/* $Id: shaderlib.h 69500 2017-10-28 15:14:05Z vboxsync $ */ /** @file * shaderlib -- interface to WINE's Direct3D shader functions */ /* * Copyright (C) 2014-2017 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ #ifndef ___shaderlib_h___ #define ___shaderlib_h___ #include RT_C_DECLS_BEGIN #ifdef IN_SHADERLIB_STATIC # define SHADERDECL(type) DECLHIDDEN(type) RTCALL #else # define SHADERDECL(type) DECLEXPORT(type) RTCALL #endif /** Pointer to shaderlib callback interface. */ typedef struct VBOXVMSVGASHADERIF *PVBOXVMSVGASHADERIF; /** * Interface the shader lib can use to talk back to the VBox VMSVGA OGL 3D code. */ typedef struct VBOXVMSVGASHADERIF { /** * Switches the initialization profile in builds where we have to juggle two * OpenGL profiles to gather all the data (i.e. mac os x). * * @param pThis Pointer to this structure. * @param fOtherProfile If set, switch to the non-default profile. If * clear, switch back to the default profile. */ DECLCALLBACKMEMBER(void, pfnSwitchInitProfile)(PVBOXVMSVGASHADERIF pThis, bool fOtherProfile); /** * Extension enumeration function. * * @param pThis Pointer to this structure. * @param ppvEnumCtx Pointer to a void point that's initialized to NULL * before the first call. * @param pszBuf Where to store the extension name. Garbled on * overflow (we assume no overflow). * @param cbBuf The size of the buffer @a pszBuf points to. * @param fOtherProfile Indicates which profile to get extensions from, * we'll use the default profile if CLEAR and the * non-default if SET. */ DECLCALLBACKMEMBER(bool, pfnGetNextExtension)(PVBOXVMSVGASHADERIF pThis, void **ppvEnumCtx, char *pszBuf, size_t cbBuf, bool fOtherProfile); } VBOXVMSVGASHADERIF; SHADERDECL(int) ShaderInitLib(PVBOXVMSVGASHADERIF pVBoxShaderIf); SHADERDECL(int) ShaderDestroyLib(void); SHADERDECL(int) ShaderContextCreate(void **ppShaderContext); SHADERDECL(int) ShaderContextDestroy(void *pShaderContext); SHADERDECL(int) ShaderCreateVertexShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj); SHADERDECL(int) ShaderCreatePixelShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj); SHADERDECL(int) ShaderDestroyVertexShader(void *pShaderContext, void *pShaderObj); SHADERDECL(int) ShaderDestroyPixelShader(void *pShaderContext, void *pShaderObj); SHADERDECL(int) ShaderSetVertexShader(void *pShaderContext, void *pShaderObj); SHADERDECL(int) ShaderSetPixelShader(void *pShaderContext, void *pShaderObj); SHADERDECL(int) ShaderSetVertexShaderConstantB(void *pShaderContext, uint32_t reg, const uint8_t *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetVertexShaderConstantI(void *pShaderContext, uint32_t reg, const int32_t *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetVertexShaderConstantF(void *pShaderContext, uint32_t reg, const float *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetPixelShaderConstantB(void *pShaderContext, uint32_t reg, const uint8_t *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetPixelShaderConstantI(void *pShaderContext, uint32_t reg, const int32_t *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetPixelShaderConstantF(void *pShaderContext, uint32_t reg, const float *pValues, uint32_t cRegisters); SHADERDECL(int) ShaderSetPositionTransformed(void *pShaderContext, unsigned cxViewPort, unsigned cyViewPort, bool fPreTransformed); SHADERDECL(int) ShaderUpdateState(void *pShaderContext, uint32_t rtHeight); SHADERDECL(int) ShaderTransformProjection(unsigned cxViewPort, unsigned cyViewPort, float matrix[16], bool fPretransformed); RT_C_DECLS_END #endif /* !___shaderlib_h___ */