/* $Id: shaderlib.h 53725 2015-01-04 01:00:36Z vboxsync $ */ /** @file * shaderlib -- interface to WINE's Direct3D shader functions */ /* * Copyright (C) 2014-2015 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ #ifndef ___shaderlib_h___ #define ___shaderlib_h___ #include RT_C_DECLS_BEGIN #ifdef IN_SHADERLIB_STATIC # define SHADERDECL(type) DECLHIDDEN(type) RTCALL #else # define SHADERDECL(type) DECLEXPORT(type) RTCALL #endif SHADERDECL(int) ShaderInitLib(void); SHADERDECL(int) ShaderDestroyLib(void); SHADERDECL(int) ShaderContextCreate(void **ppShaderContext); SHADERDECL(int) ShaderContextDestroy(void *pShaderContext); SHADERDECL(int) ShaderCreateVertexShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj); SHADERDECL(int) ShaderCreatePixelShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj); SHADERDECL(int) ShaderDestroyVertexShader(void *pShaderContext, void *pShaderObj); SHADERDECL(int) ShaderDestroyPixelShader(void *pShaderContext, void *pShaderObj); SHADERDECL(int) ShaderSetVertexShader(void *pShaderContext, void *pShaderObj); SHADERDECL(int) ShaderSetPixelShader(void *pShaderContext, void *pShaderObj); SHADERDECL(int) ShaderSetVertexShaderConstantB(void *pShaderContext, uint32_t reg, const uint8_t *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetVertexShaderConstantI(void *pShaderContext, uint32_t reg, const int32_t *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetVertexShaderConstantF(void *pShaderContext, uint32_t reg, const float *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetPixelShaderConstantB(void *pShaderContext, uint32_t reg, const uint8_t *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetPixelShaderConstantI(void *pShaderContext, uint32_t reg, const int32_t *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetPixelShaderConstantF(void *pShaderContext, uint32_t reg, const float *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderUpdateState(void *pShaderContext, uint32_t rtHeight); SHADERDECL(int) ShaderTransformProjection(unsigned cxViewPort, unsigned cyViewPort, float matrix[16]); RT_C_DECLS_END #endif /* !___shaderlib_h___ */