/* $Id: DevVGA-SVGA3d-info.cpp 63211 2016-08-09 14:47:23Z vboxsync $ */ /** @file * DevSVGA3d - VMWare SVGA device, 3D parts - Introspection and debugging. */ /* * Copyright (C) 2013-2016 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ /********************************************************************************************************************************* * Header Files * *********************************************************************************************************************************/ #define LOG_GROUP LOG_GROUP_DEV_VMSVGA #include #include #include #include #include #include /* required by DevVGA.h */ #include /* required by DevVGA.h */ /* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */ #include "DevVGA.h" #include "DevVGA-SVGA.h" #include "DevVGA-SVGA3d.h" #define VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS #include "DevVGA-SVGA3d-internal.h" /********************************************************************************************************************************* * Global Variables * *********************************************************************************************************************************/ /** Enum value to string mappings for SVGA3dSurfaceFormat, prefix "SVGA3D_". */ static const VMSVGAINFOENUM g_aSVGA3dSurfaceFormats[] = { { SVGA3D_FORMAT_INVALID , "FORMAT_INVALID" }, { SVGA3D_X8R8G8B8 , "X8R8G8B8" }, { SVGA3D_A8R8G8B8 , "A8R8G8B8" }, { SVGA3D_R5G6B5 , "R5G6B5" }, { SVGA3D_X1R5G5B5 , "X1R5G5B5" }, { SVGA3D_A1R5G5B5 , "A1R5G5B5" }, { SVGA3D_A4R4G4B4 , "A4R4G4B4" }, { SVGA3D_Z_D32 , "Z_D32" }, { SVGA3D_Z_D16 , "Z_D16" }, { SVGA3D_Z_D24S8 , "Z_D24S8" }, { SVGA3D_Z_D15S1 , "Z_D15S1" }, { SVGA3D_LUMINANCE8 , "LUMINANCE8" }, { SVGA3D_LUMINANCE4_ALPHA4 , "LUMINANCE4_ALPHA4" }, { SVGA3D_LUMINANCE16 , "LUMINANCE16" }, { SVGA3D_LUMINANCE8_ALPHA8 , "LUMINANCE8_ALPHA8" }, { SVGA3D_DXT1 , "DXT1" }, { SVGA3D_DXT2 , "DXT2" }, { SVGA3D_DXT3 , "DXT3" }, { SVGA3D_DXT4 , "DXT4" }, { SVGA3D_DXT5 , "DXT5" }, { SVGA3D_BUMPU8V8 , "BUMPU8V8" }, { SVGA3D_BUMPL6V5U5 , "BUMPL6V5U5" }, { SVGA3D_BUMPX8L8V8U8 , "BUMPX8L8V8U8" }, { SVGA3D_BUMPL8V8U8 , "BUMPL8V8U8" }, { SVGA3D_ARGB_S10E5 , "ARGB_S10E5" }, { SVGA3D_ARGB_S23E8 , "ARGB_S23E8" }, { SVGA3D_A2R10G10B10 , "A2R10G10B10" }, { SVGA3D_V8U8 , "V8U8" }, { SVGA3D_Q8W8V8U8 , "Q8W8V8U8" }, { SVGA3D_CxV8U8 , "CxV8U8" }, { SVGA3D_X8L8V8U8 , "X8L8V8U8" }, { SVGA3D_A2W10V10U10 , "A2W10V10U10" }, { SVGA3D_ALPHA8 , "ALPHA8" }, { SVGA3D_R_S10E5 , "R_S10E5" }, { SVGA3D_R_S23E8 , "R_S23E8" }, { SVGA3D_RG_S10E5 , "RG_S10E5" }, { SVGA3D_RG_S23E8 , "RG_S23E8" }, { SVGA3D_BUFFER , "BUFFER" }, { SVGA3D_Z_D24X8 , "Z_D24X8" }, { SVGA3D_V16U16 , "V16U16" }, { SVGA3D_G16R16 , "G16R16" }, { SVGA3D_A16B16G16R16 , "A16B16G16R16" }, { SVGA3D_UYVY , "UYVY" }, { SVGA3D_YUY2 , "YUY2" }, { SVGA3D_NV12 , "NV12" }, { SVGA3D_AYUV , "AYUV" }, { SVGA3D_BC4_UNORM , "BC4_UNORM" }, { SVGA3D_BC5_UNORM , "BC5_UNORM" }, { SVGA3D_Z_DF16 , "Z_DF16" }, { SVGA3D_Z_DF24 , "Z_DF24" }, { SVGA3D_Z_D24S8_INT , "Z_D24S8_INT" }, }; VMSVGAINFOENUMMAP_MAKE(RT_NOTHING, g_SVGA3dSurfaceFormat2String, g_aSVGA3dSurfaceFormats, "SVGA3D_"); /** Values for SVGA3dTextureFilter, prefix SVGA3D_TEX_FILTER_. */ static const char * const g_apszTexureFilters[] = { "NONE", "NEAREST", "LINEAR", "ANISOTROPIC", "FLATCUBIC", "GAUSSIANCUBIC", "PYRAMIDALQUAD", "GAUSSIANQUAD", }; /** SVGA3dSurfaceFlags values, prefix SVGA3D_SURFACE_. */ static VMSVGAINFOFLAGS32 const g_aSvga3DSurfaceFlags[] = { { SVGA3D_SURFACE_CUBEMAP , "CUBEMAP" }, { SVGA3D_SURFACE_HINT_STATIC , "HINT_STATIC" }, { SVGA3D_SURFACE_HINT_DYNAMIC , "HINT_DYNAMIC" }, { SVGA3D_SURFACE_HINT_INDEXBUFFER , "HINT_INDEXBUFFER" }, { SVGA3D_SURFACE_HINT_VERTEXBUFFER , "HINT_VERTEXBUFFER" }, { SVGA3D_SURFACE_HINT_TEXTURE , "HINT_TEXTURE" }, { SVGA3D_SURFACE_HINT_RENDERTARGET , "HINT_RENDERTARGET" }, { SVGA3D_SURFACE_HINT_DEPTHSTENCIL , "HINT_DEPTHSTENCIL" }, { SVGA3D_SURFACE_HINT_WRITEONLY , "HINT_WRITEONLY" }, { SVGA3D_SURFACE_MASKABLE_ANTIALIAS , "MASKABLE_ANTIALIAS" }, { SVGA3D_SURFACE_AUTOGENMIPMAPS , "AUTOGENMIPMAPS" }, }; #ifdef VMSVGA3D_DIRECT3D /** Values for D3DFORMAT, prefix D3DFMT_. */ static VMSVGAINFOENUM const g_aD3DFormats[] = { { D3DFMT_UNKNOWN , "UNKNOWN" }, { D3DFMT_R8G8B8 , "R8G8B8" }, { D3DFMT_A8R8G8B8 , "A8R8G8B8" }, { D3DFMT_X8R8G8B8 , "X8R8G8B8" }, { D3DFMT_R5G6B5 , "R5G6B5" }, { D3DFMT_X1R5G5B5 , "X1R5G5B5" }, { D3DFMT_A1R5G5B5 , "A1R5G5B5" }, { D3DFMT_A4R4G4B4 , "A4R4G4B4" }, { D3DFMT_R3G3B2 , "R3G3B2" }, { D3DFMT_A8 , "A8" }, { D3DFMT_A8R3G3B2 , "A8R3G3B2" }, { D3DFMT_X4R4G4B4 , "X4R4G4B4" }, { D3DFMT_A2B10G10R10 , "A2B10G10R10" }, { D3DFMT_A8B8G8R8 , "A8B8G8R8" }, { D3DFMT_X8B8G8R8 , "X8B8G8R8" }, { D3DFMT_G16R16 , "G16R16" }, { D3DFMT_A2R10G10B10 , "A2R10G10B10" }, { D3DFMT_A16B16G16R16 , "A16B16G16R16" }, { D3DFMT_A8P8 , "A8P8" }, { D3DFMT_P8 , "P8" }, { D3DFMT_L8 , "L8" }, { D3DFMT_A8L8 , "A8L8" }, { D3DFMT_A4L4 , "A4L4" }, { D3DFMT_V8U8 , "V8U8" }, { D3DFMT_L6V5U5 , "L6V5U5" }, { D3DFMT_X8L8V8U8 , "X8L8V8U8" }, { D3DFMT_Q8W8V8U8 , "Q8W8V8U8" }, { D3DFMT_V16U16 , "V16U16" }, { D3DFMT_A2W10V10U10 , "A2W10V10U10" }, { D3DFMT_D16_LOCKABLE , "D16_LOCKABLE" }, { D3DFMT_D32 , "D32" }, { D3DFMT_D15S1 , "D15S1" }, { D3DFMT_D24S8 , "D24S8" }, { D3DFMT_D24X8 , "D24X8" }, { D3DFMT_D24X4S4 , "D24X4S4" }, { D3DFMT_D16 , "D16" }, { D3DFMT_L16 , "L16" }, { D3DFMT_D32F_LOCKABLE , "D32F_LOCKABLE" }, { D3DFMT_D24FS8 , "D24FS8" }, { D3DFMT_VERTEXDATA , "VERTEXDATA" }, { D3DFMT_INDEX16 , "INDEX16" }, { D3DFMT_INDEX32 , "INDEX32" }, { D3DFMT_Q16W16V16U16 , "Q16W16V16U16" }, { D3DFMT_R16F , "R16F" }, { D3DFMT_G16R16F , "G16R16F" }, { D3DFMT_A16B16G16R16F , "A16B16G16R16F" }, { D3DFMT_R32F , "R32F" }, { D3DFMT_G32R32F , "G32R32F" }, { D3DFMT_A32B32G32R32F , "A32B32G32R32F" }, { D3DFMT_CxV8U8 , "CxV8U8" }, /* Fourcc values, MSB is in the right most char: */ { D3DFMT_MULTI2_ARGB8 , "MULTI2_ARGB8" }, { D3DFMT_DXT1 , "DXT1" }, { D3DFMT_DXT2 , "DXT2" }, { D3DFMT_YUY2 , "YUY2" }, { D3DFMT_DXT3 , "DXT3" }, { D3DFMT_DXT4 , "DXT4" }, { D3DFMT_DXT5 , "DXT5" }, { D3DFMT_G8R8_G8B8 , "G8R8_G8B8" }, { D3DFMT_R8G8_B8G8 , "R8G8_B8G8" }, { D3DFMT_UYVY , "UYVY" }, { D3DFMT_FORCE_DWORD , "FORCE_DWORD" }, /* UINT32_MAX */ }; VMSVGAINFOENUMMAP_MAKE(static, g_D3DFormat2String, g_aD3DFormats, "D3DFMT_"); /** Values for D3DMULTISAMPLE_TYPE, prefix D3DMULTISAMPLE_. */ static VMSVGAINFOENUM const g_aD3DMultiSampleTypes[] = { { D3DMULTISAMPLE_NONE , "NONE" }, { D3DMULTISAMPLE_NONMASKABLE , "NONMASKABLE" }, { D3DMULTISAMPLE_2_SAMPLES , "2_SAMPLES" }, { D3DMULTISAMPLE_3_SAMPLES , "3_SAMPLES" }, { D3DMULTISAMPLE_4_SAMPLES , "4_SAMPLES" }, { D3DMULTISAMPLE_5_SAMPLES , "5_SAMPLES" }, { D3DMULTISAMPLE_6_SAMPLES , "6_SAMPLES" }, { D3DMULTISAMPLE_7_SAMPLES , "7_SAMPLES" }, { D3DMULTISAMPLE_8_SAMPLES , "8_SAMPLES" }, { D3DMULTISAMPLE_9_SAMPLES , "9_SAMPLES" }, { D3DMULTISAMPLE_10_SAMPLES , "10_SAMPLES" }, { D3DMULTISAMPLE_11_SAMPLES , "11_SAMPLES" }, { D3DMULTISAMPLE_12_SAMPLES , "12_SAMPLES" }, { D3DMULTISAMPLE_13_SAMPLES , "13_SAMPLES" }, { D3DMULTISAMPLE_14_SAMPLES , "14_SAMPLES" }, { D3DMULTISAMPLE_15_SAMPLES , "15_SAMPLES" }, { D3DMULTISAMPLE_16_SAMPLES , "16_SAMPLES" }, { D3DMULTISAMPLE_FORCE_DWORD , "FORCE_DWORD" }, }; VMSVGAINFOENUMMAP_MAKE(static, g_D3DMultiSampleType2String, g_aD3DMultiSampleTypes, "D3DMULTISAMPLE_"); /** D3DUSAGE_XXX flag value, prefix D3DUSAGE_. */ static VMSVGAINFOFLAGS32 const g_aD3DUsageFlags[] = { { D3DUSAGE_RENDERTARGET , "RENDERTARGET" }, { D3DUSAGE_DEPTHSTENCIL , "DEPTHSTENCIL" }, { D3DUSAGE_WRITEONLY , "WRITEONLY" }, { D3DUSAGE_SOFTWAREPROCESSING , "SOFTWAREPROCESSING" }, { D3DUSAGE_DONOTCLIP , "DONOTCLIP" }, { D3DUSAGE_POINTS , "POINTS" }, { D3DUSAGE_RTPATCHES , "RTPATCHES" }, { D3DUSAGE_NPATCHES , "NPATCHES" }, { D3DUSAGE_DYNAMIC , "DYNAMIC" }, { D3DUSAGE_AUTOGENMIPMAP , "AUTOGENMIPMAP" }, { D3DUSAGE_RESTRICTED_CONTENT , "RESTRICTED_CONTENT" }, { D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER , "RESTRICT_SHARED_RESOURCE_DRIVER" }, { D3DUSAGE_RESTRICT_SHARED_RESOURCE , "RESTRICT_SHARED_RESOURCE" }, { D3DUSAGE_DMAP , "DMAP" }, { D3DUSAGE_NONSECURE , "NONSECURE" }, { D3DUSAGE_TEXTAPI , "TEXTAPI" }, }; #endif /* VMSVGA3D_DIRECT3D */ /** * Worker for vmsvga3dUpdateHeapBuffersForSurfaces. * * This will allocate heap buffers if necessary, thus increasing the memory * usage of the process. * * @todo Would be interesting to share this code with the saved state code. * * @returns VBox status code. * @param pState The 3D state structure. * @param pSurface The surface to refresh the heap buffers for. */ static int vmsvga3dSurfaceUpdateHeapBuffers(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface) { /* * Currently we've got trouble retreving bit for DEPTHSTENCIL * surfaces both for OpenGL and D3D, so skip these here (don't * wast memory on them). */ uint32_t const fSwitchFlags = pSurface->flags & ( SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP); if ( fSwitchFlags != SVGA3D_SURFACE_HINT_DEPTHSTENCIL && fSwitchFlags != (SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE)) { #ifdef VMSVGA3D_OPENGL /* * Change OpenGL context to the one the surface is associated with. */ PVMSVGA3DCONTEXT pContext = &pState->SharedCtx; VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext); #endif /* * Work thru each mipmap level for each face. */ for (uint32_t iFace = 0; iFace < pSurface->cFaces; iFace++) { Assert(pSurface->faces[iFace].numMipLevels <= pSurface->faces[0].numMipLevels); PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[iFace * pSurface->faces[0].numMipLevels]; for (uint32_t i = 0; i < pSurface->faces[iFace].numMipLevels; i++, pMipmapLevel++) { #ifdef VMSVGA3D_DIRECT3D if (pSurface->u.pSurface) #else if (pSurface->oglId.texture != OPENGL_INVALID_ID) #endif { Assert(pMipmapLevel->cbSurface); Assert(pMipmapLevel->cbSurface == pMipmapLevel->cbSurfacePitch * pMipmapLevel->size.height); /* correct for depth stuff? */ /* * Make sure we've got surface memory buffer. */ uint8_t *pbDst = (uint8_t *)pMipmapLevel->pSurfaceData; if (!pbDst) { pMipmapLevel->pSurfaceData = pbDst = (uint8_t *)RTMemAllocZ(pMipmapLevel->cbSurface); AssertReturn(pbDst, VERR_NO_MEMORY); } #ifdef VMSVGA3D_DIRECT3D /* * D3D specifics. */ HRESULT hr; switch (fSwitchFlags) { case SVGA3D_SURFACE_HINT_TEXTURE: case SVGA3D_SURFACE_HINT_RENDERTARGET: case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET: { /* * Lock the buffer and make it accessible to memcpy. */ D3DLOCKED_RECT LockedRect; if (fSwitchFlags & SVGA3D_SURFACE_HINT_TEXTURE) { if (pSurface->bounce.pTexture) { if ( !pSurface->fDirty && fSwitchFlags == (SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET) && i == 0 /* only the first time */) { /** @todo stricter checks for associated context */ uint32_t cid = pSurface->idAssociatedContext; if ( cid >= pState->cContexts || pState->papContexts[cid]->id != cid) { Log(("vmsvga3dSurfaceUpdateHeapBuffers: invalid context id (%x - %x)!\n", cid, (cid >= pState->cContexts) ? -1 : pState->papContexts[cid]->id)); AssertFailedReturn(VERR_INVALID_PARAMETER); } PVMSVGA3DCONTEXT pContext = pState->papContexts[cid]; IDirect3DSurface9 *pDst = NULL; hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDst); AssertMsgReturn(hr == D3D_OK, ("GetSurfaceLevel failed with %#x\n", hr), VERR_INTERNAL_ERROR); IDirect3DSurface9 *pSrc = NULL; hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc); AssertMsgReturn(hr == D3D_OK, ("GetSurfaceLevel failed with %#x\n", hr), VERR_INTERNAL_ERROR); hr = pContext->pDevice->GetRenderTargetData(pSrc, pDst); AssertMsgReturn(hr == D3D_OK, ("GetRenderTargetData failed with %#x\n", hr), VERR_INTERNAL_ERROR); pSrc->Release(); pDst->Release(); } hr = pSurface->bounce.pTexture->LockRect(i, /* texture level */ &LockedRect, NULL, D3DLOCK_READONLY); } else hr = pSurface->u.pTexture->LockRect(i, /* texture level */ &LockedRect, NULL, D3DLOCK_READONLY); } else hr = pSurface->u.pSurface->LockRect(&LockedRect, NULL, D3DLOCK_READONLY); AssertMsgReturn(hr == D3D_OK, ("LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR); /* * Copy the data. Take care in case the pitch differs. */ if (pMipmapLevel->cbSurfacePitch == (uint32_t)LockedRect.Pitch) memcpy(pbDst, LockedRect.pBits, pMipmapLevel->cbSurface); else for (uint32_t j = 0; j < pMipmapLevel->size.height; j++) memcpy(pbDst + j * pMipmapLevel->cbSurfacePitch, (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch, pMipmapLevel->cbSurfacePitch); /* * Release the buffer. */ if (fSwitchFlags & SVGA3D_SURFACE_HINT_TEXTURE) { if (pSurface->bounce.pTexture) { hr = pSurface->bounce.pTexture->UnlockRect(i); AssertMsgReturn(hr == D3D_OK, ("UnlockRect failed with %#x\n", hr), VERR_INTERNAL_ERROR); } else hr = pSurface->u.pTexture->UnlockRect(i); } else hr = pSurface->u.pSurface->UnlockRect(); AssertMsgReturn(hr == D3D_OK, ("UnlockRect failed with %#x\n", hr), VERR_INTERNAL_ERROR); break; } case SVGA3D_SURFACE_HINT_VERTEXBUFFER: { void *pvD3DData = NULL; hr = pSurface->u.pVertexBuffer->Lock(0, 0, &pvD3DData, D3DLOCK_READONLY); AssertMsgReturn(hr == D3D_OK, ("Lock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR); memcpy(pbDst, pvD3DData, pMipmapLevel->cbSurface); hr = pSurface->u.pVertexBuffer->Unlock(); AssertMsg(hr == D3D_OK, ("Unlock vertex failed with %x\n", hr)); break; } case SVGA3D_SURFACE_HINT_INDEXBUFFER: { void *pvD3DData = NULL; hr = pSurface->u.pIndexBuffer->Lock(0, 0, &pvD3DData, D3DLOCK_READONLY); AssertMsgReturn(hr == D3D_OK, ("Lock index failed with %x\n", hr), VERR_INTERNAL_ERROR); memcpy(pbDst, pvD3DData, pMipmapLevel->cbSurface); hr = pSurface->u.pIndexBuffer->Unlock(); AssertMsg(hr == D3D_OK, ("Unlock index failed with %x\n", hr)); break; } default: AssertMsgFailed(("%#x\n", fSwitchFlags)); } #elif defined(VMSVGA3D_OPENGL) /* * OpenGL specifics. */ switch (fSwitchFlags) { case SVGA3D_SURFACE_HINT_TEXTURE: case SVGA3D_SURFACE_HINT_RENDERTARGET: case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET: { GLint activeTexture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &activeTexture); VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext); glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture); VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext); /* Set row length and alignment of the output data. */ VMSVGAPACKPARAMS SavedParams; vmsvga3dOglSetPackParams(pState, pContext, pSurface, &SavedParams); glGetTexImage(GL_TEXTURE_2D, i, pSurface->formatGL, pSurface->typeGL, pbDst); VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext); vmsvga3dOglRestorePackParams(pState, pContext, pSurface, &SavedParams); /* Restore the old active texture. */ glBindTexture(GL_TEXTURE_2D, activeTexture); VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext); break; } case SVGA3D_SURFACE_HINT_VERTEXBUFFER: case SVGA3D_SURFACE_HINT_INDEXBUFFER: { pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pSurface->oglId.buffer); VMSVGA3D_CHECK_LAST_ERROR(pState, pContext); void *pvSrc = pState->ext.glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); VMSVGA3D_CHECK_LAST_ERROR(pState, pContext); if (RT_VALID_PTR(pvSrc)) memcpy(pbDst, pvSrc, pMipmapLevel->cbSurface); else AssertPtr(pvSrc); pState->ext.glUnmapBuffer(GL_ARRAY_BUFFER); VMSVGA3D_CHECK_LAST_ERROR(pState, pContext); pState->ext.glBindBuffer(GL_ARRAY_BUFFER, 0); VMSVGA3D_CHECK_LAST_ERROR(pState, pContext); break; } default: AssertMsgFailed(("%#x\n", fSwitchFlags)); } #else # error "misconfigured" #endif } /* else: There is no data in hardware yet, so whatever we got is already current. */ } } } return VINF_SUCCESS; } /** * Updates the heap buffers for