL_TEXTURE_3D)");
|
---|
3001 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
3002 | {
|
---|
3003 | glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
3004 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
3005 | }
|
---|
3006 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
3007 | {
|
---|
3008 | glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
3009 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
3010 | }
|
---|
3011 | /* Binding textures is done by samplers. A dummy texture will be bound */
|
---|
3012 | }
|
---|
3013 | }
|
---|
3014 |
|
---|
3015 | /* GL locking is done by the caller (state handler) */
|
---|
3016 | void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
|
---|
3017 | {
|
---|
3018 | DWORD sampler = state - STATE_SAMPLER(0);
|
---|
3019 | DWORD mapped_stage = stateblock->device->texUnitMap[sampler];
|
---|
3020 |
|
---|
3021 | /* No need to enable / disable anything here for unused samplers. The tex_colorop
|
---|
3022 | * handler takes care. Also no action is needed with pixel shaders, or if tex_colorop
|
---|
3023 | * will take care of this business
|
---|
3024 | */
|
---|
3025 | if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures) return;
|
---|
3026 | if(sampler >= stateblock->lowest_disabled_stage) return;
|
---|
3027 | if(isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3DTSS_COLOROP))) return;
|
---|
3028 |
|
---|
3029 | texture_activate_dimensions(sampler, stateblock, context);
|
---|
3030 | }
|
---|
3031 |
|
---|
3032 | void *wined3d_rb_alloc(size_t size)
|
---|
3033 | {
|
---|
3034 | return HeapAlloc(GetProcessHeap(), 0, size);
|
---|
3035 | }
|
---|
3036 |
|
---|
3037 | void *wined3d_rb_realloc(void *ptr, size_t size)
|
---|
3038 | {
|
---|
3039 | return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
|
---|
3040 | }
|
---|
3041 |
|
---|
3042 | void wined3d_rb_free(void *ptr)
|
---|
3043 | {
|
---|
3044 | HeapFree(GetProcessHeap(), 0, ptr);
|
---|
3045 | }
|
---|
3046 |
|
---|
3047 | static int ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry)
|
---|
3048 | {
|
---|
3049 | const struct ffp_frag_settings *ka = key;
|
---|
3050 | const struct ffp_frag_settings *kb = &WINE_RB_ENTRY_VALUE(entry, const struct ffp_frag_desc, entry)->settings;
|
---|
3051 |
|
---|
3052 | return memcmp(ka, kb, sizeof(*ka));
|
---|
3053 | }
|
---|
3054 |
|
---|
3055 | const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions =
|
---|
3056 | {
|
---|
3057 | wined3d_rb_alloc,
|
---|
3058 | wined3d_rb_realloc,
|
---|
3059 | wined3d_rb_free,
|
---|
3060 | ffp_frag_program_key_compare,
|
---|
3061 | };
|
---|
3062 |
|
---|
3063 | UINT wined3d_log2i(UINT32 x)
|
---|
3064 | {
|
---|
3065 | static const UINT l[] =
|
---|
3066 | {
|
---|
3067 | ~0U, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
|
---|
3068 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
---|
3069 | 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
---|
3070 | 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
---|
3071 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
---|
3072 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
---|
3073 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
---|
3074 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
---|
3075 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3076 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3077 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3078 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3079 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3080 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3081 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3082 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3083 | };
|
---|
3084 | UINT32 i;
|
---|
3085 |
|
---|
3086 | return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
|
---|
3087 | }
|
---|
3088 |
|
---|
3089 | /* Set the shader type for this device, depending on the given capabilities
|
---|
3090 | * and the user preferences in wined3d_settings. */
|
---|
3091 | void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected)
|
---|
3092 | {
|
---|
3093 | BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
|
---|
3094 |
|
---|
3095 | if (wined3d_settings.vs_mode == VS_NONE) *vs_selected = SHADER_NONE;
|
---|
3096 | else if (gl_info->supported[ARB_VERTEX_SHADER] && glsl)
|
---|
3097 | {
|
---|
3098 | /* Geforce4 cards support GLSL but for vertex shaders only. Further its reported GLSL caps are
|
---|
3099 | * wrong. This combined with the fact that glsl won't offer more features or performance, use ARB
|
---|
3100 | * shaders only on this card. */
|
---|
3101 | if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2]) *vs_selected = SHADER_ARB;
|
---|
3102 | else *vs_selected = SHADER_GLSL;
|
---|
3103 | }
|
---|
3104 | else if (gl_info->supported[ARB_VERTEX_PROGRAM]) *vs_selected = SHADER_ARB;
|
---|
3105 | else *vs_selected = SHADER_NONE;
|
---|
3106 |
|
---|
3107 | if (wined3d_settings.ps_mode == PS_NONE) *ps_selected = SHADER_NONE;
|
---|
3108 | else if (gl_info->supported[ARB_FRAGMENT_SHADER] && glsl) *ps_selected = SHADER_GLSL;
|
---|
3109 | else if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) *ps_selected = SHADER_ARB;
|
---|
3110 | else if (gl_info->supported[ATI_FRAGMENT_SHADER]) *ps_selected = SHADER_ATI;
|
---|
3111 | else *ps_selected = SHADER_NONE;
|
---|
3112 | }
|
---|