1 | /*
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2 | * Copyright 2002 Lionel Ulmer
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3 | * Copyright 2002-2005 Jason Edmeades
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4 | * Copyright 2003-2004 Raphael Junqueira
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5 | * Copyright 2004 Christian Costa
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6 | * Copyright 2005 Oliver Stieber
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7 | * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
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8 | * Copyright 2006-2008 Henri Verbeet
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9 | * Copyright 2007 Andrew Riedi
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10 | * Copyright 2009-2011 Henri Verbeet for CodeWeavers
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11 | *
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12 | * This library is free software; you can redistribute it and/or
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13 | * modify it under the terms of the GNU Lesser General Public
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14 | * License as published by the Free Software Foundation; either
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15 | * version 2.1 of the License, or (at your option) any later version.
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16 | *
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17 | * This library is distributed in the hope that it will be useful,
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18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | * Lesser General Public License for more details.
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21 | *
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22 | * You should have received a copy of the GNU Lesser General Public
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23 | * License along with this library; if not, write to the Free Software
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24 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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25 | */
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26 |
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27 | #include "config.h"
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28 | #include "wine/port.h"
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29 |
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30 | #include <stdio.h>
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31 | #ifdef HAVE_FLOAT_H
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32 | # include <float.h>
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33 | #endif
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34 |
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35 | #include "wined3d_private.h"
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36 |
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37 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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38 | WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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39 |
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40 | /* Define the default light parameters as specified by MSDN. */
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41 | const struct wined3d_light WINED3D_default_light =
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42 | {
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43 | WINED3D_LIGHT_DIRECTIONAL, /* Type */
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44 | { 1.0f, 1.0f, 1.0f, 0.0f }, /* Diffuse r,g,b,a */
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45 | { 0.0f, 0.0f, 0.0f, 0.0f }, /* Specular r,g,b,a */
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46 | { 0.0f, 0.0f, 0.0f, 0.0f }, /* Ambient r,g,b,a, */
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47 | { 0.0f, 0.0f, 0.0f }, /* Position x,y,z */
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48 | { 0.0f, 0.0f, 1.0f }, /* Direction x,y,z */
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49 | 0.0f, /* Range */
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50 | 0.0f, /* Falloff */
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51 | 0.0f, 0.0f, 0.0f, /* Attenuation 0,1,2 */
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52 | 0.0f, /* Theta */
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53 | 0.0f /* Phi */
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54 | };
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55 |
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56 | /* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
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57 | * actually have the same values in GL and D3D. */
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58 | GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type)
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59 | {
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60 | switch(primitive_type)
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61 | {
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62 | case WINED3D_PT_POINTLIST:
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63 | return GL_POINTS;
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64 |
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65 | case WINED3D_PT_LINELIST:
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66 | return GL_LINES;
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67 |
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68 | case WINED3D_PT_LINESTRIP:
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69 | return GL_LINE_STRIP;
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70 |
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71 | case WINED3D_PT_TRIANGLELIST:
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72 | return GL_TRIANGLES;
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73 |
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74 | case WINED3D_PT_TRIANGLESTRIP:
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75 | return GL_TRIANGLE_STRIP;
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76 |
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77 | case WINED3D_PT_TRIANGLEFAN:
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78 | return GL_TRIANGLE_FAN;
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79 |
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80 | case WINED3D_PT_LINELIST_ADJ:
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81 | return GL_LINES_ADJACENCY_ARB;
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82 |
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83 | case WINED3D_PT_LINESTRIP_ADJ:
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84 | return GL_LINE_STRIP_ADJACENCY_ARB;
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85 |
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86 | case WINED3D_PT_TRIANGLELIST_ADJ:
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87 | return GL_TRIANGLES_ADJACENCY_ARB;
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88 |
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89 | case WINED3D_PT_TRIANGLESTRIP_ADJ:
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90 | return GL_TRIANGLE_STRIP_ADJACENCY_ARB;
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91 |
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92 | default:
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93 | FIXME("Unhandled primitive type %s\n", debug_d3dprimitivetype(primitive_type));
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94 | return GL_NONE;
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95 | }
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96 | }
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97 |
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98 | static enum wined3d_primitive_type d3d_primitive_type_from_gl(GLenum primitive_type)
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99 | {
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100 | switch(primitive_type)
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101 | {
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102 | case GL_POINTS:
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103 | return WINED3D_PT_POINTLIST;
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104 |
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105 | case GL_LINES:
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106 | return WINED3D_PT_LINELIST;
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107 |
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108 | case GL_LINE_STRIP:
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109 | return WINED3D_PT_LINESTRIP;
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110 |
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111 | case GL_TRIANGLES:
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112 | return WINED3D_PT_TRIANGLELIST;
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113 |
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114 | case GL_TRIANGLE_STRIP:
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115 | return WINED3D_PT_TRIANGLESTRIP;
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116 |
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117 | case GL_TRIANGLE_FAN:
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118 | return WINED3D_PT_TRIANGLEFAN;
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119 |
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120 | case GL_LINES_ADJACENCY_ARB:
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121 | return WINED3D_PT_LINELIST_ADJ;
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122 |
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123 | case GL_LINE_STRIP_ADJACENCY_ARB:
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124 | return WINED3D_PT_LINESTRIP_ADJ;
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125 |
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126 | case GL_TRIANGLES_ADJACENCY_ARB:
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127 | return WINED3D_PT_TRIANGLELIST_ADJ;
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128 |
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129 | case GL_TRIANGLE_STRIP_ADJACENCY_ARB:
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130 | return WINED3D_PT_TRIANGLESTRIP_ADJ;
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131 |
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132 | default:
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133 | FIXME("Unhandled primitive type %s\n", debug_d3dprimitivetype(primitive_type));
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134 | return WINED3D_PT_UNDEFINED;
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135 | }
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136 | }
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137 |
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138 | static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum)
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139 | {
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140 | if ((usage == WINED3D_DECL_USAGE_POSITION || usage == WINED3D_DECL_USAGE_POSITIONT) && !usage_idx)
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141 | *regnum = WINED3D_FFP_POSITION;
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142 | else if (usage == WINED3D_DECL_USAGE_BLEND_WEIGHT && !usage_idx)
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143 | *regnum = WINED3D_FFP_BLENDWEIGHT;
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144 | else if (usage == WINED3D_DECL_USAGE_BLEND_INDICES && !usage_idx)
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145 | *regnum = WINED3D_FFP_BLENDINDICES;
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146 | else if (usage == WINED3D_DECL_USAGE_NORMAL && !usage_idx)
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147 | *regnum = WINED3D_FFP_NORMAL;
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148 | else if (usage == WINED3D_DECL_USAGE_PSIZE && !usage_idx)
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149 | *regnum = WINED3D_FFP_PSIZE;
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150 | else if (usage == WINED3D_DECL_USAGE_COLOR && !usage_idx)
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151 | *regnum = WINED3D_FFP_DIFFUSE;
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152 | else if (usage == WINED3D_DECL_USAGE_COLOR && usage_idx == 1)
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153 | *regnum = WINED3D_FFP_SPECULAR;
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154 | else if (usage == WINED3D_DECL_USAGE_TEXCOORD && usage_idx < WINED3DDP_MAXTEXCOORD)
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155 | *regnum = WINED3D_FFP_TEXCOORD0 + usage_idx;
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156 | else
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157 | {
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158 | FIXME("Unsupported input stream [usage=%s, usage_idx=%u]\n", debug_d3ddeclusage(usage), usage_idx);
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159 | *regnum = ~0U;
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160 | return FALSE;
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161 | }
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162 |
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163 | return TRUE;
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164 | }
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165 |
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166 | /* Context activation is done by the caller. */
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167 | static void device_stream_info_from_declaration(struct wined3d_device *device, struct wined3d_stream_info *stream_info)
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168 | {
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169 | const struct wined3d_state *state = &device->stateBlock->state;
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170 | /* We need to deal with frequency data! */
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171 | struct wined3d_vertex_declaration *declaration = state->vertex_declaration;
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172 | BOOL use_vshader;
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173 | unsigned int i;
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174 | WORD map;
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175 |
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176 | stream_info->use_map = 0;
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177 | stream_info->swizzle_map = 0;
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178 | stream_info->all_vbo = 1;
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179 |
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180 | /* Check for transformed vertices, disable vertex shader if present. */
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181 | stream_info->position_transformed = declaration->position_transformed;
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182 | use_vshader = state->vertex_shader && !declaration->position_transformed;
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183 |
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184 | /* Translate the declaration into strided data. */
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185 | for (i = 0; i < declaration->element_count; ++i)
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186 | {
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187 | const struct wined3d_vertex_declaration_element *element = &declaration->elements[i];
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188 | const struct wined3d_stream_state *stream = &state->streams[element->input_slot];
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189 | struct wined3d_buffer *buffer = stream->buffer;
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190 | struct wined3d_bo_address data;
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191 | BOOL stride_used;
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192 | unsigned int idx;
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193 | DWORD stride;
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194 |
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195 | TRACE("%p Element %p (%u of %u)\n", declaration->elements,
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196 | element, i + 1, declaration->element_count);
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197 |
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198 | if (!buffer) continue;
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199 |
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200 | stride = stream->stride;
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201 |
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202 | TRACE("Stream %u, buffer %p.\n", element->input_slot, buffer);
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203 | buffer_get_memory(buffer, &device->adapter->gl_info, &data);
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204 |
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205 | /* We can't use VBOs if the base vertex index is negative. OpenGL
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206 | * doesn't accept negative offsets (or rather offsets bigger than the
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207 | * VBO, because the pointer is unsigned), so use system memory
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208 | * sources. In most sane cases the pointer - offset will still be > 0,
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209 | * otherwise it will wrap around to some big value. Hope that with the
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210 | * indices, the driver wraps it back internally. If not,
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211 | * drawStridedSlow() is needed, including a vertex buffer path. */
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212 |
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213 | if (state->load_base_vertex_index < 0)
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214 | {
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215 | WARN_(d3d_perf)("load_base_vertex_index is < 0 (%d), not using VBOs.\n", state->load_base_vertex_index);
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216 | data.buffer_object = 0;
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217 | data.addr = buffer_get_sysmem(buffer, &device->adapter->gl_info);
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218 | if ((UINT_PTR)data.addr < -state->load_base_vertex_index * stride)
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219 | FIXME("System memory vertex data load offset is negative!\n");
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220 | }
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221 | data.addr += element->offset;
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222 |
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223 | TRACE("offset %u input_slot %u usage_idx %d\n", element->offset, element->input_slot, element->usage_idx);
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224 |
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225 | if (use_vshader)
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226 | {
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227 | if (element->output_slot == ~0U)
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228 | {
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229 | /* TODO: Assuming vertexdeclarations are usually used with the
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230 | * same or a similar shader, it might be worth it to store the
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231 | * last used output slot and try that one first. */
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232 | stride_used = vshader_get_input(state->vertex_shader,
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233 | element->usage, element->usage_idx, &idx);
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234 | }
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235 | else
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236 | {
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237 | idx = element->output_slot;
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238 | stride_used = TRUE;
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239 | }
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240 | }
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241 | else
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242 | {
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243 | if (!element->ffp_valid)
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244 | {
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245 | WARN("Skipping unsupported fixed function element of format %s and usage %s\n",
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246 | debug_d3dformat(element->format->id), debug_d3ddeclusage(element->usage));
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247 | stride_used = FALSE;
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248 | }
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249 | else
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250 | {
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251 | stride_used = fixed_get_input(element->usage, element->usage_idx, &idx);
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252 | }
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253 | }
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254 |
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255 | if (stride_used)
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256 | {
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257 | TRACE("Load %s array %u [usage %s, usage_idx %u, "
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258 | "input_slot %u, offset %u, stride %u, format %s, buffer_object %u]\n",
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259 | use_vshader ? "shader": "fixed function", idx,
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260 | debug_d3ddeclusage(element->usage), element->usage_idx, element->input_slot,
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261 | element->offset, stride, debug_d3dformat(element->format->id), data.buffer_object);
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262 |
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263 | data.addr += stream->offset;
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264 |
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265 | stream_info->elements[idx].format = element->format;
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266 | stream_info->elements[idx].data = data;
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267 | #ifdef VBOX_WITH_WINE_FIX_BUFOFFSET
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268 | stream_info->elements[idx].offset = element->offset;
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269 | #endif
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270 | stream_info->elements[idx].stride = stride;
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271 | stream_info->elements[idx].stream_idx = element->input_slot;
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272 |
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273 | if (!device->adapter->gl_info.supported[ARB_VERTEX_ARRAY_BGRA]
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274 | && element->format->id == WINED3DFMT_B8G8R8A8_UNORM)
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275 | {
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276 | stream_info->swizzle_map |= 1 << idx;
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277 | }
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278 | stream_info->use_map |= 1 << idx;
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279 | }
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280 | }
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281 |
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282 | /* Preload the vertex buffers. */
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283 | device->num_buffer_queries = 0;
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284 | for (i = 0, map = stream_info->use_map; map; map >>= 1, ++i)
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285 | {
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286 | struct wined3d_stream_info_element *element;
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287 | struct wined3d_buffer *buffer;
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288 |
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289 | if (!(map & 1))
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290 | continue;
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291 |
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292 | element = &stream_info->elements[i];
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293 | buffer = state->streams[element->stream_idx].buffer;
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294 | wined3d_buffer_preload(buffer);
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295 |
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296 | /* If the preload dropped the buffer object, update the stream info. */
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297 | if (
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298 | #ifdef VBOX_WITH_WINE_FIX_STRINFOBUF
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299 | element->data.buffer_object &&
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300 | #endif
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301 | buffer->buffer_object != element->data.buffer_object)
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302 | {
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303 | element->data.buffer_object = 0;
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304 | element->data.addr = buffer_get_sysmem(buffer, &device->adapter->gl_info) + (ptrdiff_t)element->data.addr;
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305 | }
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306 |
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307 | if (!buffer->buffer_object)
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308 | stream_info->all_vbo = 0;
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309 |
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310 | if (buffer->query)
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311 | device->buffer_queries[device->num_buffer_queries++] = buffer->query;
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312 | }
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313 | }
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314 |
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315 | /* Context activation is done by the caller. */
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316 | void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info)
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317 | {
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318 | struct wined3d_stream_info *stream_info = &device->stream_info;
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319 | const struct wined3d_state *state = &device->stateBlock->state;
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320 | DWORD prev_all_vbo = stream_info->all_vbo;
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321 |
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322 | TRACE("============================= Vertex Declaration =============================\n");
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323 | device_stream_info_from_declaration(device, stream_info);
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324 |
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325 | if (state->vertex_shader && !stream_info->position_transformed)
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326 | {
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327 | if (state->vertex_declaration->half_float_conv_needed && !stream_info->all_vbo)
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328 | {
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329 | TRACE("Using drawStridedSlow with vertex shaders for FLOAT16 conversion.\n");
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330 | device->useDrawStridedSlow = TRUE;
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331 | }
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332 | else
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333 | {
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334 | device->useDrawStridedSlow = FALSE;
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335 | }
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336 | }
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337 | else
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338 | {
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339 | WORD slow_mask = (1 << WINED3D_FFP_PSIZE);
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340 | slow_mask |= -!gl_info->supported[ARB_VERTEX_ARRAY_BGRA]
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341 | & ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR));
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342 |
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343 | if (((stream_info->position_transformed && !device->adapter->d3d_info.xyzrhw)
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344 | || (stream_info->use_map & slow_mask)) && !stream_info->all_vbo)
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345 | device->useDrawStridedSlow = TRUE;
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346 | else
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347 | device->useDrawStridedSlow = FALSE;
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348 | }
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349 |
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350 | if (prev_all_vbo != stream_info->all_vbo)
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351 | device_invalidate_state(device, STATE_INDEXBUFFER);
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352 | }
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353 |
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354 | static void device_preload_texture(const struct wined3d_state *state, unsigned int idx)
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355 | {
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356 | struct wined3d_texture *texture;
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357 | enum WINED3DSRGB srgb;
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358 |
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359 | if (!(texture = state->textures[idx])) return;
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360 | srgb = state->sampler_states[idx][WINED3D_SAMP_SRGB_TEXTURE] ? SRGB_SRGB : SRGB_RGB;
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361 | texture->texture_ops->texture_preload(texture, srgb);
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362 | }
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363 |
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364 | void device_preload_textures(const struct wined3d_device *device)
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365 | {
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366 | const struct wined3d_state *state = &device->stateBlock->state;
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367 | unsigned int i;
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368 |
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369 | if (use_vs(state))
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370 | {
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371 | for (i = 0; i < MAX_VERTEX_SAMPLERS; ++i)
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372 | {
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373 | if (state->vertex_shader->reg_maps.sampler_type[i])
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374 | device_preload_texture(state, MAX_FRAGMENT_SAMPLERS + i);
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375 | }
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376 | }
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377 |
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378 | if (use_ps(state))
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379 | {
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380 | for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
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381 | {
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382 | if (state->pixel_shader->reg_maps.sampler_type[i])
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383 | device_preload_texture(state, i);
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384 | }
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385 | }
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386 | else
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387 | {
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388 | WORD ffu_map = device->fixed_function_usage_map;
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389 |
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390 | for (i = 0; ffu_map; ffu_map >>= 1, ++i)
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391 | {
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392 | if (ffu_map & 1)
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393 | device_preload_texture(state, i);
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394 | }
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395 | }
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396 | }
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397 |
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398 | BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context)
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399 | {
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400 | struct wined3d_context **new_array;
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401 |
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402 | TRACE("Adding context %p.\n", context);
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403 |
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404 | if (!device->contexts) new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_array));
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405 | else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts,
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406 | sizeof(*new_array) * (device->context_count + 1));
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407 |
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408 | if (!new_array)
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409 | {
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410 | ERR("Failed to grow the context array.\n");
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411 | return FALSE;
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412 | }
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413 |
|
---|
414 | new_array[device->context_count++] = context;
|
---|
415 | device->contexts = new_array;
|
---|
416 | return TRUE;
|
---|
417 | }
|
---|
418 |
|
---|
419 | void device_context_remove(struct wined3d_device *device, struct wined3d_context *context)
|
---|
420 | {
|
---|
421 | struct wined3d_context **new_array;
|
---|
422 | BOOL found = FALSE;
|
---|
423 | UINT i;
|
---|
424 |
|
---|
425 | TRACE("Removing context %p.\n", context);
|
---|
426 |
|
---|
427 | for (i = 0; i < device->context_count; ++i)
|
---|
428 | {
|
---|
429 | if (device->contexts[i] == context)
|
---|
430 | {
|
---|
431 | found = TRUE;
|
---|
432 | break;
|
---|
433 | }
|
---|
434 | }
|
---|
435 |
|
---|
436 | if (!found)
|
---|
437 | {
|
---|
438 | ERR("Context %p doesn't exist in context array.\n", context);
|
---|
439 | return;
|
---|
440 | }
|
---|
441 |
|
---|
442 | if (!--device->context_count)
|
---|
443 | {
|
---|
444 | HeapFree(GetProcessHeap(), 0, device->contexts);
|
---|
445 | device->contexts = NULL;
|
---|
446 | return;
|
---|
447 | }
|
---|
448 |
|
---|
449 | memmove(&device->contexts[i], &device->contexts[i + 1], (device->context_count - i) * sizeof(*device->contexts));
|
---|
450 | new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, device->context_count * sizeof(*device->contexts));
|
---|
451 | if (!new_array)
|
---|
452 | {
|
---|
453 | ERR("Failed to shrink context array. Oh well.\n");
|
---|
454 | return;
|
---|
455 | }
|
---|
456 |
|
---|
457 | device->contexts = new_array;
|
---|
458 | }
|
---|
459 |
|
---|
460 | /* Do not call while under the GL lock. */
|
---|
461 | void device_switch_onscreen_ds(struct wined3d_device *device,
|
---|
462 | struct wined3d_context *context, struct wined3d_surface *depth_stencil)
|
---|
463 | {
|
---|
464 | if (device->onscreen_depth_stencil)
|
---|
465 | {
|
---|
466 | surface_load_ds_location(device->onscreen_depth_stencil, context, SFLAG_INTEXTURE);
|
---|
467 |
|
---|
468 | surface_modify_ds_location(device->onscreen_depth_stencil, SFLAG_INTEXTURE,
|
---|
469 | device->onscreen_depth_stencil->ds_current_size.cx,
|
---|
470 | device->onscreen_depth_stencil->ds_current_size.cy);
|
---|
471 | wined3d_surface_decref(device->onscreen_depth_stencil);
|
---|
472 | }
|
---|
473 | device->onscreen_depth_stencil = depth_stencil;
|
---|
474 | wined3d_surface_incref(device->onscreen_depth_stencil);
|
---|
475 | }
|
---|
476 |
|
---|
477 | static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
|
---|
478 | {
|
---|
479 | /* partial draw rect */
|
---|
480 | if (draw_rect->left || draw_rect->top
|
---|
481 | || draw_rect->right < target->resource.width
|
---|
482 | || draw_rect->bottom < target->resource.height)
|
---|
483 | return FALSE;
|
---|
484 |
|
---|
485 | /* partial clear rect */
|
---|
486 | if (clear_rect && (clear_rect->left > 0 || clear_rect->top > 0
|
---|
487 | || clear_rect->right < target->resource.width
|
---|
488 | || clear_rect->bottom < target->resource.height))
|
---|
489 | return FALSE;
|
---|
490 |
|
---|
491 | return TRUE;
|
---|
492 | }
|
---|
493 |
|
---|
494 | static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context *context,
|
---|
495 | DWORD location, const RECT *draw_rect, UINT rect_count, const RECT *clear_rect, RECT *out_rect)
|
---|
496 | {
|
---|
497 | RECT current_rect, r;
|
---|
498 |
|
---|
499 | if (ds->flags & SFLAG_DISCARDED)
|
---|
500 | {
|
---|
501 | /* Depth buffer was discarded, make it entirely current in its new location since
|
---|
502 | * there is no other place where we would get data anyway. */
|
---|
503 | SetRect(out_rect, 0, 0, ds->resource.width, ds->resource.height);
|
---|
504 | return;
|
---|
505 | }
|
---|
506 |
|
---|
507 | if (ds->flags & location)
|
---|
508 | SetRect(¤t_rect, 0, 0,
|
---|
509 | ds->ds_current_size.cx,
|
---|
510 | ds->ds_current_size.cy);
|
---|
511 | else
|
---|
512 | SetRectEmpty(¤t_rect);
|
---|
513 |
|
---|
514 | IntersectRect(&r, draw_rect, ¤t_rect);
|
---|
515 | if (EqualRect(&r, draw_rect))
|
---|
516 | {
|
---|
517 | /* current_rect ⊇ draw_rect, modify only. */
|
---|
518 | SetRect(out_rect, 0, 0, ds->ds_current_size.cx, ds->ds_current_size.cy);
|
---|
519 | return;
|
---|
520 | }
|
---|
521 |
|
---|
522 | if (EqualRect(&r, ¤t_rect))
|
---|
523 | {
|
---|
524 | /* draw_rect ⊇ current_rect, test if we're doing a full clear. */
|
---|
525 |
|
---|
526 | if (!clear_rect)
|
---|
527 | {
|
---|
528 | /* Full clear, modify only. */
|
---|
529 | *out_rect = *draw_rect;
|
---|
530 | return;
|
---|
531 | }
|
---|
532 |
|
---|
533 | IntersectRect(&r, draw_rect, clear_rect);
|
---|
534 | if (EqualRect(&r, draw_rect))
|
---|
535 | {
|
---|
536 | /* clear_rect ⊇ draw_rect, modify only. */
|
---|
537 | *out_rect = *draw_rect;
|
---|
538 | return;
|
---|
539 | }
|
---|
540 | }
|
---|
541 |
|
---|
542 | /* Full load. */
|
---|
543 | surface_load_ds_location(ds, context, location);
|
---|
544 | SetRect(out_rect, 0, 0, ds->ds_current_size.cx, ds->ds_current_size.cy);
|
---|
545 | }
|
---|
546 |
|
---|
547 | /* Do not call while under the GL lock. */
|
---|
548 | void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
|
---|
549 | UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags, const struct wined3d_color *color,
|
---|
550 | float depth, DWORD stencil)
|
---|
551 | {
|
---|
552 | const RECT *clear_rect = (rect_count > 0 && rects) ? (const RECT *)rects : NULL;
|
---|
553 | struct wined3d_surface *target = rt_count ? fb->render_targets[0] : NULL;
|
---|
554 | const struct wined3d_gl_info *gl_info;
|
---|
555 | UINT drawable_width, drawable_height;
|
---|
556 | struct wined3d_context *context;
|
---|
557 | GLbitfield clear_mask = 0;
|
---|
558 | BOOL render_offscreen;
|
---|
559 | unsigned int i;
|
---|
560 | RECT ds_rect;
|
---|
561 |
|
---|
562 | /* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
|
---|
563 | * drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
|
---|
564 | * for the cleared parts, and the untouched parts.
|
---|
565 | *
|
---|
566 | * If we're clearing the whole target there is no need to copy it into the drawable, it will be overwritten
|
---|
567 | * anyway. If we're not clearing the color buffer we don't have to copy either since we're not going to set
|
---|
568 | * the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
|
---|
569 | * checking all this if the dest surface is in the drawable anyway. */
|
---|
570 | if (flags & WINED3DCLEAR_TARGET && !is_full_clear(target, draw_rect, clear_rect))
|
---|
571 | {
|
---|
572 | for (i = 0; i < rt_count; ++i)
|
---|
573 | {
|
---|
574 | struct wined3d_surface *rt = fb->render_targets[i];
|
---|
575 | if (rt)
|
---|
576 | surface_load_location(rt, rt->draw_binding, NULL);
|
---|
577 | }
|
---|
578 | }
|
---|
579 |
|
---|
580 | context = context_acquire(device, target);
|
---|
581 | if (!context->valid)
|
---|
582 | {
|
---|
583 | context_release(context);
|
---|
584 | WARN("Invalid context, skipping clear.\n");
|
---|
585 | return;
|
---|
586 | }
|
---|
587 | gl_info = context->gl_info;
|
---|
588 |
|
---|
589 | if (target)
|
---|
590 | {
|
---|
591 | render_offscreen = context->render_offscreen;
|
---|
592 | target->get_drawable_size(context, &drawable_width, &drawable_height);
|
---|
593 | }
|
---|
594 | else
|
---|
595 | {
|
---|
596 | render_offscreen = TRUE;
|
---|
597 | drawable_width = fb->depth_stencil->pow2Width;
|
---|
598 | drawable_height = fb->depth_stencil->pow2Height;
|
---|
599 | }
|
---|
600 |
|
---|
601 | if (flags & WINED3DCLEAR_ZBUFFER)
|
---|
602 | {
|
---|
603 | DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : SFLAG_INDRAWABLE;
|
---|
604 |
|
---|
605 | if (!render_offscreen && fb->depth_stencil != device->onscreen_depth_stencil)
|
---|
606 | device_switch_onscreen_ds(device, context, fb->depth_stencil);
|
---|
607 | prepare_ds_clear(fb->depth_stencil, context, location,
|
---|
608 | draw_rect, rect_count, clear_rect, &ds_rect);
|
---|
609 | }
|
---|
610 |
|
---|
611 | if (!context_apply_clear_state(context, device, rt_count, fb))
|
---|
612 | {
|
---|
613 | context_release(context);
|
---|
614 | WARN("Failed to apply clear state, skipping clear.\n");
|
---|
615 | return;
|
---|
616 | }
|
---|
617 |
|
---|
618 | /* Only set the values up once, as they are not changing. */
|
---|
619 | if (flags & WINED3DCLEAR_STENCIL)
|
---|
620 | {
|
---|
621 | if (gl_info->supported[EXT_STENCIL_TWO_SIDE])
|
---|
622 | {
|
---|
623 | gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
---|
624 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE));
|
---|
625 | }
|
---|
626 | gl_info->gl_ops.gl.p_glStencilMask(~0U);
|
---|
627 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
|
---|
628 | gl_info->gl_ops.gl.p_glClearStencil(stencil);
|
---|
629 | checkGLcall("glClearStencil");
|
---|
630 | clear_mask = clear_mask | GL_STENCIL_BUFFER_BIT;
|
---|
631 | }
|
---|
632 |
|
---|
633 | if (flags & WINED3DCLEAR_ZBUFFER)
|
---|
634 | {
|
---|
635 | DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : SFLAG_INDRAWABLE;
|
---|
636 |
|
---|
637 | surface_modify_ds_location(fb->depth_stencil, location, ds_rect.right, ds_rect.bottom);
|
---|
638 |
|
---|
639 | gl_info->gl_ops.gl.p_glDepthMask(GL_TRUE);
|
---|
640 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ZWRITEENABLE));
|
---|
641 | gl_info->gl_ops.gl.p_glClearDepth(depth);
|
---|
642 | checkGLcall("glClearDepth");
|
---|
643 | clear_mask = clear_mask | GL_DEPTH_BUFFER_BIT;
|
---|
644 | }
|
---|
645 |
|
---|
646 | if (flags & WINED3DCLEAR_TARGET)
|
---|
647 | {
|
---|
648 | for (i = 0; i < rt_count; ++i)
|
---|
649 | {
|
---|
650 | struct wined3d_surface *rt = fb->render_targets[i];
|
---|
651 |
|
---|
652 | if (rt)
|
---|
653 | surface_modify_location(rt, rt->draw_binding, TRUE);
|
---|
654 | }
|
---|
655 |
|
---|
656 | gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
657 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
|
---|
658 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
|
---|
659 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
|
---|
660 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
|
---|
661 | gl_info->gl_ops.gl.p_glClearColor(color->r, color->g, color->b, color->a);
|
---|
662 | checkGLcall("glClearColor");
|
---|
663 | clear_mask = clear_mask | GL_COLOR_BUFFER_BIT;
|
---|
664 | }
|
---|
665 |
|
---|
666 | if (!clear_rect)
|
---|
667 | {
|
---|
668 | if (render_offscreen)
|
---|
669 | {
|
---|
670 | gl_info->gl_ops.gl.p_glScissor(draw_rect->left, draw_rect->top,
|
---|
671 | draw_rect->right - draw_rect->left, draw_rect->bottom - draw_rect->top);
|
---|
672 | }
|
---|
673 | else
|
---|
674 | {
|
---|
675 | gl_info->gl_ops.gl.p_glScissor(draw_rect->left, drawable_height - draw_rect->bottom,
|
---|
676 | draw_rect->right - draw_rect->left, draw_rect->bottom - draw_rect->top);
|
---|
677 | }
|
---|
678 | checkGLcall("glScissor");
|
---|
679 | gl_info->gl_ops.gl.p_glClear(clear_mask);
|
---|
680 | checkGLcall("glClear");
|
---|
681 | }
|
---|
682 | else
|
---|
683 | {
|
---|
684 | RECT current_rect;
|
---|
685 |
|
---|
686 | /* Now process each rect in turn. */
|
---|
687 | for (i = 0; i < rect_count; ++i)
|
---|
688 | {
|
---|
689 | /* Note that GL uses lower left, width/height. */
|
---|
690 | IntersectRect(¤t_rect, draw_rect, &clear_rect[i]);
|
---|
691 |
|
---|
692 | TRACE("clear_rect[%u] %s, current_rect %s.\n", i,
|
---|
693 | wine_dbgstr_rect(&clear_rect[i]),
|
---|
694 | wine_dbgstr_rect(¤t_rect));
|
---|
695 |
|
---|
696 | /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored silently.
