1 | /*
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2 | * Copyright 2002-2003 Jason Edmeades
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3 | * Copyright 2002-2003 Raphael Junqueira
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4 | * Copyright 2005 Oliver Stieber
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5 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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6 | * Copyright 2011 Henri Verbeet for CodeWeavers
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7 | *
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8 | * This library is free software; you can redistribute it and/or
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9 | * modify it under the terms of the GNU Lesser General Public
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10 | * License as published by the Free Software Foundation; either
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11 | * version 2.1 of the License, or (at your option) any later version.
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12 | *
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13 | * This library is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 | * Lesser General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU Lesser General Public
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19 | * License along with this library; if not, write to the Free Software
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20 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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21 | */
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22 |
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23 | #include "config.h"
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24 | #include "wine/port.h"
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25 | #include "wined3d_private.h"
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26 |
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27 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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28 | WINE_DECLARE_DEBUG_CHANNEL(fps);
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29 |
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30 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
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31 | static VOID swapchain_cleanup_rt_refs(struct wined3d_swapchain *swapchain, struct wined3d_surface * rt, int iBb)
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32 | {
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33 | struct wined3d_device * device = swapchain->device;
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34 | struct wined3d_context *context;
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35 | UINT i;
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36 | for (i = 0; i < device->context_count; ++i)
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37 | {
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38 | context = device->contexts[i];
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39 |
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40 | if (rt == context->current_rt)
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41 | {
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42 | context->current_rt = NULL;
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43 | }
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44 | }
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45 |
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46 | if (device->swapchain_count)
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47 | {
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48 | struct wined3d_swapchain *default_swapchain = (struct wined3d_swapchain*)device->swapchains[0];
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49 | for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
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50 | {
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51 | if (device->fb.render_targets[i] == rt)
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52 | {
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53 | struct wined3d_surface *new_rt;
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54 | if (i)
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55 | new_rt = NULL;
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56 | else if (iBb == -1) /* front buffer */
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57 | new_rt = default_swapchain->front_buffer;
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58 | else
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59 | new_rt = default_swapchain->back_buffers ? default_swapchain->back_buffers[0] : default_swapchain->front_buffer;
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60 |
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61 | wined3d_device_set_render_target(device, i, new_rt, TRUE);
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62 | }
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63 | }
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64 | }
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65 | }
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66 |
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67 | static VOID swapchain_cleanup_refs(struct wined3d_swapchain *swapchain)
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68 | {
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69 | /* first make sure the swapchain is not used by anyone */
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70 | struct wined3d_device * device = swapchain->device;
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71 | struct wined3d_context *context;
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72 | UINT i;
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73 |
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74 | /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
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75 | * is the last buffer to be destroyed, FindContext() depends on that. */
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76 | if (swapchain->front_buffer)
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77 | {
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78 | surface_set_swapchain(swapchain->front_buffer, NULL);
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79 | if (wined3d_surface_decref(swapchain->front_buffer))
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80 | WARN("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
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81 | swapchain->front_buffer = NULL;
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82 | }
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83 |
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84 | if (swapchain->back_buffers)
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85 | {
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86 | i = swapchain->desc.backbuffer_count;
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87 |
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88 | while (i--)
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89 | {
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90 | surface_set_swapchain(swapchain->back_buffers[i], NULL);
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91 | if (wined3d_surface_decref(swapchain->back_buffers[i]))
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92 | WARN("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
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93 | }
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94 | HeapFree(GetProcessHeap(), 0, swapchain->back_buffers);
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95 | swapchain->back_buffers = NULL;
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96 | }
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97 |
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98 | for (i = 0; i < device->context_count; ++i)
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99 | {
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100 | context = device->contexts[i];
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101 | /* pretty hacky, @todo: check if the context is acquired and re-acquire it with a new swapchain */
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102 | if (context->swapchain == swapchain)
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103 | {
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104 | context->swapchain = NULL;
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105 | }
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106 | }
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107 | //
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108 | // if (swapchain->front_buffer)
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109 | // swapchain_cleanup_rt_refs(swapchain, swapchain->front_buffer, -1);
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110 | //
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111 | // if (swapchain->back_buffers)
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112 | // {
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113 | // for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
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114 | // {
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115 | // swapchain_cleanup_rt_refs(swapchain, swapchain->back_buffers[i], i);
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116 | // }
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117 | // }
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118 | }
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119 | #endif
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120 |
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121 | #ifdef VBOX_WITH_WDDM
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122 |
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123 | struct wined3d_swapchain * swapchain_find(struct wined3d_device * device, HWND hWnd)
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124 | {
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125 | UINT i;
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126 | for (i = 0; i < device->swapchain_count; ++i)
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127 | {
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128 | struct wined3d_swapchain *swapchain = device->swapchains[i];
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129 | if (swapchain->win_handle == hWnd)
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130 | {
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131 | return swapchain;
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132 | }
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133 | }
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134 |
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135 | return NULL;
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136 | }
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137 |
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138 | static VOID swapchain_invalidate(struct wined3d_swapchain *swapchain)
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139 | {
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140 | swapchain_cleanup_refs(swapchain);
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141 |
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142 | swapchain->win_handle = NULL;
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143 | swapchain->hDC = NULL;
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144 | }
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145 | #endif
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146 |
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147 | /* Do not call while under the GL lock. */
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148 | static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
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149 | {
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150 | #ifndef VBOX_WITH_WDDM
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151 | struct wined3d_display_mode mode;
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152 | HRESULT hr;
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153 | #endif
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154 | UINT i;
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155 |
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156 | TRACE("Destroying swapchain %p.\n", swapchain);
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157 |
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158 | #ifndef VBOX_WITH_WDDM
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159 | wined3d_swapchain_set_gamma_ramp(swapchain, 0, &swapchain->orig_gamma);
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160 | #endif
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161 |
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162 | /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
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163 | * is the last buffer to be destroyed, FindContext() depends on that. */
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164 | if (swapchain->front_buffer)
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165 | {
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166 | surface_set_swapchain(swapchain->front_buffer, NULL);
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167 | if (wined3d_surface_decref(swapchain->front_buffer))
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168 | WARN("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
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169 | swapchain->front_buffer = NULL;
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170 | }
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171 |
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172 | if (swapchain->back_buffers)
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173 | {
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174 | i = swapchain->desc.backbuffer_count;
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175 |
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176 | while (i--)
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177 | {
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178 | surface_set_swapchain(swapchain->back_buffers[i], NULL);
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179 | if (wined3d_surface_decref(swapchain->back_buffers[i]))
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180 | WARN("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
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181 | }
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182 | HeapFree(GetProcessHeap(), 0, swapchain->back_buffers);
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183 | swapchain->back_buffers = NULL;
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184 | }
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185 |
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186 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
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187 | swapchain_cleanup_refs(swapchain);
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188 | #endif
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189 |
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190 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
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191 | for (i = 0; i < swapchain->num_contexts; ++i)
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192 | {
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193 | context_destroy(swapchain->device, swapchain->context[i]);
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194 | }
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195 | HeapFree(GetProcessHeap(), 0, swapchain->context);
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196 | #endif
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197 | #ifndef VBOX_WITH_WDDM
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198 | /* Restore the screen resolution if we rendered in fullscreen.
