VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wined3d_private.h@ 53480

最後變更 在這個檔案從53480是 53201,由 vboxsync 提交於 10 年 前

Devices/Main: vmsvga updates

  • 屬性 svn:eol-style 設為 native
  • 屬性 svn:keywords 設為 Author Date Id Revision
檔案大小: 130.2 KB
 
1/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24/*
25 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
26 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
27 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
28 * a choice of LGPL license versions is made available with the language indicating
29 * that LGPLv2 or any later version may be used, or where a choice of which version
30 * of the LGPL is applied is otherwise unspecified.
31 */
32
33#ifndef __WINE_WINED3D_PRIVATE_H
34#define __WINE_WINED3D_PRIVATE_H
35
36#include <stdarg.h>
37#include <math.h>
38#include <limits.h>
39#define NONAMELESSUNION
40#define NONAMELESSSTRUCT
41#define COBJMACROS
42#ifndef VBOX_WINE_WITHOUT_LIBWINE
43#include "windef.h"
44#include "winbase.h"
45#include "winreg.h"
46#include "wingdi.h"
47#include "winuser.h"
48#else
49#include <windows.h>
50#endif
51#include "wine/debug.h"
52#include "wine/unicode.h"
53
54#ifndef VBOX_WINE_WITHOUT_LIBWINE
55#include "objbase.h"
56#endif
57#include "wine/wined3d.h"
58#include "wined3d_gl.h"
59#include "wine/list.h"
60#include "wine/rbtree.h"
61
62#include "vboxext.h"
63
64#ifdef VBOX_WITH_VMSVGA
65#include "winoverride.h"
66#endif
67
68#ifdef VBOX_WITH_WDDM
69# include "vboxsharedrc.h"
70#endif
71
72#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
73# define VBoxTlsRefGetImpl(_tls) (TlsGetValue((DWORD)(_tls)))
74# define VBoxTlsRefSetImpl(_tls, _val) (TlsSetValue((DWORD)(_tls), (_val)))
75# define VBoxTlsRefAssertImpl Assert
76# include <VBox/VBoxVideo3D.h>
77#endif
78
79/* Driver quirks */
80#define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
81#define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
82#define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
83#define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
84#define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
85#define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
86#define WINED3D_QUIRK_FULLSIZE_BLIT 0x00000040
87#define WINED3D_QUIRK_FORCE_BLIT 0x00000080
88
89/* Texture format fixups */
90
91enum fixup_channel_source
92{
93 CHANNEL_SOURCE_ZERO = 0,
94 CHANNEL_SOURCE_ONE = 1,
95 CHANNEL_SOURCE_X = 2,
96 CHANNEL_SOURCE_Y = 3,
97 CHANNEL_SOURCE_Z = 4,
98 CHANNEL_SOURCE_W = 5,
99 CHANNEL_SOURCE_COMPLEX0 = 6,
100 CHANNEL_SOURCE_COMPLEX1 = 7,
101};
102
103enum complex_fixup
104{
105 COMPLEX_FIXUP_NONE = 0,
106 COMPLEX_FIXUP_YUY2 = 1,
107 COMPLEX_FIXUP_UYVY = 2,
108 COMPLEX_FIXUP_YV12 = 3,
109 COMPLEX_FIXUP_P8 = 4,
110};
111
112#include <pshpack2.h>
113struct color_fixup_desc
114{
115 unsigned x_sign_fixup : 1;
116 unsigned x_source : 3;
117 unsigned y_sign_fixup : 1;
118 unsigned y_source : 3;
119 unsigned z_sign_fixup : 1;
120 unsigned z_source : 3;
121 unsigned w_sign_fixup : 1;
122 unsigned w_source : 3;
123};
124#include <poppack.h>
125
126static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
127 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
128
129static inline struct color_fixup_desc create_color_fixup_desc(
130 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
131 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
132{
133 struct color_fixup_desc fixup =
134 {
135 sign0, src0,
136 sign1, src1,
137 sign2, src2,
138 sign3, src3,
139 };
140 return fixup;
141}
142
143static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
144{
145 struct color_fixup_desc fixup =
146 {
147 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
148 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
149 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
150 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
151 };
152 return fixup;
153}
154
155static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
156{
157 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
158}
159
160static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
161{
162 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
163}
164
165static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
166{
167 enum complex_fixup complex_fixup = 0;
168 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
169 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
170 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
171 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
172 return complex_fixup;
173}
174
175void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
176void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
177void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
178
179/* Device caps */
180#define MAX_PALETTES 65536
181#define MAX_STREAMS 16
182#define MAX_TEXTURES 8
183#define MAX_FRAGMENT_SAMPLERS 16
184#define MAX_VERTEX_SAMPLERS 4
185#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
186#define MAX_ACTIVE_LIGHTS 8
187#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
188
189struct min_lookup
190{
191 GLenum mip[WINED3DTEXF_LINEAR + 1];
192};
193
194const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
195const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
196const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
197const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
198const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
199
200static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
201{
202 return mag_lookup[mag_filter];
203}
204
205static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
206 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
207{
208 return min_mip_lookup[min_filter].mip[mip_filter];
209}
210
211/* float_16_to_32() and float_32_to_16() (see implementation in
212 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
213 * to standard C floats and vice versa. They do not depend on the encoding
214 * of the C float, so they are platform independent, but slow. On x86 and
215 * other IEEE 754 compliant platforms the conversion can be accelerated by
216 * bit shifting the exponent and mantissa. There are also some SSE-based
217 * assembly routines out there.
218 *
219 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
220 */
221static inline float float_16_to_32(const unsigned short *in) {
222 unsigned long fNaN = 0x7fc00000;
223 unsigned long fNegInf = 0xff800000;
224 unsigned long fInf = 0x7f800000;
225
226 const unsigned short s = ((*in) & 0x8000);
227 const unsigned short e = ((*in) & 0x7C00) >> 10;
228 const unsigned short m = (*in) & 0x3FF;
229 const float sgn = (s ? -1.0f : 1.0f);
230
231 if(e == 0) {
232 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
233 else return sgn * pow(2, -14.0f) * ((float)m / 1024.0f);
234 } else if(e < 31) {
235 return sgn * pow(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
236 } else {
237 if(m == 0) return sgn>0? *(float*)(&fInf) : *(float*)(&fNegInf); //sgn / 0.0f; /* +INF / -INF */
238 else return *(float*)(&fNaN); //0.0f / 0.0f; /* NAN */
239 }
240}
241
242static inline float float_24_to_32(DWORD in)
243{
244 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
245 const unsigned short e = (in & 0x780000) >> 19;
246 const unsigned short m = in & 0x7ffff;
247 unsigned long fNaN = 0x7fc00000;
248 unsigned long fNegInf = 0xff800000;
249 unsigned long fInf = 0x7f800000;
250
251 if (e == 0)
252 {
253 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
254 else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f);
255 }
256 else if (e < 15)
257 {
258 return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
259 }
260 else
261 {
262 if (m == 0) return sgn>0? *(float*)(&fInf) : *(float*)(&fNegInf); //sgn / 0.0f; /* +INF / -INF */
263 else return *(float*)(&fNaN); //0.0f / 0.0f; /* NAN */
264 }
265}
266
267/**
268 * Settings
269 */
270#define VS_NONE 0
271#define VS_HW 1
272
273#define PS_NONE 0
274#define PS_HW 1
275
276#define VBO_NONE 0
277#define VBO_HW 1
278
279#define ORM_BACKBUFFER 0
280#define ORM_FBO 1
281
282#define SHADER_ARB 1
283#define SHADER_GLSL 2
284#define SHADER_ATI 3
285#define SHADER_NONE 4
286
287#define RTL_DISABLE -1
288#define RTL_READDRAW 1
289#define RTL_READTEX 2
290
291#define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
292#define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
293
294/* NOTE: When adding fields to this structure, make sure to update the default
295 * values in wined3d_main.c as well. */
296typedef struct wined3d_settings_s {
297/* vertex and pixel shader modes */
298 int vs_mode;
299 int ps_mode;
300/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
301 we should use it. However, until it's fully implemented, we'll leave it as a registry
302 setting for developers. */
303 BOOL glslRequested;
304 int offscreen_rendering_mode;
305 int rendertargetlock_mode;
306 unsigned short pci_vendor_id;
307 unsigned short pci_device_id;
308/* Memory tracking and object counting */
309 unsigned int emulated_textureram;
310 char *logo;
311 int allow_multisampling;
312 BOOL strict_draw_ordering;
313} wined3d_settings_t;
314
315extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
316
317typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
318{
319 WINED3DSTT_UNKNOWN = 0,
320 WINED3DSTT_1D = 1,
321 WINED3DSTT_2D = 2,
322 WINED3DSTT_CUBE = 3,
323 WINED3DSTT_VOLUME = 4,
324} WINED3DSAMPLER_TEXTURE_TYPE;
325
326typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
327{