|
---|
697 | * The rectangle is not cleared, no error is returned, but further rectangles are
|
---|
698 | * still cleared if they are valid. */
|
---|
699 | if (current_rect.left > current_rect.right || current_rect.top > current_rect.bottom)
|
---|
700 | {
|
---|
701 | TRACE("Rectangle with negative dimensions, ignoring.\n");
|
---|
702 | continue;
|
---|
703 | }
|
---|
704 |
|
---|
705 | if (render_offscreen)
|
---|
706 | {
|
---|
707 | gl_info->gl_ops.gl.p_glScissor(current_rect.left, current_rect.top,
|
---|
708 | current_rect.right - current_rect.left, current_rect.bottom - current_rect.top);
|
---|
709 | }
|
---|
710 | else
|
---|
711 | {
|
---|
712 | gl_info->gl_ops.gl.p_glScissor(current_rect.left, drawable_height - current_rect.bottom,
|
---|
713 | current_rect.right - current_rect.left, current_rect.bottom - current_rect.top);
|
---|
714 | }
|
---|
715 | checkGLcall("glScissor");
|
---|
716 |
|
---|
717 | gl_info->gl_ops.gl.p_glClear(clear_mask);
|
---|
718 | checkGLcall("glClear");
|
---|
719 | }
|
---|
720 | }
|
---|
721 |
|
---|
722 | if (wined3d_settings.strict_draw_ordering || (flags & WINED3DCLEAR_TARGET
|
---|
723 | && target->swapchain && target->swapchain->front_buffer == target))
|
---|
724 | gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
---|
725 |
|
---|
726 | context_release(context);
|
---|
727 | }
|
---|
728 |
|
---|
729 | ULONG CDECL wined3d_device_incref(struct wined3d_device *device)
|
---|
730 | {
|
---|
731 | ULONG refcount = InterlockedIncrement(&device->ref);
|
---|
732 |
|
---|
733 | TRACE("%p increasing refcount to %u.\n", device, refcount);
|
---|
734 |
|
---|
735 | return refcount;
|
---|
736 | }
|
---|
737 |
|
---|
738 | ULONG CDECL wined3d_device_decref(struct wined3d_device *device)
|
---|
739 | {
|
---|
740 | ULONG refcount = InterlockedDecrement(&device->ref);
|
---|
741 |
|
---|
742 | TRACE("%p decreasing refcount to %u.\n", device, refcount);
|
---|
743 |
|
---|
744 | if (!refcount)
|
---|
745 | {
|
---|
746 | struct wined3d_stateblock *stateblock;
|
---|
747 | UINT i;
|
---|
748 |
|
---|
749 | if (wined3d_stateblock_decref(device->updateStateBlock)
|
---|
750 | && device->updateStateBlock != device->stateBlock)
|
---|
751 | FIXME("Something's still holding the update stateblock.\n");
|
---|
752 | device->updateStateBlock = NULL;
|
---|
753 |
|
---|
754 | stateblock = device->stateBlock;
|
---|
755 | device->stateBlock = NULL;
|
---|
756 | if (wined3d_stateblock_decref(stateblock))
|
---|
757 | FIXME("Something's still holding the stateblock.\n");
|
---|
758 |
|
---|
759 | for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
|
---|
760 | {
|
---|
761 | HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
|
---|
762 | device->multistate_funcs[i] = NULL;
|
---|
763 | }
|
---|
764 |
|
---|
765 | if (!list_empty(&device->resources))
|
---|
766 | {
|
---|
767 | struct wined3d_resource *resource;
|
---|
768 |
|
---|
769 | FIXME("Device released with resources still bound, acceptable but unexpected.\n");
|
---|
770 |
|
---|
771 | LIST_FOR_EACH_ENTRY(resource, &device->resources, struct wined3d_resource, resource_list_entry)
|
---|
772 | {
|
---|
773 | FIXME("Leftover resource %p with type %s (%#x).\n",
|
---|
774 | resource, debug_d3dresourcetype(resource->type), resource->type);
|
---|
775 | }
|
---|
776 | }
|
---|
777 |
|
---|
778 | if (device->contexts)
|
---|
779 | ERR("Context array not freed!\n");
|
---|
780 | if (device->hardwareCursor)
|
---|
781 | DestroyCursor(device->hardwareCursor);
|
---|
782 | device->hardwareCursor = 0;
|
---|
783 |
|
---|
784 | wined3d_decref(device->wined3d);
|
---|
785 | device->wined3d = NULL;
|
---|
786 | HeapFree(GetProcessHeap(), 0, device);
|
---|
787 | TRACE("Freed device %p.\n", device);
|
---|
788 | }
|
---|
789 |
|
---|
790 | return refcount;
|
---|
791 | }
|
---|
792 |
|
---|
793 | UINT CDECL wined3d_device_get_swapchain_count(const struct wined3d_device *device)
|
---|
794 | {
|
---|
795 | TRACE("device %p.\n", device);
|
---|
796 |
|
---|
797 | return device->swapchain_count;
|
---|
798 | }
|
---|
799 |
|
---|
800 | struct wined3d_swapchain * CDECL wined3d_device_get_swapchain(const struct wined3d_device *device, UINT swapchain_idx)
|
---|
801 | {
|
---|
802 | TRACE("device %p, swapchain_idx %u.\n", device, swapchain_idx);
|
---|
803 |
|
---|
804 | if (swapchain_idx >= device->swapchain_count)
|
---|
805 | {
|
---|
806 | WARN("swapchain_idx %u >= swapchain_count %u.\n",
|
---|
807 | swapchain_idx, device->swapchain_count);
|
---|
808 | return NULL;
|
---|
809 | }
|
---|
810 |
|
---|
811 | return device->swapchains[swapchain_idx];
|
---|
812 | }
|
---|
813 |
|
---|
814 | #ifndef VBOX
|
---|
815 | static void device_load_logo(struct wined3d_device *device, const char *filename)
|
---|
816 | {
|
---|
817 | struct wined3d_color_key color_key;
|
---|
818 | HBITMAP hbm;
|
---|
819 | BITMAP bm;
|
---|
820 | HRESULT hr;
|
---|
821 | HDC dcb = NULL, dcs = NULL;
|
---|
822 |
|
---|
823 | hbm = LoadImageA(NULL, filename, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION);
|
---|
824 | if(hbm)
|
---|
825 | {
|
---|
826 | GetObjectA(hbm, sizeof(BITMAP), &bm);
|
---|
827 | dcb = CreateCompatibleDC(NULL);
|
---|
828 | if(!dcb) goto out;
|
---|
829 | SelectObject(dcb, hbm);
|
---|
830 | }
|
---|
831 | else
|
---|
832 | {
|
---|
833 | /* Create a 32x32 white surface to indicate that wined3d is used, but the specified image
|
---|
834 | * couldn't be loaded
|
---|
835 | */
|
---|
836 | memset(&bm, 0, sizeof(bm));
|
---|
837 | bm.bmWidth = 32;
|
---|
838 | bm.bmHeight = 32;
|
---|
839 | }
|
---|
840 |
|
---|
841 | hr = wined3d_surface_create(device, bm.bmWidth, bm.bmHeight, WINED3DFMT_B5G6R5_UNORM, 0,
|
---|
842 | WINED3D_POOL_SYSTEM_MEM, WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_MAPPABLE,
|
---|
843 | NULL, &wined3d_null_parent_ops, &device->logo_surface);
|
---|
844 | if (FAILED(hr))
|
---|
845 | {
|
---|
846 | ERR("Wine logo requested, but failed to create surface, hr %#x.\n", hr);
|
---|
847 | goto out;
|
---|
848 | }
|
---|
849 |
|
---|
850 | if (dcb)
|
---|
851 | {
|
---|
852 | if (FAILED(hr = wined3d_surface_getdc(device->logo_surface, &dcs)))
|
---|
853 | goto out;
|
---|
854 | BitBlt(dcs, 0, 0, bm.bmWidth, bm.bmHeight, dcb, 0, 0, SRCCOPY);
|
---|
855 | wined3d_surface_releasedc(device->logo_surface, dcs);
|
---|
856 |
|
---|
857 | color_key.color_space_low_value = 0;
|
---|
858 | color_key.color_space_high_value = 0;
|
---|
859 | wined3d_surface_set_color_key(device->logo_surface, WINEDDCKEY_SRCBLT, &color_key);
|
---|
860 | }
|
---|
861 | else
|
---|
862 | {
|
---|
863 | const struct wined3d_color c = {1.0f, 1.0f, 1.0f, 1.0f};
|
---|
864 | /* Fill the surface with a white color to show that wined3d is there */
|
---|
865 | wined3d_device_color_fill(device, device->logo_surface, NULL, &c);
|
---|
866 | }
|
---|
867 |
|
---|
868 | out:
|
---|
869 | if (dcb) DeleteDC(dcb);
|
---|
870 | if (hbm) DeleteObject(hbm);
|
---|
871 | }
|
---|
872 | #endif
|
---|
873 |
|
---|
874 | /* Context activation is done by the caller. */
|
---|
875 | static void create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context)
|
---|
876 | {
|
---|
877 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
878 | unsigned int i, j, count;
|
---|
879 | /* Under DirectX you can sample even if no texture is bound, whereas
|
---|
880 | * OpenGL will only allow that when a valid texture is bound.
|
---|
881 | * We emulate this by creating dummy textures and binding them
|
---|
882 | * to each texture stage when the currently set D3D texture is NULL. */
|
---|
883 |
|
---|
884 | if (gl_info->supported[APPLE_CLIENT_STORAGE])
|
---|
885 | {
|
---|
886 | /* The dummy texture does not have client storage backing */
|
---|
887 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
|
---|
888 | checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
|
---|
889 | }
|
---|
890 |
|
---|
891 | count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
|
---|
892 | for (i = 0; i < count; ++i)
|
---|
893 | {
|
---|
894 | DWORD color = 0x000000ff;
|
---|
895 |
|
---|
896 | /* Make appropriate texture active */
|
---|
897 | context_active_texture(context, gl_info, i);
|
---|
898 |
|
---|
899 | gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_2d[i]);
|
---|
900 | checkGLcall("glGenTextures");
|
---|
901 | TRACE("Dummy 2D texture %u given name %u.\n", i, device->dummy_texture_2d[i]);
|
---|
902 |
|
---|
903 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[i]);
|
---|
904 | checkGLcall("glBindTexture");
|
---|
905 |
|
---|
906 | gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0,
|
---|
907 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
|
---|
908 | checkGLcall("glTexImage2D");
|
---|
909 |
|
---|
910 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
911 | {
|
---|
912 | gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_rect[i]);
|
---|
913 | checkGLcall("glGenTextures");
|
---|
914 | TRACE("Dummy rectangle texture %u given name %u.\n", i, device->dummy_texture_rect[i]);
|
---|
915 |
|
---|
916 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_texture_rect[i]);
|
---|
917 | checkGLcall("glBindTexture");
|
---|
918 |
|
---|
919 | gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 1, 1, 0,
|
---|
920 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
|
---|
921 | checkGLcall("glTexImage2D");
|
---|
922 | }
|
---|
923 |
|
---|
924 | if (gl_info->supported[EXT_TEXTURE3D])
|
---|
925 | {
|
---|
926 | gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_3d[i]);
|
---|
927 | checkGLcall("glGenTextures");
|
---|
928 | TRACE("Dummy 3D texture %u given name %u.\n", i, device->dummy_texture_3d[i]);
|
---|
929 |
|
---|
930 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_texture_3d[i]);
|
---|
931 | checkGLcall("glBindTexture");
|
---|
932 |
|
---|
933 | GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
|
---|
934 | checkGLcall("glTexImage3D");
|
---|
935 | }
|
---|
936 |
|
---|
937 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
938 | {
|
---|
939 | gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_cube[i]);
|
---|
940 | checkGLcall("glGenTextures");
|
---|
941 | TRACE("Dummy cube texture %u given name %u.\n", i, device->dummy_texture_cube[i]);
|
---|
942 |
|
---|
943 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_texture_cube[i]);
|
---|
944 | checkGLcall("glBindTexture");
|
---|
945 |
|
---|
946 | for (j = GL_TEXTURE_CUBE_MAP_POSITIVE_X; j <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++j)
|
---|
947 | {
|
---|
948 | gl_info->gl_ops.gl.p_glTexImage2D(j, 0, GL_RGBA8, 1, 1, 0,
|
---|
949 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
|
---|
950 | checkGLcall("glTexImage2D");
|
---|
951 | }
|
---|
952 | }
|
---|
953 | }
|
---|
954 |
|
---|
955 | if (gl_info->supported[APPLE_CLIENT_STORAGE])
|
---|
956 | {
|
---|
957 | /* Re-enable because if supported it is enabled by default */
|
---|
958 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
|
---|
959 | checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
|
---|
960 | }
|
---|
961 | }
|
---|
962 |
|
---|
963 | /* Context activation is done by the caller. */
|
---|
964 | static void destroy_dummy_textures(struct wined3d_device *device, const struct wined3d_gl_info *gl_info)
|
---|
965 | {
|
---|
966 | unsigned int count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
|
---|
967 |
|
---|
968 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
969 | {
|
---|
970 | gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_cube);
|
---|
971 | checkGLcall("glDeleteTextures(count, device->dummy_texture_cube)");
|
---|
972 | }
|
---|
973 |
|
---|
974 | if (gl_info->supported[EXT_TEXTURE3D])
|
---|
975 | {
|
---|
976 | gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_3d);
|
---|
977 | checkGLcall("glDeleteTextures(count, device->dummy_texture_3d)");
|
---|
978 | }
|
---|
979 |
|
---|
980 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
981 | {
|
---|
982 | gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_rect);
|
---|
983 | checkGLcall("glDeleteTextures(count, device->dummy_texture_rect)");
|
---|
984 | }
|
---|
985 |
|
---|
986 | gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_2d);
|
---|
987 | checkGLcall("glDeleteTextures(count, device->dummy_texture_2d)");
|
---|
988 |
|
---|
989 | memset(device->dummy_texture_cube, 0, count * sizeof(*device->dummy_texture_cube));
|
---|
990 | memset(device->dummy_texture_3d, 0, count * sizeof(*device->dummy_texture_3d));
|
---|
991 | memset(device->dummy_texture_rect, 0, count * sizeof(*device->dummy_texture_rect));
|
---|
992 | memset(device->dummy_texture_2d, 0, count * sizeof(*device->dummy_texture_2d));
|
---|
993 | }
|
---|
994 |
|
---|
995 | static LONG fullscreen_style(LONG style)
|
---|
996 | {
|
---|
997 | /* Make sure the window is managed, otherwise we won't get keyboard input. */
|
---|
998 | style |= WS_POPUP | WS_SYSMENU;
|
---|
999 | style &= ~(WS_CAPTION | WS_THICKFRAME);
|
---|
1000 |
|
---|
1001 | return style;
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 | static LONG fullscreen_exstyle(LONG exstyle)
|
---|
1005 | {
|
---|
1006 | /* Filter out window decorations. */
|
---|
1007 | exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
|
---|
1008 |
|
---|
1009 | return exstyle;
|
---|
1010 | }
|
---|
1011 |
|
---|
1012 | void CDECL wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h)
|
---|
1013 | {
|
---|
1014 | BOOL filter_messages;
|
---|
1015 | LONG style, exstyle;
|
---|
1016 |
|
---|
1017 | TRACE("Setting up window %p for fullscreen mode.\n", window);
|
---|
1018 |
|
---|
1019 | if (device->style || device->exStyle)
|
---|
1020 | {
|
---|
1021 | ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
|
---|
1022 | window, device->style, device->exStyle);
|
---|
1023 | }
|
---|
1024 |
|
---|
1025 | device->style = GetWindowLongW(window, GWL_STYLE);
|
---|
1026 | device->exStyle = GetWindowLongW(window, GWL_EXSTYLE);
|
---|
1027 |
|
---|
1028 | style = fullscreen_style(device->style);
|
---|
1029 | exstyle = fullscreen_exstyle(device->exStyle);
|
---|
1030 |
|
---|
1031 | TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
|
---|
1032 | device->style, device->exStyle, style, exstyle);
|
---|
1033 |
|
---|
1034 | filter_messages = device->filter_messages;
|
---|
1035 | device->filter_messages = TRUE;
|
---|
1036 |
|
---|
1037 | SetWindowLongW(window, GWL_STYLE, style);
|
---|
1038 | SetWindowLongW(window, GWL_EXSTYLE, exstyle);
|
---|
1039 | SetWindowPos(window, HWND_TOPMOST, 0, 0, w, h, SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOACTIVATE);
|
---|
1040 |
|
---|
1041 | device->filter_messages = filter_messages;
|
---|
1042 | }
|
---|
1043 |
|
---|
1044 | void CDECL wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window)
|
---|
1045 | {
|
---|
1046 | BOOL filter_messages;
|
---|
1047 | LONG style, exstyle;
|
---|
1048 |
|
---|
1049 | if (!device->style && !device->exStyle) return;
|
---|
1050 |
|
---|
1051 | style = GetWindowLongW(window, GWL_STYLE);
|
---|
1052 | exstyle = GetWindowLongW(window, GWL_EXSTYLE);
|
---|
1053 |
|
---|
1054 | /* These flags are set by wined3d_device_setup_fullscreen_window, not the
|
---|
1055 | * application, and we want to ignore them in the test below, since it's
|
---|
1056 | * not the application's fault that they changed. Additionally, we want to
|
---|
1057 | * preserve the current status of these flags (i.e. don't restore them) to
|
---|
1058 | * more closely emulate the behavior of Direct3D, which leaves these flags
|
---|
1059 | * alone when returning to windowed mode. */
|
---|
1060 | device->style ^= (device->style ^ style) & WS_VISIBLE;
|
---|
1061 | device->exStyle ^= (device->exStyle ^ exstyle) & WS_EX_TOPMOST;
|
---|
1062 |
|
---|
1063 | TRACE("Restoring window style of window %p to %08x, %08x.\n",
|
---|
1064 | window, device->style, device->exStyle);
|
---|
1065 |
|
---|
1066 | filter_messages = device->filter_messages;
|
---|
1067 | device->filter_messages = TRUE;
|
---|
1068 |
|
---|
1069 | /* Only restore the style if the application didn't modify it during the
|
---|
1070 | * fullscreen phase. Some applications change it before calling Reset()
|
---|
1071 | * when switching between windowed and fullscreen modes (HL2), some
|
---|
1072 | * depend on the original style (Eve Online). */
|
---|
1073 | if (style == fullscreen_style(device->style) && exstyle == fullscreen_exstyle(device->exStyle))
|
---|
1074 | {
|
---|
1075 | SetWindowLongW(window, GWL_STYLE, device->style);
|
---|
1076 | SetWindowLongW(window, GWL_EXSTYLE, device->exStyle);
|
---|
1077 | }
|
---|
1078 | SetWindowPos(window, 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
|
---|
1079 |
|
---|
1080 | device->filter_messages = filter_messages;
|
---|
1081 |
|
---|
1082 | /* Delete the old values. */
|
---|
1083 | device->style = 0;
|
---|
1084 | device->exStyle = 0;
|
---|
1085 | }
|
---|
1086 |
|
---|
1087 | HRESULT CDECL wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window)
|
---|
1088 | {
|
---|
1089 | #ifndef VBOX_WITH_WDDM
|
---|
1090 | TRACE("device %p, window %p.\n", device, window);
|
---|
1091 |
|
---|
1092 | if (!wined3d_register_window(window, device))
|
---|
1093 | {
|
---|
1094 | ERR("Failed to register window %p.\n", window);
|
---|
1095 | return E_FAIL;
|
---|
1096 | }
|
---|
1097 |
|
---|
1098 | InterlockedExchangePointer((void **)&device->focus_window, window);
|
---|
1099 | SetWindowPos(window, 0, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
|
---|
1100 |
|
---|
1101 | return WINED3D_OK;
|
---|
1102 | #else
|
---|
1103 | ERR("unsupported!");
|
---|
1104 | return E_FAIL;
|
---|
1105 | #endif
|
---|
1106 | }
|
---|
1107 |
|
---|
1108 | void CDECL wined3d_device_release_focus_window(struct wined3d_device *device)
|
---|
1109 | {
|
---|
1110 | #ifndef VBOX_WITH_WDDM
|
---|
1111 | TRACE("device %p.\n", device);
|
---|
1112 |
|
---|
1113 | if (device->focus_window) wined3d_unregister_window(device->focus_window);
|
---|
1114 | InterlockedExchangePointer((void **)&device->focus_window, NULL);
|
---|
1115 | #else
|
---|
1116 | ERR("unsupported!");
|
---|
1117 | #endif
|
---|
1118 | }
|
---|
1119 |
|
---|
1120 | HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
|
---|
1121 | struct wined3d_swapchain_desc *swapchain_desc)
|
---|
1122 | {
|
---|
1123 | static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 0.0f};
|
---|
1124 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
1125 | struct wined3d_swapchain *swapchain = NULL;
|
---|
1126 | struct wined3d_context *context;
|
---|
1127 | HRESULT hr;
|
---|
1128 | DWORD state;
|
---|
1129 |
|
---|
1130 | TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
|
---|
1131 |
|
---|
1132 | if (device->d3d_initialized)
|
---|
1133 | return WINED3DERR_INVALIDCALL;
|
---|
1134 | if (device->wined3d->flags & WINED3D_NO3D)
|
---|
1135 | return WINED3DERR_INVALIDCALL;
|
---|
1136 |
|
---|
1137 | #ifdef VBOX_WITH_WDDM
|
---|
1138 | if (!swapchain_desc->pHgsmi)
|
---|
1139 | {
|
---|
1140 | ERR("hgsmi not specified!");
|
---|
1141 | return WINED3DERR_INVALIDCALL;
|
---|
1142 | }
|
---|
1143 | device->pHgsmi = swapchain_desc->pHgsmi;
|
---|
1144 | #endif
|
---|
1145 |
|
---|
1146 | device->fb.render_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
---|
1147 | sizeof(*device->fb.render_targets) * gl_info->limits.buffers);
|
---|
1148 |
|
---|
1149 | /* Initialize the texture unit mapping to a 1:1 mapping */
|
---|
1150 | for (state = 0; state < MAX_COMBINED_SAMPLERS; ++state)
|
---|
1151 | {
|
---|
1152 | if (state < gl_info->limits.fragment_samplers)
|
---|
1153 | {
|
---|
1154 | device->texUnitMap[state] = state;
|
---|
1155 | device->rev_tex_unit_map[state] = state;
|
---|
1156 | }
|
---|
1157 | else
|
---|
1158 | {
|
---|
1159 | device->texUnitMap[state] = WINED3D_UNMAPPED_STAGE;
|
---|
1160 | device->rev_tex_unit_map[state] = WINED3D_UNMAPPED_STAGE;
|
---|
1161 | }
|
---|
1162 | }
|
---|
1163 |
|
---|
1164 | if (FAILED(hr = device->shader_backend->shader_alloc_private(device,
|
---|
1165 | device->adapter->vertex_pipe, device->adapter->fragment_pipe)))
|
---|
1166 | {
|
---|
1167 | TRACE("Shader private data couldn't be allocated\n");
|
---|
1168 | goto err_out;
|
---|
1169 | }
|
---|
1170 | if (FAILED(hr = device->blitter->alloc_private(device)))
|
---|
1171 | {
|
---|
1172 | TRACE("Blitter private data couldn't be allocated\n");
|
---|
1173 | goto err_out;
|
---|
1174 | }
|
---|
1175 |
|
---|
1176 | /* Setup the implicit swapchain. This also initializes a context. */
|
---|
1177 | TRACE("Creating implicit swapchain\n");
|
---|
1178 | hr = device->device_parent->ops->create_swapchain(device->device_parent,
|
---|
1179 | swapchain_desc, &swapchain);
|
---|
1180 | if (FAILED(hr))
|
---|
1181 | {
|
---|
1182 | WARN("Failed to create implicit swapchain\n");
|
---|
1183 | goto err_out;
|
---|
1184 | }
|
---|
1185 |
|
---|
1186 | device->swapchain_count = 1;
|
---|
1187 | device->swapchains = HeapAlloc(GetProcessHeap(), 0, device->swapchain_count * sizeof(*device->swapchains));
|
---|
1188 | if (!device->swapchains)
|
---|
1189 | {
|
---|
1190 | ERR("Out of memory!\n");
|
---|
1191 | goto err_out;
|
---|
1192 | }
|
---|
1193 | device->swapchains[0] = swapchain;
|
---|
1194 |
|
---|
1195 | if (swapchain->back_buffers && swapchain->back_buffers[0])
|
---|
1196 | {
|
---|
1197 | TRACE("Setting rendertarget to %p.\n", swapchain->back_buffers);
|
---|
1198 | device->fb.render_targets[0] = swapchain->back_buffers[0];
|
---|
1199 | }
|
---|
1200 | else
|
---|
1201 | {
|
---|
1202 | TRACE("Setting rendertarget to %p.\n", swapchain->front_buffer);
|
---|
1203 | device->fb.render_targets[0] = swapchain->front_buffer;
|
---|
1204 | }
|
---|
1205 | wined3d_surface_incref(device->fb.render_targets[0]);
|
---|
1206 |
|
---|
1207 | /* Depth Stencil support */
|
---|
1208 | device->fb.depth_stencil = device->auto_depth_stencil;
|
---|
1209 | if (device->fb.depth_stencil)
|
---|
1210 | wined3d_surface_incref(device->fb.depth_stencil);
|
---|
1211 |
|
---|
1212 | /* Set up some starting GL setup */
|
---|
1213 |
|
---|
1214 | /* Setup all the devices defaults */
|
---|
1215 | stateblock_init_default_state(device->stateBlock);
|
---|
1216 |
|
---|
1217 | context = context_acquire(device, swapchain->front_buffer);
|
---|
1218 |
|
---|
1219 | create_dummy_textures(device, context);
|
---|
1220 |
|
---|
1221 | device->contexts[0]->last_was_rhw = 0;
|
---|
1222 |
|
---|
1223 | switch (wined3d_settings.offscreen_rendering_mode)
|
---|
1224 | {
|
---|
1225 | case ORM_FBO:
|
---|
1226 | device->offscreenBuffer = GL_COLOR_ATTACHMENT0;
|
---|
1227 | break;
|
---|
1228 |
|
---|
1229 | case ORM_BACKBUFFER:
|
---|
1230 | {
|
---|
1231 | if (context_get_current()->aux_buffers > 0)
|
---|
1232 | {
|
---|
1233 | TRACE("Using auxiliary buffer for offscreen rendering\n");
|
---|
1234 | device->offscreenBuffer = GL_AUX0;
|
---|
1235 | }
|
---|
1236 | else
|
---|
1237 | {
|
---|
1238 | TRACE("Using back buffer for offscreen rendering\n");
|
---|
1239 | device->offscreenBuffer = GL_BACK;
|
---|
1240 | }
|
---|
1241 | }
|
---|
1242 | }
|
---|
1243 |
|
---|
1244 | TRACE("All defaults now set up, leaving 3D init.\n");
|
---|
1245 |
|
---|
1246 | context_release(context);
|
---|
1247 |
|
---|
1248 | /* Clear the screen */
|
---|
1249 | wined3d_device_clear(device, 0, NULL, WINED3DCLEAR_TARGET
|
---|
1250 | | (swapchain_desc->enable_auto_depth_stencil ? WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL : 0),
|
---|
1251 | &black, 1.0f, 0);
|
---|
1252 |
|
---|
1253 | device->d3d_initialized = TRUE;
|
---|
1254 |
|
---|
1255 | #ifndef VBOX
|
---|
1256 | if (wined3d_settings.logo)
|
---|
1257 | device_load_logo(device, wined3d_settings.logo);
|
---|
1258 | #endif
|
---|
1259 | return WINED3D_OK;
|
---|
1260 |
|
---|
1261 | err_out:
|
---|
1262 | HeapFree(GetProcessHeap(), 0, device->fb.render_targets);
|
---|
1263 | HeapFree(GetProcessHeap(), 0, device->swapchains);
|
---|
1264 | device->swapchain_count = 0;
|
---|
1265 | if (swapchain)
|
---|
1266 | wined3d_swapchain_decref(swapchain);
|
---|
1267 | if (device->blit_priv)
|
---|
1268 | device->blitter->free_private(device);
|
---|
1269 | if (device->shader_priv)
|
---|
1270 | device->shader_backend->shader_free_private(device);
|
---|
1271 |
|
---|
1272 | return hr;
|
---|
1273 | }
|
---|
1274 |
|
---|
1275 | HRESULT CDECL wined3d_device_init_gdi(struct wined3d_device *device,
|
---|
1276 | struct wined3d_swapchain_desc *swapchain_desc)
|
---|
1277 | {
|
---|
1278 | struct wined3d_swapchain *swapchain = NULL;
|
---|
1279 | HRESULT hr;
|
---|
1280 |
|
---|
1281 | TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
|
---|
1282 |
|
---|
1283 | /* Setup the implicit swapchain */
|
---|
1284 | TRACE("Creating implicit swapchain\n");
|
---|
1285 | hr = device->device_parent->ops->create_swapchain(device->device_parent,
|
---|
1286 | swapchain_desc, &swapchain);
|
---|
1287 | if (FAILED(hr))
|
---|
1288 | {
|
---|
1289 | WARN("Failed to create implicit swapchain\n");
|
---|
1290 | goto err_out;
|
---|
1291 | }
|
---|
1292 |
|
---|
1293 | device->swapchain_count = 1;
|
---|
1294 | device->swapchains = HeapAlloc(GetProcessHeap(), 0, device->swapchain_count * sizeof(*device->swapchains));
|
---|
1295 | if (!device->swapchains)
|
---|
1296 | {
|
---|
1297 | ERR("Out of memory!\n");
|
---|
1298 | goto err_out;
|
---|
1299 | }
|
---|
1300 | device->swapchains[0] = swapchain;
|
---|
1301 | return WINED3D_OK;
|
---|
1302 |
|
---|
1303 | err_out:
|
---|
1304 | wined3d_swapchain_decref(swapchain);
|
---|
1305 | return hr;
|
---|
1306 | }
|
---|
1307 |
|
---|
1308 | HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
|
---|
1309 | {
|
---|
1310 | struct wined3d_resource *resource, *cursor;
|
---|
1311 | const struct wined3d_gl_info *gl_info;
|
---|
1312 | struct wined3d_context *context;
|
---|
1313 | struct wined3d_surface *surface;
|
---|
1314 | UINT i;
|
---|
1315 |
|
---|
1316 | TRACE("device %p.\n", device);
|
---|
1317 |
|
---|
1318 | if (!device->d3d_initialized)
|
---|
1319 | return WINED3DERR_INVALIDCALL;
|
---|
1320 |
|
---|
1321 | #ifdef VBOX_WINE_WITH_PROFILE
|
---|
1322 | VBOXWINEPROFILE_DRAWPRIM_TERM(&device->DrawPrimProfile);
|
---|
1323 | #endif
|
---|
1324 |
|
---|
1325 | /* Force making the context current again, to verify it is still valid
|
---|
1326 | * (workaround for broken drivers) */
|
---|
1327 | context_set_current(NULL);
|
---|
1328 | /* I don't think that the interface guarantees that the device is destroyed from the same thread
|
---|
1329 | * it was created. Thus make sure a context is active for the glDelete* calls
|
---|
1330 | */
|
---|
1331 | context = context_acquire(device, NULL);
|
---|
1332 | gl_info = context->gl_info;
|
---|
1333 |
|
---|
1334 | if (device->logo_surface)
|
---|
1335 | wined3d_surface_decref(device->logo_surface);
|
---|
1336 |
|
---|
1337 | stateblock_unbind_resources(device->stateBlock);
|
---|
1338 |
|
---|
1339 | /* Unload resources */
|
---|
1340 | LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
|
---|
1341 | {
|
---|
1342 | TRACE("Unloading resource %p.\n", resource);
|
---|
1343 |
|
---|
1344 | resource->resource_ops->resource_unload(resource);
|
---|
1345 | }
|
---|
1346 |
|
---|
1347 | /* Delete the mouse cursor texture */
|
---|
1348 | if (device->cursorTexture)
|
---|
1349 | {
|
---|
1350 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->cursorTexture);
|
---|
1351 | device->cursorTexture = 0;
|
---|
1352 | }
|
---|
1353 |
|
---|
1354 | /* Destroy the depth blt resources, they will be invalid after the reset. Also free shader
|
---|
1355 | * private data, it might contain opengl pointers
|
---|
1356 | */
|
---|
1357 | if (device->depth_blt_texture)
|
---|
1358 | {
|
---|
1359 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->depth_blt_texture);
|
---|
1360 | device->depth_blt_texture = 0;
|
---|
1361 | }
|
---|
1362 |
|
---|
1363 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
1364 | shader_chaches_term(device);
|
---|
1365 | #endif
|
---|
1366 |
|
---|
1367 | /* Destroy the shader backend. Note that this has to happen after all shaders are destroyed. */
|
---|
1368 | device->blitter->free_private(device);
|
---|
1369 | device->shader_backend->shader_free_private(device);
|
---|
1370 |
|
---|
1371 | /* Release the buffers (with sanity checks)*/
|
---|
1372 | if (device->onscreen_depth_stencil)
|
---|
1373 | {
|
---|
1374 | surface = device->onscreen_depth_stencil;
|
---|
1375 | device->onscreen_depth_stencil = NULL;
|
---|
1376 | wined3d_surface_decref(surface);
|
---|
1377 | }
|
---|
1378 |
|
---|
1379 | if (device->fb.depth_stencil)
|
---|
1380 | {
|
---|
1381 | surface = device->fb.depth_stencil;
|
---|
1382 |
|
---|
1383 | TRACE("Releasing depth/stencil buffer %p.\n", surface);
|
---|
1384 |
|
---|
1385 | device->fb.depth_stencil = NULL;
|
---|
1386 | wined3d_surface_decref(surface);
|
---|
1387 | }
|
---|
1388 |
|
---|
1389 | if (device->auto_depth_stencil)
|
---|
1390 | {
|
---|
1391 | surface = device->auto_depth_stencil;
|
---|
1392 | device->auto_depth_stencil = NULL;
|
---|
1393 | if (wined3d_surface_decref(surface))
|
---|
1394 | FIXME("Something's still holding the auto depth stencil buffer (%p).\n", surface);
|
---|
1395 | }
|
---|
1396 |
|
---|
1397 | for (i = 1; i < gl_info->limits.buffers; ++i)
|
---|
1398 | {
|
---|
1399 | wined3d_device_set_render_target(device, i, NULL, FALSE);
|
---|
1400 | }
|
---|
1401 |
|
---|
1402 | surface = device->fb.render_targets[0];
|
---|
1403 | TRACE("Setting rendertarget 0 to NULL\n");
|
---|
1404 | device->fb.render_targets[0] = NULL;
|
---|
1405 | TRACE("Releasing the render target at %p\n", surface);
|
---|
1406 | wined3d_surface_decref(surface);
|
---|
1407 |
|
---|
1408 | context_release(context);
|
---|
1409 |
|
---|
1410 | for (i = 0; i < device->swapchain_count; ++i)
|
---|
1411 | {
|
---|
1412 | TRACE("Releasing the implicit swapchain %u.\n", i);
|
---|
1413 | if (wined3d_swapchain_decref(device->swapchains[i]))
|
---|
1414 | FIXME("Something's still holding the implicit swapchain.\n");
|
---|
1415 | }
|
---|
1416 |
|
---|
1417 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1418 | while (device->context_count)
|
---|
1419 | {
|
---|
1420 | context_destroy(device, device->contexts[0]);
|
---|
1421 | }
|
---|
1422 | #endif
|
---|
1423 |
|
---|
1424 | HeapFree(GetProcessHeap(), 0, device->swapchains);
|
---|
1425 | device->swapchains = NULL;
|
---|
1426 | device->swapchain_count = 0;
|
---|
1427 |
|
---|
1428 | HeapFree(GetProcessHeap(), 0, device->fb.render_targets);
|
---|
1429 | device->fb.render_targets = NULL;
|
---|
1430 |
|
---|
1431 | device->d3d_initialized = FALSE;
|
---|
1432 |
|
---|
1433 | return WINED3D_OK;
|
---|
1434 | }
|
---|
1435 |
|
---|
1436 | HRESULT CDECL wined3d_device_uninit_gdi(struct wined3d_device *device)
|
---|
1437 | {
|
---|
1438 | unsigned int i;
|
---|
1439 |
|
---|
1440 | for (i = 0; i < device->swapchain_count; ++i)
|
---|
1441 | {
|
---|
1442 | TRACE("Releasing the implicit swapchain %u.\n", i);
|
---|
1443 | if (wined3d_swapchain_decref(device->swapchains[i]))
|
---|
1444 | FIXME("Something's still holding the implicit swapchain.\n");
|
---|
1445 | }
|
---|
1446 |
|
---|
1447 | HeapFree(GetProcessHeap(), 0, device->swapchains);
|
---|
1448 | device->swapchains = NULL;
|
---|
1449 | device->swapchain_count = 0;
|
---|
1450 | return WINED3D_OK;
|
---|
1451 | }
|
---|
1452 |
|
---|
1453 | /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
|
---|
1454 | * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
|
---|
1455 | * CreateDevice if D3DCREATE_MULTITHREADED is passed.
|
---|
1456 | *
|
---|
1457 | * There is no way to deactivate thread safety once it is enabled.