all surfaces or one specific one. * * @param pThis The VGA device instance data. * @param sid The surface ID, UINT32_MAX if all. * @thread VMSVGAFIFO */ void vmsvga3dUpdateHeapBuffersForSurfaces(PVGASTATE pThis, uint32_t sid) { PVMSVGA3DSTATE pState = pThis->svga.p3dState; AssertReturnVoid(pState); if (sid == UINT32_MAX) { uint32_t cSurfaces = pState->cSurfaces; for (sid = 0; sid < cSurfaces; sid++) { PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid]; if (pSurface && pSurface->id == sid) vmsvga3dSurfaceUpdateHeapBuffers(pState, pSurface); } } else if (sid < pState->cSurfaces) { PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid]; if (pSurface && pSurface->id == sid) vmsvga3dSurfaceUpdateHeapBuffers(pState, pSurface); } } void vmsvga3dInfoU32Flags(PCDBGFINFOHLP pHlp, uint32_t fFlags, const char *pszPrefix, PCVMSVGAINFOFLAGS32 paFlags, uint32_t cFlags) { for (uint32_t i = 0; i < cFlags; i++) if ((paFlags[i].fFlags & fFlags) == paFlags[i].fFlags) { Assert(paFlags[i].fFlags); pHlp->pfnPrintf(pHlp, " %s%s", pszPrefix, paFlags[i].pszJohnny); fFlags &= ~paFlags[i].fFlags; if (!fFlags) return; } if (fFlags) pHlp->pfnPrintf(pHlp, " UNKNOWN_%#x", fFlags); } /** * Worker for vmsvgaR3Info that display details of a host window. * * @param pHlp The output methods. * @param idHostWindow The host window handle/id/whatever. */ void vmsvga3dInfoHostWindow(PCDBGFINFOHLP pHlp, uint64_t idHostWindow) { #ifdef RT_OS_WINDOWS HWND hwnd = (HWND)(uintptr_t)idHostWindow; Assert((uintptr_t)hwnd == idHostWindow); if (hwnd != NULL) { WINDOWINFO Info; RT_ZERO(Info); Info.cbSize = sizeof(Info); if (GetWindowInfo(hwnd, &Info)) { pHlp->pfnPrintf(pHlp, " Window rect: xLeft=%d, yTop=%d, xRight=%d, yBottom=%d (cx=%d, cy=%d)\n", Info.rcWindow.left, Info.rcWindow.top, Info.rcWindow.right, Info.rcWindow.bottom, Info.rcWindow.right - Info.rcWindow.left, Info.rcWindow.bottom - Info.rcWindow.top); pHlp->pfnPrintf(pHlp, " Client rect: xLeft=%d, yTop=%d, xRight=%d, yBottom=%d (cx=%d, cy=%d)\n", Info.rcClient.left, Info.rcClient.top, Info.rcClient.right, Info.rcClient.bottom, Info.rcClient.right - Info.rcClient.left, Info.rcClient.bottom - Info.rcClient.top); pHlp->pfnPrintf(pHlp, " Style: %#x", Info.dwStyle); static const VMSVGAINFOFLAGS32 g_aStyles[] = { { WS_POPUP , "POPUP" }, { WS_CHILD , "CHILD" }, { WS_MINIMIZE , "MINIMIZE" }, { WS_VISIBLE , "VISIBLE" }, { WS_DISABLED , "DISABLED" }, { WS_CLIPSIBLINGS , "CLIPSIBLINGS" }, { WS_CLIPCHILDREN , "CLIPCHILDREN" }, { WS_MAXIMIZE , "MAXIMIZE" }, { WS_BORDER , "BORDER" }, { WS_DLGFRAME , "DLGFRAME" }, { WS_VSCROLL , "VSCROLL" }, { WS_HSCROLL , "HSCROLL" }, { WS_SYSMENU , "SYSMENU" }, { WS_THICKFRAME , "THICKFRAME" }, { WS_GROUP , "GROUP" }, { WS_TABSTOP , "TABSTOP" }, }; vmsvga3dInfoU32Flags(pHlp, Info.dwStyle, "", g_aStyles, RT_ELEMENTS(g_aStyles)); pHlp->pfnPrintf(pHlp, "\n"); pHlp->pfnPrintf(pHlp, " ExStyle: %#x", Info.dwExStyle); static const VMSVGAINFOFLAGS32 g_aExStyles[] = { { WS_EX_DLGMODALFRAME, "DLGMODALFRAME" }, { 0x00000002, "DRAGDETECT" }, { WS_EX_NOPARENTNOTIFY, "NOPARENTNOTIFY" }, { WS_EX_TOPMOST, "TOPMOST" }, { WS_EX_ACCEPTFILES, "ACCEPTFILES" }, { WS_EX_TRANSPARENT, "TRANSPARENT" }, { WS_EX_MDICHILD, "MDICHILD" }, { WS_EX_TOOLWINDOW, "TOOLWINDOW" }, { WS_EX_WINDOWEDGE, "WINDOWEDGE" }, { WS_EX_CLIENTEDGE, "CLIENTEDGE" }, { WS_EX_CONTEXTHELP, "CONTEXTHELP" }, { WS_EX_RIGHT, "RIGHT" }, /*{ WS_EX_LEFT, "LEFT" }, = 0 */ { WS_EX_RTLREADING, "RTLREADING" }, /*{ WS_EX_LTRREADING, "LTRREADING" }, = 0 */ { WS_EX_LEFTSCROLLBAR, "LEFTSCROLLBAR" }, /*{ WS_EX_RIGHTSCROLLBAR, "RIGHTSCROLLBAR" }, = 0 */ { WS_EX_CONTROLPARENT, "CONTROLPARENT" }, { WS_EX_STATICEDGE, "STATICEDGE" }, { WS_EX_APPWINDOW, "APPWINDOW" }, { WS_EX_LAYERED, "LAYERED" }, { WS_EX_NOINHERITLAYOUT, "NOINHERITLAYOUT" }, { WS_EX_LAYOUTRTL, "LAYOUTRTL" }, { WS_EX_COMPOSITED, "COMPOSITED" }, { WS_EX_NOACTIVATE, "NOACTIVATE" }, }; vmsvga3dInfoU32Flags(pHlp, Info.dwExStyle, "", g_aExStyles, RT_ELEMENTS(g_aExStyles)); pHlp->pfnPrintf(pHlp, "\n"); pHlp->pfnPrintf(pHlp, " Window Status: %#x\n", Info.dwWindowStatus); if (Info.cxWindowBorders || Info.cyWindowBorders) pHlp->pfnPrintf(pHlp, " Borders: cx=%u, cy=%u\n", Info.cxWindowBorders, Info.cyWindowBorders); pHlp->pfnPrintf(pHlp, " Window Type: %#x\n", Info.atomWindowType); pHlp->pfnPrintf(pHlp, " Creator Ver: %#x\n", Info.wCreatorVersion); } else pHlp->pfnPrintf(pHlp, " GetWindowInfo: last error %d\n", GetLastError()); } #elif defined(RT_OS_DARWIN) int rc = ExplicitlyLoadVBoxSVGA3DObjC(false /*fResolveAllImports*/, NULL /*pErrInfo*/); if (RT_SUCCESS(rc)) vmsvga3dCocoaViewInfo(pHlp, (NativeNSViewRef)(uintptr_t)idHostWindow); else pHlp->pfnPrintf(pHlp, " Windows info: vmsvga3dCocoaViewInfo failed to load (%Rrc)\n", rc); #else RT_NOREF(idHostWindow); pHlp->pfnPrintf(pHlp, " Windows info: Not implemented on this platform\n"); #endif } /** * Looks up an enum value in a translation table. * * @returns The value name. * @param iValue The value to name. * @param pEnumMap Enum value to string mapping. */ const char *vmsvgaLookupEnum(int32_t iValue, PCVMSVGAINFOENUMMAP pEnumMap) { PCVMSVGAINFOENUM paValues = pEnumMap->paValues; #ifdef VBOX_STRICT /* * Check that it's really sorted, or the binary lookup won't work right. */ if (!*pEnumMap->pfAsserted) { *pEnumMap->pfAsserted = true; for (uint32_t i = 1; i < pEnumMap->cValues; i++) Assert(paValues[i - 1].iValue <= paValues[i].iValue); } #endif /* * Binary search */ uint32_t iStart = 0; uint32_t iEnd = (uint32_t)pEnumMap->cValues; for (;;) { uint32_t i = iStart + (iEnd - iStart) / 2; if (iValue < paValues[i].iValue) { if (i > iStart) iEnd = i; else break; } else if (iValue > paValues[i].iValue) { i++; if (i < iEnd) iStart = i; else break; } else return paValues[i].pszName; } return NULL; } /** * Formats an enum value as a string, sparse mapping table. * * @returns pszBuffer. * @param pszBuffer The output buffer. * @param cbBuffer The size of the output buffer. * @param pszName The variable name, optional. * @param iValue The enum value. * @param fPrefix Whether to prepend the prefix or not. * @param pEnumMap Enum value to string mapping. */ char *vmsvgaFormatEnumValueEx(char *pszBuffer, size_t cbBuffer, const char *pszName, int32_t iValue, bool fPrefix, PCVMSVGAINFOENUMMAP pEnumMap) { const char *pszValueName = vmsvgaLookupEnum(iValue, pEnumMap); const char *pszPrefix = fPrefix ? pEnumMap->pszPrefix : ""; if (pszValueName) { if (pszName) RTStrPrintf(pszBuffer, cbBuffer, "%s = %s%s (%#x)", pszName, pszPrefix, pszValueName, iValue); else RTStrPrintf(pszBuffer, cbBuffer, "%s%s (%#x)", pszPrefix, pszValueName, iValue); return pszBuffer; } if (pszName) RTStrPrintf(pszBuffer, cbBuffer, "%s = %sUNKNOWN_%d (%#x)", pszName, pszPrefix, iValue, iValue); else RTStrPrintf(pszBuffer, cbBuffer, "%sUNKNOWN_%d (%#x)", pszPrefix, iValue, iValue); return pszBuffer; } /** * Formats an enum value as a string. * * @returns pszBuffer. * @param pszBuffer The output buffer. * @param cbBuffer The size of the output buffer. * @param pszName The variable name, optional. * @param uValue The enum value. * @param pszPrefix The prefix of the enum values. Empty string if * none. This helps reduce the memory footprint * as well as the source code size. * @param papszValues One to one string mapping of the enum values. * @param cValues The number of values in the mapping. */ char *vmsvgaFormatEnumValue(char *pszBuffer, size_t cbBuffer, const char *pszName, uint32_t uValue, const char *pszPrefix, const char * const *papszValues, size_t cValues) { if (uValue < cValues) { if (pszName) RTStrPrintf(pszBuffer, cbBuffer, "%s = %s%s (%#x)", pszName, pszPrefix, papszValues[uValue], uValue); else RTStrPrintf(pszBuffer, cbBuffer, "%s%s (%#x)", pszPrefix, papszValues[uValue], uValue); } else { if (pszName) RTStrPrintf(pszBuffer, cbBuffer, "%s = %sUNKNOWN_%d (%#x)", pszName, pszPrefix, uValue, uValue); else RTStrPrintf(pszBuffer, cbBuffer, "%sUNKNOWN_%d (%#x)", pszPrefix, uValue, uValue); } return pszBuffer; } /** * DBGF info printer for vmsvga3dAsciiPrint. * * @param pszLine The line to print. * @param pvUser The debug info helpers. */ DECLCALLBACK(void) vmsvga3dAsciiPrintlnInfo(const char *pszLine, void *pvUser) { PCDBGFINFOHLP pHlp = (PCDBGFINFOHLP)pvUser; pHlp->pfnPrintf(pHlp, ">%s<\n", pszLine); } /** * Log printer for vmsvga3dAsciiPrint. * * @param pszLine The line to print. * @param pvUser Ignored. */ DECLCALLBACK(void) vmsvga3dAsciiPrintlnLog(const char *pszLine, void *pvUser) { size_t cch = strlen(pszLine); while (cch > 0 && pszLine[cch - 1] == ' ') cch--; RTLogPrintf("%.