328 WINED3DSPR_TEMP = 0,
329 WINED3DSPR_INPUT = 1,
330 WINED3DSPR_CONST = 2,
331 WINED3DSPR_ADDR = 3,
332 WINED3DSPR_TEXTURE = 3,
333 WINED3DSPR_RASTOUT = 4,
334 WINED3DSPR_ATTROUT = 5,
335 WINED3DSPR_TEXCRDOUT = 6,
336 WINED3DSPR_OUTPUT = 6,
337 WINED3DSPR_CONSTINT = 7,
338 WINED3DSPR_COLOROUT = 8,
339 WINED3DSPR_DEPTHOUT = 9,
340 WINED3DSPR_SAMPLER = 10,
341 WINED3DSPR_CONST2 = 11,
342 WINED3DSPR_CONST3 = 12,
343 WINED3DSPR_CONST4 = 13,
344 WINED3DSPR_CONSTBOOL = 14,
345 WINED3DSPR_LOOP = 15,
346 WINED3DSPR_TEMPFLOAT16 = 16,
347 WINED3DSPR_MISCTYPE = 17,
348 WINED3DSPR_LABEL = 18,
349 WINED3DSPR_PREDICATE = 19,
350 WINED3DSPR_IMMCONST,
351 WINED3DSPR_CONSTBUFFER,
352} WINED3DSHADER_PARAM_REGISTER_TYPE;
353
354enum wined3d_immconst_type
355{
356 WINED3D_IMMCONST_FLOAT,
357 WINED3D_IMMCONST_FLOAT4,
358};
359
360#define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
361
362typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
363{
364 WINED3DSPSM_NONE = 0,
365 WINED3DSPSM_NEG = 1,
366 WINED3DSPSM_BIAS = 2,
367 WINED3DSPSM_BIASNEG = 3,
368 WINED3DSPSM_SIGN = 4,
369 WINED3DSPSM_SIGNNEG = 5,
370 WINED3DSPSM_COMP = 6,
371 WINED3DSPSM_X2 = 7,
372 WINED3DSPSM_X2NEG = 8,
373 WINED3DSPSM_DZ = 9,
374 WINED3DSPSM_DW = 10,
375 WINED3DSPSM_ABS = 11,
376 WINED3DSPSM_ABSNEG = 12,
377 WINED3DSPSM_NOT = 13,
378} WINED3DSHADER_PARAM_SRCMOD_TYPE;
379
380#define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
381#define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
382#define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
383#define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
384#define WINED3DSP_WRITEMASK_ALL 0xf /* all */
385
386typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
387{
388 WINED3DSPDM_NONE = 0,
389 WINED3DSPDM_SATURATE = 1,
390 WINED3DSPDM_PARTIALPRECISION = 2,
391 WINED3DSPDM_MSAMPCENTROID = 4,
392} WINED3DSHADER_PARAM_DSTMOD_TYPE;
393
394/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
395#define WINED3DSI_TEXLD_PROJECT 1
396#define WINED3DSI_TEXLD_BIAS 2
397
398typedef enum COMPARISON_TYPE
399{
400 COMPARISON_GT = 1,
401 COMPARISON_EQ = 2,
402 COMPARISON_GE = 3,
403 COMPARISON_LT = 4,
404 COMPARISON_NE = 5,
405 COMPARISON_LE = 6,
406} COMPARISON_TYPE;
407
408#define WINED3D_SM1_VS 0xfffe
409#define WINED3D_SM1_PS 0xffff
410#define WINED3D_SM4_PS 0x0000
411#define WINED3D_SM4_VS 0x0001
412#define WINED3D_SM4_GS 0x0002
413
414/* Shader version tokens, and shader end tokens */
415#define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
416#define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
417
418/* Shader backends */
419
420/* TODO: Make this dynamic, based on shader limits ? */
421#define MAX_ATTRIBS 16
422#define MAX_REG_ADDR 1
423#define MAX_REG_TEMP 32
424#define MAX_REG_TEXCRD 8
425#define MAX_REG_INPUT 12
426#define MAX_REG_OUTPUT 12
427#define MAX_CONST_I 16
428#define MAX_CONST_B 16
429
430/* FIXME: This needs to go up to 2048 for
431 * Shader model 3 according to msdn (and for software shaders) */
432#define MAX_LABELS 16
433
434#define SHADER_PGMSIZE 65535
435
436struct wined3d_shader_buffer
437{
438 char *buffer;
439 unsigned int bsize;
440 unsigned int lineNo;
441 BOOL newline;
442};
443
444enum WINED3D_SHADER_INSTRUCTION_HANDLER
445{
446 WINED3DSIH_ABS,
447 WINED3DSIH_ADD,
448 WINED3DSIH_BEM,
449 WINED3DSIH_BREAK,
450 WINED3DSIH_BREAKC,
451 WINED3DSIH_BREAKP,
452 WINED3DSIH_CALL,
453 WINED3DSIH_CALLNZ,
454 WINED3DSIH_CMP,
455 WINED3DSIH_CND,
456 WINED3DSIH_CRS,
457 WINED3DSIH_CUT,
458 WINED3DSIH_DCL,
459 WINED3DSIH_DEF,
460 WINED3DSIH_DEFB,
461 WINED3DSIH_DEFI,
462 WINED3DSIH_DP2ADD,
463 WINED3DSIH_DP3,
464 WINED3DSIH_DP4,
465 WINED3DSIH_DST,
466 WINED3DSIH_DSX,
467 WINED3DSIH_DSY,
468 WINED3DSIH_ELSE,
469 WINED3DSIH_EMIT,
470 WINED3DSIH_ENDIF,
471 WINED3DSIH_ENDLOOP,
472 WINED3DSIH_ENDREP,
473 WINED3DSIH_EXP,
474 WINED3DSIH_EXPP,
475 WINED3DSIH_FRC,
476 WINED3DSIH_IADD,
477 WINED3DSIH_IF,
478 WINED3DSIH_IFC,
479 WINED3DSIH_IGE,
480 WINED3DSIH_LABEL,
481 WINED3DSIH_LIT,
482 WINED3DSIH_LOG,
483 WINED3DSIH_LOGP,
484 WINED3DSIH_LOOP,
485 WINED3DSIH_LRP,
486 WINED3DSIH_LT,
487 WINED3DSIH_M3x2,
488 WINED3DSIH_M3x3,
489 WINED3DSIH_M3x4,
490 WINED3DSIH_M4x3,
491 WINED3DSIH_M4x4,
492 WINED3DSIH_MAD,
493 WINED3DSIH_MAX,
494 WINED3DSIH_MIN,
495 WINED3DSIH_MOV,
496 WINED3DSIH_MOVA,
497 WINED3DSIH_MUL,
498 WINED3DSIH_NOP,
499 WINED3DSIH_NRM,
500 WINED3DSIH_PHASE,
501 WINED3DSIH_POW,
502 WINED3DSIH_RCP,
503 WINED3DSIH_REP,
504 WINED3DSIH_RET,
505 WINED3DSIH_RSQ,
506 WINED3DSIH_SETP,
507 WINED3DSIH_SGE,
508 WINED3DSIH_SGN,
509 WINED3DSIH_SINCOS,
510 WINED3DSIH_SLT,
511 WINED3DSIH_SUB,
512 WINED3DSIH_TEX,
513 WINED3DSIH_TEXBEM,
514 WINED3DSIH_TEXBEML,
515 WINED3DSIH_TEXCOORD,
516 WINED3DSIH_TEXDEPTH,
517 WINED3DSIH_TEXDP3,
518 WINED3DSIH_TEXDP3TEX,
519 WINED3DSIH_TEXKILL,
520 WINED3DSIH_TEXLDD,
521 WINED3DSIH_TEXLDL,
522 WINED3DSIH_TEXM3x2DEPTH,
523 WINED3DSIH_TEXM3x2PAD,
524 WINED3DSIH_TEXM3x2TEX,
525 WINED3DSIH_TEXM3x3,
526 WINED3DSIH_TEXM3x3DIFF,
527 WINED3DSIH_TEXM3x3PAD,
528 WINED3DSIH_TEXM3x3SPEC,
529 WINED3DSIH_TEXM3x3TEX,
530 WINED3DSIH_TEXM3x3VSPEC,
531 WINED3DSIH_TEXREG2AR,
532 WINED3DSIH_TEXREG2GB,
533 WINED3DSIH_TEXREG2RGB,
534 WINED3DSIH_TABLE_SIZE
535};
536
537enum wined3d_shader_type
538{
539 WINED3D_SHADER_TYPE_PIXEL,
540 WINED3D_SHADER_TYPE_VERTEX,
541 WINED3D_SHADER_TYPE_GEOMETRY,
542};
543
544struct wined3d_shader_version
545{
546 enum wined3d_shader_type type;
547 BYTE major;
548 BYTE minor;
549};
550
551#define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
552
553typedef struct shader_reg_maps
554{
555 struct wined3d_shader_version shader_version;
556 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
557 BYTE address; /* MAX_REG_ADDR, 1 */
558 WORD labels; /* MAX_LABELS, 16 */
559 DWORD temporary; /* MAX_REG_TEMP, 32 */
560 DWORD *constf; /* pixel, vertex */
561 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
562 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
563 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
564 WORD integer_constants; /* MAX_CONST_I, 16 */
565 WORD boolean_constants; /* MAX_CONST_B, 16 */
566 WORD local_int_consts; /* MAX_CONST_I, 16 */
567 WORD local_bool_consts; /* MAX_CONST_B, 16 */
568
569 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
570 BYTE bumpmat; /* MAX_TEXTURES, 8 */
571 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
572
573 WORD usesnrm : 1;
574 WORD vpos : 1;
575 WORD usesdsx : 1;
576 WORD usesdsy : 1;
577 WORD usestexldd : 1;
578 WORD usesmova : 1;
579 WORD usesfacing : 1;
580 WORD usesrelconstF : 1;
581 WORD fog : 1;
582 WORD usestexldl : 1;
583 WORD usesifc : 1;
584 WORD usescall : 1;
585 WORD padding : 4;
586
587 /* Whether or not loops are used in this shader, and nesting depth */
588 unsigned loop_depth;
589 unsigned highest_render_target;
590
591} shader_reg_maps;
592
593struct wined3d_shader_context
594{
595 IWineD3DBaseShader *shader;
596 const struct wined3d_gl_info *gl_info;
597 const struct shader_reg_maps *reg_maps;
598 struct wined3d_shader_buffer *buffer;
599 void *backend_data;
600};
601
602struct wined3d_shader_register
603{
604 WINED3DSHADER_PARAM_REGISTER_TYPE type;
605 UINT idx;
606 UINT array_idx;
607 const struct wined3d_shader_src_param *rel_addr;
608 enum wined3d_immconst_type immconst_type;
609 DWORD immconst_data[4];
610};
611
612struct wined3d_shader_dst_param
613{
614 struct wined3d_shader_register reg;
615 DWORD write_mask;
616 DWORD modifiers;
617 DWORD shift;
618};
619
620struct wined3d_shader_src_param
621{
622 struct wined3d_shader_register reg;
623 DWORD swizzle;
624 DWORD modifiers;
625};
626
627struct wined3d_shader_instruction
628{
629 const struct wined3d_shader_context *ctx;
630 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
631 DWORD flags;
632 BOOL coissue;
633 DWORD predicate;
634 UINT dst_count;
635 const struct wined3d_shader_dst_param *dst;
636 UINT src_count;
637 const struct wined3d_shader_src_param *src;
638};
639
640struct wined3d_shader_semantic
641{
642 WINED3DDECLUSAGE usage;
643 UINT usage_idx;
644 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
645 struct wined3d_shader_dst_param reg;
646};
647
648struct wined3d_shader_attribute
649{
650 WINED3DDECLUSAGE usage;
651 UINT usage_idx;
652};
653
654struct wined3d_shader_loop_control
655{
656 unsigned int count;
657 unsigned int start;
658 int step;
659};
660
661struct wined3d_shader_frontend
662{
663 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
664 void (*shader_free)(void *data);
665 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
666 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
667 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
668 struct wined3d_shader_src_param *src_rel_addr);
669 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
670 struct wined3d_shader_src_param *dst_rel_addr);
671 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
672 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
673 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
674};
675
676extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
677extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
678
679typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
680
681struct shader_caps {
682 DWORD VertexShaderVersion;
683 DWORD MaxVertexShaderConst;
684
685 DWORD PixelShaderVersion;
686 float PixelShader1xMaxValue;
687 DWORD MaxPixelShaderConst;
688
689 WINED3DVSHADERCAPS2_0 VS20Caps;
690 WINED3DPSHADERCAPS2_0 PS20Caps;
691
692 DWORD MaxVShaderInstructionsExecuted;