|
---|
1458 | */
|
---|
1459 | void CDECL wined3d_device_set_multithreaded(struct wined3d_device *device)
|
---|
1460 | {
|
---|
1461 | TRACE("device %p.\n", device);
|
---|
1462 |
|
---|
1463 | /* For now just store the flag (needed in case of ddraw). */
|
---|
1464 | device->create_parms.flags |= WINED3DCREATE_MULTITHREADED;
|
---|
1465 | }
|
---|
1466 |
|
---|
1467 |
|
---|
1468 | UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device *device)
|
---|
1469 | {
|
---|
1470 | #ifndef VBOX_WITH_WDDM
|
---|
1471 | TRACE("device %p.\n", device);
|
---|
1472 |
|
---|
1473 | TRACE("Emulating %d MB, returning %d MB left.\n",
|
---|
1474 | device->adapter->TextureRam / (1024 * 1024),
|
---|
1475 | (device->adapter->TextureRam - device->adapter->UsedTextureRam) / (1024 * 1024));
|
---|
1476 |
|
---|
1477 | return device->adapter->TextureRam - device->adapter->UsedTextureRam;
|
---|
1478 | #else
|
---|
1479 | ERR("unsupported!");
|
---|
1480 | return ~0UL;
|
---|
1481 | #endif
|
---|
1482 | }
|
---|
1483 |
|
---|
1484 | void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
|
---|
1485 | struct wined3d_buffer *buffer, UINT offset)
|
---|
1486 | {
|
---|
1487 | struct wined3d_buffer *prev_buffer;
|
---|
1488 |
|
---|
1489 | TRACE("device %p, idx %u, buffer %p, offset %u.\n", device, idx, buffer, offset);
|
---|
1490 |
|
---|
1491 | if (idx >= MAX_STREAM_OUT)
|
---|
1492 | {
|
---|
1493 | WARN("Invalid stream output %u.\n", idx);
|
---|
1494 | return;
|
---|
1495 | }
|
---|
1496 |
|
---|
1497 | prev_buffer = device->updateStateBlock->state.stream_output[idx].buffer;
|
---|
1498 | device->updateStateBlock->state.stream_output[idx].buffer = buffer;
|
---|
1499 | device->updateStateBlock->state.stream_output[idx].offset = offset;
|
---|
1500 |
|
---|
1501 | if (device->isRecordingState)
|
---|
1502 | {
|
---|
1503 | if (buffer)
|
---|
1504 | wined3d_buffer_incref(buffer);
|
---|
1505 | if (prev_buffer)
|
---|
1506 | wined3d_buffer_decref(prev_buffer);
|
---|
1507 | return;
|
---|
1508 | }
|
---|
1509 |
|
---|
1510 | if (prev_buffer != buffer)
|
---|
1511 | {
|
---|
1512 | if (buffer)
|
---|
1513 | {
|
---|
1514 | InterlockedIncrement(&buffer->resource.bind_count);
|
---|
1515 | wined3d_buffer_incref(buffer);
|
---|
1516 | }
|
---|
1517 | if (prev_buffer)
|
---|
1518 | {
|
---|
1519 | InterlockedDecrement(&prev_buffer->resource.bind_count);
|
---|
1520 | wined3d_buffer_decref(prev_buffer);
|
---|
1521 | }
|
---|
1522 | }
|
---|
1523 | }
|
---|
1524 |
|
---|
1525 | struct wined3d_buffer * CDECL wined3d_device_get_stream_output(struct wined3d_device *device,
|
---|
1526 | UINT idx, UINT *offset)
|
---|
1527 | {
|
---|
1528 | TRACE("device %p, idx %u, offset %p.\n", device, idx, offset);
|
---|
1529 |
|
---|
1530 | if (idx >= MAX_STREAM_OUT)
|
---|
1531 | {
|
---|
1532 | WARN("Invalid stream output %u.\n", idx);
|
---|
1533 | return NULL;
|
---|
1534 | }
|
---|
1535 |
|
---|
1536 | *offset = device->stateBlock->state.stream_output[idx].offset;
|
---|
1537 | return device->stateBlock->state.stream_output[idx].buffer;
|
---|
1538 | }
|
---|
1539 |
|
---|
1540 | HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UINT stream_idx,
|
---|
1541 | struct wined3d_buffer *buffer, UINT offset, UINT stride)
|
---|
1542 | {
|
---|
1543 | struct wined3d_stream_state *stream;
|
---|
1544 | struct wined3d_buffer *prev_buffer;
|
---|
1545 |
|
---|
1546 | TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
|
---|
1547 | device, stream_idx, buffer, offset, stride);
|
---|
1548 |
|
---|
1549 | if (stream_idx >= MAX_STREAMS)
|
---|
1550 | {
|
---|
1551 | WARN("Stream index %u out of range.\n", stream_idx);
|
---|
1552 | return WINED3DERR_INVALIDCALL;
|
---|
1553 | }
|
---|
1554 | else if (offset & 0x3)
|
---|
1555 | {
|
---|
1556 | WARN("Offset %u is not 4 byte aligned.\n", offset);
|
---|
1557 | return WINED3DERR_INVALIDCALL;
|
---|
1558 | }
|
---|
1559 |
|
---|
1560 | stream = &device->updateStateBlock->state.streams[stream_idx];
|
---|
1561 | prev_buffer = stream->buffer;
|
---|
1562 |
|
---|
1563 | device->updateStateBlock->changed.streamSource |= 1 << stream_idx;
|
---|
1564 |
|
---|
1565 | if (prev_buffer == buffer
|
---|
1566 | && stream->stride == stride
|
---|
1567 | && stream->offset == offset)
|
---|
1568 | {
|
---|
1569 | TRACE("Application is setting the old values over, nothing to do.\n");
|
---|
1570 | return WINED3D_OK;
|
---|
1571 | }
|
---|
1572 |
|
---|
1573 | stream->buffer = buffer;
|
---|
1574 | if (buffer)
|
---|
1575 | {
|
---|
1576 | stream->stride = stride;
|
---|
1577 | stream->offset = offset;
|
---|
1578 | }
|
---|
1579 |
|
---|
1580 | /* Handle recording of state blocks. */
|
---|
1581 | if (device->isRecordingState)
|
---|
1582 | {
|
---|
1583 | TRACE("Recording... not performing anything.\n");
|
---|
1584 | if (buffer)
|
---|
1585 | wined3d_buffer_incref(buffer);
|
---|
1586 | if (prev_buffer)
|
---|
1587 | wined3d_buffer_decref(prev_buffer);
|
---|
1588 | return WINED3D_OK;
|
---|
1589 | }
|
---|
1590 |
|
---|
1591 | if (buffer)
|
---|
1592 | {
|
---|
1593 | InterlockedIncrement(&buffer->resource.bind_count);
|
---|
1594 | wined3d_buffer_incref(buffer);
|
---|
1595 | }
|
---|
1596 | if (prev_buffer)
|
---|
1597 | {
|
---|
1598 | InterlockedDecrement(&prev_buffer->resource.bind_count);
|
---|
1599 | wined3d_buffer_decref(prev_buffer);
|
---|
1600 | }
|
---|
1601 |
|
---|
1602 | device_invalidate_state(device, STATE_STREAMSRC);
|
---|
1603 |
|
---|
1604 | return WINED3D_OK;
|
---|
1605 | }
|
---|
1606 |
|
---|
1607 | HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *device,
|
---|
1608 | UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride)
|
---|
1609 | {
|
---|
1610 | struct wined3d_stream_state *stream;
|
---|
1611 |
|
---|
1612 | TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
|
---|
1613 | device, stream_idx, buffer, offset, stride);
|
---|
1614 |
|
---|
1615 | if (stream_idx >= MAX_STREAMS)
|
---|
1616 | {
|
---|
1617 | WARN("Stream index %u out of range.\n", stream_idx);
|
---|
1618 | return WINED3DERR_INVALIDCALL;
|
---|
1619 | }
|
---|
1620 |
|
---|
1621 | stream = &device->stateBlock->state.streams[stream_idx];
|
---|
1622 | *buffer = stream->buffer;
|
---|
1623 | if (*buffer)
|
---|
1624 | wined3d_buffer_incref(*buffer);
|
---|
1625 | if (offset)
|
---|
1626 | *offset = stream->offset;
|
---|
1627 | *stride = stream->stride;
|
---|
1628 |
|
---|
1629 | return WINED3D_OK;
|
---|
1630 | }
|
---|
1631 |
|
---|
1632 | HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider)
|
---|
1633 | {
|
---|
1634 | struct wined3d_stream_state *stream;
|
---|
1635 | UINT old_flags, old_freq;
|
---|
1636 |
|
---|
1637 | TRACE("device %p, stream_idx %u, divider %#x.\n", device, stream_idx, divider);
|
---|
1638 |
|
---|
1639 | /* Verify input. At least in d3d9 this is invalid. */
|
---|
1640 | if ((divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && (divider & WINED3DSTREAMSOURCE_INDEXEDDATA))
|
---|
1641 | {
|
---|
1642 | WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
|
---|
1643 | return WINED3DERR_INVALIDCALL;
|
---|
1644 | }
|
---|
1645 | if ((divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && !stream_idx)
|
---|
1646 | {
|
---|
1647 | WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
|
---|
1648 | return WINED3DERR_INVALIDCALL;
|
---|
1649 | }
|
---|
1650 | if (!divider)
|
---|
1651 | {
|
---|
1652 | WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
|
---|
1653 | return WINED3DERR_INVALIDCALL;
|
---|
1654 | }
|
---|
1655 |
|
---|
1656 | stream = &device->updateStateBlock->state.streams[stream_idx];
|
---|
1657 | old_flags = stream->flags;
|
---|
1658 | old_freq = stream->frequency;
|
---|
1659 |
|
---|
1660 | stream->flags = divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
|
---|
1661 | stream->frequency = divider & 0x7fffff;
|
---|
1662 |
|
---|
1663 | device->updateStateBlock->changed.streamFreq |= 1 << stream_idx;
|
---|
1664 |
|
---|
1665 | if (stream->frequency != old_freq || stream->flags != old_flags)
|
---|
1666 | device_invalidate_state(device, STATE_STREAMSRC);
|
---|
1667 |
|
---|
1668 | return WINED3D_OK;
|
---|
1669 | }
|
---|
1670 |
|
---|
1671 | HRESULT CDECL wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
|
---|
1672 | UINT stream_idx, UINT *divider)
|
---|
1673 | {
|
---|
1674 | struct wined3d_stream_state *stream;
|
---|
1675 |
|
---|
1676 | TRACE("device %p, stream_idx %u, divider %p.\n", device, stream_idx, divider);
|
---|
1677 |
|
---|
1678 | stream = &device->updateStateBlock->state.streams[stream_idx];
|
---|
1679 | *divider = stream->flags | stream->frequency;
|
---|
1680 |
|
---|
1681 | TRACE("Returning %#x.\n", *divider);
|
---|
1682 |
|
---|
1683 | return WINED3D_OK;
|
---|
1684 | }
|
---|
1685 |
|
---|
1686 | void CDECL wined3d_device_set_transform(struct wined3d_device *device,
|
---|
1687 | enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix)
|
---|
1688 | {
|
---|
1689 | TRACE("device %p, state %s, matrix %p.\n",
|
---|
1690 | device, debug_d3dtstype(d3dts), matrix);
|
---|
1691 | TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._11, matrix->u.s._12, matrix->u.s._13, matrix->u.s._14);
|
---|
1692 | TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._21, matrix->u.s._22, matrix->u.s._23, matrix->u.s._24);
|
---|
1693 | TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._31, matrix->u.s._32, matrix->u.s._33, matrix->u.s._34);
|
---|
1694 | TRACE("%.8e %.8e %.8e %.8e\n", matrix->u.s._41, matrix->u.s._42, matrix->u.s._43, matrix->u.s._44);
|
---|
1695 |
|
---|
1696 | /* Handle recording of state blocks. */
|
---|
1697 | if (device->isRecordingState)
|
---|
1698 | {
|
---|
1699 | TRACE("Recording... not performing anything.\n");
|
---|
1700 | device->updateStateBlock->changed.transform[d3dts >> 5] |= 1 << (d3dts & 0x1f);
|
---|
1701 | device->updateStateBlock->state.transforms[d3dts] = *matrix;
|
---|
1702 | return;
|
---|
1703 | }
|
---|
1704 |
|
---|
1705 | /* If the new matrix is the same as the current one,
|
---|
1706 | * we cut off any further processing. this seems to be a reasonable
|
---|
1707 | * optimization because as was noticed, some apps (warcraft3 for example)
|
---|
1708 | * tend towards setting the same matrix repeatedly for some reason.
|
---|
1709 | *
|
---|
1710 | * From here on we assume that the new matrix is different, wherever it matters. */
|
---|
1711 | if (!memcmp(&device->stateBlock->state.transforms[d3dts].u.m[0][0], matrix, sizeof(*matrix)))
|
---|
1712 | {
|
---|
1713 | TRACE("The application is setting the same matrix over again.\n");
|
---|
1714 | return;
|
---|
1715 | }
|
---|
1716 |
|
---|
1717 | device->stateBlock->state.transforms[d3dts] = *matrix;
|
---|
1718 |
|
---|
1719 | if (d3dts < WINED3D_TS_WORLD_MATRIX(device->adapter->gl_info.limits.blends))
|
---|
1720 | device_invalidate_state(device, STATE_TRANSFORM(d3dts));
|
---|
1721 | }
|
---|
1722 |
|
---|
1723 | void CDECL wined3d_device_get_transform(const struct wined3d_device *device,
|
---|
1724 | enum wined3d_transform_state state, struct wined3d_matrix *matrix)
|
---|
1725 | {
|
---|
1726 | TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
|
---|
1727 |
|
---|
1728 | *matrix = device->stateBlock->state.transforms[state];
|
---|
1729 | }
|
---|
1730 |
|
---|
1731 | void CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
|
---|
1732 | enum wined3d_transform_state state, const struct wined3d_matrix *matrix)
|
---|
1733 | {
|
---|
1734 | const struct wined3d_matrix *mat;
|
---|
1735 | struct wined3d_matrix temp;
|
---|
1736 |
|
---|
1737 | TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
|
---|
1738 |
|
---|
1739 | /* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
|
---|
1740 | * below means it will be recorded in a state block change, but it
|
---|
1741 | * works regardless where it is recorded.
|
---|
1742 | * If this is found to be wrong, change to StateBlock. */
|
---|
1743 | if (state > HIGHEST_TRANSFORMSTATE)
|
---|
1744 | {
|
---|
1745 | WARN("Unhandled transform state %#x.\n", state);
|
---|
1746 | return;
|
---|
1747 | }
|
---|
1748 |
|
---|
1749 | mat = &device->updateStateBlock->state.transforms[state];
|
---|
1750 | multiply_matrix(&temp, mat, matrix);
|
---|
1751 |
|
---|
1752 | /* Apply change via set transform - will reapply to eg. lights this way. */
|
---|
1753 | wined3d_device_set_transform(device, state, &temp);
|
---|
1754 | }
|
---|
1755 |
|
---|
1756 | /* Note lights are real special cases. Although the device caps state only
|
---|
1757 | * e.g. 8 are supported, you can reference any indexes you want as long as
|
---|
1758 | * that number max are enabled at any one point in time. Therefore since the
|
---|
1759 | * indices can be anything, we need a hashmap of them. However, this causes
|
---|
1760 | * stateblock problems. When capturing the state block, I duplicate the
|
---|
1761 | * hashmap, but when recording, just build a chain pretty much of commands to
|
---|
1762 | * be replayed. */
|
---|
1763 | HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device,
|
---|
1764 | UINT light_idx, const struct wined3d_light *light)
|
---|
1765 | {
|
---|
1766 | UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
|
---|
1767 | struct wined3d_light_info *object = NULL;
|
---|
1768 | struct list *e;
|
---|
1769 | float rho;
|
---|
1770 |
|
---|
1771 | TRACE("device %p, light_idx %u, light %p.\n", device, light_idx, light);
|
---|
1772 |
|
---|
1773 | /* Check the parameter range. Need for speed most wanted sets junk lights
|
---|
1774 | * which confuse the GL driver. */
|
---|
1775 | if (!light)
|
---|
1776 | return WINED3DERR_INVALIDCALL;
|
---|
1777 |
|
---|
1778 | switch (light->type)
|
---|
1779 | {
|
---|
1780 | case WINED3D_LIGHT_POINT:
|
---|
1781 | case WINED3D_LIGHT_SPOT:
|
---|
1782 | case WINED3D_LIGHT_PARALLELPOINT:
|
---|
1783 | case WINED3D_LIGHT_GLSPOT:
|
---|
1784 | /* Incorrect attenuation values can cause the gl driver to crash.
|
---|
1785 | * Happens with Need for speed most wanted. */
|
---|
1786 | if (light->attenuation0 < 0.0f || light->attenuation1 < 0.0f || light->attenuation2 < 0.0f)
|
---|
1787 | {
|
---|
1788 | WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
|
---|
1789 | return WINED3DERR_INVALIDCALL;
|
---|
1790 | }
|
---|
1791 | break;
|
---|
1792 |
|
---|
1793 | case WINED3D_LIGHT_DIRECTIONAL:
|
---|
1794 | /* Ignores attenuation */
|
---|
1795 | break;
|
---|
1796 |
|
---|
1797 | default:
|
---|
1798 | WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
|
---|
1799 | return WINED3DERR_INVALIDCALL;
|
---|
1800 | }
|
---|
1801 |
|
---|
1802 | LIST_FOR_EACH(e, &device->updateStateBlock->state.light_map[hash_idx])
|
---|
1803 | {
|
---|
1804 | object = LIST_ENTRY(e, struct wined3d_light_info, entry);
|
---|
1805 | if (object->OriginalIndex == light_idx)
|
---|
1806 | break;
|
---|
1807 | object = NULL;
|
---|
1808 | }
|
---|
1809 |
|
---|
1810 | if (!object)
|
---|
1811 | {
|
---|
1812 | TRACE("Adding new light\n");
|
---|
1813 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
1814 | if (!object)
|
---|
1815 | return E_OUTOFMEMORY;
|
---|
1816 |
|
---|
1817 | list_add_head(&device->updateStateBlock->state.light_map[hash_idx], &object->entry);
|
---|
1818 | object->glIndex = -1;
|
---|
1819 | object->OriginalIndex = light_idx;
|
---|
1820 | }
|
---|
1821 |
|
---|
1822 | /* Initialize the object. */
|
---|
1823 | TRACE("Light %d setting to type %d, Diffuse(%f,%f,%f,%f), Specular(%f,%f,%f,%f), Ambient(%f,%f,%f,%f)\n",
|
---|
1824 | light_idx, light->type,
|
---|
1825 | light->diffuse.r, light->diffuse.g, light->diffuse.b, light->diffuse.a,
|
---|
1826 | light->specular.r, light->specular.g, light->specular.b, light->specular.a,
|
---|
1827 | light->ambient.r, light->ambient.g, light->ambient.b, light->ambient.a);
|
---|
1828 | TRACE("... Pos(%f,%f,%f), Dir(%f,%f,%f)\n", light->position.x, light->position.y, light->position.z,
|
---|
1829 | light->direction.x, light->direction.y, light->direction.z);
|
---|
1830 | TRACE("... Range(%f), Falloff(%f), Theta(%f), Phi(%f)\n",
|
---|
1831 | light->range, light->falloff, light->theta, light->phi);
|
---|
1832 |
|
---|
1833 | /* Update the live definitions if the light is currently assigned a glIndex. */
|
---|
1834 | if (object->glIndex != -1 && !device->isRecordingState)
|
---|
1835 | {
|
---|
1836 | if (object->OriginalParms.type != light->type)
|
---|
1837 | device_invalidate_state(device, STATE_LIGHT_TYPE);
|
---|
1838 | device_invalidate_state(device, STATE_ACTIVELIGHT(object->glIndex));
|
---|
1839 | }
|
---|
1840 |
|
---|
1841 | /* Save away the information. */
|
---|
1842 | object->OriginalParms = *light;
|
---|
1843 |
|
---|
1844 | switch (light->type)
|
---|
1845 | {
|
---|
1846 | case WINED3D_LIGHT_POINT:
|
---|
1847 | /* Position */
|
---|
1848 | object->lightPosn[0] = light->position.x;
|
---|
1849 | object->lightPosn[1] = light->position.y;
|
---|
1850 | object->lightPosn[2] = light->position.z;
|
---|
1851 | object->lightPosn[3] = 1.0f;
|
---|
1852 | object->cutoff = 180.0f;
|
---|
1853 | /* FIXME: Range */
|
---|
1854 | break;
|
---|
1855 |
|
---|
1856 | case WINED3D_LIGHT_DIRECTIONAL:
|
---|
1857 | /* Direction */
|
---|
1858 | object->lightPosn[0] = -light->direction.x;
|
---|
1859 | object->lightPosn[1] = -light->direction.y;
|
---|
1860 | object->lightPosn[2] = -light->direction.z;
|
---|
1861 | object->lightPosn[3] = 0.0f;
|
---|
1862 | object->exponent = 0.0f;
|
---|
1863 | object->cutoff = 180.0f;
|
---|
1864 | break;
|
---|
1865 |
|
---|
1866 | case WINED3D_LIGHT_SPOT:
|
---|
1867 | /* Position */
|
---|
1868 | object->lightPosn[0] = light->position.x;
|
---|
1869 | object->lightPosn[1] = light->position.y;
|
---|
1870 | object->lightPosn[2] = light->position.z;
|
---|
1871 | object->lightPosn[3] = 1.0f;
|
---|
1872 |
|
---|
1873 | /* Direction */
|
---|
1874 | object->lightDirn[0] = light->direction.x;
|
---|
1875 | object->lightDirn[1] = light->direction.y;
|
---|
1876 | object->lightDirn[2] = light->direction.z;
|
---|
1877 | object->lightDirn[3] = 1.0f;
|
---|
1878 |
|
---|
1879 | /* opengl-ish and d3d-ish spot lights use too different models
|
---|
1880 | * for the light "intensity" as a function of the angle towards
|
---|
1881 | * the main light direction, so we only can approximate very
|
---|
1882 | * roughly. However, spot lights are rather rarely used in games
|
---|
1883 | * (if ever used at all). Furthermore if still used, probably
|
---|
1884 | * nobody pays attention to such details. */
|
---|
1885 | if (!light->falloff)
|
---|
1886 | {
|
---|
1887 | /* Falloff = 0 is easy, because d3d's and opengl's spot light
|
---|
1888 | * equations have the falloff resp. exponent parameter as an
|
---|
1889 | * exponent, so the spot light lighting will always be 1.0 for
|
---|
1890 | * both of them, and we don't have to care for the rest of the
|
---|
1891 | * rather complex calculation. */
|
---|
1892 | object->exponent = 0.0f;
|
---|
1893 | }
|
---|
1894 | else
|
---|
1895 | {
|
---|
1896 | rho = light->theta + (light->phi - light->theta) / (2 * light->falloff);
|
---|
1897 | if (rho < 0.0001f)
|
---|
1898 | rho = 0.0001f;
|
---|
1899 | #ifdef VBOX_WITH_WINE_FIXES
|
---|
1900 | object->exponent = -0.3f / log(cos(rho / 2));
|
---|
1901 | #else
|
---|
1902 | object->exponent = -0.3f / logf(cosf(rho / 2));
|
---|
1903 | #endif
|
---|
1904 | }
|
---|
1905 |
|
---|
1906 | if (object->exponent > 128.0f)
|
---|
1907 | object->exponent = 128.0f;
|
---|
1908 |
|
---|
1909 | object->cutoff = (float)(light->phi * 90 / M_PI);
|
---|
1910 | /* FIXME: Range */
|
---|
1911 | break;
|
---|
1912 |
|
---|
1913 | default:
|
---|
1914 | FIXME("Unrecognized light type %#x.\n", light->type);
|
---|
1915 | }
|
---|
1916 |
|
---|
1917 | return WINED3D_OK;
|
---|
1918 | }
|
---|
1919 |
|
---|
1920 | HRESULT CDECL wined3d_device_get_light(const struct wined3d_device *device,
|
---|
1921 | UINT light_idx, struct wined3d_light *light)
|
---|
1922 | {
|
---|
1923 | UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
|
---|
1924 | struct wined3d_light_info *light_info = NULL;
|
---|
1925 | struct list *e;
|
---|
1926 |
|
---|
1927 | TRACE("device %p, light_idx %u, light %p.\n", device, light_idx, light);
|
---|
1928 |
|
---|
1929 | LIST_FOR_EACH(e, &device->stateBlock->state.light_map[hash_idx])
|
---|
1930 | {
|
---|
1931 | light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
|
---|
1932 | if (light_info->OriginalIndex == light_idx)
|
---|
1933 | break;
|
---|
1934 | light_info = NULL;
|
---|
1935 | }
|
---|
1936 |
|
---|
1937 | if (!light_info)
|
---|
1938 | {
|
---|
1939 | TRACE("Light information requested but light not defined\n");
|
---|
1940 | return WINED3DERR_INVALIDCALL;
|
---|
1941 | }
|
---|
1942 |
|
---|
1943 | *light = light_info->OriginalParms;
|
---|
1944 | return WINED3D_OK;
|
---|
1945 | }
|
---|
1946 |
|
---|
1947 | HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable)
|
---|
1948 | {
|
---|
1949 | UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
|
---|
1950 | struct wined3d_light_info *light_info = NULL;
|
---|
1951 | struct list *e;
|
---|
1952 |
|
---|
1953 | TRACE("device %p, light_idx %u, enable %#x.\n", device, light_idx, enable);
|
---|
1954 |
|
---|
1955 | LIST_FOR_EACH(e, &device->updateStateBlock->state.light_map[hash_idx])
|
---|
1956 | {
|
---|
1957 | light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
|
---|
1958 | if (light_info->OriginalIndex == light_idx)
|
---|
1959 | break;
|
---|
1960 | light_info = NULL;
|
---|
1961 | }
|
---|
1962 | TRACE("Found light %p.\n", light_info);
|
---|
1963 |
|
---|
1964 | /* Special case - enabling an undefined light creates one with a strict set of parameters. */
|
---|
1965 | if (!light_info)
|
---|
1966 | {
|
---|
1967 | TRACE("Light enabled requested but light not defined, so defining one!\n");
|
---|
1968 | wined3d_device_set_light(device, light_idx, &WINED3D_default_light);
|
---|
1969 |
|
---|
1970 | /* Search for it again! Should be fairly quick as near head of list. */
|
---|
1971 | LIST_FOR_EACH(e, &device->updateStateBlock->state.light_map[hash_idx])
|
---|
1972 | {
|
---|
1973 | light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
|
---|
1974 | if (light_info->OriginalIndex == light_idx)
|
---|
1975 | break;
|
---|
1976 | light_info = NULL;
|
---|
1977 | }
|
---|
1978 | if (!light_info)
|
---|
1979 | {
|
---|
1980 | FIXME("Adding default lights has failed dismally\n");
|
---|
1981 | return WINED3DERR_INVALIDCALL;
|
---|
1982 | }
|
---|
1983 | }
|
---|
1984 |
|
---|
1985 | if (!enable)
|
---|
1986 | {
|
---|
1987 | if (light_info->glIndex != -1)
|
---|
1988 | {
|
---|
1989 | if (!device->isRecordingState)
|
---|
1990 | {
|
---|
1991 | device_invalidate_state(device, STATE_LIGHT_TYPE);
|
---|
1992 | device_invalidate_state(device, STATE_ACTIVELIGHT(light_info->glIndex));
|
---|
1993 | }
|
---|
1994 |
|
---|
1995 | device->updateStateBlock->state.lights[light_info->glIndex] = NULL;
|
---|
1996 | light_info->glIndex = -1;
|
---|
1997 | }
|
---|
1998 | else
|
---|
1999 | {
|
---|
2000 | TRACE("Light already disabled, nothing to do\n");
|
---|
2001 | }
|
---|
2002 | light_info->enabled = FALSE;
|
---|
2003 | }
|
---|
2004 | else
|
---|
2005 | {
|
---|
2006 | light_info->enabled = TRUE;
|
---|
2007 | if (light_info->glIndex != -1)
|
---|
2008 | {
|
---|
2009 | TRACE("Nothing to do as light was enabled\n");
|
---|
2010 | }
|
---|
2011 | else
|
---|
2012 | {
|
---|
2013 | unsigned int i;
|
---|
2014 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
2015 | /* Find a free GL light. */
|
---|
2016 | for (i = 0; i < gl_info->limits.lights; ++i)
|
---|
2017 | {
|
---|
2018 | if (!device->updateStateBlock->state.lights[i])
|
---|
2019 | {
|
---|
2020 | device->updateStateBlock->state.lights[i] = light_info;
|
---|
2021 | light_info->glIndex = i;
|
---|
2022 | break;
|
---|
2023 | }
|
---|
2024 | }
|
---|
2025 | if (light_info->glIndex == -1)
|
---|
2026 | {
|
---|
2027 | /* Our tests show that Windows returns D3D_OK in this situation, even with
|
---|
2028 | * D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE devices. This
|
---|
2029 | * is consistent among ddraw, d3d8 and d3d9. GetLightEnable returns TRUE
|
---|
2030 | * as well for those lights.