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199 | * This will restore the screen resolution to what it was before creating
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200 | * the swapchain. In case of d3d8 and d3d9 this will be the original
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201 | * desktop resolution. In case of d3d7 this will be a NOP because ddraw
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202 | * sets the resolution before starting up Direct3D, thus orig_width and
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203 | * orig_height will be equal to the modes in the presentation params. */
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204 | if (!swapchain->desc.windowed && swapchain->desc.auto_restore_display_mode)
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205 | {
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206 | mode.width = swapchain->orig_width;
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207 | mode.height = swapchain->orig_height;
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208 | mode.refresh_rate = 0;
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209 | mode.format_id = swapchain->orig_fmt;
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210 | mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
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211 | if (FAILED(hr = wined3d_set_adapter_display_mode(swapchain->device->wined3d,
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212 | swapchain->device->adapter->ordinal, &mode)))
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213 | ERR("Failed to restore display mode, hr %#x.\n", hr);
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214 | }
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215 |
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216 | if (swapchain->backup_dc)
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217 | {
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218 | TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain->backup_wnd, swapchain->backup_dc);
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219 |
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220 | ReleaseDC(swapchain->backup_wnd, swapchain->backup_dc);
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221 | DestroyWindow(swapchain->backup_wnd);
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222 | }
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223 | #endif
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224 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
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225 | # ifdef VBOX_WITH_WDDM
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226 | if(swapchain->win_handle) {
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227 | VBoxExtWndDestroy(swapchain->win_handle, swapchain->hDC);
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228 | swapchain_invalidate(swapchain);
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229 | }
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230 | # endif
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231 | #endif
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232 | }
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233 |
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234 | ULONG CDECL wined3d_swapchain_incref(struct wined3d_swapchain *swapchain)
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235 | {
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236 | ULONG refcount = InterlockedIncrement(&swapchain->ref);
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237 |
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238 | TRACE("%p increasing refcount to %u.\n", swapchain, refcount);
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239 |
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240 | return refcount;
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241 | }
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242 |
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243 | /* Do not call while under the GL lock. */
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244 | ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
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245 | {
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246 | ULONG refcount = InterlockedDecrement(&swapchain->ref);
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247 |
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248 | TRACE("%p decreasing refcount to %u.\n", swapchain, refcount);
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249 |
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250 | if (!refcount)
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251 | {
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252 | swapchain_cleanup(swapchain);
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253 | swapchain->parent_ops->wined3d_object_destroyed(swapchain->parent);
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254 | HeapFree(GetProcessHeap(), 0, swapchain);
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255 | }
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256 |
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257 | return refcount;
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258 | }
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259 |
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260 | void * CDECL wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain)
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261 | {
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262 | TRACE("swapchain %p.\n", swapchain);
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263 |
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264 | return swapchain->parent;
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265 | }
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266 |
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267 | void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
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268 | {
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269 | #ifdef VBOX_WITH_WDDM
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270 | if (window)
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271 | ERR("not expected!");
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272 | #else
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273 | if (!window)
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274 | window = swapchain->device_window;
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275 | if (window == swapchain->win_handle)
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276 | return;
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277 |
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278 | TRACE("Setting swapchain %p window from %p to %p.\n",
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279 | swapchain, swapchain->win_handle, window);
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280 | swapchain->win_handle = window;
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281 | #endif
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282 | }
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283 |
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284 | HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
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285 | const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
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286 | const RGNDATA *dirty_region, DWORD flags)
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287 | {
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288 | TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
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289 | swapchain, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
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290 | dst_window_override, dirty_region, flags);
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291 |
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292 | if (flags)
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293 | FIXME("Ignoring flags %#x.\n", flags);
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294 |
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295 | if (!swapchain->back_buffers)
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296 | {
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297 | WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
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298 | return WINED3DERR_INVALIDCALL;
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299 | }
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300 |
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301 | wined3d_swapchain_set_window(swapchain, dst_window_override);
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302 |
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303 | swapchain->swapchain_ops->swapchain_present(swapchain, src_rect, dst_rect, dirty_region, flags);
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304 |
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305 | return WINED3D_OK;
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306 | }
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307 |
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308 | HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
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309 | struct wined3d_surface *dst_surface)
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310 | {
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311 | struct wined3d_surface *src_surface;
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312 | RECT src_rect, dst_rect;
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313 |
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314 | TRACE("swapchain %p, dst_surface %p.\n", swapchain, dst_surface);
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315 |
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316 | src_surface = swapchain->front_buffer;
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317 | SetRect(&src_rect, 0, 0, src_surface->resource.width, src_surface->resource.height);
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318 | dst_rect = src_rect;
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319 |
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320 | #ifndef VBOX_WITH_WINE_FIXES
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321 | if (swapchain->desc.windowed)
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322 | {
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323 | MapWindowPoints(swapchain->win_handle, NULL, (POINT *)&dst_rect, 2);
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324 | FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
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325 | wine_dbgstr_rect(&dst_rect));
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326 | }
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327 | #endif
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328 |
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329 | return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
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330 | }
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331 |
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332 | struct wined3d_surface * CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
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333 | UINT back_buffer_idx, enum wined3d_backbuffer_type type)
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334 | {
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335 | TRACE("swapchain %p, back_buffer_idx %u, type %#x.\n",
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336 | swapchain, back_buffer_idx, type);
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337 |
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338 | #ifdef VBOX_WITH_WDDM
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339 | if (back_buffer_idx == ~0UL)
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340 | {
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341 | return swapchain->front_buffer;
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342 | }
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343 | #endif
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344 |
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345 | /* Return invalid if there is no backbuffer array, otherwise it will
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346 | * crash when ddraw is used (there swapchain->back_buffers is always
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347 | * NULL). We need this because this function is called from
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348 | * stateblock_init_default_state() to get the default scissorrect
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349 | * dimensions. */
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350 | if (!swapchain->back_buffers || back_buffer_idx >= swapchain->desc.backbuffer_count)
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351 | {
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352 | WARN("Invalid back buffer index.\n");
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353 | /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
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354 | * here in wined3d to avoid problems in other libs. */
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355 | return NULL;
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356 | }
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357 |
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358 | TRACE("Returning back buffer %p.\n", swapchain->back_buffers[back_buffer_idx]);
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359 |
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360 | return swapchain->back_buffers[back_buffer_idx];
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361 | }
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362 |
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363 | HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