693 DWORD MaxPShaderInstructionsExecuted;
694 DWORD MaxVertexShader30InstructionSlots;
695 DWORD MaxPixelShader30InstructionSlots;
696
697 BOOL VSClipping;
698};
699
700enum tex_types
701{
702 tex_1d = 0,
703 tex_2d = 1,
704 tex_3d = 2,
705 tex_cube = 3,
706 tex_rect = 4,
707 tex_type_count = 5,
708};
709
710enum vertexprocessing_mode {
711 fixedfunction,
712 vertexshader,
713 pretransformed
714};
715
716#define WINED3D_CONST_NUM_UNUSED ~0U
717
718enum fogmode {
719 FOG_OFF,
720 FOG_LINEAR,
721 FOG_EXP,
722 FOG_EXP2
723};
724
725struct wined3d_context;
726
727#define WINED3D_PSARGS_PROJECTED (1<<3)
728#define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
729#define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xF
730
731/* Stateblock dependent parameters which have to be hardcoded
732 * into the shader code
733 */
734struct ps_compile_args {
735 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
736 enum vertexprocessing_mode vp_mode;
737 enum fogmode fog;
738 /* Projected textures(ps 1.0-1.3) */
739 WORD tex_transform;
740 /* Texture types(2D, Cube, 3D) in ps 1.x */
741 WORD srgb_correction;
742 WORD np2_fixup;
743 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
744 D3D9 has a limit of 16 samplers and the fixup is superfluous
745 in D3D10 (unconditional NP2 support mandatory). */
746 WORD t_mirror;
747};
748
749enum fog_src_type {
750 VS_FOG_Z = 0,
751 VS_FOG_COORD = 1
752};
753
754struct vs_compile_args {
755 BYTE fog_src;
756 BYTE clip_enabled;
757 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
758};
759
760typedef struct {
761 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
762 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
763 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
764 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
765 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
766 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
767 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
768 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
769 void (*shader_destroy)(IWineD3DBaseShader *iface);
770 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
771 void (*shader_free_private)(IWineD3DDevice *iface);
772 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
773 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
774 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
775 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
776} shader_backend_t;
777
778extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
779extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
780extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
781
782/* X11 locking */
783
784extern void (* CDECL wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
785extern void (* CDECL wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
786
787/* As GLX relies on X, this is needed */
788extern int num_lock DECLSPEC_HIDDEN;
789
790#if 0
791#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
792#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
793#else
794#define ENTER_GL() wine_tsx11_lock_ptr()
795#define LEAVE_GL() wine_tsx11_unlock_ptr()
796#endif
797
798/*****************************************************************************
799 * Defines
800 */
801
802/* GL related defines */
803/* ------------------ */
804#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
805
806#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
807#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
808#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
809#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
810
811#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
812#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
813#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
814#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
815
816#define D3DCOLORTOGLFLOAT4(dw, vec) do { \
817 (vec)[0] = D3DCOLOR_R(dw); \
818 (vec)[1] = D3DCOLOR_G(dw); \
819 (vec)[2] = D3DCOLOR_B(dw); \
820 (vec)[3] = D3DCOLOR_A(dw); \
821} while(0)
822
823/* DirectX Device Limits */
824/* --------------------- */
825#define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
826#define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
827
828/* Checking of API calls */
829/* --------------------- */
830#ifndef WINE_NO_DEBUG_MSGS
831# ifdef VBOX_WITH_VMSVGA
832# define checkGLcall(A) \
833do { \
834 GLint err; \
835 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
836 err = glGetError(); \
837 if (err == GL_NO_ERROR) { \
838 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
839 \
840 } else { \
841 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
842 debug_glerror(err), err, A, __FILE__, __LINE__); \
843 } \
844} while(0)
845# else
846# define checkGLcall(A) \
847do { \
848 GLint err; \
849 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
850 err = glGetError(); \
851 if (err == GL_NO_ERROR) { \
852 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
853 \
854 } else do { \
855 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
856 debug_glerror(err), err, A, __FILE__, __LINE__); \
857 err = glGetError(); \
858 } while (err != GL_NO_ERROR); \
859} while(0)
860# endif
861#else
862#define checkGLcall(A) do {} while(0)
863#endif
864
865/* Trace routines / diagnostics */
866/* ---------------------------- */
867
868/* Dump out a matrix and copy it */
869#define conv_mat(mat,gl_mat) \
870do { \
871 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
872 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
873 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
874 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
875 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
876} while (0)
877
878/* Trace vector and strided data information */
879#define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
880 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
881 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
882 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
883
884/* Advance declaration of structures to satisfy compiler */
885typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
886typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
887typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
888typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
889typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
890
891/* Global variables */
892extern const float identity[16] DECLSPEC_HIDDEN;
893
894/*****************************************************************************
895 * Compilable extra diagnostics
896 */
897
898/* TODO: Confirm each of these works when wined3d move completed */
899#if 0 /* NOTE: Must be 0 in cvs */
900 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
901 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
902 is enabled, and if it doesn't exist it is disabled. */
903# define FRAME_DEBUGGING
904 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
905 the file is deleted */
906# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
907# define SINGLE_FRAME_DEBUGGING
908# endif
909 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
910 It can only be enabled when FRAME_DEBUGGING is also enabled
911 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
912 array is drawn. */
913# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
914# define SHOW_FRAME_MAKEUP 1
915# endif
916 /* The following, when enabled, lets you see the makeup of the all the textures used during each
917 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
918 The contents of the textures assigned to each stage are written into
919 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
920# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
921# define SHOW_TEXTURE_MAKEUP 0
922# endif
923extern BOOL isOn;
924extern BOOL isDumpingFrames;
925extern LONG primCounter;
926#endif
927
928enum wined3d_ffp_idx
929{
930 WINED3D_FFP_POSITION = 0,
931 WINED3D_FFP_BLENDWEIGHT = 1,
932 WINED3D_FFP_BLENDINDICES = 2,
933 WINED3D_FFP_NORMAL = 3,
934 WINED3D_FFP_PSIZE = 4,
935 WINED3D_FFP_DIFFUSE = 5,
936 WINED3D_FFP_SPECULAR = 6,
937 WINED3D_FFP_TEXCOORD0 = 7,
938 WINED3D_FFP_TEXCOORD1 = 8,
939 WINED3D_FFP_TEXCOORD2 = 9,
940 WINED3D_FFP_TEXCOORD3 = 10,
941 WINED3D_FFP_TEXCOORD4 = 11,
942 WINED3D_FFP_TEXCOORD5 = 12,
943 WINED3D_FFP_TEXCOORD6 = 13,
944 WINED3D_FFP_TEXCOORD7 = 14,
945};
946
947enum wined3d_ffp_emit_idx
948{
949 WINED3D_FFP_EMIT_FLOAT1 = 0,
950 WINED3D_FFP_EMIT_FLOAT2 = 1,
951 WINED3D_FFP_EMIT_FLOAT3 = 2,
952 WINED3D_FFP_EMIT_FLOAT4 = 3,
953 WINED3D_FFP_EMIT_D3DCOLOR = 4,
954 WINED3D_FFP_EMIT_UBYTE4 = 5,
955 WINED3D_FFP_EMIT_SHORT2 = 6,
956 WINED3D_FFP_EMIT_SHORT4 = 7,
957 WINED3D_FFP_EMIT_UBYTE4N = 8,
958 WINED3D_FFP_EMIT_SHORT2N = 9,
959 WINED3D_FFP_EMIT_SHORT4N = 10,
960 WINED3D_FFP_EMIT_USHORT2N = 11,
961 WINED3D_FFP_EMIT_USHORT4N = 12,
962 WINED3D_FFP_EMIT_UDEC3 = 13,
963 WINED3D_FFP_EMIT_DEC3N = 14,
964 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
965 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
966 WINED3D_FFP_EMIT_COUNT = 17
967};
968
969struct wined3d_stream_info_element
970{
971 const struct wined3d_format_desc *format_desc;
972 GLsizei stride;
973 const BYTE *data;
974 UINT stream_idx;
975 GLuint buffer_object;
976};
977
978struct wined3d_stream_info
979{
980 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
981 BOOL position_transformed;
982 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