|
---|
2031 | *
|
---|
2032 | * TODO: Test how this affects rendering. */
|
---|
2033 | WARN("Too many concurrently active lights\n");
|
---|
2034 | return WINED3D_OK;
|
---|
2035 | }
|
---|
2036 |
|
---|
2037 | /* i == light_info->glIndex */
|
---|
2038 | if (!device->isRecordingState)
|
---|
2039 | {
|
---|
2040 | device_invalidate_state(device, STATE_LIGHT_TYPE);
|
---|
2041 | device_invalidate_state(device, STATE_ACTIVELIGHT(i));
|
---|
2042 | }
|
---|
2043 | }
|
---|
2044 | }
|
---|
2045 |
|
---|
2046 | return WINED3D_OK;
|
---|
2047 | }
|
---|
2048 |
|
---|
2049 | HRESULT CDECL wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable)
|
---|
2050 | {
|
---|
2051 | UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
|
---|
2052 | struct wined3d_light_info *light_info = NULL;
|
---|
2053 | struct list *e;
|
---|
2054 |
|
---|
2055 | TRACE("device %p, light_idx %u, enable %p.\n", device, light_idx, enable);
|
---|
2056 |
|
---|
2057 | LIST_FOR_EACH(e, &device->stateBlock->state.light_map[hash_idx])
|
---|
2058 | {
|
---|
2059 | light_info = LIST_ENTRY(e, struct wined3d_light_info, entry);
|
---|
2060 | if (light_info->OriginalIndex == light_idx)
|
---|
2061 | break;
|
---|
2062 | light_info = NULL;
|
---|
2063 | }
|
---|
2064 |
|
---|
2065 | if (!light_info)
|
---|
2066 | {
|
---|
2067 | TRACE("Light enabled state requested but light not defined.\n");
|
---|
2068 | return WINED3DERR_INVALIDCALL;
|
---|
2069 | }
|
---|
2070 | /* true is 128 according to SetLightEnable */
|
---|
2071 | *enable = light_info->enabled ? 128 : 0;
|
---|
2072 | return WINED3D_OK;
|
---|
2073 | }
|
---|
2074 |
|
---|
2075 | HRESULT CDECL wined3d_device_set_clip_plane(struct wined3d_device *device,
|
---|
2076 | UINT plane_idx, const struct wined3d_vec4 *plane)
|
---|
2077 | {
|
---|
2078 | TRACE("device %p, plane_idx %u, plane %p.\n", device, plane_idx, plane);
|
---|
2079 |
|
---|
2080 | /* Validate plane_idx. */
|
---|
2081 | if (plane_idx >= device->adapter->gl_info.limits.clipplanes)
|
---|
2082 | {
|
---|
2083 | TRACE("Application has requested clipplane this device doesn't support.\n");
|
---|
2084 | return WINED3DERR_INVALIDCALL;
|
---|
2085 | }
|
---|
2086 |
|
---|
2087 | device->updateStateBlock->changed.clipplane |= 1 << plane_idx;
|
---|
2088 |
|
---|
2089 | if (!memcmp(&device->updateStateBlock->state.clip_planes[plane_idx], plane, sizeof(*plane)))
|
---|
2090 | {
|
---|
2091 | TRACE("Application is setting old values over, nothing to do.\n");
|
---|
2092 | return WINED3D_OK;
|
---|
2093 | }
|
---|
2094 |
|
---|
2095 | device->updateStateBlock->state.clip_planes[plane_idx] = *plane;
|
---|
2096 |
|
---|
2097 | /* Handle recording of state blocks. */
|
---|
2098 | if (device->isRecordingState)
|
---|
2099 | {
|
---|
2100 | TRACE("Recording... not performing anything.\n");
|
---|
2101 | return WINED3D_OK;
|
---|
2102 | }
|
---|
2103 |
|
---|
2104 | device_invalidate_state(device, STATE_CLIPPLANE(plane_idx));
|
---|
2105 |
|
---|
2106 | return WINED3D_OK;
|
---|
2107 | }
|
---|
2108 |
|
---|
2109 | HRESULT CDECL wined3d_device_get_clip_plane(const struct wined3d_device *device,
|
---|
2110 | UINT plane_idx, struct wined3d_vec4 *plane)
|
---|
2111 | {
|
---|
2112 | TRACE("device %p, plane_idx %u, plane %p.\n", device, plane_idx, plane);
|
---|
2113 |
|
---|
2114 | /* Validate plane_idx. */
|
---|
2115 | if (plane_idx >= device->adapter->gl_info.limits.clipplanes)
|
---|
2116 | {
|
---|
2117 | TRACE("Application has requested clipplane this device doesn't support.\n");
|
---|
2118 | return WINED3DERR_INVALIDCALL;
|
---|
2119 | }
|
---|
2120 |
|
---|
2121 | *plane = device->stateBlock->state.clip_planes[plane_idx];
|
---|
2122 |
|
---|
2123 | return WINED3D_OK;
|
---|
2124 | }
|
---|
2125 |
|
---|
2126 | HRESULT CDECL wined3d_device_set_clip_status(struct wined3d_device *device,
|
---|
2127 | const struct wined3d_clip_status *clip_status)
|
---|
2128 | {
|
---|
2129 | FIXME("device %p, clip_status %p stub!\n", device, clip_status);
|
---|
2130 |
|
---|
2131 | if (!clip_status)
|
---|
2132 | return WINED3DERR_INVALIDCALL;
|
---|
2133 |
|
---|
2134 | return WINED3D_OK;
|
---|
2135 | }
|
---|
2136 |
|
---|
2137 | HRESULT CDECL wined3d_device_get_clip_status(const struct wined3d_device *device,
|
---|
2138 | struct wined3d_clip_status *clip_status)
|
---|
2139 | {
|
---|
2140 | FIXME("device %p, clip_status %p stub!\n", device, clip_status);
|
---|
2141 |
|
---|
2142 | if (!clip_status)
|
---|
2143 | return WINED3DERR_INVALIDCALL;
|
---|
2144 |
|
---|
2145 | return WINED3D_OK;
|
---|
2146 | }
|
---|
2147 |
|
---|
2148 | void CDECL wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material)
|
---|
2149 | {
|
---|
2150 | TRACE("device %p, material %p.\n", device, material);
|
---|
2151 |
|
---|
2152 | device->updateStateBlock->changed.material = TRUE;
|
---|
2153 | device->updateStateBlock->state.material = *material;
|
---|
2154 |
|
---|
2155 | /* Handle recording of state blocks */
|
---|
2156 | if (device->isRecordingState)
|
---|
2157 | {
|
---|
2158 | TRACE("Recording... not performing anything.\n");
|
---|
2159 | return;
|
---|
2160 | }
|
---|
2161 |
|
---|
2162 | device_invalidate_state(device, STATE_MATERIAL);
|
---|
2163 | }
|
---|
2164 |
|
---|
2165 | void CDECL wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material)
|
---|
2166 | {
|
---|
2167 | TRACE("device %p, material %p.\n", device, material);
|
---|
2168 |
|
---|
2169 | *material = device->updateStateBlock->state.material;
|
---|
2170 |
|
---|
2171 | TRACE("diffuse {%.8e, %.8e, %.8e, %.8e}\n",
|
---|
2172 | material->diffuse.r, material->diffuse.g,
|
---|
2173 | material->diffuse.b, material->diffuse.a);
|
---|
2174 | TRACE("ambient {%.8e, %.8e, %.8e, %.8e}\n",
|
---|
2175 | material->ambient.r, material->ambient.g,
|
---|
2176 | material->ambient.b, material->ambient.a);
|
---|
2177 | TRACE("specular {%.8e, %.8e, %.8e, %.8e}\n",
|
---|
2178 | material->specular.r, material->specular.g,
|
---|
2179 | material->specular.b, material->specular.a);
|
---|
2180 | TRACE("emissive {%.8e, %.8e, %.8e, %.8e}\n",
|
---|
2181 | material->emissive.r, material->emissive.g,
|
---|
2182 | material->emissive.b, material->emissive.a);
|
---|
2183 | TRACE("power %.8e.\n", material->power);
|
---|
2184 | }
|
---|
2185 |
|
---|
2186 | void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
|
---|
2187 | struct wined3d_buffer *buffer, enum wined3d_format_id format_id)
|
---|
2188 | {
|
---|
2189 | struct wined3d_buffer *prev_buffer;
|
---|
2190 |
|
---|
2191 | TRACE("device %p, buffer %p, format %s.\n",
|
---|
2192 | device, buffer, debug_d3dformat(format_id));
|
---|
2193 |
|
---|
2194 | prev_buffer = device->updateStateBlock->state.index_buffer;
|
---|
2195 |
|
---|
2196 | device->updateStateBlock->changed.indices = TRUE;
|
---|
2197 | device->updateStateBlock->state.index_buffer = buffer;
|
---|
2198 | device->updateStateBlock->state.index_format = format_id;
|
---|
2199 |
|
---|
2200 | /* Handle recording of state blocks. */
|
---|
2201 | if (device->isRecordingState)
|
---|
2202 | {
|
---|
2203 | TRACE("Recording... not performing anything.\n");
|
---|
2204 | if (buffer)
|
---|
2205 | wined3d_buffer_incref(buffer);
|
---|
2206 | if (prev_buffer)
|
---|
2207 | wined3d_buffer_decref(prev_buffer);
|
---|
2208 | return;
|
---|
2209 | }
|
---|
2210 |
|
---|
2211 | if (prev_buffer != buffer)
|
---|
2212 | {
|
---|
2213 | device_invalidate_state(device, STATE_INDEXBUFFER);
|
---|
2214 | if (buffer)
|
---|
2215 | {
|
---|
2216 | InterlockedIncrement(&buffer->resource.bind_count);
|
---|
2217 | wined3d_buffer_incref(buffer);
|
---|
2218 | }
|
---|
2219 | if (prev_buffer)
|
---|
2220 | {
|
---|
2221 | InterlockedDecrement(&prev_buffer->resource.bind_count);
|
---|
2222 | wined3d_buffer_decref(prev_buffer);
|
---|
2223 | }
|
---|
2224 | }
|
---|
2225 | }
|
---|
2226 |
|
---|
2227 | struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device,
|
---|
2228 | enum wined3d_format_id *format)
|
---|
2229 | {
|
---|
2230 | TRACE("device %p, format %p.\n", device, format);
|
---|
2231 |
|
---|
2232 | *format = device->stateBlock->state.index_format;
|
---|
2233 | return device->stateBlock->state.index_buffer;
|
---|
2234 | }
|
---|
2235 |
|
---|
2236 | void CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index)
|
---|
2237 | {
|
---|
2238 | TRACE("device %p, base_index %d.\n", device, base_index);
|
---|
2239 |
|
---|
2240 | device->updateStateBlock->state.base_vertex_index = base_index;
|
---|
2241 | }
|
---|
2242 |
|
---|
2243 | INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *device)
|
---|
2244 | {
|
---|
2245 | TRACE("device %p.\n", device);
|
---|
2246 |
|
---|
2247 | return device->stateBlock->state.base_vertex_index;
|
---|
2248 | }
|
---|
2249 |
|
---|
2250 | void CDECL wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport)
|
---|
2251 | {
|
---|
2252 | TRACE("device %p, viewport %p.\n", device, viewport);
|
---|
2253 | TRACE("x %u, y %u, w %u, h %u, min_z %.8e, max_z %.8e.\n",
|
---|
2254 | viewport->x, viewport->y, viewport->width, viewport->height, viewport->min_z, viewport->max_z);
|
---|
2255 |
|
---|
2256 | device->updateStateBlock->changed.viewport = TRUE;
|
---|
2257 | device->updateStateBlock->state.viewport = *viewport;
|
---|
2258 |
|
---|
2259 | /* Handle recording of state blocks */
|
---|
2260 | if (device->isRecordingState)
|
---|
2261 | {
|
---|
2262 | TRACE("Recording... not performing anything\n");
|
---|
2263 | return;
|
---|
2264 | }
|
---|
2265 |
|
---|
2266 | device_invalidate_state(device, STATE_VIEWPORT);
|
---|
2267 | }
|
---|
2268 |
|
---|
2269 | void CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport)
|
---|
2270 | {
|
---|
2271 | TRACE("device %p, viewport %p.\n", device, viewport);
|
---|
2272 |
|
---|
2273 | *viewport = device->stateBlock->state.viewport;
|
---|
2274 | }
|
---|
2275 |
|
---|
2276 | static void resolve_depth_buffer(struct wined3d_state *state)
|
---|
2277 | {
|
---|
2278 | struct wined3d_texture *texture = state->textures[0];
|
---|
2279 | struct wined3d_surface *depth_stencil, *surface;
|
---|
2280 |
|
---|
2281 | if (!texture || texture->resource.type != WINED3D_RTYPE_TEXTURE
|
---|
2282 | || !(texture->resource.format->flags & WINED3DFMT_FLAG_DEPTH))
|
---|
2283 | return;
|
---|
2284 | surface = surface_from_resource(texture->sub_resources[0]);
|
---|
2285 | depth_stencil = state->fb->depth_stencil;
|
---|
2286 | if (!depth_stencil)
|
---|
2287 | return;
|
---|
2288 |
|
---|
2289 | wined3d_surface_blt(surface, NULL, depth_stencil, NULL, 0, NULL, WINED3D_TEXF_POINT);
|
---|
2290 | }
|
---|
2291 |
|
---|
2292 | void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
|
---|
2293 | enum wined3d_render_state state, DWORD value)
|
---|
2294 | {
|
---|
2295 | DWORD old_value = device->stateBlock->state.render_states[state];
|
---|
2296 |
|
---|
2297 | TRACE("device %p, state %s (%#x), value %#x.\n", device, debug_d3drenderstate(state), state, value);
|
---|
2298 |
|
---|
2299 | device->updateStateBlock->changed.renderState[state >> 5] |= 1 << (state & 0x1f);
|
---|
2300 | device->updateStateBlock->state.render_states[state] = value;
|
---|
2301 |
|
---|
2302 | /* Handle recording of state blocks. */
|
---|
2303 | if (device->isRecordingState)
|
---|
2304 | {
|
---|
2305 | TRACE("Recording... not performing anything.\n");
|
---|
2306 | return;
|
---|
2307 | }
|
---|
2308 |
|
---|
2309 | /* Compared here and not before the assignment to allow proper stateblock recording. */
|
---|
2310 | if (value == old_value)
|
---|
2311 | TRACE("Application is setting the old value over, nothing to do.\n");
|
---|
2312 | else
|
---|
2313 | device_invalidate_state(device, STATE_RENDER(state));
|
---|
2314 |
|
---|
2315 | if (state == WINED3D_RS_POINTSIZE && value == WINED3D_RESZ_CODE)
|
---|
2316 | {
|
---|
2317 | TRACE("RESZ multisampled depth buffer resolve triggered.\n");
|
---|
2318 | resolve_depth_buffer(&device->stateBlock->state);
|
---|
2319 | }
|
---|
2320 | }
|
---|
2321 |
|
---|
2322 | DWORD CDECL wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state)
|
---|
2323 | {
|
---|
2324 | TRACE("device %p, state %s (%#x).\n", device, debug_d3drenderstate(state), state);
|
---|
2325 |
|
---|
2326 | return device->stateBlock->state.render_states[state];
|
---|
2327 | }
|
---|
2328 |
|
---|
2329 | void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
|
---|
2330 | UINT sampler_idx, enum wined3d_sampler_state state, DWORD value)
|
---|
2331 | {
|
---|
2332 | DWORD old_value;
|
---|
2333 |
|
---|
2334 | TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
|
---|
2335 | device, sampler_idx, debug_d3dsamplerstate(state), value);
|
---|
2336 |
|
---|
2337 | if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
|
---|
2338 | sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
|
---|
2339 |
|
---|
2340 | if (sampler_idx >= sizeof(device->stateBlock->state.sampler_states)
|
---|
2341 | / sizeof(*device->stateBlock->state.sampler_states))
|
---|
2342 | {
|
---|
2343 | WARN("Invalid sampler %u.\n", sampler_idx);
|
---|
2344 | return; /* Windows accepts overflowing this array ... we do not. */
|
---|
2345 | }
|
---|
2346 |
|
---|
2347 | old_value = device->stateBlock->state.sampler_states[sampler_idx][state];
|
---|
2348 | device->updateStateBlock->state.sampler_states[sampler_idx][state] = value;
|
---|
2349 | device->updateStateBlock->changed.samplerState[sampler_idx] |= 1 << state;
|
---|
2350 |
|
---|
2351 | /* Handle recording of state blocks. */
|
---|
2352 | if (device->isRecordingState)
|
---|
2353 | {
|
---|
2354 | TRACE("Recording... not performing anything.\n");
|
---|
2355 | return;
|
---|
2356 | }
|
---|
2357 |
|
---|
2358 | if (old_value == value)
|
---|
2359 | {
|
---|
2360 | TRACE("Application is setting the old value over, nothing to do.\n");
|
---|
2361 | return;
|
---|
2362 | }
|
---|
2363 |
|
---|
2364 | device_invalidate_state(device, STATE_SAMPLER(sampler_idx));
|
---|
2365 | }
|
---|
2366 |
|
---|
2367 | DWORD CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device,
|
---|
2368 | UINT sampler_idx, enum wined3d_sampler_state state)
|
---|
2369 | {
|
---|
2370 | TRACE("device %p, sampler_idx %u, state %s.\n",
|
---|
2371 | device, sampler_idx, debug_d3dsamplerstate(state));
|
---|
2372 |
|
---|
2373 | if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
|
---|
2374 | sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
|
---|
2375 |
|
---|
2376 | if (sampler_idx >= sizeof(device->stateBlock->state.sampler_states)
|
---|
2377 | / sizeof(*device->stateBlock->state.sampler_states))
|
---|
2378 | {
|
---|
2379 | WARN("Invalid sampler %u.\n", sampler_idx);
|
---|
2380 | return 0; /* Windows accepts overflowing this array ... we do not. */
|
---|
2381 | }
|
---|
2382 |
|
---|
2383 | return device->stateBlock->state.sampler_states[sampler_idx][state];
|
---|
2384 | }
|
---|
2385 |
|
---|
2386 | void CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect)
|
---|
2387 | {
|
---|
2388 | TRACE("device %p, rect %s.\n", device, wine_dbgstr_rect(rect));
|
---|
2389 |
|
---|
2390 | device->updateStateBlock->changed.scissorRect = TRUE;
|
---|
2391 | if (EqualRect(&device->updateStateBlock->state.scissor_rect, rect))
|
---|
2392 | {
|
---|
2393 | TRACE("App is setting the old scissor rectangle over, nothing to do.\n");
|
---|
2394 | return;
|
---|
2395 | }
|
---|
2396 | CopyRect(&device->updateStateBlock->state.scissor_rect, rect);
|
---|
2397 |
|
---|
2398 | if (device->isRecordingState)
|
---|
2399 | {
|
---|
2400 | TRACE("Recording... not performing anything.\n");
|
---|
2401 | return;
|
---|
2402 | }
|
---|
2403 |
|
---|
2404 | device_invalidate_state(device, STATE_SCISSORRECT);
|
---|
2405 | }
|
---|
2406 |
|
---|
2407 | void CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect)
|
---|
2408 | {
|
---|
2409 | TRACE("device %p, rect %p.\n", device, rect);
|
---|
2410 |
|
---|
2411 | *rect = device->updateStateBlock->state.scissor_rect;
|
---|
2412 | TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect));
|
---|
2413 | }
|
---|
2414 |
|
---|
2415 | void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
|
---|
2416 | struct wined3d_vertex_declaration *declaration)
|
---|
2417 | {
|
---|
2418 | struct wined3d_vertex_declaration *prev = device->updateStateBlock->state.vertex_declaration;
|
---|
2419 |
|
---|
2420 | TRACE("device %p, declaration %p.\n", device, declaration);
|
---|
2421 |
|
---|
2422 | if (declaration)
|
---|
2423 | wined3d_vertex_declaration_incref(declaration);
|
---|
2424 | if (prev)
|
---|
2425 | wined3d_vertex_declaration_decref(prev);
|
---|
2426 |
|
---|
2427 | device->updateStateBlock->state.vertex_declaration = declaration;
|
---|
2428 | device->updateStateBlock->changed.vertexDecl = TRUE;
|
---|
2429 |
|
---|
2430 | if (device->isRecordingState)
|
---|
2431 | {
|
---|
2432 | TRACE("Recording... not performing anything.\n");
|
---|
2433 | return;
|
---|
2434 | }
|
---|
2435 |
|
---|
2436 | if (declaration == prev)
|
---|
2437 | {
|
---|
2438 | /* Checked after the assignment to allow proper stateblock recording. */
|
---|
2439 | TRACE("Application is setting the old declaration over, nothing to do.\n");
|
---|
2440 | return;
|
---|
2441 | }
|
---|
2442 |
|
---|
2443 | device_invalidate_state(device, STATE_VDECL);
|
---|
2444 | }
|
---|
2445 |
|
---|
2446 | struct wined3d_vertex_declaration * CDECL wined3d_device_get_vertex_declaration(const struct wined3d_device *device)
|
---|
2447 | {
|
---|
2448 | TRACE("device %p.\n", device);
|
---|
2449 |
|
---|
2450 | return device->stateBlock->state.vertex_declaration;
|
---|
2451 | }
|
---|
2452 |
|
---|
2453 | void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
|
---|
2454 | {
|
---|
2455 | struct wined3d_shader *prev = device->updateStateBlock->state.vertex_shader;
|
---|
2456 |
|
---|
2457 | TRACE("device %p, shader %p.\n", device, shader);
|
---|
2458 |
|
---|
2459 | if (shader)
|
---|
2460 | wined3d_shader_incref(shader);
|
---|
2461 | if (prev)
|
---|
2462 | wined3d_shader_decref(prev);
|
---|
2463 |
|
---|
2464 | device->updateStateBlock->state.vertex_shader = shader;
|
---|
2465 | device->updateStateBlock->changed.vertexShader = TRUE;
|
---|
2466 |
|
---|
2467 | if (device->isRecordingState)
|
---|
2468 | {
|
---|
2469 | TRACE("Recording... not performing anything.\n");
|
---|
2470 | return;
|
---|
2471 | }
|
---|
2472 |
|
---|
2473 | if (shader == prev)
|
---|
2474 | {
|
---|
2475 | TRACE("Application is setting the old shader over, nothing to do.\n");
|
---|
2476 | return;
|
---|
2477 | }
|
---|
2478 |
|
---|
2479 | device_invalidate_state(device, STATE_VSHADER);
|
---|
2480 | }
|
---|
2481 |
|
---|
2482 | struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device)
|
---|
2483 | {
|
---|
2484 | TRACE("device %p.\n", device);
|
---|
2485 |
|
---|
2486 | return device->stateBlock->state.vertex_shader;
|
---|
2487 | }
|
---|
2488 |
|
---|
2489 | void CDECL wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
|
---|
2490 | {
|
---|
2491 | struct wined3d_buffer *prev;
|
---|
2492 |
|
---|
2493 | TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
|
---|
2494 |
|
---|
2495 | if (idx >= MAX_CONSTANT_BUFFERS)
|
---|
2496 | {
|
---|
2497 | WARN("Invalid constant buffer index %u.\n", idx);
|
---|
2498 | return;
|
---|
2499 | }
|
---|
2500 |
|
---|
2501 | prev = device->updateStateBlock->state.vs_cb[idx];
|
---|
2502 | device->updateStateBlock->state.vs_cb[idx] = buffer;
|
---|
2503 |
|
---|
2504 | if (device->isRecordingState)
|
---|
2505 | {
|
---|
2506 | if (buffer)
|
---|
2507 | wined3d_buffer_incref(buffer);
|
---|
2508 | if (prev)
|
---|
2509 | wined3d_buffer_decref(prev);
|
---|
2510 | return;
|
---|
2511 | }
|
---|
2512 |
|
---|
2513 | if (prev != buffer)
|
---|
2514 | {
|
---|
2515 | if (buffer)
|
---|
2516 | {
|
---|
2517 | InterlockedIncrement(&buffer->resource.bind_count);
|
---|
2518 | wined3d_buffer_incref(buffer);
|
---|
2519 | }
|
---|
2520 | if (prev)
|
---|
2521 | {
|
---|
2522 | InterlockedDecrement(&prev->resource.bind_count);
|
---|
2523 | wined3d_buffer_decref(prev);
|
---|
2524 | }
|
---|
2525 | }
|
---|
2526 | }
|
---|
2527 |
|
---|
2528 | struct wined3d_buffer * CDECL wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx)
|
---|
2529 | {
|
---|
2530 | TRACE("device %p, idx %u.\n", device, idx);
|
---|
2531 |
|
---|
2532 | if (idx >= MAX_CONSTANT_BUFFERS)
|
---|
2533 | {
|
---|
2534 | WARN("Invalid constant buffer index %u.\n", idx);
|
---|
2535 | return NULL;
|
---|
2536 | }
|
---|
2537 |
|
---|
2538 | return device->stateBlock->state.vs_cb[idx];
|
---|
2539 | }
|
---|
2540 |
|
---|
2541 | void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
|
---|
2542 | {
|
---|
2543 | struct wined3d_sampler *prev;
|
---|
2544 |
|
---|
2545 | TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
|
---|
2546 |
|
---|
2547 | if (idx >= MAX_SAMPLER_OBJECTS)
|
---|
2548 | {
|
---|
2549 | WARN("Invalid sampler index %u.\n", idx);
|
---|
2550 | return;
|
---|
2551 | }
|
---|
2552 |
|
---|
2553 | prev = device->updateStateBlock->state.vs_sampler[idx];
|
---|
2554 | device->updateStateBlock->state.vs_sampler[idx] = sampler;
|
---|
2555 |
|
---|
2556 | if (sampler)
|
---|
2557 | wined3d_sampler_incref(sampler);
|
---|
2558 | if (prev)
|
---|
2559 | wined3d_sampler_decref(prev);
|
---|
2560 | }
|
---|
2561 |
|
---|
2562 | struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx)
|
---|
2563 | {
|
---|
2564 | TRACE("device %p, idx %u.\n", device, idx);
|
---|
2565 |
|
---|
2566 | if (idx >= MAX_SAMPLER_OBJECTS)
|
---|
2567 | {
|
---|
2568 | WARN("Invalid sampler index %u.\n", idx);
|
---|
2569 | return NULL;
|
---|
2570 | }
|
---|
2571 |
|
---|
2572 | return device->stateBlock->state.vs_sampler[idx];
|
---|
2573 | }
|
---|
2574 |
|
---|
2575 | HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
|
---|
2576 | UINT start_register, const BOOL *constants, UINT bool_count)
|
---|
2577 | {
|
---|
2578 | UINT count = min(bool_count, MAX_CONST_B - start_register);
|
---|
2579 | UINT i;
|
---|
2580 |
|
---|
2581 | TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
|
---|
2582 | device, start_register, constants, bool_count);
|
---|
2583 |
|
---|
2584 | if (!constants || start_register >= MAX_CONST_B)
|
---|
2585 | return WINED3DERR_INVALIDCALL;
|
---|
2586 |
|
---|
2587 | memcpy(&device->updateStateBlock->state.vs_consts_b[start_register], constants, count * sizeof(BOOL));
|
---|
2588 | for (i = 0; i < count; ++i)
|
---|
2589 | TRACE("Set BOOL constant %u to %s.\n", start_register + i, constants[i] ? "true" : "false");
|
---|
2590 |
|
---|
2591 | for (i = start_register; i < count + start_register; ++i)
|
---|
2592 | device->updateStateBlock->changed.vertexShaderConstantsB |= (1 << i);
|
---|
2593 |
|
---|
2594 | if (!device->isRecordingState)
|
---|
2595 | device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
|
---|
2596 |
|
---|
2597 | return WINED3D_OK;
|
---|
2598 | }
|
---|
2599 |
|
---|
2600 | HRESULT CDECL wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
|
---|
2601 | UINT start_register, BOOL *constants, UINT bool_count)
|
---|
2602 | {
|
---|
2603 | UINT count = min(bool_count, MAX_CONST_B - start_register);
|
---|
2604 |
|
---|
2605 | TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
|
---|
2606 | device, start_register, constants, bool_count);
|
---|
2607 |
|
---|
2608 | if (!constants || start_register >= MAX_CONST_B)
|
---|
2609 | return WINED3DERR_INVALIDCALL;
|
---|
2610 |
|
---|
2611 | memcpy(constants, &device->stateBlock->state.vs_consts_b[start_register], count * sizeof(BOOL));
|
---|
2612 |
|
---|
2613 | return WINED3D_OK;
|
---|
2614 | }
|
---|
2615 |
|
---|
2616 | HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
|
---|
2617 | UINT start_register, const int *constants, UINT vector4i_count)
|
---|
2618 | {
|
---|
2619 | UINT count = min(vector4i_count, MAX_CONST_I - start_register);
|
---|
2620 | UINT i;
|
---|
2621 |
|
---|
2622 | TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
|
---|
2623 | device, start_register, constants, vector4i_count);
|
---|
2624 |
|
---|
2625 | if (!constants || start_register >= MAX_CONST_I)
|
---|
2626 | return WINED3DERR_INVALIDCALL;
|
---|
2627 |
|
---|
2628 | memcpy(&device->updateStateBlock->state.vs_consts_i[start_register * 4], constants, count * sizeof(int) * 4);
|
---|
2629 | for (i = 0; i < count; ++i)
|
---|
2630 | TRACE("Set INT constant %u to {%d, %d, %d, %d}.\n", start_register + i,
|
---|
2631 | constants[i * 4], constants[i * 4 + 1],
|
---|
2632 | constants[i * 4 + 2], constants[i * 4 + 3]);
|
---|
2633 |
|
---|
2634 | for (i = start_register; i < count + start_register; ++i)
|
---|
2635 | device->updateStateBlock->changed.vertexShaderConstantsI |= (1 << i);
|
---|
2636 |
|
---|
2637 | if (!device->isRecordingState)
|
---|
2638 | device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
|
---|
2639 |
|
---|
2640 | return WINED3D_OK;
|
---|
2641 | }
|
---|
2642 |
|
---|
2643 | HRESULT CDECL wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
|
---|
2644 | UINT start_register, int *constants, UINT vector4i_count)
|
---|
2645 | {
|
---|
2646 | UINT count = min(vector4i_count, MAX_CONST_I - start_register);
|
---|
2647 |
|
---|
2648 | TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
|
---|
2649 | device, start_register, constants, vector4i_count);
|
---|
2650 |
|
---|
2651 | if (!constants || start_register >= MAX_CONST_I)
|
---|
2652 | return WINED3DERR_INVALIDCALL;
|
---|
2653 |
|
---|
2654 | memcpy(constants, &device->stateBlock->state.vs_consts_i[start_register * 4], count * sizeof(int) * 4);
|
---|
2655 | return WINED3D_OK;
|
---|
2656 | }
|
---|
2657 |
|
---|
2658 | HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device,
|
---|
2659 | UINT start_register, const float *constants, UINT vector4f_count)
|
---|
2660 | {
|
---|
2661 | UINT i;
|
---|
2662 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
2663 |
|
---|
2664 | TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
|
---|
2665 | device, start_register, constants, vector4f_count);
|
---|
2666 |
|
---|
2667 | /* Specifically test start_register > limit to catch MAX_UINT overflows
|
---|
2668 | * when adding start_register + vector4f_count. */
|
---|
2669 | if (!constants
|
---|
2670 | || start_register + vector4f_count > d3d_info->limits.vs_uniform_count
|
---|
2671 | || start_register > d3d_info->limits.vs_uniform_count)
|
---|
2672 | return WINED3DERR_INVALIDCALL;
|
---|
2673 |
|
---|
2674 | memcpy(&device->updateStateBlock->state.vs_consts_f[start_register * 4],
|
---|
2675 | constants, vector4f_count * sizeof(float) * 4);
|
---|
2676 | if (TRACE_ON(d3d))
|
---|
2677 | {
|
---|
2678 | for (i = 0; i < vector4f_count; ++i)
|
---|
2679 | TRACE("Set FLOAT constant %u to {%.8e, %.8e, %.8e, %.8e}.\n", start_register + i,
|
---|
2680 | constants[i * 4], constants[i * 4 + 1],
|
---|
2681 | constants[i * 4 + 2], constants[i * 4 + 3]);
|
---|
2682 | }
|
---|
2683 |
|
---|
2684 | if (!device->isRecordingState)
|
---|
2685 | {
|
---|
2686 | device->shader_backend->shader_update_float_vertex_constants(device, start_register, vector4f_count);
|
---|
2687 | device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
|
---|
2688 | }
|
---|
2689 |
|
---|
2690 | memset(device->updateStateBlock->changed.vertexShaderConstantsF + start_register, 1,
|
---|
2691 | sizeof(*device->updateStateBlock->changed.vertexShaderConstantsF) * vector4f_count);
|
---|
2692 |
|
---|
2693 | return WINED3D_OK;
|
---|
2694 | }
|
---|
2695 |
|
---|
2696 | HRESULT CDECL wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
|
---|
2697 | UINT start_register, float *constants, UINT vector4f_count)
|
---|
2698 | {
|
---|
2699 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
2700 | int count = min(vector4f_count, d3d_info->limits.vs_uniform_count - start_register);
|
---|
2701 |
|
---|
2702 | TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
|
---|
2703 | device, start_register, constants, vector4f_count);
|
---|
2704 |
|
---|
2705 | if (!constants || count < 0)
|
---|
2706 | return WINED3DERR_INVALIDCALL;
|
---|
2707 |
|
---|
2708 | memcpy(constants, &device->stateBlock->state.vs_consts_f[start_register * 4], count * sizeof(float) * 4);
|
---|
2709 |
|
---|
2710 | return WINED3D_OK;
|
---|
2711 | }
|
---|
2712 |
|
---|
2713 | static void device_invalidate_texture_stage(const struct wined3d_device *device, DWORD stage)
|
---|
2714 | {
|
---|
2715 | DWORD i;
|
---|
2716 |
|
---|
2717 | for (i = 0; i <= WINED3D_HIGHEST_TEXTURE_STATE; ++i)
|
---|
2718 | {
|
---|
2719 | device_invalidate_state(device, STATE_TEXTURESTAGE(stage, i));
|
---|
2720 | }
|
---|
2721 | }
|
---|
2722 |
|
---|
2723 | static void device_map_stage(struct wined3d_device *device, DWORD stage, DWORD unit)
|
---|
2724 | {
|
---|
2725 | DWORD i = device->rev_tex_unit_map[unit];
|
---|
2726 | DWORD j = device->texUnitMap[stage];
|
---|
2727 |
|
---|
2728 | device->texUnitMap[stage] = unit;
|
---|
2729 | if (i != WINED3D_UNMAPPED_STAGE && i != stage)
|
---|
2730 | device->texUnitMap[i] = WINED3D_UNMAPPED_STAGE;
|
---|
2731 |
|
---|
2732 | device->rev_tex_unit_map[unit] = stage;
|
---|
2733 | if (j != WINED3D_UNMAPPED_STAGE && j != unit)
|
---|
2734 | device->rev_tex_unit_map[j] = WINED3D_UNMAPPED_STAGE;
|
---|
2735 | }
|
---|
2736 |
|
---|
2737 | static void device_update_fixed_function_usage_map(struct wined3d_device *device)
|
---|
2738 | {
|
---|
2739 | UINT i;
|
---|
2740 |
|
---|
2741 | device->fixed_function_usage_map = 0;
|
---|
2742 | for (i = 0; i < MAX_TEXTURES; ++i)
|
---|
2743 | {
|
---|
2744 | const struct wined3d_state *state = &device->stateBlock->state;
|
---|
2745 | enum wined3d_texture_op color_op = state->texture_states[i][WINED3D_TSS_COLOR_OP];
|
---|
2746 | enum wined3d_texture_op alpha_op = state->texture_states[i][WINED3D_TSS_ALPHA_OP];
|
---|
2747 | DWORD color_arg1 = state->texture_states[i][WINED3D_TSS_COLOR_ARG1] & WINED3DTA_SELECTMASK;
|
---|
2748 | DWORD color_arg2 = state->texture_states[i][WINED3D_TSS_COLOR_ARG2] & WINED3DTA_SELECTMASK;
|
---|
2749 | DWORD color_arg3 = state->texture_states[i][WINED3D_TSS_COLOR_ARG0] & WINED3DTA_SELECTMASK;
|
---|
2750 | DWORD alpha_arg1 = state->texture_states[i][WINED3D_TSS_ALPHA_ARG1] & WINED3DTA_SELECTMASK;
|
---|
2751 | DWORD alpha_arg2 = state->texture_states[i][WINED3D_TSS_ALPHA_ARG2] & WINED3DTA_SELECTMASK;
|
---|
2752 | DWORD alpha_arg3 = state->texture_states[i][WINED3D_TSS_ALPHA_ARG0] & WINED3DTA_SELECTMASK;
|
---|
2753 |
|
---|
2754 | /* Not used, and disable higher stages. */
|
---|
2755 | if (color_op == WINED3D_TOP_DISABLE)
|
---|
2756 | break;
|
---|
2757 |
|
---|
2758 | if (((color_arg1 == WINED3DTA_TEXTURE) && color_op != WINED3D_TOP_SELECT_ARG2)
|
---|
2759 | || ((color_arg2 == WINED3DTA_TEXTURE) && color_op != WINED3D_TOP_SELECT_ARG1)
|
---|
2760 | || ((color_arg3 == WINED3DTA_TEXTURE)
|
---|
2761 | && (color_op == WINED3D_TOP_MULTIPLY_ADD || color_op == WINED3D_TOP_LERP))
|
---|
2762 | || ((alpha_arg1 == WINED3DTA_TEXTURE) && alpha_op != WINED3D_TOP_SELECT_ARG2)
|
---|
2763 | || ((alpha_arg2 == WINED3DTA_TEXTURE) && alpha_op != WINED3D_TOP_SELECT_ARG1)
|
---|
2764 | || ((alpha_arg3 == WINED3DTA_TEXTURE)
|
---|
2765 | && (alpha_op == WINED3D_TOP_MULTIPLY_ADD || alpha_op == WINED3D_TOP_LERP)))
|
---|
2766 | device->fixed_function_usage_map |= (1 << i);
|
---|
2767 |
|
---|
2768 | if ((color_op == WINED3D_TOP_BUMPENVMAP || color_op == WINED3D_TOP_BUMPENVMAP_LUMINANCE)
|
---|
2769 | && i < MAX_TEXTURES - 1)
|
---|
2770 | device->fixed_function_usage_map |= (1 << (i + 1));
|
---|
2771 | }
|
---|
2772 | }
|
---|
2773 |
|
---|
2774 | static void device_map_fixed_function_samplers(struct wined3d_device *device, const struct wined3d_d3d_info *d3d_info)
|
---|
2775 | {
|
---|
2776 | unsigned int i, tex;
|
---|
2777 | WORD ffu_map;
|
---|
2778 |
|
---|
2779 | device_update_fixed_function_usage_map(device);
|
---|
2780 | ffu_map = device->fixed_function_usage_map;
|
---|
2781 |
|
---|
2782 | if (d3d_info->limits.ffp_textures == d3d_info->limits.ffp_blend_stages
|
---|
2783 | || device->stateBlock->state.lowest_disabled_stage <= d3d_info->limits.ffp_textures)
|
---|
2784 | {
|
---|
2785 | for (i = 0; ffu_map; ffu_map >>= 1, ++i)
|
---|
2786 | {
|
---|
2787 | if (!(ffu_map & 1)) continue;
|
---|
2788 |
|
---|
2789 | if (device->texUnitMap[i] != i)
|
---|
2790 | {
|
---|
2791 | device_map_stage(device, i, i);
|
---|
2792 | device_invalidate_state(device, STATE_SAMPLER(i));
|
---|
2793 | device_invalidate_texture_stage(device, i);
|
---|
2794 | }
|
---|
2795 | }
|
---|
2796 | return;
|
---|
2797 | }
|
---|
2798 |
|
---|
2799 | /* Now work out the mapping */
|
---|
2800 | tex = 0;
|
---|
2801 | for (i = 0; ffu_map; ffu_map >>= 1, ++i)
|
---|
2802 | {
|
---|
2803 | if (!(ffu_map & 1)) continue;
|
---|
2804 |
|
---|
2805 | if (device->texUnitMap[i] != tex)
|
---|
2806 | {
|
---|
2807 | device_map_stage(device, i, tex);
|
---|
2808 | device_invalidate_state(device, STATE_SAMPLER(i));
|
---|
2809 | device_invalidate_texture_stage(device, i);
|
---|
2810 | }
|
---|
2811 |
|
---|
2812 | ++tex;
|
---|
2813 | }
|
---|
2814 | }
|
---|
2815 |
|
---|
2816 | static void device_map_psamplers(struct wined3d_device *device, const struct wined3d_d3d_info *d3d_info)
|
---|
2817 | {
|
---|
2818 | const enum wined3d_sampler_texture_type *sampler_type =
|
---|
2819 | device->stateBlock->state.pixel_shader->reg_maps.sampler_type;
|
---|
2820 | unsigned int i;
|
---|
2821 |
|
---|
2822 | for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
|
---|
2823 | {
|
---|
2824 | if (sampler_type[i] && device->texUnitMap[i] != i)
|
---|
2825 | {
|
---|
2826 | device_map_stage(device, i, i);
|
---|
2827 | device_invalidate_state(device, STATE_SAMPLER(i));
|
---|
2828 | if (i < d3d_info->limits.ffp_blend_stages)
|
---|
2829 | device_invalidate_texture_stage(device, i);
|
---|
2830 | }
|
---|
2831 | }
|
---|
2832 | }
|
---|
2833 |
|
---|
2834 | static BOOL device_unit_free_for_vs(const struct wined3d_device *device,
|
---|
2835 | const enum wined3d_sampler_texture_type *pshader_sampler_tokens,
|
---|
2836 | const enum wined3d_sampler_texture_type *vshader_sampler_tokens, DWORD unit)
|
---|
2837 | {
|
---|
2838 | DWORD current_mapping = device->rev_tex_unit_map[unit];
|
---|
2839 |
|
---|
2840 | /* Not currently used */
|
---|
2841 | if (current_mapping == WINED3D_UNMAPPED_STAGE) return TRUE;
|
---|
2842 |
|
---|
2843 | if (current_mapping < MAX_FRAGMENT_SAMPLERS) {
|
---|
2844 | /* Used by a fragment sampler */
|
---|
2845 |
|
---|
2846 | if (!pshader_sampler_tokens) {
|
---|
2847 | /* No pixel shader, check fixed function */
|
---|
2848 | return current_mapping >= MAX_TEXTURES || !(device->fixed_function_usage_map & (1 << current_mapping));
|
---|
2849 | }
|
---|
2850 |
|
---|
2851 | /* Pixel shader, check the shader's sampler map */
|
---|
2852 | return !pshader_sampler_tokens[current_mapping];
|
---|
2853 | }
|
---|
2854 |
|
---|
2855 | /* Used by a vertex sampler */
|
---|
2856 | return !vshader_sampler_tokens[current_mapping - MAX_FRAGMENT_SAMPLERS];
|
---|
2857 | }
|
---|
2858 |
|
---|
2859 | static void device_map_vsamplers(struct wined3d_device *device, BOOL ps, const struct wined3d_gl_info *gl_info)
|
---|
2860 | {
|
---|
2861 | const enum wined3d_sampler_texture_type *vshader_sampler_type =
|
---|
2862 | device->stateBlock->state.vertex_shader->reg_maps.sampler_type;
|
---|
2863 | const enum wined3d_sampler_texture_type *pshader_sampler_type = NULL;
|
---|
2864 | int start = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers) - 1;
|
---|
2865 | int i;
|
---|
2866 |
|
---|
2867 | if (ps)
|
---|
2868 | {
|
---|
2869 | /* Note that we only care if a sampler is sampled or not, not the sampler's specific type.