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364 | struct wined3d_raster_status *raster_status)
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365 | {
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366 | TRACE("swapchain %p, raster_status %p.\n", swapchain, raster_status);
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367 |
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368 | return wined3d_get_adapter_raster_status(swapchain->device->wined3d,
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369 | swapchain->device->adapter->ordinal, raster_status);
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370 | }
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371 |
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372 | HRESULT CDECL wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
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373 | struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
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374 | {
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375 | HRESULT hr;
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376 |
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377 | TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain, mode, rotation);
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378 |
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379 | hr = wined3d_get_adapter_display_mode(swapchain->device->wined3d,
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380 | swapchain->device->adapter->ordinal, mode, rotation);
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381 |
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382 | TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
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383 | mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
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384 |
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385 | return hr;
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386 | }
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387 |
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388 | struct wined3d_device * CDECL wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain)
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389 | {
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390 | TRACE("swapchain %p.\n", swapchain);
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391 |
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392 | return swapchain->device;
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393 | }
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394 |
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395 | void CDECL wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
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396 | struct wined3d_swapchain_desc *desc)
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397 | {
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398 | TRACE("swapchain %p, desc %p.\n", swapchain, desc);
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399 |
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400 | *desc = swapchain->desc;
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401 | }
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402 |
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403 | HRESULT CDECL wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
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404 | DWORD flags, const struct wined3d_gamma_ramp *ramp)
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405 | {
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406 | HDC dc;
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407 |
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408 | TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain, flags, ramp);
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409 |
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410 | if (flags)
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411 | FIXME("Ignoring flags %#x.\n", flags);
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412 |
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413 | #ifdef VBOX_WITH_WDDM
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414 | dc = GetDC(swapchain->win_handle);
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415 | #else
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416 | dc = GetDC(swapchain->device_window);
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417 | #endif
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418 | SetDeviceGammaRamp(dc, (void *)ramp);
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419 | #ifdef VBOX_WITH_WDDM
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420 | ReleaseDC(swapchain->win_handle, dc);
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421 | #else
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422 | ReleaseDC(swapchain->device_window, dc);
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423 | #endif
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424 |
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425 | return WINED3D_OK;
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426 | }
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427 |
|
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428 | HRESULT CDECL wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
|
---|
429 | struct wined3d_gamma_ramp *ramp)
|
---|
430 | {
|
---|
431 | HDC dc;
|
---|
432 |
|
---|
433 | TRACE("swapchain %p, ramp %p.\n", swapchain, ramp);
|
---|
434 |
|
---|
435 | #ifdef VBOX_WITH_WDDM
|
---|
436 | dc = GetDC(swapchain->win_handle);
|
---|
437 | #else
|
---|
438 | dc = GetDC(swapchain->device_window);
|
---|
439 | #endif
|
---|
440 | GetDeviceGammaRamp(dc, ramp);
|
---|
441 | #ifdef VBOX_WITH_WDDM
|
---|
442 | ReleaseDC(swapchain->win_handle, dc);
|
---|
443 | #else
|
---|
444 | ReleaseDC(swapchain->device_window, dc);
|
---|
445 | #endif
|
---|
446 |
|
---|
447 | return WINED3D_OK;
|
---|
448 | }
|
---|
449 |
|
---|
450 | /* A GL context is provided by the caller */
|
---|
451 | static void swapchain_blit(const struct wined3d_swapchain *swapchain,
|
---|
452 | struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
|
---|
453 | {
|
---|
454 | struct wined3d_surface *backbuffer = swapchain->back_buffers[0];
|
---|
455 | UINT src_w = src_rect->right - src_rect->left;
|
---|
456 | UINT src_h = src_rect->bottom - src_rect->top;
|
---|
457 | GLenum gl_filter;
|
---|
458 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
459 | RECT win_rect;
|
---|
460 | UINT win_h;
|
---|
461 |
|
---|
462 | TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
|
---|
463 | swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
|
---|
464 |
|
---|
465 | if (src_w == dst_rect->right - dst_rect->left && src_h == dst_rect->bottom - dst_rect->top)
|
---|
466 | gl_filter = GL_NEAREST;
|
---|
467 | else
|
---|
468 | gl_filter = GL_LINEAR;
|
---|
469 |
|
---|
470 | GetClientRect(swapchain->win_handle, &win_rect);
|
---|
471 | win_h = win_rect.bottom - win_rect.top;
|
---|
472 |
|
---|
473 | if (gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format->color_fixup))
|
---|
474 | {
|
---|
475 | DWORD location = SFLAG_INTEXTURE;
|
---|
476 |
|
---|
477 | if (backbuffer->resource.multisample_type)
|
---|
478 | {
|
---|
479 | location = SFLAG_INRB_RESOLVED;
|
---|
480 | surface_load_location(backbuffer, location, NULL);
|
---|
481 | }
|
---|
482 |
|
---|
483 | context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, backbuffer, NULL, location);
|
---|
484 | gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0);
|
---|
485 | context_check_fbo_status(context, GL_READ_FRAMEBUFFER);
|
---|
486 |
|
---|
487 | context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
|
---|
488 | context_set_draw_buffer(context, GL_BACK);
|
---|
489 | context_invalidate_state(context, STATE_FRAMEBUFFER);
|
---|
490 |
|
---|
491 | gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
492 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
|
---|
493 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
|
---|
494 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
|
---|
495 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
|
---|
496 |
|
---|
497 | gl_info->gl_ops.gl.p_glDisable(GL_SCISSOR_TEST);
|
---|
498 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE));
|
---|
499 |
|
---|
500 | /* Note that the texture is upside down */
|
---|
501 | gl_info->fbo_ops.glBlitFramebuffer(src_rect->left, src_rect->top, src_rect->right, src_rect->bottom,
|
---|
502 | dst_rect->left, win_h - dst_rect->top, dst_rect->right, win_h - dst_rect->bottom,
|
---|
503 | GL_COLOR_BUFFER_BIT, gl_filter);
|
---|
504 | checkGLcall("Swapchain present blit(EXT_framebuffer_blit)\n");
|
---|
505 | }
|
---|
506 | else
|
---|
507 | {
|
---|
508 | struct wined3d_device *device = swapchain->device;
|
---|
509 | struct wined3d_context *context2;
|
---|
510 | float tex_left = src_rect->left;
|
---|
511 | float tex_top = src_rect->top;
|
---|
512 | float tex_right = src_rect->right;
|
---|
513 | float tex_bottom = src_rect->bottom;
|
---|
514 |
|
---|
515 | context2 = context_acquire(device, swapchain->back_buffers[0]);
|
---|
516 | context_apply_blit_state(context2, device);
|
---|
517 |
|
---|
518 | if (backbuffer->flags & SFLAG_NORMCOORD)
|
---|
519 | {
|
---|
520 | tex_left /= src_w;
|
---|
521 | tex_right /= src_w;
|
---|
522 | tex_top /= src_h;
|
---|
523 | tex_bottom /= src_h;
|
---|
524 | }
|
---|
525 |
|
---|
526 | if (is_complex_fixup(backbuffer->resource.format->color_fixup))
|
---|
527 | gl_filter = GL_NEAREST;
|
---|
528 |
|
---|
529 | context_apply_fbo_state_blit(context2, GL_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
|
---|
530 | context_bind_texture(context2, backbuffer->texture_target, backbuffer->texture_name);
|
---|
531 |
|
---|
532 | /* Set up the texture. The surface is not in a wined3d_texture
|
---|
533 | * container, so there are no D3D texture settings to dirtify. */
|
---|
534 | device->blitter->set_shader(device->blit_priv, context2, backbuffer);
|
---|
535 | gl_info->gl_ops.gl.p_glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
|
---|
536 | gl_info->gl_ops.gl.p_glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
|
---|
537 |
|
---|
538 | context_set_draw_buffer(context, GL_BACK);
|
---|
539 |
|
---|
540 | /* Set the viewport to the destination rectandle, disable any projection
|
---|
541 | * transformation set up by context_apply_blit_state(), and draw a
|
---|
542 | * (-1,-1)-(1,1) quad.
|
---|
543 | *
|
---|
544 | * Back up viewport and matrix to avoid breaking last_was_blit
|
---|
545 | *
|
---|
546 | * Note that context_apply_blit_state() set up viewport and ortho to
|
---|
547 | * match the surface size - we want the GL drawable(=window) size. */
|
---|
548 | gl_info->gl_ops.gl.p_glPushAttrib(GL_VIEWPORT_BIT);
|
---|
549 | gl_info->gl_ops.gl.p_glViewport(dst_rect->left, win_h - dst_rect->bottom,
|
---|
550 | dst_rect->right, win_h - dst_rect->top);
|
---|
551 | gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
|
---|
552 | gl_info->gl_ops.gl.p_glPushMatrix();
|
---|
553 | gl_info->gl_ops.gl.p_glLoadIdentity();
|
---|
554 |
|
---|
555 | gl_info->gl_ops.gl.p_glBegin(GL_QUADS);
|
---|
556 | /* bottom left */
|
---|
557 | gl_info->gl_ops.gl.p_glTexCoord2f(tex_left, tex_bottom);
|
---|
558 | gl_info->gl_ops.gl.p_glVertex2i(-1, -1);
|
---|
559 |
|
---|
560 | /* top left */
|
---|
561 | gl_info->gl_ops.gl.p_glTexCoord2f(tex_left, tex_top);
|
---|
562 | gl_info->gl_ops.gl.p_glVertex2i(-1, 1);
|
---|
563 |
|
---|
564 | /* top right */
|
---|
565 | gl_info->gl_ops.gl.p_glTexCoord2f(tex_right, tex_top);
|
---|
566 | gl_info->gl_ops.gl.p_glVertex2i(1, 1);
|
---|
567 |
|
---|
568 | /* bottom right */
|
---|
569 | gl_info->gl_ops.gl.p_glTexCoord2f(tex_right, tex_bottom);
|
---|
570 | gl_info->gl_ops.gl.p_glVertex2i(1, -1);
|
---|
571 | gl_info->gl_ops.gl.p_glEnd();
|
---|
572 |
|
---|
573 | gl_info->gl_ops.gl.p_glPopMatrix();
|
---|
574 | gl_info->gl_ops.gl.p_glPopAttrib();
|
---|
575 |
|
---|
576 | device->blitter->unset_shader(context->gl_info);
|
---|
577 | checkGLcall("Swapchain present blit(manual)\n");
|
---|
578 |
|
---|
579 | context_release(context2);
|
---|
580 | }
|
---|
581 | }
|
---|
582 |
|
---|
583 | static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT *src_rect_in,
|
---|
584 | const RECT *dst_rect_in, const RGNDATA *dirty_region, DWORD flags)
|
---|
585 | {
|
---|
586 | struct wined3d_surface *back_buffer = swapchain->back_buffers[0];
|
---|
587 | const struct wined3d_fb_state *fb = &swapchain->device->fb;
|
---|
588 | const struct wined3d_gl_info *gl_info;
|
---|
589 | struct wined3d_context *context;
|
---|
590 | RECT src_rect, dst_rect;
|
---|
591 | BOOL render_to_fbo;
|
---|
592 |
|
---|
593 | context = context_acquire(swapchain->device, back_buffer);
|
---|
594 | if (!context->valid)
|
---|
595 | {
|
---|
596 | context_release(context);
|
---|
597 | WARN("Invalid context, skipping present.\n");
|
---|
598 | return;
|
---|
599 | }
|
---|
600 |
|
---|
601 | gl_info = context->gl_info;
|
---|
602 |
|
---|
603 | /* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
|
---|
604 | if (swapchain->device->bCursorVisible &&
|
---|
605 | swapchain->device->cursorTexture &&
|
---|
606 | !swapchain->device->hardwareCursor)
|
---|
607 | {
|
---|
608 | struct wined3d_surface cursor;
|
---|
609 | RECT destRect =
|
---|
610 | {
|
---|
611 | swapchain->device->xScreenSpace - swapchain->device->xHotSpot,
|
---|
612 | swapchain->device->yScreenSpace - swapchain->device->yHotSpot,
|
---|
613 | swapchain->device->xScreenSpace + swapchain->device->cursorWidth - swapchain->device->xHotSpot,
|
---|
614 | swapchain->device->yScreenSpace + swapchain->device->cursorHeight - swapchain->device->yHotSpot,
|
---|
615 | };
|
---|
616 | TRACE("Rendering the cursor. Creating fake surface at %p\n", &cursor);
|
---|
617 | /* Build a fake surface to call the Blitting code. It is not possible to use the interface passed by
|
---|
618 | * the application because we are only supposed to copy the information out. Using a fake surface
|
---|
619 | * allows us to use the Blitting engine and avoid copying the whole texture -> render target blitting code.
