1 | /*
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2 | * Copyright 2002-2003 Jason Edmeades
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3 | * Copyright 2002-2003 Raphael Junqueira
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4 | * Copyright 2004 Christian Costa
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5 | * Copyright 2005 Oliver Stieber
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6 | * Copyright 2006 Ivan Gyurdiev
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7 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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8 | * Copyright 2009 Henri Verbeet for CodeWeavers
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9 | *
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10 | * This library is free software; you can redistribute it and/or
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11 | * modify it under the terms of the GNU Lesser General Public
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12 | * License as published by the Free Software Foundation; either
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13 | * version 2.1 of the License, or (at your option) any later version.
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14 | *
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15 | * This library is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 | * Lesser General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU Lesser General Public
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21 | * License along with this library; if not, write to the Free Software
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22 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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23 | */
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24 |
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25 | /*
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26 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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27 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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28 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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29 | * a choice of LGPL license versions is made available with the language indicating
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30 | * that LGPLv2 or any later version may be used, or where a choice of which version
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31 | * of the LGPL is applied is otherwise unspecified.
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32 | */
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33 |
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34 | #include "config.h"
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35 | #include "wine/port.h"
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36 |
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37 | #include <math.h>
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38 | #include <stdio.h>
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39 | #include <string.h>
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40 |
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41 | #include "wined3d_private.h"
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42 |
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43 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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44 | WINE_DECLARE_DEBUG_CHANNEL(d3d);
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45 |
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46 | static const char *shader_opcode_names[] =
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47 | {
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48 | /* WINED3DSIH_ABS */ "abs",
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49 | /* WINED3DSIH_ADD */ "add",
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50 | /* WINED3DSIH_BEM */ "bem",
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51 | /* WINED3DSIH_BREAK */ "break",
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52 | /* WINED3DSIH_BREAKC */ "breakc",
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53 | /* WINED3DSIH_BREAKP */ "breakp",
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54 | /* WINED3DSIH_CALL */ "call",
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55 | /* WINED3DSIH_CALLNZ */ "callnz",
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56 | /* WINED3DSIH_CMP */ "cmp",
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57 | /* WINED3DSIH_CND */ "cnd",
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58 | /* WINED3DSIH_CRS */ "crs",
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59 | /* WINED3DSIH_CUT */ "cut",
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60 | /* WINED3DSIH_DCL */ "dcl",
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61 | /* WINED3DSIH_DEF */ "def",
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62 | /* WINED3DSIH_DEFB */ "defb",
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63 | /* WINED3DSIH_DEFI */ "defi",
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64 | /* WINED3DSIH_DP2ADD */ "dp2add",
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65 | /* WINED3DSIH_DP3 */ "dp3",
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66 | /* WINED3DSIH_DP4 */ "dp4",
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67 | /* WINED3DSIH_DST */ "dst",
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68 | /* WINED3DSIH_DSX */ "dsx",
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69 | /* WINED3DSIH_DSY */ "dsy",
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70 | /* WINED3DSIH_ELSE */ "else",
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71 | /* WINED3DSIH_EMIT */ "emit",
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72 | /* WINED3DSIH_ENDIF */ "endif",
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73 | /* WINED3DSIH_ENDLOOP */ "endloop",
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74 | /* WINED3DSIH_ENDREP */ "endrep",
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75 | /* WINED3DSIH_EXP */ "exp",
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76 | /* WINED3DSIH_EXPP */ "expp",
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77 | /* WINED3DSIH_FRC */ "frc",
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78 | /* WINED3DSIH_IADD */ "iadd",
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79 | /* WINED3DSIH_IF */ "if",
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80 | /* WINED3DSIH_IFC */ "ifc",
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81 | /* WINED3DSIH_IGE */ "ige",
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82 | /* WINED3DSIH_LABEL */ "label",
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83 | /* WINED3DSIH_LIT */ "lit",
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84 | /* WINED3DSIH_LOG */ "log",
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85 | /* WINED3DSIH_LOGP */ "logp",
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86 | /* WINED3DSIH_LOOP */ "loop",
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87 | /* WINED3DSIH_LRP */ "lrp",
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88 | /* WINED3DSIH_LT */ "lt",
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89 | /* WINED3DSIH_M3x2 */ "m3x2",
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90 | /* WINED3DSIH_M3x3 */ "m3x3",
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91 | /* WINED3DSIH_M3x4 */ "m3x4",
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92 | /* WINED3DSIH_M4x3 */ "m4x3",
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93 | /* WINED3DSIH_M4x4 */ "m4x4",
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94 | /* WINED3DSIH_MAD */ "mad",
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95 | /* WINED3DSIH_MAX */ "max",
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96 | /* WINED3DSIH_MIN */ "min",
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97 | /* WINED3DSIH_MOV */ "mov",
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98 | /* WINED3DSIH_MOVA */ "mova",
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99 | /* WINED3DSIH_MUL */ "mul",
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100 | /* WINED3DSIH_NOP */ "nop",
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101 | /* WINED3DSIH_NRM */ "nrm",
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102 | /* WINED3DSIH_PHASE */ "phase",
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103 | /* WINED3DSIH_POW */ "pow",
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104 | /* WINED3DSIH_RCP */ "rcp",
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105 | /* WINED3DSIH_REP */ "rep",
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106 | /* WINED3DSIH_RET */ "ret",
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107 | /* WINED3DSIH_RSQ */ "rsq",
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108 | /* WINED3DSIH_SETP */ "setp",
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109 | /* WINED3DSIH_SGE */ "sge",
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110 | /* WINED3DSIH_SGN */ "sgn",
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111 | /* WINED3DSIH_SINCOS */ "sincos",
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112 | /* WINED3DSIH_SLT */ "slt",
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113 | /* WINED3DSIH_SUB */ "sub",
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114 | /* WINED3DSIH_TEX */ "texld",
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115 | /* WINED3DSIH_TEXBEM */ "texbem",
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116 | /* WINED3DSIH_TEXBEML */ "texbeml",
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117 | /* WINED3DSIH_TEXCOORD */ "texcrd",
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118 | /* WINED3DSIH_TEXDEPTH */ "texdepth",
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119 | /* WINED3DSIH_TEXDP3 */ "texdp3",
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120 | /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
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121 | /* WINED3DSIH_TEXKILL */ "texkill",
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122 | /* WINED3DSIH_TEXLDD */ "texldd",
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123 | /* WINED3DSIH_TEXLDL */ "texldl",
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124 | /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
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125 | /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
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126 | /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
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127 | /* WINED3DSIH_TEXM3x3 */ "texm3x3",
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128 | /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
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129 | /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
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130 | /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
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131 | /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
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132 | /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
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133 | /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
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134 | /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
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135 | /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
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136 | };
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137 |
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138 | static const char *semantic_names[] =
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139 | {
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140 | /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
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141 | /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
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142 | /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
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143 | /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
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144 | /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
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145 | /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
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146 | /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
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147 | /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
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148 | /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
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149 | /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
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150 | /* WINED3DDECLUSAGE_COLOR */ "COLOR",
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151 | /* WINED3DDECLUSAGE_FOG */ "FOG",
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152 | /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
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153 | /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
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154 | };
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155 |
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156 | static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
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157 | {
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158 | if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
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159 | {
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160 | FIXME("Unrecognized usage %#x.\n", usage);
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161 | return "UNRECOGNIZED";
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162 | }
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163 |
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164 | return semantic_names[usage];
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165 | }
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166 |
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167 | static WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *name)
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168 | {
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169 | unsigned int i;
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170 |
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171 | for (i = 0; i < sizeof(semantic_names) / sizeof(*semantic_names); ++i)
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172 | {
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173 | if (!strcmp(name, semantic_names[i])) return i;
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174 | }
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175 |
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176 | return ~0U;
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177 | }
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178 |
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179 | BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage)
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180 | {
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181 | return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
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182 | }
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183 |
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184 | static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
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185 | const struct wined3d_shader_semantic *s)
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186 | {
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187 | e->semantic_name = shader_semantic_name_from_usage(s->usage);
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188 | e->semantic_idx = s->usage_idx;
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189 | e->sysval_semantic = 0;
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190 | e->component_type = 0;
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191 | e->register_idx = s->reg.reg.idx;
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192 | e->mask = s->reg.write_mask;
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193 | }
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194 |
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195 | static const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
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196 | {
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197 | switch (version_token >> 16)
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198 | {
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199 | case WINED3D_SM1_VS:
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200 | case WINED3D_SM1_PS:
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201 | return &sm1_shader_frontend;
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202 |
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203 | case WINED3D_SM4_PS:
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204 | case WINED3D_SM4_VS:
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205 | case WINED3D_SM4_GS:
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206 | return &sm4_shader_frontend;
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207 |
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208 | default:
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209 | FIXME("Unrecognised version token %#x\n", version_token);
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210 | return NULL;
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211 | }
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212 | }
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213 |
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214 | void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
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215 | {
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216 | buffer->buffer[0] = '\0';
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217 | buffer->bsize = 0;
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218 | buffer->lineNo = 0;
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219 | buffer->newline = TRUE;
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220 | }
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221 |
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222 | BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
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223 | {
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224 | buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
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225 | if (!buffer->buffer)
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226 | {
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227 | ERR("Failed to allocate shader buffer memory.\n");
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228 | return FALSE;
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229 | }
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230 |
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231 | shader_buffer_clear(buffer);
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232 | return TRUE;
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233 | }
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234 |
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235 | void shader_buffer_free(struct wined3d_shader_buffer *buffer)
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236 | {
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237 | HeapFree(GetProcessHeap(), 0, buffer->buffer);
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238 | }
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239 |
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240 | int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
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241 | {
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242 | char *base = buffer->buffer + buffer->bsize;
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243 | int rc;
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244 |
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245 | rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
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246 |
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247 | if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
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248 | {
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249 | ERR("The buffer allocated for the shader program string "
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250 | "is too small at %d bytes.\n", SHADER_PGMSIZE);
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251 | buffer->bsize = SHADER_PGMSIZE - 1;
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252 | return -1;
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253 | }
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254 |
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255 | if (buffer->newline)
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256 | {
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257 | TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
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258 | buffer->newline = FALSE;
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259 | }
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260 | else
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261 | {
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262 | TRACE("%s", base);
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263 | }
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264 |
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265 | buffer->bsize += rc;
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266 | if (buffer->buffer[buffer->bsize-1] == '\n')
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267 | {
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268 | ++buffer->lineNo;
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269 | buffer->newline = TRUE;
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270 | }
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271 |
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272 | return 0;
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273 | }
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274 |
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275 | int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
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276 | {
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277 | va_list args;
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278 | int ret;
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279 |
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280 | va_start(args, format);
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281 | ret = shader_vaddline(buffer, format, args);
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282 | va_end(args);
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283 |
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284 | return ret;
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285 | }
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286 |
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287 | static void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
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288 | IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
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289 | {
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290 | shader->ref = 1;
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291 | shader->device = (IWineD3DDevice *)device;
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292 | shader->parent = parent;
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293 | shader->parent_ops = parent_ops;
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294 | list_init(&shader->linked_programs);
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295 | list_add_head(&device->shaders, &shader->shader_list_entry);
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296 | }
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297 |
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298 | /* Convert floating point offset relative to a register file to an absolute
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299 | * offset for float constants. */
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300 | static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
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301 | {
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302 | switch (register_type)
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303 | {
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304 | case WINED3DSPR_CONST: return register_idx;
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305 | case WINED3DSPR_CONST2: return 2048 + register_idx;
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306 | case WINED3DSPR_CONST3: return 4096 + register_idx;
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307 | case WINED3DSPR_CONST4: return 6144 + register_idx;
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308 | default:
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309 | FIXME("Unsupported register type: %u.\n", register_type);
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310 | return register_idx;
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311 | }
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312 | }
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313 |
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314 | static void shader_delete_constant_list(struct list *clist)
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315 | {
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316 | struct local_constant *constant;
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317 | struct list *ptr;
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318 |
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319 | ptr = list_head(clist);
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320 | while (ptr)
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321 | {
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322 | constant = LIST_ENTRY(ptr, struct local_constant, entry);
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323 | ptr = list_next(clist, ptr);
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324 | HeapFree(GetProcessHeap(), 0, constant);
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325 | }
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326 | list_init(clist);
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327 | }
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328 |
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329 | static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
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330 | {
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331 | DWORD idx, shift;
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332 | idx = bit >> 5;
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333 | shift = bit & 0x1f;
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334 | bitmap[idx] |= (1 << shift);
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335 | }
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336 |
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337 | static void shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps,
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338 | const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
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339 | {
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340 | switch (reg->type)
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341 | {
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342 | case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
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343 | if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx;
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344 | else reg_maps->address |= 1 << reg->idx;
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345 | break;
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346 |
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347 | case WINED3DSPR_TEMP:
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348 | reg_maps->temporary |= 1 << reg->idx;
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349 | break;
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350 |
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351 | case WINED3DSPR_INPUT:
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352 | if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
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353 | {
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354 | if (reg->rel_addr)
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355 | {
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356 | /* If relative addressing is used, we must assume that all registers
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357 | * are used. Even if it is a construct like v3[aL], we can't assume
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358 | * that v0, v1 and v2 aren't read because aL can be negative */
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359 | unsigned int i;
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360 | for (i = 0; i < MAX_REG_INPUT; ++i)
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361 | {
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362 | ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[i] = TRUE;
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363 | }
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364 | }
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365 | else
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366 | {
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367 | ((IWineD3DPixelShaderImpl *)shader)->input_reg_used[reg->idx] = TRUE;
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368 | }
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369 | }
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370 | else reg_maps->input_registers |= 1 << reg->idx;
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371 | break;
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372 |
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373 | case WINED3DSPR_RASTOUT:
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374 | if (reg->idx == 1) reg_maps->fog = 1;
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375 | break;
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376 |
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377 | case WINED3DSPR_MISCTYPE:
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378 | if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
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379 | {
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380 | if (reg->idx == 0) reg_maps->vpos = 1;
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381 | else if (reg->idx == 1) reg_maps->usesfacing = 1;
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382 | }
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383 | break;
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384 |
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385 | case WINED3DSPR_CONST:
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386 | if (reg->rel_addr)
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387 | {
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388 | if (shader_type != WINED3D_SHADER_TYPE_PIXEL)
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389 | {
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390 | if (reg->idx < ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset)
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391 | {
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392 | ((IWineD3DVertexShaderImpl *)shader)->min_rel_offset = reg->idx;
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393 | }
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394 | if (reg->idx > ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset)
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395 | {
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396 | ((IWineD3DVertexShaderImpl *)shader)->max_rel_offset = reg->idx;
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397 | }
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398 | }
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399 | reg_maps->usesrelconstF = TRUE;
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400 | }
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401 | else
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402 | {
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403 | set_bitmap_bit(reg_maps->constf, reg->idx);
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404 | }
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---|
405 | break;
|
---|
406 |
|
---|
407 | case WINED3DSPR_CONSTINT:
|
---|
408 | reg_maps->integer_constants |= (1 << reg->idx);
|
---|
409 | break;
|
---|
410 |
|
---|
411 | case WINED3DSPR_CONSTBOOL:
|
---|
412 | reg_maps->boolean_constants |= (1 << reg->idx);
|
---|
413 | break;
|
---|
414 |
|
---|
415 | case WINED3DSPR_COLOROUT:
|
---|
416 | reg_maps->highest_render_target = max(reg_maps->highest_render_target, reg->idx);
|
---|
417 | break;
|
---|
418 |
|
---|
419 | default:
|
---|
420 | TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
|
---|
421 | break;
|
---|
422 | }
|
---|
423 | }
|
---|
424 |
|
---|
425 | static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
|
---|
426 | {
|
---|
427 | switch (instr)
|
---|
428 | {
|
---|
429 | case WINED3DSIH_M4x4:
|
---|
430 | case WINED3DSIH_M3x4:
|
---|
431 | return param == 1 ? 3 : 0;
|
---|
432 |
|
---|
433 | case WINED3DSIH_M4x3:
|
---|
434 | case WINED3DSIH_M3x3:
|
---|
435 | return param == 1 ? 2 : 0;
|
---|
436 |
|
---|
437 | case WINED3DSIH_M3x2:
|
---|
438 | return param == 1 ? 1 : 0;
|
---|
439 |
|
---|
440 | default:
|
---|
441 | return 0;
|
---|
442 | }
|
---|
443 | }
|
---|
444 |
|
---|
445 | /* Note that this does not count the loop register as an address register. */
|
---|
446 | static HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
|
---|
447 | struct shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
|
---|
448 | struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
|
---|
449 | {
|
---|
450 | IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
|
---|
451 | unsigned int cur_loop_depth = 0, max_loop_depth = 0;
|
---|
452 | void *fe_data = shader->baseShader.frontend_data;
|
---|
453 | struct wined3d_shader_version shader_version;
|
---|
454 | const DWORD *ptr = byte_code;
|
---|
455 |
|
---|
456 | memset(reg_maps, 0, sizeof(*reg_maps));
|
---|
457 |
|
---|
458 | /* get_registers_used() is called on every compile on some 1.x shaders,
|
---|
459 | * which can result in stacking up a collection of local constants.