|
---|
2870 | * Otherwise we'd need to call shader_update_samplers() here for 1.x pixelshaders. */
|
---|
2871 | pshader_sampler_type = device->stateBlock->state.pixel_shader->reg_maps.sampler_type;
|
---|
2872 | }
|
---|
2873 |
|
---|
2874 | for (i = 0; i < MAX_VERTEX_SAMPLERS; ++i) {
|
---|
2875 | DWORD vsampler_idx = i + MAX_FRAGMENT_SAMPLERS;
|
---|
2876 | if (vshader_sampler_type[i])
|
---|
2877 | {
|
---|
2878 | if (device->texUnitMap[vsampler_idx] != WINED3D_UNMAPPED_STAGE)
|
---|
2879 | {
|
---|
2880 | /* Already mapped somewhere */
|
---|
2881 | continue;
|
---|
2882 | }
|
---|
2883 |
|
---|
2884 | while (start >= 0)
|
---|
2885 | {
|
---|
2886 | if (device_unit_free_for_vs(device, pshader_sampler_type, vshader_sampler_type, start))
|
---|
2887 | {
|
---|
2888 | device_map_stage(device, vsampler_idx, start);
|
---|
2889 | device_invalidate_state(device, STATE_SAMPLER(vsampler_idx));
|
---|
2890 |
|
---|
2891 | --start;
|
---|
2892 | break;
|
---|
2893 | }
|
---|
2894 |
|
---|
2895 | --start;
|
---|
2896 | }
|
---|
2897 | }
|
---|
2898 | }
|
---|
2899 | }
|
---|
2900 |
|
---|
2901 | void device_update_tex_unit_map(struct wined3d_device *device)
|
---|
2902 | {
|
---|
2903 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
2904 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
2905 | const struct wined3d_state *state = &device->stateBlock->state;
|
---|
2906 | BOOL vs = use_vs(state);
|
---|
2907 | BOOL ps = use_ps(state);
|
---|
2908 | /*
|
---|
2909 | * Rules are:
|
---|
2910 | * -> Pixel shaders need a 1:1 map. In theory the shader input could be mapped too, but
|
---|
2911 | * that would be really messy and require shader recompilation
|
---|
2912 | * -> When the mapping of a stage is changed, sampler and ALL texture stage states have
|
---|
2913 | * to be reset. Because of that try to work with a 1:1 mapping as much as possible
|
---|
2914 | */
|
---|
2915 | if (ps)
|
---|
2916 | device_map_psamplers(device, d3d_info);
|
---|
2917 | else
|
---|
2918 | device_map_fixed_function_samplers(device, d3d_info);
|
---|
2919 |
|
---|
2920 | if (vs)
|
---|
2921 | device_map_vsamplers(device, ps, gl_info);
|
---|
2922 | }
|
---|
2923 |
|
---|
2924 | void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader)
|
---|
2925 | {
|
---|
2926 | struct wined3d_shader *prev = device->updateStateBlock->state.pixel_shader;
|
---|
2927 |
|
---|
2928 | TRACE("device %p, shader %p.\n", device, shader);
|
---|
2929 |
|
---|
2930 | if (shader)
|
---|
2931 | wined3d_shader_incref(shader);
|
---|
2932 | if (prev)
|
---|
2933 | wined3d_shader_decref(prev);
|
---|
2934 |
|
---|
2935 | device->updateStateBlock->state.pixel_shader = shader;
|
---|
2936 | device->updateStateBlock->changed.pixelShader = TRUE;
|
---|
2937 |
|
---|
2938 | if (device->isRecordingState)
|
---|
2939 | {
|
---|
2940 | TRACE("Recording... not performing anything.\n");
|
---|
2941 | return;
|
---|
2942 | }
|
---|
2943 |
|
---|
2944 | if (shader == prev)
|
---|
2945 | {
|
---|
2946 | TRACE("Application is setting the old shader over, nothing to do.\n");
|
---|
2947 | return;
|
---|
2948 | }
|
---|
2949 |
|
---|
2950 | device_invalidate_state(device, STATE_PIXELSHADER);
|
---|
2951 | }
|
---|
2952 |
|
---|
2953 | struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined3d_device *device)
|
---|
2954 | {
|
---|
2955 | TRACE("device %p.\n", device);
|
---|
2956 |
|
---|
2957 | return device->stateBlock->state.pixel_shader;
|
---|
2958 | }
|
---|
2959 |
|
---|
2960 | void CDECL wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
|
---|
2961 | {
|
---|
2962 | struct wined3d_buffer *prev;
|
---|
2963 |
|
---|
2964 | TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
|
---|
2965 |
|
---|
2966 | if (idx >= MAX_CONSTANT_BUFFERS)
|
---|
2967 | {
|
---|
2968 | WARN("Invalid constant buffer index %u.\n", idx);
|
---|
2969 | return;
|
---|
2970 | }
|
---|
2971 |
|
---|
2972 | prev = device->updateStateBlock->state.ps_cb[idx];
|
---|
2973 | device->updateStateBlock->state.ps_cb[idx] = buffer;
|
---|
2974 |
|
---|
2975 | if (device->isRecordingState)
|
---|
2976 | {
|
---|
2977 | if (buffer)
|
---|
2978 | wined3d_buffer_incref(buffer);
|
---|
2979 | if (prev)
|
---|
2980 | wined3d_buffer_decref(prev);
|
---|
2981 | return;
|
---|
2982 | }
|
---|
2983 |
|
---|
2984 | if (prev != buffer)
|
---|
2985 | {
|
---|
2986 | if (buffer)
|
---|
2987 | {
|
---|
2988 | InterlockedIncrement(&buffer->resource.bind_count);
|
---|
2989 | wined3d_buffer_incref(buffer);
|
---|
2990 | }
|
---|
2991 | if (prev)
|
---|
2992 | {
|
---|
2993 | InterlockedDecrement(&prev->resource.bind_count);
|
---|
2994 | wined3d_buffer_decref(prev);
|
---|
2995 | }
|
---|
2996 | }
|
---|
2997 | }
|
---|
2998 |
|
---|
2999 | struct wined3d_buffer * CDECL wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx)
|
---|
3000 | {
|
---|
3001 | TRACE("device %p, idx %u.\n", device, idx);
|
---|
3002 |
|
---|
3003 | if (idx >= MAX_CONSTANT_BUFFERS)
|
---|
3004 | {
|
---|
3005 | WARN("Invalid constant buffer index %u.\n", idx);
|
---|
3006 | return NULL;
|
---|
3007 | }
|
---|
3008 |
|
---|
3009 | return device->stateBlock->state.ps_cb[idx];
|
---|
3010 | }
|
---|
3011 |
|
---|
3012 | void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
|
---|
3013 | {
|
---|
3014 | struct wined3d_sampler *prev;
|
---|
3015 |
|
---|
3016 | TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
|
---|
3017 |
|
---|
3018 | if (idx >= MAX_SAMPLER_OBJECTS)
|
---|
3019 | {
|
---|
3020 | WARN("Invalid sampler index %u.\n", idx);
|
---|
3021 | return;
|
---|
3022 | }
|
---|
3023 |
|
---|
3024 | prev = device->updateStateBlock->state.ps_sampler[idx];
|
---|
3025 | device->updateStateBlock->state.ps_sampler[idx] = sampler;
|
---|
3026 |
|
---|
3027 | if (sampler)
|
---|
3028 | wined3d_sampler_incref(sampler);
|
---|
3029 | if (prev)
|
---|
3030 | wined3d_sampler_decref(prev);
|
---|
3031 | }
|
---|
3032 |
|
---|
3033 | struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx)
|
---|
3034 | {
|
---|
3035 | TRACE("device %p, idx %u.\n", device, idx);
|
---|
3036 |
|
---|
3037 | if (idx >= MAX_SAMPLER_OBJECTS)
|
---|
3038 | {
|
---|
3039 | WARN("Invalid sampler index %u.\n", idx);
|
---|
3040 | return NULL;
|
---|
3041 | }
|
---|
3042 |
|
---|
3043 | return device->stateBlock->state.ps_sampler[idx];
|
---|
3044 | }
|
---|
3045 |
|
---|
3046 | HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
|
---|
3047 | UINT start_register, const BOOL *constants, UINT bool_count)
|
---|
3048 | {
|
---|
3049 | UINT count = min(bool_count, MAX_CONST_B - start_register);
|
---|
3050 | UINT i;
|
---|
3051 |
|
---|
3052 | TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
|
---|
3053 | device, start_register, constants, bool_count);
|
---|
3054 |
|
---|
3055 | if (!constants || start_register >= MAX_CONST_B)
|
---|
3056 | return WINED3DERR_INVALIDCALL;
|
---|
3057 |
|
---|
3058 | memcpy(&device->updateStateBlock->state.ps_consts_b[start_register], constants, count * sizeof(BOOL));
|
---|
3059 | for (i = 0; i < count; ++i)
|
---|
3060 | TRACE("Set BOOL constant %u to %s.\n", start_register + i, constants[i] ? "true" : "false");
|
---|
3061 |
|
---|
3062 | for (i = start_register; i < count + start_register; ++i)
|
---|
3063 | device->updateStateBlock->changed.pixelShaderConstantsB |= (1 << i);
|
---|
3064 |
|
---|
3065 | if (!device->isRecordingState)
|
---|
3066 | device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
|
---|
3067 |
|
---|
3068 | return WINED3D_OK;
|
---|
3069 | }
|
---|
3070 |
|
---|
3071 | HRESULT CDECL wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
|
---|
3072 | UINT start_register, BOOL *constants, UINT bool_count)
|
---|
3073 | {
|
---|
3074 | UINT count = min(bool_count, MAX_CONST_B - start_register);
|
---|
3075 |
|
---|
3076 | TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
|
---|
3077 | device, start_register, constants, bool_count);
|
---|
3078 |
|
---|
3079 | if (!constants || start_register >= MAX_CONST_B)
|
---|
3080 | return WINED3DERR_INVALIDCALL;
|
---|
3081 |
|
---|
3082 | memcpy(constants, &device->stateBlock->state.ps_consts_b[start_register], count * sizeof(BOOL));
|
---|
3083 |
|
---|
3084 | return WINED3D_OK;
|
---|
3085 | }
|
---|
3086 |
|
---|
3087 | HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
|
---|
3088 | UINT start_register, const int *constants, UINT vector4i_count)
|
---|
3089 | {
|
---|
3090 | UINT count = min(vector4i_count, MAX_CONST_I - start_register);
|
---|
3091 | UINT i;
|
---|
3092 |
|
---|
3093 | TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
|
---|
3094 | device, start_register, constants, vector4i_count);
|
---|
3095 |
|
---|
3096 | if (!constants || start_register >= MAX_CONST_I)
|
---|
3097 | return WINED3DERR_INVALIDCALL;
|
---|
3098 |
|
---|
3099 | memcpy(&device->updateStateBlock->state.ps_consts_i[start_register * 4], constants, count * sizeof(int) * 4);
|
---|
3100 | for (i = 0; i < count; ++i)
|
---|
3101 | TRACE("Set INT constant %u to {%d, %d, %d, %d}.\n", start_register + i,
|
---|
3102 | constants[i * 4], constants[i * 4 + 1],
|
---|
3103 | constants[i * 4 + 2], constants[i * 4 + 3]);
|
---|
3104 |
|
---|
3105 | for (i = start_register; i < count + start_register; ++i)
|
---|
3106 | device->updateStateBlock->changed.pixelShaderConstantsI |= (1 << i);
|
---|
3107 |
|
---|
3108 | if (!device->isRecordingState)
|
---|
3109 | device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
|
---|
3110 |
|
---|
3111 | return WINED3D_OK;
|
---|
3112 | }
|
---|
3113 |
|
---|
3114 | HRESULT CDECL wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
|
---|
3115 | UINT start_register, int *constants, UINT vector4i_count)
|
---|
3116 | {
|
---|
3117 | UINT count = min(vector4i_count, MAX_CONST_I - start_register);
|
---|
3118 |
|
---|
3119 | TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
|
---|
3120 | device, start_register, constants, vector4i_count);
|
---|
3121 |
|
---|
3122 | if (!constants || start_register >= MAX_CONST_I)
|
---|
3123 | return WINED3DERR_INVALIDCALL;
|
---|
3124 |
|
---|
3125 | memcpy(constants, &device->stateBlock->state.ps_consts_i[start_register * 4], count * sizeof(int) * 4);
|
---|
3126 |
|
---|
3127 | return WINED3D_OK;
|
---|
3128 | }
|
---|
3129 |
|
---|
3130 | HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device,
|
---|
3131 | UINT start_register, const float *constants, UINT vector4f_count)
|
---|
3132 | {
|
---|
3133 | UINT i;
|
---|
3134 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
3135 |
|
---|
3136 | TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
|
---|
3137 | device, start_register, constants, vector4f_count);
|
---|
3138 |
|
---|
3139 | /* Specifically test start_register > limit to catch MAX_UINT overflows
|
---|
3140 | * when adding start_register + vector4f_count. */
|
---|
3141 | if (!constants
|
---|
3142 | || start_register + vector4f_count > d3d_info->limits.ps_uniform_count
|
---|
3143 | || start_register > d3d_info->limits.ps_uniform_count)
|
---|
3144 | return WINED3DERR_INVALIDCALL;
|
---|
3145 |
|
---|
3146 | memcpy(&device->updateStateBlock->state.ps_consts_f[start_register * 4],
|
---|
3147 | constants, vector4f_count * sizeof(float) * 4);
|
---|
3148 | if (TRACE_ON(d3d))
|
---|
3149 | {
|
---|
3150 | for (i = 0; i < vector4f_count; ++i)
|
---|
3151 | TRACE("Set FLOAT constant %u to {%.8e, %.8e, %.8e, %.8e}.\n", start_register + i,
|
---|
3152 | constants[i * 4], constants[i * 4 + 1],
|
---|
3153 | constants[i * 4 + 2], constants[i * 4 + 3]);
|
---|
3154 | }
|
---|
3155 |
|
---|
3156 | if (!device->isRecordingState)
|
---|
3157 | {
|
---|
3158 | device->shader_backend->shader_update_float_pixel_constants(device, start_register, vector4f_count);
|
---|
3159 | device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
|
---|
3160 | }
|
---|
3161 |
|
---|
3162 | memset(device->updateStateBlock->changed.pixelShaderConstantsF + start_register, 1,
|
---|
3163 | sizeof(*device->updateStateBlock->changed.pixelShaderConstantsF) * vector4f_count);
|
---|
3164 |
|
---|
3165 | return WINED3D_OK;
|
---|
3166 | }
|
---|
3167 |
|
---|
3168 | HRESULT CDECL wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
|
---|
3169 | UINT start_register, float *constants, UINT vector4f_count)
|
---|
3170 | {
|
---|
3171 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
3172 | int count = min(vector4f_count, d3d_info->limits.ps_uniform_count - start_register);
|
---|
3173 |
|
---|
3174 | TRACE("device %p, start_register %u, constants %p, vector4f_count %u.\n",
|
---|
3175 | device, start_register, constants, vector4f_count);
|
---|
3176 |
|
---|
3177 | if (!constants || count < 0)
|
---|
3178 | return WINED3DERR_INVALIDCALL;
|
---|
3179 |
|
---|
3180 | memcpy(constants, &device->stateBlock->state.ps_consts_f[start_register * 4], count * sizeof(float) * 4);
|
---|
3181 |
|
---|
3182 | return WINED3D_OK;
|
---|
3183 | }
|
---|
3184 |
|
---|
3185 | void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
|
---|
3186 | {
|
---|
3187 | struct wined3d_shader *prev = device->updateStateBlock->state.geometry_shader;
|
---|
3188 |
|
---|
3189 | TRACE("device %p, shader %p.\n", device, shader);
|
---|
3190 |
|
---|
3191 | if (shader)
|
---|
3192 | wined3d_shader_incref(shader);
|
---|
3193 | if (prev)
|
---|
3194 | wined3d_shader_decref(prev);
|
---|
3195 |
|
---|
3196 | device->updateStateBlock->state.geometry_shader = shader;
|
---|
3197 |
|
---|
3198 | if (device->isRecordingState || shader == prev)
|
---|
3199 | return;
|
---|
3200 |
|
---|
3201 | device_invalidate_state(device, STATE_GEOMETRY_SHADER);
|
---|
3202 | }
|
---|
3203 |
|
---|
3204 | struct wined3d_shader * CDECL wined3d_device_get_geometry_shader(const struct wined3d_device *device)
|
---|
3205 | {
|
---|
3206 | TRACE("device %p.\n", device);
|
---|
3207 |
|
---|
3208 | return device->stateBlock->state.geometry_shader;
|
---|
3209 | }
|
---|
3210 |
|
---|
3211 | void CDECL wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
|
---|
3212 | {
|
---|
3213 | struct wined3d_buffer *prev;
|
---|
3214 |
|
---|
3215 | TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
|
---|
3216 |
|
---|
3217 | if (idx >= MAX_CONSTANT_BUFFERS)
|
---|
3218 | {
|
---|
3219 | WARN("Invalid constant buffer index %u.\n", idx);
|
---|
3220 | return;
|
---|
3221 | }
|
---|
3222 |
|
---|
3223 | prev = device->updateStateBlock->state.gs_cb[idx];
|
---|
3224 | device->updateStateBlock->state.gs_cb[idx] = buffer;
|
---|
3225 |
|
---|
3226 | if (device->isRecordingState)
|
---|
3227 | {
|
---|
3228 | if (buffer)
|
---|
3229 | wined3d_buffer_incref(buffer);
|
---|
3230 | if (prev)
|
---|
3231 | wined3d_buffer_decref(prev);
|
---|
3232 | return;
|
---|
3233 | }
|
---|
3234 |
|
---|
3235 | if (prev != buffer)
|
---|
3236 | {
|
---|
3237 | if (buffer)
|
---|
3238 | {
|
---|
3239 | InterlockedIncrement(&buffer->resource.bind_count);
|
---|
3240 | wined3d_buffer_incref(buffer);
|
---|
3241 | }
|
---|
3242 | if (prev)
|
---|
3243 | {
|
---|
3244 | InterlockedDecrement(&prev->resource.bind_count);
|
---|
3245 | wined3d_buffer_decref(prev);
|
---|
3246 | }
|
---|
3247 | }
|
---|
3248 | }
|
---|
3249 |
|
---|
3250 | struct wined3d_buffer * CDECL wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx)
|
---|
3251 | {
|
---|
3252 | TRACE("device %p, idx %u.\n", device, idx);
|
---|
3253 |
|
---|
3254 | if (idx >= MAX_CONSTANT_BUFFERS)
|
---|
3255 | {
|
---|
3256 | WARN("Invalid constant buffer index %u.\n", idx);
|
---|
3257 | return NULL;
|
---|
3258 | }
|
---|
3259 |
|
---|
3260 | return device->stateBlock->state.gs_cb[idx];
|
---|
3261 | }
|
---|
3262 |
|
---|
3263 | void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
|
---|
3264 | {
|
---|
3265 | struct wined3d_sampler *prev;
|
---|
3266 |
|
---|
3267 | TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
|
---|
3268 |
|
---|
3269 | if (idx >= MAX_SAMPLER_OBJECTS)
|
---|
3270 | {
|
---|
3271 | WARN("Invalid sampler index %u.\n", idx);
|
---|
3272 | return;
|
---|
3273 | }
|
---|
3274 |
|
---|
3275 | prev = device->updateStateBlock->state.gs_sampler[idx];
|
---|
3276 | device->updateStateBlock->state.gs_sampler[idx] = sampler;
|
---|
3277 |
|
---|
3278 | if (sampler)
|
---|
3279 | wined3d_sampler_incref(sampler);
|
---|
3280 | if (prev)
|
---|
3281 | wined3d_sampler_decref(prev);
|
---|
3282 | }
|
---|
3283 |
|
---|
3284 | struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx)
|
---|
3285 | {
|
---|
3286 | TRACE("device %p, idx %u.\n", device, idx);
|
---|
3287 |
|
---|
3288 | if (idx >= MAX_SAMPLER_OBJECTS)
|
---|
3289 | {
|
---|
3290 | WARN("Invalid sampler index %u.\n", idx);
|
---|
3291 | return NULL;
|
---|
3292 | }
|
---|
3293 |
|
---|
3294 | return device->stateBlock->state.gs_sampler[idx];
|
---|
3295 | }
|
---|
3296 |
|
---|
3297 | /* Context activation is done by the caller. */
|
---|
3298 | /* Do not call while under the GL lock. */
|
---|
3299 | #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
|
---|
3300 | static HRESULT process_vertices_strided(const struct wined3d_device *device, DWORD dwDestIndex, DWORD dwCount,
|
---|
3301 | const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD flags,
|
---|
3302 | DWORD DestFVF)
|
---|
3303 | {
|
---|
3304 | struct wined3d_matrix mat, proj_mat, view_mat, world_mat;
|
---|
3305 | struct wined3d_viewport vp;
|
---|
3306 | UINT vertex_size;
|
---|
3307 | unsigned int i;
|
---|
3308 | BYTE *dest_ptr;
|
---|
3309 | BOOL doClip;
|
---|
3310 | DWORD numTextures;
|
---|
3311 | HRESULT hr;
|
---|
3312 |
|
---|
3313 | if (stream_info->use_map & (1 << WINED3D_FFP_NORMAL))
|
---|
3314 | {
|
---|
3315 | WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
|
---|
3316 | }
|
---|
3317 |
|
---|
3318 | if (!(stream_info->use_map & (1 << WINED3D_FFP_POSITION)))
|
---|
3319 | {
|
---|
3320 | ERR("Source has no position mask\n");
|
---|
3321 | return WINED3DERR_INVALIDCALL;
|
---|
3322 | }
|
---|
3323 |
|
---|
3324 | if (device->stateBlock->state.render_states[WINED3D_RS_CLIPPING])
|
---|
3325 | {
|
---|
3326 | static BOOL warned = FALSE;
|
---|
3327 | /*
|
---|
3328 | * The clipping code is not quite correct. Some things need
|
---|
3329 | * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
|
---|
3330 | * so disable clipping for now.
|
---|
3331 | * (The graphics in Half-Life are broken, and my processvertices
|
---|
3332 | * test crashes with IDirect3DDevice3)
|
---|
3333 | doClip = TRUE;
|
---|
3334 | */
|
---|
3335 | doClip = FALSE;
|
---|
3336 | if(!warned) {
|
---|
3337 | warned = TRUE;
|
---|
3338 | FIXME("Clipping is broken and disabled for now\n");
|
---|
3339 | }
|
---|
3340 | }
|
---|
3341 | else
|
---|
3342 | doClip = FALSE;
|
---|
3343 |
|
---|
3344 | vertex_size = get_flexible_vertex_size(DestFVF);
|
---|
3345 | if (FAILED(hr = wined3d_buffer_map(dest, dwDestIndex * vertex_size, dwCount * vertex_size, &dest_ptr, 0)))
|
---|
3346 | {
|
---|
3347 | WARN("Failed to map buffer, hr %#x.\n", hr);
|
---|
3348 | return hr;
|
---|
3349 | }
|
---|
3350 |
|
---|
3351 | wined3d_device_get_transform(device, WINED3D_TS_VIEW, &view_mat);
|
---|
3352 | wined3d_device_get_transform(device, WINED3D_TS_PROJECTION, &proj_mat);
|
---|
3353 | wined3d_device_get_transform(device, WINED3D_TS_WORLD_MATRIX(0), &world_mat);
|
---|
3354 |
|
---|
3355 | TRACE("View mat:\n");
|
---|
3356 | TRACE("%f %f %f %f\n", view_mat.u.s._11, view_mat.u.s._12, view_mat.u.s._13, view_mat.u.s._14);
|
---|
3357 | TRACE("%f %f %f %f\n", view_mat.u.s._21, view_mat.u.s._22, view_mat.u.s._23, view_mat.u.s._24);
|
---|
3358 | TRACE("%f %f %f %f\n", view_mat.u.s._31, view_mat.u.s._32, view_mat.u.s._33, view_mat.u.s._34);
|
---|
3359 | TRACE("%f %f %f %f\n", view_mat.u.s._41, view_mat.u.s._42, view_mat.u.s._43, view_mat.u.s._44);
|
---|
3360 |
|
---|
3361 | TRACE("Proj mat:\n");
|
---|
3362 | TRACE("%f %f %f %f\n", proj_mat.u.s._11, proj_mat.u.s._12, proj_mat.u.s._13, proj_mat.u.s._14);
|
---|
3363 | TRACE("%f %f %f %f\n", proj_mat.u.s._21, proj_mat.u.s._22, proj_mat.u.s._23, proj_mat.u.s._24);
|
---|
3364 | TRACE("%f %f %f %f\n", proj_mat.u.s._31, proj_mat.u.s._32, proj_mat.u.s._33, proj_mat.u.s._34);
|
---|
3365 | TRACE("%f %f %f %f\n", proj_mat.u.s._41, proj_mat.u.s._42, proj_mat.u.s._43, proj_mat.u.s._44);
|
---|
3366 |
|
---|
3367 | TRACE("World mat:\n");
|
---|
3368 | TRACE("%f %f %f %f\n", world_mat.u.s._11, world_mat.u.s._12, world_mat.u.s._13, world_mat.u.s._14);
|
---|
3369 | TRACE("%f %f %f %f\n", world_mat.u.s._21, world_mat.u.s._22, world_mat.u.s._23, world_mat.u.s._24);
|
---|
3370 | TRACE("%f %f %f %f\n", world_mat.u.s._31, world_mat.u.s._32, world_mat.u.s._33, world_mat.u.s._34);
|
---|
3371 | TRACE("%f %f %f %f\n", world_mat.u.s._41, world_mat.u.s._42, world_mat.u.s._43, world_mat.u.s._44);
|
---|
3372 |
|
---|
3373 | /* Get the viewport */
|
---|
3374 | wined3d_device_get_viewport(device, &vp);
|
---|
3375 | TRACE("viewport x %u, y %u, width %u, height %u, min_z %.8e, max_z %.8e.\n",
|
---|
3376 | vp.x, vp.y, vp.width, vp.height, vp.min_z, vp.max_z);
|
---|
3377 |
|
---|
3378 | multiply_matrix(&mat,&view_mat,&world_mat);
|
---|
3379 | multiply_matrix(&mat,&proj_mat,&mat);
|
---|
3380 |
|
---|
3381 | numTextures = (DestFVF & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
|
---|
3382 |
|
---|
3383 | for (i = 0; i < dwCount; i+= 1) {
|
---|
3384 | unsigned int tex_index;
|
---|
3385 |
|
---|
3386 | if ( ((DestFVF & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZ ) ||
|
---|
3387 | ((DestFVF & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZRHW ) ) {
|
---|
3388 | /* The position first */
|
---|
3389 | const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_POSITION];
|
---|
3390 | const float *p = (const float *)(element->data.addr + i * element->stride);
|
---|
3391 | float x, y, z, rhw;
|
---|
3392 | TRACE("In: ( %06.2f %06.2f %06.2f )\n", p[0], p[1], p[2]);
|
---|
3393 |
|
---|
3394 | /* Multiplication with world, view and projection matrix */
|
---|
3395 | x = (p[0] * mat.u.s._11) + (p[1] * mat.u.s._21) + (p[2] * mat.u.s._31) + (1.0f * mat.u.s._41);
|
---|
3396 | y = (p[0] * mat.u.s._12) + (p[1] * mat.u.s._22) + (p[2] * mat.u.s._32) + (1.0f * mat.u.s._42);
|
---|
3397 | z = (p[0] * mat.u.s._13) + (p[1] * mat.u.s._23) + (p[2] * mat.u.s._33) + (1.0f * mat.u.s._43);
|
---|
3398 | rhw = (p[0] * mat.u.s._14) + (p[1] * mat.u.s._24) + (p[2] * mat.u.s._34) + (1.0f * mat.u.s._44);
|
---|
3399 |
|
---|
3400 | TRACE("x=%f y=%f z=%f rhw=%f\n", x, y, z, rhw);
|
---|
3401 |
|
---|
3402 | /* WARNING: The following things are taken from d3d7 and were not yet checked
|
---|
3403 | * against d3d8 or d3d9!
|
---|
3404 | */
|
---|
3405 |
|
---|
3406 | /* Clipping conditions: From msdn
|
---|
3407 | *
|
---|
3408 | * A vertex is clipped if it does not match the following requirements
|
---|
3409 | * -rhw < x <= rhw
|
---|
3410 | * -rhw < y <= rhw
|
---|
3411 | * 0 < z <= rhw
|
---|
3412 | * 0 < rhw ( Not in d3d7, but tested in d3d7)
|
---|
3413 | *
|
---|
3414 | * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
|
---|
3415 | * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
|
---|
3416 | *
|
---|
3417 | */
|
---|
3418 |
|
---|
3419 | if( !doClip ||
|
---|
3420 | ( (-rhw -eps < x) && (-rhw -eps < y) && ( -eps < z) &&
|
---|
3421 | (x <= rhw + eps) && (y <= rhw + eps ) && (z <= rhw + eps) &&
|
---|
3422 | ( rhw > eps ) ) ) {
|
---|
3423 |
|
---|
3424 | /* "Normal" viewport transformation (not clipped)
|
---|
3425 | * 1) The values are divided by rhw
|
---|
3426 | * 2) The y axis is negative, so multiply it with -1
|
---|
3427 | * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
|
---|
3428 | * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
|
---|
3429 | * 4) Multiply x with Width/2 and add Width/2
|
---|
3430 | * 5) The same for the height
|
---|
3431 | * 6) Add the viewpoint X and Y to the 2D coordinates and
|
---|
3432 | * The minimum Z value to z
|
---|
3433 | * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
|
---|
3434 | *
|
---|
3435 | * Well, basically it's simply a linear transformation into viewport
|
---|
3436 | * coordinates
|
---|
3437 | */
|
---|
3438 |
|
---|
3439 | x /= rhw;
|
---|
3440 | y /= rhw;
|
---|
3441 | z /= rhw;
|
---|
3442 |
|
---|
3443 | y *= -1;
|
---|
3444 |
|
---|
3445 | x *= vp.width / 2;
|
---|
3446 | y *= vp.height / 2;
|
---|
3447 | z *= vp.max_z - vp.min_z;
|
---|
3448 |
|
---|
3449 | x += vp.width / 2 + vp.x;
|
---|
3450 | y += vp.height / 2 + vp.y;
|
---|
3451 | z += vp.min_z;
|
---|
3452 |
|
---|
3453 | rhw = 1 / rhw;
|
---|
3454 | } else {
|
---|
3455 | /* That vertex got clipped
|
---|
3456 | * Contrary to OpenGL it is not dropped completely, it just
|
---|
3457 | * undergoes a different calculation.
|
---|
3458 | */
|
---|
3459 | TRACE("Vertex got clipped\n");
|
---|
3460 | x += rhw;
|
---|
3461 | y += rhw;
|
---|
3462 |
|
---|
3463 | x /= 2;
|
---|
3464 | y /= 2;
|
---|
3465 |
|
---|
3466 | /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
|
---|
3467 | * outside of the main vertex buffer memory. That needs some more
|
---|
3468 | * investigation...
|
---|
3469 | */
|
---|
3470 | }
|
---|
3471 |
|
---|
3472 | TRACE("Writing (%f %f %f) %f\n", x, y, z, rhw);
|
---|
3473 |
|
---|
3474 |
|
---|
3475 | ( (float *) dest_ptr)[0] = x;
|
---|
3476 | ( (float *) dest_ptr)[1] = y;
|
---|
3477 | ( (float *) dest_ptr)[2] = z;
|
---|
3478 | ( (float *) dest_ptr)[3] = rhw; /* SIC, see ddraw test! */
|
---|
3479 |
|
---|
3480 | dest_ptr += 3 * sizeof(float);
|
---|
3481 |
|
---|
3482 | if ((DestFVF & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZRHW)
|
---|
3483 | dest_ptr += sizeof(float);
|
---|
3484 | }
|
---|
3485 |
|
---|
3486 | if (DestFVF & WINED3DFVF_PSIZE)
|
---|
3487 | dest_ptr += sizeof(DWORD);
|
---|
3488 |
|
---|
3489 | if (DestFVF & WINED3DFVF_NORMAL)
|
---|
3490 | {
|
---|
3491 | const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_NORMAL];
|
---|
3492 | const float *normal = (const float *)(element->data.addr + i * element->stride);
|
---|
3493 | /* AFAIK this should go into the lighting information */
|
---|
3494 | FIXME("Didn't expect the destination to have a normal\n");
|
---|
3495 | copy_and_next(dest_ptr, normal, 3 * sizeof(float));
|
---|
3496 | }
|
---|
3497 |
|
---|
3498 | if (DestFVF & WINED3DFVF_DIFFUSE)
|
---|
3499 | {
|
---|
3500 | const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_DIFFUSE];
|
---|
3501 | const DWORD *color_d = (const DWORD *)(element->data.addr + i * element->stride);
|
---|
3502 | if (!(stream_info->use_map & (1 << WINED3D_FFP_DIFFUSE)))
|
---|
3503 | {
|
---|
3504 | static BOOL warned = FALSE;
|
---|
3505 |
|
---|
3506 | if(!warned) {
|
---|
3507 | ERR("No diffuse color in source, but destination has one\n");
|
---|
3508 | warned = TRUE;
|
---|
3509 | }
|
---|
3510 |
|
---|
3511 | *( (DWORD *) dest_ptr) = 0xffffffff;
|
---|
3512 | dest_ptr += sizeof(DWORD);
|
---|
3513 | }
|
---|
3514 | else
|
---|
3515 | {
|
---|
3516 | copy_and_next(dest_ptr, color_d, sizeof(DWORD));
|
---|
3517 | }
|
---|
3518 | }
|
---|
3519 |
|
---|
3520 | if (DestFVF & WINED3DFVF_SPECULAR)
|
---|
3521 | {
|
---|
3522 | /* What's the color value in the feedback buffer? */
|
---|
3523 | const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_SPECULAR];
|
---|
3524 | const DWORD *color_s = (const DWORD *)(element->data.addr + i * element->stride);
|
---|
3525 | if (!(stream_info->use_map & (1 << WINED3D_FFP_SPECULAR)))
|
---|
3526 | {
|
---|
3527 | static BOOL warned = FALSE;
|
---|
3528 |
|
---|
3529 | if(!warned) {
|
---|
3530 | ERR("No specular color in source, but destination has one\n");
|
---|
3531 | warned = TRUE;
|
---|
3532 | }
|
---|
3533 |
|
---|
3534 | *(DWORD *)dest_ptr = 0xff000000;
|
---|
3535 | dest_ptr += sizeof(DWORD);
|
---|
3536 | }
|
---|
3537 | else
|
---|
3538 | {
|
---|
3539 | copy_and_next(dest_ptr, color_s, sizeof(DWORD));
|
---|
3540 | }
|
---|
3541 | }
|
---|
3542 |
|
---|
3543 | for (tex_index = 0; tex_index < numTextures; ++tex_index)
|
---|
3544 | {
|
---|
3545 | const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_TEXCOORD0 + tex_index];
|
---|
3546 | const float *tex_coord = (const float *)(element->data.addr + i * element->stride);
|
---|
3547 | if (!(stream_info->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + tex_index))))
|
---|
3548 | {
|
---|
3549 | ERR("No source texture, but destination requests one\n");
|
---|
3550 | dest_ptr += GET_TEXCOORD_SIZE_FROM_FVF(DestFVF, tex_index) * sizeof(float);
|
---|
3551 | }
|
---|
3552 | else
|
---|
3553 | {
|
---|
3554 | copy_and_next(dest_ptr, tex_coord, GET_TEXCOORD_SIZE_FROM_FVF(DestFVF, tex_index) * sizeof(float));
|
---|
3555 | }
|
---|
3556 | }
|
---|
3557 | }
|
---|
3558 |
|
---|
3559 | wined3d_buffer_unmap(dest);
|
---|
3560 |
|
---|
3561 | return WINED3D_OK;
|
---|
3562 | }
|
---|
3563 | #undef copy_and_next
|
---|
3564 |
|
---|
3565 | /* Do not call while under the GL lock. */
|
---|
3566 | HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
|
---|
3567 | UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
|
---|
3568 | const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf)
|
---|
3569 | {
|
---|
3570 | struct wined3d_state *state = &device->stateBlock->state;
|
---|
3571 | struct wined3d_stream_info stream_info;
|
---|
3572 | const struct wined3d_gl_info *gl_info;
|
---|
3573 | struct wined3d_context *context;
|
---|
3574 | struct wined3d_shader *vs;
|
---|
3575 | unsigned int i;
|
---|
3576 | HRESULT hr;
|
---|
3577 |
|
---|
3578 | TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
|
---|
3579 | "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
|
---|
3580 | device, src_start_idx, dst_idx, vertex_count,
|
---|
3581 | dst_buffer, declaration, flags, dst_fvf);
|
---|
3582 |
|
---|
3583 | if (declaration)
|
---|
3584 | FIXME("Output vertex declaration not implemented yet.\n");
|
---|
3585 |
|
---|
3586 | /* Need any context to write to the vbo. */
|
---|
3587 | context = context_acquire(device, NULL);
|
---|
3588 | gl_info = context->gl_info;
|
---|
3589 |
|
---|
3590 | vs = state->vertex_shader;
|
---|
3591 | state->vertex_shader = NULL;
|
---|
3592 | device_stream_info_from_declaration(device, &stream_info);
|
---|
3593 | state->vertex_shader = vs;
|
---|
3594 |
|
---|
3595 | /* We can't convert FROM a VBO, and vertex buffers used to source into
|
---|
3596 | * process_vertices() are unlikely to ever be used for drawing. Release
|
---|
3597 | * VBOs in those buffers and fix up the stream_info structure.
