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source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d11.idl

最後變更 在這個檔案是 53206,由 vboxsync 提交於 10 年 前

Devices/vmsvga: header fixes

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1/*
2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20/*
21 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
22 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
23 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
24 * a choice of LGPL license versions is made available with the language indicating
25 * that LGPLv2 or any later version may be used, or where a choice of which version
26 * of the LGPL is applied is otherwise unspecified.
27 */
28
29import "oaidl.idl";
30import "ocidl.idl";
31import "dxgi.idl";
32import "d3dcommon.idl";
33
34typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
35typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
36typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
37typedef RECT D3D11_RECT;
38
39const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
40cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
41const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
42cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
43const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
44const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
45const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
46const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
47const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
48const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
49cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
50const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
51const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
52const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
53const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
54const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
55cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
56cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
57const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
58const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
59const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
60
61cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
62
63const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
64
65const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
66const UINT D3D11_MAX_MAXANISOTROPY = 16;
67const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
68const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
69const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
70const UINT D3D11_SHADER_MAJOR_VERSION = 5;
71const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
72const UINT D3D11_SHADER_MAX_INTERFACES = 253;
73const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
74const UINT D3D11_SHADER_MAX_TYPES = 65535;
75const UINT D3D11_SHADER_MINOR_VERSION = 0;
76const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
77
78cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
79cpp_quote("struct CD3D11_DEFAULT {};")
80cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
81cpp_quote("#endif")
82
83typedef enum D3D11_BLEND
84{
85 D3D11_BLEND_ZERO = 1,
86 D3D11_BLEND_ONE = 2,
87 D3D11_BLEND_SRC_COLOR = 3,
88 D3D11_BLEND_INV_SRC_COLOR = 4,
89 D3D11_BLEND_SRC_ALPHA = 5,
90 D3D11_BLEND_INV_SRC_ALPHA = 6,
91 D3D11_BLEND_DEST_ALPHA = 7,
92 D3D11_BLEND_INV_DEST_ALPHA = 8,
93 D3D11_BLEND_DEST_COLOR = 9,
94 D3D11_BLEND_INV_DEST_COLOR = 10,
95 D3D11_BLEND_SRC_ALPHA_SAT = 11,
96 D3D11_BLEND_BLEND_FACTOR = 14,
97 D3D11_BLEND_INV_BLEND_FACTOR = 15,
98 D3D11_BLEND_SRC1_COLOR = 16,
99 D3D11_BLEND_INV_SRC1_COLOR = 17,
100 D3D11_BLEND_SRC1_ALPHA = 18,
101 D3D11_BLEND_INV_SRC1_ALPHA = 19,
102} D3D11_BLEND;
103
104typedef enum D3D11_BLEND_OP
105{
106 D3D11_BLEND_OP_ADD = 1,
107 D3D11_BLEND_OP_SUBTRACT,
108 D3D11_BLEND_OP_REV_SUBTRACT,
109 D3D11_BLEND_OP_MIN,
110 D3D11_BLEND_OP_MAX
111} D3D11_BLEND_OP;
112
113typedef struct D3D11_BOX
114{
115 UINT left;
116 UINT top;
117 UINT front;
118 UINT right;
119 UINT bottom;
120 UINT back;
121} D3D11_BOX;
122
123typedef struct D3D11_BUFFER_RTV
124{
125 union
126 {
127 UINT FirstElement;
128 UINT ElementOffset;
129 };
130 union
131 {
132 UINT NumElements;
133 UINT ElementWidth;
134 };
135} D3D11_BUFFER_RTV;
136
137typedef struct D3D11_BUFFER_SRV
138{
139 union
140 {
141 UINT FirstElement;
142 UINT ElementOffset;
143 };
144 union
145 {
146 UINT NumElements;
147 UINT ElementWidth;
148 };
149} D3D11_BUFFER_SRV;
150
151typedef struct D3D11_BUFFER_UAV
152{
153 UINT FirstElement;
154 UINT NumElements;
155 UINT Flags;
156} D3D11_BUFFER_UAV;
157
158typedef struct D3D11_BUFFEREX_SRV
159{
160 UINT FirstElement;
161 UINT NumElements;
162 UINT Flags;
163} D3D11_BUFFEREX_SRV;
164
165typedef struct D3D11_CLASS_INSTANCE_DESC
166{
167 UINT InstanceId;
168 UINT InstanceIndex;
169 UINT TypeId;
170 UINT ConstantBuffer;
171 UINT BaseConstantBufferOffset;
172 UINT BaseTexture;
173 UINT BaseSampler;
174 BOOL Created;
175} D3D11_CLASS_INSTANCE_DESC;
176
177typedef enum D3D11_COMPARISON_FUNC
178{
179 D3D11_COMPARISON_NEVER = 1,
180 D3D11_COMPARISON_LESS,
181 D3D11_COMPARISON_EQUAL,
182 D3D11_COMPARISON_LESS_EQUAL,
183 D3D11_COMPARISON_GREATER,
184 D3D11_COMPARISON_NOT_EQUAL,
185 D3D11_COMPARISON_GREATER_EQUAL,
186 D3D11_COMPARISON_ALWAYS
187} D3D11_COMPARISON_FUNC;
188
189typedef enum D3D11_COUNTER
190{
191 D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
192} D3D11_COUNTER;
193
194typedef struct D3D11_COUNTER_DESC
195{
196 D3D11_COUNTER Counter;
197 UINT MiscFlags;
198} D3D11_COUNTER_DESC;
199
200typedef struct D3D11_COUNTER_INFO
201{
202 D3D11_COUNTER LastDeviceDependentCounter;
203 UINT NumSimultaneousCounters;
204 UINT8 NumDetectableParallelUnits;
205} D3D11_COUNTER_INFO;
206
207typedef enum D3D11_COUNTER_TYPE
208{
209 D3D11_COUNTER_TYPE_FLOAT32,
210 D3D11_COUNTER_TYPE_UINT16,
211 D3D11_COUNTER_TYPE_UINT32,
212 D3D11_COUNTER_TYPE_UINT64,
213} D3D11_COUNTER_TYPE;
214
215typedef enum D3D11_CULL_MODE
216{
217 D3D11_CULL_NONE = 1,
218 D3D11_CULL_FRONT,
219 D3D11_CULL_BACK
220} D3D11_CULL_MODE;
221
222typedef enum D3D11_DEPTH_WRITE_MASK
223{
224 D3D11_DEPTH_WRITE_MASK_ZERO,
225 D3D11_DEPTH_WRITE_MASK_ALL,
226} D3D11_DEPTH_WRITE_MASK;
227
228typedef enum D3D11_DEVICE_CONTEXT_TYPE
229{
230 D3D11_DEVICE_CONTEXT_IMMEDIATE,
231 D3D11_DEVICE_CONTEXT_DEFERRED,
232} D3D11_DEVICE_CONTEXT_TYPE;
233
234typedef enum D3D11_DSV_DIMENSION
235{
236 D3D11_DSV_DIMENSION_UNKNOWN,
237 D3D11_DSV_DIMENSION_TEXTURE1D,
238 D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
239 D3D11_DSV_DIMENSION_TEXTURE2D,
240 D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
241 D3D11_DSV_DIMENSION_TEXTURE2DMS,
242 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
243} D3D11_DSV_DIMENSION;
244
245typedef enum D3D11_FEATURE
246{
247 D3D11_FEATURE_THREADING,
248 D3D11_FEATURE_DOUBLES,
249 D3D11_FEATURE_FORMAT_SUPPORT,
250 D3D11_FEATURE_FORMAT_SUPPORT2,
251 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
252} D3D11_FEATURE;
253
254typedef enum D3D11_FILL_MODE
255{
256 D3D11_FILL_WIREFRAME = 2,
257 D3D11_FILL_SOLID
258} D3D11_FILL_MODE;
259
260typedef enum D3D11_FILTER_TYPE
261{
262 D3D11_FILTER_TYPE_POINT = 0,
263 D3D11_FILTER_TYPE_LINEAR = 1
264} D3D11_FILTER_TYPE;
265
266const UINT D3D11_MIN_FILTER_SHIFT = 4;
267const UINT D3D11_MAG_FILTER_SHIFT = 2;
268const UINT D3D11_MIP_FILTER_SHIFT = 0;
269const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
270const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
271const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
272
273cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
274cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
275cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
276cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
277cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
278
279cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
280cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
281cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
282cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
283
284cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
285cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
286
287cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
288cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
289
290cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
291cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
292
293cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
294
295cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
296cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
297cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
298cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
299cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
300
301typedef enum D3D11_FILTER
302{
303 D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
304 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
305 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
306 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
307 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
308 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
309 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
310 D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
311 D3D11_FILTER_ANISOTROPIC = 0x55,
312 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
313 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
314 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
315 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
316 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
317 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
318 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
319 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
320 D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
321} D3D11_FILTER;
322
323typedef enum D3D11_DSV_FLAG
324{
325 D3D11_DSV_READ_ONLY_DEPTH = 0x1,
326 D3D11_DSV_READ_ONLY_STENCIL = 0x2,
327} D3D11_DSV_FLAG;
328
329typedef enum D3D11_INPUT_CLASSIFICATION
330{
331 D3D11_INPUT_PER_VERTEX_DATA,
332 D3D11_INPUT_PER_INSTANCE_DATA,
333} D3D11_INPUT_CLASSIFICATION;
334
335typedef struct D3D11_INPUT_ELEMENT_DESC
336{
337 LPCSTR SemanticName;
338 UINT SemanticIndex;
339 DXGI_FORMAT Format;
340 UINT InputSlot;
341 UINT AlignedByteOffset;
342 D3D11_INPUT_CLASSIFICATION InputSlotClass;
343 UINT InstanceDataStepRate;
344} D3D11_INPUT_ELEMENT_DESC;
345
346typedef enum D3D11_MAP
347{
348 D3D11_MAP_READ = 1,
349 D3D11_MAP_WRITE,
350 D3D11_MAP_READ_WRITE,
351 D3D11_MAP_WRITE_DISCARD,
352 D3D11_MAP_WRITE_NO_OVERWRITE
353} D3D11_MAP;
354
355typedef struct D3D11_MAPPED_SUBRESOURCE
356{
357 void *pData;
358 UINT RowPitch;
359 UINT DepthPitch;
360} D3D11_MAPPED_SUBRESOURCE;
361
362typedef enum D3D11_QUERY
363{
364 D3D11_QUERY_EVENT,
365 D3D11_QUERY_OCCLUSION,
366 D3D11_QUERY_TIMESTAMP,
367 D3D11_QUERY_TIMESTAMP_DISJOINT,
368 D3D11_QUERY_PIPELINE_STATISTICS,
369 D3D11_QUERY_OCCLUSION_PREDICATE,
370 D3D11_QUERY_SO_STATISTICS,
371 D3D11_QUERY_SO_OVERFLOW_PREDICATE,
372 D3D11_QUERY_SO_STATISTICS_STREAM0,
373 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
374 D3D11_QUERY_SO_STATISTICS_STREAM1,
375 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
376 D3D11_QUERY_SO_STATISTICS_STREAM2,
377 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
378 D3D11_QUERY_SO_STATISTICS_STREAM3,
379 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
380} D3D11_QUERY;
381
382typedef enum D3D11_ASYNC_GETDATA_FLAG
383{
384 D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
385} D3D11_ASYNC_GETDATA_FLAG;
386
387typedef enum D3D11_RESOURCE_MISC_FLAG
388{
389 D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
390 D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
391 D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
392 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
393 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
394 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
395 D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
396 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
397 D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
398 D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
399 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
400 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
401 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
402 D3D11_RESOURCE_MISC_GUARDED = 0x00008000L
403} D3D11_RESOURCE_MISC_FLAG;
404
405typedef struct D3D11_QUERY_DESC
406{
407 D3D11_QUERY Query;
408 UINT MiscFlags;
409} D3D11_QUERY_DESC;
410
411typedef struct D3D11_RASTERIZER_DESC
412{
413 D3D11_FILL_MODE FillMode;
414 D3D11_CULL_MODE CullMode;
415 BOOL FrontCounterClockwise;
416 INT DepthBias;
417 FLOAT DepthBiasClamp;
418 FLOAT SlopeScaledDepthBias;
419 BOOL DepthClipEnable;
420 BOOL ScissorEnable;
421 BOOL MultisampleEnable;
422 BOOL AntialiasedLineEnable;
423} D3D11_RASTERIZER_DESC;
424
425cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
426cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
427cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
428cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
429cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
430cpp_quote(" FillMode = D3D11_FILL_SOLID;")
431cpp_quote(" CullMode = D3D11_CULL_BACK;")
432cpp_quote(" FrontCounterClockwise = FALSE;")
433cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
434cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
435cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
436cpp_quote(" DepthClipEnable = TRUE;")
437cpp_quote(" ScissorEnable = FALSE;")
438cpp_quote(" MultisampleEnable = FALSE;")
439cpp_quote(" AntialiasedLineEnable = FALSE;")
440cpp_quote(" }")
441cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
442cpp_quote(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
443cpp_quote(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
444cpp_quote(" FillMode = fillMode;")
445cpp_quote(" CullMode = cullMode;")
446cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
447cpp_quote(" DepthBias = depthBias;")
448cpp_quote(" DepthBiasClamp = depthBiasClamp;")
449cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
450cpp_quote(" DepthClipEnable = depthClipEnable;")
451cpp_quote(" ScissorEnable = scissorEnable;")
452cpp_quote(" MultisampleEnable = multisampleEnable;")
453cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
454cpp_quote(" }")
455cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
456cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
457cpp_quote("};")
458cpp_quote("#endif")
459
460typedef enum D3D11_RESOURCE_DIMENSION
461{
462 D3D11_RESOURCE_DIMENSION_UNKNOWN,
463 D3D11_RESOURCE_DIMENSION_BUFFER,
464 D3D11_RESOURCE_DIMENSION_TEXTURE1D,
465 D3D11_RESOURCE_DIMENSION_TEXTURE2D,
466 D3D11_RESOURCE_DIMENSION_TEXTURE3D,
467} D3D11_RESOURCE_DIMENSION;
468
469typedef enum D3D11_RTV_DIMENSION
470{
471 D3D11_RTV_DIMENSION_UNKNOWN,
472 D3D11_RTV_DIMENSION_BUFFER,
473 D3D11_RTV_DIMENSION_TEXTURE1D,
474 D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
475 D3D11_RTV_DIMENSION_TEXTURE2D,
476 D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
477 D3D11_RTV_DIMENSION_TEXTURE2DMS,
478 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