|
---|
460 | * Delete the old constants if existing. */
|
---|
461 | shader_delete_constant_list(&shader->baseShader.constantsF);
|
---|
462 | shader_delete_constant_list(&shader->baseShader.constantsB);
|
---|
463 | shader_delete_constant_list(&shader->baseShader.constantsI);
|
---|
464 |
|
---|
465 | fe->shader_read_header(fe_data, &ptr, &shader_version);
|
---|
466 | reg_maps->shader_version = shader_version;
|
---|
467 |
|
---|
468 | reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
---|
469 | sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
|
---|
470 | if (!reg_maps->constf)
|
---|
471 | {
|
---|
472 | ERR("Failed to allocate constant map memory.\n");
|
---|
473 | return E_OUTOFMEMORY;
|
---|
474 | }
|
---|
475 |
|
---|
476 | while (!fe->shader_is_end(fe_data, &ptr))
|
---|
477 | {
|
---|
478 | struct wined3d_shader_instruction ins;
|
---|
479 | const char *comment;
|
---|
480 | UINT comment_size;
|
---|
481 | UINT param_size;
|
---|
482 |
|
---|
483 | /* Skip comments. */
|
---|
484 | fe->shader_read_comment(&ptr, &comment, &comment_size);
|
---|
485 | if (comment) continue;
|
---|
486 |
|
---|
487 | /* Fetch opcode. */
|
---|
488 | fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size);
|
---|
489 |
|
---|
490 | /* Unhandled opcode, and its parameters. */
|
---|
491 | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
---|
492 | {
|
---|
493 | TRACE("Skipping unrecognized instruction.\n");
|
---|
494 | ptr += param_size;
|
---|
495 | continue;
|
---|
496 | }
|
---|
497 |
|
---|
498 | /* Handle declarations. */
|
---|
499 | if (ins.handler_idx == WINED3DSIH_DCL)
|
---|
500 | {
|
---|
501 | struct wined3d_shader_semantic semantic;
|
---|
502 |
|
---|
503 | fe->shader_read_semantic(&ptr, &semantic);
|
---|
504 |
|
---|
505 | switch (semantic.reg.reg.type)
|
---|
506 | {
|
---|
507 | /* Mark input registers used. */
|
---|
508 | case WINED3DSPR_INPUT:
|
---|
509 | reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
|
---|
510 | shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
|
---|
511 | break;
|
---|
512 |
|
---|
513 | /* Vertex shader: mark 3.0 output registers used, save token. */
|
---|
514 | case WINED3DSPR_OUTPUT:
|
---|
515 | reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
|
---|
516 | shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
|
---|
517 | if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
|
---|
518 | break;
|
---|
519 |
|
---|
520 | /* Save sampler usage token. */
|
---|
521 | case WINED3DSPR_SAMPLER:
|
---|
522 | reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
|
---|
523 | break;
|
---|
524 |
|
---|
525 | default:
|
---|
526 | TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
|
---|
527 | break;
|
---|
528 | }
|
---|
529 | }
|
---|
530 | else if (ins.handler_idx == WINED3DSIH_DEF)
|
---|
531 | {
|
---|
532 | struct wined3d_shader_src_param rel_addr;
|
---|
533 | struct wined3d_shader_dst_param dst;
|
---|
534 |
|
---|
535 | local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
|
---|
536 | if (!lconst) return E_OUTOFMEMORY;
|
---|
537 |
|
---|
538 | fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
|
---|
539 | lconst->idx = dst.reg.idx;
|
---|
540 |
|
---|
541 | memcpy(lconst->value, ptr, 4 * sizeof(DWORD));
|
---|
542 | ptr += 4;
|
---|
543 |
|
---|
544 | /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
|
---|
545 | if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
546 | {
|
---|
547 | float *value = (float *)lconst->value;
|
---|
548 | if (value[0] < -1.0f) value[0] = -1.0f;
|
---|
549 | else if (value[0] > 1.0f) value[0] = 1.0f;
|
---|
550 | if (value[1] < -1.0f) value[1] = -1.0f;
|
---|
551 | else if (value[1] > 1.0f) value[1] = 1.0f;
|
---|
552 | if (value[2] < -1.0f) value[2] = -1.0f;
|
---|
553 | else if (value[2] > 1.0f) value[2] = 1.0f;
|
---|
554 | if (value[3] < -1.0f) value[3] = -1.0f;
|
---|
555 | else if (value[3] > 1.0f) value[3] = 1.0f;
|
---|
556 | }
|
---|
557 |
|
---|
558 | list_add_head(&shader->baseShader.constantsF, &lconst->entry);
|
---|
559 | }
|
---|
560 | else if (ins.handler_idx == WINED3DSIH_DEFI)
|
---|
561 | {
|
---|
562 | struct wined3d_shader_src_param rel_addr;
|
---|
563 | struct wined3d_shader_dst_param dst;
|
---|
564 |
|
---|
565 | local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
|
---|
566 | if (!lconst) return E_OUTOFMEMORY;
|
---|
567 |
|
---|
568 | fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
|
---|
569 | lconst->idx = dst.reg.idx;
|
---|
570 |
|
---|
571 | memcpy(lconst->value, ptr, 4 * sizeof(DWORD));
|
---|
572 | ptr += 4;
|
---|
573 |
|
---|
574 | list_add_head(&shader->baseShader.constantsI, &lconst->entry);
|
---|
575 | reg_maps->local_int_consts |= (1 << dst.reg.idx);
|
---|
576 | }
|
---|
577 | else if (ins.handler_idx == WINED3DSIH_DEFB)
|
---|
578 | {
|
---|
579 | struct wined3d_shader_src_param rel_addr;
|
---|
580 | struct wined3d_shader_dst_param dst;
|
---|
581 |
|
---|
582 | local_constant *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
|
---|
583 | if (!lconst) return E_OUTOFMEMORY;
|
---|
584 |
|
---|
585 | fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
|
---|
586 | lconst->idx = dst.reg.idx;
|
---|
587 |
|
---|
588 | memcpy(lconst->value, ptr, sizeof(DWORD));
|
---|
589 | ++ptr;
|
---|
590 |
|
---|
591 | list_add_head(&shader->baseShader.constantsB, &lconst->entry);
|
---|
592 | reg_maps->local_bool_consts |= (1 << dst.reg.idx);
|
---|
593 | }
|
---|
594 | /* If there's a loop in the shader. */
|
---|
595 | else if (ins.handler_idx == WINED3DSIH_LOOP
|
---|
596 | || ins.handler_idx == WINED3DSIH_REP)
|
---|
597 | {
|
---|
598 | struct wined3d_shader_src_param src, rel_addr;
|
---|
599 |
|
---|
600 | fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
|
---|
601 |
|
---|
602 | /* Rep and Loop always use an integer constant for the control parameters. */
|
---|
603 | if (ins.handler_idx == WINED3DSIH_REP)
|
---|
604 | {
|
---|
605 | reg_maps->integer_constants |= 1 << src.reg.idx;
|
---|
606 | }
|
---|
607 | else
|
---|
608 | {
|
---|
609 | fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
|
---|
610 | reg_maps->integer_constants |= 1 << src.reg.idx;
|
---|
611 | }
|
---|
612 |
|
---|
613 | cur_loop_depth++;
|
---|
614 | if (cur_loop_depth > max_loop_depth) max_loop_depth = cur_loop_depth;
|
---|
615 | }
|
---|
616 | else if (ins.handler_idx == WINED3DSIH_ENDLOOP
|
---|
617 | || ins.handler_idx == WINED3DSIH_ENDREP)
|
---|
618 | {
|
---|
619 | cur_loop_depth--;
|
---|
620 | }
|
---|
621 | /* For subroutine prototypes. */
|
---|
622 | else if (ins.handler_idx == WINED3DSIH_LABEL)
|
---|
623 | {
|
---|
624 | struct wined3d_shader_src_param src, rel_addr;
|
---|
625 |
|
---|
626 | fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr);
|
---|
627 | reg_maps->labels |= 1 << src.reg.idx;
|
---|
628 | }
|
---|
629 | /* Set texture, address, temporary registers. */
|
---|
630 | else
|
---|
631 | {
|
---|
632 | BOOL color0_mov = FALSE;
|
---|
633 | int i, limit;
|
---|
634 |
|
---|
635 | /* This will loop over all the registers and try to
|
---|
636 | * make a bitmask of the ones we're interested in.
|
---|
637 | *
|
---|
638 | * Relative addressing tokens are ignored, but that's
|
---|
639 | * okay, since we'll catch any address registers when
|
---|
640 | * they are initialized (required by spec). */
|
---|
641 | if (ins.dst_count)
|
---|
642 | {
|
---|
643 | struct wined3d_shader_src_param dst_rel_addr;
|
---|
644 | struct wined3d_shader_dst_param dst_param;
|
---|
645 |
|
---|
646 | fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
|
---|
647 |
|
---|
648 | shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type);
|
---|
649 |
|
---|
650 | /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
|
---|
651 | * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
|
---|
652 | * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
|
---|
653 | if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
|
---|
654 | && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
|
---|
655 | {
|
---|
656 | reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
|
---|
657 | }
|
---|
658 |
|
---|
659 | if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
660 | {
|
---|
661 | IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
|
---|
662 |
|
---|
663 | if (dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
|
---|
664 | {
|
---|
665 | /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
|
---|
666 | * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
|
---|
667 | * the mov and perform the sRGB write correction from the source register.