|
---|
620 | */
|
---|
621 | memset(&cursor, 0, sizeof(cursor));
|
---|
622 | cursor.resource.ref = 1;
|
---|
623 | cursor.resource.device = swapchain->device;
|
---|
624 | cursor.resource.pool = WINED3D_POOL_SCRATCH;
|
---|
625 | cursor.resource.format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM);
|
---|
626 | cursor.resource.type = WINED3D_RTYPE_SURFACE;
|
---|
627 | cursor.texture_name = swapchain->device->cursorTexture;
|
---|
628 | cursor.texture_target = GL_TEXTURE_2D;
|
---|
629 | cursor.texture_level = 0;
|
---|
630 | cursor.resource.width = swapchain->device->cursorWidth;
|
---|
631 | cursor.resource.height = swapchain->device->cursorHeight;
|
---|
632 | /* The cursor must have pow2 sizes */
|
---|
633 | cursor.pow2Width = cursor.resource.width;
|
---|
634 | cursor.pow2Height = cursor.resource.height;
|
---|
635 | /* The surface is in the texture */
|
---|
636 | cursor.flags |= SFLAG_INTEXTURE;
|
---|
637 | /* DDBLT_KEYSRC will cause BltOverride to enable the alpha test with GL_NOTEQUAL, 0.0,
|
---|
638 | * which is exactly what we want :-)
|
---|
639 | */
|
---|
640 | #ifndef VBOX_WITH_WINE_FIXES
|
---|
641 | if (swapchain->desc.windowed)
|
---|
642 | MapWindowPoints(NULL, swapchain->win_handle, (POINT *)&destRect, 2);
|
---|
643 | #endif
|
---|
644 | wined3d_surface_blt(back_buffer, &destRect, &cursor, NULL, WINEDDBLT_KEYSRC,
|
---|
645 | NULL, WINED3D_TEXF_POINT);
|
---|
646 | }
|
---|
647 |
|
---|
648 | if (swapchain->device->logo_surface)
|
---|
649 | {
|
---|
650 | struct wined3d_surface *src_surface = swapchain->device->logo_surface;
|
---|
651 | RECT rect = {0, 0, src_surface->resource.width, src_surface->resource.height};
|
---|
652 |
|
---|
653 | /* Blit the logo into the upper left corner of the drawable. */
|
---|
654 | wined3d_surface_blt(back_buffer, &rect, src_surface, &rect, WINEDDBLT_KEYSRC,
|
---|
655 | NULL, WINED3D_TEXF_POINT);
|
---|
656 | }
|
---|
657 |
|
---|
658 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
659 | TRACE("Presenting HDC %p.\n", context->hdc);
|
---|
660 | #else
|
---|
661 | TRACE("Presenting HDC %p.\n", context->swapchain->hDC);
|
---|
662 | #endif
|
---|
663 |
|
---|
664 | render_to_fbo = swapchain->render_to_fbo;
|
---|
665 |
|
---|
666 | if (src_rect_in)
|
---|
667 | {
|
---|
668 | src_rect = *src_rect_in;
|
---|
669 | if (!render_to_fbo && (src_rect.left || src_rect.top
|
---|
670 | || src_rect.right != swapchain->desc.backbuffer_width
|
---|
671 | || src_rect.bottom != swapchain->desc.backbuffer_height))
|
---|
672 | {
|
---|
673 | render_to_fbo = TRUE;
|
---|
674 | }
|
---|
675 | }
|
---|
676 | else
|
---|
677 | {
|
---|
678 | src_rect.left = 0;
|
---|
679 | src_rect.top = 0;
|
---|
680 | src_rect.right = swapchain->desc.backbuffer_width;
|
---|
681 | src_rect.bottom = swapchain->desc.backbuffer_height;
|
---|
682 | }
|
---|
683 |
|
---|
684 | if (dst_rect_in)
|
---|
685 | dst_rect = *dst_rect_in;
|
---|
686 | else
|
---|
687 | GetClientRect(swapchain->win_handle, &dst_rect);
|
---|
688 |
|
---|
689 | if (!render_to_fbo && (dst_rect.left || dst_rect.top
|
---|
690 | || dst_rect.right != swapchain->desc.backbuffer_width
|
---|
691 | || dst_rect.bottom != swapchain->desc.backbuffer_height))
|
---|
692 | render_to_fbo = TRUE;
|
---|
693 |
|
---|
694 | /* Rendering to a window of different size, presenting partial rectangles,
|
---|
695 | * or rendering to a different window needs help from FBO_blit or a textured
|
---|
696 | * draw. Render the swapchain to a FBO in the future.
|
---|
697 | *
|
---|
698 | * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
|
---|
699 | * all these issues - this fails if the window is smaller than the backbuffer.
|
---|
700 | */
|
---|
701 | if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
702 | {
|
---|
703 | surface_load_location(back_buffer, SFLAG_INTEXTURE, NULL);
|
---|
704 | surface_modify_location(back_buffer, SFLAG_INDRAWABLE, FALSE);
|
---|
705 | swapchain->render_to_fbo = TRUE;
|
---|
706 | swapchain_update_draw_bindings(swapchain);
|
---|
707 | }
|
---|
708 | else
|
---|
709 | {
|
---|
710 | surface_load_location(back_buffer, back_buffer->draw_binding, NULL);
|
---|
711 | }
|
---|
712 |
|
---|
713 | if (swapchain->render_to_fbo)
|
---|
714 | {
|
---|
715 | /* This codepath should only be hit with the COPY swapeffect. Otherwise a backbuffer-
|
---|
716 | * window size mismatch is impossible(fullscreen) and src and dst rectangles are
|
---|
717 | * not allowed(they need the COPY swapeffect)
|
---|
718 | *
|
---|
719 | * The DISCARD swap effect is ok as well since any backbuffer content is allowed after
|
---|
720 | * the swap. */
|
---|
721 | if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_FLIP)
|
---|
722 | FIXME("Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP\n");
|
---|
723 |
|
---|
724 | swapchain_blit(swapchain, context, &src_rect, &dst_rect);
|
---|
725 | }
|
---|
726 |
|
---|
727 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
728 | if (swapchain->num_contexts > 1)
|
---|
729 | gl_info->gl_ops.gl.p_glFinish();
|
---|
730 | #endif
|
---|
731 |
|
---|
732 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
733 | # ifdef DEBUG
|
---|
734 | {
|
---|
735 | HWND wnd = WindowFromDC(context->swapchain->hDC);
|
---|
736 | Assert(wnd == context->swapchain->win_handle);
|
---|
737 | }
|
---|
738 | # endif
|
---|
739 | /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
|
---|
740 | gl_info->gl_ops.wgl.p_wglSwapBuffers(context->swapchain->hDC); /* TODO: cycle through the swapchain buffers */
|
---|
741 | #else
|
---|
742 |
|
---|
743 | /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
|
---|
744 | gl_info->gl_ops.wgl.p_wglSwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */
|
---|
745 | #endif
|
---|
746 |
|
---|
747 | TRACE("SwapBuffers called, Starting new frame\n");
|
---|
748 | /* FPS support */
|
---|
749 | if (TRACE_ON(fps))
|
---|
750 | {
|
---|
751 | DWORD time = GetTickCount();
|
---|
752 | ++swapchain->frames;
|
---|
753 |
|
---|
754 | /* every 1.5 seconds */
|
---|
755 | if (time - swapchain->prev_time > 1500)
|
---|
756 | {
|
---|
757 | TRACE_(fps)("%p @ approx %.2ffps\n",
|
---|
758 | swapchain, 1000.0 * swapchain->frames / (time - swapchain->prev_time));
|
---|
759 | swapchain->prev_time = time;
|
---|
760 | swapchain->frames = 0;
|
---|
761 | }
|
---|
762 | }
|
---|
763 |
|
---|
764 | /* This is disabled, but the code left in for debug purposes.
|
---|
765 | *
|
---|
766 | * Since we're allowed to modify the new back buffer on a D3DSWAPEFFECT_DISCARD flip,
|
---|
767 | * we can clear it with some ugly color to make bad drawing visible and ease debugging.
|
---|
768 | * The Debug runtime does the same on Windows. However, a few games do not redraw the
|
---|
769 | * screen properly, like Max Payne 2, which leaves a few pixels undefined.
|
---|
770 | *
|
---|
771 | * Tests show that the content of the back buffer after a discard flip is indeed not
|
---|
772 | * reliable, so no game can depend on the exact content. However, it resembles the
|
---|
773 | * old contents in some way, for example by showing fragments at other locations. In
|
---|
774 | * general, the color theme is still intact. So Max payne, which draws rather dark scenes
|
---|
775 | * gets a dark background image. If we clear it with a bright ugly color, the game's
|
---|
776 | * bug shows up much more than it does on Windows, and the players see single pixels
|
---|
777 | * with wrong colors.
|
---|
778 | * (The Max Payne bug has been confirmed on Windows with the debug runtime) */
|
---|
779 | if (FALSE && swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_DISCARD)
|
---|
780 | {
|
---|
781 | static const struct wined3d_color cyan = {0.0f, 1.0f, 1.0f, 1.0f};
|
---|
782 |
|
---|
783 | TRACE("Clearing the color buffer with cyan color\n");
|
---|
784 |
|
---|
785 | wined3d_device_clear(swapchain->device, 0, NULL,
|
---|
786 | WINED3DCLEAR_TARGET, &cyan, 1.0f, 0);
|
---|
787 | }
|
---|
788 |
|
---|
789 | if (!swapchain->render_to_fbo && ((swapchain->front_buffer->flags & SFLAG_INSYSMEM)
|
---|
790 | || (back_buffer->flags & SFLAG_INSYSMEM)))
|
---|
791 | {
|
---|
792 | /* Both memory copies of the surfaces are ok, flip them around too instead of dirtifying
|
---|
793 | * Doesn't work with render_to_fbo because we're not flipping
|
---|
794 | */
|
---|
795 | struct wined3d_surface *front = swapchain->front_buffer;
|
---|
796 |
|
---|
797 | if (front->resource.size == back_buffer->resource.size)
|
---|
798 | {
|
---|
799 | DWORD fbflags;
|
---|
800 | flip_surface(front, back_buffer);
|
---|
801 |
|
---|
802 | /* Tell the front buffer surface that is has been modified. However,
|
---|
803 | * the other locations were preserved during that, so keep the flags.