|
---|
3598 | *
|
---|
3599 | * Also apply the start index. */
|
---|
3600 | for (i = 0; i < (sizeof(stream_info.elements) / sizeof(*stream_info.elements)); ++i)
|
---|
3601 | {
|
---|
3602 | struct wined3d_stream_info_element *e;
|
---|
3603 |
|
---|
3604 | if (!(stream_info.use_map & (1 << i)))
|
---|
3605 | continue;
|
---|
3606 |
|
---|
3607 | e = &stream_info.elements[i];
|
---|
3608 | if (e->data.buffer_object)
|
---|
3609 | {
|
---|
3610 | struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
|
---|
3611 | e->data.buffer_object = 0;
|
---|
3612 | e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
|
---|
3613 | GL_EXTCALL(glDeleteBuffersARB(1, &vb->buffer_object));
|
---|
3614 | vb->buffer_object = 0;
|
---|
3615 | }
|
---|
3616 | if (e->data.addr)
|
---|
3617 | e->data.addr += e->stride * src_start_idx;
|
---|
3618 | }
|
---|
3619 |
|
---|
3620 | hr = process_vertices_strided(device, dst_idx, vertex_count,
|
---|
3621 | &stream_info, dst_buffer, flags, dst_fvf);
|
---|
3622 |
|
---|
3623 | context_release(context);
|
---|
3624 |
|
---|
3625 | return hr;
|
---|
3626 | }
|
---|
3627 |
|
---|
3628 | void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device,
|
---|
3629 | UINT stage, enum wined3d_texture_stage_state state, DWORD value)
|
---|
3630 | {
|
---|
3631 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
3632 | DWORD old_value;
|
---|
3633 |
|
---|
3634 | TRACE("device %p, stage %u, state %s, value %#x.\n",
|
---|
3635 | device, stage, debug_d3dtexturestate(state), value);
|
---|
3636 |
|
---|
3637 | if (state > WINED3D_HIGHEST_TEXTURE_STATE)
|
---|
3638 | {
|
---|
3639 | WARN("Invalid state %#x passed.\n", state);
|
---|
3640 | return;
|
---|
3641 | }
|
---|
3642 |
|
---|
3643 | if (stage >= d3d_info->limits.ffp_blend_stages)
|
---|
3644 | {
|
---|
3645 | WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
|
---|
3646 | stage, d3d_info->limits.ffp_blend_stages - 1);
|
---|
3647 | return;
|
---|
3648 | }
|
---|
3649 |
|
---|
3650 | old_value = device->updateStateBlock->state.texture_states[stage][state];
|
---|
3651 | device->updateStateBlock->changed.textureState[stage] |= 1 << state;
|
---|
3652 | device->updateStateBlock->state.texture_states[stage][state] = value;
|
---|
3653 |
|
---|
3654 | if (device->isRecordingState)
|
---|
3655 | {
|
---|
3656 | TRACE("Recording... not performing anything.\n");
|
---|
3657 | return;
|
---|
3658 | }
|
---|
3659 |
|
---|
3660 | /* Checked after the assignments to allow proper stateblock recording. */
|
---|
3661 | if (old_value == value)
|
---|
3662 | {
|
---|
3663 | TRACE("Application is setting the old value over, nothing to do.\n");
|
---|
3664 | return;
|
---|
3665 | }
|
---|
3666 |
|
---|
3667 | if (stage > device->stateBlock->state.lowest_disabled_stage
|
---|
3668 | && device->StateTable[STATE_TEXTURESTAGE(0, state)].representative
|
---|
3669 | == STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_OP))
|
---|
3670 | {
|
---|
3671 | /* Colorop change above lowest disabled stage? That won't change
|
---|
3672 | * anything in the GL setup. Changes in other states are important on
|
---|
3673 | * disabled stages too. */
|
---|
3674 | return;
|
---|
3675 | }
|
---|
3676 |
|
---|
3677 | if (state == WINED3D_TSS_COLOR_OP)
|
---|
3678 | {
|
---|
3679 | unsigned int i;
|
---|
3680 |
|
---|
3681 | if (value == WINED3D_TOP_DISABLE && old_value != WINED3D_TOP_DISABLE)
|
---|
3682 | {
|
---|
3683 | /* Previously enabled stage disabled now. Make sure to dirtify
|
---|
3684 | * all enabled stages above stage, they have to be disabled.
|
---|
3685 | *
|
---|
3686 | * The current stage is dirtified below. */
|
---|
3687 | for (i = stage + 1; i < device->stateBlock->state.lowest_disabled_stage; ++i)
|
---|
3688 | {
|
---|
3689 | TRACE("Additionally dirtifying stage %u.\n", i);
|
---|
3690 | device_invalidate_state(device, STATE_TEXTURESTAGE(i, WINED3D_TSS_COLOR_OP));
|
---|
3691 | }
|
---|
3692 | device->stateBlock->state.lowest_disabled_stage = stage;
|
---|
3693 | TRACE("New lowest disabled: %u.\n", stage);
|
---|
3694 | }
|
---|
3695 | else if (value != WINED3D_TOP_DISABLE && old_value == WINED3D_TOP_DISABLE)
|
---|
3696 | {
|
---|
3697 | /* Previously disabled stage enabled. Stages above it may need
|
---|
3698 | * enabling. Stage must be lowest_disabled_stage here, if it's
|
---|
3699 | * bigger success is returned above, and stages below the lowest
|
---|
3700 | * disabled stage can't be enabled (because they are enabled
|
---|
3701 | * already).
|
---|
3702 | *
|
---|
3703 | * Again stage stage doesn't need to be dirtified here, it is
|
---|
3704 | * handled below. */
|
---|
3705 | for (i = stage + 1; i < d3d_info->limits.ffp_blend_stages; ++i)
|
---|
3706 | {
|
---|
3707 | if (device->updateStateBlock->state.texture_states[i][WINED3D_TSS_COLOR_OP] == WINED3D_TOP_DISABLE)
|
---|
3708 | break;
|
---|
3709 | TRACE("Additionally dirtifying stage %u due to enable.\n", i);
|
---|
3710 | device_invalidate_state(device, STATE_TEXTURESTAGE(i, WINED3D_TSS_COLOR_OP));
|
---|
3711 | }
|
---|
3712 | device->stateBlock->state.lowest_disabled_stage = i;
|
---|
3713 | TRACE("New lowest disabled: %u.\n", i);
|
---|
3714 | }
|
---|
3715 | }
|
---|
3716 |
|
---|
3717 | device_invalidate_state(device, STATE_TEXTURESTAGE(stage, state));
|
---|
3718 | }
|
---|
3719 |
|
---|
3720 | DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
|
---|
3721 | UINT stage, enum wined3d_texture_stage_state state)
|
---|
3722 | {
|
---|
3723 | TRACE("device %p, stage %u, state %s.\n",
|
---|
3724 | device, stage, debug_d3dtexturestate(state));
|
---|
3725 |
|
---|
3726 | if (state > WINED3D_HIGHEST_TEXTURE_STATE)
|
---|
3727 | {
|
---|
3728 | WARN("Invalid state %#x passed.\n", state);
|
---|
3729 | return 0;
|
---|
3730 | }
|
---|
3731 |
|
---|
3732 | return device->updateStateBlock->state.texture_states[stage][state];
|
---|
3733 | }
|
---|
3734 |
|
---|
3735 | HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
|
---|
3736 | UINT stage, struct wined3d_texture *texture)
|
---|
3737 | {
|
---|
3738 | const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
|
---|
3739 | struct wined3d_texture *prev;
|
---|
3740 |
|
---|
3741 | TRACE("device %p, stage %u, texture %p.\n", device, stage, texture);
|
---|
3742 |
|
---|
3743 | if (stage >= WINED3DVERTEXTEXTURESAMPLER0 && stage <= WINED3DVERTEXTEXTURESAMPLER3)
|
---|
3744 | stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
|
---|
3745 |
|
---|
3746 | /* Windows accepts overflowing this array... we do not. */
|
---|
3747 | if (stage >= sizeof(device->stateBlock->state.textures) / sizeof(*device->stateBlock->state.textures))
|
---|
3748 | {
|
---|
3749 | WARN("Ignoring invalid stage %u.\n", stage);
|
---|
3750 | return WINED3D_OK;
|
---|
3751 | }
|
---|
3752 |
|
---|
3753 | if (texture && texture->resource.pool == WINED3D_POOL_SCRATCH)
|
---|
3754 | {
|
---|
3755 | WARN("Rejecting attempt to set scratch texture.\n");
|
---|
3756 | return WINED3DERR_INVALIDCALL;
|
---|
3757 | }
|
---|
3758 |
|
---|
3759 | device->updateStateBlock->changed.textures |= 1 << stage;
|
---|
3760 |
|
---|
3761 | prev = device->updateStateBlock->state.textures[stage];
|
---|
3762 | TRACE("Previous texture %p.\n", prev);
|
---|
3763 |
|
---|
3764 | if (texture == prev)
|
---|
3765 | {
|
---|
3766 | TRACE("App is setting the same texture again, nothing to do.\n");
|
---|
3767 | return WINED3D_OK;
|
---|
3768 | }
|
---|
3769 |
|
---|
3770 | TRACE("Setting new texture to %p.\n", texture);
|
---|
3771 | device->updateStateBlock->state.textures[stage] = texture;
|
---|
3772 |
|
---|
3773 | if (device->isRecordingState)
|
---|
3774 | {
|
---|
3775 | TRACE("Recording... not performing anything\n");
|
---|
3776 |
|
---|
3777 | if (texture) wined3d_texture_incref(texture);
|
---|
3778 | if (prev) wined3d_texture_decref(prev);
|
---|
3779 |
|
---|
3780 | return WINED3D_OK;
|
---|
3781 | }
|
---|
3782 |
|
---|
3783 | if (texture)
|
---|
3784 | {
|
---|
3785 | LONG bind_count = InterlockedIncrement(&texture->resource.bind_count);
|
---|
3786 |
|
---|
3787 | wined3d_texture_incref(texture);
|
---|
3788 |
|
---|
3789 | if (!prev || texture->target != prev->target)
|
---|
3790 | device_invalidate_state(device, STATE_PIXELSHADER);
|
---|
3791 |
|
---|
3792 | if (!prev && stage < d3d_info->limits.ffp_blend_stages)
|
---|
3793 | {
|
---|
3794 | /* The source arguments for color and alpha ops have different
|
---|
3795 | * meanings when a NULL texture is bound, so the COLOR_OP and
|
---|
3796 | * ALPHA_OP have to be dirtified. */
|
---|
3797 | device_invalidate_state(device, STATE_TEXTURESTAGE(stage, WINED3D_TSS_COLOR_OP));
|
---|
3798 | device_invalidate_state(device, STATE_TEXTURESTAGE(stage, WINED3D_TSS_ALPHA_OP));
|
---|
3799 | }
|
---|
3800 |
|
---|
3801 | if (bind_count == 1)
|
---|
3802 | texture->sampler = stage;
|
---|
3803 | }
|
---|
3804 |
|
---|
3805 | if (prev)
|
---|
3806 | {
|
---|
3807 | LONG bind_count = InterlockedDecrement(&prev->resource.bind_count);
|
---|
3808 |
|
---|
3809 | if (!texture && stage < d3d_info->limits.ffp_blend_stages)
|
---|
3810 | {
|
---|
3811 | device_invalidate_state(device, STATE_TEXTURESTAGE(stage, WINED3D_TSS_COLOR_OP));
|
---|
3812 | device_invalidate_state(device, STATE_TEXTURESTAGE(stage, WINED3D_TSS_ALPHA_OP));
|
---|
3813 | }
|
---|
3814 |
|
---|
3815 | if (bind_count && prev->sampler == stage)
|
---|
3816 | {
|
---|
3817 | unsigned int i;
|
---|
3818 |
|
---|
3819 | /* Search for other stages the texture is bound to. Shouldn't
|
---|
3820 | * happen if applications bind textures to a single stage only. */
|
---|
3821 | TRACE("Searching for other stages the texture is bound to.\n");
|
---|
3822 | for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
|
---|
3823 | {
|
---|
3824 | if (device->updateStateBlock->state.textures[i] == prev)
|
---|
3825 | {
|
---|
3826 | TRACE("Texture is also bound to stage %u.\n", i);
|
---|
3827 | prev->sampler = i;
|
---|
3828 | break;
|
---|
3829 | }
|
---|
3830 | }
|
---|
3831 | }
|
---|
3832 |
|
---|
3833 | wined3d_texture_decref(prev);
|
---|
3834 | }
|
---|
3835 |
|
---|
3836 | device_invalidate_state(device, STATE_SAMPLER(stage));
|
---|
3837 |
|
---|
3838 | return WINED3D_OK;
|
---|
3839 | }
|
---|
3840 |
|
---|
3841 | struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_device *device, UINT stage)
|
---|
3842 | {
|
---|
3843 | TRACE("device %p, stage %u.\n", device, stage);
|
---|
3844 |
|
---|
3845 | if (stage >= WINED3DVERTEXTEXTURESAMPLER0 && stage <= WINED3DVERTEXTEXTURESAMPLER3)
|
---|
3846 | stage -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
|
---|
3847 |
|
---|
3848 | if (stage >= sizeof(device->stateBlock->state.textures) / sizeof(*device->stateBlock->state.textures))
|
---|
3849 | {
|
---|
3850 | WARN("Ignoring invalid stage %u.\n", stage);
|
---|
3851 | return NULL; /* Windows accepts overflowing this array ... we do not. */
|
---|
3852 | }
|
---|
3853 |
|
---|
3854 | return device->stateBlock->state.textures[stage];
|
---|
3855 | }
|
---|
3856 |
|
---|
3857 | HRESULT CDECL wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
|
---|
3858 | UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer)
|
---|
3859 | {
|
---|
3860 | struct wined3d_swapchain *swapchain;
|
---|
3861 |
|
---|
3862 | TRACE("device %p, swapchain_idx %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
|
---|
3863 | device, swapchain_idx, backbuffer_idx, backbuffer_type, backbuffer);
|
---|
3864 |
|
---|
3865 | if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
|
---|
3866 | return WINED3DERR_INVALIDCALL;
|
---|
3867 |
|
---|
3868 | if (!(*backbuffer = wined3d_swapchain_get_back_buffer(swapchain, backbuffer_idx, backbuffer_type)))
|
---|
3869 | return WINED3DERR_INVALIDCALL;
|
---|
3870 | return WINED3D_OK;
|
---|
3871 | }
|
---|
3872 |
|
---|
3873 | HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps)
|
---|
3874 | {
|
---|
3875 | TRACE("device %p, caps %p.\n", device, caps);
|
---|
3876 |
|
---|
3877 | return wined3d_get_device_caps(device->wined3d, device->adapter->ordinal,
|
---|
3878 | device->create_parms.device_type, caps);
|
---|
3879 | }
|
---|
3880 |
|
---|
3881 | HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
|
---|
3882 | struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
|
---|
3883 | {
|
---|
3884 | struct wined3d_swapchain *swapchain;
|
---|
3885 |
|
---|
3886 | TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
|
---|
3887 | device, swapchain_idx, mode, rotation);
|
---|
3888 |
|
---|
3889 | if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
|
---|
3890 | return WINED3DERR_INVALIDCALL;
|
---|
3891 |
|
---|
3892 | return wined3d_swapchain_get_display_mode(swapchain, mode, rotation);
|
---|
3893 | }
|
---|
3894 |
|
---|
3895 | HRESULT CDECL wined3d_device_begin_stateblock(struct wined3d_device *device)
|
---|
3896 | {
|
---|
3897 | struct wined3d_stateblock *stateblock;
|
---|
3898 | HRESULT hr;
|
---|
3899 |
|
---|
3900 | TRACE("device %p.\n", device);
|
---|
3901 |
|
---|
3902 | if (device->isRecordingState)
|
---|
3903 | return WINED3DERR_INVALIDCALL;
|
---|
3904 |
|
---|
3905 | hr = wined3d_stateblock_create(device, WINED3D_SBT_RECORDED, &stateblock);
|
---|
3906 | if (FAILED(hr))
|
---|
3907 | return hr;
|
---|
3908 |
|
---|
3909 | wined3d_stateblock_decref(device->updateStateBlock);
|
---|
3910 | device->updateStateBlock = stateblock;
|
---|
3911 | device->isRecordingState = TRUE;
|
---|
3912 |
|
---|
3913 | TRACE("Recording stateblock %p.\n", stateblock);
|
---|
3914 |
|
---|
3915 | return WINED3D_OK;
|
---|
3916 | }
|
---|
3917 |
|
---|
3918 | HRESULT CDECL wined3d_device_end_stateblock(struct wined3d_device *device,
|
---|
3919 | struct wined3d_stateblock **stateblock)
|
---|
3920 | {
|
---|
3921 | struct wined3d_stateblock *object = device->updateStateBlock;
|
---|
3922 |
|
---|
3923 | TRACE("device %p, stateblock %p.\n", device, stateblock);
|
---|
3924 |
|
---|
3925 | if (!device->isRecordingState)
|
---|
3926 | {
|
---|
3927 | WARN("Not recording.\n");
|
---|
3928 | *stateblock = NULL;
|
---|
3929 | return WINED3DERR_INVALIDCALL;
|
---|
3930 | }
|
---|
3931 |
|
---|
3932 | stateblock_init_contained_states(object);
|
---|
3933 |
|
---|
3934 | *stateblock = object;
|
---|
3935 | device->isRecordingState = FALSE;
|
---|
3936 | device->updateStateBlock = device->stateBlock;
|
---|
3937 | wined3d_stateblock_incref(device->updateStateBlock);
|
---|
3938 |
|
---|
3939 | TRACE("Returning stateblock %p.\n", *stateblock);
|
---|
3940 |
|
---|
3941 | return WINED3D_OK;
|
---|
3942 | }
|
---|
3943 |
|
---|
3944 | HRESULT CDECL wined3d_device_begin_scene(struct wined3d_device *device)
|
---|
3945 | {
|
---|
3946 | /* At the moment we have no need for any functionality at the beginning
|
---|
3947 | * of a scene. */
|
---|
3948 | TRACE("device %p.\n", device);
|
---|
3949 |
|
---|
3950 | if (device->inScene)
|
---|
3951 | {
|
---|
3952 | WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
|
---|
3953 | return WINED3DERR_INVALIDCALL;
|
---|
3954 | }
|
---|
3955 | device->inScene = TRUE;
|
---|
3956 | return WINED3D_OK;
|
---|
3957 | }
|
---|
3958 |
|
---|
3959 | HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device)
|
---|
3960 | {
|
---|
3961 | struct wined3d_context *context;
|
---|
3962 |
|
---|
3963 | TRACE("device %p.\n", device);
|
---|
3964 |
|
---|
3965 | if (!device->inScene)
|
---|
3966 | {
|
---|
3967 | WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
|
---|
3968 | return WINED3DERR_INVALIDCALL;
|
---|
3969 | }
|
---|
3970 |
|
---|
3971 | context = context_acquire(device, NULL);
|
---|
3972 | /* We only have to do this if we need to read the, swapbuffers performs a flush for us */
|
---|
3973 | context->gl_info->gl_ops.gl.p_glFlush();
|
---|
3974 | /* No checkGLcall here to avoid locking the lock just for checking a call that hardly ever
|
---|
3975 | * fails. */
|
---|
3976 | context_release(context);
|
---|
3977 |
|
---|
3978 | device->inScene = FALSE;
|
---|
3979 | return WINED3D_OK;
|
---|
3980 | }
|
---|
3981 |
|
---|
3982 | HRESULT CDECL wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
|
---|
3983 | const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags)
|
---|
3984 | {
|
---|
3985 | UINT i;
|
---|
3986 |
|
---|
3987 | TRACE("device %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
|
---|
3988 | device, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
|
---|
3989 | dst_window_override, dirty_region, flags);
|
---|
3990 |
|
---|
3991 | for (i = 0; i < device->swapchain_count; ++i)
|
---|
3992 | {
|
---|
3993 | wined3d_swapchain_present(device->swapchains[i], src_rect,
|
---|
3994 | dst_rect, dst_window_override, dirty_region, flags);
|
---|
3995 | }
|
---|
3996 |
|
---|
3997 | return WINED3D_OK;
|
---|
3998 | }
|
---|
3999 |
|
---|
4000 | /* Do not call while under the GL lock. */
|
---|
4001 | HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_count,
|
---|
4002 | const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
|
---|
4003 | {
|
---|
4004 | RECT draw_rect;
|
---|
4005 |
|
---|
4006 | TRACE("device %p, rect_count %u, rects %p, flags %#x, color {%.8e, %.8e, %.8e, %.8e}, depth %.8e, stencil %u.\n",
|
---|
4007 | device, rect_count, rects, flags, color->r, color->g, color->b, color->a, depth, stencil);
|
---|
4008 |
|
---|
4009 | if (!rect_count && rects)
|
---|
4010 | {
|
---|
4011 | WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects);
|
---|
4012 | return WINED3D_OK;
|
---|
4013 | }
|
---|
4014 |
|
---|
4015 | if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
|
---|
4016 | {
|
---|
4017 | struct wined3d_surface *ds = device->fb.depth_stencil;
|
---|
4018 | if (!ds)
|
---|
4019 | {
|
---|
4020 | WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
|
---|
4021 | /* TODO: What about depth stencil buffers without stencil bits? */
|
---|
4022 | return WINED3DERR_INVALIDCALL;
|
---|
4023 | }
|
---|
4024 | else if (flags & WINED3DCLEAR_TARGET)
|
---|
4025 | {
|
---|
4026 | if (ds->resource.width < device->fb.render_targets[0]->resource.width
|
---|
4027 | || ds->resource.height < device->fb.render_targets[0]->resource.height)
|
---|
4028 | {
|
---|
4029 | WARN("Silently ignoring depth and target clear with mismatching sizes\n");
|
---|
4030 | return WINED3D_OK;
|
---|
4031 | }
|
---|
4032 | }
|
---|
4033 | }
|
---|
4034 |
|
---|
4035 | wined3d_get_draw_rect(&device->stateBlock->state, &draw_rect);
|
---|
4036 | device_clear_render_targets(device, device->adapter->gl_info.limits.buffers,
|
---|
4037 | &device->fb, rect_count, rects, &draw_rect, flags, color, depth, stencil);
|
---|
4038 |
|
---|
4039 | return WINED3D_OK;
|
---|
4040 | }
|
---|
4041 |
|
---|
4042 | void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
|
---|
4043 | enum wined3d_primitive_type primitive_type)
|
---|
4044 | {
|
---|
4045 | GLenum gl_primitive_type, prev;
|
---|
4046 |
|
---|
4047 | TRACE("device %p, primitive_type %s\n", device, debug_d3dprimitivetype(primitive_type));
|
---|
4048 |
|
---|
4049 | device->updateStateBlock->changed.primitive_type = TRUE;
|
---|
4050 | gl_primitive_type = gl_primitive_type_from_d3d(primitive_type);
|
---|
4051 | prev = device->updateStateBlock->state.gl_primitive_type;
|
---|
4052 | device->updateStateBlock->state.gl_primitive_type = gl_primitive_type;
|
---|
4053 | if (!device->isRecordingState && gl_primitive_type != prev
|
---|
4054 | && (gl_primitive_type == GL_POINTS || prev == GL_POINTS))
|
---|
4055 | device_invalidate_state(device, STATE_POINT_SIZE_ENABLE);
|
---|
4056 | }
|
---|
4057 |
|
---|
4058 | void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device,
|
---|
4059 | enum wined3d_primitive_type *primitive_type)
|
---|
4060 | {
|
---|
4061 | TRACE("device %p, primitive_type %p\n", device, primitive_type);
|
---|
4062 |
|
---|
4063 | *primitive_type = d3d_primitive_type_from_gl(device->stateBlock->state.gl_primitive_type);
|
---|
4064 |
|
---|
4065 | TRACE("Returning %s\n", debug_d3dprimitivetype(*primitive_type));
|
---|
4066 | }
|
---|
4067 |
|
---|
4068 | HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count)
|
---|
4069 | {
|
---|
4070 | TRACE("device %p, start_vertex %u, vertex_count %u.\n", device, start_vertex, vertex_count);
|
---|
4071 |
|
---|
4072 | if (!device->stateBlock->state.vertex_declaration)
|
---|
4073 | {
|
---|
4074 | WARN("Called without a valid vertex declaration set.\n");
|
---|
4075 | return WINED3DERR_INVALIDCALL;
|
---|
4076 | }
|
---|
4077 |
|
---|
4078 | if (device->stateBlock->state.load_base_vertex_index)
|
---|
4079 | {
|
---|
4080 | device->stateBlock->state.load_base_vertex_index = 0;
|
---|
4081 | device_invalidate_state(device, STATE_BASEVERTEXINDEX);
|
---|
4082 | }
|
---|
4083 |
|
---|
4084 | /* Account for the loading offset due to index buffers. Instead of
|
---|
4085 | * reloading all sources correct it with the startvertex parameter. */
|
---|
4086 | draw_primitive(device, start_vertex, vertex_count, 0, 0, FALSE);
|
---|
4087 | return WINED3D_OK;
|
---|
4088 | }
|
---|
4089 |
|
---|
4090 | HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
|
---|
4091 | {
|
---|
4092 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
4093 |
|
---|
4094 | TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
|
---|
4095 |
|
---|
4096 | if (!device->stateBlock->state.index_buffer)
|
---|
4097 | {
|
---|
4098 | /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
|
---|
4099 | * without an index buffer set. (The first time at least...)