|
---|
668 | *
|
---|
669 | * However, if the mov is only partial, we can't do this, and if the write
|
---|
670 | * comes from an instruction other than MOV it is hard to do as well. If
|
---|
671 | * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
|
---|
672 |
|
---|
673 | ps->color0_mov = FALSE;
|
---|
674 | if (ins.handler_idx == WINED3DSIH_MOV)
|
---|
675 | {
|
---|
676 | /* Used later when the source register is read. */
|
---|
677 | color0_mov = TRUE;
|
---|
678 | }
|
---|
679 | }
|
---|
680 | /* Also drop the MOV marker if the source register is overwritten prior to the shader
|
---|
681 | * end
|
---|
682 | */
|
---|
683 | else if (dst_param.reg.type == WINED3DSPR_TEMP && dst_param.reg.idx == ps->color0_reg)
|
---|
684 | {
|
---|
685 | ps->color0_mov = FALSE;
|
---|
686 | }
|
---|
687 | }
|
---|
688 |
|
---|
689 | /* Declare 1.x samplers implicitly, based on the destination reg. number. */
|
---|
690 | if (shader_version.major == 1
|
---|
691 | && (ins.handler_idx == WINED3DSIH_TEX
|
---|
692 | || ins.handler_idx == WINED3DSIH_TEXBEM
|
---|
693 | || ins.handler_idx == WINED3DSIH_TEXBEML
|
---|
694 | || ins.handler_idx == WINED3DSIH_TEXDP3TEX
|
---|
695 | || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
|
---|
696 | || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
|
---|
697 | || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
|
---|
698 | || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
|
---|
699 | || ins.handler_idx == WINED3DSIH_TEXREG2AR
|
---|
700 | || ins.handler_idx == WINED3DSIH_TEXREG2GB
|
---|
701 | || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
|
---|
702 | {
|
---|
703 | /* Fake sampler usage, only set reserved bit and type. */
|
---|
704 | DWORD sampler_code = dst_param.reg.idx;
|
---|
705 |
|
---|
706 | TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
|
---|
707 | reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
|
---|
708 |
|
---|
709 | /* texbem is only valid with < 1.4 pixel shaders */
|
---|
710 | if (ins.handler_idx == WINED3DSIH_TEXBEM
|
---|
711 | || ins.handler_idx == WINED3DSIH_TEXBEML)
|
---|
712 | {
|
---|
713 | reg_maps->bumpmat |= 1 << dst_param.reg.idx;
|
---|
714 | if (ins.handler_idx == WINED3DSIH_TEXBEML)
|
---|
715 | {
|
---|
716 | reg_maps->luminanceparams |= 1 << dst_param.reg.idx;
|
---|
717 | }
|
---|
718 | }
|
---|
719 | }
|
---|
720 | else if (ins.handler_idx == WINED3DSIH_BEM)
|
---|
721 | {
|
---|
722 | reg_maps->bumpmat |= 1 << dst_param.reg.idx;
|
---|
723 | }
|
---|
724 | }
|
---|
725 |
|
---|
726 | if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1;
|
---|
727 | else if (ins.handler_idx == WINED3DSIH_DSY) reg_maps->usesdsy = 1;
|
---|
728 | else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1;
|
---|
729 | else if (ins.handler_idx == WINED3DSIH_TEXLDD) reg_maps->usestexldd = 1;
|
---|
730 | else if (ins.handler_idx == WINED3DSIH_TEXLDL) reg_maps->usestexldl = 1;
|
---|
731 | else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
|
---|
732 | else if (ins.handler_idx == WINED3DSIH_IFC) reg_maps->usesifc = 1;
|
---|
733 | else if (ins.handler_idx == WINED3DSIH_CALL) reg_maps->usescall = 1;
|
---|
734 |
|
---|
735 | limit = ins.src_count + (ins.predicate ? 1 : 0);
|
---|
736 | for (i = 0; i < limit; ++i)
|
---|
737 | {
|
---|
738 | struct wined3d_shader_src_param src_param, src_rel_addr;
|
---|
739 | unsigned int count;
|
---|
740 |
|
---|
741 | fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
|
---|
742 | count = get_instr_extra_regcount(ins.handler_idx, i);
|
---|
743 |
|
---|
744 | shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
|
---|
745 | while (count)
|
---|
746 | {
|
---|
747 | ++src_param.reg.idx;
|
---|
748 | shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type);
|
---|
749 | --count;
|
---|
750 | }
|
---|
751 |
|
---|
752 | if (color0_mov)
|
---|
753 | {
|
---|
754 | IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *)shader;
|
---|
755 | if (src_param.reg.type == WINED3DSPR_TEMP
|
---|
756 | && src_param.swizzle == WINED3DSP_NOSWIZZLE)
|
---|
757 | {
|
---|
758 | ps->color0_mov = TRUE;
|
---|
759 | ps->color0_reg = src_param.reg.idx;
|
---|
760 | }
|
---|
761 | }
|
---|
762 | }
|
---|
763 | }
|
---|
764 | }
|
---|
765 | reg_maps->loop_depth = max_loop_depth;
|
---|
766 |
|
---|
767 | shader->baseShader.functionLength = ((const char *)ptr - (const char *)byte_code);
|
---|
768 |
|
---|
769 | return WINED3D_OK;
|
---|
770 | }
|
---|
771 |
|
---|
772 | unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max)
|
---|
773 | {
|
---|
774 | DWORD map = 1 << max;
|
---|
775 | map |= map - 1;
|
---|
776 | map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
|
---|
777 |
|
---|
778 | return wined3d_log2i(map);
|
---|
779 | }
|
---|
780 |
|
---|
781 | static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
|
---|
782 | const struct wined3d_shader_version *shader_version)
|
---|
783 | {
|
---|
784 | TRACE("dcl");
|
---|
785 |
|
---|
786 | if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
|
---|
787 | {
|
---|
788 | switch (semantic->sampler_type)
|
---|
789 | {
|
---|
790 | case WINED3DSTT_2D: TRACE("_2d"); break;
|
---|
791 | case WINED3DSTT_CUBE: TRACE("_cube"); break;
|
---|
792 | case WINED3DSTT_VOLUME: TRACE("_volume"); break;
|
---|
793 | default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
|
---|
794 | }
|
---|
795 | }
|
---|
796 | else
|
---|
797 | {
|
---|
798 | /* Pixel shaders 3.0 don't have usage semantics. */
|
---|
799 | if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) return;
|
---|
800 | else TRACE("_");
|
---|
801 |
|
---|
802 | switch (semantic->usage)
|
---|
803 | {
|
---|
804 | case WINED3DDECLUSAGE_POSITION:
|
---|
805 | TRACE("position%u", semantic->usage_idx);
|
---|
806 | break;
|
---|
807 |
|
---|
808 | case WINED3DDECLUSAGE_BLENDINDICES:
|
---|
809 | TRACE("blend");
|
---|
810 | break;
|
---|
811 |
|
---|
812 | case WINED3DDECLUSAGE_BLENDWEIGHT:
|
---|
813 | TRACE("weight");
|
---|
814 | break;
|
---|
815 |
|
---|
816 | case WINED3DDECLUSAGE_NORMAL:
|
---|
817 | TRACE("normal%u", semantic->usage_idx);
|
---|
818 | break;
|
---|
819 |
|
---|
820 | case WINED3DDECLUSAGE_PSIZE:
|
---|
821 | TRACE("psize");
|
---|
822 | break;
|
---|
823 |
|
---|
824 | case WINED3DDECLUSAGE_COLOR:
|
---|
825 | if (semantic->usage_idx == 0) TRACE("color");
|
---|
826 | else TRACE("specular%u", (semantic->usage_idx - 1));
|
---|
827 | break;
|
---|
828 |
|
---|
829 | case WINED3DDECLUSAGE_TEXCOORD:
|
---|
830 | TRACE("texture%u", semantic->usage_idx);
|
---|
831 | break;
|
---|
832 |
|
---|
833 | case WINED3DDECLUSAGE_TANGENT:
|
---|
834 | TRACE("tangent");
|
---|
835 | break;
|
---|
836 |
|
---|
837 | case WINED3DDECLUSAGE_BINORMAL:
|
---|
838 | TRACE("binormal");
|
---|
839 | break;
|
---|
840 |
|
---|
841 | case WINED3DDECLUSAGE_TESSFACTOR:
|
---|
842 | TRACE("tessfactor");
|
---|
843 | break;
|
---|
844 |
|
---|
845 | case WINED3DDECLUSAGE_POSITIONT:
|
---|
846 | TRACE("positionT%u", semantic->usage_idx);
|
---|
847 | break;
|
---|
848 |
|
---|
849 | case WINED3DDECLUSAGE_FOG:
|
---|
850 | TRACE("fog");
|
---|
851 | break;
|
---|
852 |
|
---|
853 | case WINED3DDECLUSAGE_DEPTH:
|
---|
854 | TRACE("depth");
|
---|
855 | break;
|
---|
856 |
|
---|
857 | case WINED3DDECLUSAGE_SAMPLE:
|
---|
858 | TRACE("sample");
|
---|
859 | break;
|
---|
860 |
|
---|
861 | default:
|
---|
862 | FIXME("unknown_semantics(0x%08x)", semantic->usage);
|
---|
863 | }
|
---|
864 | }
|
---|
865 | }
|
---|
866 |
|
---|
867 | static void shader_dump_register(const struct wined3d_shader_register *reg,
|
---|
868 | const struct wined3d_shader_version *shader_version)
|
---|
869 | {
|
---|
870 | static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
|
---|
871 | static const char * const misctype_reg_names[] = {"vPos", "vFace"};
|
---|
872 | UINT offset = reg->idx;
|
---|
873 |
|
---|
874 | switch (reg->type)
|
---|
875 | {
|
---|
876 | case WINED3DSPR_TEMP:
|
---|
877 | TRACE("r");
|
---|
878 | break;
|
---|
879 |
|
---|
880 | case WINED3DSPR_INPUT:
|
---|
881 | TRACE("v");
|
---|
882 | break;
|
---|
883 |
|
---|
884 | case WINED3DSPR_CONST:
|
---|
885 | case WINED3DSPR_CONST2:
|
---|
886 | case WINED3DSPR_CONST3:
|
---|
887 | case WINED3DSPR_CONST4:
|
---|
888 | TRACE("c");
|
---|
889 | offset = shader_get_float_offset(reg->type, reg->idx);
|
---|
890 | break;
|
---|
891 |
|
---|
892 | case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
|
---|
893 | TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
|
---|
894 | break;
|
---|
895 |
|
---|
896 | case WINED3DSPR_RASTOUT:
|
---|
897 | TRACE("%s", rastout_reg_names[reg->idx]);
|
---|
898 | break;
|
---|
899 |
|
---|
900 | case WINED3DSPR_COLOROUT:
|
---|
901 | TRACE("oC");
|
---|
902 | break;
|
---|
903 |
|
---|
904 | case WINED3DSPR_DEPTHOUT:
|
---|
905 | TRACE("oDepth");
|
---|
906 | break;
|
---|
907 |
|
---|
908 | case WINED3DSPR_ATTROUT:
|
---|
909 | TRACE("oD");
|
---|
910 | break;
|
---|
911 |
|
---|
912 | case WINED3DSPR_TEXCRDOUT:
|
---|
913 | /* Vertex shaders >= 3.0 use general purpose output registers
|
---|
914 | * (WINED3DSPR_OUTPUT), which can include an address token. */
|
---|
915 | if (shader_version->major >= 3) TRACE("o");
|
---|
916 | else TRACE("oT");
|
---|
917 | break;
|
---|
918 |
|
---|
919 | case WINED3DSPR_CONSTINT:
|
---|
920 | TRACE("i");
|
---|
921 | break;
|
---|
922 |
|
---|
923 | case WINED3DSPR_CONSTBOOL:
|
---|
924 | TRACE("b");
|
---|
925 | break;
|
---|
926 |
|
---|
927 | case WINED3DSPR_LABEL:
|
---|
928 | TRACE("l");
|
---|
929 | break;
|
---|
930 |
|
---|
931 | case WINED3DSPR_LOOP:
|
---|
932 | TRACE("aL");
|
---|
933 | break;
|
---|
934 |
|
---|
935 | case WINED3DSPR_SAMPLER:
|
---|
936 | TRACE("s");
|
---|
937 | break;
|
---|
938 |
|
---|
939 | case WINED3DSPR_MISCTYPE:
|
---|
940 | if (reg->idx > 1) FIXME("Unhandled misctype register %u.\n", reg->idx);
|
---|
941 | else TRACE("%s", misctype_reg_names[reg->idx]);
|
---|
942 | break;
|
---|
943 |
|
---|
944 | case WINED3DSPR_PREDICATE:
|
---|
945 | TRACE("p");
|
---|
946 | break;
|
---|
947 |
|
---|
948 | case WINED3DSPR_IMMCONST:
|
---|
949 | TRACE("l");
|
---|
950 | break;
|
---|
951 |
|
---|
952 | case WINED3DSPR_CONSTBUFFER:
|
---|
953 | TRACE("cb");
|
---|
954 | break;
|
---|
955 |
|
---|
956 | default:
|
---|
957 | TRACE("unhandled_rtype(%#x)", reg->type);
|
---|
958 | break;
|
---|
959 | }
|
---|
960 |
|
---|
961 | if (reg->type == WINED3DSPR_IMMCONST)
|
---|
962 | {
|
---|
963 | TRACE("(");
|
---|
964 | switch (reg->immconst_type)
|
---|
965 | {
|
---|
966 | case WINED3D_IMMCONST_FLOAT:
|
---|
967 | TRACE("%.8e", *(const float *)reg->immconst_data);
|
---|
968 | break;
|
---|
969 |
|
---|
970 | case WINED3D_IMMCONST_FLOAT4:
|
---|
971 | TRACE("%.8e, %.8e, %.8e, %.8e",
|
---|
972 | *(const float *)®->immconst_data[0], *(const float *)®->immconst_data[1],
|
---|
973 | *(const float *)®->immconst_data[2], *(const float *)®->immconst_data[3]);
|
---|
974 | break;
|
---|
975 |
|
---|
976 | default:
|
---|
977 | TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
|
---|
978 | break;
|
---|
979 | }
|
---|
980 | TRACE(")");
|
---|
981 | }
|
---|
982 | else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
|
---|
983 | {
|
---|
984 | if (reg->array_idx != ~0U)
|
---|
985 | {
|
---|
986 | TRACE("%u[%u", offset, reg->array_idx);
|
---|
987 | if (reg->rel_addr)
|
---|
988 | {
|
---|
989 | TRACE(" + ");
|
---|
990 | shader_dump_src_param(reg->rel_addr, shader_version);
|
---|
991 | }
|
---|
992 | TRACE("]");
|
---|
993 | }
|
---|
994 | else
|
---|
995 | {
|
---|
996 | if (reg->rel_addr)
|
---|
997 | {
|
---|
998 | TRACE("[");
|
---|
999 | shader_dump_src_param(reg->rel_addr, shader_version);
|
---|
1000 | TRACE(" + ");
|
---|
1001 | }
|
---|
1002 | TRACE("%u", offset);
|
---|
1003 | if (reg->rel_addr) TRACE("]");
|
---|
1004 | }
|
---|
1005 | }
|
---|
1006 | }
|
---|
1007 |
|
---|
1008 | void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
|
---|
1009 | const struct wined3d_shader_version *shader_version)
|
---|
1010 | {
|
---|
1011 | DWORD write_mask = param->write_mask;
|
---|
1012 |
|
---|
1013 | shader_dump_register(¶m->reg, shader_version);
|
---|
1014 |
|
---|
1015 | if (write_mask != WINED3DSP_WRITEMASK_ALL)
|
---|
1016 | {
|
---|
1017 | static const char *write_mask_chars = "xyzw";
|
---|
1018 |
|
---|
1019 | TRACE(".");
|
---|
1020 | if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
|
---|
1021 | if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
|
---|
1022 | if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
|
---|
1023 | if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
|
---|
1024 | }
|
---|
1025 | }
|
---|
1026 |
|
---|
1027 | void shader_dump_src_param(const struct wined3d_shader_src_param *param,
|
---|
1028 | const struct wined3d_shader_version *shader_version)
|
---|
1029 | {
|
---|
1030 | DWORD src_modifier = param->modifiers;
|
---|
1031 | DWORD swizzle = param->swizzle;
|
---|
1032 |
|
---|
1033 | if (src_modifier == WINED3DSPSM_NEG
|
---|
1034 | || src_modifier == WINED3DSPSM_BIASNEG
|
---|
1035 | || src_modifier == WINED3DSPSM_SIGNNEG
|
---|
1036 | || src_modifier == WINED3DSPSM_X2NEG
|
---|
1037 | || src_modifier == WINED3DSPSM_ABSNEG)
|
---|
1038 | TRACE("-");
|
---|
1039 | else if (src_modifier == WINED3DSPSM_COMP)
|
---|
1040 | TRACE("1-");
|
---|
1041 | else if (src_modifier == WINED3DSPSM_NOT)
|
---|
1042 | TRACE("!");
|
---|
1043 |
|
---|
1044 | if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
|
---|
1045 | TRACE("abs(");
|
---|
1046 |
|
---|
1047 | shader_dump_register(¶m->reg, shader_version);
|
---|
1048 |
|
---|
1049 | if (src_modifier)
|
---|
1050 | {
|
---|
1051 | switch (src_modifier)
|
---|
1052 | {
|
---|
1053 | case WINED3DSPSM_NONE: break;
|
---|
1054 | case WINED3DSPSM_NEG: break;
|
---|
1055 | case WINED3DSPSM_NOT: break;
|
---|
1056 | case WINED3DSPSM_BIAS: TRACE("_bias"); break;
|
---|
1057 | case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
|
---|
1058 | case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
|
---|
1059 | case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
|
---|
1060 | case WINED3DSPSM_COMP: break;
|
---|
1061 | case WINED3DSPSM_X2: TRACE("_x2"); break;
|
---|
1062 | case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
|
---|
1063 | case WINED3DSPSM_DZ: TRACE("_dz"); break;
|
---|
1064 | case WINED3DSPSM_DW: TRACE("_dw"); break;
|
---|
1065 | case WINED3DSPSM_ABSNEG: TRACE(")"); break;
|
---|
1066 | case WINED3DSPSM_ABS: TRACE(")"); break;
|
---|
1067 | default: TRACE("_unknown_modifier(%#x)", src_modifier);
|
---|
1068 | }
|
---|
1069 | }
|
---|
1070 |
|
---|
1071 | if (swizzle != WINED3DSP_NOSWIZZLE)
|
---|
1072 | {
|
---|
1073 | static const char *swizzle_chars = "xyzw";
|
---|
1074 | DWORD swizzle_x = swizzle & 0x03;
|
---|
1075 | DWORD swizzle_y = (swizzle >> 2) & 0x03;
|
---|
1076 | DWORD swizzle_z = (swizzle >> 4) & 0x03;
|
---|
1077 | DWORD swizzle_w = (swizzle >> 6) & 0x03;
|
---|
1078 |
|
---|
1079 | if (swizzle_x == swizzle_y
|
---|
1080 | && swizzle_x == swizzle_z
|
---|
1081 | && swizzle_x == swizzle_w)
|
---|
1082 | {
|
---|
1083 | TRACE(".%c", swizzle_chars[swizzle_x]);
|
---|
1084 | }
|
---|
1085 | else
|
---|
1086 | {
|
---|
1087 | TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
|
---|
1088 | swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
|
---|
1089 | }
|
---|
1090 | }
|
---|
1091 | }
|
---|
1092 |
|
---|
1093 | /* Shared code in order to generate the bulk of the shader string.