983 WORD use_map; /* MAX_ATTRIBS, 16 */
984};
985
986/*****************************************************************************
987 * Prototypes
988 */
989
990/* Routine common to the draw primitive and draw indexed primitive routines */
991void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
992 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
993DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
994
995typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
996typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
997extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
998extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
999extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
1000extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1001extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1002extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1003
1004#define eps 1e-8
1005
1006#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1007 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1008
1009/* Routines and structures related to state management */
1010
1011#define STATE_RENDER(a) (a)
1012#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1013
1014#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1015#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1016
1017/* + 1 because samplers start with 0 */
1018#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1019#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1020
1021#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1022#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1023
1024#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
1025#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
1026
1027#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
1028#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1029#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1030#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1031
1032#define STATE_VDECL (STATE_INDEXBUFFER + 1)
1033#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1034
1035#define STATE_VSHADER (STATE_VDECL + 1)
1036#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1037
1038#define STATE_VIEWPORT (STATE_VSHADER + 1)
1039#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1040
1041#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
1042#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1043#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
1044#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1045
1046#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
1047#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1048
1049#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1050#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1051
1052#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1053#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1054
1055#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1056#define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1057
1058#define STATE_FRONTFACE (STATE_MATERIAL + 1)
1059#define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1060
1061#define STATE_HIGHEST (STATE_FRONTFACE)
1062
1063enum fogsource {
1064 FOGSOURCE_FFP,
1065 FOGSOURCE_VS,
1066 FOGSOURCE_COORD,
1067};
1068
1069#define WINED3D_MAX_FBO_ENTRIES 64
1070
1071struct wined3d_occlusion_query
1072{
1073 struct list entry;
1074 GLuint id;
1075 struct wined3d_context *context;
1076};
1077
1078union wined3d_gl_query_object
1079{
1080 GLuint id;
1081 GLsync sync;
1082};
1083
1084struct wined3d_event_query
1085{
1086 struct list entry;
1087 union wined3d_gl_query_object object;
1088 struct wined3d_context *context;
1089};
1090
1091enum wined3d_event_query_result
1092{
1093 WINED3D_EVENT_QUERY_OK,
1094 WINED3D_EVENT_QUERY_WAITING,
1095 WINED3D_EVENT_QUERY_NOT_STARTED,
1096 WINED3D_EVENT_QUERY_WRONG_THREAD,
1097 WINED3D_EVENT_QUERY_ERROR
1098};
1099
1100void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1101enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1102enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1103void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1104HRESULT wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1105
1106struct wined3d_context
1107{
1108 const struct wined3d_gl_info *gl_info;
1109 /* State dirtification
1110 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1111 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1112 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1113 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1114 */
1115 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1116 DWORD numDirtyEntries;
1117 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1118
1119#ifdef VBOX_WITH_WDDM
1120 IWineD3DDeviceImpl *device;
1121 IWineD3DSwapChainImpl *currentSwapchain;
1122#else
1123 IWineD3DSwapChainImpl *swapchain;
1124#endif
1125
1126 IWineD3DSurface *current_rt;
1127 DWORD tid; /* Thread ID which owns this context at the moment */
1128
1129 /* Stores some information about the context state for optimization */
1130 WORD render_offscreen : 1;
1131 WORD draw_buffer_dirty : 1;
1132 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1133 WORD last_was_pshader : 1;
1134 WORD last_was_vshader : 1;
1135 WORD namedArraysLoaded : 1;
1136 WORD numberedArraysLoaded : 1;
1137 WORD last_was_blit : 1;
1138 WORD last_was_ckey : 1;
1139 WORD fog_coord : 1;
1140 WORD fog_enabled : 1;
1141 WORD num_untracked_materials : 2; /* Max value 2 */
1142 WORD current : 1;
1143#if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1144 WORD destroyed : 1;
1145#endif
1146 WORD valid : 1;
1147 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1148 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1149 DWORD numbered_array_mask;
1150 GLenum tracking_parm; /* Which source is tracking current colour */
1151 GLenum untracked_materials[2];
1152 UINT blit_w, blit_h;
1153 enum fogsource fog_source;
1154
1155 char *vshader_const_dirty, *pshader_const_dirty;
1156
1157 /* The actual opengl context */
1158 UINT level;
1159 HGLRC restore_ctx;
1160 HDC restore_dc;
1161 HGLRC glCtx;
1162#ifndef VBOX_WITH_WDDM
1163 HWND win_handle;
1164 HDC hdc;
1165#endif
1166
1167#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1168 VBOXTLSREFDATA
1169#endif
1170
1171#ifdef VBOX_WITH_VMSVGA
1172 IWineD3DDeviceImpl *pDeviceContext;
1173 BOOL fChangedVertexShaderConstant;
1174 BOOL fChangedPixelShaderConstant;
1175 BOOL fChangedVertexShader;
1176 BOOL fChangedPixelShader;
1177#endif
1178 int pixel_format;
1179 GLint aux_buffers;
1180
1181 /* FBOs */
1182 UINT fbo_entry_count;
1183 struct list fbo_list;
1184 struct list fbo_destroy_list;
1185 struct fbo_entry *current_fbo;
1186 GLuint src_fbo;
1187 GLuint dst_fbo;
1188 GLuint fbo_read_binding;
1189 GLuint fbo_draw_binding;
1190 BOOL rebind_fbo;
1191
1192 /* Queries */
1193 GLuint *free_occlusion_queries;
1194 UINT free_occlusion_query_size;
1195 UINT free_occlusion_query_count;
1196 struct list occlusion_queries;
1197
1198 union wined3d_gl_query_object *free_event_queries;
1199 UINT free_event_query_size;
1200 UINT free_event_query_count;
1201 struct list event_queries;
1202
1203 /* Extension emulation */
1204 GLint gl_fog_source;
1205 GLfloat fog_coord_value;
1206 GLfloat color[4], fogstart, fogend, fogcolor[4];
1207 GLuint dummy_arbfp_prog;
1208};
1209
1210typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1211
1212struct StateEntry
1213{
1214 DWORD representative;
1215 APPLYSTATEFUNC apply;
1216};
1217
1218struct StateEntryTemplate
1219{
1220 DWORD state;
1221 struct StateEntry content;
1222 GL_SupportedExt extension;
1223};
1224
1225struct fragment_caps
1226{
1227 DWORD PrimitiveMiscCaps;
1228 DWORD TextureOpCaps;
1229 DWORD MaxTextureBlendStages;
1230 DWORD MaxSimultaneousTextures;
1231};
1232
1233struct fragment_pipeline
1234{
1235 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1236 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1237 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1238 void (*free_private)(IWineD3DDevice *iface);
1239 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1240 const struct StateEntryTemplate *states;
1241 BOOL ffp_proj_control;
1242};
1243
1244extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1245extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1246extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1247extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1248extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1249extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1250extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1251
1252/* "Base" state table */
1253HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1254 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1255 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1256
1257enum blit_operation
1258{
1259 BLIT_OP_BLIT,
1260 BLIT_OP_COLOR_FILL
1261};
1262
1263/* Shaders for color conversions in blits */
1264struct blit_shader
1265{
1266 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1267 void (*free_private)(IWineD3DDevice *iface);
1268 HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
1269 void (*unset_shader)(IWineD3DDevice *iface);
1270 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1271 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format_desc *src_format_desc,
1272 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format_desc *dst_format_desc);