|
---|
804 | * This serves to update the emulated overlay, if any. */
|
---|
805 | fbflags = front->flags;
|
---|
806 | surface_modify_location(front, SFLAG_INDRAWABLE, TRUE);
|
---|
807 | front->flags = fbflags;
|
---|
808 | }
|
---|
809 | else
|
---|
810 | {
|
---|
811 | surface_modify_location(front, SFLAG_INDRAWABLE, TRUE);
|
---|
812 | surface_modify_location(back_buffer, SFLAG_INDRAWABLE, TRUE);
|
---|
813 | }
|
---|
814 | }
|
---|
815 | else
|
---|
816 | {
|
---|
817 | surface_modify_location(swapchain->front_buffer, SFLAG_INDRAWABLE, TRUE);
|
---|
818 | /* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
|
---|
819 | * and INTEXTURE copies can keep their old content if they have any defined content.
|
---|
820 | * If the swapeffect is COPY, the content remains the same. If it is FLIP however,
|
---|
821 | * the texture / sysmem copy needs to be reloaded from the drawable
|
---|
822 | */
|
---|
823 | if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_FLIP)
|
---|
824 | surface_modify_location(back_buffer, back_buffer->draw_binding, TRUE);
|
---|
825 | }
|
---|
826 |
|
---|
827 | if (fb->depth_stencil)
|
---|
828 | {
|
---|
829 | if (swapchain->desc.flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
|
---|
830 | || fb->depth_stencil->flags & SFLAG_DISCARD)
|
---|
831 | {
|
---|
832 | surface_modify_ds_location(fb->depth_stencil, SFLAG_DISCARDED,
|
---|
833 | fb->depth_stencil->resource.width,
|
---|
834 | fb->depth_stencil->resource.height);
|
---|
835 | if (fb->depth_stencil == swapchain->device->onscreen_depth_stencil)
|
---|
836 | {
|
---|
837 | wined3d_surface_decref(swapchain->device->onscreen_depth_stencil);
|
---|
838 | swapchain->device->onscreen_depth_stencil = NULL;
|
---|
839 | }
|
---|
840 | }
|
---|
841 | }
|
---|
842 |
|
---|
843 | context_release(context);
|
---|
844 | }
|
---|
845 |
|
---|
846 | static const struct wined3d_swapchain_ops swapchain_gl_ops =
|
---|
847 | {
|
---|
848 | swapchain_gl_present,
|
---|
849 | };
|
---|
850 |
|
---|
851 | /* Helper function that blits the front buffer contents to the target window. */
|
---|
852 | void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *rect)
|
---|
853 | {
|
---|
854 | const struct wined3d_surface *front;
|
---|
855 | POINT offset = {0, 0};
|
---|
856 | HDC src_dc, dst_dc;
|
---|
857 | RECT draw_rect;
|
---|
858 | HWND window;
|
---|
859 |
|
---|
860 | TRACE("swapchain %p, rect %s.\n", swapchain, wine_dbgstr_rect(rect));
|
---|
861 |
|
---|
862 | front = swapchain->front_buffer;
|
---|
863 | if (!(front->resource.usage & WINED3DUSAGE_RENDERTARGET))
|
---|
864 | return;
|
---|
865 |
|
---|
866 | if (front->resource.map_count)
|
---|
867 | ERR("Trying to blit a mapped surface.\n");
|
---|
868 |
|
---|
869 | TRACE("Copying surface %p to screen.\n", front);
|
---|
870 |
|
---|
871 | src_dc = front->hDC;
|
---|
872 | window = swapchain->win_handle;
|
---|
873 | dst_dc = GetDCEx(window, 0, DCX_CLIPSIBLINGS | DCX_CACHE);
|
---|
874 |
|
---|
875 | /* Front buffer coordinates are screen coordinates. Map them to the
|
---|
876 | * destination window if not fullscreened. */
|
---|
877 | if (swapchain->desc.windowed)
|
---|
878 | {
|
---|
879 | #ifndef VBOX_WITH_WINE_FIXES
|
---|
880 | ClientToScreen(window, &offset);
|
---|
881 | #else
|
---|
882 | ERR("should not be here!");
|
---|
883 | #endif
|
---|
884 | }
|
---|
885 |
|
---|
886 | TRACE("offset %s.\n", wine_dbgstr_point(&offset));
|
---|
887 |
|
---|
888 | draw_rect.left = 0;
|
---|
889 | draw_rect.right = front->resource.width;
|
---|
890 | draw_rect.top = 0;
|
---|
891 | draw_rect.bottom = front->resource.height;
|
---|
892 |
|
---|
893 | if (rect)
|
---|
894 | IntersectRect(&draw_rect, &draw_rect, rect);
|
---|
895 |
|
---|
896 | BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y,
|
---|
897 | draw_rect.right - draw_rect.left, draw_rect.bottom - draw_rect.top,
|
---|
898 | src_dc, draw_rect.left, draw_rect.top, SRCCOPY);
|
---|
899 | ReleaseDC(window, dst_dc);
|
---|
900 | }
|
---|
901 |
|
---|
902 | static void swapchain_gdi_present(struct wined3d_swapchain *swapchain, const RECT *src_rect_in,
|
---|
903 | const RECT *dst_rect_in, const RGNDATA *dirty_region, DWORD flags)
|
---|
904 | {
|
---|
905 | struct wined3d_surface *front, *back;
|
---|
906 |
|
---|
907 | front = swapchain->front_buffer;
|
---|
908 | back = swapchain->back_buffers[0];
|
---|
909 |
|
---|
910 | /* Flip the DC. */
|
---|
911 | {
|
---|
912 | HDC tmp;
|
---|
913 | tmp = front->hDC;
|
---|
914 | front->hDC = back->hDC;
|
---|
915 | back->hDC = tmp;
|
---|
916 | }
|
---|
917 |
|
---|
918 | /* Flip the DIBsection. */
|
---|
919 | {
|
---|
920 | HBITMAP tmp;
|
---|
921 | tmp = front->dib.DIBsection;
|
---|
922 | front->dib.DIBsection = back->dib.DIBsection;
|
---|
923 | back->dib.DIBsection = tmp;
|
---|
924 | }
|
---|
925 |
|
---|
926 | /* Flip the surface data. */
|
---|
927 | {
|
---|
928 | void *tmp;
|
---|
929 |
|
---|
930 | tmp = front->dib.bitmap_data;
|
---|
931 | front->dib.bitmap_data = back->dib.bitmap_data;
|
---|
932 | back->dib.bitmap_data = tmp;
|
---|
933 |
|
---|
934 | tmp = front->resource.allocatedMemory;
|
---|
935 | front->resource.allocatedMemory = back->resource.allocatedMemory;
|
---|
936 | back->resource.allocatedMemory = tmp;
|
---|
937 |
|
---|
938 | if (front->resource.heapMemory)
|
---|
939 | ERR("GDI Surface %p has heap memory allocated.\n", front);
|
---|
940 |
|
---|
941 | if (back->resource.heapMemory)
|
---|
942 | ERR("GDI Surface %p has heap memory allocated.\n", back);
|
---|
943 | }
|
---|
944 |
|
---|
945 | /* FPS support */
|
---|
946 | if (TRACE_ON(fps))
|
---|
947 | {
|
---|
948 | static LONG prev_time, frames;
|
---|
949 | DWORD time = GetTickCount();
|
---|
950 |
|
---|
951 | ++frames;
|
---|
952 |
|
---|
953 | /* every 1.5 seconds */
|
---|
954 | if (time - prev_time > 1500)
|
---|
955 | {
|
---|
956 | TRACE_(fps)("@ approx %.2ffps\n", 1000.0 * frames / (time - prev_time));
|
---|
957 | prev_time = time;
|
---|
958 | frames = 0;
|
---|
959 | }
|
---|
960 | }
|
---|
961 |
|
---|
962 | x11_copy_to_screen(swapchain, NULL);
|
---|
963 | }
|
---|
964 |
|
---|
965 | static const struct wined3d_swapchain_ops swapchain_gdi_ops =
|
---|
966 | {
|
---|
967 | swapchain_gdi_present,
|
---|
968 | };
|
---|
969 |
|
---|
970 | void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain)
|
---|
971 | {
|
---|
972 | RECT client_rect;
|
---|
973 |
|
---|
974 | if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
|
---|
975 | return;
|
---|
976 |
|
---|
977 | if (!swapchain->desc.backbuffer_count)
|
---|
978 | {
|
---|
979 | TRACE("Single buffered rendering.\n");
|
---|
980 | swapchain->render_to_fbo = FALSE;
|
---|
981 | return;
|
---|
982 | }
|
---|
983 |
|
---|
984 | GetClientRect(swapchain->win_handle, &client_rect);
|
---|
985 |
|
---|
986 | TRACE("Backbuffer %ux%u, window %ux%u.\n",
|
---|
987 | swapchain->desc.backbuffer_width,
|
---|
988 | swapchain->desc.backbuffer_height,
|
---|
989 | client_rect.right, client_rect.bottom);
|
---|
990 | TRACE("Multisample type %#x, quality %#x.\n",
|
---|
991 | swapchain->desc.multisample_type,
|
---|
992 | swapchain->desc.multisample_quality);
|
---|
993 |
|
---|
994 | if (!wined3d_settings.always_offscreen && !swapchain->desc.multisample_type
|
---|
995 | && swapchain->desc.backbuffer_width == client_rect.right
|
---|
996 | && swapchain->desc.backbuffer_height == client_rect.bottom)
|
---|
997 | {
|
---|
998 | TRACE("Backbuffer dimensions match window dimensions, rendering onscreen.\n");
|
---|
999 | swapchain->render_to_fbo = FALSE;
|
---|
1000 | return;
|
---|
1001 | }
|
---|
1002 |
|
---|
1003 | TRACE("Rendering to FBO.\n");
|
---|
1004 | swapchain->render_to_fbo = TRUE;
|
---|
1005 | }
|
---|
1006 |
|
---|
1007 | /* Do not call while under the GL lock. */
|
---|
1008 | static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3d_device *device,
|
---|
1009 | struct wined3d_swapchain_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
|