|
---|
4100 | * D3D8 simply dies, but I doubt it can do much harm to return
|
---|
4101 | * D3DERR_INVALIDCALL there as well. */
|
---|
4102 | WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
|
---|
4103 | return WINED3DERR_INVALIDCALL;
|
---|
4104 | }
|
---|
4105 |
|
---|
4106 | if (!device->stateBlock->state.vertex_declaration)
|
---|
4107 | {
|
---|
4108 | WARN("Called without a valid vertex declaration set.\n");
|
---|
4109 | return WINED3DERR_INVALIDCALL;
|
---|
4110 | }
|
---|
4111 |
|
---|
4112 | if (!gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX] &&
|
---|
4113 | device->stateBlock->state.load_base_vertex_index != device->stateBlock->state.base_vertex_index)
|
---|
4114 | {
|
---|
4115 | device->stateBlock->state.load_base_vertex_index = device->stateBlock->state.base_vertex_index;
|
---|
4116 | device_invalidate_state(device, STATE_BASEVERTEXINDEX);
|
---|
4117 | }
|
---|
4118 |
|
---|
4119 | draw_primitive(device, start_idx, index_count, 0, 0, TRUE);
|
---|
4120 |
|
---|
4121 | return WINED3D_OK;
|
---|
4122 | }
|
---|
4123 |
|
---|
4124 | void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
|
---|
4125 | UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count)
|
---|
4126 | {
|
---|
4127 | TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
|
---|
4128 |
|
---|
4129 | draw_primitive(device, start_idx, index_count, start_instance, instance_count, TRUE);
|
---|
4130 | }
|
---|
4131 |
|
---|
4132 | /* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
|
---|
4133 | static HRESULT device_update_volume(struct wined3d_device *device,
|
---|
4134 | struct wined3d_volume *src_volume, struct wined3d_volume *dst_volume)
|
---|
4135 | {
|
---|
4136 | struct wined3d_map_desc src;
|
---|
4137 | struct wined3d_map_desc dst;
|
---|
4138 | HRESULT hr;
|
---|
4139 |
|
---|
4140 | TRACE("device %p, src_volume %p, dst_volume %p.\n",
|
---|
4141 | device, src_volume, dst_volume);
|
---|
4142 |
|
---|
4143 | /* TODO: Implement direct loading into the gl volume instead of using
|
---|
4144 | * memcpy and dirtification to improve loading performance. */
|
---|
4145 | if (FAILED(hr = wined3d_volume_map(src_volume, &src, NULL, WINED3D_MAP_READONLY)))
|
---|
4146 | return hr;
|
---|
4147 | if (FAILED(hr = wined3d_volume_map(dst_volume, &dst, NULL, WINED3D_MAP_DISCARD)))
|
---|
4148 | {
|
---|
4149 | wined3d_volume_unmap(src_volume);
|
---|
4150 | return hr;
|
---|
4151 | }
|
---|
4152 |
|
---|
4153 | memcpy(dst.data, src.data, dst_volume->resource.size);
|
---|
4154 |
|
---|
4155 | hr = wined3d_volume_unmap(dst_volume);
|
---|
4156 | if (FAILED(hr))
|
---|
4157 | wined3d_volume_unmap(src_volume);
|
---|
4158 | else
|
---|
4159 | hr = wined3d_volume_unmap(src_volume);
|
---|
4160 |
|
---|
4161 | return hr;
|
---|
4162 | }
|
---|
4163 |
|
---|
4164 | HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
|
---|
4165 | struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture)
|
---|
4166 | {
|
---|
4167 | enum wined3d_resource_type type;
|
---|
4168 | unsigned int level_count, i;
|
---|
4169 | HRESULT hr;
|
---|
4170 |
|
---|
4171 | TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture);
|
---|
4172 |
|
---|
4173 | /* Verify that the source and destination textures are non-NULL. */
|
---|
4174 | if (!src_texture || !dst_texture)
|
---|
4175 | {
|
---|
4176 | WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
|
---|
4177 | return WINED3DERR_INVALIDCALL;
|
---|
4178 | }
|
---|
4179 |
|
---|
4180 | if (src_texture == dst_texture)
|
---|
4181 | {
|
---|
4182 | WARN("Source and destination are the same object, returning WINED3DERR_INVALIDCALL.\n");
|
---|
4183 | return WINED3DERR_INVALIDCALL;
|
---|
4184 | }
|
---|
4185 |
|
---|
4186 | /* Verify that the source and destination textures are the same type. */
|
---|
4187 | type = src_texture->resource.type;
|
---|
4188 | if (dst_texture->resource.type != type)
|
---|
4189 | {
|
---|
4190 | WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
|
---|
4191 | return WINED3DERR_INVALIDCALL;
|
---|
4192 | }
|
---|
4193 |
|
---|
4194 | /* Check that both textures have the identical numbers of levels. */
|
---|
4195 | level_count = wined3d_texture_get_level_count(src_texture);
|
---|
4196 | if (wined3d_texture_get_level_count(dst_texture) != level_count)
|
---|
4197 | {
|
---|
4198 | WARN("Source and destination have different level counts, returning WINED3DERR_INVALIDCALL.\n");
|
---|
4199 | return WINED3DERR_INVALIDCALL;
|
---|
4200 | }
|
---|
4201 |
|
---|
4202 | /* Make sure that the destination texture is loaded. */
|
---|
4203 | dst_texture->texture_ops->texture_preload(dst_texture, SRGB_RGB);
|
---|
4204 |
|
---|
4205 | /* Update every surface level of the texture. */
|
---|
4206 | switch (type)
|
---|
4207 | {
|
---|
4208 | case WINED3D_RTYPE_TEXTURE:
|
---|
4209 | {
|
---|
4210 | struct wined3d_surface *src_surface;
|
---|
4211 | struct wined3d_surface *dst_surface;
|
---|
4212 |
|
---|
4213 | for (i = 0; i < level_count; ++i)
|
---|
4214 | {
|
---|
4215 | src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, i));
|
---|
4216 | dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture, i));
|
---|
4217 | hr = wined3d_device_update_surface(device, src_surface, NULL, dst_surface, NULL);
|
---|
4218 | if (FAILED(hr))
|
---|
4219 | {
|
---|
4220 | WARN("Failed to update surface, hr %#x.\n", hr);
|
---|
4221 | return hr;
|
---|
4222 | }
|
---|
4223 | }
|
---|
4224 | break;
|
---|
4225 | }
|
---|
4226 |
|
---|
4227 | case WINED3D_RTYPE_CUBE_TEXTURE:
|
---|
4228 | {
|
---|
4229 | struct wined3d_surface *src_surface;
|
---|
4230 | struct wined3d_surface *dst_surface;
|
---|
4231 |
|
---|
4232 | for (i = 0; i < level_count * 6; ++i)
|
---|
4233 | {
|
---|
4234 | src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, i));
|
---|
4235 | dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture, i));
|
---|
4236 | hr = wined3d_device_update_surface(device, src_surface, NULL, dst_surface, NULL);
|
---|
4237 | if (FAILED(hr))
|
---|
4238 | {
|
---|
4239 | WARN("Failed to update surface, hr %#x.\n", hr);
|
---|
4240 | return hr;
|
---|
4241 | }
|
---|
4242 | }
|
---|
4243 | break;
|
---|
4244 | }
|
---|
4245 |
|
---|
4246 | case WINED3D_RTYPE_VOLUME_TEXTURE:
|
---|
4247 | {
|
---|
4248 | for (i = 0; i < level_count; ++i)
|
---|
4249 | {
|
---|
4250 | hr = device_update_volume(device,
|
---|
4251 | volume_from_resource(wined3d_texture_get_sub_resource(src_texture, i)),
|
---|
4252 | volume_from_resource(wined3d_texture_get_sub_resource(dst_texture, i)));
|
---|
4253 | if (FAILED(hr))
|
---|
4254 | {
|
---|
4255 | WARN("Failed to update volume, hr %#x.\n", hr);
|
---|
4256 | return hr;
|
---|
4257 | }
|
---|
4258 | }
|
---|
4259 | break;
|
---|
4260 | }
|
---|
4261 |
|
---|
4262 | default:
|
---|
4263 | FIXME("Unsupported texture type %#x.\n", type);
|
---|
4264 | return WINED3DERR_INVALIDCALL;
|
---|
4265 | }
|
---|
4266 |
|
---|
4267 | return WINED3D_OK;
|
---|
4268 | }
|
---|
4269 |
|
---|
4270 | HRESULT CDECL wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
|
---|
4271 | UINT swapchain_idx, struct wined3d_surface *dst_surface)
|
---|
4272 | {
|
---|
4273 | struct wined3d_swapchain *swapchain;
|
---|
4274 |
|
---|
4275 | TRACE("device %p, swapchain_idx %u, dst_surface %p.\n", device, swapchain_idx, dst_surface);
|
---|
4276 |
|
---|
4277 | if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
|
---|
4278 | return WINED3DERR_INVALIDCALL;
|
---|
4279 |
|
---|
4280 | return wined3d_swapchain_get_front_buffer_data(swapchain, dst_surface);
|
---|
4281 | }
|
---|
4282 |
|
---|
4283 | HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes)
|
---|
4284 | {
|
---|
4285 | const struct wined3d_state *state = &device->stateBlock->state;
|
---|
4286 | struct wined3d_texture *texture;
|
---|
4287 | DWORD i;
|
---|
4288 |
|
---|
4289 | TRACE("device %p, num_passes %p.\n", device, num_passes);
|
---|
4290 |
|
---|
4291 | for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
|
---|
4292 | {
|
---|
4293 | if (state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] == WINED3D_TEXF_NONE)
|
---|
4294 | {
|
---|
4295 | WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i);
|
---|
4296 | return WINED3DERR_UNSUPPORTEDTEXTUREFILTER;
|
---|
4297 | }
|
---|
4298 | if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] == WINED3D_TEXF_NONE)
|
---|
4299 | {
|
---|
4300 | WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i);
|
---|
4301 | return WINED3DERR_UNSUPPORTEDTEXTUREFILTER;
|
---|
4302 | }
|
---|
4303 |
|
---|
4304 | texture = state->textures[i];
|
---|
4305 | if (!texture || texture->resource.format->flags & WINED3DFMT_FLAG_FILTERING) continue;
|
---|
4306 |
|
---|
4307 | if (state->sampler_states[i][WINED3D_SAMP_MAG_FILTER] != WINED3D_TEXF_POINT)
|
---|
4308 | {
|
---|
4309 | WARN("Non-filterable texture and mag filter enabled on samper %u, returning E_FAIL\n", i);
|
---|
4310 | return E_FAIL;
|
---|
4311 | }
|
---|
4312 | if (state->sampler_states[i][WINED3D_SAMP_MIN_FILTER] != WINED3D_TEXF_POINT)
|
---|
4313 | {
|
---|
4314 | WARN("Non-filterable texture and min filter enabled on samper %u, returning E_FAIL\n", i);
|
---|
4315 | return E_FAIL;
|
---|
4316 | }
|
---|
4317 | if (state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] != WINED3D_TEXF_NONE
|
---|
4318 | && state->sampler_states[i][WINED3D_SAMP_MIP_FILTER] != WINED3D_TEXF_POINT)
|
---|
4319 | {
|
---|
4320 | WARN("Non-filterable texture and mip filter enabled on samper %u, returning E_FAIL\n", i);
|
---|
4321 | return E_FAIL;
|
---|
4322 | }
|
---|
4323 | }
|
---|
4324 |
|
---|
4325 | if (state->render_states[WINED3D_RS_ZENABLE] || state->render_states[WINED3D_RS_ZWRITEENABLE]
|
---|
4326 | || state->render_states[WINED3D_RS_STENCILENABLE])
|
---|
4327 | {
|
---|
4328 | struct wined3d_surface *ds = device->fb.depth_stencil;
|
---|
4329 | struct wined3d_surface *target = device->fb.render_targets[0];
|
---|
4330 |
|
---|
4331 | if(ds && target
|
---|
4332 | && (ds->resource.width < target->resource.width || ds->resource.height < target->resource.height))
|
---|
4333 | {
|
---|
4334 | WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
|
---|
4335 | return WINED3DERR_CONFLICTINGRENDERSTATE;
|
---|
4336 | }
|
---|
4337 | }
|
---|
4338 |
|
---|
4339 | /* return a sensible default */
|
---|
4340 | *num_passes = 1;
|
---|
4341 |
|
---|
4342 | TRACE("returning D3D_OK\n");
|
---|
4343 | return WINED3D_OK;
|
---|
4344 | }
|
---|
4345 |
|
---|
4346 | void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software)
|
---|
4347 | {
|
---|
4348 | static BOOL warned;
|
---|
4349 |
|
---|
4350 | TRACE("device %p, software %#x.\n", device, software);
|
---|
4351 |
|
---|
4352 | if (!warned)
|
---|
4353 | {
|
---|
4354 | FIXME("device %p, software %#x stub!\n", device, software);
|
---|
4355 | warned = TRUE;
|
---|
4356 | }
|
---|
4357 |
|
---|
4358 | device->softwareVertexProcessing = software;
|
---|
4359 | }
|
---|
4360 |
|
---|
4361 | BOOL CDECL wined3d_device_get_software_vertex_processing(const struct wined3d_device *device)
|
---|
4362 | {
|
---|
4363 | static BOOL warned;
|
---|
4364 |
|
---|
4365 | TRACE("device %p.\n", device);
|
---|
4366 |
|
---|
4367 | if (!warned)
|
---|
4368 | {
|
---|
4369 | TRACE("device %p stub!\n", device);
|
---|
4370 | warned = TRUE;
|
---|
4371 | }
|
---|
4372 |
|
---|
4373 | return device->softwareVertexProcessing;
|
---|
4374 | }
|
---|
4375 |
|
---|
4376 | HRESULT CDECL wined3d_device_get_raster_status(const struct wined3d_device *device,
|
---|
4377 | UINT swapchain_idx, struct wined3d_raster_status *raster_status)
|
---|
4378 | {
|
---|
4379 | struct wined3d_swapchain *swapchain;
|
---|
4380 |
|
---|
4381 | TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
|
---|
4382 | device, swapchain_idx, raster_status);
|
---|
4383 |
|
---|
4384 | if (!(swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
|
---|
4385 | return WINED3DERR_INVALIDCALL;
|
---|
4386 |
|
---|
4387 | return wined3d_swapchain_get_raster_status(swapchain, raster_status);
|
---|
4388 | }
|
---|
4389 |
|
---|
4390 | HRESULT CDECL wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments)
|
---|
4391 | {
|
---|
4392 | static BOOL warned;
|
---|
4393 |
|
---|
4394 | TRACE("device %p, segments %.8e.\n", device, segments);
|
---|
4395 |
|
---|
4396 | if (segments != 0.0f)
|
---|
4397 | {
|
---|
4398 | if (!warned)
|
---|
4399 | {
|
---|
4400 | FIXME("device %p, segments %.8e stub!\n", device, segments);
|
---|
4401 | warned = TRUE;
|
---|
4402 | }
|
---|
4403 | }
|
---|
4404 |
|
---|
4405 | return WINED3D_OK;
|
---|
4406 | }
|
---|
4407 |
|
---|
4408 | float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device)
|
---|
4409 | {
|
---|
4410 | static BOOL warned;
|
---|
4411 |
|
---|
4412 | TRACE("device %p.\n", device);
|
---|
4413 |
|
---|
4414 | if (!warned)
|
---|
4415 | {
|
---|
4416 | FIXME("device %p stub!\n", device);
|
---|
4417 | warned = TRUE;
|
---|
4418 | }
|
---|
4419 |
|
---|
4420 | return 0.0f;
|
---|
4421 | }
|
---|
4422 |
|
---|
4423 | HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
|
---|
4424 | struct wined3d_surface *src_surface, const RECT *src_rect,
|
---|
4425 | struct wined3d_surface *dst_surface, const POINT *dst_point)
|
---|
4426 | {
|
---|
4427 | TRACE("device %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %s.\n",
|
---|
4428 | device, src_surface, wine_dbgstr_rect(src_rect),
|
---|
4429 | dst_surface, wine_dbgstr_point(dst_point));
|
---|
4430 |
|
---|
4431 | if (src_surface->resource.pool != WINED3D_POOL_SYSTEM_MEM || dst_surface->resource.pool != WINED3D_POOL_DEFAULT)
|
---|
4432 | {
|
---|
4433 | WARN("source %p must be SYSTEMMEM and dest %p must be DEFAULT, returning WINED3DERR_INVALIDCALL\n",
|
---|
4434 | src_surface, dst_surface);
|
---|
4435 | return WINED3DERR_INVALIDCALL;
|
---|
4436 | }
|
---|
4437 |
|
---|
4438 | return surface_upload_from_surface(dst_surface, dst_point, src_surface, src_rect);
|
---|
4439 | }
|
---|
4440 |
|
---|
4441 | /* Do not call while under the GL lock. */
|
---|
4442 | HRESULT CDECL wined3d_device_color_fill(struct wined3d_device *device,
|
---|
4443 | struct wined3d_surface *surface, const RECT *rect, const struct wined3d_color *color)
|
---|
4444 | {
|
---|
4445 | RECT r;
|
---|
4446 |
|
---|
4447 | TRACE("device %p, surface %p, rect %s, color {%.8e, %.8e, %.8e, %.8e}.\n",
|
---|
4448 | device, surface, wine_dbgstr_rect(rect),
|
---|
4449 | color->r, color->g, color->b, color->a);
|
---|
4450 |
|
---|
4451 | if (surface->resource.pool != WINED3D_POOL_DEFAULT && surface->resource.pool != WINED3D_POOL_SYSTEM_MEM)
|
---|
4452 | {
|
---|
4453 | WARN("Color-fill not allowed on %s surfaces.\n", debug_d3dpool(surface->resource.pool));
|
---|
4454 | return WINED3DERR_INVALIDCALL;
|
---|
4455 | }
|
---|
4456 |
|
---|
4457 | if (!rect)
|
---|
4458 | {
|
---|
4459 | SetRect(&r, 0, 0, surface->resource.width, surface->resource.height);
|
---|
4460 | rect = &r;
|
---|
4461 | }
|
---|
4462 |
|
---|
4463 | return surface_color_fill(surface, rect, color);
|
---|
4464 | }
|
---|
4465 |
|
---|
4466 | /* Do not call while under the GL lock. */
|
---|
4467 | void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
|
---|
4468 | struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color)
|
---|
4469 | {
|
---|
4470 | struct wined3d_resource *resource;
|
---|
4471 | HRESULT hr;
|
---|
4472 | RECT rect;
|
---|
4473 |
|
---|
4474 | resource = rendertarget_view->resource;
|
---|
4475 | if (resource->type != WINED3D_RTYPE_SURFACE)
|
---|
4476 | {
|
---|
4477 | FIXME("Only supported on surface resources\n");
|
---|
4478 | return;
|
---|
4479 | }
|
---|
4480 |
|
---|
4481 | SetRect(&rect, 0, 0, resource->width, resource->height);
|
---|
4482 | hr = surface_color_fill(surface_from_resource(resource), &rect, color);
|
---|
4483 | if (FAILED(hr)) ERR("Color fill failed, hr %#x.\n", hr);
|
---|
4484 | }
|
---|
4485 |
|
---|
4486 | struct wined3d_surface * CDECL wined3d_device_get_render_target(const struct wined3d_device *device,
|
---|
4487 | UINT render_target_idx)
|
---|
4488 | {
|
---|
4489 | TRACE("device %p, render_target_idx %u.\n", device, render_target_idx);
|
---|
4490 |
|
---|
4491 | if (render_target_idx >= device->adapter->gl_info.limits.buffers)
|
---|
4492 | {
|
---|
4493 | WARN("Only %u render targets are supported.\n", device->adapter->gl_info.limits.buffers);
|
---|
4494 | return NULL;
|
---|
4495 | }
|
---|
4496 |
|
---|
4497 | return device->fb.render_targets[render_target_idx];
|
---|
4498 | }
|
---|
4499 |
|
---|
4500 | struct wined3d_surface * CDECL wined3d_device_get_depth_stencil(const struct wined3d_device *device)
|
---|
4501 | {
|
---|
4502 | TRACE("device %p.\n", device);
|
---|
4503 |
|
---|
4504 | return device->fb.depth_stencil;
|
---|
4505 | }
|
---|
4506 |
|
---|
4507 | HRESULT CDECL wined3d_device_set_render_target(struct wined3d_device *device,
|
---|
4508 | UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport)
|
---|
4509 | {
|
---|
4510 | struct wined3d_surface *prev;
|
---|
4511 |
|
---|
4512 | TRACE("device %p, render_target_idx %u, render_target %p, set_viewport %#x.\n",
|
---|
4513 | device, render_target_idx, render_target, set_viewport);
|
---|
4514 |
|
---|
4515 | if (render_target_idx >= device->adapter->gl_info.limits.buffers)
|
---|
4516 | {
|
---|
4517 | WARN("Only %u render targets are supported.\n", device->adapter->gl_info.limits.buffers);
|
---|
4518 | return WINED3DERR_INVALIDCALL;
|
---|
4519 | }
|
---|
4520 |
|
---|
4521 | /* Render target 0 can't be set to NULL. */
|
---|
4522 | if (!render_target && !render_target_idx)
|
---|
4523 | {
|
---|
4524 | WARN("Trying to set render target 0 to NULL.\n");
|
---|
4525 | return WINED3DERR_INVALIDCALL;
|
---|
4526 | }
|
---|
4527 |
|
---|
4528 | if (render_target && !(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET))
|
---|
4529 | {
|
---|
4530 | FIXME("Surface %p doesn't have render target usage.\n", render_target);
|
---|
4531 | return WINED3DERR_INVALIDCALL;
|
---|
4532 | }
|
---|
4533 |
|
---|
4534 | /* Set the viewport and scissor rectangles, if requested. Tests show that
|
---|
4535 | * stateblock recording is ignored, the change goes directly into the
|
---|
4536 | * primary stateblock. */
|
---|
4537 | if (!render_target_idx && set_viewport)
|
---|
4538 | {
|
---|
4539 | struct wined3d_state *state = &device->stateBlock->state;
|
---|
4540 |
|
---|
4541 | state->viewport.x = 0;
|
---|
4542 | state->viewport.y = 0;
|
---|
4543 | state->viewport.width = render_target->resource.width;
|
---|
4544 | state->viewport.height = render_target->resource.height;
|
---|
4545 | state->viewport.min_z = 0.0f;
|
---|
4546 | state->viewport.max_z = 1.0f;
|
---|
4547 | device_invalidate_state(device, STATE_VIEWPORT);
|
---|
4548 |
|
---|
4549 | state->scissor_rect.top = 0;
|
---|
4550 | state->scissor_rect.left = 0;
|
---|
4551 | state->scissor_rect.right = render_target->resource.width;
|
---|
4552 | state->scissor_rect.bottom = render_target->resource.height;
|
---|
4553 | device_invalidate_state(device, STATE_SCISSORRECT);
|
---|
4554 | }
|
---|
4555 |
|
---|
4556 |
|
---|
4557 | prev = device->fb.render_targets[render_target_idx];
|
---|
4558 | if (render_target == prev)
|
---|
4559 | return WINED3D_OK;
|
---|
4560 |
|
---|
4561 | if (render_target)
|
---|
4562 | wined3d_surface_incref(render_target);
|
---|
4563 | device->fb.render_targets[render_target_idx] = render_target;
|
---|
4564 | /* Release after the assignment, to prevent device_resource_released()
|
---|
4565 | * from seeing the surface as still in use. */
|
---|
4566 | if (prev)
|
---|
4567 | wined3d_surface_decref(prev);
|
---|
4568 |
|
---|
4569 | device_invalidate_state(device, STATE_FRAMEBUFFER);
|
---|
4570 |
|
---|
4571 | return WINED3D_OK;
|
---|
4572 | }
|
---|
4573 |
|
---|
4574 | void CDECL wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil)
|
---|
4575 | {
|
---|
4576 | struct wined3d_surface *prev = device->fb.depth_stencil;
|
---|
4577 |
|
---|
4578 | TRACE("device %p, depth_stencil %p, old depth_stencil %p.\n",
|
---|
4579 | device, depth_stencil, prev);
|
---|
4580 |
|
---|
4581 | if (prev == depth_stencil)
|
---|
4582 | {
|
---|
4583 | TRACE("Trying to do a NOP SetRenderTarget operation.\n");
|
---|
4584 | return;
|
---|
4585 | }
|
---|
4586 |
|
---|
4587 | if (prev)
|
---|
4588 | {
|
---|
4589 | if (device->swapchains[0]->desc.flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
|
---|
4590 | || prev->flags & SFLAG_DISCARD)
|
---|
4591 | {
|
---|
4592 | surface_modify_ds_location(prev, SFLAG_DISCARDED,
|
---|
4593 | prev->resource.width, prev->resource.height);
|
---|
4594 | if (prev == device->onscreen_depth_stencil)
|
---|
4595 | {
|
---|
4596 | wined3d_surface_decref(device->onscreen_depth_stencil);
|
---|
4597 | device->onscreen_depth_stencil = NULL;
|
---|
4598 | }
|
---|
4599 | }
|
---|
4600 | }
|
---|
4601 |
|
---|
4602 | device->fb.depth_stencil = depth_stencil;
|
---|
4603 | if (depth_stencil)
|
---|
4604 | wined3d_surface_incref(depth_stencil);
|
---|
4605 |
|
---|
4606 | if (!prev != !depth_stencil)
|
---|
4607 | {
|
---|
4608 | /* Swapping NULL / non NULL depth stencil affects the depth and tests */
|
---|
4609 | device_invalidate_state(device, STATE_RENDER(WINED3D_RS_ZENABLE));
|
---|
4610 | device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILENABLE));
|
---|
4611 | device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
|
---|
4612 | device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
|
---|
4613 | }
|
---|
4614 | else if (prev && prev->resource.format->depth_size != depth_stencil->resource.format->depth_size)
|
---|
4615 | {
|
---|
4616 | device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
|
---|
4617 | }
|
---|
4618 | if (prev)
|
---|
4619 | wined3d_surface_decref(prev);
|
---|
4620 |
|
---|
4621 | device_invalidate_state(device, STATE_FRAMEBUFFER);
|
---|
4622 |
|
---|
4623 | return;
|
---|
4624 | }
|
---|
4625 |
|
---|
4626 | HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device,
|
---|
4627 | UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_image)
|
---|
4628 | {
|
---|
4629 | TRACE("device %p, x_hotspot %u, y_hotspot %u, cursor_image %p.\n",
|
---|
4630 | device, x_hotspot, y_hotspot, cursor_image);
|
---|
4631 |
|
---|
4632 | /* some basic validation checks */
|
---|
4633 | if (device->cursorTexture)
|
---|
4634 | {
|
---|
4635 | struct wined3d_context *context = context_acquire(device, NULL);
|
---|
4636 | context->gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->cursorTexture);
|
---|
4637 | context_release(context);
|
---|
4638 | device->cursorTexture = 0;
|
---|
4639 | }
|
---|
4640 |
|
---|
4641 | if (cursor_image)
|
---|
4642 | {
|
---|
4643 | struct wined3d_display_mode mode;
|
---|
4644 | struct wined3d_map_desc map_desc;
|
---|
4645 | HRESULT hr;
|
---|
4646 |
|
---|
4647 | /* MSDN: Cursor must be A8R8G8B8 */
|
---|
4648 | if (cursor_image->resource.format->id != WINED3DFMT_B8G8R8A8_UNORM)
|
---|
4649 | {
|
---|
4650 | WARN("surface %p has an invalid format.\n", cursor_image);
|
---|
4651 | return WINED3DERR_INVALIDCALL;
|
---|
4652 | }
|
---|
4653 |
|
---|
4654 | if (FAILED(hr = wined3d_get_adapter_display_mode(device->wined3d, device->adapter->ordinal, &mode, NULL)))
|
---|
4655 | {
|
---|
4656 | ERR("Failed to get display mode, hr %#x.\n", hr);
|
---|
4657 | return WINED3DERR_INVALIDCALL;
|
---|
4658 | }
|
---|
4659 |
|
---|
4660 | /* MSDN: Cursor must be smaller than the display mode */
|
---|
4661 | if (cursor_image->resource.width > mode.width || cursor_image->resource.height > mode.height)
|
---|
4662 | {
|
---|
4663 | WARN("Surface %p dimensions are %ux%u, but screen dimensions are %ux%u.\n",
|
---|
4664 | cursor_image, cursor_image->resource.width, cursor_image->resource.height,
|
---|
4665 | mode.width, mode.height);
|
---|
4666 | return WINED3DERR_INVALIDCALL;
|
---|
4667 | }
|
---|
4668 |
|
---|
4669 | /* TODO: MSDN: Cursor sizes must be a power of 2 */
|
---|
4670 |
|
---|
4671 | /* Do not store the surface's pointer because the application may
|
---|
4672 | * release it after setting the cursor image. Windows doesn't
|
---|
4673 | * addref the set surface, so we can't do this either without
|
---|
4674 | * creating circular refcount dependencies. Copy out the gl texture
|
---|
4675 | * instead. */
|
---|
4676 | device->cursorWidth = cursor_image->resource.width;
|
---|
4677 | device->cursorHeight = cursor_image->resource.height;
|
---|
4678 | if (SUCCEEDED(wined3d_surface_map(cursor_image, &map_desc, NULL, WINED3D_MAP_READONLY)))
|
---|
4679 | {
|
---|
4680 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
4681 | const struct wined3d_format *format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM);
|
---|
4682 | struct wined3d_context *context;
|
---|
4683 | char *mem, *bits = map_desc.data;
|
---|
4684 | GLint intfmt = format->glInternal;
|
---|
4685 | GLint gl_format = format->glFormat;
|
---|
4686 | GLint type = format->glType;
|
---|
4687 | INT height = device->cursorHeight;
|
---|
4688 | INT width = device->cursorWidth;
|
---|
4689 | INT bpp = format->byte_count;
|
---|
4690 | INT i;
|
---|
4691 |
|
---|
4692 | /* Reformat the texture memory (pitch and width can be
|
---|
4693 | * different) */
|
---|
4694 | mem = HeapAlloc(GetProcessHeap(), 0, width * height * bpp);
|
---|
4695 | for (i = 0; i < height; ++i)
|
---|
4696 | memcpy(&mem[width * bpp * i], &bits[map_desc.row_pitch * i], width * bpp);
|
---|
4697 | wined3d_surface_unmap(cursor_image);
|
---|
4698 |
|
---|
4699 | context = context_acquire(device, NULL);
|
---|
4700 |
|
---|
4701 | if (gl_info->supported[APPLE_CLIENT_STORAGE])
|
---|
4702 | {
|
---|
4703 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
|
---|
4704 | checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
|
---|
4705 | }
|
---|
4706 |
|
---|
4707 | invalidate_active_texture(device, context);
|
---|
4708 | /* Create a new cursor texture */
|
---|
4709 | gl_info->gl_ops.gl.p_glGenTextures(1, &device->cursorTexture);
|
---|
4710 | checkGLcall("glGenTextures");
|
---|
4711 | context_bind_texture(context, GL_TEXTURE_2D, device->cursorTexture);
|
---|
4712 | /* Copy the bitmap memory into the cursor texture */
|
---|
4713 | gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, intfmt, width, height, 0, gl_format, type, mem);
|
---|
4714 | checkGLcall("glTexImage2D");
|
---|
4715 | HeapFree(GetProcessHeap(), 0, mem);
|
---|
4716 |
|
---|
4717 | if (gl_info->supported[APPLE_CLIENT_STORAGE])
|
---|
4718 | {
|
---|
4719 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
|
---|
4720 | checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
|
---|
4721 | }
|
---|
4722 |
|
---|
4723 | context_release(context);
|
---|
4724 | }
|
---|
4725 | else
|
---|
4726 | {
|
---|
4727 | FIXME("A cursor texture was not returned.\n");
|
---|
4728 | device->cursorTexture = 0;
|
---|
4729 | }
|
---|
4730 |
|
---|
4731 | if (cursor_image->resource.width == 32 && cursor_image->resource.height == 32)
|
---|
4732 | {
|
---|
4733 | UINT mask_size = cursor_image->resource.width * cursor_image->resource.height / 8;
|
---|
4734 | ICONINFO cursorInfo;
|
---|
4735 | DWORD *maskBits;
|
---|
4736 | HCURSOR cursor;
|
---|
4737 |
|
---|
4738 | /* 32-bit user32 cursors ignore the alpha channel if it's all
|
---|
4739 | * zeroes, and use the mask instead. Fill the mask with all ones
|
---|
4740 | * to ensure we still get a fully transparent cursor. */
|
---|
4741 | maskBits = HeapAlloc(GetProcessHeap(), 0, mask_size);
|
---|
4742 | memset(maskBits, 0xff, mask_size);
|
---|
4743 | wined3d_surface_map(cursor_image, &map_desc, NULL,
|
---|
4744 | WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY);
|
---|
4745 | TRACE("width: %u height: %u.\n", cursor_image->resource.width, cursor_image->resource.height);
|
---|
4746 |
|
---|
4747 | cursorInfo.fIcon = FALSE;
|
---|
4748 | cursorInfo.xHotspot = x_hotspot;
|
---|
4749 | cursorInfo.yHotspot = y_hotspot;
|
---|
4750 | cursorInfo.hbmMask = CreateBitmap(cursor_image->resource.width, cursor_image->resource.height,
|
---|
4751 | 1, 1, maskBits);
|
---|
4752 | cursorInfo.hbmColor = CreateBitmap(cursor_image->resource.width, cursor_image->resource.height,
|
---|
4753 | 1, 32, map_desc.data);
|
---|
4754 | wined3d_surface_unmap(cursor_image);
|
---|
4755 | /* Create our cursor and clean up. */
|
---|
4756 | cursor = CreateIconIndirect(&cursorInfo);
|
---|
4757 | if (cursorInfo.hbmMask) DeleteObject(cursorInfo.hbmMask);
|
---|
4758 | if (cursorInfo.hbmColor) DeleteObject(cursorInfo.hbmColor);
|
---|
4759 | if (device->hardwareCursor) DestroyCursor(device->hardwareCursor);
|
---|
4760 | device->hardwareCursor = cursor;
|
---|
4761 | if (device->bCursorVisible) SetCursor( cursor );
|
---|
4762 | HeapFree(GetProcessHeap(), 0, maskBits);
|
---|
4763 | }
|
---|
4764 | }
|
---|
4765 |
|
---|
4766 | device->xHotSpot = x_hotspot;
|
---|
4767 | device->yHotSpot = y_hotspot;
|
---|
4768 | return WINED3D_OK;
|
---|
4769 | }
|
---|
4770 |
|
---|
4771 | void CDECL wined3d_device_set_cursor_position(struct wined3d_device *device,
|
---|
4772 | int x_screen_space, int y_screen_space, DWORD flags)
|
---|
4773 | {
|
---|
4774 | TRACE("device %p, x %d, y %d, flags %#x.\n",
|
---|
4775 | device, x_screen_space, y_screen_space, flags);
|
---|
4776 |
|
---|
4777 | device->xScreenSpace = x_screen_space;
|
---|
4778 | device->yScreenSpace = y_screen_space;
|
---|
4779 |
|
---|
4780 | if (device->hardwareCursor)
|
---|
4781 | {
|
---|
4782 | POINT pt;
|
---|
4783 |
|
---|
4784 | GetCursorPos( &pt );
|
---|
4785 | if (x_screen_space == pt.x && y_screen_space == pt.y)
|
---|
4786 | return;
|
---|
4787 | SetCursorPos( x_screen_space, y_screen_space );
|
---|
4788 |
|
---|
4789 | /* Switch to the software cursor if position diverges from the hardware one. */
|
---|
4790 | GetCursorPos( &pt );
|
---|
4791 | if (x_screen_space != pt.x || y_screen_space != pt.y)
|
---|
4792 | {
|
---|
4793 | if (device->bCursorVisible) SetCursor( NULL );
|
---|
4794 | DestroyCursor( device->hardwareCursor );
|
---|
4795 | device->hardwareCursor = 0;
|
---|
4796 | }
|
---|
4797 | }
|
---|
4798 | }
|
---|
4799 |
|
---|
4800 | BOOL CDECL wined3d_device_show_cursor(struct wined3d_device *device, BOOL show)
|
---|
4801 | {
|
---|
4802 | BOOL oldVisible = device->bCursorVisible;
|
---|
4803 |
|
---|
4804 | TRACE("device %p, show %#x.\n", device, show);
|
---|
4805 |
|
---|
4806 | /*
|
---|
4807 | * When ShowCursor is first called it should make the cursor appear at the OS's last
|
---|
4808 | * known cursor position.
|
---|
4809 | */
|
---|
4810 | if (show && !oldVisible)
|
---|
4811 | {
|
---|
4812 | POINT pt;
|
---|
4813 | GetCursorPos(&pt);
|
---|
4814 | device->xScreenSpace = pt.x;
|
---|
4815 | device->yScreenSpace = pt.y;
|
---|
4816 | }
|
---|
4817 |
|
---|
4818 | if (device->hardwareCursor)
|
---|
4819 | {
|
---|
4820 | device->bCursorVisible = show;
|
---|
4821 | if (show)
|
---|
4822 | SetCursor(device->hardwareCursor);
|
---|
4823 | else
|
---|
4824 | SetCursor(NULL);
|
---|
4825 | }
|
---|
4826 | else
|
---|
4827 | {
|
---|
4828 | if (device->cursorTexture)
|
---|
4829 | device->bCursorVisible = show;
|
---|
4830 | }
|
---|
4831 |
|
---|
4832 | return oldVisible;
|
---|
4833 | }
|
---|
4834 |
|
---|
4835 | void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
|
---|
4836 | {
|
---|
4837 | struct wined3d_resource *resource, *cursor;
|
---|
4838 |
|
---|
4839 | TRACE("device %p.\n", device);
|
---|
4840 |
|
---|
4841 | LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
|
---|
4842 | {
|
---|
4843 | TRACE("Checking resource %p for eviction.\n", resource);
|
---|
4844 |
|
---|
4845 | if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count)
|
---|
4846 | {
|
---|
4847 | TRACE("Evicting %p.\n", resource);
|
---|
4848 | resource->resource_ops->resource_unload(resource);
|
---|
4849 | }
|
---|
4850 | }
|
---|
4851 |
|
---|
4852 | /* Invalidate stream sources, the buffer(s) may have been evicted. */
|
---|
4853 | device_invalidate_state(device, STATE_STREAMSRC);
|
---|
4854 | }
|
---|
4855 |
|
---|
4856 | #ifndef VBOX_WITH_WDDM
|
---|
4857 | /* Do not call while under the GL lock. */
|
---|
4858 | static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
|
---|
4859 | {
|
---|
4860 | struct wined3d_resource *resource, *cursor;
|
---|
4861 | const struct wined3d_gl_info *gl_info;
|
---|
4862 | struct wined3d_context *context;
|
---|
4863 | struct wined3d_shader *shader;
|
---|
4864 |
|
---|
4865 | context = context_acquire(device, NULL);
|
---|
4866 | gl_info = context->gl_info;
|
---|
4867 |
|
---|
4868 | LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
|
---|
4869 | {
|
---|
4870 | TRACE("Unloading resource %p.\n", resource);
|
---|
4871 |
|
---|
4872 | resource->resource_ops->resource_unload(resource);
|
---|
4873 | }
|
---|
4874 |
|
---|
4875 | LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry)
|
---|
4876 | {
|
---|
4877 | device->shader_backend->shader_destroy(shader);
|
---|
4878 | }
|
---|
4879 |
|
---|
4880 | if (device->depth_blt_texture)
|
---|
4881 | {
|
---|
4882 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->depth_blt_texture);
|
---|
4883 | device->depth_blt_texture = 0;
|
---|
4884 | }
|
---|
4885 | if (device->cursorTexture)
|
---|
4886 | {
|
---|
4887 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->cursorTexture);
|
---|
4888 | device->cursorTexture = 0;
|
---|
4889 | }
|
---|
4890 |
|
---|
4891 | device->blitter->free_private(device);
|
---|
4892 | device->shader_backend->shader_free_private(device);
|
---|
4893 | destroy_dummy_textures(device, gl_info);
|
---|
4894 |
|
---|
4895 | context_release(context);
|
---|
4896 |
|
---|
4897 | while (device->context_count)
|
---|
4898 | {
|
---|
4899 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
4900 | swapchain_destroy_contexts(device->contexts[0]->swapchain);
|
---|
4901 | #else
|
---|
4902 | context_destroy(device, device->contexts[0]);
|
---|
4903 | #endif
|
---|
4904 | }
|
---|
4905 |
|
---|
4906 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
4907 | HeapFree(GetProcessHeap(), 0, swapchain->context);
|
---|
4908 | swapchain->context = NULL;
|
---|
4909 | #else
|
---|
4910 | #endif
|
---|
4911 | }
|
---|
4912 |
|
---|
4913 | /* Do not call while under the GL lock. */
|
---|
4914 | static HRESULT create_primary_opengl_context(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
|
---|
4915 | {
|
---|
4916 | struct wined3d_context *context;
|
---|
4917 | struct wined3d_surface *target;
|
---|
4918 | HRESULT hr;
|
---|
4919 |
|
---|
4920 | if (FAILED(hr = device->shader_backend->shader_alloc_private(device,
|
---|
4921 | device->adapter->vertex_pipe, device->adapter->fragment_pipe)))
|
---|
4922 | {
|
---|
4923 | ERR("Failed to allocate shader private data, hr %#x.\n", hr);
|
---|
4924 | return hr;
|
---|
4925 | }
|
---|
4926 |
|
---|
4927 | if (FAILED(hr = device->blitter->alloc_private(device)))
|
---|
4928 | {
|
---|
4929 | ERR("Failed to allocate blitter private data, hr %#x.\n", hr);
|
---|
4930 | device->shader_backend->shader_free_private(device);
|
---|
4931 | return hr;
|
---|
4932 | }
|
---|
4933 |
|
---|
4934 | /* Recreate the primary swapchain's context */
|
---|
4935 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
4936 | swapchain->context = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain->context));
|
---|
4937 | if (!swapchain->context)
|
---|
4938 | #else
|
---|
4939 | device->contexts = HeapAlloc(GetProcessHeap(), 0, sizeof(*device->contexts));
|
---|
4940 | if (!device->contexts)
|
---|
4941 | #endif
|
---|
4942 | {
|
---|
4943 | ERR("Failed to allocate memory for swapchain context array.\n");
|
---|
4944 | device->blitter->free_private(device);
|
---|
4945 | device->shader_backend->shader_free_private(device);
|
---|
4946 | return E_OUTOFMEMORY;
|
---|
4947 | }
|
---|
4948 |
|
---|
4949 | target = swapchain->back_buffers ? swapchain->back_buffers[0] : swapchain->front_buffer;
|
---|
4950 | if (!(context = context_create(swapchain, target, swapchain->ds_format)))
|
---|
4951 | {
|
---|
4952 | WARN("Failed to create context.\n");
|
---|
4953 | device->blitter->free_private(device);
|
---|
4954 | device->shader_backend->shader_free_private(device);
|
---|
4955 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
4956 | HeapFree(GetProcessHeap(), 0, swapchain->context);
|
---|
4957 | #else
|
---|
4958 | HeapFree(GetProcessHeap(), 0, device->contexts);
|
---|
4959 | #endif
|
---|
4960 | return E_FAIL;
|
---|
4961 | }
|
---|
4962 |
|
---|
4963 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
4964 | swapchain->context[0] = context;
|
---|
4965 | swapchain->num_contexts = 1;
|
---|
4966 | #endif
|
---|
4967 | create_dummy_textures(device, context);
|
---|
4968 | context_release(context);
|
---|
4969 |
|
---|
4970 | return WINED3D_OK;
|
---|
4971 | }
|
---|
4972 | #endif
|
---|
4973 | /* Do not call while under the GL lock. */
|
---|
4974 | HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
---|
4975 | const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
|
---|
4976 | wined3d_device_reset_cb callback, BOOL reset_state)
|
---|
4977 | {
|
---|
4978 | #ifndef VBOX_WITH_WDDM
|
---|
4979 | struct wined3d_resource *resource, *cursor;
|
---|
4980 | struct wined3d_swapchain *swapchain;
|
---|
4981 | struct wined3d_display_mode m;
|
---|
4982 | BOOL DisplayModeChanged = FALSE;
|
---|
4983 | BOOL update_desc = FALSE;
|
---|
4984 | UINT backbuffer_width = swapchain_desc->backbuffer_width;
|
---|
4985 | UINT backbuffer_height = swapchain_desc->backbuffer_height;
|
---|
4986 | HRESULT hr = WINED3D_OK;
|
---|
4987 | unsigned int i;
|
---|
4988 |
|
---|
4989 | TRACE("device %p, swapchain_desc %p, mode %p, callback %p.\n", device, swapchain_desc, mode, callback);
|
---|
4990 |
|
---|
4991 | if (!(swapchain = wined3d_device_get_swapchain(device, 0)))
|
---|
4992 | {
|
---|
4993 | ERR("Failed to get the first implicit swapchain.\n");
|
---|
4994 | return WINED3DERR_INVALIDCALL;
|
---|
4995 | }
|
---|
4996 |
|
---|
4997 | if (reset_state)
|
---|
4998 | stateblock_unbind_resources(device->stateBlock);
|
---|
4999 |
|
---|
5000 | if (device->fb.render_targets)
|
---|
5001 | {
|
---|
5002 | if (swapchain->back_buffers && swapchain->back_buffers[0])
|
---|
5003 | wined3d_device_set_render_target(device, 0, swapchain->back_buffers[0], FALSE);
|
---|
5004 | else
|
---|
5005 | wined3d_device_set_render_target(device, 0, swapchain->front_buffer, FALSE);
|
---|
5006 | for (i = 1; i < device->adapter->gl_info.limits.buffers; ++i)
|
---|
5007 | {
|
---|
5008 | wined3d_device_set_render_target(device, i, NULL, FALSE);
|
---|
5009 | }
|
---|
5010 | }
|
---|
5011 | wined3d_device_set_depth_stencil(device, NULL);
|
---|
5012 |
|
---|
5013 | if (device->onscreen_depth_stencil)
|
---|
5014 | {
|
---|
5015 | wined3d_surface_decref(device->onscreen_depth_stencil);
|
---|
5016 | device->onscreen_depth_stencil = NULL;
|
---|
5017 | }
|
---|
5018 |
|
---|
5019 | if (reset_state)
|
---|
5020 | {
|
---|
5021 | LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
|
---|
5022 | {
|
---|
5023 | TRACE("Enumerating resource %p.\n", resource);
|
---|
5024 | if (FAILED(hr = callback(resource)))
|
---|
5025 | return hr;
|
---|
5026 | }
|
---|
5027 | }
|
---|
5028 |
|
---|
5029 | /* Is it necessary to recreate the gl context? Actually every setting can be changed
|
---|
5030 | * on an existing gl context, so there's no real need for recreation.