1273 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color);
1274};
1275
1276extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1277extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1278extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1279
1280/* Temporary blit_shader helper functions */
1281HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1282 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1283 DWORD Filter) DECLSPEC_HIDDEN;
1284
1285typedef enum ContextUsage {
1286 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1287 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1288 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
1289 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
1290} ContextUsage;
1291
1292struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
1293 IWineD3DSurface *target, enum ContextUsage usage) DECLSPEC_HIDDEN;
1294void context_alloc_event_query(struct wined3d_context *context,
1295 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1296void context_alloc_occlusion_query(struct wined3d_context *context,
1297 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1298void context_resource_released(IWineD3DDevice *iface,
1299 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1300void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1301void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1302 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1303void context_attach_surface_fbo(const struct wined3d_context *context,
1304 GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1305struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1306 const struct wined3d_format_desc *ds_format_desc
1307#ifdef VBOX_WITH_WDDM
1308 , struct VBOXUHGSMI *pHgsmi
1309#endif
1310 ) DECLSPEC_HIDDEN;
1311struct IWineD3DDeviceImpl *context_get_device(const struct wined3d_context *context); DECLSPEC_HIDDEN;
1312#ifdef VBOX_WITH_WDDM
1313struct wined3d_context *context_find_create(IWineD3DDeviceImpl *device, IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1314 const struct wined3d_format_desc *ds_format_desc) DECLSPEC_HIDDEN;
1315BOOL context_acquire_context(struct wined3d_context * context, IWineD3DSurface *target, enum ContextUsage usage, BOOL bReValidate) DECLSPEC_HIDDEN;
1316#endif
1317void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1318void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1319void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1320struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1321DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1322void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1323BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1324void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1325void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1326void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1327#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1328void context_clear_on_thread_detach();
1329#endif
1330/* Macros for doing basic GPU detection based on opengl capabilities */
1331#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1332#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1333#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1334#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1335#define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1336
1337/*****************************************************************************
1338 * Internal representation of a light
1339 */
1340struct wined3d_light_info
1341{
1342 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1343 DWORD OriginalIndex;
1344 LONG glIndex;
1345 BOOL enabled;
1346
1347 /* Converted parms to speed up swapping lights */
1348 float lightPosn[4];
1349 float lightDirn[4];
1350 float exponent;
1351 float cutoff;
1352
1353 struct list entry;
1354};
1355
1356/* The default light parameters */
1357extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1358
1359typedef struct WineD3D_PixelFormat
1360{
1361 int iPixelFormat; /* WGL pixel format */
1362 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1363 int redSize, greenSize, blueSize, alphaSize, colorSize;
1364 int depthSize, stencilSize;
1365 BOOL windowDrawable;
1366 BOOL doubleBuffer;
1367 int auxBuffers;
1368 int numSamples;
1369} WineD3D_PixelFormat;
1370
1371enum wined3d_gl_vendor
1372{
1373 GL_VENDOR_UNKNOWN,
1374 GL_VENDOR_APPLE,
1375 GL_VENDOR_FGLRX,
1376 GL_VENDOR_INTEL,
1377 GL_VENDOR_MESA,
1378 GL_VENDOR_NVIDIA,
1379};
1380
1381
1382enum wined3d_pci_vendor
1383{
1384 HW_VENDOR_SOFTWARE = 0x0000,
1385 HW_VENDOR_ATI = 0x1002,
1386 HW_VENDOR_NVIDIA = 0x10de,
1387 HW_VENDOR_INTEL = 0x8086,
1388};
1389
1390enum wined3d_pci_device
1391{
1392 CARD_WINE = 0x0000,
1393
1394 CARD_ATI_RAGE_128PRO = 0x5246,
1395 CARD_ATI_RADEON_7200 = 0x5144,
1396 CARD_ATI_RADEON_8500 = 0x514c,
1397 CARD_ATI_RADEON_9500 = 0x4144,
1398 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1399 CARD_ATI_RADEON_X700 = 0x5e4c,
1400 CARD_ATI_RADEON_X1600 = 0x71c2,
1401 CARD_ATI_RADEON_HD2350 = 0x94c7,
1402 CARD_ATI_RADEON_HD2600 = 0x9581,
1403 CARD_ATI_RADEON_HD2900 = 0x9400,
1404 CARD_ATI_RADEON_HD3200 = 0x9620,
1405 CARD_ATI_RADEON_HD4350 = 0x954f,
1406 CARD_ATI_RADEON_HD4550 = 0x9540,
1407 CARD_ATI_RADEON_HD4600 = 0x9495,
1408 CARD_ATI_RADEON_HD4650 = 0x9498,
1409 CARD_ATI_RADEON_HD4670 = 0x9490,
1410 CARD_ATI_RADEON_HD4700 = 0x944e,
1411 CARD_ATI_RADEON_HD4770 = 0x94b3,
1412 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1413 CARD_ATI_RADEON_HD4830 = 0x944c,
1414 CARD_ATI_RADEON_HD4850 = 0x9442,
1415 CARD_ATI_RADEON_HD4870 = 0x9440,
1416 CARD_ATI_RADEON_HD4890 = 0x9460,
1417 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1418 CARD_ATI_RADEON_HD5750 = 0x68BE,
1419 CARD_ATI_RADEON_HD5770 = 0x68B8,
1420 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1421 CARD_ATI_RADEON_HD5850 = 0x6898,
1422 CARD_ATI_RADEON_HD5870 = 0x6899,
1423
1424 CARD_NVIDIA_RIVA_128 = 0x0018,
1425 CARD_NVIDIA_RIVA_TNT = 0x0020,
1426 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1427 CARD_NVIDIA_GEFORCE = 0x0100,
1428 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1429 CARD_NVIDIA_GEFORCE2 = 0x0150,
1430 CARD_NVIDIA_GEFORCE3 = 0x0200,
1431 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1432 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1433 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1434 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1435 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1436 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1437 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1438 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1439 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1440 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1441 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1442 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1443 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1444 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1445 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1446 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1447 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1448 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1449 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1450 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1451 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1452 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1453 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1454 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1455 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1456 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1457 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1458 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1459 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1460
1461 CARD_INTEL_845G = 0x2562,
1462 CARD_INTEL_I830G = 0x3577,
1463 CARD_INTEL_I855G = 0x3582,
1464 CARD_INTEL_I865G = 0x2572,
1465 CARD_INTEL_I915G = 0x2582,
1466 CARD_INTEL_I915GM = 0x2592,
1467 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1468 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GMA 965? */
1469 CARD_INTEL_SBHD = 0x0126, /* SundyBridge HD */
1470};
1471
1472struct wined3d_fbo_ops
1473{
1474 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1475 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1476 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1477 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1478 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1479 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1480 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1481 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1482 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1483 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1484 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1485 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1486 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1487 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1488 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1489 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1490 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1491 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1492 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1493};
1494
1495struct wined3d_gl_limits
1496{
1497 UINT buffers;
1498 UINT lights;
1499 UINT textures;