479 D3D11_RTV_DIMENSION_TEXTURE3D,
480} D3D11_RTV_DIMENSION;
481
482typedef struct D3D11_SO_DECLARATION_ENTRY
483{
484 UINT Stream;
485 LPCSTR SemanticName;
486 UINT SemanticIndex;
487 BYTE StartComponent;
488 BYTE ComponentCount;
489 BYTE OutputSlot;
490} D3D11_SO_DECLARATION_ENTRY;
491
492typedef enum D3D11_STENCIL_OP
493{
494 D3D11_STENCIL_OP_KEEP = 1,
495 D3D11_STENCIL_OP_ZERO,
496 D3D11_STENCIL_OP_REPLACE,
497 D3D11_STENCIL_OP_INCR_SAT,
498 D3D11_STENCIL_OP_DECR_SAT,
499 D3D11_STENCIL_OP_INVERT,
500 D3D11_STENCIL_OP_INCR,
501 D3D11_STENCIL_OP_DECR
502} D3D11_STENCIL_OP;
503
504cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
505cpp_quote("}")
506cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
507cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
508cpp_quote("}")
509cpp_quote("extern \"C\"{")
510cpp_quote("#endif")
511
512typedef struct D3D11_SUBRESOURCE_DATA
513{
514 const void *pSysMem;
515 UINT SysMemPitch;
516 UINT SysMemSlicePitch;
517} D3D11_SUBRESOURCE_DATA;
518
519typedef struct D3D11_TEX1D_ARRAY_DSV
520{
521 UINT MipSlice;
522 UINT FirstArraySlice;
523 UINT ArraySize;
524} D3D11_TEX1D_ARRAY_DSV;
525
526typedef struct D3D11_TEX1D_ARRAY_RTV
527{
528 UINT MipSlice;
529 UINT FirstArraySlice;
530 UINT ArraySize;
531} D3D11_TEX1D_ARRAY_RTV;
532
533typedef struct D3D11_TEX1D_ARRAY_SRV
534{
535 UINT MostDetailedMip;
536 UINT MipLevels;
537 UINT FirstArraySlice;
538 UINT ArraySize;
539} D3D11_TEX1D_ARRAY_SRV;
540
541typedef struct D3D11_TEX1D_ARRAY_UAV
542{
543 UINT MipSlice;
544 UINT FirstArraySlice;
545 UINT ArraySize;
546} D3D11_TEX1D_ARRAY_UAV;
547
548typedef struct D3D11_TEX1D_DSV
549{
550 UINT MipSlice;
551} D3D11_TEX1D_DSV;
552
553typedef struct D3D11_TEX1D_RTV
554{
555 UINT MipSlice;
556} D3D11_TEX1D_RTV;
557
558typedef struct D3D11_TEX1D_SRV
559{
560 UINT MostDetailedMip;
561 UINT MipLevels;
562 } D3D11_TEX1D_SRV;
563
564typedef struct D3D11_TEX1D_UAV
565{
566 UINT MipSlice;
567} D3D11_TEX1D_UAV;
568
569typedef struct D3D11_TEX2D_ARRAY_DSV
570{
571 UINT MipSlice;
572 UINT FirstArraySlice;
573 UINT ArraySize;
574} D3D11_TEX2D_ARRAY_DSV;
575
576typedef struct D3D11_TEX2D_ARRAY_RTV
577{
578 UINT MipSlice;
579 UINT FirstArraySlice;
580 UINT ArraySize;
581} D3D11_TEX2D_ARRAY_RTV;
582
583typedef struct D3D11_TEX2D_ARRAY_SRV
584{
585 UINT MostDetailedMip;
586 UINT MipLevels;
587 UINT FirstArraySlice;
588 UINT ArraySize;
589} D3D11_TEX2D_ARRAY_SRV;
590
591typedef struct D3D11_TEX2D_ARRAY_UAV
592{
593 UINT MipSlice;
594 UINT FirstArraySlice;
595 UINT ArraySize;
596} D3D11_TEX2D_ARRAY_UAV;
597
598typedef struct D3D11_TEX2D_DSV
599{
600 UINT MipSlice;
601} D3D11_TEX2D_DSV;
602
603typedef struct D3D11_TEX2D_RTV
604{
605 UINT MipSlice;
606} D3D11_TEX2D_RTV;
607
608typedef struct D3D11_TEX2D_SRV
609{
610 UINT MostDetailedMip;
611 UINT MipLevels;
612} D3D11_TEX2D_SRV;
613
614typedef struct D3D11_TEX2D_UAV
615{
616 UINT MipSlice;
617} D3D11_TEX2D_UAV;
618
619typedef struct D3D11_TEX2DMS_ARRAY_DSV
620{
621 UINT FirstArraySlice;
622 UINT ArraySize;
623} D3D11_TEX2DMS_ARRAY_DSV;
624
625typedef struct D3D11_TEX2DMS_ARRAY_RTV
626{
627 UINT FirstArraySlice;
628 UINT ArraySize;
629} D3D11_TEX2DMS_ARRAY_RTV;
630
631typedef struct D3D11_TEX2DMS_ARRAY_SRV
632{
633 UINT FirstArraySlice;
634 UINT ArraySize;
635} D3D11_TEX2DMS_ARRAY_SRV;
636
637typedef struct D3D11_TEX2DMS_DSV
638{
639 UINT UnusedField_NothingToDefine;
640} D3D11_TEX2DMS_DSV;
641
642typedef struct D3D11_TEX2DMS_RTV
643{
644 UINT UnusedField_NothingToDefine;
645} D3D11_TEX2DMS_RTV;
646
647typedef struct D3D11_TEX2DMS_SRV
648{
649 UINT UnusedField_NothingToDefine;
650} D3D11_TEX2DMS_SRV;
651
652typedef struct D3D11_TEX3D_RTV
653{
654 UINT MipSlice;
655 UINT FirstWSlice;
656 UINT WSize;
657} D3D11_TEX3D_RTV;
658
659typedef struct D3D11_TEX3D_SRV
660{
661 UINT MostDetailedMip;
662 UINT MipLevels;
663} D3D11_TEX3D_SRV;
664
665typedef struct D3D11_TEX3D_UAV
666{
667 UINT MipSlice;
668 UINT FirstWSlice;
669 UINT WSize;
670} D3D11_TEX3D_UAV;
671
672typedef struct D3D11_TEXCUBE_ARRAY_SRV
673{
674 UINT MostDetailedMip;
675 UINT MipLevels;
676 UINT First2DArrayFace;
677 UINT NumCubes;
678} D3D11_TEXCUBE_ARRAY_SRV;
679
680typedef struct D3D11_TEXCUBE_SRV
681{
682 UINT MostDetailedMip;
683 UINT MipLevels;
684} D3D11_TEXCUBE_SRV;
685
686typedef enum D3D11_TEXTURE_ADDRESS_MODE
687{
688 D3D11_TEXTURE_ADDRESS_WRAP = 1,
689 D3D11_TEXTURE_ADDRESS_MIRROR,
690 D3D11_TEXTURE_ADDRESS_CLAMP,
691 D3D11_TEXTURE_ADDRESS_BORDER,
692 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
693} D3D11_TEXTURE_ADDRESS_MODE;
694
695typedef enum D3D11_UAV_DIMENSION
696{
697 D3D11_UAV_DIMENSION_UNKNOWN,
698 D3D11_UAV_DIMENSION_BUFFER,
699 D3D11_UAV_DIMENSION_TEXTURE1D,
700 D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
701 D3D11_UAV_DIMENSION_TEXTURE2D,
702 D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
703 D3D11_UAV_DIMENSION_TEXTURE3D = 8,
704} D3D11_UAV_DIMENSION;
705
706typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
707{
708 DXGI_FORMAT Format;
709 D3D11_UAV_DIMENSION ViewDimension;
710
711 union
712 {
713 D3D11_BUFFER_UAV Buffer;
714 D3D11_TEX1D_UAV Texture1D;
715 D3D11_TEX1D_ARRAY_UAV Texture1DArray;
716 D3D11_TEX2D_UAV Texture2D;
717 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
718 D3D11_TEX3D_UAV Texture3D;
719 };
720} D3D11_UNORDERED_ACCESS_VIEW_DESC;
721
722typedef enum D3D11_USAGE
723{
724 D3D11_USAGE_DEFAULT,
725 D3D11_USAGE_IMMUTABLE,
726 D3D11_USAGE_DYNAMIC,
727 D3D11_USAGE_STAGING,
728} D3D11_USAGE;
729
730typedef enum D3D11_BIND_FLAG
731{
732 D3D11_BIND_VERTEX_BUFFER = 0x0001,
733 D3D11_BIND_INDEX_BUFFER = 0x0002,
734 D3D11_BIND_CONSTANT_BUFFER = 0x0004,
735 D3D11_BIND_SHADER_RESOURCE = 0x0008,
736 D3D11_BIND_STREAM_OUTPUT = 0x0010,
737 D3D11_BIND_RENDER_TARGET = 0x0020,
738 D3D11_BIND_DEPTH_STENCIL = 0x0040,
739 D3D11_BIND_UNORDERED_ACCESS = 0x0080,
740 D3D11_BIND_DECODER = 0x0200,
741 D3D11_BIND_VIDEO_ENCODER = 0x0400
742} D3D11_BIND_FLAG;
743
744typedef enum D3D11_CPU_ACCESS_FLAG
745{
746 D3D11_CPU_ACCESS_WRITE = 0x00010000,
747 D3D11_CPU_ACCESS_READ = 0x00020000
748} D3D11_CPU_ACCESS_FLAG;
749
750typedef struct D3D11_VIEWPORT
751{
752 FLOAT TopLeftX;
753 FLOAT TopLeftY;
754 FLOAT Width;
755 FLOAT Height;
756 FLOAT MinDepth;
757 FLOAT MaxDepth;
758} D3D11_VIEWPORT;
759
760typedef enum D3D11_COLOR_WRITE_ENABLE
761{
762 D3D11_COLOR_WRITE_ENABLE_RED = 1,
763 D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
764 D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
765 D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
766 D3D11_COLOR_WRITE_ENABLE_ALL =
767 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
768} D3D11_COLOR_WRITE_ENABLE;
769
770typedef enum D3D11_FORMAT_SUPPORT
771{
772 D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
773 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
774 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
775 D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
776 D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
777 D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
778 D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
779 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
780 D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
781 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
782 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
783 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
784 D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
785 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
786 D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
787 D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
788 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