---|
1010 | {
|
---|
1011 | const struct wined3d_adapter *adapter = device->adapter;
|
---|
1012 | struct wined3d_resource_desc surface_desc;
|
---|
1013 | const struct wined3d_format *format;
|
---|
1014 | struct wined3d_display_mode mode;
|
---|
1015 | #ifndef VBOX_WITH_WDDM
|
---|
1016 | BOOL displaymode_set = FALSE;
|
---|
1017 | #endif
|
---|
1018 | RECT client_rect;
|
---|
1019 | HWND window;
|
---|
1020 | HRESULT hr;
|
---|
1021 | UINT i;
|
---|
1022 | #ifdef VBOX_WITH_WDDM
|
---|
1023 | struct wined3d_swapchain *overriden_swapchain = NULL;
|
---|
1024 | HDC hDC = NULL;
|
---|
1025 | #endif
|
---|
1026 |
|
---|
1027 | if (desc->backbuffer_count > WINED3DPRESENT_BACK_BUFFER_MAX)
|
---|
1028 | {
|
---|
1029 | FIXME("The application requested %u back buffers, this is not supported.\n",
|
---|
1030 | desc->backbuffer_count);
|
---|
1031 | return WINED3DERR_INVALIDCALL;
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | if (desc->backbuffer_count > 1)
|
---|
1035 | {
|
---|
1036 | FIXME("The application requested more than one back buffer, this is not properly supported.\n"
|
---|
1037 | "Please configure the application to use double buffering (1 back buffer) if possible.\n");
|
---|
1038 | }
|
---|
1039 |
|
---|
1040 | if (device->wined3d->flags & WINED3D_NO3D)
|
---|
1041 | swapchain->swapchain_ops = &swapchain_gdi_ops;
|
---|
1042 | else
|
---|
1043 | swapchain->swapchain_ops = &swapchain_gl_ops;
|
---|
1044 |
|
---|
1045 | #ifndef VBOX_WITH_WDDM
|
---|
1046 | window = desc->device_window ? desc->device_window : device->create_parms.focus_window;
|
---|
1047 | #else
|
---|
1048 | if (desc->device_window)
|
---|
1049 | {
|
---|
1050 | overriden_swapchain = swapchain_find(device, desc->device_window);
|
---|
1051 | if (!overriden_swapchain)
|
---|
1052 | {
|
---|
1053 | ERR("invalid window handle supplied");
|
---|
1054 | return E_FAIL;
|
---|
1055 | }
|
---|
1056 |
|
---|
1057 | window = overriden_swapchain->win_handle;
|
---|
1058 | hDC = overriden_swapchain->hDC;
|
---|
1059 | }
|
---|
1060 | else
|
---|
1061 | {
|
---|
1062 | hr = VBoxExtWndCreate(desc->backbuffer_width, desc->backbuffer_height, &window, &hDC);
|
---|
1063 | if (FAILED(hr))
|
---|
1064 | {
|
---|
1065 | ERR("VBoxExtWndCreate failed, hr 0x%x", hr);
|
---|
1066 | return hr;
|
---|
1067 | }
|
---|
1068 | }
|
---|
1069 | Assert(window);
|
---|
1070 | Assert(hDC);
|
---|
1071 | desc->device_window = window;
|
---|
1072 | #endif
|
---|
1073 |
|
---|
1074 | swapchain->device = device;
|
---|
1075 | swapchain->parent = parent;
|
---|
1076 | swapchain->parent_ops = parent_ops;
|
---|
1077 | swapchain->ref = 1;
|
---|
1078 | swapchain->win_handle = window;
|
---|
1079 | #ifndef VBOX_WITH_WDDM
|
---|
1080 | swapchain->device_window = window;
|
---|
1081 | # ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1082 | swapchain->hDC = VBoxExtGetDC(window);
|
---|
1083 | if (!swapchain->hDC)
|
---|
1084 | {
|
---|
1085 | ERR("failed to get window DC");
|
---|
1086 | return E_FAIL;
|
---|
1087 | }
|
---|
1088 | # endif
|
---|
1089 | #else
|
---|
1090 | Assert(window);
|
---|
1091 | swapchain->hDC = hDC;
|
---|
1092 | #endif
|
---|
1093 |
|
---|
1094 | wined3d_get_adapter_display_mode(device->wined3d, adapter->ordinal, &mode, NULL);
|
---|
1095 | #ifndef VBOX_WITH_WDDM
|
---|
1096 | swapchain->orig_width = mode.width;
|
---|
1097 | swapchain->orig_height = mode.height;
|
---|
1098 | swapchain->orig_fmt = mode.format_id;
|
---|
1099 | #endif
|
---|
1100 | format = wined3d_get_format(&adapter->gl_info, mode.format_id);
|
---|
1101 |
|
---|
1102 | GetClientRect(window, &client_rect);
|
---|
1103 | if (desc->windowed
|
---|
1104 | && (!desc->backbuffer_width || !desc->backbuffer_height
|
---|
1105 | || desc->backbuffer_format == WINED3DFMT_UNKNOWN))
|
---|
1106 | {
|
---|
1107 |
|
---|
1108 | if (!desc->backbuffer_width)
|
---|
1109 | {
|
---|
1110 | desc->backbuffer_width = client_rect.right;
|
---|
1111 | TRACE("Updating width to %u.\n", desc->backbuffer_width);
|
---|
1112 | }
|
---|
1113 |
|
---|
1114 | if (!desc->backbuffer_height)
|
---|
1115 | {
|
---|
1116 | desc->backbuffer_height = client_rect.bottom;
|
---|
1117 | TRACE("Updating height to %u.\n", desc->backbuffer_height);
|
---|
1118 | }
|
---|
1119 | #ifndef VBOX_WITH_WDDM
|
---|
1120 | if (desc->backbuffer_format == WINED3DFMT_UNKNOWN)
|
---|
1121 | {
|
---|
1122 | desc->backbuffer_format = swapchain->orig_fmt;
|
---|
1123 | TRACE("Updating format to %s.\n", debug_d3dformat(swapchain->orig_fmt));
|
---|
1124 | }
|
---|
1125 | #endif
|
---|
1126 | }
|
---|
1127 | swapchain->desc = *desc;
|
---|
1128 | swapchain_update_render_to_fbo(swapchain);
|
---|
1129 |
|
---|
1130 | TRACE("Creating front buffer.\n");
|
---|
1131 |
|
---|
1132 | surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
|
---|
1133 | surface_desc.format = swapchain->desc.backbuffer_format;
|
---|
1134 | surface_desc.multisample_type = swapchain->desc.multisample_type;
|
---|
1135 | surface_desc.multisample_quality = swapchain->desc.multisample_quality;
|
---|
1136 | surface_desc.usage = WINED3DUSAGE_RENDERTARGET;
|
---|
1137 | surface_desc.pool = WINED3D_POOL_DEFAULT;
|
---|
1138 | surface_desc.width = swapchain->desc.backbuffer_width;
|
---|
1139 | surface_desc.height = swapchain->desc.backbuffer_height;
|
---|
1140 | surface_desc.depth = 1;
|
---|
1141 | surface_desc.size = 0;
|
---|
1142 |
|
---|
1143 | if (FAILED(hr = device->device_parent->ops->create_swapchain_surface(device->device_parent,
|
---|
1144 | parent, &surface_desc, &swapchain->front_buffer)))
|
---|
1145 | {
|
---|
1146 | WARN("Failed to create front buffer, hr %#x.\n", hr);
|
---|
1147 | goto err;
|
---|
1148 | }
|
---|
1149 |
|
---|
1150 | surface_set_swapchain(swapchain->front_buffer, swapchain);
|
---|
1151 | if (!(device->wined3d->flags & WINED3D_NO3D))
|
---|
1152 | surface_modify_location(swapchain->front_buffer, SFLAG_INDRAWABLE, TRUE);
|
---|
1153 |
|
---|
1154 | /* MSDN says we're only allowed a single fullscreen swapchain per device,
|
---|
1155 | * so we should really check to see if there is a fullscreen swapchain
|
---|
1156 | * already. Does a single head count as full screen? */
|
---|
1157 |
|
---|
1158 | #ifndef VBOX_WITH_WDDM
|
---|
1159 | if (!desc->windowed)
|
---|
1160 | {
|
---|
1161 | struct wined3d_display_mode mode;
|
---|
1162 |
|
---|
1163 | /* Change the display settings */
|
---|
1164 | mode.width = desc->backbuffer_width;
|
---|
1165 | mode.height = desc->backbuffer_height;
|
---|
1166 | mode.format_id = desc->backbuffer_format;
|
---|
1167 | mode.refresh_rate = desc->refresh_rate;
|
---|
1168 | mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
|
---|
1169 |
|
---|
1170 | if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, device->adapter->ordinal, &mode)))
|
---|
1171 | {
|
---|
1172 | WARN("Failed to set display mode, hr %#x.\n", hr);
|
---|
1173 | goto err;
|
---|
1174 | }
|
---|
1175 | displaymode_set = TRUE;
|
---|
1176 | }
|
---|
1177 | #endif
|
---|
1178 |
|
---|
1179 | if (!(device->wined3d->flags & WINED3D_NO3D))
|
---|
1180 | {
|
---|
1181 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1182 | static const enum wined3d_format_id formats[] =
|
---|
1183 | {
|
---|
1184 | WINED3DFMT_D24_UNORM_S8_UINT,
|
---|
1185 | WINED3DFMT_D32_UNORM,
|
---|
1186 | WINED3DFMT_R24_UNORM_X8_TYPELESS,
|
---|
1187 | WINED3DFMT_D16_UNORM,
|
---|
1188 | WINED3DFMT_S1_UINT_D15_UNORM
|
---|
1189 | };
|
---|
1190 |
|
---|
1191 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
1192 |
|
---|
1193 | swapchain->context = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain->context));
|
---|
1194 | if (!swapchain->context)
|
---|
1195 | {
|
---|
1196 | ERR("Failed to create the context array.\n");
|
---|
1197 | hr = E_OUTOFMEMORY;
|
---|
1198 | goto err;
|
---|
1199 | }
|
---|
1200 | swapchain->num_contexts = 1;
|
---|
1201 |
|
---|
1202 | /* In WGL both color, depth and stencil are features of a pixel format. In case of D3D they are separate.