1500 UINT texture_stages;
1501 UINT fragment_samplers;
1502 UINT vertex_samplers;
1503 UINT combined_samplers;
1504 UINT general_combiners;
1505 UINT sampler_stages;
1506 UINT clipplanes;
1507 UINT texture_size;
1508 UINT texture3d_size;
1509 float pointsize_max;
1510 float pointsize_min;
1511 UINT point_sprite_units;
1512 UINT blends;
1513 UINT anisotropy;
1514 float shininess;
1515
1516 UINT glsl_varyings;
1517 UINT glsl_vs_float_constants;
1518 UINT glsl_ps_float_constants;
1519
1520 UINT arb_vs_float_constants;
1521 UINT arb_vs_native_constants;
1522 UINT arb_vs_instructions;
1523 UINT arb_vs_temps;
1524 UINT arb_ps_float_constants;
1525 UINT arb_ps_local_constants;
1526 UINT arb_ps_native_constants;
1527 UINT arb_ps_instructions;
1528 UINT arb_ps_temps;
1529};
1530
1531struct wined3d_gl_info
1532{
1533 DWORD glsl_version;
1534 UINT vidmem;
1535 struct wined3d_gl_limits limits;
1536 DWORD reserved_glsl_constants;
1537 DWORD quirks;
1538 BOOL supported[WINED3D_GL_EXT_COUNT];
1539 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1540
1541 struct wined3d_fbo_ops fbo_ops;
1542#define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1543 /* GL function pointers */
1544 GL_EXT_FUNCS_GEN
1545 /* WGL function pointers */
1546 WGL_EXT_FUNCS_GEN
1547#undef USE_GL_FUNC
1548
1549 struct wined3d_format_desc *gl_formats;
1550};
1551
1552struct wined3d_driver_info
1553{
1554 enum wined3d_pci_vendor vendor;
1555 enum wined3d_pci_device device;
1556 const char *name;
1557 const char *description;
1558 DWORD version_high;
1559 DWORD version_low;
1560};
1561
1562/* The adapter structure */
1563struct wined3d_adapter
1564{
1565 UINT ordinal;
1566 BOOL opengl;
1567 POINT monitorPoint;
1568 struct wined3d_gl_info gl_info;
1569 struct wined3d_driver_info driver_info;
1570 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1571 int nCfgs;
1572 WineD3D_PixelFormat *cfgs;
1573 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1574#ifndef VBOX_WITH_WDDM
1575 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1576 unsigned int UsedTextureRam;
1577#endif
1578 LUID luid;
1579
1580 const struct fragment_pipeline *fragment_pipe;
1581 const shader_backend_t *shader_backend;
1582 const struct blit_shader *blitter;
1583};
1584
1585BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1586BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1587#ifndef VBOX_WITH_WDDM
1588extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram) DECLSPEC_HIDDEN;
1589#endif
1590extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1591
1592/*****************************************************************************
1593 * High order patch management
1594 */
1595struct WineD3DRectPatch
1596{
1597 UINT Handle;
1598 float *mem;
1599 WineDirect3DVertexStridedData strided;
1600 WINED3DRECTPATCH_INFO RectPatchInfo;
1601 float numSegs[4];
1602 char has_normals, has_texcoords;
1603 struct list entry;
1604};
1605
1606HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1607
1608enum projection_types
1609{
1610 proj_none = 0,
1611 proj_count3 = 1,
1612 proj_count4 = 2
1613};
1614
1615enum dst_arg
1616{
1617 resultreg = 0,
1618 tempreg = 1
1619};
1620
1621/*****************************************************************************
1622 * Fixed function pipeline replacements
1623 */
1624#define ARG_UNUSED 0xff
1625
1626struct texture_stage_op
1627{
1628 unsigned cop : 8;
1629 unsigned carg1 : 8;
1630 unsigned carg2 : 8;
1631 unsigned carg0 : 8;
1632
1633 unsigned aop : 8;
1634 unsigned aarg1 : 8;
1635 unsigned aarg2 : 8;
1636 unsigned aarg0 : 8;
1637
1638 struct color_fixup_desc color_fixup;
1639 unsigned tex_type : 3;
1640 unsigned dst : 1;
1641 unsigned projected : 2;
1642 unsigned padding : 10;
1643};
1644
1645struct ffp_frag_settings {
1646 struct texture_stage_op op[MAX_TEXTURES];
1647 enum fogmode fog;
1648 /* Use shorts instead of chars to get dword alignment */
1649 unsigned short sRGB_write;
1650 unsigned short emul_clipplanes;
1651};
1652
1653struct ffp_frag_desc
1654{
1655 struct wine_rb_entry entry;
1656 struct ffp_frag_settings settings;
1657};
1658
1659extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1660extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1661
1662void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1663 BOOL ignore_textype) DECLSPEC_HIDDEN;
1664const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1665 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1666void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1667
1668/*****************************************************************************
1669 * IWineD3D implementation structure
1670 */
1671typedef struct IWineD3DImpl
1672{
1673 /* IUnknown fields */
1674 const IWineD3DVtbl *lpVtbl;
1675 LONG ref; /* Note: Ref counting not required */
1676
1677 /* WineD3D Information */
1678 IUnknown *parent;
1679 UINT dxVersion;
1680
1681 UINT adapter_count;
1682 struct wined3d_adapter adapters[1];
1683} IWineD3DImpl;
1684
1685HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, IUnknown *parent) DECLSPEC_HIDDEN;
1686#ifndef VBOX_WITH_WDDM
1687BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1688void wined3d_unregister_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1689#endif
1690
1691/*****************************************************************************
1692 * IWineD3DDevice implementation structure
1693 */
1694#define WINED3D_UNMAPPED_STAGE ~0U
1695
1696/* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1697#define WINED3DCREATE_MULTITHREADED 0x00000004
1698
1699#ifdef VBOX_WINE_WITH_PROFILE
1700
1701#include <iprt/time.h>
1702
1703#define VBOXWINEPROFILE_GET_TIME_NANO() RTTimeNanoTS()
1704#define VBOXWINEPROFILE_GET_TIME_MILLI() RTTimeMilliTS()
1705
1706# define PRLOG(_m) do {\
1707 vboxWDbgPrintF _m ; \
1708 } while (0)
1709
1710typedef struct VBOXWINEPROFILE_ELEMENT
1711{
1712 uint64_t u64Time;
1713 uint32_t cu32Calls;
1714} VBOXWINEPROFILE_ELEMENT, *PVBOXWINEPROFILE_ELEMENT;
1715
1716typedef struct VBOXWINEPROFILE_HASHMAP_ELEMENT
1717{
1718 VBOXEXT_HASHMAP_ENTRY MapEntry;
1719 VBOXWINEPROFILE_ELEMENT Data;
1720} VBOXWINEPROFILE_HASHMAP_ELEMENT, *PVBOXWINEPROFILE_HASHMAP_ELEMENT;
1721
1722#define VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(_p) ((PVBOXWINEPROFILE_HASHMAP_ELEMENT)(((uint8_t*)(_p)) - RT_OFFSETOF(VBOXWINEPROFILE_HASHMAP_ELEMENT, MapEntry)))
1723
1724#define VBOXWINEPROFILE_ELEMENT_DUMP(_p, _pn) do { \
1725 PRLOG(("%s: t(%u);c(%u)\n", \
1726 (_pn), \
1727 (uint32_t)((_p)->u64Time / 1000000), \
1728 (_p)->cu32Calls \
1729 )); \
1730 } while (0)
1731
1732#define VBOXWINEPROFILE_ELEMENT_RESET(_p) do { \
1733 memset(_p, 0, sizeof (*(_p))); \
1734 } while (0)
1735
1736#define VBOXWINEPROFILE_ELEMENT_STEP(_p, _t) do { \
1737 (_p)->u64Time += (_t); \
1738 ++(_p)->cu32Calls; \
1739 } while (0)
1740
1741#define VBOXWINEPROFILE_HASHMAP_ELEMENT_CREATE() ( (PVBOXWINEPROFILE_HASHMAP_ELEMENT)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof (VBOXWINEPROFILE_HASHMAP_ELEMENT)) )
1742
1743#define VBOXWINEPROFILE_HASHMAP_ELEMENT_TERM(_pe) do { \
1744 HeapFree(GetProcessHeap(), 0, (_pe)); \
1745 } while (0)
1746
1747DECLINLINE(PVBOXWINEPROFILE_HASHMAP_ELEMENT) vboxWineProfileHashMapElementGet(PVBOXEXT_HASHMAP pMap, void *pvKey)
1748{
1749 PVBOXEXT_HASHMAP_ENTRY pEntry = VBoxExtHashGet(pMap, pvKey);
1750 if (pEntry)
1751 {
1752 return VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pEntry);
1753 }
1754 else
1755 {
1756 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_CREATE();
1757 Assert(pElement);
1758 if (pElement)
1759 VBoxExtHashPut(pMap, pvKey, &pElement->MapEntry);
1760 return pElement;
1761 }
1762}
1763
1764#define VBOXWINEPROFILE_HASHMAP_ELEMENT_STEP(_pm, _pk, _t) do { \
1765 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = vboxWineProfileHashMapElementGet(_pm, _pk); \
1766 VBOXWINEPROFILE_ELEMENT_STEP(&pElement->Data, _t); \
1767 } while (0)
1768
1769static DECLCALLBACK(bool) vboxWineProfileElementResetCb(struct VBOXEXT_HASHMAP *pMap, void *pvKey, struct VBOXEXT_HASHMAP_ENTRY *pValue, void *pvVisitor)
1770{
1771 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pValue);
1772 VBOXWINEPROFILE_ELEMENT_RESET(&pElement->Data);
1773 return true;
1774}
1775
1776static DECLCALLBACK(bool) vboxWineProfileElementDumpCb(struct VBOXEXT_HASHMAP *pMap, void *pvKey, struct VBOXEXT_HASHMAP_ENTRY *pValue, void *pvVisitor)
1777{
1778 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pValue);
1779 char *pName = (char*)pvVisitor;
1780 PRLOG(("%s[%d]:", pName, (uint32_t)pvKey));
1781 VBOXWINEPROFILE_ELEMENT_DUMP(&pElement->Data, "");
1782 return true;
1783}
1784
1785#define VBOXWINEPROFILE_HASHMAP_RESET(_pm) do { \
1786 VBoxExtHashVisit((_pm), vboxWineProfileElementResetCb, NULL); \
1787 } while (0)
1788
1789#define VBOXWINEPROFILE_HASHMAP_DUMP(_pm, _pn) do { \
1790 VBoxExtHashVisit((_pm), vboxWineProfileElementDumpCb, (_pn)); \
1791 } while (0)
1792
1793static DECLCALLBACK(bool) vboxWineProfileElementCleanupCb(struct VBOXEXT_HASHMAP *pMap, void *pvKey, struct VBOXEXT_HASHMAP_ENTRY *pValue, void *pvVisitor)
1794{
1795 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pValue);
1796 VBOXWINEPROFILE_HASHMAP_ELEMENT_TERM(pElement);
1797 return true;
1798}
1799
1800#define VBOXWINEPROFILE_HASHMAP_TERM(_pm) do { \
1801 VBoxExtHashCleanup((_pm), vboxWineProfileElementCleanupCb, NULL); \
1802 VBoxExtHashVisit((_pm), vboxWineProfileElementResetCb, NULL); \
1803 } while (0)
1804
1805typedef struct VBOXWINEPROFILE_DRAWPRIM
1806{