789 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
790 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
791 D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
792 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
793 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
794 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
795 D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
796 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
797 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
798 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000
799} D3D11_FORMAT_SUPPORT;
800
801typedef enum D3D11_CLEAR_FLAG
802{
803 D3D11_CLEAR_DEPTH = 0x0001L,
804 D3D11_CLEAR_STENCIL = 0x0002L
805} D3D11_CLEAR_FLAG;
806
807typedef struct D3D11_RENDER_TARGET_BLEND_DESC
808{
809 BOOL BlendEnable;
810 D3D11_BLEND SrcBlend;
811 D3D11_BLEND DestBlend;
812 D3D11_BLEND_OP BlendOp;
813 D3D11_BLEND SrcBlendAlpha;
814 D3D11_BLEND DestBlendAlpha;
815 D3D11_BLEND_OP BlendOpAlpha;
816 UINT8 RenderTargetWriteMask;
817} D3D11_RENDER_TARGET_BLEND_DESC;
818
819typedef struct D3D11_BLEND_DESC
820{
821 BOOL AlphaToCoverageEnable;
822 BOOL IndependentBlendEnable;
823 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
824} D3D11_BLEND_DESC;
825
826cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
827cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
828cpp_quote(" CD3D11_BLEND_DESC() {}")
829cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
830cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
831cpp_quote(" AlphaToCoverageEnable = FALSE;")
832cpp_quote(" IndependentBlendEnable = FALSE;")
833cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
834cpp_quote(" target->BlendEnable = FALSE;")
835cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
836cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
837cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
838cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
839cpp_quote(" }")
840cpp_quote(" }")
841cpp_quote(" ~CD3D11_BLEND_DESC() {}")
842cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
843cpp_quote("};" )
844cpp_quote("#endif" )
845
846typedef struct D3D11_BUFFER_DESC
847{
848 UINT ByteWidth;
849 D3D11_USAGE Usage;
850 UINT BindFlags;
851 UINT CPUAccessFlags;
852 UINT MiscFlags;
853 UINT StructureByteStride;
854} D3D11_BUFFER_DESC;
855
856cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
857cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
858cpp_quote(" CD3D11_BUFFER_DESC() {}" )
859cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
860cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
861cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
862cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
863cpp_quote(" ByteWidth = byteWidth;")
864cpp_quote(" Usage = usage;")
865cpp_quote(" BindFlags = bindFlags;")
866cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
867cpp_quote(" MiscFlags = miscFlags;" )
868cpp_quote(" StructureByteStride = structureByteStride;")
869cpp_quote(" }")
870cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
871cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
872cpp_quote("};" )
873cpp_quote("#endif" )
874
875typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
876{
877 DXGI_FORMAT Format;
878 D3D11_DSV_DIMENSION ViewDimension;
879 UINT Flags;
880
881 union
882 {
883 D3D11_TEX1D_DSV Texture1D;
884 D3D11_TEX1D_ARRAY_DSV Texture1DArray;
885 D3D11_TEX2D_DSV Texture2D;
886 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
887 D3D11_TEX2DMS_DSV Texture2DMS;
888 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
889 };
890} D3D11_DEPTH_STENCIL_VIEW_DESC;
891
892typedef struct D3D11_DEPTH_STENCILOP_DESC
893{
894 D3D11_STENCIL_OP StencilFailOp;
895 D3D11_STENCIL_OP StencilDepthFailOp;
896 D3D11_STENCIL_OP StencilPassOp;
897 D3D11_COMPARISON_FUNC StencilFunc;
898} D3D11_DEPTH_STENCILOP_DESC;
899
900typedef struct D3D11_DEPTH_STENCIL_DESC
901{
902 BOOL DepthEnable;
903 D3D11_DEPTH_WRITE_MASK DepthWriteMask;
904 D3D11_COMPARISON_FUNC DepthFunc;
905 BOOL StencilEnable;
906 UINT8 StencilReadMask;
907 UINT8 StencilWriteMask;
908 D3D11_DEPTH_STENCILOP_DESC FrontFace;
909 D3D11_DEPTH_STENCILOP_DESC BackFace;
910} D3D11_DEPTH_STENCIL_DESC;
911
912typedef struct D3D11_RENDER_TARGET_VIEW_DESC
913{
914 DXGI_FORMAT Format;
915 D3D11_RTV_DIMENSION ViewDimension;
916
917 union
918 {
919 D3D11_BUFFER_RTV Buffer;
920 D3D11_TEX1D_RTV Texture1D;
921 D3D11_TEX1D_ARRAY_RTV Texture1DArray;
922 D3D11_TEX2D_RTV Texture2D;
923 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
924 D3D11_TEX2DMS_RTV Texture2DMS;
925 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
926 D3D11_TEX3D_RTV Texture3D;
927 };
928} D3D11_RENDER_TARGET_VIEW_DESC;
929
930typedef struct D3D11_SAMPLER_DESC
931{
932 D3D11_FILTER Filter;
933 D3D11_TEXTURE_ADDRESS_MODE AddressU;
934 D3D11_TEXTURE_ADDRESS_MODE AddressV;
935 D3D11_TEXTURE_ADDRESS_MODE AddressW;
936 FLOAT MipLODBias;
937 UINT MaxAnisotropy;
938 D3D11_COMPARISON_FUNC ComparisonFunc;
939 FLOAT BorderColor[4];
940 FLOAT MinLOD;
941 FLOAT MaxLOD;
942} D3D11_SAMPLER_DESC;
943
944cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
945cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
946cpp_quote(" CD3D11_SAMPLER_DESC() {}")
947cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
948cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
949cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
950cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
951cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
952cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
953cpp_quote(" MipLODBias = 0;")
954cpp_quote(" MaxAnisotropy = 1;")
955cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
956cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
957cpp_quote(" MinLOD = -3.402823466e+38f;")
958cpp_quote(" MaxLOD = 3.402823466e+38f;")
959cpp_quote(" }")
960cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
961cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
962cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
963cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
964cpp_quote(" Filter = filter;")
965cpp_quote(" AddressU = addressU;")
966cpp_quote(" AddressV = addressV;")
967cpp_quote(" AddressW = addressW;")
968cpp_quote(" MipLODBias = mipLODBias;")
969cpp_quote(" MaxAnisotropy = maxAnisotropy;")
970cpp_quote(" ComparisonFunc = comparisonFunc;")
971cpp_quote(" if(borderColor) {")
972cpp_quote(" BorderColor[0] = borderColor[0];")
973cpp_quote(" BorderColor[1] = borderColor[1];")
974cpp_quote(" BorderColor[2] = borderColor[2];")
975cpp_quote(" BorderColor[3] = borderColor[3];")
976cpp_quote(" }else {")
977cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
978cpp_quote(" }")
979cpp_quote(" MinLOD = minLOD;")
980cpp_quote(" MaxLOD = maxLOD;")
981cpp_quote(" }")
982cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
983cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
984cpp_quote("};")
985cpp_quote("#endif")
986
987typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
988{
989 DXGI_FORMAT Format;
990 D3D11_SRV_DIMENSION ViewDimension;
991
992 union
993 {
994 D3D11_BUFFER_SRV Buffer;
995 D3D11_TEX1D_SRV Texture1D;
996 D3D11_TEX1D_ARRAY_SRV Texture1DArray;
997 D3D11_TEX2D_SRV Texture2D;
998 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
999 D3D11_TEX2DMS_SRV Texture2DMS;
1000 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1001 D3D11_TEX3D_SRV Texture3D;
1002 D3D11_TEXCUBE_SRV TextureCube;
1003 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
1004 D3D11_BUFFEREX_SRV BufferEx;
1005 };
1006} D3D11_SHADER_RESOURCE_VIEW_DESC;
1007
1008typedef struct D3D11_TEXTURE1D_DESC
