1 | #ifndef __GLX_unpack_h__
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2 | #define __GLX_unpack_h__
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3 |
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4 | /*
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5 | ** License Applicability. Except to the extent portions of this file are
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6 | ** made subject to an alternative license as permitted in the SGI Free
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7 | ** Software License B, Version 1.1 (the "License"), the contents of this
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8 | ** file are subject only to the provisions of the License. You may not use
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9 | ** this file except in compliance with the License. You may obtain a copy
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10 | ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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11 | ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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12 | **
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13 | ** http://oss.sgi.com/projects/FreeB
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14 | **
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15 | ** Note that, as provided in the License, the Software is distributed on an
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16 | ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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17 | ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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18 | ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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19 | ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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20 | **
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21 | ** Original Code. The Original Code is: OpenGL Sample Implementation,
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22 | ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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23 | ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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24 | ** Copyright in any portions created by third parties is as indicated
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25 | ** elsewhere herein. All Rights Reserved.
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26 | **
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27 | ** Additional Notice Provisions: The application programming interfaces
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28 | ** established by SGI in conjunction with the Original Code are The
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29 | ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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30 | ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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31 | ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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32 | ** Window System(R) (Version 1.3), released October 19, 1998. This software
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33 | ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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34 | ** published by SGI, but has not been independently verified as being
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35 | ** compliant with the OpenGL(R) version 1.2.1 Specification.
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36 | **
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37 | */
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38 |
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39 | #define __GLX_PAD(s) (((s)+3) & (GLuint)~3)
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40 |
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41 | /*
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42 | ** Fetch the context-id out of a SingleReq request pointed to by pc.
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43 | */
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44 | #define __GLX_GET_SINGLE_CONTEXT_TAG(pc) (((xGLXSingleReq*)pc)->contextTag)
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45 | #define __GLX_GET_VENDPRIV_CONTEXT_TAG(pc) (((xGLXVendorPrivateReq*)pc)->contextTag)
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46 |
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47 | /*
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48 | ** Fetch a double from potentially unaligned memory.
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49 | */
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50 | #ifdef __GLX_ALIGN64
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51 | #define __GLX_MEM_COPY(dst,src,n) memcpy(dst,src,n)
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52 | #define __GLX_GET_DOUBLE(dst,src) __GLX_MEM_COPY(&dst,src,8)
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53 | #else
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54 | #define __GLX_GET_DOUBLE(dst,src) (dst) = *((GLdouble*)(src))
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55 | #endif
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56 |
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57 | extern void __glXMemInit(void);
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58 |
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59 | extern xGLXSingleReply __glXReply;
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60 |
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61 | #define __GLX_BEGIN_REPLY(size) \
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62 | __glXReply.length = __GLX_PAD(size) >> 2; \
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63 | __glXReply.type = X_Reply; \
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64 | __glXReply.sequenceNumber = client->sequence;
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65 |
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66 | #define __GLX_SEND_HEADER() \
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67 | WriteToClient( client, sz_xGLXSingleReply, (char *)&__glXReply);
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68 |
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69 | #define __GLX_PUT_RETVAL(a) \
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70 | __glXReply.retval = (a);
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71 |
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72 | #define __GLX_PUT_SIZE(a) \
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73 | __glXReply.size = (a);
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74 |
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75 | #define __GLX_PUT_RENDERMODE(m) \
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76 | __glXReply.pad3 = (m)
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77 |
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78 | /*
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79 | ** Get a buffer to hold returned data, with the given alignment. If we have
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80 | ** to realloc, allocate size+align, in case the pointer has to be bumped for
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81 | ** alignment. The answerBuffer should already be aligned.
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82 | **
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83 | ** NOTE: the cast (long)res below assumes a long is large enough to hold a
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84 | ** pointer.
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85 | */
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86 | #define __GLX_GET_ANSWER_BUFFER(res,cl,size,align) \
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87 | if ((size) > sizeof(answerBuffer)) { \
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88 | int bump; \
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89 | if ((cl)->returnBufSize < (size)+(align)) { \
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90 | (cl)->returnBuf = (GLbyte*)Xrealloc((cl)->returnBuf, \
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91 | (size)+(align)); \
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92 | if (!(cl)->returnBuf) { \
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93 | return BadAlloc; \
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94 | } \
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95 | (cl)->returnBufSize = (size)+(align); \
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96 | } \
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97 | res = (char*)cl->returnBuf; \
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98 | bump = (long)(res) % (align); \
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99 | if (bump) res += (align) - (bump); \
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100 | } else { \
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101 | res = (char *)answerBuffer; \
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102 | }
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103 |
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104 | #define __GLX_PUT_BYTE() \
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105 | *(GLbyte *)&__glXReply.pad3 = *(GLbyte *)answer
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106 |
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107 | #define __GLX_PUT_SHORT() \
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108 | *(GLshort *)&__glXReply.pad3 = *(GLshort *)answer
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109 |
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110 | #define __GLX_PUT_INT() \
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111 | *(GLint *)&__glXReply.pad3 = *(GLint *)answer
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112 |
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113 | #define __GLX_PUT_FLOAT() \
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114 | *(GLfloat *)&__glXReply.pad3 = *(GLfloat *)answer
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115 |
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116 | #define __GLX_PUT_DOUBLE() \
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117 | *(GLdouble *)&__glXReply.pad3 = *(GLdouble *)answer
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118 |
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119 | #define __GLX_SEND_BYTE_ARRAY(len) \
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120 | WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT8), (char *)answer)
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121 |
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122 | #define __GLX_SEND_SHORT_ARRAY(len) \
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123 | WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT16), (char *)answer)
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124 |
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125 | #define __GLX_SEND_INT_ARRAY(len) \
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126 | WriteToClient(client, (len)*__GLX_SIZE_INT32, (char *)answer)
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127 |
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128 | #define __GLX_SEND_FLOAT_ARRAY(len) \
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129 | WriteToClient(client, (len)*__GLX_SIZE_FLOAT32, (char *)answer)
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130 |
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131 | #define __GLX_SEND_DOUBLE_ARRAY(len) \
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132 | WriteToClient(client, (len)*__GLX_SIZE_FLOAT64, (char *)answer)
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133 |
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134 |
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135 | #define __GLX_SEND_VOID_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len)
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136 | #define __GLX_SEND_UBYTE_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len)
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137 | #define __GLX_SEND_USHORT_ARRAY(len) __GLX_SEND_SHORT_ARRAY(len)
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138 | #define __GLX_SEND_UINT_ARRAY(len) __GLX_SEND_INT_ARRAY(len)
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139 |
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140 | /*
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141 | ** PERFORMANCE NOTE:
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142 | ** Machine dependent optimizations abound here; these swapping macros can
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143 | ** conceivably be replaced with routines that do the job faster.