*s\n", cch, pszLine); NOREF(pvUser); } void vmsvga3dAsciiPrint(PFMVMSVGAASCIIPRINTLN pfnPrintLine, void *pvUser, void const *pvImage, size_t cbImage, uint32_t cx, uint32_t cy, uint32_t cbScanline, SVGA3dSurfaceFormat enmFormat, bool fInvY, uint32_t cchMaxX, uint32_t cchMaxY) { RT_NOREF(cbImage); /* * Skip stuff we can't or won't need to handle. */ if (!cx || !cy) return; switch (enmFormat) { /* Compressed. */ case SVGA3D_DXT1: case SVGA3D_DXT2: case SVGA3D_DXT3: case SVGA3D_DXT4: case SVGA3D_DXT5: return; /* Generic. */ case SVGA3D_BUFFER: return; default: break; /* ok */ } /* * Figure the pixel conversion factors. */ uint32_t cxPerChar = cx / cchMaxX + 1; uint32_t cyPerChar = cy / cchMaxY + 1; /** @todo try keep aspect... */ uint32_t const cchLine = (cx + cxPerChar - 1) / cxPerChar; uint32_t const cbSrcPixel = vmsvga3dSurfaceFormatSize(enmFormat); /* * The very simple conversion we're doing in this function is based on * mapping a block of converted pixels to an ASCII character of similar * weigth. We do that by summing up all the 8-bit gray scale pixels in * that block, applying a conversion factor and getting an index into an * array of increasingly weighty characters. */ static const char s_szPalette[] = " ..`',:;icodxkO08XNWM"; static const uint32_t s_cchPalette = sizeof(s_szPalette) - 1; uint32_t const cPixelsWeightPerChar = cxPerChar * cyPerChar * 256; /* * Do the work */ uint32_t *pauScanline = (uint32_t *)RTMemTmpAllocZ(sizeof(pauScanline[0]) * cchLine + cchLine + 1); if (!pauScanline) return; char *pszLine = (char *)&pauScanline[cchLine]; RTCPTRUNION uSrc; uSrc.pv = pvImage; if (fInvY) uSrc.pu8 += (cy - 1) * cbScanline; uint32_t cyLeft = cy; uint32_t cyLeftInScanline = cyPerChar; bool fHitFormatAssert = false; for (;;) { /* * Process the scanline. This is tedious because of all the * different formats. We generally ignore alpha, unless it's * all we've got to work with. * Color to 8-bit grayscale conversion is done by averaging. */ #define CONVERT_SCANLINE(a_RdExpr, a_AddExpr) \ do { \ for (uint32_t xSrc = 0, xDst = 0, cxLeftInChar = cxPerChar; xSrc < cx; xSrc++) \ { \ a_RdExpr; \ pauScanline[xDst] += (a_AddExpr) & 0xff; \ Assert(pauScanline[xDst] <= cPixelsWeightPerChar); \ if (--cxLeftInChar == 0) \ { \ xDst++; \ cxLeftInChar = cxPerChar; \ } \ } \ } while (0) switch (enmFormat) { /* Unsigned RGB and super/subsets. */ case SVGA3D_X8R8G8B8: case SVGA3D_A8R8G8B8: CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc], ( ( u32Tmp & 0xff) /* B */ + ((u32Tmp >> 8) & 0xff) /* G */ + ((u32Tmp >> 16) & 0xff) /* R */) / 3); break; case SVGA3D_R5G6B5: CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc], ( ( u16Tmp & 0x1f) * 8 + ((u16Tmp >> 5) & 0x3f) * 4 + ( u16Tmp >> 11) * 8 ) / 3 ); break; case SVGA3D_X1R5G5B5: case SVGA3D_A1R5G5B5: CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc], ( ( u16Tmp & 0x1f) * 8 + ((u16Tmp >> 5) & 0x1f) * 8 + ((u16Tmp >> 10) & 0x1f) * 8) / 3 ); break; case SVGA3D_A4R4G4B4: CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc], ( ( u16Tmp & 0xf) * 16 + ((u16Tmp >> 4) & 0xf) * 16 + ((u16Tmp >> 8) & 0xf) * 16) / 3 ); break; case SVGA3D_A16B16G16R16: CONVERT_SCANLINE(uint64_t const u64Tmp = uSrc.pu64[xSrc], ( ((u64Tmp >> 8) & 0xff) /* R */ + ((u64Tmp >> 24) & 0xff) /* G */ + ((u64Tmp >> 40) & 0xff) /* B */ ) / 3); break; case SVGA3D_A2R10G10B10: CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc], ( ( u32Tmp & 0x3ff) /* B */ + ((u32Tmp >> 10) & 0x3ff) /* G */ + ((u32Tmp >> 20) & 0x3ff) /* R */ ) / (3 * 4)); break; case SVGA3D_G16R16: CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc], ( (u32Tmp & 0xffff) /* R */ + (u32Tmp >> 16 ) /* G */) / 0x200); break; /* Depth. */ case SVGA3D_Z_D32: CONVERT_SCANLINE(uint32_t const u32Tmp = ~((uSrc.pu32[xSrc] >> 1) | uSrc.pu32[xSrc]) & UINT32_C(0x44444444), (( u32Tmp >> (2 - 0)) & RT_BIT_32(0)) | ((u32Tmp >> ( 6 - 1)) & RT_BIT_32(1)) | ((u32Tmp >> (10 - 2)) & RT_BIT_32(2)) | ((u32Tmp >> (14 - 3)) & RT_BIT_32(3)) | ((u32Tmp >> (18 - 4)) & RT_BIT_32(4)) | ((u32Tmp >> (22 - 5)) & RT_BIT_32(5)) | ((u32Tmp >> (26 - 6)) & RT_BIT_32(6)) | ((u32Tmp >> (30 - 7)) & RT_BIT_32(7)) ); break; case SVGA3D_Z_D16: CONVERT_SCANLINE(uint16_t const u16Tmp = ~uSrc.pu16[xSrc], ((u16Tmp >> ( 1 - 0)) & RT_BIT_32(0)) | ((u16Tmp >> ( 3 - 1)) & RT_BIT_32(1)) | ((u16Tmp >> ( 5 - 2)) & RT_BIT_32(2)) | ((u16Tmp >> ( 7 - 3)) & RT_BIT_32(3)) | ((u16Tmp >> ( 9 - 4)) & RT_BIT_32(4)) | ((u16Tmp >> (11 - 5)) & RT_BIT_32(5)) | ((u16Tmp >> (13 - 6)) & RT_BIT_32(6)) | ((u16Tmp >> (15 - 7)) & RT_BIT_32(7)) ); break; case SVGA3D_Z_D24S8: CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc], ( u32Tmp & 0xff) /* stencile */ | ((~u32Tmp >> 18) & 0x3f)); break; case SVGA3D_Z_D15S1: CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc], ( (u16Tmp & 0x01) << 7) /* stencile */ | ((~u16Tmp >> 8) & 0x7f)); break; /* Pure alpha. */ case SVGA3D_ALPHA8: CONVERT_SCANLINE(RT_NOTHING, uSrc.pu8[xSrc]); break; /* Luminance */ case SVGA3D_LUMINANCE8: CONVERT_SCANLINE(RT_NOTHING, uSrc.pu8[xSrc]); break; case SVGA3D_LUMINANCE4_ALPHA4: CONVERT_SCANLINE(RT_NOTHING, uSrc.pu8[xSrc] & 0xf0); break; case SVGA3D_LUMINANCE16: CONVERT_SCANLINE(RT_NOTHING, uSrc.pu16[xSrc] >> 8); break; case SVGA3D_LUMINANCE8_ALPHA8: CONVERT_SCANLINE(RT_NOTHING, uSrc.pu16[xSrc] >> 8); break; /* Not supported. */ case SVGA3D_DXT1: case SVGA3D_DXT2: case SVGA3D_DXT3: case SVGA3D_DXT4: case SVGA3D_DXT5: case SVGA3D_BUFFER: AssertFailedBreak(); /* Not considered for implementation yet. */ case SVGA3D_BUMPU8V8: case SVGA3D_BUMPL6V5U5: case SVGA3D_BUMPX8L8V8U8: case SVGA3D_BUMPL8V8U8: case SVGA3D_ARGB_S10E5: case SVGA3D_ARGB_S23E8: case SVGA3D_V8U8: case SVGA3D_Q8W8V8U8: case SVGA3D_CxV8U8: case SVGA3D_X8L8V8U8: case SVGA3D_A2W10V10U10: case SVGA3D_R_S10E5: case SVGA3D_R_S23E8: case SVGA3D_RG_S10E5: case SVGA3D_RG_S23E8: case SVGA3D_Z_D24X8: case SVGA3D_V16U16: case SVGA3D_UYVY: case SVGA3D_YUY2: case SVGA3D_NV12: case SVGA3D_AYUV: case SVGA3D_BC4_UNORM: case SVGA3D_BC5_UNORM: case SVGA3D_Z_DF16: case SVGA3D_Z_DF24: case SVGA3D_Z_D24S8_INT: if (!fHitFormatAssert) { AssertMsgFailed(("%s is not implemented\n", vmsvgaLookupEnum((int)enmFormat, &g_SVGA3dSurfaceFormat2String))); fHitFormatAssert = true; } /* fall thru */ default: /* Lazy programmer fallbacks. */ if (cbSrcPixel == 4) CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc], ( ( u32Tmp & 0xff) + ((u32Tmp >> 8) & 0xff) + ((u32Tmp >> 16) & 0xff) + ((u32Tmp >> 24) & 0xff) ) / 4); else if (cbSrcPixel == 3) CONVERT_SCANLINE(RT_NOTHING, ( (uint32_t)uSrc.pu8[xSrc * 4] + (uint32_t)uSrc.pu8[xSrc * 4 + 1] + (uint32_t)uSrc.pu8[xSrc * 4 + 2] ) / 3); else if (cbSrcPixel == 2) CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc], ( ( u16Tmp & 0xf) + ((u16Tmp >> 4) & 0xf) + ((u16Tmp >> 8) & 0xf) + ((u16Tmp >> 12) & 0xf) ) * 4 /* mul 16 div 4 */ ); else if (cbSrcPixel == 1) CONVERT_SCANLINE(RT_NOTHING, uSrc.pu8[xSrc]); else AssertFailed(); break; } /* * Print we've reached the end of a block in y direction or if we're at * the end