|
---|
5031 | *
|
---|
5032 | * TODO: Figure out how Reset influences resources in D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEMORY and D3DPOOL_MANAGED
|
---|
5033 | *
|
---|
5034 | * TODO: Figure out what happens to explicit swapchains, or if we have more than one implicit swapchain
|
---|
5035 | */
|
---|
5036 | TRACE("New params:\n");
|
---|
5037 | TRACE("backbuffer_width %u\n", swapchain_desc->backbuffer_width);
|
---|
5038 | TRACE("backbuffer_height %u\n", swapchain_desc->backbuffer_height);
|
---|
5039 | TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc->backbuffer_format));
|
---|
5040 | TRACE("backbuffer_count %u\n", swapchain_desc->backbuffer_count);
|
---|
5041 | TRACE("multisample_type %#x\n", swapchain_desc->multisample_type);
|
---|
5042 | TRACE("multisample_quality %u\n", swapchain_desc->multisample_quality);
|
---|
5043 | TRACE("swap_effect %#x\n", swapchain_desc->swap_effect);
|
---|
5044 | TRACE("device_window %p\n", swapchain_desc->device_window);
|
---|
5045 | TRACE("windowed %#x\n", swapchain_desc->windowed);
|
---|
5046 | TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc->enable_auto_depth_stencil);
|
---|
5047 | if (swapchain_desc->enable_auto_depth_stencil)
|
---|
5048 | TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc->auto_depth_stencil_format));
|
---|
5049 | TRACE("flags %#x\n", swapchain_desc->flags);
|
---|
5050 | TRACE("refresh_rate %u\n", swapchain_desc->refresh_rate);
|
---|
5051 | TRACE("swap_interval %u\n", swapchain_desc->swap_interval);
|
---|
5052 | TRACE("auto_restore_display_mode %#x\n", swapchain_desc->auto_restore_display_mode);
|
---|
5053 |
|
---|
5054 | /* No special treatment of these parameters. Just store them */
|
---|
5055 | swapchain->desc.swap_effect = swapchain_desc->swap_effect;
|
---|
5056 | swapchain->desc.flags = swapchain_desc->flags;
|
---|
5057 | swapchain->desc.swap_interval = swapchain_desc->swap_interval;
|
---|
5058 | swapchain->desc.refresh_rate = swapchain_desc->refresh_rate;
|
---|
5059 |
|
---|
5060 | /* What to do about these? */
|
---|
5061 | if (swapchain_desc->backbuffer_count
|
---|
5062 | && swapchain_desc->backbuffer_count != swapchain->desc.backbuffer_count)
|
---|
5063 | FIXME("Cannot change the back buffer count yet.\n");
|
---|
5064 |
|
---|
5065 | if (swapchain_desc->device_window
|
---|
5066 | && swapchain_desc->device_window != swapchain->desc.device_window)
|
---|
5067 | {
|
---|
5068 | TRACE("Changing the device window from %p to %p.\n",
|
---|
5069 | swapchain->desc.device_window, swapchain_desc->device_window);
|
---|
5070 | swapchain->desc.device_window = swapchain_desc->device_window;
|
---|
5071 | swapchain->device_window = swapchain_desc->device_window;
|
---|
5072 | wined3d_swapchain_set_window(swapchain, NULL);
|
---|
5073 | }
|
---|
5074 |
|
---|
5075 | if (swapchain_desc->enable_auto_depth_stencil && !device->auto_depth_stencil)
|
---|
5076 | {
|
---|
5077 | struct wined3d_resource_desc surface_desc;
|
---|
5078 |
|
---|
5079 | TRACE("Creating the depth stencil buffer\n");
|
---|
5080 |
|
---|
5081 | surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
|
---|
5082 | surface_desc.format = swapchain_desc->auto_depth_stencil_format;
|
---|
5083 | surface_desc.multisample_type = swapchain_desc->multisample_type;
|
---|
5084 | surface_desc.multisample_quality = swapchain_desc->multisample_quality;
|
---|
5085 | surface_desc.usage = WINED3DUSAGE_DEPTHSTENCIL;
|
---|
5086 | surface_desc.pool = WINED3D_POOL_DEFAULT;
|
---|
5087 | surface_desc.width = swapchain_desc->backbuffer_width;
|
---|
5088 | surface_desc.height = swapchain_desc->backbuffer_height;
|
---|
5089 | surface_desc.depth = 1;
|
---|
5090 | surface_desc.size = 0;
|
---|
5091 |
|
---|
5092 | if (FAILED(hr = device->device_parent->ops->create_swapchain_surface(device->device_parent,
|
---|
5093 | device->device_parent, &surface_desc, &device->auto_depth_stencil)))
|
---|
5094 | {
|
---|
5095 | ERR("Failed to create the depth stencil buffer, hr %#x.\n", hr);
|
---|
5096 | return WINED3DERR_INVALIDCALL;
|
---|
5097 | }
|
---|
5098 | }
|
---|
5099 |
|
---|
5100 | /* Reset the depth stencil */
|
---|
5101 | if (swapchain_desc->enable_auto_depth_stencil)
|
---|
5102 | wined3d_device_set_depth_stencil(device, device->auto_depth_stencil);
|
---|
5103 |
|
---|
5104 | if (mode)
|
---|
5105 | {
|
---|
5106 | DisplayModeChanged = TRUE;
|
---|
5107 | m = *mode;
|
---|
5108 | }
|
---|
5109 | else if (swapchain_desc->windowed)
|
---|
5110 | {
|
---|
5111 | m.width = swapchain->orig_width;
|
---|
5112 | m.height = swapchain->orig_height;
|
---|
5113 | m.refresh_rate = 0;
|
---|
5114 | m.format_id = swapchain->desc.backbuffer_format;
|
---|
5115 | m.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
|
---|
5116 | }
|
---|
5117 | else
|
---|
5118 | {
|
---|
5119 | m.width = swapchain_desc->backbuffer_width;
|
---|
5120 | m.height = swapchain_desc->backbuffer_height;
|
---|
5121 | m.refresh_rate = swapchain_desc->refresh_rate;
|
---|
5122 | m.format_id = swapchain_desc->backbuffer_format;
|
---|
5123 | m.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
|
---|
5124 | }
|
---|
5125 |
|
---|
5126 | if (!backbuffer_width || !backbuffer_height)
|
---|
5127 | {
|
---|
5128 | /* The application is requesting that either the swapchain width or
|
---|
5129 | * height be set to the corresponding dimension in the window's
|
---|
5130 | * client rect. */
|
---|
5131 |
|
---|
5132 | RECT client_rect;
|
---|
5133 |
|
---|
5134 | if (!swapchain_desc->windowed)
|
---|
5135 | return WINED3DERR_INVALIDCALL;
|
---|
5136 |
|
---|
5137 | if (!GetClientRect(swapchain->device_window, &client_rect))
|
---|
5138 | {
|
---|
5139 | ERR("Failed to get client rect, last error %#x.\n", GetLastError());
|
---|
5140 | return WINED3DERR_INVALIDCALL;
|
---|
5141 | }
|
---|
5142 |
|
---|
5143 | if (!backbuffer_width)
|
---|
5144 | backbuffer_width = client_rect.right;
|
---|
5145 |
|
---|
5146 | if (!backbuffer_height)
|
---|
5147 | backbuffer_height = client_rect.bottom;
|
---|
5148 | }
|
---|
5149 |
|
---|
5150 | if (backbuffer_width != swapchain->desc.backbuffer_width
|
---|
5151 | || backbuffer_height != swapchain->desc.backbuffer_height)
|
---|
5152 | {
|
---|
5153 | if (!swapchain_desc->windowed)
|
---|
5154 | DisplayModeChanged = TRUE;
|
---|
5155 |
|
---|
5156 | swapchain->desc.backbuffer_width = backbuffer_width;
|
---|
5157 | swapchain->desc.backbuffer_height = backbuffer_height;
|
---|
5158 | update_desc = TRUE;
|
---|
5159 | }
|
---|
5160 |
|
---|
5161 | if (swapchain_desc->backbuffer_format != WINED3DFMT_UNKNOWN
|
---|
5162 | && swapchain_desc->backbuffer_format != swapchain->desc.backbuffer_format)
|
---|
5163 | {
|
---|
5164 | swapchain->desc.backbuffer_format = swapchain_desc->backbuffer_format;
|
---|
5165 | update_desc = TRUE;
|
---|
5166 | }
|
---|
5167 |
|
---|
5168 | if (swapchain_desc->multisample_type != swapchain->desc.multisample_type
|
---|
5169 | || swapchain_desc->multisample_quality != swapchain->desc.multisample_quality)
|
---|
5170 | {
|
---|
5171 | swapchain->desc.multisample_type = swapchain_desc->multisample_type;
|
---|
5172 | swapchain->desc.multisample_quality = swapchain_desc->multisample_quality;
|
---|
5173 | update_desc = TRUE;
|
---|
5174 | }
|
---|
5175 |
|
---|
5176 | if (update_desc)
|
---|
5177 | {
|
---|
5178 | UINT i;
|
---|
5179 |
|
---|
5180 | if (FAILED(hr = wined3d_surface_update_desc(swapchain->front_buffer, swapchain->desc.backbuffer_width,
|
---|
5181 | swapchain->desc.backbuffer_height, swapchain->desc.backbuffer_format,
|
---|
5182 | swapchain->desc.multisample_type, swapchain->desc.multisample_quality)))
|
---|
5183 | return hr;
|
---|
5184 |
|
---|
5185 | for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
|
---|
5186 | {
|
---|
5187 | if (FAILED(hr = wined3d_surface_update_desc(swapchain->back_buffers[i], swapchain->desc.backbuffer_width,
|
---|
5188 | swapchain->desc.backbuffer_height, swapchain->desc.backbuffer_format,
|
---|
5189 | swapchain->desc.multisample_type, swapchain->desc.multisample_quality)))
|
---|
5190 | return hr;
|
---|
5191 | }
|
---|
5192 | if (device->auto_depth_stencil)
|
---|
5193 | {
|
---|
5194 | if (FAILED(hr = wined3d_surface_update_desc(device->auto_depth_stencil, swapchain->desc.backbuffer_width,
|
---|
5195 | swapchain->desc.backbuffer_height, device->auto_depth_stencil->resource.format->id,
|
---|
5196 | swapchain->desc.multisample_type, swapchain->desc.multisample_quality)))
|
---|
5197 | return hr;
|
---|
5198 | }
|
---|
5199 | }
|
---|
5200 |
|
---|
5201 | if (!swapchain_desc->windowed != !swapchain->desc.windowed
|
---|
5202 | || DisplayModeChanged)
|
---|
5203 | {
|
---|
5204 | if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, device->adapter->ordinal, &m)))
|
---|
5205 | {
|
---|
5206 | WARN("Failed to set display mode, hr %#x.\n", hr);
|
---|
5207 | return WINED3DERR_INVALIDCALL;
|
---|
5208 | }
|
---|
5209 |
|
---|
5210 | if (!swapchain_desc->windowed)
|
---|
5211 | {
|
---|
5212 | if (swapchain->desc.windowed)
|
---|
5213 | {
|
---|
5214 | HWND focus_window = device->create_parms.focus_window;
|
---|
5215 | if (!focus_window)
|
---|
5216 | focus_window = swapchain_desc->device_window;
|
---|
5217 | if (FAILED(hr = wined3d_device_acquire_focus_window(device, focus_window)))
|
---|
5218 | {
|
---|
5219 | ERR("Failed to acquire focus window, hr %#x.\n", hr);
|
---|
5220 | return hr;
|
---|
5221 | }
|
---|
5222 |
|
---|
5223 | /* switch from windowed to fs */
|
---|
5224 | wined3d_device_setup_fullscreen_window(device, swapchain->device_window,
|
---|
5225 | swapchain_desc->backbuffer_width,
|
---|
5226 | swapchain_desc->backbuffer_height);
|
---|
5227 | }
|
---|
5228 | else
|
---|
5229 | {
|
---|
5230 | /* Fullscreen -> fullscreen mode change */
|
---|
5231 | MoveWindow(swapchain->device_window, 0, 0,
|
---|
5232 | swapchain_desc->backbuffer_width,
|
---|
5233 | swapchain_desc->backbuffer_height,
|
---|
5234 | TRUE);
|
---|
5235 | }
|
---|
5236 | }
|
---|
5237 | else if (!swapchain->desc.windowed)
|
---|
5238 | {
|
---|
5239 | /* Fullscreen -> windowed switch */
|
---|
5240 | wined3d_device_restore_fullscreen_window(device, swapchain->device_window);
|
---|
5241 | wined3d_device_release_focus_window(device);
|
---|
5242 | }
|
---|
5243 | swapchain->desc.windowed = swapchain_desc->windowed;
|
---|
5244 | }
|
---|
5245 | else if (!swapchain_desc->windowed)
|
---|
5246 | {
|
---|
5247 | DWORD style = device->style;
|
---|
5248 | DWORD exStyle = device->exStyle;
|
---|
5249 | /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
|
---|
5250 | * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
|
---|
5251 | * Reset to clear up their mess. Guild Wars also loses the device during that.
|
---|
5252 | */
|
---|
5253 | device->style = 0;
|
---|
5254 | device->exStyle = 0;
|
---|
5255 | wined3d_device_setup_fullscreen_window(device, swapchain->device_window,
|
---|
5256 | swapchain_desc->backbuffer_width,
|
---|
5257 | swapchain_desc->backbuffer_height);
|
---|
5258 | device->style = style;
|
---|
5259 | device->exStyle = exStyle;
|
---|
5260 | }
|
---|
5261 |
|
---|
5262 | if (reset_state)
|
---|
5263 | {
|
---|
5264 | TRACE("Resetting stateblock.\n");
|
---|
5265 | wined3d_stateblock_decref(device->updateStateBlock);
|
---|
5266 | wined3d_stateblock_decref(device->stateBlock);
|
---|
5267 |
|
---|
5268 | if (device->d3d_initialized)
|
---|
5269 | delete_opengl_contexts(device, swapchain);
|
---|
5270 |
|
---|
5271 | /* Note: No parent needed for initial internal stateblock */
|
---|
5272 | hr = wined3d_stateblock_create(device, WINED3D_SBT_INIT, &device->stateBlock);
|
---|
5273 | if (FAILED(hr))
|
---|
5274 | ERR("Resetting the stateblock failed with error %#x.\n", hr);
|
---|
5275 | else
|
---|
5276 | TRACE("Created stateblock %p.\n", device->stateBlock);
|
---|
5277 | device->updateStateBlock = device->stateBlock;
|
---|
5278 | wined3d_stateblock_incref(device->updateStateBlock);
|
---|
5279 |
|
---|
5280 | stateblock_init_default_state(device->stateBlock);
|
---|
5281 | }
|
---|
5282 | else
|
---|
5283 | {
|
---|
5284 | struct wined3d_surface *rt = device->fb.render_targets[0];
|
---|
5285 | struct wined3d_state *state = &device->stateBlock->state;
|
---|
5286 |
|
---|
5287 | /* Note the min_z / max_z is not reset. */
|
---|
5288 | state->viewport.x = 0;
|
---|
5289 | state->viewport.y = 0;
|
---|
5290 | state->viewport.width = rt->resource.width;
|
---|
5291 | state->viewport.height = rt->resource.height;
|
---|
5292 | device_invalidate_state(device, STATE_VIEWPORT);
|
---|
5293 |
|
---|
5294 | state->scissor_rect.top = 0;
|
---|
5295 | state->scissor_rect.left = 0;
|
---|
5296 | state->scissor_rect.right = rt->resource.width;
|
---|
5297 | state->scissor_rect.bottom = rt->resource.height;
|
---|
5298 | device_invalidate_state(device, STATE_SCISSORRECT);
|
---|
5299 | }
|
---|
5300 |
|
---|
5301 | swapchain_update_render_to_fbo(swapchain);
|
---|
5302 | swapchain_update_draw_bindings(swapchain);
|
---|
5303 |
|
---|
5304 | if (reset_state && device->d3d_initialized)
|
---|
5305 | hr = create_primary_opengl_context(device, swapchain);
|
---|
5306 |
|
---|
5307 | /* All done. There is no need to reload resources or shaders, this will happen automatically on the
|
---|
5308 | * first use
|
---|
5309 | */
|
---|
5310 | return hr;
|
---|
5311 | #else
|
---|
5312 | ERR("not supported!");
|
---|
5313 | return E_FAIL;
|
---|
5314 | #endif
|
---|
5315 | }
|
---|
5316 |
|
---|
5317 | HRESULT CDECL wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs)
|
---|
5318 | {
|
---|
5319 | TRACE("device %p, enable_dialogs %#x.\n", device, enable_dialogs);
|
---|
5320 |
|
---|
5321 | if (!enable_dialogs) FIXME("Dialogs cannot be disabled yet.\n");
|
---|
5322 |
|
---|
5323 | return WINED3D_OK;
|
---|
5324 | }
|
---|
5325 |
|
---|
5326 |
|
---|
5327 | void CDECL wined3d_device_get_creation_parameters(const struct wined3d_device *device,
|
---|
5328 | struct wined3d_device_creation_parameters *parameters)
|
---|
5329 | {
|
---|
5330 | TRACE("device %p, parameters %p.\n", device, parameters);
|
---|
5331 |
|
---|
5332 | *parameters = device->create_parms;
|
---|
5333 | }
|
---|
5334 |
|
---|
5335 | void CDECL wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
|
---|
5336 | UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp)
|
---|
5337 | {
|
---|
5338 | struct wined3d_swapchain *swapchain;
|
---|
5339 |
|
---|
5340 | TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
|
---|
5341 | device, swapchain_idx, flags, ramp);
|
---|
5342 |
|
---|
5343 | if ((swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
|
---|
5344 | wined3d_swapchain_set_gamma_ramp(swapchain, flags, ramp);
|
---|
5345 | }
|
---|
5346 |
|
---|
5347 | void CDECL wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
|
---|
5348 | UINT swapchain_idx, struct wined3d_gamma_ramp *ramp)
|
---|
5349 | {
|
---|
5350 | struct wined3d_swapchain *swapchain;
|
---|
5351 |
|
---|
5352 | TRACE("device %p, swapchain_idx %u, ramp %p.\n",
|
---|
5353 | device, swapchain_idx, ramp);
|
---|
5354 |
|
---|
5355 | if ((swapchain = wined3d_device_get_swapchain(device, swapchain_idx)))
|
---|
5356 | wined3d_swapchain_get_gamma_ramp(swapchain, ramp);
|
---|
5357 | }
|
---|
5358 |
|
---|
5359 | void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource)
|
---|
5360 | {
|
---|
5361 | TRACE("device %p, resource %p.\n", device, resource);
|
---|
5362 |
|
---|
5363 | list_add_head(&device->resources, &resource->resource_list_entry);
|
---|
5364 | }
|
---|
5365 |
|
---|
5366 | static void device_resource_remove(struct wined3d_device *device, struct wined3d_resource *resource)
|
---|
5367 | {
|
---|
5368 | TRACE("device %p, resource %p.\n", device, resource);
|
---|
5369 |
|
---|
5370 | list_remove(&resource->resource_list_entry);
|
---|
5371 | }
|
---|
5372 |
|
---|
5373 | void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource)
|
---|
5374 | {
|
---|
5375 | enum wined3d_resource_type type = resource->type;
|
---|
5376 | unsigned int i;
|
---|
5377 |
|
---|
5378 | TRACE("device %p, resource %p, type %s.\n", device, resource, debug_d3dresourcetype(type));
|
---|
5379 |
|
---|
5380 | context_resource_released(device, resource, type);
|
---|
5381 |
|
---|
5382 | switch (type)
|
---|
5383 | {
|
---|
5384 | case WINED3D_RTYPE_SURFACE:
|
---|
5385 | {
|
---|
5386 | struct wined3d_surface *surface = surface_from_resource(resource);
|
---|
5387 |
|
---|
5388 | if (!device->d3d_initialized) break;
|
---|
5389 |
|
---|
5390 | for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
|
---|
5391 | {
|
---|
5392 | if (device->fb.render_targets[i] == surface)
|
---|
5393 | {
|
---|
5394 | ERR("Surface %p is still in use as render target %u.\n", surface, i);
|
---|
5395 | device->fb.render_targets[i] = NULL;
|
---|
5396 | }
|
---|
5397 | }
|
---|
5398 |
|
---|
5399 | if (device->fb.depth_stencil == surface)
|
---|
5400 | {
|
---|
5401 | ERR("Surface %p is still in use as depth/stencil buffer.\n", surface);
|
---|
5402 | device->fb.depth_stencil = NULL;
|
---|
5403 | }
|
---|
5404 | }
|
---|
5405 | break;
|
---|
5406 |
|
---|
5407 | case WINED3D_RTYPE_TEXTURE:
|
---|
5408 | case WINED3D_RTYPE_CUBE_TEXTURE:
|
---|
5409 | case WINED3D_RTYPE_VOLUME_TEXTURE:
|
---|
5410 | for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
|
---|
5411 | {
|
---|
5412 | struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
|
---|
5413 |
|
---|
5414 | if (device->stateBlock && device->stateBlock->state.textures[i] == texture)
|
---|
5415 | {
|
---|
5416 | ERR("Texture %p is still in use by stateblock %p, stage %u.\n",
|
---|
5417 | texture, device->stateBlock, i);
|
---|
5418 | device->stateBlock->state.textures[i] = NULL;
|
---|
5419 | }
|
---|
5420 |
|
---|
5421 | if (device->updateStateBlock != device->stateBlock
|
---|
5422 | && device->updateStateBlock->state.textures[i] == texture)
|
---|
5423 | {
|
---|
5424 | ERR("Texture %p is still in use by stateblock %p, stage %u.\n",
|
---|
5425 | texture, device->updateStateBlock, i);
|
---|
5426 | device->updateStateBlock->state.textures[i] = NULL;
|
---|
5427 | }
|
---|
5428 | }
|
---|
5429 | break;
|
---|
5430 |
|
---|
5431 | case WINED3D_RTYPE_BUFFER:
|
---|
5432 | {
|
---|
5433 | struct wined3d_buffer *buffer = buffer_from_resource(resource);
|
---|
5434 |
|
---|
5435 | for (i = 0; i < MAX_STREAMS; ++i)
|
---|
5436 | {
|
---|
5437 | if (device->stateBlock && device->stateBlock->state.streams[i].buffer == buffer)
|
---|
5438 | {
|
---|
5439 | ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
|
---|
5440 | buffer, device->stateBlock, i);
|
---|
5441 | device->stateBlock->state.streams[i].buffer = NULL;
|
---|
5442 | }
|
---|
5443 |
|
---|
5444 | if (device->updateStateBlock != device->stateBlock
|
---|
5445 | && device->updateStateBlock->state.streams[i].buffer == buffer)
|
---|
5446 | {
|
---|
5447 | ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
|
---|
5448 | buffer, device->updateStateBlock, i);
|
---|
5449 | device->updateStateBlock->state.streams[i].buffer = NULL;
|
---|
5450 | }
|
---|
5451 |
|
---|
5452 | }
|
---|
5453 |
|
---|
5454 | if (device->stateBlock && device->stateBlock->state.index_buffer == buffer)
|
---|
5455 | {
|
---|
5456 | ERR("Buffer %p is still in use by stateblock %p as index buffer.\n",
|
---|
5457 | buffer, device->stateBlock);
|
---|
5458 | device->stateBlock->state.index_buffer = NULL;
|
---|
5459 | }
|
---|
5460 |
|
---|
5461 | if (device->updateStateBlock != device->stateBlock
|
---|
5462 | && device->updateStateBlock->state.index_buffer == buffer)
|
---|
5463 | {
|
---|
5464 | ERR("Buffer %p is still in use by stateblock %p as index buffer.\n",
|
---|
5465 | buffer, device->updateStateBlock);
|
---|
5466 | device->updateStateBlock->state.index_buffer = NULL;
|
---|
5467 | }
|
---|
5468 | }
|
---|
5469 | break;
|
---|
5470 |
|
---|
5471 | default:
|
---|
5472 | break;
|
---|
5473 | }
|
---|
5474 |
|
---|
5475 | /* Remove the resource from the resourceStore */
|
---|
5476 | device_resource_remove(device, resource);
|
---|
5477 |
|
---|
5478 | TRACE("Resource released.\n");
|
---|
5479 | }
|
---|
5480 |
|
---|
5481 | struct wined3d_surface * CDECL wined3d_device_get_surface_from_dc(const struct wined3d_device *device, HDC dc)
|
---|
5482 | {
|
---|
5483 | struct wined3d_resource *resource;
|
---|
5484 |
|
---|
5485 | TRACE("device %p, dc %p.\n", device, dc);
|
---|
5486 |
|
---|
5487 | if (!dc)
|
---|
5488 | return NULL;
|
---|
5489 |
|
---|
5490 | LIST_FOR_EACH_ENTRY(resource, &device->resources, struct wined3d_resource, resource_list_entry)
|
---|
5491 | {
|
---|
5492 | if (resource->type == WINED3D_RTYPE_SURFACE)
|
---|
5493 | {
|
---|
5494 | struct wined3d_surface *s = surface_from_resource(resource);
|
---|
5495 |
|
---|
5496 | if (s->hDC == dc)
|
---|
5497 | {
|
---|
5498 | TRACE("Found surface %p for dc %p.\n", s, dc);
|
---|
5499 | return s;
|
---|
5500 | }
|
---|
5501 | }
|
---|
5502 | }
|
---|
5503 |
|
---|
5504 | return NULL;
|
---|
5505 | }
|
---|
5506 |
|
---|
5507 | HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
|
---|
5508 | UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags,
|
---|
5509 | BYTE surface_alignment, struct wined3d_device_parent *device_parent)
|
---|
5510 | {
|
---|
5511 | struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
|
---|
5512 | const struct fragment_pipeline *fragment_pipeline;
|
---|
5513 | const struct wined3d_vertex_pipe_ops *vertex_pipeline;
|
---|
5514 | unsigned int i;
|
---|
5515 | HRESULT hr;
|
---|
5516 |
|
---|
5517 | device->ref = 1;
|
---|
5518 | device->wined3d = wined3d;
|
---|
5519 | wined3d_incref(device->wined3d);
|
---|
5520 | device->adapter = wined3d->adapter_count ? adapter : NULL;
|
---|
5521 | device->device_parent = device_parent;
|
---|
5522 | list_init(&device->resources);
|
---|
5523 | list_init(&device->shaders);
|
---|
5524 | device->surface_alignment = surface_alignment;
|
---|
5525 |
|
---|
5526 | /* Save the creation parameters. */
|
---|
5527 | device->create_parms.adapter_idx = adapter_idx;
|
---|
5528 | device->create_parms.device_type = device_type;
|
---|
5529 | device->create_parms.focus_window = focus_window;
|
---|
5530 | device->create_parms.flags = flags;
|
---|
5531 |
|
---|
5532 | #ifdef VBOX_WINE_WITH_PROFILE
|
---|
5533 | VBOXWINEPROFILE_DRAWPRIM_INIT(&device->DrawPrimProfile);
|
---|
5534 | #endif
|
---|
5535 |
|
---|
5536 | device->shader_backend = adapter->shader_backend;
|
---|
5537 |
|
---|
5538 | vertex_pipeline = adapter->vertex_pipe;
|
---|
5539 |
|
---|
5540 | fragment_pipeline = adapter->fragment_pipe;
|
---|
5541 |
|
---|
5542 | if (vertex_pipeline->vp_states && fragment_pipeline->states
|
---|
5543 | && FAILED(hr = compile_state_table(device->StateTable, device->multistate_funcs,
|
---|
5544 | &adapter->gl_info, &adapter->d3d_info, vertex_pipeline,
|
---|
5545 | fragment_pipeline, misc_state_template)))
|
---|
5546 | {
|
---|
5547 | ERR("Failed to compile state table, hr %#x.\n", hr);
|
---|
5548 | wined3d_decref(device->wined3d);
|
---|
5549 | return hr;
|
---|
5550 | }
|
---|
5551 |
|
---|
5552 | device->blitter = adapter->blitter;
|
---|
5553 |
|
---|
5554 | hr = wined3d_stateblock_create(device, WINED3D_SBT_INIT, &device->stateBlock);
|
---|
5555 | if (FAILED(hr))
|
---|
5556 | {
|
---|
5557 | WARN("Failed to create stateblock.\n");
|
---|
5558 | for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
|
---|
5559 | {
|
---|
5560 | HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
|
---|
5561 | }
|
---|
5562 | wined3d_decref(device->wined3d);
|
---|
5563 | return hr;
|
---|
5564 | }
|
---|
5565 |
|
---|
5566 | TRACE("Created stateblock %p.\n", device->stateBlock);
|
---|
5567 | device->updateStateBlock = device->stateBlock;
|
---|
5568 | wined3d_stateblock_incref(device->updateStateBlock);
|
---|
5569 |
|
---|
5570 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
5571 | shader_chaches_init(device);
|
---|
5572 | #endif
|
---|
5573 |
|
---|
5574 | return WINED3D_OK;
|
---|
5575 | }
|
---|
5576 |
|
---|
5577 |
|
---|
5578 | void device_invalidate_state(const struct wined3d_device *device, DWORD state)
|
---|
5579 | {
|
---|
5580 | DWORD rep = device->StateTable[state].representative;
|
---|
5581 | struct wined3d_context *context;
|
---|
5582 | DWORD idx;
|
---|
5583 | BYTE shift;
|
---|
5584 | UINT i;
|
---|
5585 |
|
---|
5586 | for (i = 0; i < device->context_count; ++i)
|
---|
5587 | {
|
---|
5588 | context = device->contexts[i];
|
---|
5589 | if(isStateDirty(context, rep)) continue;
|
---|
5590 |
|
---|
5591 | context->dirtyArray[context->numDirtyEntries++] = rep;
|
---|
5592 | idx = rep / (sizeof(*context->isStateDirty) * CHAR_BIT);
|
---|
5593 | shift = rep & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
|
---|
5594 | context->isStateDirty[idx] |= (1 << shift);
|
---|
5595 | }
|
---|
5596 | }
|
---|
5597 |
|
---|
5598 | void get_drawable_size_fbo(const struct wined3d_context *context, UINT *width, UINT *height)
|
---|
5599 | {
|
---|
5600 | /* The drawable size of a fbo target is the opengl texture size, which is the power of two size. */
|
---|
5601 | *width = context->current_rt->pow2Width;
|
---|
5602 | *height = context->current_rt->pow2Height;
|
---|
5603 | }
|
---|
5604 |
|
---|
5605 | void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height)
|
---|
5606 | {
|
---|
5607 | const struct wined3d_swapchain *swapchain = context->swapchain;
|
---|
5608 | /* The drawable size of a backbuffer / aux buffer offscreen target is the size of the
|
---|
5609 | * current context's drawable, which is the size of the back buffer of the swapchain
|
---|
5610 | * the active context belongs to. */
|
---|
5611 | *width = swapchain->desc.backbuffer_width;
|
---|
5612 | *height = swapchain->desc.backbuffer_height;
|
---|
5613 | }
|
---|
5614 |
|
---|
5615 | #ifndef VBOX_WITH_WDDM
|
---|
5616 | LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
|
---|
5617 | UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
|
---|
5618 | {
|
---|
5619 | if (device->filter_messages)
|
---|
5620 | {
|
---|
5621 | TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
|
---|
5622 | window, message, wparam, lparam);
|
---|
5623 | if (unicode)
|
---|
5624 | return DefWindowProcW(window, message, wparam, lparam);
|
---|
5625 | else
|
---|
5626 | return DefWindowProcA(window, message, wparam, lparam);
|
---|
5627 | }
|
---|
5628 |
|
---|
5629 | if (message == WM_DESTROY)
|
---|
5630 | {
|
---|
5631 | TRACE("unregister window %p.\n", window);
|
---|
5632 | wined3d_unregister_window(window);
|
---|
5633 |
|
---|
5634 | if (InterlockedCompareExchangePointer((void **)&device->focus_window, NULL, window) != window)
|
---|
5635 | ERR("Window %p is not the focus window for device %p.\n", window, device);
|
---|
5636 | }
|
---|
5637 | else if (message == WM_DISPLAYCHANGE)
|
---|
5638 | {
|
---|
5639 | device->device_parent->ops->mode_changed(device->device_parent);
|
---|
5640 | }
|
---|
5641 |
|
---|
5642 | if (unicode)
|
---|
5643 | return CallWindowProcW(proc, window, message, wparam, lparam);
|
---|
5644 | else
|
---|
5645 | return CallWindowProcA(proc, window, message, wparam, lparam);
|
---|
5646 | }
|
---|
5647 |
|
---|
5648 | #else
|
---|
5649 | HRESULT CDECL wined3d_device_flush(struct wined3d_device *device)
|
---|
5650 | {
|
---|
5651 | /* we use only one context, so just acquiring it here should do the job,
|
---|
5652 | * @todo: perhaps we should introduce the mechanism similar to the one used in flush_to_host
|
---|
5653 | * to avoid context acquisition */
|
---|
5654 | struct wined3d_context *context = context_acquire(device, NULL);
|
---|
5655 | Assert(context->valid);
|
---|
5656 | context->gl_info->gl_ops.gl.p_glFlush();
|
---|
5657 | context_release(context);
|
---|
5658 | return WINED3D_OK;
|
---|
5659 | }
|
---|
5660 |
|
---|
5661 | HRESULT CDECL wined3d_device_flush_to_host(struct wined3d_device *device)
|
---|
5662 | {
|
---|
5663 | struct wined3d_context *context;
|
---|
5664 | int i;
|
---|
5665 |
|
---|
5666 | /* no context acquisition is needed */
|
---|
5667 | for (i = 0; i < device->context_count; ++i)
|
---|
5668 | {
|
---|
5669 | context = device->contexts[i];
|
---|
5670 | pVBoxFlushToHost(context->glCtx);
|
---|
5671 | }
|
---|
5672 | return WINED3D_OK;
|
---|
5673 | }
|
---|
5674 |
|
---|
5675 | HRESULT CDECL wined3d_device_finish(struct wined3d_device *device)
|
---|
5676 | {
|
---|
5677 | /* we use only one context, so just acquiring it here should do the job,
|
---|
5678 | * @todo: perhaps we should introduce the mechanism similar to the one used in flush_to_host
|
---|
5679 | * to avoid context acquisition */
|
---|
5680 | struct wined3d_context *context = context_acquire(device, NULL);
|
---|
5681 | Assert(context->valid);
|
---|
5682 | context->gl_info->gl_ops.gl.p_glFinish();
|
---|
5683 | context_release(context);
|
---|
5684 | return WINED3D_OK;
|
---|
5685 |
|
---|
5686 | }
|
---|
5687 |
|
---|
5688 | HRESULT CDECL wined3d_device_get_host_id(struct wined3d_device *device, int32_t *pid)
|
---|
5689 | {
|
---|
5690 | int32_t id = pVBoxGetContextId(device->contexts[0]->glCtx);
|
---|
5691 | if (!id)
|
---|
5692 | {
|
---|
5693 | *pid = 0;
|
---|
5694 | ERR("pVBoxGetContextId to get id for context 0x%x", device->contexts[0]->glCtx);
|
---|
5695 | return E_FAIL;
|
---|
5696 | }
|
---|
5697 |
|
---|
5698 | *pid = id;
|
---|
5699 | return WINED3D_OK;
|
---|
5700 | }
|
---|
5701 | #endif
|
---|