|
---|
1094 | * NOTE: A description of how to parse tokens can be found on MSDN. */
|
---|
1095 | void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
|
---|
1096 | const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx)
|
---|
1097 | {
|
---|
1098 | IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
|
---|
1099 | IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
|
---|
1100 | const struct wined3d_shader_frontend *fe = shader->baseShader.frontend;
|
---|
1101 | void *fe_data = shader->baseShader.frontend_data;
|
---|
1102 | struct wined3d_shader_src_param src_rel_addr[4];
|
---|
1103 | struct wined3d_shader_src_param src_param[4];
|
---|
1104 | struct wined3d_shader_version shader_version;
|
---|
1105 | struct wined3d_shader_src_param dst_rel_addr;
|
---|
1106 | struct wined3d_shader_dst_param dst_param;
|
---|
1107 | struct wined3d_shader_instruction ins;
|
---|
1108 | struct wined3d_shader_context ctx;
|
---|
1109 | const DWORD *ptr = byte_code;
|
---|
1110 | DWORD i;
|
---|
1111 |
|
---|
1112 | /* Initialize current parsing state. */
|
---|
1113 | ctx.shader = iface;
|
---|
1114 | ctx.gl_info = &device->adapter->gl_info;
|
---|
1115 | ctx.reg_maps = reg_maps;
|
---|
1116 | ctx.buffer = buffer;
|
---|
1117 | ctx.backend_data = backend_ctx;
|
---|
1118 |
|
---|
1119 | ins.ctx = &ctx;
|
---|
1120 | ins.dst = &dst_param;
|
---|
1121 | ins.src = src_param;
|
---|
1122 | shader->baseShader.parse_state.current_row = 0;
|
---|
1123 |
|
---|
1124 | fe->shader_read_header(fe_data, &ptr, &shader_version);
|
---|
1125 |
|
---|
1126 | while (!fe->shader_is_end(fe_data, &ptr))
|
---|
1127 | {
|
---|
1128 | const char *comment;
|
---|
1129 | UINT comment_size;
|
---|
1130 | UINT param_size;
|
---|
1131 |
|
---|
1132 | /* Skip comment tokens. */
|
---|
1133 | fe->shader_read_comment(&ptr, &comment, &comment_size);
|
---|
1134 | if (comment) continue;
|
---|
1135 |
|
---|
1136 | /* Read opcode. */
|
---|
1137 | fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size);
|
---|
1138 |
|
---|
1139 | /* Unknown opcode and its parameters. */
|
---|
1140 | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
---|
1141 | {
|
---|
1142 | TRACE("Skipping unrecognized instruction.\n");
|
---|
1143 | ptr += param_size;
|
---|
1144 | continue;
|
---|
1145 | }
|
---|
1146 |
|
---|
1147 | /* Nothing to do. */
|
---|
1148 | if (ins.handler_idx == WINED3DSIH_DCL
|
---|
1149 | || ins.handler_idx == WINED3DSIH_NOP
|
---|
1150 | || ins.handler_idx == WINED3DSIH_DEF
|
---|
1151 | || ins.handler_idx == WINED3DSIH_DEFI
|
---|
1152 | || ins.handler_idx == WINED3DSIH_DEFB
|
---|
1153 | || ins.handler_idx == WINED3DSIH_PHASE)
|
---|
1154 | {
|
---|
1155 | ptr += param_size;
|
---|
1156 | continue;
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 | /* Destination token */
|
---|
1160 | if (ins.dst_count) fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
|
---|
1161 |
|
---|
1162 | /* Predication token */
|
---|
1163 | if (ins.predicate)
|
---|
1164 | {
|
---|
1165 | #ifndef VBOX_WITH_VMSVGA
|
---|
1166 | FIXME("Predicates not implemented.\n");
|
---|
1167 | #endif
|
---|
1168 | ins.predicate = *ptr++;
|
---|
1169 | }
|
---|
1170 |
|
---|
1171 | /* Other source tokens */
|
---|
1172 | for (i = 0; i < ins.src_count; ++i)
|
---|
1173 | {
|
---|
1174 | fe->shader_read_src_param(fe_data, &ptr, &src_param[i], &src_rel_addr[i]);
|
---|
1175 | }
|
---|
1176 |
|
---|
1177 | /* Call appropriate function for output target */
|
---|
1178 | device->shader_backend->shader_handle_instruction(&ins);
|
---|
1179 | }
|
---|
1180 | }
|
---|
1181 |
|
---|
1182 | static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
|
---|
1183 | {
|
---|
1184 | DWORD mmask = dst->modifiers;
|
---|
1185 |
|
---|
1186 | switch (dst->shift)
|
---|
1187 | {
|
---|
1188 | case 0: break;
|
---|
1189 | case 13: TRACE("_d8"); break;
|
---|
1190 | case 14: TRACE("_d4"); break;
|
---|
1191 | case 15: TRACE("_d2"); break;
|
---|
1192 | case 1: TRACE("_x2"); break;
|
---|
1193 | case 2: TRACE("_x4"); break;
|
---|
1194 | case 3: TRACE("_x8"); break;
|
---|
1195 | default: TRACE("_unhandled_shift(%d)", dst->shift); break;
|
---|
1196 | }
|
---|
1197 |
|
---|
1198 | if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
|
---|
1199 | if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
|
---|
1200 | if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
|
---|
1201 |
|
---|
1202 | mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
|
---|
1203 | if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask);
|
---|
1204 | }
|
---|
1205 |
|
---|
1206 | static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code)
|
---|
1207 | {
|
---|
1208 | struct wined3d_shader_version shader_version;
|
---|
1209 | const DWORD *ptr = byte_code;
|
---|
1210 | const char *type_prefix;
|
---|
1211 | DWORD i;
|
---|
1212 |
|
---|
1213 | TRACE("Parsing %p.\n", byte_code);
|
---|
1214 |
|
---|
1215 | fe->shader_read_header(fe_data, &ptr, &shader_version);
|
---|
1216 |
|
---|
1217 | switch (shader_version.type)
|
---|
1218 | {
|
---|
1219 | case WINED3D_SHADER_TYPE_VERTEX:
|
---|
1220 | type_prefix = "vs";
|
---|
1221 | break;
|
---|
1222 |
|
---|
1223 | case WINED3D_SHADER_TYPE_GEOMETRY:
|
---|
1224 | type_prefix = "gs";
|
---|
1225 | break;
|
---|
1226 |
|
---|
1227 | case WINED3D_SHADER_TYPE_PIXEL:
|
---|
1228 | type_prefix = "ps";
|
---|
1229 | break;
|
---|
1230 |
|
---|
1231 | default:
|
---|
1232 | FIXME("Unhandled shader type %#x.\n", shader_version.type);
|
---|
1233 | type_prefix = "unknown";
|
---|
1234 | break;
|
---|
1235 | }
|
---|
1236 |
|
---|
1237 | TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
|
---|
1238 |
|
---|
1239 | while (!fe->shader_is_end(fe_data, &ptr))
|
---|
1240 | {
|
---|
1241 | struct wined3d_shader_instruction ins;
|
---|
1242 | const char *comment;
|
---|
1243 | UINT comment_size;
|
---|
1244 | UINT param_size;
|
---|
1245 |
|
---|
1246 | /* comment */
|
---|
1247 | fe->shader_read_comment(&ptr, &comment, &comment_size);
|
---|
1248 | if (comment)
|
---|
1249 | {
|
---|
1250 | if (comment_size > 4 && *(const DWORD *)comment == WINEMAKEFOURCC('T', 'E', 'X', 'T'))
|
---|
1251 | {
|
---|
1252 | const char *end = comment + comment_size;
|
---|
1253 | const char *cur = comment + 4;
|
---|
1254 | const char *line = cur;
|
---|
1255 |
|
---|
1256 | TRACE("// TEXT\n");
|
---|
1257 | while (cur != end)
|
---|
1258 | {
|
---|
1259 | if (*cur == '\n')
|
---|
1260 | {
|
---|
1261 | UINT len = cur - line;
|
---|
1262 | if (len && *(cur - 1) == '\r') --len;
|
---|
1263 | TRACE("// %s\n", debugstr_an(line, len));
|
---|
1264 | line = ++cur;
|
---|
1265 | }
|
---|
1266 | else ++cur;
|
---|
1267 | }
|
---|
1268 | if (line != cur) TRACE("// %s\n", debugstr_an(line, cur - line));
|
---|
1269 | }
|
---|
1270 | else TRACE("// %s\n", debugstr_an(comment, comment_size));
|
---|
1271 | continue;
|
---|
1272 | }
|
---|
1273 |
|
---|
1274 | fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size);
|
---|
1275 | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
---|
1276 | {
|
---|
1277 | TRACE("Skipping unrecognized instruction.\n");
|
---|
1278 | ptr += param_size;
|
---|
1279 | continue;
|
---|
1280 | }
|
---|
1281 |
|
---|
1282 | if (ins.handler_idx == WINED3DSIH_DCL)
|
---|
1283 | {
|
---|
1284 | struct wined3d_shader_semantic semantic;
|
---|
1285 |
|
---|
1286 | fe->shader_read_semantic(&ptr, &semantic);
|
---|
1287 |
|
---|
1288 | shader_dump_decl_usage(&semantic, &shader_version);
|
---|
1289 | shader_dump_ins_modifiers(&semantic.reg);
|
---|
1290 | TRACE(" ");
|
---|
1291 | shader_dump_dst_param(&semantic.reg, &shader_version);
|
---|
1292 | }
|
---|
1293 | else if (ins.handler_idx == WINED3DSIH_DEF)
|
---|
1294 | {
|
---|
1295 | struct wined3d_shader_src_param rel_addr;
|
---|
1296 | struct wined3d_shader_dst_param dst;
|
---|
1297 |
|
---|
1298 | fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
|
---|
1299 |
|
---|
1300 | TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
|
---|
1301 | *(const float *)(ptr),
|
---|
1302 | *(const float *)(ptr + 1),
|
---|
1303 | *(const float *)(ptr + 2),
|
---|
1304 | *(const float *)(ptr + 3));
|
---|
1305 | ptr += 4;
|
---|
1306 | }
|
---|
1307 | else if (ins.handler_idx == WINED3DSIH_DEFI)
|
---|
1308 | {
|
---|
1309 | struct wined3d_shader_src_param rel_addr;
|
---|
1310 | struct wined3d_shader_dst_param dst;
|
---|
1311 |
|
---|
1312 | fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
|
---|
1313 |
|
---|
1314 | TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx,
|
---|
1315 | *(ptr),
|
---|
1316 | *(ptr + 1),
|
---|
1317 | *(ptr + 2),
|
---|
1318 | *(ptr + 3));
|
---|
1319 | ptr += 4;
|
---|
1320 | }
|
---|
1321 | else if (ins.handler_idx == WINED3DSIH_DEFB)
|
---|
1322 | {
|
---|
1323 | struct wined3d_shader_src_param rel_addr;
|
---|
1324 | struct wined3d_shader_dst_param dst;
|
---|
1325 |
|
---|
1326 | fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr);
|
---|
1327 |
|
---|
1328 | TRACE("defb b%u = %s", dst.reg.idx, *ptr ? "true" : "false");
|
---|
1329 | ++ptr;
|
---|
1330 | }
|
---|
1331 | else
|
---|
1332 | {
|
---|
1333 | struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
|
---|
1334 | struct wined3d_shader_dst_param dst_param;
|
---|
1335 | struct wined3d_shader_src_param src_param;
|
---|
1336 |
|
---|
1337 | if (ins.dst_count)
|
---|
1338 | {
|
---|
1339 | fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
|
---|
1340 | }
|
---|
1341 |
|
---|
1342 | /* Print out predication source token first - it follows
|
---|
1343 | * the destination token. */
|
---|
1344 | if (ins.predicate)
|
---|
1345 | {
|
---|
1346 | fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
|
---|
1347 | TRACE("(");
|
---|
1348 | shader_dump_src_param(&src_param, &shader_version);
|
---|
1349 | TRACE(") ");
|
---|
1350 | }
|
---|
1351 |
|
---|
1352 | /* PixWin marks instructions with the coissue flag with a '+' */
|
---|
1353 | if (ins.coissue) TRACE("+");
|
---|
1354 |
|
---|
1355 | TRACE("%s", shader_opcode_names[ins.handler_idx]);
|
---|
1356 |
|
---|
1357 | if (ins.handler_idx == WINED3DSIH_IFC
|
---|
1358 | || ins.handler_idx == WINED3DSIH_BREAKC)
|
---|
1359 | {
|
---|
1360 | switch (ins.flags)
|
---|
1361 | {
|
---|
1362 | case COMPARISON_GT: TRACE("_gt"); break;
|
---|
1363 | case COMPARISON_EQ: TRACE("_eq"); break;
|
---|
1364 | case COMPARISON_GE: TRACE("_ge"); break;
|
---|
1365 | case COMPARISON_LT: TRACE("_lt"); break;
|
---|
1366 | case COMPARISON_NE: TRACE("_ne"); break;
|
---|
1367 | case COMPARISON_LE: TRACE("_le"); break;
|
---|
1368 | default: TRACE("_(%u)", ins.flags);
|
---|
1369 | }
|
---|
1370 | }
|
---|
1371 | else if (ins.handler_idx == WINED3DSIH_TEX
|
---|
1372 | && shader_version.major >= 2
|
---|
1373 | && (ins.flags & WINED3DSI_TEXLD_PROJECT))
|
---|
1374 | {
|
---|
1375 | TRACE("p");
|
---|
1376 | }
|
---|
1377 |
|
---|
1378 | /* We already read the destination token, print it. */
|
---|
1379 | if (ins.dst_count)
|
---|
1380 | {
|
---|
1381 | shader_dump_ins_modifiers(&dst_param);
|
---|
1382 | TRACE(" ");
|
---|
1383 | shader_dump_dst_param(&dst_param, &shader_version);
|
---|
1384 | }
|
---|
1385 |
|
---|
1386 | /* Other source tokens */
|
---|
1387 | for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
|
---|
1388 | {
|
---|
1389 | fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr);
|
---|
1390 | TRACE(!i ? " " : ", ");
|
---|
1391 | shader_dump_src_param(&src_param, &shader_version);
|
---|
1392 | }
|
---|
1393 | }
|
---|
1394 | TRACE("\n");
|
---|
1395 | }
|
---|
1396 | }
|
---|
1397 |
|
---|
1398 | static void shader_cleanup(IWineD3DBaseShader *iface)
|
---|