of the image. */ cyLeft--; if (--cyLeftInScanline == 0 || cyLeft == 0) { for (uint32_t i = 0; i < cchLine; i++) { uint32_t off = pauScanline[i] * s_cchPalette / cPixelsWeightPerChar; Assert(off < s_cchPalette); pszLine[i] = s_szPalette[off < sizeof(s_szPalette) - 1 ? off : sizeof(s_szPalette) - 1]; } pszLine[cchLine] = '\0'; pfnPrintLine(pszLine, pvUser); if (!cyLeft) break; cyLeftInScanline = cyPerChar; RT_BZERO(pauScanline, sizeof(pauScanline[0]) * cchLine); } /* * Advance. */ if (!fInvY) uSrc.pu8 += cbScanline; else uSrc.pu8 -= cbScanline; } } /** * Formats a SVGA3dRenderState structure as a string. * * @returns pszBuffer. * @param pszBuffer Output string buffer. * @param cbBuffer Size of output buffer. * @param pRenderState The SVGA3d render state to format. */ char *vmsvga3dFormatRenderState(char *pszBuffer, size_t cbBuffer, SVGA3dRenderState const *pRenderState) { /* * List of render state names with type prefix. * * First char in the name is a type indicator: * - '*' = requires special handling. * - 'f' = SVGA3dbool * - 'd' = uint32_t * - 'r' = float * - 'b' = SVGA3dBlendOp * - 'c' = SVGA3dColor, SVGA3dColorMask * - 'e' = SVGA3dBlendEquation * - 'm' = SVGA3dColorMask * - 'p' = SVGA3dCmpFunc * - 's' = SVGA3dStencilOp * - 'v' = SVGA3dVertexMaterial * - 'w' = SVGA3dWrapFlags */ static const char * const s_apszRenderStateNamesAndType[] = { "*" "INVALID", /* invalid */ "f" "ZENABLE", /* SVGA3dBool */ "f" "ZWRITEENABLE", /* SVGA3dBool */ "f" "ALPHATESTENABLE", /* SVGA3dBool */ "f" "DITHERENABLE", /* SVGA3dBool */ "f" "BLENDENABLE", /* SVGA3dBool */ "f" "FOGENABLE", /* SVGA3dBool */ "f" "SPECULARENABLE", /* SVGA3dBool */ "f" "STENCILENABLE", /* SVGA3dBool */ "f" "LIGHTINGENABLE", /* SVGA3dBool */ "f" "NORMALIZENORMALS", /* SVGA3dBool */ "f" "POINTSPRITEENABLE", /* SVGA3dBool */ "f" "POINTSCALEENABLE", /* SVGA3dBool */ "x" "STENCILREF", /* uint32_t */ "x" "STENCILMASK", /* uint32_t */ "x" "STENCILWRITEMASK", /* uint32_t */ "r" "FOGSTART", /* float */ "r" "FOGEND", /* float */ "r" "FOGDENSITY", /* float */ "r" "POINTSIZE", /* float */ "r" "POINTSIZEMIN", /* float */ "r" "POINTSIZEMAX", /* float */ "r" "POINTSCALE_A", /* float */ "r" "POINTSCALE_B", /* float */ "r" "POINTSCALE_C", /* float */ "c" "FOGCOLOR", /* SVGA3dColor */ "c" "AMBIENT", /* SVGA3dColor */ "*" "CLIPPLANEENABLE", /* SVGA3dClipPlanes */ "*" "FOGMODE", /* SVGA3dFogMode */ "*" "FILLMODE", /* SVGA3dFillMode */ "*" "SHADEMODE", /* SVGA3dShadeMode */ "*" "LINEPATTERN", /* SVGA3dLinePattern */ "b" "SRCBLEND", /* SVGA3dBlendOp */ "b" "DSTBLEND", /* SVGA3dBlendOp */ "e" "BLENDEQUATION", /* SVGA3dBlendEquation */ "*" "CULLMODE", /* SVGA3dFace */ "p" "ZFUNC", /* SVGA3dCmpFunc */ "p" "ALPHAFUNC", /* SVGA3dCmpFunc */ "p" "STENCILFUNC", /* SVGA3dCmpFunc */ "s" "STENCILFAIL", /* SVGA3dStencilOp */ "s" "STENCILZFAIL", /* SVGA3dStencilOp */ "s" "STENCILPASS", /* SVGA3dStencilOp */ "r" "ALPHAREF", /* float */ "*" "FRONTWINDING", /* SVGA3dFrontWinding */ "*" "COORDINATETYPE", /* SVGA3dCoordinateType */ "r" "ZBIAS", /* float */ "f" "RANGEFOGENABLE", /* SVGA3dBool */ "c" "COLORWRITEENABLE", /* SVGA3dColorMask */ "f" "VERTEXMATERIALENABLE", /* SVGA3dBool */ "v" "DIFFUSEMATERIALSOURCE", /* SVGA3dVertexMaterial */ "v" "SPECULARMATERIALSOURCE", /* SVGA3dVertexMaterial */ "v" "AMBIENTMATERIALSOURCE", /* SVGA3dVertexMaterial */ "v" "EMISSIVEMATERIALSOURCE", /* SVGA3dVertexMaterial */ "c" "TEXTUREFACTOR", /* SVGA3dColor */ "f" "LOCALVIEWER", /* SVGA3dBool */ "f" "SCISSORTESTENABLE", /* SVGA3dBool */ "c" "BLENDCOLOR", /* SVGA3dColor */ "f" "STENCILENABLE2SIDED", /* SVGA3dBool */ "p" "CCWSTENCILFUNC", /* SVGA3dCmpFunc */ "s" "CCWSTENCILFAIL", /* SVGA3dStencilOp */ "s" "CCWSTENCILZFAIL", /* SVGA3dStencilOp */ "s" "CCWSTENCILPASS", /* SVGA3dStencilOp */ "*" "VERTEXBLEND", /* SVGA3dVertexBlendFlags */ "r" "SLOPESCALEDEPTHBIAS", /* float */ "r" "DEPTHBIAS", /* float */ "r" "OUTPUTGAMMA", /* float */ "f" "ZVISIBLE", /* SVGA3dBool */ "f" "LASTPIXEL", /* SVGA3dBool */ "f" "CLIPPING", /* SVGA3dBool */ "w" "WRAP0", /* SVGA3dWrapFlags */ "w" "WRAP1", /* SVGA3dWrapFlags */ "w" "WRAP2", /* SVGA3dWrapFlags */ "w" "WRAP3", /* SVGA3dWrapFlags */ "w" "WRAP4", /* SVGA3dWrapFlags */ "w" "WRAP5", /* SVGA3dWrapFlags */ "w" "WRAP6", /* SVGA3dWrapFlags */ "w" "WRAP7", /* SVGA3dWrapFlags */ "w" "WRAP8", /* SVGA3dWrapFlags */ "w" "WRAP9", /* SVGA3dWrapFlags */ "w" "WRAP10", /* SVGA3dWrapFlags */ "w" "WRAP11", /* SVGA3dWrapFlags */ "w" "WRAP12", /* SVGA3dWrapFlags */ "w" "WRAP13", /* SVGA3dWrapFlags */ "w" "WRAP14", /* SVGA3dWrapFlags */ "w" "WRAP15", /* SVGA3dWrapFlags */ "f" "MULTISAMPLEANTIALIAS", /* SVGA3dBool */ "x" "MULTISAMPLEMASK", /* uint32_t */ "f" "INDEXEDVERTEXBLENDENABLE", /* SVGA3dBool */ "r" "TWEENFACTOR", /* float */ "f" "ANTIALIASEDLINEENABLE", /* SVGA3dBool */ "c" "COLORWRITEENABLE1", /* SVGA3dColorMask */ "c" "COLORWRITEENABLE2", /* SVGA3dColorMask */ "c" "COLORWRITEENABLE3", /* SVGA3dColorMask */ "f" "SEPARATEALPHABLENDENABLE", /* SVGA3dBool */ "b" "SRCBLENDALPHA", /* SVGA3dBlendOp */ "b" "DSTBLENDALPHA", /* SVGA3dBlendOp */ "e" "BLENDEQUATIONALPHA", /* SVGA3dBlendEquation */ "*" "TRANSPARENCYANTIALIAS", /* SVGA3dTransparencyAntialiasType */ "f" "LINEAA", /* SVGA3dBool */ "r" "LINEWIDTH", /* float */ }; uint32_t iState = pRenderState->state; if (iState != SVGA3D_RS_INVALID) { if (iState < RT_ELEMENTS(s_apszRenderStateNamesAndType)) { const char *pszName = s_apszRenderStateNamesAndType[iState]; char const chType = *pszName++; union { uint32_t u; float r; SVGA3dColorMask Color; } uValue; uValue.u = pRenderState->uintValue; switch (chType) { case 'f': if (uValue.u == 0) RTStrPrintf(pszBuffer, cbBuffer, "%s = false", pszName); else if (uValue.u == 1) RTStrPrintf(pszBuffer, cbBuffer, "%s = true", pszName); else RTStrPrintf(pszBuffer, cbBuffer, "%s = true (%#x)", pszName, uValue.u); break; case 'x': RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x (%d)", pszName, uValue.u, uValue.u); break; case 'r': RTStrPrintf(pszBuffer, cbBuffer, "%s = %d.%06u (%#x)", pszName, (int)uValue.r, (unsigned)(uValue.r * 1000000) % 1000000U, uValue.u); break; case 'c': //SVGA3dColor, SVGA3dColorMask RTStrPrintf(pszBuffer, cbBuffer, "%s = RGBA(%d,%d,%d,%d) (%#x)", pszName, uValue.Color.s.red, uValue.Color.s.green, uValue.Color.s.blue, uValue.Color.s.alpha, uValue.u); break; case 'w': //SVGA3dWrapFlags RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x%s", pszName, uValue.u, uValue.u <= SVGA3D_WRAPCOORD_ALL ? " (out of bounds" : ""); break; default: AssertFailed(); case 'b': //SVGA3dBlendOp case 'e': //SVGA3dBlendEquation case 'p': //SVGA3dCmpFunc case 's': //SVGA3dStencilOp case 'v': //SVGA3dVertexMaterial case '*': RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x", pszName, uValue.u); break; } } else RTStrPrintf(pszBuffer, cbBuffer, "UNKNOWN_%d_%#x = %#x", iState, iState, pRenderState->uintValue); } else RTStrPrintf(pszBuffer, cbBuffer, "INVALID"); return pszBuffer; } /** * Formats a SVGA3dTextureState structure as a string. * * @returns pszBuffer. * @param pszBuffer Output string buffer. * @param cbBuffer Size of output buffer. * @param pTextureState The SVGA3d texture state to format. */ char *vmsvga3dFormatTextureState(char *pszBuffer, size_t cbBuffer, SVGA3dTextureState const *pTextureState) { static const char * const s_apszTextureStateNamesAndType[] = { "*" "INVALID", /* invalid */ "x" "BIND_TEXTURE", /* SVGA3dSurfaceId */ "m" "COLOROP", /* SVGA3dTextureCombiner */ "a" "COLORARG1", /* SVGA3dTextureArgData */ "a" "COLORARG2", /* SVGA3dTextureArgData */ "m" "ALPHAOP", /* SVGA3dTextureCombiner */ "a" "ALPHAARG1", /* SVGA3dTextureArgData */ "a" "ALPHAARG2", /* SVGA3dTextureArgData */ "e" "ADDRESSU", /* SVGA3dTextureAddress */ "e" "ADDRESSV", /* SVGA3dTextureAddress */ "l" "MIPFILTER", /* SVGA3dTextureFilter */ "l" "MAGFILTER", /* SVGA3dTextureFilter */ "m" "MINFILTER", /* SVGA3dTextureFilter */ "c" "BORDERCOLOR", /* SVGA3dColor */ "r" "TEXCOORDINDEX", /* uint32_t */ "t" "TEXTURETRANSFORMFLAGS", /* SVGA3dTexTransformFlags */ "g" "TEXCOORDGEN", /* SVGA3dTextureCoordGen */ "r" "BUMPENVMAT00", /* float */ "r" "BUMPENVMAT01", /* float */ "r" "BUMPENVMAT10", /* float */ "r" "BUMPENVMAT11", /* float */ "x" "TEXTURE_MIPMAP_LEVEL", /* uint32_t */ "r" "TEXTURE_LOD_BIAS", /* float */ "x" "TEXTURE_ANISOTROPIC_LEVEL", /* uint32_t */ "e" "ADDRESSW", /* SVGA3dTextureAddress */ "r" "GAMMA", /* float */ "r" "BUMPENVLSCALE", /* float */ "r" "BUMPENVLOFFSET", /* float */ "a" "COLORARG0", /* SVGA3dTextureArgData */ "a" "ALPHAARG0" /* SVGA3dTextureArgData */ }; /* * Format the stage first. */ char *pszRet = pszBuffer; size_t cchPrefix = RTStrPrintf(pszBuffer, cbBuffer, "[%u] ", pTextureState->stage); if (cchPrefix < cbBuffer) { cbBuffer -= cchPrefix; pszBuffer += cchPrefix; } else cbBuffer = 0; /* * Format the name and value. */ uint32_t iName = pTextureState->name; if (iName != SVGA3D_TS_INVALID) { if (iName < RT_ELEMENTS(s_apszTextureStateNamesAndType)) { const char *pszName = s_apszTextureStateNamesAndType[iName]; char chType = *pszName++; union { uint32_t u; float r; SVGA3dColorMask Color; } uValue; uValue.u = pTextureState->value; switch (chType) { case 'x': RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x (%d)", pszName, uValue.u, uValue.u); break; case 'r': RTStrPrintf(pszBuffer, cbBuffer, "%s = %d.%06u (%#x)", pszName, (int)uValue.r, (unsigned)(uValue.r * 1000000) % 1000000U, uValue.u); break; case 'a': //SVGA3dTextureArgData { static const char * const s_apszValues[] = { "INVALID", "CONSTANT", "PREVIOUS", "DIFFUSE", "TEXTURE", "SPECULAR" }; vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u, "SVGA3D_TA_", s_apszValues, RT_ELEMENTS(s_apszValues)); break; } case 'c': //SVGA3dColor, SVGA3dColorMask RTStrPrintf(pszBuffer, cbBuffer, "%s = RGBA(%d,%d,%d,%d) (%#x)", pszName, uValue.Color.s.red, uValue.Color.s.green, uValue.Color.s.blue, uValue.Color.s.alpha, uValue.u); break; case 'e': //SVGA3dTextureAddress { static const char * const s_apszValues[] = { "INVALID", "WRAP", "MIRROR", "CLAMP", "BORDER", "MIRRORONCE", "EDGE", }; vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u, "SVGA3D_TEX_ADDRESS_", s_apszValues, RT_ELEMENTS(s_apszValues)); break; } case 'l': //SVGA3dTextureFilter { static const char * const s_apszValues[] = { "NONE", "NEAREST", "LINEAR", "ANISOTROPIC", "FLATCUBIC", "GAUSSIANCUBIC", "PYRAMIDALQUAD", "GAUSSIANQUAD", }; vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u, "SVGA3D_TEX_FILTER_", s_apszValues, RT_ELEMENTS(s_apszValues)); break; } case 'g': //SVGA3dTextureCoordGen { static const char * const s_apszValues[] = { "OFF", "EYE_POSITION", "EYE_NORMAL", "REFLECTIONVECTOR", "SPHERE", }; vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u, "SVGA3D_TEXCOORD_GEN_", s_apszValues, RT_ELEMENTS(s_apszValues)); break; } case 'm': //SVGA3dTextureCombiner { static const char * const s_apszValues[] = { "INVALID", "DISABLE", "SELECTARG1", "SELECTARG2", "MODULATE", "ADD", "ADDSIGNED", "SUBTRACT", "BLENDTEXTUREALPHA", "BLENDDIFFUSEALPHA", "BLENDCURRENTALPHA", "BLENDFACTORALPHA", "MODULATE2X", "MODULATE4X", "DSDT", "DOTPRODUCT3", "BLENDTEXTUREALPHAPM", "ADDSIGNED2X", "ADDSMOOTH", "PREMODULATE", "MODULATEALPHA_ADDCOLOR", "MODULATECOLOR_ADDALPHA", "MODULATEINVALPHA_ADDCOLOR", "MODULATEINVCOLOR_ADDALPHA", "BUMPENVMAPLUMINANCE", "MULTIPLYADD", "LERP", }; vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u, "SVGA3D_TC_", s_apszValues, RT_ELEMENTS(s_apszValues)); break; } default: AssertFailed(); RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x\n", pszName, uValue.u); break; } } else RTStrPrintf(pszBuffer, cbBuffer, "UNKNOWN_%d_%#x = %#x\n", iName, iName, pTextureState->value); } else RTStrPrintf(pszBuffer, cbBuffer, "INVALID"); return pszRet; } static const char * const g_apszTransformTypes[] = { "SVGA3D_TRANSFORM_INVALID", "SVGA3D_TRANSFORM_WORLD", "SVGA3D_TRANSFORM_VIEW", "SVGA3D_TRANSFORM_PROJECTION", "SVGA3D_TRANSFORM_TEXTURE0", "SVGA3D_TRANSFORM_TEXTURE1", "SVGA3D_TRANSFORM_TEXTURE2", "SVGA3D_TRANSFORM_TEXTURE3", "SVGA3D_TRANSFORM_TEXTURE4", "SVGA3D_TRANSFORM_TEXTURE5", "SVGA3D_TRANSFORM_TEXTURE6", "SVGA3D_TRANSFORM_TEXTURE7", "SVGA3D_TRANSFORM_WORLD1", "SVGA3D_TRANSFORM_WORLD2", "SVGA3D_TRANSFORM_WORLD3", }; static const char * const g_apszFaces[] = { "SVGA3D_FACE_INVALID", "SVGA3D_FACE_NONE", "SVGA3D_FACE_FRONT", "SVGA3D_FACE_BACK", "SVGA3D_FACE_FRONT_BACK", }; static const char * const g_apszLightTypes[] = { "SVGA3D_LIGHTTYPE_INVALID", "SVGA3D_LIGHTTYPE_POINT", "SVGA3D_LIGHTTYPE_SPOT1", "SVGA3D_LIGHTTYPE_SPOT2", "SVGA3D_LIGHTTYPE_DIRECTIONAL", }; static const char * const g_apszRenderTargets[] = { "SVGA3D_RT_DEPTH", "SVGA3D_RT_STENCIL", "SVGA3D_RT_COLOR0", "SVGA3D_RT_COLOR1", "SVGA3D_RT_COLOR2", "SVGA3D_RT_COLOR3", "SVGA3D_RT_COLOR4", "SVGA3D_RT_COLOR5", "SVGA3D_RT_COLOR6", "SVGA3D_RT_COLOR7", }; static void vmsvga3dInfoContextWorkerOne(PCDBGFINFOHLP pHlp, PVMSVGA3DCONTEXT pContext, bool fVerbose) { RT_NOREF(fVerbose); char szTmp[128]; pHlp->pfnPrintf(pHlp, "*** VMSVGA 3d context %#x (%d) ***\n", pContext->id, pContext->id); #ifdef RT_OS_WINDOWS pHlp->pfnPrintf(pHlp, "hwnd: %p\n", pContext->hwnd); if (fVerbose) vmsvga3dInfoHostWindow(pHlp, (uintptr_t)pContext->hwnd); # ifdef VMSVGA3D_DIRECT3D pHlp->pfnPrintf(pHlp, "pDevice: %p\n", pContext->pDevice); # else pHlp->pfnPrintf(pHlp, "hdc: %p\n", pContext->hdc); pHlp->pfnPrintf(pHlp, "hglrc: %p\n", pContext->hglrc); # endif #elif defined(RT_OS_DARWIN) pHlp->pfnPrintf(pHlp, "cocoaView: %p\n", pContext->cocoaView); if (pContext->cocoaView) vmsvga3dInfoHostWindow(pHlp, (uintptr_t)pContext->cocoaView); pHlp->pfnPrintf(pHlp, "cocoaContext: %p\n", pContext->cocoaContext); if (pContext->fOtherProfile) pHlp->pfnPrintf(pHlp, "fOtherProfile: true\n"); #else pHlp->pfnPrintf(pHlp, "window: %p\n", pContext->window); pHlp->pfnPrintf(pHlp, "fMapped: %RTbool\n", pContext->fMapped); if (pContext->window) vmsvga3dInfoHostWindow(pHlp, (uintptr_t)pContext->window); pHlp->pfnPrintf(pHlp, "glxContext: %p\n", pContext->glxContext); #endif pHlp->pfnPrintf(pHlp, "sidRenderTarget: %#x\n", pContext->sidRenderTarget); for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTexture); i++) if (pContext->aSidActiveTexture[i] != SVGA3D_INVALID_ID) pHlp->pfnPrintf(pHlp, "aSidActiveTexture[%u]: %#x\n", i, pContext->aSidActiveTexture[i]); pHlp->pfnPrintf(pHlp, "fUpdateFlags: %#x\n", pContext->state.u32UpdateFlags); for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++) if (pContext->state.aRenderState[i].state != SVGA3D_RS_INVALID) pHlp->pfnPrintf(pHlp, "aRenderState[%3d]: %s\n", i, vmsvga3dFormatRenderState(szTmp, sizeof(szTmp), &pContext->state.aRenderState[i])); for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aTextureState); i++) for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureState[i]); j++) if (pContext->state.aTextureState[i][j].name != SVGA3D_TS_INVALID) pHlp->pfnPrintf(pHlp, "aTextureState[%3d][%3d]: %s\n", i, j, vmsvga3dFormatTextureState(szTmp, sizeof(szTmp), &pContext->state.aTextureState[i][j])); AssertCompile(RT_ELEMENTS(g_apszTransformTypes) == SVGA3D_TRANSFORM_MAX); for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aTransformState); i++) if (pContext->state.aTransformState[i].fValid) { pHlp->pfnPrintf(pHlp, "aTransformState[%s(%u)]:\n", g_apszTransformTypes[i], i); for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTransformState[i].matrix); j++) pHlp->pfnPrintf(pHlp, (j % 4) == 0 ? " [ " FLOAT_FMT_STR : (j % 4) < 3 ? ", " FLOAT_FMT_STR : ", " FLOAT_FMT_STR "]\n", FLOAT_FMT_ARGS(pContext->state.aTransformState[i].matrix[j])); } AssertCompile(RT_ELEMENTS(g_apszFaces) == SVGA3D_FACE_MAX); for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aMaterial); i++) if (pContext->state.aMaterial[i].fValid) { pHlp->pfnPrintf(pHlp, "aTransformState[%s(%u)]: shininess=" FLOAT_FMT_STR "\n", g_apszFaces[i], i, FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.shininess)); pHlp->pfnPrintf(pHlp, " diffuse =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n", FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[0]), FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[1]), FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[2]), FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[3])); pHlp->pfnPrintf(pHlp, " ambient =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n", FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[0]), FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[1]), FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[2]), FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[3])); pHlp->pfnPrintf(pHlp, " specular=[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n", FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[0]), FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[1]), FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[2]), FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[3])); pHlp->pfnPrintf(pHlp, " emissive=[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n", FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[0]), FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[1]), FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[2]), FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[3])); } for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aClipPlane); i++) if (pContext->state.aClipPlane[i].fValid) pHlp->pfnPrintf(pHlp, "aClipPlane[%#04x]: [ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n", FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[0]), FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[1]), FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[2]), FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[3])); for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aLightData); i++) if (pContext->state.aLightData[i].fValidData) { pHlp->pfnPrintf(pHlp, "aLightData[%#04x]: enabled=%RTbool inWorldSpace=%RTbool type=%s(%u)\n", i, pContext->state.aLightData[i].fEnabled, pContext->state.aLightData[i].data.inWorldSpace, (uint32_t)pContext->state.aLightData[i].data.type < RT_ELEMENTS(g_apszLightTypes) ? g_apszLightTypes[pContext->state.aLightData[i].data.type] : "UNKNOWN", pContext->state.aLightData[i].data.type); pHlp->pfnPrintf(pHlp, " diffuse =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n", FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[0]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[1]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[2]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[3])); pHlp->pfnPrintf(pHlp, " specular =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n", FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[0]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[1]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[2]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[3])); pHlp->pfnPrintf(pHlp, " ambient =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n", FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[0]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[1]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[2]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[3])); pHlp->pfnPrintf(pHlp, " position =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n", FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[0]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[1]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[2]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[3])); pHlp->pfnPrintf(pHlp, " direction=[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n", FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[0]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[1]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[2]), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[3])); pHlp->pfnPrintf(pHlp, " range=" FLOAT_FMT_STR " falloff=" FLOAT_FMT_STR "\n", FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.range), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.falloff)); pHlp->pfnPrintf(pHlp, " attenuation0=" FLOAT_FMT_STR " attenuation1=" FLOAT_FMT_STR " attenuation2=" FLOAT_FMT_STR "\n", FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.attenuation0), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.attenuation1), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.attenuation2)); pHlp->pfnPrintf(pHlp, " theta=" FLOAT_FMT_STR " phi=" FLOAT_FMT_STR "\n", FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.theta), FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.phi)); } for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++) if (pContext->state.aRenderTargets[i] != SVGA3D_INVALID_ID) pHlp->pfnPrintf(pHlp, "aRenderTargets[%s/%u] = %#x (%d)\n", i < RT_ELEMENTS(g_apszRenderTargets) ? g_apszRenderTargets[i] : "UNKNOWN", i, pContext->state.aRenderTargets[i], pContext->state.aRenderTargets[i]); pHlp->pfnPrintf(pHlp, "RectScissor: (x,y,cx,cy)=(%u,%u,%u,%u)\n", pContext->state.RectViewPort.x, pContext->state.RectViewPort.y, pContext->state.RectViewPort.w, pContext->state.RectViewPort.h); pHlp->pfnPrintf(pHlp, "zRange: (min,max)=(" FLOAT_FMT_STR ", " FLOAT_FMT_STR ")\n", FLOAT_FMT_ARGS(pContext->state.zRange.min), FLOAT_FMT_ARGS(pContext->state.zRange.max)); pHlp->pfnPrintf(pHlp, "fUpdateFlags: %#x\n", pContext->state.u32UpdateFlags); pHlp->pfnPrintf(pHlp, "shidPixel: %#x (%d)\n", pContext->state.shidPixel, pContext->state.shidPixel); pHlp->pfnPrintf(pHlp, "shidVertex: %#x (%d)\n", pContext->state.shidVertex, pContext->state.shidVertex); for (uint32_t iWhich = 0; iWhich < 2; iWhich++) { uint32_t cConsts = iWhich == 0 ? pContext->state.cPixelShaderConst : pContext->state.cVertexShaderConst; PVMSVGASHADERCONST paConsts = iWhich == 0 ? pContext->state.paPixelShaderConst : pContext->state.paVertexShaderConst; const char *pszName = iWhich ? "paPixelShaderConst" : "paVertexShaderConst"; for (uint32_t i = 0; i < cConsts; i++) if (paConsts[i].fValid) { if (paConsts[i].ctype == SVGA3D_CONST_TYPE_FLOAT) pHlp->pfnPrintf(pHlp, "%s[%#x(%u)] = [" FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR "] ctype=FLOAT\n", pszName, i, i, FLOAT_FMT_ARGS(paConsts[i].value[0]), FLOAT_FMT_ARGS(paConsts[i].value[1]), FLOAT_FMT_ARGS(paConsts[i].value[2]), FLOAT_FMT_ARGS(paConsts[i].value[3])); else pHlp->pfnPrintf(pHlp, "%s[%#x(%u)] = [%#x, %#x, %#x, %#x] ctype=%s\n", pszName, i, i, paConsts[i].value[0], paConsts[i].value[1], paConsts[i].value[2], paConsts[i].value[3], paConsts[i].ctype == SVGA3D_CONST_TYPE_INT ? "INT" : paConsts[i].ctype == SVGA3D_CONST_TYPE_BOOL ? "BOOL" : "UNKNOWN"); } } for (uint32_t iWhich = 0; iWhich < 2; iWhich++) { uint32_t cShaders = iWhich == 0 ? pContext->cPixelShaders : pContext->cVertexShaders; PVMSVGA3DSHADER paShaders = iWhich == 0 ? pContext->paPixelShader : pContext->paVertexShader; const char *pszName = iWhich == 0 ? "paPixelShaders" : "paVertexShaders"; for (uint32_t i = 0; i < cShaders; i++) if (paShaders[i].id == i) { pHlp->pfnPrintf(pHlp, "%s[%u]: id=%#x cid=%#x type=%s(%d) cbData=%#x pvData=%p\n", pszName, i, paShaders[i].id, paShaders[i].cid, paShaders[i].type == SVGA3D_SHADERTYPE_VS ? "VS" : paShaders[i].type == SVGA3D_SHADERTYPE_PS ? "PS" : "UNKNOWN", paShaders[i].type, paShaders[i].cbData, paShaders[i].pShaderProgram); } } } void vmsvga3dInfoContextWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t cid, bool fVerbose) { /* Warning! This code is currently racing papContexts reallocation! */ /* Warning! This code is currently racing papContexts reallocation! */ /* Warning! This code is currently racing papContexts reallocation! */ VMSVGA3DSTATE volatile *pState = pThis->svga.p3dState; if (pState) { /* * Deal with a specific request first. */ if (cid != UINT32_MAX) { if (cid < pState->cContexts) { PVMSVGA3DCONTEXT pContext = pState->papContexts[cid]; if (pContext && pContext->id == cid) { vmsvga3dInfoContextWorkerOne(pHlp, pContext, fVerbose); return; } } #ifdef VMSVGA3D_OPENGL else if ( cid == VMSVGA3D_SHARED_CTX_ID && pState->SharedCtx.id == cid) { vmsvga3dInfoContextWorkerOne(pHlp, &((PVMSVGA3DSTATE)pState)->SharedCtx, fVerbose); return; } #endif pHlp->pfnPrintf(pHlp, "Context ID %#x not found.