1009{
1010 UINT Width;
1011 UINT MipLevels;
1012 UINT ArraySize;
1013 DXGI_FORMAT Format;
1014 D3D11_USAGE Usage;
1015 UINT BindFlags;
1016 UINT CPUAccessFlags;
1017 UINT MiscFlags;
1018} D3D11_TEXTURE1D_DESC;
1019
1020typedef struct D3D11_TEXTURE2D_DESC
1021{
1022 UINT Width;
1023 UINT Height;
1024 UINT MipLevels;
1025 UINT ArraySize;
1026 DXGI_FORMAT Format;
1027 DXGI_SAMPLE_DESC SampleDesc;
1028 D3D11_USAGE Usage;
1029 UINT BindFlags;
1030 UINT CPUAccessFlags;
1031 UINT MiscFlags;
1032} D3D11_TEXTURE2D_DESC;
1033
1034cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1035cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1036cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
1037cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1038cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1039cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1040cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1041cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1042cpp_quote(" Width = width;")
1043cpp_quote(" Height = height;")
1044cpp_quote(" MipLevels = mipLevels;")
1045cpp_quote(" ArraySize = arraySize;")
1046cpp_quote(" Format = format;")
1047cpp_quote(" SampleDesc.Count = sampleCount;")
1048cpp_quote(" SampleDesc.Quality = sampleQuality;")
1049cpp_quote(" Usage = usage;")
1050cpp_quote(" BindFlags = bindFlags;")
1051cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1052cpp_quote(" MiscFlags = miscFlags;")
1053cpp_quote(" }" )
1054cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
1055cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1056cpp_quote("};")
1057cpp_quote("#endif")
1058
1059typedef struct D3D11_TEXTURE3D_DESC
1060{
1061 UINT Width;
1062 UINT Height;
1063 UINT Depth;
1064 UINT MipLevels;
1065 DXGI_FORMAT Format;
1066 D3D11_USAGE Usage;
1067 UINT BindFlags;
1068 UINT CPUAccessFlags;
1069 UINT MiscFlags;
1070} D3D11_TEXTURE3D_DESC;
1071
1072/* A couple forward declarations are needed */
1073interface ID3D11Device;
1074interface ID3D11ClassLinkage;
1075
1076[
1077 object,
1078 local,
1079 uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
1080]
1081interface ID3D11DeviceChild : IUnknown
1082{
1083 void GetDevice(
1084 [out] ID3D11Device **ppDevice);
1085 HRESULT GetPrivateData(
1086 [in] REFGUID guid,
1087 [in, out] UINT *pDataSize,
1088 [out] void *pData);
1089 HRESULT SetPrivateData(
1090 [in] REFGUID guid,
1091 [in] UINT DataSize,
1092 [in] const void *pData);
1093 HRESULT SetPrivateDataInterface(
1094 [in] REFGUID guid,
1095 [in] const IUnknown *pData);
1096}
1097
1098[
1099 object,
1100 local,
1101 uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
1102]
1103interface ID3D11Asynchronous : ID3D11DeviceChild
1104{
1105 UINT GetDataSize();
1106}
1107
1108[
1109 object,
1110 local,
1111 uuid(d6c00747-87b7-425e-b84d-44d108560afd)
1112]
1113interface ID3D11Query : ID3D11Asynchronous
1114{
1115 void GetDesc(
1116 [out] D3D11_QUERY_DESC *pDesc);
1117}
1118
1119[
1120 object,
1121 local,
1122 uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
1123]
1124interface ID3D11Resource : ID3D11DeviceChild
1125{
1126 void GetType(
1127 [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
1128 void SetEvictionPriority(
1129 [in] UINT EvictionPriority);
1130 UINT GetEvictionPriority();
1131}
1132
1133[
1134 object,
1135 local,
1136 uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
1137]
1138interface ID3D11View : ID3D11DeviceChild
1139{
1140 void GetResource(
1141 [out] ID3D11Resource **ppResource);
1142}
1143
1144[
1145 object,
1146 local,
1147 uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
1148]
1149interface ID3D11BlendState : ID3D11DeviceChild
1150{
1151 void GetDesc(
1152 [out] D3D11_BLEND_DESC *pDesc);
1153}
1154
1155[
1156 object,
1157 local,
1158 uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
1159]
1160interface ID3D11Buffer : ID3D11Resource
1161{
1162 void GetDesc(
1163 [out] D3D11_BUFFER_DESC *pDesc);
1164}
1165
1166[
1167 object,
1168 local,
1169 uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
1170]
1171interface ID3D11ClassInstance : ID3D11DeviceChild
1172{
1173 void GetClassLinkage(
1174 [out] ID3D11ClassLinkage **ppLinkage);
1175 void GetDesc(
1176 [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
1177 void GetInstanceName(
1178 [out] LPSTR pInstanceName,
1179 [in, out] SIZE_T *pBufferLength);
1180 void GetTypeName(
1181 [out] LPSTR pTypeName,
1182 [in, out] SIZE_T *pBufferLength);
1183}
1184
1185[
1186 object,
1187 local,
1188 uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
1189]
1190interface ID3D11ClassLinkage : ID3D11DeviceChild
1191{
1192 HRESULT GetClassInstance(
1193 [in] LPCSTR pClassInstanceName,
1194 [in] UINT InstanceIndex,
1195 [out] ID3D11ClassInstance **ppInstance);
1196 HRESULT CreateClassInstance(
1197 [in] LPCSTR pClassTypeName,
1198 [in] UINT ConstantBufferOffset,
1199 [in] UINT ConstantVectorOffset,
1200 [in] UINT TextureOffset,
1201 [in] UINT SamplerOffset,
1202 [out] ID3D11ClassInstance **ppInstance);
1203}
1204
1205[
1206 object,
1207 local,
1208 uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
1209]
1210interface ID3D11CommandList : ID3D11DeviceChild
1211{
1212 UINT GetContextFlags();
1213}
1214
1215[
1216 object,
1217 local,
1218 uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
1219]
1220interface ID3D11ComputeShader : ID3D11DeviceChild
1221{
1222}
1223
1224[
1225 object,
1226 local,
1227 uuid(6e8c49fb-a371-4770-b440-29086022b741)
1228]
1229interface ID3D11Counter : ID3D11Asynchronous
1230{
1231 void GetDesc(
1232 [out] D3D11_COUNTER_DESC *pDesc);
1233}
1234
1235[
1236 object,
1237 local,
1238 uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
1239]
1240interface ID3D11DepthStencilState : ID3D11DeviceChild
1241{
1242 void GetDesc(
1243 [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
1244}
1245
1246[
1247 object,
1248 local,
1249 uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
1250]
1251interface ID3D11DepthStencilView : ID3D11View
1252{
1253 void GetDesc(
1254 [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
1255}
1256
1257[
1258 object,
1259 local,
1260 uuid(f582c508-0f36-490c-9977-31eece268cfa)
1261]
1262interface ID3D11DomainShader : ID3D11DeviceChild
1263{
1264}
1265
1266[
1267 object,
1268 local,
1269 uuid(38325b96-effb-4022-ba02-2e795b70275c)
1270]
1271interface ID3D11GeometryShader : ID3D11DeviceChild
1272{
1273}
1274
1275[
1276 object,
1277 local,
1278 uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
1279]
1280interface ID3D11HullShader : ID3D11DeviceChild
1281{
1282}
1283
1284[
1285 object,
1286 local,
1287 uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
1288]
1289interface ID3D11InputLayout : ID3D11DeviceChild
1290{
1291}
1292
1293[
1294 object,
1295 local,
1296 uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
1297]
1298interface ID3D11PixelShader : ID3D11DeviceChild
1299{
1300}
1301
1302[
1303 object,
1304 local,
1305 uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
1306]
1307interface ID3D11Predicate : ID3D11Query
1308{
1309}
1310
1311[
1312 object,
1313 local,
1314 uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
1315]
1316interface ID3D11RasterizerState : ID3D11DeviceChild
1317{
1318 void GetDesc(
1319 [out] D3D11_RASTERIZER_DESC *pDesc);
1320}
1321
1322[
1323 object,
1324 local,
1325 uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
1326]
1327interface ID3D11RenderTargetView : ID3D11View
1328{
1329 void GetDesc(
1330 [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
1331}
1332
1333[
1334 object,
1335 local,
1336 uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
1337]
1338interface ID3D11SamplerState : ID3D11DeviceChild
1339{
1340 void GetDesc(