1807 uint64_t u64LoadLocationTime;
1808 uint64_t u64CtxAcquireTime;
1809 uint64_t u64PostProcess;
1810 VBOXEXT_HASHMAP MapDrawPrimSlowVs;
1811 VBOXEXT_HASHMAP MapDrawPrimSlow;
1812 VBOXEXT_HASHMAP MapDrawPrimStrided;
1813 VBOXEXT_HASHMAP MapDrawPrimFast;
1814 uint32_t cu32Calls;
1815} VBOXWINEPROFILE_DRAWPRIM, *PVBOXWINEPROFILE_DRAWPRIM;
1816
1817#define VBOXWINEPROFILE_DRAWPRIM_RESET_NEXT(_p) do { \
1818 (_p)->u64LoadLocationTime = 0; \
1819 (_p)->u64CtxAcquireTime = 0; \
1820 (_p)->u64PostProcess = 0; \
1821 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimSlowVs); \
1822 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimSlow); \
1823 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimStrided); \
1824 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimFast); \
1825 } while (0)
1826
1827static DECLCALLBACK(uint32_t) vboxWineProfileDrawPrimHashMapHash(void *pvKey)
1828{
1829 return (uint32_t)pvKey;
1830}
1831
1832static DECLCALLBACK(bool) vboxWineProfileDrawPrimHashMapEqual(void *pvKey1, void *pvKey2)
1833{
1834 return ((uint32_t)pvKey1) == ((uint32_t)pvKey2);
1835}
1836
1837#define VBOXWINEPROFILE_DRAWPRIM_INIT(_p) do { \
1838 memset((_p), 0, sizeof (*(_p))); \
1839 VBoxExtHashInit(&(_p)->MapDrawPrimSlowVs, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1840 VBoxExtHashInit(&(_p)->MapDrawPrimSlow, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1841 VBoxExtHashInit(&(_p)->MapDrawPrimStrided, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1842 VBoxExtHashInit(&(_p)->MapDrawPrimFast, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1843 } while (0)
1844
1845#define VBOXWINEPROFILE_DRAWPRIM_TERM(_p) do { \
1846 memset((_p), 0, sizeof (*(_p))); \
1847 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimSlowVs); \
1848 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimSlow); \
1849 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimStrided); \
1850 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimFast); \
1851 } while (0)
1852#else
1853# define PRLOG(_m) do {} while (0)
1854#endif
1855struct IWineD3DDeviceImpl
1856{
1857 /* IUnknown fields */
1858 const IWineD3DDeviceVtbl *lpVtbl;
1859 LONG ref; /* Note: Ref counting not required */
1860
1861 /* WineD3D Information */
1862 IUnknown *parent;
1863 IWineD3DDeviceParent *device_parent;
1864 IWineD3D *wined3d;
1865 struct wined3d_adapter *adapter;
1866
1867 /* Window styles to restore when switching fullscreen mode */
1868 LONG style;
1869 LONG exStyle;
1870
1871 /* X and GL Information */
1872 GLint maxConcurrentLights;
1873 GLenum offscreenBuffer;
1874
1875 /* Selected capabilities */
1876 int vs_selected_mode;
1877 int ps_selected_mode;
1878 const shader_backend_t *shader_backend;
1879 void *shader_priv;
1880 void *fragment_priv;
1881 void *blit_priv;
1882 struct StateEntry StateTable[STATE_HIGHEST + 1];
1883 /* Array of functions for states which are handled by more than one pipeline part */
1884 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1885 const struct fragment_pipeline *frag_pipe;
1886 const struct blit_shader *blitter;
1887
1888 unsigned int max_ffp_textures;
1889 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1890 DWORD vs_clipping;
1891
1892 WORD view_ident : 1; /* true iff view matrix is identity */
1893 WORD untransformed : 1;
1894 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1895 WORD isRecordingState : 1;
1896 WORD isInDraw : 1;
1897 WORD bCursorVisible : 1;
1898 WORD haveHardwareCursor : 1;
1899 WORD d3d_initialized : 1;
1900 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1901 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1902 WORD useDrawStridedSlow : 1;
1903 WORD instancedDraw : 1;
1904 WORD filter_messages : 1;
1905 WORD padding : 3;
1906
1907 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1908
1909#define DDRAW_PITCH_ALIGNMENT 8
1910#define D3D8_PITCH_ALIGNMENT 4
1911 unsigned char surface_alignment; /* Line Alignment of surfaces */
1912
1913 /* State block related */
1914 IWineD3DStateBlockImpl *stateBlock;
1915 IWineD3DStateBlockImpl *updateStateBlock;
1916
1917 /* Internal use fields */
1918 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1919 WINED3DDEVTYPE devType;
1920#ifndef VBOX_WITH_WDDM
1921 HWND focus_window;
1922#endif
1923
1924 IWineD3DSwapChain **swapchains;
1925 UINT NumberOfSwapChains;
1926
1927 struct list resources; /* a linked list to track resources created by the device */
1928 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1929 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1930
1931 /* Render Target Support */
1932 IWineD3DSurface **render_targets;
1933 IWineD3DSurface *auto_depth_stencil_buffer;
1934 IWineD3DSurface *stencilBufferTarget;
1935
1936 /* palettes texture management */
1937 UINT NumberOfPalettes;
1938 PALETTEENTRY **palettes;
1939 UINT currentPalette;
1940
1941 /* For rendering to a texture using glCopyTexImage */
1942 GLenum *draw_buffers;
1943 GLuint depth_blt_texture;
1944 GLuint depth_blt_rb;
1945 UINT depth_blt_rb_w;
1946 UINT depth_blt_rb_h;
1947
1948 /* Cursor management */
1949 UINT xHotSpot;
1950 UINT yHotSpot;
1951 UINT xScreenSpace;
1952 UINT yScreenSpace;
1953 UINT cursorWidth, cursorHeight;
1954 GLuint cursorTexture;
1955 HCURSOR hardwareCursor;
1956
1957 /* The Wine logo surface */
1958 IWineD3DSurface *logo_surface;
1959
1960 /* Textures for when no other textures are mapped */
1961 UINT dummyTextureName[MAX_TEXTURES];
1962
1963 /* DirectDraw stuff */
1964 DWORD ddraw_width, ddraw_height;
1965 WINED3DFORMAT ddraw_format;
1966
1967 /* Final position fixup constant */
1968 float posFixup[4];
1969#ifdef VBOX_WITH_VMSVGA
1970 UINT rtHeight;
1971#endif
1972
1973 /* With register combiners we can skip junk texture stages */
1974 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1975 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1976
1977 /* Stream source management */
1978 struct wined3d_stream_info strided_streams;
1979 const WineDirect3DVertexStridedData *up_strided;
1980 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1981 unsigned int num_buffer_queries;
1982
1983 /* Context management */
1984 struct wined3d_context **contexts;
1985 UINT numContexts;
1986
1987#ifdef VBOX_WITH_WDDM
1988 struct VBOXUHGSMI *pHgsmi;
1989#endif
1990
1991#ifdef VBOX_WINE_WITH_SHADER_CACHE
1992 VBOXEXT_HASHCACHE vshaderCache;
1993 VBOXEXT_HASHCACHE pshaderCache;
1994#endif
1995
1996#ifdef VBOX_WINE_WITH_PROFILE
1997 VBOXWINEPROFILE_DRAWPRIM DrawPrimProfile;
1998#endif
1999
2000 /* High level patch management */
2001#define PATCHMAP_SIZE 43
2002#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
2003 struct list patches[PATCHMAP_SIZE];
2004 struct WineD3DRectPatch *currentPatch;
2005};
2006
2007BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2008void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2009HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
2010 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
2011 IUnknown *parent, IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
2012void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
2013#ifndef VBOX_WITH_WDDM
2014LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
2015 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
2016#else
2017void device_cleanup_durtify_texture_target(IWineD3DDeviceImpl *This, GLuint texture_target);
2018#endif
2019void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
2020void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
2021void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
2022 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
2023void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2024HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
2025 const WINED3DRECT *pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) DECLSPEC_HIDDEN;
2026void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
2027void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
2028
2029static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
2030{
2031 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
2032 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
2033 return context->isStateDirty[idx] & (1 << shift);
2034}
2035
2036/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
2037typedef struct PrivateData
2038{
2039 struct list entry;
2040
2041 GUID tag;
2042 DWORD flags; /* DDSPD_* */
2043
2044 union
2045 {
2046 LPVOID data;
2047 LPUNKNOWN object;
2048 } ptr;
2049
2050 DWORD size;
2051} PrivateData;
2052
2053/*****************************************************************************
2054 * IWineD3DResource implementation structure
2055 */
2056typedef struct IWineD3DResourceClass
2057{
2058 /* IUnknown fields */
2059 LONG ref; /* Note: Ref counting not required */
2060
2061 /* WineD3DResource Information */
2062 IUnknown *parent;
2063 WINED3DRESOURCETYPE resourceType;
2064 IWineD3DDeviceImpl *device;
2065 WINED3DPOOL pool;
2066 UINT size;
2067 DWORD usage;
2068 const struct wined3d_format_desc *format_desc;
2069 DWORD priority;
2070 BYTE *allocatedMemory; /* Pointer to the real data location */
2071 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
2072#ifdef VBOX_WITH_WDDM
2073 DWORD sharerc_flags; /* shared resource flags */
2074 DWORD sharerc_handle; /* shared resource handle */
2075 DWORD sharerc_locks; /* lock count */
2076#endif
2077 struct list privateData;
2078 struct list resource_list_entry;
2079 const struct wined3d_parent_ops *parent_ops;
2080} IWineD3DResourceClass;
2081