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144 | */
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145 | #define __GLX_DECLARE_SWAP_VARIABLES \
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146 | GLbyte sw; \
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147 | GLbyte *swapPC; \
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148 | GLbyte *swapEnd
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149 |
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150 |
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151 | #define __GLX_SWAP_INT(pc) \
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152 | sw = ((GLbyte *)(pc))[0]; \
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153 | ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \
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154 | ((GLbyte *)(pc))[3] = sw; \
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155 | sw = ((GLbyte *)(pc))[1]; \
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156 | ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \
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157 | ((GLbyte *)(pc))[2] = sw;
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158 |
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159 | #define __GLX_SWAP_SHORT(pc) \
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160 | sw = ((GLbyte *)(pc))[0]; \
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161 | ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[1]; \
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162 | ((GLbyte *)(pc))[1] = sw;
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163 |
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164 | #define __GLX_SWAP_DOUBLE(pc) \
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165 | sw = ((GLbyte *)(pc))[0]; \
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166 | ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[7]; \
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167 | ((GLbyte *)(pc))[7] = sw; \
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168 | sw = ((GLbyte *)(pc))[1]; \
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169 | ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[6]; \
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170 | ((GLbyte *)(pc))[6] = sw; \
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171 | sw = ((GLbyte *)(pc))[2]; \
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172 | ((GLbyte *)(pc))[2] = ((GLbyte *)(pc))[5]; \
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173 | ((GLbyte *)(pc))[5] = sw; \
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174 | sw = ((GLbyte *)(pc))[3]; \
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175 | ((GLbyte *)(pc))[3] = ((GLbyte *)(pc))[4]; \
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176 | ((GLbyte *)(pc))[4] = sw;
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177 |
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178 | #define __GLX_SWAP_FLOAT(pc) \
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179 | sw = ((GLbyte *)(pc))[0]; \
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180 | ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \
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181 | ((GLbyte *)(pc))[3] = sw; \
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182 | sw = ((GLbyte *)(pc))[1]; \
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183 | ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \
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184 | ((GLbyte *)(pc))[2] = sw;
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185 |
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186 | #define __GLX_SWAP_INT_ARRAY(pc, count) \
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187 | swapPC = ((GLbyte *)(pc)); \
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188 | swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT32;\
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189 | while (swapPC < swapEnd) { \
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190 | __GLX_SWAP_INT(swapPC); \
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191 | swapPC += __GLX_SIZE_INT32; \
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192 | }
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193 |
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194 | #define __GLX_SWAP_SHORT_ARRAY(pc, count) \
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195 | swapPC = ((GLbyte *)(pc)); \
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196 | swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT16;\
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197 | while (swapPC < swapEnd) { \
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198 | __GLX_SWAP_SHORT(swapPC); \
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199 | swapPC += __GLX_SIZE_INT16; \
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200 | }
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201 |
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202 | #define __GLX_SWAP_DOUBLE_ARRAY(pc, count) \
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203 | swapPC = ((GLbyte *)(pc)); \
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204 | swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT64;\
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205 | while (swapPC < swapEnd) { \
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206 | __GLX_SWAP_DOUBLE(swapPC); \
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207 | swapPC += __GLX_SIZE_FLOAT64; \
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208 | }
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209 |
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210 | #define __GLX_SWAP_FLOAT_ARRAY(pc, count) \
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211 | swapPC = ((GLbyte *)(pc)); \
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212 | swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT32;\
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213 | while (swapPC < swapEnd) { \
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214 | __GLX_SWAP_FLOAT(swapPC); \
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215 | swapPC += __GLX_SIZE_FLOAT32; \
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216 | }
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217 |
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218 | #define __GLX_SWAP_REPLY_HEADER() \
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219 | __GLX_SWAP_SHORT(&__glXReply.sequenceNumber); \
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220 | __GLX_SWAP_INT(&__glXReply.length);
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221 |
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222 | #define __GLX_SWAP_REPLY_RETVAL() \
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223 | __GLX_SWAP_INT(&__glXReply.retval)
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224 |
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225 | #define __GLX_SWAP_REPLY_SIZE() \
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226 | __GLX_SWAP_INT(&__glXReply.size)
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227 |
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228 | #endif /* !__GLX_unpack_h__ */
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229 |
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230 |
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231 |
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232 |
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233 |
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