1341 [out] D3D11_SAMPLER_DESC *pDesc);
1342}
1343
1344[
1345 object,
1346 local,
1347 uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
1348]
1349interface ID3D11ShaderResourceView : ID3D11View
1350{
1351 void GetDesc(
1352 [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
1353}
1354
1355[
1356 object,
1357 local,
1358 uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
1359]
1360interface ID3D11Texture1D : ID3D11Resource
1361{
1362 void GetDesc(
1363 [out] D3D11_TEXTURE1D_DESC *pDesc);
1364}
1365
1366[
1367 object,
1368 local,
1369 uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
1370]
1371interface ID3D11Texture2D : ID3D11Resource
1372{
1373 void GetDesc(
1374 [out] D3D11_TEXTURE2D_DESC *pDesc);
1375}
1376
1377[
1378 object,
1379 local,
1380 uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
1381]
1382interface ID3D11Texture3D : ID3D11Resource
1383{
1384 void GetDesc(
1385 [out] D3D11_TEXTURE3D_DESC *pDesc);
1386}
1387
1388[
1389 object,
1390 local,
1391 uuid(28acf509-7f5c-48f6-8611-f316010a6380)
1392]
1393interface ID3D11UnorderedAccessView : ID3D11View
1394{
1395 void GetDesc(
1396 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
1397}
1398
1399[
1400 object,
1401 local,
1402 uuid(3b301d64-d678-4289-8897-22f8928b72f3)
1403]
1404interface ID3D11VertexShader : ID3D11DeviceChild
1405{
1406}
1407
1408[
1409 object,
1410 local,
1411 uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
1412]
1413interface ID3D11DeviceContext : ID3D11DeviceChild
1414{
1415 void VSSetConstantBuffers(
1416 [in] UINT StartSlot,
1417 [in] UINT NumBuffers,
1418 [in] ID3D11Buffer *const *ppConstantBuffers);
1419 void PSSetShaderResources(
1420 [in] UINT StartSlot,
1421 [in] UINT NumViews,
1422 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1423 void PSSetShader(
1424 [in] ID3D11PixelShader *pPixelShader,
1425 [in] ID3D11ClassInstance *const *ppClassInstances,
1426 UINT NumClassInstances);
1427 void PSSetSamplers(
1428 [in] UINT StartSlot,
1429 [in] UINT NumSamplers,
1430 [in] ID3D11SamplerState *const *ppSamplers);
1431 void VSSetShader(
1432 [in] ID3D11VertexShader *pVertexShader,
1433 [in] ID3D11ClassInstance *const *ppClassInstances,
1434 UINT NumClassInstances);
1435 void DrawIndexed(
1436 [in] UINT IndexCount,
1437 [in] UINT StartIndexLocation,
1438 [in] INT BaseVertexLocation);
1439 void Draw(
1440 [in] UINT VertexCount,
1441 [in] UINT StartVertexLocation);
1442 HRESULT Map(
1443 [in] ID3D11Resource *pResource,
1444 [in] UINT Subresource,
1445 [in] D3D11_MAP MapType,
1446 [in] UINT MapFlags,
1447 [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
1448 void Unmap(
1449 [in] ID3D11Resource *pResource,
1450 [in] UINT Subresource);
1451 void PSSetConstantBuffers(
1452 [in] UINT StartSlot,
1453 [in] UINT NumBuffers,
1454 [in] ID3D11Buffer *const *ppConstantBuffers);
1455 void IASetInputLayout(
1456 [in] ID3D11InputLayout *pInputLayout);
1457 void IASetVertexBuffers(
1458 [in] UINT StartSlot,
1459 [in] UINT NumBuffers,
1460 [in] ID3D11Buffer *const *ppVertexBuffers,
1461 [in] const UINT *pStrides,
1462 [in] const UINT *pOffsets);
1463 void IASetIndexBuffer(
1464 [in] ID3D11Buffer *pIndexBuffer,
1465 [in] DXGI_FORMAT Format,
1466 [in] UINT Offset);
1467 void DrawIndexedInstanced(
1468 [in] UINT IndexCountPerInstance,
1469 [in] UINT InstanceCount,
1470 [in] UINT StartIndexLocation,
1471 [in] INT BaseVertexLocation,
1472 [in] UINT StartInstanceLocation);
1473 void DrawInstanced(
1474 [in] UINT VertexCountPerInstance,
1475 [in] UINT InstanceCount,
1476 [in] UINT StartVertexLocation,
1477 [in] UINT StartInstanceLocation);
1478 void GSSetConstantBuffers(
1479 [in] UINT StartSlot,
1480 [in] UINT NumBuffers,
1481 [in] ID3D11Buffer *const *ppConstantBuffers);
1482 void GSSetShader(
1483 [in] ID3D11GeometryShader *pShader,
1484 [in] ID3D11ClassInstance *const *ppClassInstances,
1485 UINT NumClassInstances);
1486 void IASetPrimitiveTopology(
1487 [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
1488 void VSSetShaderResources(
1489 [in] UINT StartSlot,
1490 [in] UINT NumViews,
1491 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1492 void VSSetSamplers(
1493 [in] UINT StartSlot,
1494 [in] UINT NumSamplers,
1495 [in] ID3D11SamplerState *const *ppSamplers);
1496 void Begin(
1497 [in] ID3D11Asynchronous *pAsync);
1498 void End(
1499 [in] ID3D11Asynchronous *pAsync);
1500 HRESULT GetData(
1501 [in] ID3D11Asynchronous *pAsync,
1502 [in] void *pData,
1503 [in] UINT DataSize,
1504 [in] UINT GetDataFlags);
1505 void SetPredication(
1506 [in] ID3D11Predicate *pPredicate,
1507 [in] BOOL PredicateValue);
1508 void GSSetShaderResources(
1509 [in] UINT StartSlot,
1510 [in] UINT NumViews,
1511 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1512 void GSSetSamplers(
1513 [in] UINT StartSlot,
1514 [in] UINT NumSamplers,
1515 [in] ID3D11SamplerState *const *ppSamplers);
1516 void OMSetRenderTargets(
1517 [in] UINT NumViews,
1518 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
1519 [in] ID3D11DepthStencilView *pDepthStencilView);
1520 void OMSetRenderTargetsAndUnorderedAccessViews(
1521 [in] UINT NumRTVs,
1522 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
1523 [in] ID3D11DepthStencilView *pDepthStencilView,
1524 [in] UINT UAVStartSlot,
1525 [in] UINT NumUAVs,
1526 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1527 [in] const UINT *pUAVInitialCounts);
1528 void OMSetBlendState(
1529 [in] ID3D11BlendState *pBlendState,
1530 [in] const FLOAT BlendFactor[4],
1531 [in] UINT SampleMask);
1532 void OMSetDepthStencilState(
1533 [in] ID3D11DepthStencilState *pDepthStencilState,
1534 [in] UINT StencilRef);
1535 void SOSetTargets(
1536 [in] UINT NumBuffers,
1537 [in] ID3D11Buffer *const *ppSOTargets,
1538 [in] const UINT *pOffsets);
1539 void DrawAuto();
1540 void DrawIndexedInstancedIndirect(
1541 [in] ID3D11Buffer *pBufferForArgs,
1542 [in] UINT AlignedByteOffsetForArgs);
1543 void DrawInstancedIndirect(
1544 [in] ID3D11Buffer *pBufferForArgs,
1545 [in] UINT AlignedByteOffsetForArgs);
1546 void Dispatch(
1547 [in] UINT ThreadGroupCountX,
1548 [in] UINT ThreadGroupCountY,
1549 [in] UINT ThreadGroupCountZ);
1550 void DispatchIndirect(
1551 [in] ID3D11Buffer *pBufferForArgs,
1552 [in] UINT AlignedByteOffsetForArgs);
1553 void RSSetState(
1554 [in] ID3D11RasterizerState *pRasterizerState);
1555 void RSSetViewports(
1556 [in] UINT NumViewports,
1557 [in] const D3D11_VIEWPORT *pViewports);
1558 void RSSetScissorRects(
1559 [in] UINT NumRects,
1560 [in] const D3D11_RECT *pRects);
1561 void CopySubresourceRegion(
1562 [in] ID3D11Resource *pDstResource,
1563 [in] UINT DstSubresource,
1564 [in] UINT DstX,
1565 [in] UINT DstY,
1566 [in] UINT DstZ,
1567 [in] ID3D11Resource *pSrcResource,
1568 [in] UINT SrcSubresource,
1569 [in] const D3D11_BOX *pSrcBox);
1570 void CopyResource(
1571 [in] ID3D11Resource *pDstResource,
1572 [in] ID3D11Resource *pSrcResource);
1573 void UpdateSubresource(
1574 [in] ID3D11Resource *pDstResource,
1575 [in] UINT DstSubresource,
1576 [in] const D3D11_BOX *pDstBox,
1577 [in] const void *pSrcData,
1578 [in] UINT SrcRowPitch,
1579 [in] UINT SrcDepthPitch);
1580 void CopyStructureCount(
1581 [in] ID3D11Buffer *pDstBuffer,
1582 [in] UINT DstAlignedByteOffset,
1583 [in] ID3D11UnorderedAccessView *pSrcView);
1584 void ClearRenderTargetView(
1585 [in] ID3D11RenderTargetView *pRenderTargetView,
1586 [in] const FLOAT ColorRGBA[4]);
1587 void ClearUnorderedAccessViewUint(
1588 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
1589 [in] const UINT Values[4]);
1590 void ClearUnorderedAccessViewFloat(
1591 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
1592 [in] const FLOAT Values[4]);
1593 void ClearDepthStencilView(
1594 [in] ID3D11DepthStencilView *pDepthStencilView,