|
---|
1203 | * You are able to add a depth + stencil surface at a later stage when you need it.
|
---|
1204 | * In order to support this properly in WineD3D we need the ability to recreate the opengl context and
|
---|
1205 | * drawable when this is required. This is very tricky as we need to reapply ALL opengl states for the new
|
---|
1206 | * context, need torecreate shaders, textures and other resources.
|
---|
1207 | *
|
---|
1208 | * The context manager already takes care of the state problem and for the other tasks code from Reset
|
---|
1209 | * can be used. These changes are way to risky during the 1.0 code freeze which is taking place right now.
|
---|
1210 | * Likely a lot of other new bugs will be exposed. For that reason request a depth stencil surface all the
|
---|
1211 | * time. It can cause a slight performance hit but fixes a lot of regressions. A fixme reminds of that this
|
---|
1212 | * issue needs to be fixed. */
|
---|
1213 | for (i = 0; i < (sizeof(formats) / sizeof(*formats)); i++)
|
---|
1214 | {
|
---|
1215 | swapchain->ds_format = wined3d_get_format(gl_info, formats[i]);
|
---|
1216 | swapchain->context[0] = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format);
|
---|
1217 | if (swapchain->context[0]) break;
|
---|
1218 | TRACE("Depth stencil format %s is not supported, trying next format\n",
|
---|
1219 | debug_d3dformat(formats[i]));
|
---|
1220 | }
|
---|
1221 |
|
---|
1222 | if (!swapchain->context[0])
|
---|
1223 | #else
|
---|
1224 | struct wined3d_context * swapchain_context;
|
---|
1225 | swapchain->ds_format = wined3d_get_format(&device->adapter->gl_info, WINED3DFMT_D24_UNORM_S8_UINT);
|
---|
1226 | swapchain_context = context_find_create(device, swapchain, swapchain->ds_format);
|
---|
1227 | if (!swapchain_context)
|
---|
1228 | #endif
|
---|
1229 | {
|
---|
1230 | WARN("Failed to create context.\n");
|
---|
1231 | hr = WINED3DERR_NOTAVAILABLE;
|
---|
1232 | goto err;
|
---|
1233 | }
|
---|
1234 |
|
---|
1235 | if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
|
---|
1236 | && (!desc->enable_auto_depth_stencil
|
---|
1237 | || swapchain->desc.auto_depth_stencil_format != swapchain->ds_format->id))
|
---|
1238 | {
|
---|
1239 | FIXME("Add OpenGL context recreation support to context_validate_onscreen_formats\n");
|
---|
1240 | }
|
---|
1241 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1242 | context_release(swapchain->context[0]);
|
---|
1243 | #else
|
---|
1244 | context_release(swapchain_context);
|
---|
1245 | #endif
|
---|
1246 | }
|
---|
1247 |
|
---|
1248 | if (swapchain->desc.backbuffer_count > 0)
|
---|
1249 | {
|
---|
1250 | swapchain->back_buffers = HeapAlloc(GetProcessHeap(), 0,
|
---|
1251 | sizeof(*swapchain->back_buffers) * swapchain->desc.backbuffer_count);
|
---|
1252 | if (!swapchain->back_buffers)
|
---|
1253 | {
|
---|
1254 | ERR("Failed to allocate backbuffer array memory.\n");
|
---|
1255 | hr = E_OUTOFMEMORY;
|
---|
1256 | goto err;
|
---|
1257 | }
|
---|
1258 |
|
---|
1259 | for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
|
---|
1260 | {
|
---|
1261 | TRACE("Creating back buffer %u.\n", i);
|
---|
1262 | if (FAILED(hr = device->device_parent->ops->create_swapchain_surface(device->device_parent,
|
---|
1263 | parent, &surface_desc, &swapchain->back_buffers[i])))
|
---|
1264 | {
|
---|
1265 | WARN("Failed to create back buffer %u, hr %#x.\n", i, hr);
|
---|
1266 | goto err;
|
---|
1267 | }
|
---|
1268 | surface_set_swapchain(swapchain->back_buffers[i], swapchain);
|
---|
1269 | }
|
---|
1270 | }
|
---|
1271 |
|
---|
1272 | /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
|
---|
1273 | if (desc->enable_auto_depth_stencil && !(device->wined3d->flags & WINED3D_NO3D))
|
---|
1274 | {
|
---|
1275 | TRACE("Creating depth/stencil buffer.\n");
|
---|
1276 | if (!device->auto_depth_stencil)
|
---|
1277 | {
|
---|
1278 | surface_desc.format = swapchain->desc.auto_depth_stencil_format;
|
---|
1279 | surface_desc.usage = WINED3DUSAGE_DEPTHSTENCIL;
|
---|
1280 |
|
---|
1281 | if (FAILED(hr = device->device_parent->ops->create_swapchain_surface(device->device_parent,
|
---|
1282 | device->device_parent, &surface_desc, &device->auto_depth_stencil)))
|
---|
1283 | {
|
---|
1284 | WARN("Failed to create the auto depth stencil, hr %#x.\n", hr);
|
---|
1285 | goto err;
|
---|
1286 | }
|
---|
1287 | }
|
---|
1288 | }
|
---|
1289 |
|
---|
1290 | #ifndef VBOX_WITH_WDDM
|
---|
1291 | wined3d_swapchain_get_gamma_ramp(swapchain, &swapchain->orig_gamma);
|
---|
1292 | #else
|
---|
1293 | if (overriden_swapchain)
|
---|
1294 | {
|
---|
1295 | swapchain_invalidate(overriden_swapchain);
|
---|
1296 | }
|
---|
1297 | #endif
|
---|
1298 |
|
---|
1299 | return WINED3D_OK;
|
---|
1300 |
|
---|
1301 | err:
|
---|
1302 | #ifndef VBOX_WITH_WDDM
|
---|
1303 | if (displaymode_set)
|
---|
1304 | {
|
---|
1305 | DEVMODEW devmode;
|
---|
1306 |
|
---|
1307 | ClipCursor(NULL);
|
---|
1308 |
|
---|
1309 | /* Change the display settings */
|
---|
1310 | memset(&devmode, 0, sizeof(devmode));
|
---|
1311 | devmode.dmSize = sizeof(devmode);
|
---|
1312 | devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
|
---|
1313 | devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
|
---|
1314 | devmode.dmPelsWidth = swapchain->orig_width;
|
---|
1315 | devmode.dmPelsHeight = swapchain->orig_height;
|
---|
1316 | ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
|
---|
1317 | }
|
---|
1318 | #endif
|
---|
1319 | if (swapchain->back_buffers)
|
---|
1320 | {
|
---|
1321 | for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
|
---|
1322 | {
|
---|
1323 | if (swapchain->back_buffers[i])
|
---|
1324 | {
|
---|
1325 | surface_set_swapchain(swapchain->back_buffers[i], NULL);
|
---|
1326 | wined3d_surface_decref(swapchain->back_buffers[i]);
|
---|
1327 | }
|
---|
1328 | }
|
---|
1329 | HeapFree(GetProcessHeap(), 0, swapchain->back_buffers);
|
---|
1330 | #ifdef VBOX_WITH_WINE_FIX_INITCLEAR
|
---|
1331 | swapchain->back_buffers = NULL;
|
---|
1332 | #endif
|
---|
1333 | }
|
---|
1334 | #ifdef VBOX_WITH_WINE_FIX_INITCLEAR
|
---|
1335 | swapchain->desc.backbuffer_count = 0;
|
---|
1336 | #endif
|
---|
1337 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1338 | if (swapchain->context)
|
---|
1339 | {
|
---|
1340 | if (swapchain->context[0])
|
---|
1341 | {
|
---|
1342 | context_release(swapchain->context[0]);
|
---|
1343 | context_destroy(device, swapchain->context[0]);
|
---|
1344 | swapchain->num_contexts = 0;
|
---|
1345 | }
|
---|
1346 | HeapFree(GetProcessHeap(), 0, swapchain->context);
|
---|
1347 | }
|
---|
1348 | #else
|
---|
1349 | if (!device->swapchain_count)
|
---|
1350 | {
|
---|
1351 | while (device->context_count)
|
---|
1352 | {
|
---|
1353 | context_destroy(device, device->contexts[0]);
|
---|
1354 | }
|
---|
1355 | }
|
---|
1356 | #endif
|
---|
1357 | if (swapchain->front_buffer)
|
---|
1358 | {
|
---|
1359 | surface_set_swapchain(swapchain->front_buffer, NULL);