1399 | {
|
---|
1400 | IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
|
---|
1401 |
|
---|
1402 | ((IWineD3DDeviceImpl *)shader->baseShader.device)->shader_backend->shader_destroy(iface);
|
---|
1403 | HeapFree(GetProcessHeap(), 0, shader->baseShader.reg_maps.constf);
|
---|
1404 | HeapFree(GetProcessHeap(), 0, shader->baseShader.function);
|
---|
1405 | shader_delete_constant_list(&shader->baseShader.constantsF);
|
---|
1406 | shader_delete_constant_list(&shader->baseShader.constantsB);
|
---|
1407 | shader_delete_constant_list(&shader->baseShader.constantsI);
|
---|
1408 | list_remove(&shader->baseShader.shader_list_entry);
|
---|
1409 |
|
---|
1410 | if (shader->baseShader.frontend && shader->baseShader.frontend_data)
|
---|
1411 | {
|
---|
1412 | shader->baseShader.frontend->shader_free(shader->baseShader.frontend_data);
|
---|
1413 | }
|
---|
1414 | }
|
---|
1415 |
|
---|
1416 | static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
|
---|
1417 | static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {}
|
---|
1418 | static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
|
---|
1419 | static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
|
---|
1420 | static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
|
---|
1421 | static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
|
---|
1422 | static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {}
|
---|
1423 | static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
|
---|
1424 | static void shader_none_destroy(IWineD3DBaseShader *iface) {}
|
---|
1425 | static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
|
---|
1426 | static void shader_none_free(IWineD3DDevice *iface) {}
|
---|
1427 | static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
|
---|
1428 |
|
---|
1429 | static void shader_none_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps)
|
---|
1430 | {
|
---|
1431 | /* Set the shader caps to 0 for the none shader backend */
|
---|
1432 | caps->VertexShaderVersion = 0;
|
---|
1433 | caps->PixelShaderVersion = 0;
|
---|
1434 | caps->PixelShader1xMaxValue = 0.0f;
|
---|
1435 | }
|
---|
1436 |
|
---|
1437 | static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
|
---|
1438 | {
|
---|
1439 | if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
|
---|
1440 | {
|
---|
1441 | TRACE("Checking support for fixup:\n");
|
---|
1442 | dump_color_fixup_desc(fixup);
|
---|
1443 | }
|
---|
1444 |
|
---|
1445 | /* Faked to make some apps happy. */
|
---|
1446 | if (!is_complex_fixup(fixup))
|
---|
1447 | {
|
---|
1448 | TRACE("[OK]\n");
|
---|
1449 | return TRUE;
|
---|
1450 | }
|
---|
1451 |
|
---|
1452 | TRACE("[FAILED]\n");
|
---|
1453 | return FALSE;
|
---|
1454 | }
|
---|
1455 |
|
---|
1456 | const shader_backend_t none_shader_backend = {
|
---|
1457 | shader_none_handle_instruction,
|
---|
1458 | shader_none_select,
|
---|
1459 | shader_none_select_depth_blt,
|
---|
1460 | shader_none_deselect_depth_blt,
|
---|
1461 | shader_none_update_float_vertex_constants,
|
---|
1462 | shader_none_update_float_pixel_constants,
|
---|
1463 | shader_none_load_constants,
|
---|
1464 | shader_none_load_np2fixup_constants,
|
---|
1465 | shader_none_destroy,
|
---|
1466 | shader_none_alloc,
|
---|
1467 | shader_none_free,
|
---|
1468 | shader_none_dirty_const,
|
---|
1469 | shader_none_get_caps,
|
---|
1470 | shader_none_color_fixup_supported,
|
---|
1471 | };
|
---|
1472 |
|
---|
1473 | static void shader_get_parent(IWineD3DBaseShaderImpl *shader, IUnknown **parent)
|
---|
1474 | {
|
---|
1475 | *parent = shader->baseShader.parent;
|
---|
1476 | IUnknown_AddRef(*parent);
|
---|
1477 | TRACE("shader %p, returning %p.\n", shader, *parent);
|
---|
1478 | }
|
---|
1479 |
|
---|
1480 | static HRESULT shader_get_function(IWineD3DBaseShaderImpl *shader, void *data, UINT *data_size)
|
---|
1481 | {
|
---|
1482 | if (!data)
|
---|
1483 | {
|
---|
1484 | *data_size = shader->baseShader.functionLength;
|
---|
1485 | return WINED3D_OK;
|
---|
1486 | }
|
---|
1487 |
|
---|
1488 | if (*data_size < shader->baseShader.functionLength)
|
---|
1489 | {
|
---|
1490 | /* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
|
---|
1491 | * than the required size we should write the required size and
|
---|
1492 | * return D3DERR_MOREDATA. That's not actually true. */
|
---|
1493 | return WINED3DERR_INVALIDCALL;
|
---|
1494 | }
|
---|
1495 |
|
---|
1496 | memcpy(data, shader->baseShader.function, shader->baseShader.functionLength);
|
---|
1497 |
|
---|
1498 | return WINED3D_OK;
|
---|
1499 | }
|
---|
1500 |
|
---|
1501 | static HRESULT shader_set_function(IWineD3DBaseShaderImpl *shader, const DWORD *byte_code,
|
---|
1502 | const struct wined3d_shader_signature *output_signature, DWORD float_const_count)
|
---|
1503 | {
|
---|
1504 | struct shader_reg_maps *reg_maps = &shader->baseShader.reg_maps;
|
---|
1505 | const struct wined3d_shader_frontend *fe;
|
---|
1506 | HRESULT hr;
|
---|
1507 |
|
---|
1508 | TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
|
---|
1509 | shader, byte_code, output_signature, float_const_count);
|
---|
1510 |
|
---|
1511 | fe = shader_select_frontend(*byte_code);
|
---|
1512 | if (!fe)
|
---|
1513 | {
|
---|
1514 | FIXME("Unable to find frontend for shader.\n");
|
---|
1515 | return WINED3DERR_INVALIDCALL;
|
---|
1516 | }
|
---|
1517 | shader->baseShader.frontend = fe;
|
---|
1518 | shader->baseShader.frontend_data = fe->shader_init(byte_code, output_signature);
|
---|
1519 | if (!shader->baseShader.frontend_data)
|
---|
1520 | {
|
---|
1521 | FIXME("Failed to initialize frontend.\n");
|
---|
1522 | return WINED3DERR_INVALIDCALL;
|
---|
1523 | }
|
---|
1524 |
|
---|
1525 | /* First pass: trace shader. */
|
---|
1526 | if (TRACE_ON(d3d_shader)) shader_trace_init(fe, shader->baseShader.frontend_data, byte_code);
|
---|
1527 |
|
---|
1528 | /* Initialize immediate constant lists. */
|
---|
1529 | list_init(&shader->baseShader.constantsF);
|
---|
1530 | list_init(&shader->baseShader.constantsB);
|
---|
1531 | list_init(&shader->baseShader.constantsI);
|
---|
1532 |
|
---|
1533 | /* Second pass: figure out which registers are used, what the semantics are, etc. */
|
---|
1534 | hr = shader_get_registers_used((IWineD3DBaseShader *)shader, fe,
|
---|
1535 | reg_maps, shader->baseShader.input_signature, shader->baseShader.output_signature,
|
---|
1536 | byte_code, float_const_count);
|
---|
1537 | if (FAILED(hr)) return hr;
|
---|
1538 |
|
---|
1539 | shader->baseShader.function = HeapAlloc(GetProcessHeap(), 0, shader->baseShader.functionLength);
|
---|
1540 | if (!shader->baseShader.function) return E_OUTOFMEMORY;
|
---|
1541 | memcpy(shader->baseShader.function, byte_code, shader->baseShader.functionLength);
|
---|
1542 |
|
---|
1543 | return WINED3D_OK;
|
---|
1544 | }
|
---|
1545 |
|
---|
1546 | static HRESULT STDMETHODCALLTYPE vertexshader_QueryInterface(IWineD3DVertexShader *iface, REFIID riid, void **object)
|
---|
1547 | {
|
---|
1548 | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
---|
1549 |
|
---|
1550 | if (IsEqualGUID(riid, &IID_IWineD3DVertexShader)
|
---|
1551 | || IsEqualGUID(riid, &IID_IWineD3DBaseShader)
|
---|
1552 | || IsEqualGUID(riid, &IID_IWineD3DBase)
|
---|
1553 | || IsEqualGUID(riid, &IID_IUnknown))
|
---|
1554 | {
|
---|
1555 | IUnknown_AddRef(iface);
|
---|
1556 | *object = iface;
|
---|
1557 | return S_OK;
|
---|
1558 | }
|
---|
1559 |
|
---|
1560 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
---|
1561 |
|
---|
1562 | *object = NULL;
|
---|
1563 | return E_NOINTERFACE;
|
---|
1564 | }
|
---|
1565 |
|
---|
1566 | static ULONG STDMETHODCALLTYPE vertexshader_AddRef(IWineD3DVertexShader *iface)
|
---|
1567 | {
|
---|
1568 | IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
|
---|
1569 | ULONG refcount = InterlockedIncrement(&shader->baseShader.ref);
|
---|
1570 |
|
---|
1571 | TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
---|
1572 |
|
---|
1573 | return refcount;
|
---|
1574 | }
|
---|
1575 |
|
---|
1576 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
1577 | static void shader_chache_put(PVBOXEXT_HASHCACHE pCache, IWineD3DBaseShaderImpl *pShader);
|
---|
1578 | #endif
|
---|
1579 |
|
---|
1580 | static ULONG STDMETHODCALLTYPE vertexshader_Release(IWineD3DVertexShader *iface)
|
---|
1581 | {
|
---|
1582 | IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
|
---|
1583 | ULONG refcount = InterlockedDecrement(&shader->baseShader.ref);
|
---|
1584 |
|
---|
1585 | TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
---|
1586 |
|
---|
1587 | if (!refcount)
|
---|
1588 | {
|
---|
1589 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
1590 | shader_chache_put(&((IWineD3DDeviceImpl*)shader->baseShader.device)->vshaderCache, (IWineD3DBaseShaderImpl*)shader);
|
---|
1591 | #else
|
---|
1592 | shader_cleanup((IWineD3DBaseShader *)iface);
|
---|
1593 | #ifndef VBOX_WITH_VMSVGA
|
---|
1594 | shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent);
|
---|
1595 | #endif
|
---|
1596 | HeapFree(GetProcessHeap(), 0, shader);
|
---|
1597 | #endif
|
---|
1598 | }
|
---|
1599 |
|
---|
1600 | return refcount;
|
---|
1601 | }
|
---|
1602 |
|
---|
1603 | static HRESULT STDMETHODCALLTYPE vertexshader_GetParent(IWineD3DVertexShader *iface, IUnknown **parent)
|
---|
1604 | {
|
---|
1605 | TRACE("iface %p, parent %p.\n", iface, parent);
|
---|
1606 |
|
---|
1607 | shader_get_parent((IWineD3DBaseShaderImpl *)iface, parent);
|
---|
1608 |
|
---|
1609 | return WINED3D_OK;
|
---|
1610 | }
|
---|
1611 |
|
---|
1612 | static HRESULT STDMETHODCALLTYPE vertexshader_GetFunction(IWineD3DVertexShader *iface, void *data, UINT *data_size)
|
---|
1613 | {
|
---|
1614 | TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
|
---|
1615 |
|
---|
1616 | return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size);
|
---|
1617 | }
|
---|
1618 |
|
---|
1619 | /* Set local constants for d3d8 shaders. */
|
---|
1620 | static HRESULT STDMETHODCALLTYPE vertexshader_SetLocalConstantsF(IWineD3DVertexShader *iface,
|
---|
1621 | UINT start_idx, const float *src_data, UINT count)
|
---|
1622 | {
|
---|
1623 | IWineD3DVertexShaderImpl *shader =(IWineD3DVertexShaderImpl *)iface;
|
---|
1624 | IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
|
---|
1625 | UINT i, end_idx;
|
---|
1626 |
|
---|
1627 | TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface, start_idx, src_data, count);
|
---|
1628 |
|
---|
1629 | end_idx = start_idx + count;
|
---|
1630 | if (end_idx > device->d3d_vshader_constantF)
|
---|
1631 | {
|
---|
1632 | WARN("end_idx %u > float constants limit %u.\n", end_idx, device->d3d_vshader_constantF);
|
---|
1633 | end_idx = device->d3d_vshader_constantF;
|
---|
1634 | }
|
---|
1635 |
|
---|
1636 | for (i = start_idx; i < end_idx; ++i)
|
---|
1637 | {
|
---|
1638 | local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
|
---|
1639 | if (!lconst) return E_OUTOFMEMORY;
|
---|
1640 |
|
---|
1641 | lconst->idx = i;
|
---|
1642 | memcpy(lconst->value, src_data + (i - start_idx) * 4 /* 4 components */, 4 * sizeof(float));
|
---|
1643 | list_add_head(&shader->baseShader.constantsF, &lconst->entry);
|
---|
1644 | }
|
---|
1645 |
|
---|
1646 | return WINED3D_OK;
|
---|
1647 | }
|
---|
1648 |
|
---|
1649 | static const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl =
|
---|
1650 | {
|
---|
1651 | /* IUnknown methods */
|
---|
1652 | vertexshader_QueryInterface,
|
---|
1653 | vertexshader_AddRef,
|
---|
1654 | vertexshader_Release,
|
---|
1655 | /* IWineD3DBase methods */
|
---|
1656 | vertexshader_GetParent,
|
---|
1657 | /* IWineD3DBaseShader methods */
|
---|
1658 | vertexshader_GetFunction,