1595 [in] UINT ClearFlags,
1596 [in] FLOAT Depth,
1597 [in] UINT8 Stencil);
1598 void GenerateMips(
1599 [in] ID3D11ShaderResourceView *pShaderResourceView);
1600 void SetResourceMinLOD(
1601 [in] ID3D11Resource *pResource, FLOAT MinLOD);
1602 FLOAT GetResourceMinLOD(
1603 [in] ID3D11Resource *pResource);
1604 void ResolveSubresource(
1605 [in] ID3D11Resource *pDstResource,
1606 [in] UINT DstSubresource,
1607 [in] ID3D11Resource *pSrcResource,
1608 [in] UINT SrcSubresource,
1609 [in] DXGI_FORMAT Format);
1610 void ExecuteCommandList(
1611 [in] ID3D11CommandList *pCommandList,
1612 BOOL RestoreContextState);
1613 void HSSetShaderResources(
1614 [in] UINT StartSlot,
1615 [in] UINT NumViews,
1616 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1617 void HSSetShader(
1618 [in] ID3D11HullShader *pHullShader,
1619 [in] ID3D11ClassInstance *const *ppClassInstances,
1620 UINT NumClassInstances);
1621 void HSSetSamplers(
1622 [in] UINT StartSlot,
1623 [in] UINT NumSamplers,
1624 [in] ID3D11SamplerState *const *ppSamplers);
1625 void HSSetConstantBuffers(
1626 [in] UINT StartSlot,
1627 [in] UINT NumBuffers,
1628 [in] ID3D11Buffer *const *ppConstantBuffers);
1629 void DSSetShaderResources(
1630 [in] UINT StartSlot,
1631 [in] UINT NumViews,
1632 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1633 void DSSetShader(
1634 [in] ID3D11DomainShader *pDomainShader,
1635 [in] ID3D11ClassInstance *const *ppClassInstances,
1636 UINT NumClassInstances);
1637 void DSSetSamplers(
1638 [in] UINT StartSlot,
1639 [in] UINT NumSamplers,
1640 [in] ID3D11SamplerState *const *ppSamplers);
1641 void DSSetConstantBuffers(
1642 [in] UINT StartSlot,
1643 [in] UINT NumBuffers,
1644 [in] ID3D11Buffer *const *ppConstantBuffers);
1645 void CSSetShaderResources(
1646 [in] UINT StartSlot,
1647 [in] UINT NumViews,
1648 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1649 void CSSetUnorderedAccessViews(
1650 [in] UINT StartSlot,
1651 [in] UINT NumUAVs,
1652 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1653 [in] const UINT *pUAVInitialCounts);
1654 void CSSetShader(
1655 [in] ID3D11ComputeShader *pComputeShader,
1656 [in] ID3D11ClassInstance *const *ppClassInstances,
1657 UINT NumClassInstances);
1658 void CSSetSamplers(
1659 [in] UINT StartSlot,
1660 [in] UINT NumSamplers,
1661 [in] ID3D11SamplerState *const *ppSamplers);
1662 void CSSetConstantBuffers(
1663 [in] UINT StartSlot,
1664 [in] UINT NumBuffers,
1665 [in] ID3D11Buffer *const *ppConstantBuffers);
1666 void VSGetConstantBuffers(
1667 [in] UINT StartSlot,
1668 [in] UINT NumBuffers,
1669 [out] ID3D11Buffer **ppConstantBuffers);
1670 void PSGetShaderResources(
1671 [in] UINT StartSlot,
1672 [in] UINT NumViews,
1673 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1674 void PSGetShader(
1675 [out] ID3D11PixelShader **ppPixelShader,
1676 [out] ID3D11ClassInstance **ppClassInstances,
1677 [in, out] UINT *pNumClassInstances);
1678 void PSGetSamplers(
1679 [in] UINT StartSlot,
1680 [in] UINT NumSamplers,
1681 [out] ID3D11SamplerState **ppSamplers);
1682 void VSGetShader(
1683 [out] ID3D11VertexShader **ppVertexShader,
1684 [out] ID3D11ClassInstance **ppClassInstances,
1685 [in, out] UINT *pNumClassInstances);
1686 void PSGetConstantBuffers(
1687 [in] UINT StartSlot,
1688 [in] UINT NumBuffers,
1689 [out] ID3D11Buffer **ppConstantBuffers);
1690 void IAGetInputLayout(
1691 [out] ID3D11InputLayout **ppInputLayout);
1692 void IAGetVertexBuffers(
1693 [in] UINT StartSlot,
1694 [in] UINT NumBuffers,
1695 [out] ID3D11Buffer **ppVertexBuffers,
1696 [out] UINT *pStrides,
1697 [out] UINT *pOffsets);
1698 void IAGetIndexBuffer(
1699 [out] ID3D11Buffer **pIndexBuffer,
1700 [out] DXGI_FORMAT* Format,
1701 [out] UINT* Offset);
1702 void GSGetConstantBuffers(
1703 [in] UINT StartSlot,
1704 [in] UINT NumBuffers,
1705 [out] ID3D11Buffer **ppConstantBuffers);
1706 void GSGetShader(
1707 [out] ID3D11GeometryShader **ppGeometryShader,
1708 [out] ID3D11ClassInstance **ppClassInstances,
1709 [in, out] UINT *pNumClassInstances);
1710 void IAGetPrimitiveTopology(
1711 [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
1712 void VSGetShaderResources(
1713 [in] UINT StartSlot,
1714 [in] UINT NumViews,
1715 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1716 void VSGetSamplers(
1717 [in] UINT StartSlot,
1718 [in] UINT NumSamplers,
1719 [out] ID3D11SamplerState **ppSamplers);
1720 void GetPredication(
1721 [out] ID3D11Predicate **ppPredicate,
1722 [out] BOOL *pPredicateValue);
1723 void GSGetShaderResources(
1724 [in] UINT StartSlot,
1725 [in] UINT NumViews,
1726 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1727 void GSGetSamplers(
1728 [in] UINT StartSlot,
1729 [in] UINT NumSamplers,
1730 [out] ID3D11SamplerState **ppSamplers);
1731 void OMGetRenderTargets(
1732 [in] UINT NumViews,
1733 [out] ID3D11RenderTargetView **ppRenderTargetViews,
1734 [out] ID3D11DepthStencilView **ppDepthStencilView);
1735 void OMGetRenderTargetsAndUnorderedAccessViews(
1736 [in] UINT NumRTVs,
1737 [out] ID3D11RenderTargetView **ppRenderTargetViews,
1738 [out] ID3D11DepthStencilView **ppDepthStencilView,
1739 [in] UINT UAVStartSlot,
1740 [out] UINT NumUAVs,
1741 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
1742 void OMGetBlendState(
1743 [out] ID3D11BlendState **ppBlendState,
1744 [out] FLOAT BlendFactor[4],
1745 [out] UINT *pSampleMask);
1746 void OMGetDepthStencilState(
1747 [out] ID3D11DepthStencilState **ppDepthStencilState,
1748 [out] UINT *pStencilRef);
1749 void SOGetTargets(
1750 [in] UINT NumBuffers,
1751 [out] ID3D11Buffer **ppSOTargets);
1752 void RSGetState(
1753 [out] ID3D11RasterizerState **ppRasterizerState);
1754 void RSGetViewports(
1755 [in, out] UINT *pNumViewports,
1756 [out] D3D11_VIEWPORT *pViewports);
1757 void RSGetScissorRects(
1758 [in, out] UINT *pNumRects,
1759 [out] D3D11_RECT *pRects);
1760 void HSGetShaderResources(
1761 [in] UINT StartSlot,
1762 [in] UINT NumViews,
1763 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1764 void HSGetShader(
1765 [out] ID3D11HullShader **ppHullShader,
1766 [out] ID3D11ClassInstance **ppClassInstances,
1767 [in, out] UINT *pNumClassInstances);
1768 void HSGetSamplers(
1769 [in] UINT StartSlot,
1770 [in] UINT NumSamplers,
1771 [out] ID3D11SamplerState **ppSamplers);
1772 void HSGetConstantBuffers(
1773 [in] UINT StartSlot,
1774 [in] UINT NumBuffers,
1775 [out] ID3D11Buffer **ppConstantBuffers);
1776 void DSGetShaderResources(
1777 [in] UINT StartSlot,
1778 [in] UINT NumViews,
1779 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1780 void DSGetShader(
1781 [out] ID3D11DomainShader **ppDomainShader,
1782 [out] ID3D11ClassInstance **ppClassInstances,
1783 [in, out] UINT *pNumClassInstances);
1784 void DSGetSamplers(
1785 [in] UINT StartSlot,
1786 [in] UINT NumSamplers,
1787 [out] ID3D11SamplerState **ppSamplers);
1788 void DSGetConstantBuffers(
1789 [in] UINT StartSlot,
1790 [in] UINT NumBuffers,
1791 [out] ID3D11Buffer **ppConstantBuffers);
1792 void CSGetShaderResources(
1793 [in] UINT StartSlot,
1794 [in] UINT NumViews,
1795 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1796 void CSGetUnorderedAccessViews(
1797 [in] UINT StartSlot,
1798 [in] UINT NumUAVs,
1799 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
1800 void CSGetShader(
1801 [out] ID3D11ComputeShader **ppComputeShader,
1802 [out] ID3D11ClassInstance **ppClassInstances,
1803 [in, out] UINT *pNumClassInstances);
1804 void CSGetSamplers(
1805 [in] UINT StartSlot,
1806 [in] UINT NumSamplers,
1807 [out] ID3D11SamplerState **ppSamplers);
1808 void CSGetConstantBuffers(
1809 [in] UINT StartSlot,
1810 [in] UINT NumBuffers,
1811 [out] ID3D11Buffer **ppConstantBuffers);
1812 void ClearState();
1813 void Flush();
