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source: vbox/trunk/src/VBox/Additions/x11/x11include/xorg-server-1.3.0.0/shadow.h@ 35393

最後變更 在這個檔案從35393是 25078,由 vboxsync 提交於 15 年 前

Additions/x11/x11include: exported and set eol-style on new headers

  • 屬性 svn:eol-style 設為 native
檔案大小: 4.8 KB
 
1/*
2 *
3 * Copyright © 2000 Keith Packard
4 *
5 * Permission to use, copy, modify, distribute, and sell this software and its
6 * documentation for any purpose is hereby granted without fee, provided that
7 * the above copyright notice appear in all copies and that both that
8 * copyright notice and this permission notice appear in supporting
9 * documentation, and that the name of Keith Packard not be used in
10 * advertising or publicity pertaining to distribution of the software without
11 * specific, written prior permission. Keith Packard makes no
12 * representations about the suitability of this software for any purpose. It
13 * is provided "as is" without express or implied warranty.
14 *
15 * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
16 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
17 * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
18 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
19 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
20 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
21 * PERFORMANCE OF THIS SOFTWARE.
22 */
23
24#ifndef _SHADOW_H_
25#define _SHADOW_H_
26
27#include "scrnintstr.h"
28
29#ifdef RENDER
30#include "picturestr.h"
31#endif
32
33#include "damage.h"
34#include "damagestr.h"
35typedef struct _shadowBuf *shadowBufPtr;
36
37typedef void (*ShadowUpdateProc) (ScreenPtr pScreen,
38 shadowBufPtr pBuf);
39
40#define SHADOW_WINDOW_RELOCATE 1
41#define SHADOW_WINDOW_READ 2
42#define SHADOW_WINDOW_WRITE 4
43
44typedef void *(*ShadowWindowProc) (ScreenPtr pScreen,
45 CARD32 row,
46 CARD32 offset,
47 int mode,
48 CARD32 *size,
49 void *closure);
50
51/* BC hack: do not move the damage member. see shadow.c for explanation. */
52typedef struct _shadowBuf {
53 DamagePtr pDamage;
54 ShadowUpdateProc update;
55 ShadowWindowProc window;
56 RegionRec damage;
57 PixmapPtr pPixmap;
58 void *closure;
59 int randr;
60
61 /* screen wrappers */
62 GetImageProcPtr GetImage;
63 CloseScreenProcPtr CloseScreen;
64} shadowBufRec;
65
66/* Match defines from randr extension */
67#define SHADOW_ROTATE_0 1
68#define SHADOW_ROTATE_90 2
69#define SHADOW_ROTATE_180 4
70#define SHADOW_ROTATE_270 8
71#define SHADOW_ROTATE_ALL (SHADOW_ROTATE_0|SHADOW_ROTATE_90|\
72 SHADOW_ROTATE_180|SHADOW_ROTATE_270)
73#define SHADOW_REFLECT_X 16
74#define SHADOW_REFLECT_Y 32
75#define SHADOW_REFLECT_ALL (SHADOW_REFLECT_X|SHADOW_REFLECT_Y)
76
77extern int shadowScrPrivateIndex;
78
79#define shadowGetBuf(pScr) ((shadowBufPtr) (pScr)->devPrivates[shadowScrPrivateIndex].ptr)
80#define shadowBuf(pScr) shadowBufPtr pBuf = shadowGetBuf(pScr)
81#define shadowDamage(pBuf) DamageRegion(pBuf->pDamage)
82
83Bool
84shadowSetup (ScreenPtr pScreen);
85
86Bool
87shadowAdd (ScreenPtr pScreen,
88 PixmapPtr pPixmap,
89 ShadowUpdateProc update,
90 ShadowWindowProc window,
91 int randr,
92 void *closure);
93
94void
95shadowRemove (ScreenPtr pScreen, PixmapPtr pPixmap);
96
97shadowBufPtr
98shadowFindBuf (WindowPtr pWindow);
99
100Bool
101shadowInit (ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window);
102
103void *
104shadowAlloc (int width, int height, int bpp);
105
106void
107shadowUpdatePacked (ScreenPtr pScreen,
108 shadowBufPtr pBuf);
109
110void
111shadowUpdatePlanar4 (ScreenPtr pScreen,
112 shadowBufPtr pBuf);
113
114void
115shadowUpdatePlanar4x8 (ScreenPtr pScreen,
116 shadowBufPtr pBuf);
117
118void
119shadowUpdateRotatePacked (ScreenPtr pScreen,
120 shadowBufPtr pBuf);
121
122void
123shadowUpdateRotate8_90 (ScreenPtr pScreen,
124 shadowBufPtr pBuf);
125
126void
127shadowUpdateRotate16_90 (ScreenPtr pScreen,
128 shadowBufPtr pBuf);
129
130void
131shadowUpdateRotate16_90YX (ScreenPtr pScreen,
132 shadowBufPtr pBuf);
133
134void
135shadowUpdateRotate32_90 (ScreenPtr pScreen,
136 shadowBufPtr pBuf);
137
138void
139shadowUpdateRotate8_180 (ScreenPtr pScreen,
140 shadowBufPtr pBuf);
141
142void
143shadowUpdateRotate16_180 (ScreenPtr pScreen,
144 shadowBufPtr pBuf);
145
146void
147shadowUpdateRotate32_180 (ScreenPtr pScreen,
148 shadowBufPtr pBuf);
149
150void
151shadowUpdateRotate8_270 (ScreenPtr pScreen,
152 shadowBufPtr pBuf);
153
154void
155shadowUpdateRotate16_270 (ScreenPtr pScreen,
156 shadowBufPtr pBuf);
157
158void
159shadowUpdateRotate16_270YX (ScreenPtr pScreen,
160 shadowBufPtr pBuf);
161
162void
163shadowUpdateRotate32_270 (ScreenPtr pScreen,
164 shadowBufPtr pBuf);
165
166void
167shadowUpdateRotate8 (ScreenPtr pScreen,
168 shadowBufPtr pBuf);
169
170void
171shadowUpdateRotate16 (ScreenPtr pScreen,
172 shadowBufPtr pBuf);
173
174void
175shadowUpdateRotate32 (ScreenPtr pScreen,
176 shadowBufPtr pBuf);
177
178typedef void (* shadowUpdateProc)(ScreenPtr, shadowBufPtr);
179
180shadowUpdateProc shadowUpdatePackedWeak(void);
181shadowUpdateProc shadowUpdatePlanar4Weak(void);
182shadowUpdateProc shadowUpdatePlanar4x8Weak(void);
183shadowUpdateProc shadowUpdateRotatePackedWeak(void);
184
185#endif /* _SHADOW_H_ */
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