|
---|
1659 | /* IWineD3DVertexShader methods */
|
---|
1660 | vertexshader_SetLocalConstantsF,
|
---|
1661 | };
|
---|
1662 |
|
---|
1663 | void find_vs_compile_args(IWineD3DVertexShaderImpl *shader,
|
---|
1664 | IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args)
|
---|
1665 | {
|
---|
1666 | args->fog_src = stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE ? VS_FOG_COORD : VS_FOG_Z;
|
---|
1667 | args->clip_enabled = stateblock->renderState[WINED3DRS_CLIPPING]
|
---|
1668 | && stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
|
---|
1669 | args->swizzle_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.swizzle_map;
|
---|
1670 | }
|
---|
1671 |
|
---|
1672 | static BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_idx2)
|
---|
1673 | {
|
---|
1674 | if (usage_idx1 != usage_idx2) return FALSE;
|
---|
1675 | if (usage1 == usage2) return TRUE;
|
---|
1676 | if (usage1 == WINED3DDECLUSAGE_POSITION && usage2 == WINED3DDECLUSAGE_POSITIONT) return TRUE;
|
---|
1677 | if (usage2 == WINED3DDECLUSAGE_POSITION && usage1 == WINED3DDECLUSAGE_POSITIONT) return TRUE;
|
---|
1678 |
|
---|
1679 | return FALSE;
|
---|
1680 | }
|
---|
1681 |
|
---|
1682 | BOOL vshader_get_input(IWineD3DVertexShader *iface, BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum)
|
---|
1683 | {
|
---|
1684 | IWineD3DVertexShaderImpl *shader = (IWineD3DVertexShaderImpl *)iface;
|
---|
1685 | WORD map = shader->baseShader.reg_maps.input_registers;
|
---|
1686 | unsigned int i;
|
---|
1687 |
|
---|
1688 | for (i = 0; map; map >>= 1, ++i)
|
---|
1689 | {
|
---|
1690 | if (!(map & 1)) continue;
|
---|
1691 |
|
---|
1692 | if (match_usage(shader->attributes[i].usage,
|
---|
1693 | shader->attributes[i].usage_idx, usage_req, usage_idx_req))
|
---|
1694 | {
|
---|
1695 | *regnum = i;
|
---|
1696 | return TRUE;
|
---|
1697 | }
|
---|
1698 | }
|
---|
1699 | return FALSE;
|
---|
1700 | }
|
---|
1701 |
|
---|
1702 | static void vertexshader_set_limits(IWineD3DVertexShaderImpl *shader)
|
---|
1703 | {
|
---|
1704 | DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major,
|
---|
1705 | shader->baseShader.reg_maps.shader_version.minor);
|
---|
1706 | IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
|
---|
1707 |
|
---|
1708 | shader->baseShader.limits.texcoord = 0;
|
---|
1709 | shader->baseShader.limits.attributes = 16;
|
---|
1710 | shader->baseShader.limits.packed_input = 0;
|
---|
1711 |
|
---|
1712 | switch (shader_version)
|
---|
1713 | {
|
---|
1714 | case WINED3D_SHADER_VERSION(1, 0):
|
---|
1715 | case WINED3D_SHADER_VERSION(1, 1):
|
---|
1716 | shader->baseShader.limits.temporary = 12;
|
---|
1717 | shader->baseShader.limits.constant_bool = 0;
|
---|
1718 | shader->baseShader.limits.constant_int = 0;
|
---|
1719 | shader->baseShader.limits.address = 1;
|
---|
1720 | shader->baseShader.limits.packed_output = 0;
|
---|
1721 | shader->baseShader.limits.sampler = 0;
|
---|
1722 | shader->baseShader.limits.label = 0;
|
---|
1723 | /* TODO: vs_1_1 has a minimum of 96 constants. What happens when
|
---|
1724 | * a vs_1_1 shader is used on a vs_3_0 capable card that has 256
|
---|
1725 | * constants? */
|
---|
1726 | shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
|
---|
1727 | break;
|
---|
1728 |
|
---|
1729 | case WINED3D_SHADER_VERSION(2, 0):
|
---|
1730 | case WINED3D_SHADER_VERSION(2, 1):
|
---|
1731 | shader->baseShader.limits.temporary = 12;
|
---|
1732 | shader->baseShader.limits.constant_bool = 16;
|
---|
1733 | shader->baseShader.limits.constant_int = 16;
|
---|
1734 | shader->baseShader.limits.address = 1;
|
---|
1735 | shader->baseShader.limits.packed_output = 0;
|
---|
1736 | shader->baseShader.limits.sampler = 0;
|
---|
1737 | shader->baseShader.limits.label = 16;
|
---|
1738 | shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
|
---|
1739 | break;
|
---|
1740 |
|
---|
1741 | case WINED3D_SHADER_VERSION(4, 0):
|
---|
1742 | FIXME("Using 3.0 limits for 4.0 shader.\n");
|
---|
1743 | /* Fall through. */
|
---|
1744 |
|
---|
1745 | case WINED3D_SHADER_VERSION(3, 0):
|
---|
1746 | shader->baseShader.limits.temporary = 32;
|
---|
1747 | shader->baseShader.limits.constant_bool = 32;
|
---|
1748 | shader->baseShader.limits.constant_int = 32;
|
---|
1749 | shader->baseShader.limits.address = 1;
|
---|
1750 | shader->baseShader.limits.packed_output = 12;
|
---|
1751 | shader->baseShader.limits.sampler = 4;
|
---|
1752 | shader->baseShader.limits.label = 16; /* FIXME: 2048 */
|
---|
1753 | /* DX10 cards on Windows advertise a d3d9 constant limit of 256
|
---|
1754 | * even though they are capable of supporting much more (GL
|
---|
1755 | * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the
|
---|
1756 | * wined3d-advertised maximum. Clamp the constant limit for <= 3.0
|
---|
1757 | * shaders to 256. */
|
---|
1758 | shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
|
---|
1759 | break;
|
---|
1760 |
|
---|
1761 | default:
|
---|
1762 | shader->baseShader.limits.temporary = 12;
|
---|
1763 | shader->baseShader.limits.constant_bool = 16;
|
---|
1764 | shader->baseShader.limits.constant_int = 16;
|
---|
1765 | shader->baseShader.limits.address = 1;
|
---|
1766 | shader->baseShader.limits.packed_output = 0;
|
---|
1767 | shader->baseShader.limits.sampler = 0;
|
---|
1768 | shader->baseShader.limits.label = 16;
|
---|
1769 | shader->baseShader.limits.constant_float = min(256, device->d3d_vshader_constantF);
|
---|
1770 | FIXME("Unrecognized vertex shader version \"%u.%u\".\n",
|
---|
1771 | shader->baseShader.reg_maps.shader_version.major,
|
---|
1772 | shader->baseShader.reg_maps.shader_version.minor);
|
---|
1773 | }
|
---|
1774 | }
|
---|
1775 |
|
---|
1776 | HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
|
---|
1777 | const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
|
---|
1778 | IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
|
---|
1779 | {
|
---|
1780 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
1781 | struct shader_reg_maps *reg_maps = &shader->baseShader.reg_maps;
|
---|
1782 | unsigned int i;
|
---|
1783 | HRESULT hr;
|
---|
1784 | WORD map;
|
---|
1785 |
|
---|
1786 | if (!byte_code) return WINED3DERR_INVALIDCALL;
|
---|
1787 |
|
---|
1788 | shader->lpVtbl = &IWineD3DVertexShader_Vtbl;
|
---|
1789 | shader_init(&shader->baseShader, device, parent, parent_ops);
|
---|
1790 |
|
---|
1791 | hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code,
|
---|
1792 | output_signature, device->d3d_vshader_constantF);
|
---|
1793 | if (FAILED(hr))
|
---|
1794 | {
|
---|
1795 | WARN("Failed to set function, hr %#x.\n", hr);
|
---|
1796 | shader_cleanup((IWineD3DBaseShader *)shader);
|
---|
1797 | return hr;
|
---|
1798 | }
|
---|
1799 |
|
---|
1800 | map = shader->baseShader.reg_maps.input_registers;
|
---|
1801 | for (i = 0; map; map >>= 1, ++i)
|
---|
1802 | {
|
---|
1803 | if (!(map & 1) || !shader->baseShader.input_signature[i].semantic_name) continue;
|
---|
1804 |
|
---|
1805 | shader->attributes[i].usage =
|
---|
1806 | shader_usage_from_semantic_name(shader->baseShader.input_signature[i].semantic_name);
|
---|
1807 | shader->attributes[i].usage_idx = shader->baseShader.input_signature[i].semantic_idx;
|
---|
1808 | }
|
---|
1809 |
|
---|
1810 | if (output_signature)
|
---|
1811 | {
|
---|
1812 | for (i = 0; i < output_signature->element_count; ++i)
|
---|
1813 | {
|
---|
1814 | struct wined3d_shader_signature_element *e = &output_signature->elements[i];
|
---|
1815 | reg_maps->output_registers |= 1 << e->register_idx;
|
---|
1816 | shader->baseShader.output_signature[e->register_idx] = *e;
|
---|
1817 | }
|
---|
1818 | }
|
---|
1819 |
|
---|
1820 | vertexshader_set_limits(shader);
|
---|
1821 |
|
---|
1822 | if (device->vs_selected_mode == SHADER_ARB
|
---|
1823 | && (gl_info->quirks & WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT)
|
---|
1824 | && shader->min_rel_offset <= shader->max_rel_offset)
|
---|
1825 | {
|
---|
1826 | if (shader->max_rel_offset - shader->min_rel_offset > 127)
|
---|
1827 | {
|
---|
1828 | FIXME("The difference between the minimum and maximum relative offset is > 127.\n");
|
---|
1829 | FIXME("Which this OpenGL implementation does not support. Try using GLSL.\n");
|
---|
1830 | FIXME("Min: %d, Max: %d.\n", shader->min_rel_offset, shader->max_rel_offset);
|
---|
1831 | }
|
---|
1832 | else if (shader->max_rel_offset - shader->min_rel_offset > 63)
|
---|
1833 | {
|
---|
1834 | shader->rel_offset = shader->min_rel_offset + 63;
|
---|
1835 | }
|
---|
1836 | else if (shader->max_rel_offset > 63)
|
---|
1837 | {
|
---|
1838 | shader->rel_offset = shader->min_rel_offset;
|
---|
1839 | }
|
---|
1840 | else
|
---|
1841 | {
|
---|
1842 | shader->rel_offset = 0;
|
---|
1843 | }
|
---|
1844 | }
|
---|
1845 |
|
---|
1846 | shader->baseShader.load_local_constsF = shader->baseShader.reg_maps.usesrelconstF
|
---|
1847 | && !list_empty(&shader->baseShader.constantsF);
|
---|
1848 |
|
---|
1849 | return WINED3D_OK;
|
---|
1850 | }
|
---|
1851 |
|
---|
1852 | static HRESULT STDMETHODCALLTYPE geometryshader_QueryInterface(IWineD3DGeometryShader *iface,
|
---|
1853 | REFIID riid, void **object)
|
---|
1854 | {
|
---|
1855 | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
---|
1856 |
|
---|
1857 | if (IsEqualGUID(riid, &IID_IWineD3DGeometryShader)
|
---|
1858 | || IsEqualGUID(riid, &IID_IWineD3DBaseShader)
|
---|
1859 | || IsEqualGUID(riid, &IID_IWineD3DBase)
|
---|
1860 | || IsEqualGUID(riid, &IID_IUnknown))
|
---|
1861 | {
|
---|
1862 | IUnknown_AddRef(iface);
|
---|
1863 | *object = iface;
|
---|
1864 | return S_OK;
|
---|
1865 | }
|
---|
1866 |
|
---|
1867 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
---|
1868 |
|
---|
1869 | *object = NULL;
|
---|
1870 | return E_NOINTERFACE;
|
---|
1871 | }
|
---|
1872 |
|
---|
1873 | static ULONG STDMETHODCALLTYPE geometryshader_AddRef(IWineD3DGeometryShader *iface)
|
---|
1874 | {
|
---|
1875 | struct wined3d_geometryshader *shader = (struct wined3d_geometryshader *)iface;
|
---|
1876 | ULONG refcount = InterlockedIncrement(&shader->base_shader.ref);
|
---|
1877 |
|
---|
1878 | TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
---|
1879 |
|
---|
1880 | return refcount;
|
---|
1881 | }
|
---|
1882 |
|
---|
1883 | static ULONG STDMETHODCALLTYPE geometryshader_Release(IWineD3DGeometryShader *iface)
|
---|
1884 | {
|
---|
1885 | struct wined3d_geometryshader *shader = (struct wined3d_geometryshader *)iface;
|
---|
1886 | ULONG refcount = InterlockedDecrement(&shader->base_shader.ref);
|
---|
1887 |
|
---|
1888 | TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
---|
1889 |
|
---|
1890 | if (!refcount)
|
---|
1891 | {
|
---|
1892 | shader_cleanup((IWineD3DBaseShader *)iface);
|
---|
1893 | shader->base_shader.parent_ops->wined3d_object_destroyed(shader->base_shader.parent);
|
---|
1894 | HeapFree(GetProcessHeap(), 0, shader);
|
---|
1895 | }
|
---|
1896 |
|
---|
1897 | return refcount;
|
---|
1898 | }
|
---|
1899 |
|
---|
1900 | static HRESULT STDMETHODCALLTYPE geometryshader_GetParent(IWineD3DGeometryShader *iface, IUnknown **parent)
|
---|
1901 | {
|
---|
1902 | TRACE("iface %p, parent %p.\n", iface, parent);
|
---|
1903 |
|
---|
1904 | shader_get_parent((IWineD3DBaseShaderImpl *)iface, parent);
|
---|
1905 |
|
---|
1906 | return WINED3D_OK;
|
---|
1907 | }
|
---|
1908 |
|
---|
1909 | static HRESULT STDMETHODCALLTYPE geometryshader_GetFunction(IWineD3DGeometryShader *iface, void *data, UINT *data_size)
|
---|
1910 | {
|
---|
1911 | TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
|
---|
1912 |
|
---|
1913 | return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size);
|
---|