1814 D3D11_DEVICE_CONTEXT_TYPE GetType();
1815 UINT GetContextFlags();
1816 HRESULT FinishCommandList(
1817 BOOL RestoreDeferredContextState,
1818 [out] ID3D11CommandList **ppCommandList);
1819}
1820
1821[
1822 object,
1823 local,
1824 uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
1825]
1826interface ID3D11Device : IUnknown
1827{
1828 HRESULT CreateBuffer(
1829 [in] const D3D11_BUFFER_DESC *pDesc,
1830 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1831 [out] ID3D11Buffer **ppBuffer);
1832 HRESULT CreateTexture1D(
1833 [in] const D3D11_TEXTURE1D_DESC *pDesc,
1834 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1835 [out] ID3D11Texture1D **ppTexture1D);
1836 HRESULT CreateTexture2D(
1837 [in] const D3D11_TEXTURE2D_DESC *pDesc,
1838 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1839 [out] ID3D11Texture2D **ppTexture2D);
1840 HRESULT CreateTexture3D(
1841 [in] const D3D11_TEXTURE3D_DESC *pDesc,
1842 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1843 [out] ID3D11Texture3D **ppTexture3D);
1844 HRESULT CreateShaderResourceView(
1845 [in] ID3D11Resource *pResource,
1846 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
1847 [out] ID3D11ShaderResourceView **ppSRView);
1848 HRESULT CreateUnorderedAccessView(
1849 [in] ID3D11Resource *pResource,
1850 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
1851 [out] ID3D11UnorderedAccessView **ppUAView);
1852 HRESULT CreateRenderTargetView(
1853 [in] ID3D11Resource *pResource,
1854 [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
1855 [out] ID3D11RenderTargetView **ppRTView);
1856 HRESULT CreateDepthStencilView(
1857 [in] ID3D11Resource *pResource,
1858 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
1859 [out] ID3D11DepthStencilView **ppDepthStencilView);
1860 HRESULT CreateInputLayout(
1861 [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
1862 [in] UINT NumElements,
1863 [in] const void *pShaderBytecodeWithInputSignature,
1864 [in] SIZE_T BytecodeLength,
1865 [out] ID3D11InputLayout **ppInputLayout);
1866 HRESULT CreateVertexShader(
1867 [in] const void *pShaderBytecode,
1868 [in] SIZE_T BytecodeLength,
1869 [in] ID3D11ClassLinkage *pClassLinkage,
1870 [out] ID3D11VertexShader **ppVertexShader);
1871 HRESULT CreateGeometryShader(
1872 [in] const void *pShaderBytecode,
1873 [in] SIZE_T BytecodeLength,
1874 [in] ID3D11ClassLinkage *pClassLinkage,
1875 [out] ID3D11GeometryShader **ppGeometryShader);
1876 HRESULT CreateGeometryShaderWithStreamOutput(
1877 [in] const void *pShaderBytecode,
1878 [in] SIZE_T BytecodeLength,
1879 [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
1880 [in] UINT NumEntries,
1881 [in] const UINT *pBufferStrides,
1882 [in] UINT NumStrides,
1883 [in] UINT RasterizedStream,
1884 [in] ID3D11ClassLinkage *pClassLinkage,
1885 [out] ID3D11GeometryShader **ppGeometryShader);
1886 HRESULT CreatePixelShader(
1887 [in] const void *pShaderBytecode,
1888 [in] SIZE_T BytecodeLength,
1889 [in] ID3D11ClassLinkage *pClassLinkage,
1890 [out] ID3D11PixelShader **ppPixelShader);
1891 HRESULT CreateHullShader(
1892 [in] const void *pShaderBytecode,
1893 [in] SIZE_T BytecodeLength,
1894 [in] ID3D11ClassLinkage *pClassLinkage,
1895 [out] ID3D11HullShader **ppHullShader);
1896 HRESULT CreateDomainShader(
1897 [in] const void *pShaderBytecode,
1898 [in] SIZE_T BytecodeLength,
1899 [in] ID3D11ClassLinkage *pClassLinkage,
1900 [out] ID3D11DomainShader **ppDomainShader);
1901 HRESULT CreateComputeShader(
1902 [in] const void *pShaderBytecode,
1903 [in] SIZE_T BytecodeLength,
1904 [in] ID3D11ClassLinkage *pClassLinkage,
1905 [out] ID3D11ComputeShader **ppComputeShader);
1906 HRESULT CreateClassLinkage(
1907 [out] ID3D11ClassLinkage **ppLinkage);
1908 HRESULT CreateBlendState(
1909 [in] const D3D11_BLEND_DESC *pBlendStateDesc,
1910 [out] ID3D11BlendState **ppBlendState);
1911 HRESULT CreateDepthStencilState(
1912 [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
1913 [out] ID3D11DepthStencilState **ppDepthStencilState);
1914 HRESULT CreateRasterizerState(
1915 [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
1916 [out] ID3D11RasterizerState **ppRasterizerState);
1917 HRESULT CreateSamplerState(
1918 [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
1919 [out] ID3D11SamplerState **ppSamplerState);
1920 HRESULT CreateQuery(
1921 [in] const D3D11_QUERY_DESC *pQueryDesc,
1922 [out] ID3D11Query **ppQuery);
1923 HRESULT CreatePredicate(
1924 [in] const D3D11_QUERY_DESC *pPredicateDesc,
1925 [out] ID3D11Predicate **ppPredicate);
1926 HRESULT CreateCounter(
1927 [in] const D3D11_COUNTER_DESC *pCounterDesc,
1928 [out] ID3D11Counter **ppCounter);
1929 HRESULT CreateDeferredContext(
1930 UINT ContextFlags,
1931 [out] ID3D11DeviceContext **ppDeferredContext);
1932 HRESULT OpenSharedResource(
1933 [in] HANDLE hResource,
1934 [in] REFIID ReturnedInterface,
1935 [out] void **ppResource);
1936 HRESULT CheckFormatSupport(
1937 [in] DXGI_FORMAT Format,
1938 [out] UINT *pFormatSupport);
1939 HRESULT CheckMultisampleQualityLevels(
1940 [in] DXGI_FORMAT Format,
1941 [in] UINT SampleCount,
1942 [out] UINT *pNumQualityLevels);
1943 void CheckCounterInfo(
1944 [out] D3D11_COUNTER_INFO *pCounterInfo);
1945 HRESULT CheckCounter(
1946 [in] const D3D11_COUNTER_DESC *pDesc,
1947 [out] D3D11_COUNTER_TYPE *pType,
1948 [out] UINT *pActiveCounters,
1949 [out] LPSTR szName,
1950 [in, out] UINT *pNameLength,
1951 [out] LPSTR szUnits,
1952 [in, out] UINT *pUnitsLength,
1953 [out] LPSTR szDescription,
1954 [in, out] UINT *pDescriptionLength);
1955 HRESULT CheckFeatureSupport(
1956 D3D11_FEATURE Feature,
1957 [out] void *pFeatureSupportData,
1958 UINT FeatureSupportDataSize);
1959 HRESULT GetPrivateData(
1960 [in] REFGUID guid,
1961 [in, out] UINT *pDataSize,
1962 [out] void *pData);
1963 HRESULT SetPrivateData(
1964 [in] REFGUID guid,
1965 [in] UINT DataSize,
1966 [in] const void *pData);
1967 HRESULT SetPrivateDataInterface(
1968 [in] REFGUID guid,
1969 [in] const IUnknown *pData);
1970 D3D_FEATURE_LEVEL GetFeatureLevel();
1971 UINT GetCreationFlags();
1972 HRESULT GetDeviceRemovedReason();
1973 void GetImmediateContext(
1974 [out] ID3D11DeviceContext **ppImmediateContext);
1975 HRESULT SetExceptionMode(UINT RaiseFlags);
1976 UINT GetExceptionMode();
1977}
1978
1979typedef enum D3D11_CREATE_DEVICE_FLAG {
1980 D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
1981 D3D11_CREATE_DEVICE_DEBUG = 0x0002,
1982 D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
1983 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
1984 D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
1985 D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
1986 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
1987 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
1988 D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
1989} D3D11_CREATE_DEVICE_FLAG;
1990
1991const UINT D3D11_SDK_VERSION = 7;
1992
1993cpp_quote("#include <d3d10_1.h>")
1994cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
1995cpp_quote("# include <d3d11sdklayers.h>")
1996cpp_quote("#endif")
1997cpp_quote("#include <d3d10misc.h>")
1998cpp_quote("#include <d3d10shader.h>")
1999cpp_quote("#include <d3d10effect.h>")
2000cpp_quote("#include <d3d10_1shader.h>")
2001
2002cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2003cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2004
2005cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
2006cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2007
2008cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2009cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
2010cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
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