|
---|
1360 | wined3d_surface_decref(swapchain->front_buffer);
|
---|
1361 | }
|
---|
1362 |
|
---|
1363 | #ifdef VBOX_WITH_WDDM
|
---|
1364 | if (!overriden_swapchain && swapchain->win_handle)
|
---|
1365 | {
|
---|
1366 | VBoxExtWndDestroy(swapchain->win_handle, swapchain->hDC);
|
---|
1367 | }
|
---|
1368 | swapchain_invalidate(swapchain);
|
---|
1369 | #endif
|
---|
1370 |
|
---|
1371 | return hr;
|
---|
1372 | }
|
---|
1373 |
|
---|
1374 | /* Do not call while under the GL lock. */
|
---|
1375 | HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
|
---|
1376 | void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
|
---|
1377 | {
|
---|
1378 | struct wined3d_swapchain *object;
|
---|
1379 | HRESULT hr;
|
---|
1380 |
|
---|
1381 | TRACE("device %p, desc %p, parent %p, parent_ops %p, swapchain %p.\n",
|
---|
1382 | device, desc, parent, parent_ops, swapchain);
|
---|
1383 |
|
---|
1384 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
1385 | if (!object)
|
---|
1386 | return E_OUTOFMEMORY;
|
---|
1387 |
|
---|
1388 | hr = swapchain_init(object, device, desc, parent, parent_ops);
|
---|
1389 | if (FAILED(hr))
|
---|
1390 | {
|
---|
1391 | WARN("Failed to initialize swapchain, hr %#x.\n", hr);
|
---|
1392 | HeapFree(GetProcessHeap(), 0, object);
|
---|
1393 | return hr;
|
---|
1394 | }
|
---|
1395 |
|
---|
1396 | TRACE("Created swapchain %p.\n", object);
|
---|
1397 | *swapchain = object;
|
---|
1398 |
|
---|
1399 | return WINED3D_OK;
|
---|
1400 | }
|
---|
1401 |
|
---|
1402 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1403 | /* Do not call while under the GL lock. */
|
---|
1404 | static struct wined3d_context *swapchain_create_context(struct wined3d_swapchain *swapchain)
|
---|
1405 | {
|
---|
1406 | struct wined3d_context **newArray;
|
---|
1407 | struct wined3d_context *ctx;
|
---|
1408 |
|
---|
1409 | TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain, GetCurrentThreadId());
|
---|
1410 |
|
---|
1411 | if (!(ctx = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format)))
|
---|
1412 | {
|
---|
1413 | ERR("Failed to create a new context for the swapchain\n");
|
---|
1414 | return NULL;
|
---|
1415 | }
|
---|
1416 | context_release(ctx);
|
---|
1417 |
|
---|
1418 | newArray = HeapAlloc(GetProcessHeap(), 0, sizeof(*newArray) * (swapchain->num_contexts + 1));
|
---|
1419 | if(!newArray) {
|
---|
1420 | ERR("Out of memory when trying to allocate a new context array\n");
|
---|
1421 | context_destroy(swapchain->device, ctx);
|
---|
1422 | return NULL;
|
---|
1423 | }
|
---|
1424 | memcpy(newArray, swapchain->context, sizeof(*newArray) * swapchain->num_contexts);
|
---|
1425 | HeapFree(GetProcessHeap(), 0, swapchain->context);
|
---|
1426 | newArray[swapchain->num_contexts] = ctx;
|
---|
1427 | swapchain->context = newArray;
|
---|
1428 | swapchain->num_contexts++;
|
---|
1429 |
|
---|
1430 | TRACE("Returning context %p\n", ctx);
|
---|
1431 | return ctx;
|
---|
1432 | }
|
---|
1433 |
|
---|
1434 | void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain)
|
---|
1435 | {
|
---|
1436 | unsigned int i;
|
---|
1437 |
|
---|
1438 | for (i = 0; i < swapchain->num_contexts; ++i)
|
---|
1439 | {
|
---|
1440 | context_destroy(swapchain->device, swapchain->context[i]);
|
---|
1441 | }
|
---|
1442 | swapchain->num_contexts = 0;
|
---|
1443 | }
|
---|
1444 |
|
---|
1445 | struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain)
|
---|
1446 | {
|
---|
1447 | DWORD tid = GetCurrentThreadId();
|
---|
1448 | unsigned int i;
|
---|
1449 |
|
---|
1450 | for (i = 0; i < swapchain->num_contexts; ++i)
|
---|
1451 | {
|
---|
1452 | # ifdef VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT
|
---|
1453 | if (VBoxTlsRefIsFunctional(swapchain->context[i]))
|
---|
1454 | # else
|
---|
1455 | if (swapchain->context[i]->tid == tid)
|
---|
1456 | #endif
|
---|
1457 | return swapchain->context[i];
|
---|
1458 | }
|
---|
1459 |
|
---|
1460 | /* Create a new context for the thread */
|
---|
1461 | return swapchain_create_context(swapchain);
|
---|
1462 | }
|
---|
1463 | #else /* if defined VBOX_WINE_WITH_SINGLE_CONTEXT */
|
---|
1464 | struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain)
|
---|
1465 | {
|
---|
1466 | struct wined3d_context * context = swapchain->device->contexts[0];
|
---|
1467 | return context;
|
---|
1468 | }
|
---|
1469 | #endif
|
---|
1470 |
|
---|
1471 | void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height)
|
---|
1472 | {
|
---|
1473 | /* The drawable size of an onscreen drawable is the surface size.
|
---|
1474 | * (Actually: The window size, but the surface is created in window size) */
|
---|
1475 | *width = context->current_rt->resource.width;
|
---|
1476 | *height = context->current_rt->resource.height;
|
---|
1477 | }
|
---|
1478 |
|
---|
1479 | #ifndef VBOX_WITH_WDDM
|
---|
1480 | HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain)
|
---|
1481 | {
|
---|
1482 | if (!swapchain->backup_dc)
|
---|
1483 | {
|
---|
1484 | TRACE("Creating the backup window for swapchain %p.\n", swapchain);
|
---|
1485 |
|
---|
1486 | if (!(swapchain->backup_wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
|
---|
1487 | WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL)))
|
---|
1488 | {
|
---|
1489 | ERR("Failed to create a window.\n");
|
---|
1490 | return NULL;
|
---|
1491 | }
|
---|
1492 |
|
---|
1493 | if (!(swapchain->backup_dc = GetDC(swapchain->backup_wnd)))
|
---|
1494 | {
|
---|
1495 | ERR("Failed to get a DC.\n");
|
---|
1496 | DestroyWindow(swapchain->backup_wnd);
|
---|
1497 | swapchain->backup_wnd = NULL;
|
---|
1498 | return NULL;
|
---|
1499 | }
|
---|
1500 | }
|
---|
1501 |
|
---|
1502 | return swapchain->backup_dc;
|
---|
1503 | }
|
---|
1504 | #endif
|
---|
1505 | void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
|
---|
1506 | {
|
---|
1507 | UINT i;
|
---|
1508 |
|
---|
1509 | surface_update_draw_binding(swapchain->front_buffer);
|
---|
1510 |
|
---|
1511 | for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
|
---|
1512 | {
|
---|
1513 | surface_update_draw_binding(swapchain->back_buffers[i]);
|
---|
1514 | }
|
---|
1515 | }
|
---|
1516 |
|
---|
1517 | #ifdef VBOX_WITH_WDDM
|
---|
1518 | HRESULT CDECL wined3d_swapchain_present_rt(struct wined3d_swapchain *swapchain, struct wined3d_surface *rt)
|
---|
1519 | {
|
---|
1520 | struct wined3d_surface *bb = swapchain->back_buffers[0];
|
---|
1521 | HRESULT hr = wined3d_surface_blt(bb, NULL, rt, NULL, 0, NULL, 0);
|
---|
1522 | if (FAILED(hr))
|
---|
1523 | {
|
---|
1524 | ERR("wined3d_surface_blt failed with hr(%d)", hr);
|
---|
1525 | return hr;
|
---|
1526 | }
|
---|
1527 |
|
---|
1528 | hr = wined3d_swapchain_present(swapchain, NULL, NULL, NULL, NULL, 0);
|
---|
1529 | if (FAILED(hr))
|
---|
1530 | {
|
---|
1531 | ERR("wined3d_swapchain_present failed with hr(%d)", hr);
|
---|
1532 | return hr;
|
---|
1533 | }
|
---|
1534 |
|
---|
1535 | return S_OK;
|
---|
1536 | }
|
---|
1537 | #endif
|
---|