1914 | }
|
---|
1915 |
|
---|
1916 | static const IWineD3DGeometryShaderVtbl wined3d_geometryshader_vtbl =
|
---|
1917 | {
|
---|
1918 | /* IUnknown methods */
|
---|
1919 | geometryshader_QueryInterface,
|
---|
1920 | geometryshader_AddRef,
|
---|
1921 | geometryshader_Release,
|
---|
1922 | /* IWineD3DBase methods */
|
---|
1923 | geometryshader_GetParent,
|
---|
1924 | /* IWineD3DBaseShader methods */
|
---|
1925 | geometryshader_GetFunction,
|
---|
1926 | };
|
---|
1927 |
|
---|
1928 | HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
|
---|
1929 | const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
|
---|
1930 | IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
|
---|
1931 | {
|
---|
1932 | HRESULT hr;
|
---|
1933 |
|
---|
1934 | shader->vtbl = &wined3d_geometryshader_vtbl;
|
---|
1935 | shader_init(&shader->base_shader, device, parent, parent_ops);
|
---|
1936 |
|
---|
1937 | hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code, output_signature, 0);
|
---|
1938 | if (FAILED(hr))
|
---|
1939 | {
|
---|
1940 | WARN("Failed to set function, hr %#x.\n", hr);
|
---|
1941 | shader_cleanup((IWineD3DBaseShader *)shader);
|
---|
1942 | return hr;
|
---|
1943 | }
|
---|
1944 |
|
---|
1945 | shader->base_shader.load_local_constsF = FALSE;
|
---|
1946 |
|
---|
1947 | return WINED3D_OK;
|
---|
1948 | }
|
---|
1949 |
|
---|
1950 | static HRESULT STDMETHODCALLTYPE pixelshader_QueryInterface(IWineD3DPixelShader *iface, REFIID riid, void **object)
|
---|
1951 | {
|
---|
1952 | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
---|
1953 |
|
---|
1954 | if (IsEqualGUID(riid, &IID_IWineD3DPixelShader)
|
---|
1955 | || IsEqualGUID(riid, &IID_IWineD3DBaseShader)
|
---|
1956 | || IsEqualGUID(riid, &IID_IWineD3DBase)
|
---|
1957 | || IsEqualGUID(riid, &IID_IUnknown))
|
---|
1958 | {
|
---|
1959 | IUnknown_AddRef(iface);
|
---|
1960 | *object = iface;
|
---|
1961 | return S_OK;
|
---|
1962 | }
|
---|
1963 |
|
---|
1964 | WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
---|
1965 |
|
---|
1966 | *object = NULL;
|
---|
1967 | return E_NOINTERFACE;
|
---|
1968 | }
|
---|
1969 |
|
---|
1970 | static ULONG STDMETHODCALLTYPE pixelshader_AddRef(IWineD3DPixelShader *iface)
|
---|
1971 | {
|
---|
1972 | IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)iface;
|
---|
1973 | ULONG refcount = InterlockedIncrement(&shader->baseShader.ref);
|
---|
1974 |
|
---|
1975 | TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
---|
1976 |
|
---|
1977 | return refcount;
|
---|
1978 | }
|
---|
1979 |
|
---|
1980 | static ULONG STDMETHODCALLTYPE pixelshader_Release(IWineD3DPixelShader *iface)
|
---|
1981 | {
|
---|
1982 | IWineD3DPixelShaderImpl *shader = (IWineD3DPixelShaderImpl *)iface;
|
---|
1983 | ULONG refcount = InterlockedDecrement(&shader->baseShader.ref);
|
---|
1984 |
|
---|
1985 | TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
---|
1986 |
|
---|
1987 | if (!refcount)
|
---|
1988 | {
|
---|
1989 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
1990 | shader_chache_put(&((IWineD3DDeviceImpl*)shader->baseShader.device)->pshaderCache, (IWineD3DBaseShaderImpl*)shader);
|
---|
1991 | #else
|
---|
1992 | shader_cleanup((IWineD3DBaseShader *)iface);
|
---|
1993 | #ifndef VBOX_WITH_VMSVGA
|
---|
1994 | shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent);
|
---|
1995 | #endif
|
---|
1996 | HeapFree(GetProcessHeap(), 0, shader);
|
---|
1997 | #endif
|
---|
1998 | }
|
---|
1999 |
|
---|
2000 | return refcount;
|
---|
2001 | }
|
---|
2002 |
|
---|
2003 | static HRESULT STDMETHODCALLTYPE pixelshader_GetParent(IWineD3DPixelShader *iface, IUnknown **parent)
|
---|
2004 | {
|
---|
2005 | TRACE("iface %p, parent %p.\n", iface, parent);
|
---|
2006 |
|
---|
2007 | shader_get_parent((IWineD3DBaseShaderImpl *)iface, parent);
|
---|
2008 |
|
---|
2009 | return WINED3D_OK;
|
---|
2010 | }
|
---|
2011 |
|
---|
2012 | static HRESULT STDMETHODCALLTYPE pixelshader_GetFunction(IWineD3DPixelShader *iface, void *data, UINT *data_size)
|
---|
2013 | {
|
---|
2014 | TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
|
---|
2015 |
|
---|
2016 | return shader_get_function((IWineD3DBaseShaderImpl *)iface, data, data_size);
|
---|
2017 | }
|
---|
2018 |
|
---|
2019 | static const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl =
|
---|
2020 | {
|
---|
2021 | /* IUnknown methods */
|
---|
2022 | pixelshader_QueryInterface,
|
---|
2023 | pixelshader_AddRef,
|
---|
2024 | pixelshader_Release,
|
---|
2025 | /* IWineD3DBase methods */
|
---|
2026 | pixelshader_GetParent,
|
---|
2027 | /* IWineD3DBaseShader methods */
|
---|
2028 | pixelshader_GetFunction
|
---|
2029 | };
|
---|
2030 |
|
---|
2031 | void find_ps_compile_args(IWineD3DPixelShaderImpl *shader,
|
---|
2032 | IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args)
|
---|
2033 | {
|
---|
2034 | IWineD3DBaseTextureImpl *texture;
|
---|
2035 | UINT i;
|
---|
2036 |
|
---|
2037 | memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
|
---|
2038 | args->srgb_correction = stateblock->renderState[WINED3DRS_SRGBWRITEENABLE] ? 1 : 0;
|
---|
2039 | args->np2_fixup = 0;
|
---|
2040 | args->t_mirror = 0;
|
---|
2041 |
|
---|
2042 | if (shader->baseShader.reg_maps.shader_version.major==1
|
---|
2043 | && shader->baseShader.reg_maps.shader_version.minor<=3)
|
---|
2044 | {
|
---|
2045 | for (i=0; i<4; ++i)
|
---|
2046 | {
|
---|
2047 | DWORD flags = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS];
|
---|
2048 | DWORD tex_transform = flags & ~WINED3DTTFF_PROJECTED;
|
---|
2049 | if (flags & WINED3DTTFF_PROJECTED)
|
---|
2050 | {
|
---|
2051 | tex_transform |= WINED3D_PSARGS_PROJECTED;
|
---|
2052 | }
|
---|
2053 | args->tex_transform |= tex_transform << (i*WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
|
---|
2054 | }
|
---|
2055 | }
|
---|
2056 |
|
---|
2057 | for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
|
---|
2058 | {
|
---|
2059 | if (!shader->baseShader.reg_maps.sampler_type[i]) continue;
|
---|
2060 | texture = (IWineD3DBaseTextureImpl *)stateblock->textures[i];
|
---|
2061 | if (!texture)
|
---|
2062 | {
|
---|
2063 | args->color_fixup[i] = COLOR_FIXUP_IDENTITY;
|
---|
2064 | continue;
|
---|
2065 | }
|
---|
2066 | args->color_fixup[i] = texture->resource.format_desc->color_fixup;
|
---|
2067 |
|
---|
2068 | /* Flag samplers that need NP2 texcoord fixup. */
|
---|
2069 | if (!texture->baseTexture.pow2Matrix_identity)
|
---|
2070 | {
|
---|
2071 | args->np2_fixup |= (1 << i);
|
---|
2072 | }
|
---|
2073 |
|
---|
2074 | if (texture->baseTexture.t_mirror)
|
---|
2075 | {
|
---|
2076 | args->t_mirror |= (1 << i);
|
---|
2077 | }
|
---|
2078 | }
|
---|
2079 | if (shader->baseShader.reg_maps.shader_version.major >= 3)
|
---|
2080 | {
|
---|
2081 | if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed)
|
---|
2082 | {
|
---|
2083 | args->vp_mode = pretransformed;
|
---|
2084 | }
|
---|
2085 | else if (use_vs(stateblock))
|
---|
2086 | {
|
---|
2087 | args->vp_mode = vertexshader;
|
---|
2088 | }
|
---|
2089 | else
|
---|
2090 | {
|
---|
2091 | args->vp_mode = fixedfunction;
|
---|
2092 | }
|
---|
2093 | args->fog = FOG_OFF;
|
---|
2094 | }
|
---|
2095 | else
|
---|
2096 | {
|
---|
2097 | args->vp_mode = vertexshader;
|
---|
2098 | if (stateblock->renderState[WINED3DRS_FOGENABLE])
|
---|
2099 | {
|
---|
2100 | switch (stateblock->renderState[WINED3DRS_FOGTABLEMODE])
|
---|
2101 | {
|
---|
2102 | case WINED3DFOG_NONE:
|
---|
2103 | if (((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.position_transformed
|
---|
2104 | || use_vs(stateblock))
|
---|
2105 | {
|
---|
2106 | args->fog = FOG_LINEAR;
|
---|
2107 | break;
|
---|
2108 | }
|
---|
2109 |
|
---|
2110 | switch (stateblock->renderState[WINED3DRS_FOGVERTEXMODE])
|
---|
2111 | {
|
---|
2112 | case WINED3DFOG_NONE: /* Fall through. */
|
---|
2113 | case WINED3DFOG_LINEAR: args->fog = FOG_LINEAR; break;
|
---|
2114 | case WINED3DFOG_EXP: args->fog = FOG_EXP; break;
|
---|
2115 | case WINED3DFOG_EXP2: args->fog = FOG_EXP2; break;
|
---|
2116 | }
|
---|
2117 | break;
|
---|
2118 |
|
---|
2119 | case WINED3DFOG_LINEAR: args->fog = FOG_LINEAR; break;
|
---|
2120 | case WINED3DFOG_EXP: args->fog = FOG_EXP; break;
|
---|
2121 | case WINED3DFOG_EXP2: args->fog = FOG_EXP2; break;
|
---|
2122 | }
|
---|
2123 | }
|
---|
2124 | else
|
---|
2125 | {
|
---|
2126 | args->fog = FOG_OFF;
|
---|
2127 | }
|
---|
2128 | }
|
---|
2129 | }
|
---|
2130 |
|
---|
2131 | static void pixelshader_set_limits(IWineD3DPixelShaderImpl *shader)
|
---|
2132 | {
|
---|
2133 | DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major,
|
---|
2134 | shader->baseShader.reg_maps.shader_version.minor);
|
---|
2135 |
|
---|
2136 | shader->baseShader.limits.attributes = 0;
|
---|
2137 | shader->baseShader.limits.address = 0;
|
---|
2138 | shader->baseShader.limits.packed_output = 0;
|
---|
2139 |
|
---|
2140 | switch (shader_version)
|
---|
2141 | {
|
---|
2142 | case WINED3D_SHADER_VERSION(1, 0):
|
---|
2143 | case WINED3D_SHADER_VERSION(1, 1):
|
---|
2144 | case WINED3D_SHADER_VERSION(1, 2):
|
---|
2145 | case WINED3D_SHADER_VERSION(1, 3):
|
---|
2146 | shader->baseShader.limits.temporary = 2;
|
---|
2147 | shader->baseShader.limits.constant_float = 8;
|
---|
2148 | shader->baseShader.limits.constant_int = 0;
|
---|
2149 | shader->baseShader.limits.constant_bool = 0;
|
---|
2150 | shader->baseShader.limits.texcoord = 4;
|
---|
2151 | shader->baseShader.limits.sampler = 4;
|
---|
2152 | shader->baseShader.limits.packed_input = 0;
|
---|
2153 | shader->baseShader.limits.label = 0;
|
---|
2154 | break;
|
---|
2155 |
|
---|
2156 | case WINED3D_SHADER_VERSION(1, 4):
|
---|
2157 | shader->baseShader.limits.temporary = 6;
|
---|
2158 | shader->baseShader.limits.constant_float = 8;
|
---|
2159 | shader->baseShader.limits.constant_int = 0;
|
---|
2160 | shader->baseShader.limits.constant_bool = 0;
|
---|
2161 | shader->baseShader.limits.texcoord = 6;
|
---|
2162 | shader->baseShader.limits.sampler = 6;
|
---|
2163 | shader->baseShader.limits.packed_input = 0;
|
---|
2164 | shader->baseShader.limits.label = 0;
|
---|
2165 | break;
|
---|
2166 |
|
---|
2167 | /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */
|
---|
2168 | case WINED3D_SHADER_VERSION(2, 0):
|
---|
2169 | shader->baseShader.limits.temporary = 32;
|
---|
2170 | shader->baseShader.limits.constant_float = 32;
|
---|
2171 | shader->baseShader.limits.constant_int = 16;
|
---|
2172 | shader->baseShader.limits.constant_bool = 16;
|
---|
2173 | shader->baseShader.limits.texcoord = 8;
|
---|
2174 | shader->baseShader.limits.sampler = 16;
|
---|
2175 | shader->baseShader.limits.packed_input = 0;
|
---|
2176 | break;
|
---|
2177 |
|
---|
2178 | case WINED3D_SHADER_VERSION(2, 1):
|
---|
2179 | shader->baseShader.limits.temporary = 32;
|
---|
2180 | shader->baseShader.limits.constant_float = 32;
|
---|
2181 | shader->baseShader.limits.constant_int = 16;
|
---|
2182 | shader->baseShader.limits.constant_bool = 16;
|
---|
2183 | shader->baseShader.limits.texcoord = 8;
|
---|
2184 | shader->baseShader.limits.sampler = 16;
|
---|
2185 | shader->baseShader.limits.packed_input = 0;
|
---|
2186 | shader->baseShader.limits.label = 16;
|
---|
2187 | break;
|
---|
2188 |
|
---|
2189 | case WINED3D_SHADER_VERSION(4, 0):
|
---|
2190 | FIXME("Using 3.0 limits for 4.0 shader.\n");
|
---|
2191 | /* Fall through. */
|
---|
2192 |
|
---|
2193 | case WINED3D_SHADER_VERSION(3, 0):
|
---|
2194 | shader->baseShader.limits.temporary = 32;
|
---|
2195 | shader->baseShader.limits.constant_float = 224;
|
---|
2196 | shader->baseShader.limits.constant_int = 16;
|
---|
2197 | shader->baseShader.limits.constant_bool = 16;