\n", cid); } else { #ifdef VMSVGA3D_OPENGL /* * Dump the shared context. */ if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID) { pHlp->pfnPrintf(pHlp, "Shared context:\n"); vmsvga3dInfoContextWorkerOne(pHlp, &((PVMSVGA3DSTATE)pState)->SharedCtx, fVerbose); } #endif /* * Dump the per-screen contexts. */ /** @todo multi screen */ /* * Dump all. */ uint32_t cContexts = pState->cContexts; pHlp->pfnPrintf(pHlp, "cContexts=%d\n", cContexts); for (cid = 0; cid < cContexts; cid++) { PVMSVGA3DCONTEXT pContext = pState->papContexts[cid]; if (pContext && pContext->id == cid) { pHlp->pfnPrintf(pHlp, "\n"); vmsvga3dInfoContextWorkerOne(pHlp, pContext, fVerbose); } } } } } #ifdef VMSVGA3D_DIRECT3D /** * Release all shared surface objects. */ static DECLCALLBACK(int) vmsvga3dInfoSharedObjectCallback(PAVLU32NODECORE pNode, void *pvUser) { PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)pNode; PCDBGFINFOHLP pHlp = (PCDBGFINFOHLP)pvUser; pHlp->pfnPrintf(pHlp, "Shared surface: %#x pv=%p\n", pSharedSurface->Core.Key, pSharedSurface->u.pCubeTexture); return 0; } #endif /* VMSVGA3D_DIRECT3D */ static void vmsvga3dInfoSurfaceWorkerOne(PCDBGFINFOHLP pHlp, PVMSVGA3DSURFACE pSurface, bool fVerbose, uint32_t cxAscii, bool fInvY) { char szTmp[128]; pHlp->pfnPrintf(pHlp, "*** VMSVGA 3d surface %#x (%d)%s ***\n", pSurface->id, pSurface->id, pSurface->fDirty ? " - dirty" : ""); #ifdef VMSVGA3D_OPENGL pHlp->pfnPrintf(pHlp, "idWeakContextAssociation: %#x\n", pSurface->idWeakContextAssociation); #else pHlp->pfnPrintf(pHlp, "idAssociatedContext: %#x\n", pSurface->idAssociatedContext); #endif pHlp->pfnPrintf(pHlp, "Format: %s\n", vmsvgaFormatEnumValueEx(szTmp, sizeof(szTmp), NULL, (int)pSurface->format, false, &g_SVGA3dSurfaceFormat2String)); pHlp->pfnPrintf(pHlp, "Flags: %#x", pSurface->flags); vmsvga3dInfoU32Flags(pHlp, pSurface->flags, "SVGA3D_SURFACE_", g_aSvga3DSurfaceFlags, RT_ELEMENTS(g_aSvga3DSurfaceFlags)); pHlp->pfnPrintf(pHlp, "\n"); if (pSurface->cFaces == 0) pHlp->pfnPrintf(pHlp, "Faces: %u\n", pSurface->cFaces); for (uint32_t iFace = 0; iFace < pSurface->cFaces; iFace++) { Assert(pSurface->faces[iFace].numMipLevels <= pSurface->faces[0].numMipLevels); if (pSurface->faces[iFace].numMipLevels == 0) pHlp->pfnPrintf(pHlp, "Faces[%u] Mipmap levels: %u\n", iFace, pSurface->faces[iFace].numMipLevels); uint32_t iMipmap = iFace * pSurface->faces[0].numMipLevels; for (uint32_t iLevel = 0; iLevel < pSurface->faces[iFace].numMipLevels; iLevel++, iMipmap++) { pHlp->pfnPrintf(pHlp, "Face #%u, mipmap #%u[%u]:%s cx=%u, cy=%u, cz=%u, cbSurface=%#x, cbPitch=%#x", iFace, iLevel, iMipmap, iMipmap < 10 ? " " : "", pSurface->pMipmapLevels[iMipmap].size.width, pSurface->pMipmapLevels[iMipmap].size.height, pSurface->pMipmapLevels[iMipmap].size.depth, pSurface->pMipmapLevels[iMipmap].cbSurface, pSurface->pMipmapLevels[iMipmap].cbSurfacePitch); if (pSurface->pMipmapLevels[iMipmap].pSurfaceData) pHlp->pfnPrintf(pHlp, " pvData=%p", pSurface->pMipmapLevels[iMipmap].pSurfaceData); if (pSurface->pMipmapLevels[iMipmap].fDirty) pHlp->pfnPrintf(pHlp, " dirty"); pHlp->pfnPrintf(pHlp, "\n"); } } pHlp->pfnPrintf(pHlp, "cbBlock: %u (%#x)\n", pSurface->cbBlock, pSurface->cbBlock); pHlp->pfnPrintf(pHlp, "Multi-sample count: %u\n", pSurface->multiSampleCount); pHlp->pfnPrintf(pHlp, "Autogen filter: %s\n", vmsvgaFormatEnumValue(szTmp, sizeof(szTmp), NULL, pSurface->autogenFilter, "SVGA3D_TEX_FILTER_", g_apszTexureFilters, RT_ELEMENTS(g_apszTexureFilters))); #ifdef VMSVGA3D_DIRECT3D pHlp->pfnPrintf(pHlp, "formatD3D: %s\n", vmsvgaFormatEnumValueEx(szTmp, sizeof(szTmp), NULL, pSurface->formatD3D, true, &g_D3DFormat2String)); pHlp->pfnPrintf(pHlp, "fUsageD3D: %#x", pSurface->fUsageD3D); vmsvga3dInfoU32Flags(pHlp, pSurface->fUsageD3D, "D3DUSAGE_", g_aD3DUsageFlags, RT_ELEMENTS(g_aD3DUsageFlags)); pHlp->pfnPrintf(pHlp, "\n"); pHlp->pfnPrintf(pHlp, "multiSampleTypeD3D: %s\n", vmsvgaFormatEnumValueEx(szTmp, sizeof(szTmp), NULL, pSurface->multiSampleTypeD3D, true, &g_D3DMultiSampleType2String)); if (pSurface->hSharedObject != NULL) pHlp->pfnPrintf(pHlp, "hSharedObject: %p\n", pSurface->hSharedObject); if (pSurface->pQuery) pHlp->pfnPrintf(pHlp, "pQuery: %p\n", pSurface->pQuery); if (pSurface->u.pSurface) pHlp->pfnPrintf(pHlp, "u.pXxxx: %p\n", pSurface->u.pSurface); if (pSurface->bounce.pTexture) pHlp->pfnPrintf(pHlp, "bounce.pXxxx: %p\n", pSurface->bounce.pTexture); RTAvlU32DoWithAll(&pSurface->pSharedObjectTree, true /*fFromLeft*/, vmsvga3dInfoSharedObjectCallback, (void *)pHlp); pHlp->pfnPrintf(pHlp, "fStencilAsTexture: %RTbool\n", pSurface->fStencilAsTexture); #elif defined(VMSVGA3D_OPENGL) /** @todo */ #else # error "Build config error." #endif if (fVerbose) for (uint32_t iFace = 0; iFace < pSurface->cFaces; iFace++) { uint32_t iMipmap = iFace * pSurface->faces[0].numMipLevels; for (uint32_t iLevel = 0; iLevel < pSurface->faces[iFace].numMipLevels; iLevel++, iMipmap++) if (pSurface->pMipmapLevels[iMipmap].pSurfaceData) { if (ASMMemIsZero(pSurface->pMipmapLevels[iMipmap].pSurfaceData, pSurface->pMipmapLevels[iMipmap].cbSurface)) pHlp->pfnPrintf(pHlp, "--- Face #%u, mipmap #%u[%u]: all zeros ---\n", iFace, iLevel, iMipmap); else { pHlp->pfnPrintf(pHlp, "--- Face #%u, mipmap #%u[%u]: cx=%u, cy=%u, cz=%u ---\n", iFace, iLevel, iMipmap, pSurface->pMipmapLevels[iMipmap].size.width, pSurface->pMipmapLevels[iMipmap].size.height, pSurface->pMipmapLevels[iMipmap].size.depth); vmsvga3dAsciiPrint(vmsvga3dAsciiPrintlnInfo, (void *)pHlp, pSurface->pMipmapLevels[iMipmap].pSurfaceData, pSurface->pMipmapLevels[iMipmap].cbSurface, pSurface->pMipmapLevels[iMipmap].size.width, pSurface->pMipmapLevels[iMipmap].size.height, pSurface->pMipmapLevels[iMipmap].cbSurfacePitch, pSurface->format, fInvY, cxAscii, cxAscii * 3 / 4); } } } } void vmsvga3dInfoSurfaceWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t sid, bool fVerbose, uint32_t cxAscii, bool fInvY) { /* Warning! This code is currently racing papSurfaces reallocation! */ /* Warning! This code is currently racing papSurfaces reallocation! */ /* Warning! This code is currently racing papSurfaces reallocation! */ VMSVGA3DSTATE volatile *pState = pThis->svga.p3dState; if (pState) { /* * Deal with a specific request first. */ if (sid != UINT32_MAX) { if (sid < pState->cSurfaces) { PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid]; if (pSurface && pSurface->id == sid) { if (fVerbose) vmsvga3dSurfaceUpdateHeapBuffersOnFifoThread(pThis, sid); vmsvga3dInfoSurfaceWorkerOne(pHlp, pSurface, fVerbose, cxAscii, fInvY); return; } } pHlp->pfnPrintf(pHlp, "Surface ID %#x not found.\n", sid); } else { /* * Dump all. */ if (fVerbose) vmsvga3dSurfaceUpdateHeapBuffersOnFifoThread(pThis, UINT32_MAX); uint32_t cSurfaces = pState->cSurfaces; pHlp->pfnPrintf(pHlp, "cSurfaces=%d\n", cSurfaces); for (sid = 0; sid < cSurfaces; sid++) { PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid]; if (pSurface && pSurface->id == sid) { pHlp->pfnPrintf(pHlp, "\n"); vmsvga3dInfoSurfaceWorkerOne(pHlp, pSurface, fVerbose, cxAscii, fInvY); } } } } }