|
---|
2198 | shader->baseShader.limits.texcoord = 0;
|
---|
2199 | shader->baseShader.limits.sampler = 16;
|
---|
2200 | shader->baseShader.limits.packed_input = 12;
|
---|
2201 | shader->baseShader.limits.label = 16; /* FIXME: 2048 */
|
---|
2202 | break;
|
---|
2203 |
|
---|
2204 | default:
|
---|
2205 | shader->baseShader.limits.temporary = 32;
|
---|
2206 | shader->baseShader.limits.constant_float = 32;
|
---|
2207 | shader->baseShader.limits.constant_int = 16;
|
---|
2208 | shader->baseShader.limits.constant_bool = 16;
|
---|
2209 | shader->baseShader.limits.texcoord = 8;
|
---|
2210 | shader->baseShader.limits.sampler = 16;
|
---|
2211 | shader->baseShader.limits.packed_input = 0;
|
---|
2212 | shader->baseShader.limits.label = 0;
|
---|
2213 | FIXME("Unrecognized pixel shader version %u.%u\n",
|
---|
2214 | shader->baseShader.reg_maps.shader_version.major,
|
---|
2215 | shader->baseShader.reg_maps.shader_version.minor);
|
---|
2216 | }
|
---|
2217 | }
|
---|
2218 |
|
---|
2219 | HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
|
---|
2220 | const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
|
---|
2221 | IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
|
---|
2222 | {
|
---|
2223 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
2224 | unsigned int i, highest_reg_used = 0, num_regs_used = 0;
|
---|
2225 | HRESULT hr;
|
---|
2226 |
|
---|
2227 | if (!byte_code) return WINED3DERR_INVALIDCALL;
|
---|
2228 |
|
---|
2229 | shader->lpVtbl = &IWineD3DPixelShader_Vtbl;
|
---|
2230 | shader_init(&shader->baseShader, device, parent, parent_ops);
|
---|
2231 |
|
---|
2232 | hr = shader_set_function((IWineD3DBaseShaderImpl *)shader, byte_code,
|
---|
2233 | output_signature, device->d3d_pshader_constantF);
|
---|
2234 | if (FAILED(hr))
|
---|
2235 | {
|
---|
2236 | WARN("Failed to set function, hr %#x.\n", hr);
|
---|
2237 | shader_cleanup((IWineD3DBaseShader *)shader);
|
---|
2238 | return hr;
|
---|
2239 | }
|
---|
2240 |
|
---|
2241 | pixelshader_set_limits(shader);
|
---|
2242 |
|
---|
2243 | for (i = 0; i < MAX_REG_INPUT; ++i)
|
---|
2244 | {
|
---|
2245 | if (shader->input_reg_used[i])
|
---|
2246 | {
|
---|
2247 | ++num_regs_used;
|
---|
2248 | highest_reg_used = i;
|
---|
2249 | }
|
---|
2250 | }
|
---|
2251 |
|
---|
2252 | /* Don't do any register mapping magic if it is not needed, or if we can't
|
---|
2253 | * achieve anything anyway */
|
---|
2254 | if (highest_reg_used < (gl_info->limits.glsl_varyings / 4)
|
---|
2255 | || num_regs_used > (gl_info->limits.glsl_varyings / 4))
|
---|
2256 | {
|
---|
2257 | if (num_regs_used > (gl_info->limits.glsl_varyings / 4))
|
---|
2258 | {
|
---|
2259 | /* This happens with relative addressing. The input mapper function
|
---|
2260 | * warns about this if the higher registers are declared too, so
|
---|
2261 | * don't write a FIXME here */
|
---|
2262 | WARN("More varying registers used than supported\n");
|
---|
2263 | }
|
---|
2264 |
|
---|
2265 | for (i = 0; i < MAX_REG_INPUT; ++i)
|
---|
2266 | {
|
---|
2267 | shader->input_reg_map[i] = i;
|
---|
2268 | }
|
---|
2269 |
|
---|
2270 | shader->declared_in_count = highest_reg_used + 1;
|
---|
2271 | }
|
---|
2272 | else
|
---|
2273 | {
|
---|
2274 | shader->declared_in_count = 0;
|
---|
2275 | for (i = 0; i < MAX_REG_INPUT; ++i)
|
---|
2276 | {
|
---|
2277 | if (shader->input_reg_used[i]) shader->input_reg_map[i] = shader->declared_in_count++;
|
---|
2278 | else shader->input_reg_map[i] = ~0U;
|
---|
2279 | }
|
---|
2280 | }
|
---|
2281 |
|
---|
2282 | shader->baseShader.load_local_constsF = FALSE;
|
---|
2283 |
|
---|
2284 | return WINED3D_OK;
|
---|
2285 | }
|
---|
2286 |
|
---|
2287 | void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures)
|
---|
2288 | {
|
---|
2289 | WINED3DSAMPLER_TEXTURE_TYPE *sampler_type = reg_maps->sampler_type;
|
---|
2290 | unsigned int i;
|
---|
2291 |
|
---|
2292 | if (reg_maps->shader_version.major != 1) return;
|
---|
2293 |
|
---|
2294 | for (i = 0; i < max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS); ++i)
|
---|
2295 | {
|
---|
2296 | /* We don't sample from this sampler. */
|
---|
2297 | if (!sampler_type[i]) continue;
|
---|
2298 |
|
---|
2299 | if (!textures[i])
|
---|
2300 | {
|
---|
2301 | WARN("No texture bound to sampler %u, using 2D.\n", i);
|
---|
2302 | sampler_type[i] = WINED3DSTT_2D;
|
---|
2303 | continue;
|
---|
2304 | }
|
---|
2305 |
|
---|
2306 | switch (IWineD3DBaseTexture_GetTextureDimensions(textures[i]))
|
---|
2307 | {
|
---|
2308 | case GL_TEXTURE_RECTANGLE_ARB:
|
---|
2309 | case GL_TEXTURE_2D:
|
---|
2310 | /* We have to select between texture rectangles and 2D
|
---|
2311 | * textures later because 2.0 and 3.0 shaders only have
|
---|
2312 | * WINED3DSTT_2D as well. */
|
---|
2313 | sampler_type[i] = WINED3DSTT_2D;
|
---|
2314 | break;
|
---|
2315 |
|
---|
2316 | case GL_TEXTURE_3D:
|
---|
2317 | sampler_type[i] = WINED3DSTT_VOLUME;
|
---|
2318 | break;
|
---|
2319 |
|
---|
2320 | case GL_TEXTURE_CUBE_MAP_ARB:
|
---|
2321 | sampler_type[i] = WINED3DSTT_CUBE;
|
---|
2322 | break;
|
---|
2323 |
|
---|
2324 | default:
|
---|
2325 | FIXME("Unrecognized texture type %#x, using 2D.\n",
|
---|
2326 | IWineD3DBaseTexture_GetTextureDimensions(textures[i]));
|
---|
2327 | sampler_type[i] = WINED3DSTT_2D;
|
---|
2328 | }
|
---|
2329 | }
|
---|
2330 | }
|
---|
2331 |
|
---|
2332 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
2333 |
|
---|
2334 | static void shader_reinit(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
|
---|
2335 | IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
|
---|
2336 | {
|
---|
2337 | shader->ref = 1;
|
---|
2338 | shader->device = (IWineD3DDevice *)device;
|
---|
2339 | shader->parent = parent;
|
---|
2340 | shader->parent_ops = parent_ops;
|
---|
2341 | #ifdef DEBUG
|
---|
2342 | {
|
---|
2343 | IWineD3DBaseShaderImpl *tstShader;
|
---|
2344 | LIST_FOR_EACH_ENTRY(tstShader, &device->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
|
---|
2345 | if (&tstShader->baseShader == shader)
|
---|
2346 | return;
|
---|
2347 | }
|
---|
2348 | ERR("shader not in list!");
|
---|
2349 | }
|
---|
2350 | #endif
|
---|
2351 | }
|
---|
2352 |
|
---|
2353 | static DECLCALLBACK(uint32_t) shader_cache_hash(void *pvKey)
|
---|
2354 | {
|
---|
2355 | uint32_t u32Hash, i;
|
---|
2356 | DWORD *function;
|
---|
2357 | IWineD3DBaseShaderImpl *pShader = (IWineD3DBaseShaderImpl *)pvKey;
|
---|
2358 | if (pShader->baseShader.u32CacheDataInited)
|
---|
2359 | return pShader->baseShader.u32Hash;
|
---|
2360 |
|
---|
2361 | u32Hash = pShader->baseShader.functionLength;
|
---|
2362 | function = pShader->baseShader.function;
|
---|
2363 | for (i = 0; i < pShader->baseShader.functionLength / 4; ++i)
|
---|
2364 | {
|
---|
2365 | u32Hash += *function++;
|
---|
2366 | }
|
---|
2367 |
|
---|
2368 | for (i = 0; i < pShader->baseShader.functionLength % 4; ++i)
|
---|
2369 | {
|
---|
2370 | u32Hash += *((uint8_t*)function)++;
|
---|
2371 | }
|
---|
2372 |
|
---|
2373 | pShader->baseShader.u32Hash = u32Hash;
|
---|
2374 | pShader->baseShader.u32CacheDataInited = TRUE;
|
---|
2375 | return pShader->baseShader.u32Hash;
|
---|
2376 | }
|
---|
2377 |
|
---|
2378 | static DECLCALLBACK(bool) shader_cache_equal(void *pvKey1, void *pvKey2)
|
---|
2379 | {
|
---|
2380 | IWineD3DBaseShaderImpl *pShader1 = (IWineD3DBaseShaderImpl *)pvKey1;
|
---|
2381 | IWineD3DBaseShaderImpl *pShader2 = (IWineD3DBaseShaderImpl *)pvKey2;
|
---|
2382 |
|
---|
2383 | if (pShader1 == pShader2)
|
---|
2384 | return TRUE;
|
---|
2385 |
|
---|
2386 | if (pShader1->baseShader.functionLength != pShader2->baseShader.functionLength)
|
---|
2387 | return FALSE;
|
---|
2388 |
|
---|
2389 | if (shader_cache_hash(pvKey1) != shader_cache_hash(pvKey2))
|
---|
2390 | {
|
---|
2391 | #ifdef DEBUG_misha
|
---|
2392 | Assert(memcmp(pShader1->baseShader.function, pShader2->baseShader.function, pShader1->baseShader.functionLength));
|
---|
2393 | #endif
|
---|
2394 | return FALSE;
|
---|
2395 | }
|
---|
2396 |
|
---|
2397 | return !memcmp(pShader1->baseShader.function, pShader2->baseShader.function, pShader1->baseShader.functionLength);
|
---|
2398 | }
|
---|
2399 |
|
---|
2400 | #define VBOX_SHADER_FROM_CACHE_ENTRY(_pEntry) RT_FROM_MEMBER(RT_FROM_MEMBER((_pEntry), IWineD3DBaseShaderClass, CacheEntry), IWineD3DBaseShaderImpl, baseShader)
|
---|
2401 |
|
---|
2402 | static DECLCALLBACK(void) shader_cache_cleanup_entry(void *pvKey, struct VBOXEXT_HASHCACHE_ENTRY *pEntry)
|
---|
2403 | {
|
---|
2404 | IWineD3DBaseShaderImpl *pShader = VBOX_SHADER_FROM_CACHE_ENTRY(pEntry);
|
---|
2405 | shader_cleanup((IWineD3DBaseShader *)pShader);
|
---|
2406 | if (pShader->baseShader.parent)
|
---|
2407 | pShader->baseShader.parent_ops->wined3d_object_destroyed(pShader->baseShader.parent);
|
---|
2408 | HeapFree(GetProcessHeap(), 0, pShader);
|
---|
2409 | }
|
---|
2410 |
|
---|
2411 | static void shader_chache_init(PVBOXEXT_HASHCACHE pCache)
|
---|
2412 | {
|
---|
2413 | VBoxExtCacheInit(pCache, 1024, shader_cache_hash, shader_cache_equal, shader_cache_cleanup_entry);
|
---|
2414 | }
|
---|
2415 |
|
---|
2416 | static void shader_chache_term(PVBOXEXT_HASHCACHE pCache)
|
---|
2417 | {
|
---|
2418 | VBoxExtCacheTerm(pCache);
|
---|
2419 | }
|
---|
2420 |
|
---|
2421 | static void shader_chache_put(PVBOXEXT_HASHCACHE pCache, IWineD3DBaseShaderImpl *pShader)
|
---|
2422 | {
|
---|
2423 | if (pShader->baseShader.parent)
|
---|
2424 | {
|
---|
2425 | pShader->baseShader.parent_ops->wined3d_object_destroyed(pShader->baseShader.parent);
|
---|
2426 | pShader->baseShader.parent = NULL;
|
---|
2427 | }
|
---|
2428 |
|
---|
2429 | VBoxExtCachePut(pCache, pShader, &pShader->baseShader.CacheEntry);
|
---|
2430 | }
|
---|
2431 |
|
---|
2432 | static IWineD3DBaseShaderImpl* shader_chache_get(PVBOXEXT_HASHCACHE pCache, IWineD3DBaseShaderImpl *pShader)
|
---|
2433 | {
|
---|
2434 | PVBOXEXT_HASHCACHE_ENTRY pEntry = VBoxExtCacheGet(pCache, pShader);
|
---|
2435 | IWineD3DBaseShaderImpl *pCachedShader;
|
---|
2436 |
|
---|
2437 | if (!pEntry)
|
---|
2438 | return pShader;
|
---|
2439 |
|
---|
2440 | pCachedShader = VBOX_SHADER_FROM_CACHE_ENTRY(pEntry);
|
---|
2441 | shader_reinit(&pCachedShader->baseShader, (IWineD3DDeviceImpl *)pShader->baseShader.device,
|
---|
2442 | pShader->baseShader.parent, pShader->baseShader.parent_ops);
|
---|
2443 | pShader->baseShader.parent = NULL;
|
---|
2444 | /* we can not do a IWineD3DBaseShader_Release here since this would result in putting a shader to the cache */
|
---|
2445 | shader_cleanup((IWineD3DBaseShader *)pShader);
|
---|
2446 | HeapFree(GetProcessHeap(), 0, pShader);
|
---|
2447 | return pCachedShader;
|
---|
2448 | }
|
---|
2449 |
|
---|
2450 | IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object)
|
---|
2451 | {
|
---|
2452 | return (IWineD3DVertexShaderImpl*)shader_chache_get(&device->vshaderCache, (IWineD3DBaseShaderImpl *)object);
|
---|
2453 | }
|
---|
2454 |
|
---|
2455 | IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object)
|
---|
2456 | {
|
---|
2457 | return (IWineD3DPixelShaderImpl*)shader_chache_get(&device->pshaderCache, (IWineD3DBaseShaderImpl *)object);
|
---|
2458 | }
|
---|
2459 |
|
---|
2460 | void shader_chaches_init(IWineD3DDeviceImpl *device)
|
---|
2461 | {
|
---|
2462 | shader_chache_init(&device->vshaderCache);
|
---|
2463 | shader_chache_init(&device->pshaderCache);
|
---|
2464 | }
|
---|
2465 |
|
---|
2466 | void shader_chaches_term(IWineD3DDeviceImpl *device)
|
---|
2467 | {
|
---|
2468 | shader_chache_term(&device->vshaderCache);
|
---|
2469 | shader_chache_term(&device->pshaderCache);
|
---|
2470 | }
|
---|
2471 | #endif
|
---|