2082typedef struct IWineD3DResourceImpl
2083{
2084 /* IUnknown & WineD3DResource Information */
2085 const IWineD3DResourceVtbl *lpVtbl;
2086 IWineD3DResourceClass resource;
2087} IWineD3DResourceImpl;
2088
2089void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
2090HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
2091HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent) DECLSPEC_HIDDEN;
2092DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
2093HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
2094 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
2095HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
2096 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
2097 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2098#ifdef VBOX_WITH_WDDM
2099 , HANDLE *shared_handle
2100 , void *pvClientMem
2101#endif
2102 ) DECLSPEC_HIDDEN;
2103WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
2104DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
2105HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
2106 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
2107
2108#ifdef VBOX_WITH_WDDM
2109HRESULT WINAPI IWineD3DResourceImpl_SetShRcState(IWineD3DResource *iface, VBOXWINEEX_SHRC_STATE enmState);
2110#endif
2111
2112/* Tests show that the start address of resources is 32 byte aligned */
2113#define RESOURCE_ALIGNMENT 16
2114
2115/*****************************************************************************
2116 * IWineD3DBaseTexture D3D- > openGL state map lookups
2117 */
2118
2119typedef enum winetexturestates {
2120 WINED3DTEXSTA_ADDRESSU = 0,
2121 WINED3DTEXSTA_ADDRESSV = 1,
2122 WINED3DTEXSTA_ADDRESSW = 2,
2123 WINED3DTEXSTA_BORDERCOLOR = 3,
2124 WINED3DTEXSTA_MAGFILTER = 4,
2125 WINED3DTEXSTA_MINFILTER = 5,
2126 WINED3DTEXSTA_MIPFILTER = 6,
2127 WINED3DTEXSTA_MAXMIPLEVEL = 7,
2128 WINED3DTEXSTA_MAXANISOTROPY = 8,
2129 WINED3DTEXSTA_SRGBTEXTURE = 9,
2130 WINED3DTEXSTA_ELEMENTINDEX = 10,
2131 WINED3DTEXSTA_DMAPOFFSET = 11,
2132 WINED3DTEXSTA_TSSADDRESSW = 12,
2133 MAX_WINETEXTURESTATES = 13,
2134} winetexturestates;
2135
2136enum WINED3DSRGB
2137{
2138 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
2139 SRGB_RGB = 1, /* Loads the rgb texture */
2140 SRGB_SRGB = 2, /* Loads the srgb texture */
2141 SRGB_BOTH = 3, /* Loads both textures */
2142};
2143
2144struct gl_texture
2145{
2146 DWORD states[MAX_WINETEXTURESTATES];
2147 BOOL dirty;
2148 GLuint name;
2149};
2150
2151/*****************************************************************************
2152 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
2153 */
2154typedef struct IWineD3DBaseTextureClass
2155{
2156 struct gl_texture texture_rgb, texture_srgb;
2157 UINT levels;
2158 float pow2Matrix[16];
2159 UINT LOD;
2160 WINED3DTEXTUREFILTERTYPE filterType;
2161 LONG bindCount;
2162 DWORD sampler;
2163 BOOL is_srgb;
2164 BOOL pow2Matrix_identity;
2165 BOOL t_mirror;
2166 const struct min_lookup *minMipLookup;
2167 const GLenum *magLookup;
2168 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
2169} IWineD3DBaseTextureClass;
2170
2171void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2172BOOL surface_init_sysmem(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2173BOOL surface_is_offscreen(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2174void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2175 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2176#ifdef VBOX_WITH_WDDM
2177void surface_setup_location_onopen(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2178#endif
2179
2180typedef struct IWineD3DBaseTextureImpl
2181{
2182 /* IUnknown & WineD3DResource Information */
2183 const IWineD3DBaseTextureVtbl *lpVtbl;
2184 IWineD3DResourceClass resource;
2185 IWineD3DBaseTextureClass baseTexture;
2186
2187} IWineD3DBaseTextureImpl;
2188
2189void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
2190 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
2191 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
2192 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2193void basetexture_state_init(IWineD3DBaseTexture *iface, struct gl_texture *gl_tex);
2194HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
2195void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2196void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2197WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2198BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2199DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2200DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2201HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
2202 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
2203 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2204#ifdef VBOX_WITH_WDDM
2205 , HANDLE *shared_handle
2206 , void **pavClientMem
2207#endif
2208 ) DECLSPEC_HIDDEN;
2209HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
2210 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2211BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
2212DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
2213void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2214
2215#ifdef VBOX_WITH_WDDM
2216#define texture_gl_delete(_o, _t) do { \
2217 if (VBOXSHRC_IS_SHARED(_o)) GL_EXTCALL(glChromiumParameteriCR(GL_RCUSAGE_TEXTURE_CLEAR_CR, _t)); \
2218 else glDeleteTextures(1, &_t); \
2219 } while (0)
2220#else
2221#define texture_gl_delete(_o, _t) do { \
2222 glDeleteTextures(1, &_t); \
2223 } while (0)
2224
2225#endif
2226/*****************************************************************************
2227 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
2228 */
2229typedef struct IWineD3DTextureImpl
2230{
2231 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2232 const IWineD3DTextureVtbl *lpVtbl;
2233 IWineD3DResourceClass resource;
2234 IWineD3DBaseTextureClass baseTexture;
2235
2236 /* IWineD3DTexture */
2237 IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
2238 UINT target;
2239 BOOL cond_np2;
2240
2241} IWineD3DTextureImpl;
2242
2243void texture_state_init(IWineD3DTexture *iface, struct gl_texture *gl_tex);
2244HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
2245 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
2246 IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2247#ifdef VBOX_WITH_WDDM
2248 , HANDLE *shared_handle
2249 , void **pavClientMem
2250#endif
2251 ) DECLSPEC_HIDDEN;
2252
2253/*****************************************************************************
2254 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2255 */
2256typedef struct IWineD3DCubeTextureImpl
2257{
2258 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2259 const IWineD3DCubeTextureVtbl *lpVtbl;
2260 IWineD3DResourceClass resource;
2261 IWineD3DBaseTextureClass baseTexture;
2262
2263 /* IWineD3DCubeTexture */
2264 IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
2265} IWineD3DCubeTextureImpl;
2266
2267HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
2268 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
2269 IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2270#ifdef VBOX_WITH_WDDM
2271 , HANDLE *shared_handle
2272 , void **pavClientMem
2273#endif
2274 ) DECLSPEC_HIDDEN;
2275
2276typedef struct _WINED3DVOLUMET_DESC
2277{
2278 UINT Width;
2279 UINT Height;
2280 UINT Depth;
2281} WINED3DVOLUMET_DESC;
2282
2283/*****************************************************************************
2284 * IWineD3DVolume implementation structure (extends IUnknown)
2285 */
2286typedef struct IWineD3DVolumeImpl
2287{
2288 /* IUnknown & WineD3DResource fields */
2289 const IWineD3DVolumeVtbl *lpVtbl;
2290 IWineD3DResourceClass resource;
2291
2292 /* WineD3DVolume Information */
2293 WINED3DVOLUMET_DESC currentDesc;
2294 IWineD3DBase *container;
2295 BOOL lockable;
2296 BOOL locked;
2297 WINED3DBOX lockedBox;
2298 WINED3DBOX dirtyBox;
2299 BOOL dirty;
2300} IWineD3DVolumeImpl;
2301
2302void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
2303HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
2304 UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
2305 IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2306#ifdef VBOX_WITH_WDDM
2307 , HANDLE *shared_handle
2308 , void *pvClientMem
2309#endif
2310 ) DECLSPEC_HIDDEN;
2311
2312/*****************************************************************************
2313 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2314 */
2315typedef struct IWineD3DVolumeTextureImpl
2316{
2317 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2318 const IWineD3DVolumeTextureVtbl *lpVtbl;
2319 IWineD3DResourceClass resource;
2320 IWineD3DBaseTextureClass baseTexture;
2321
2322 /* IWineD3DVolumeTexture */
2323 IWineD3DVolume *volumes[MAX_MIP_LEVELS];
2324} IWineD3DVolumeTextureImpl;
2325
2326HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
2327 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
2328 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2329#ifdef VBOX_WITH_WDDM
2330 , HANDLE *shared_handle
2331 , void **pavClientMem
2332#endif
2333 ) DECLSPEC_HIDDEN;
2334
2335typedef struct _WINED3DSURFACET_DESC
2336{
2337 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2338 DWORD MultiSampleQuality;
2339 UINT Width;
2340 UINT Height;
2341} WINED3DSURFACET_DESC;
2342
2343/*****************************************************************************
2344 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2345 */
2346typedef struct wineD3DSurface_DIB {
2347 HBITMAP DIBsection;
2348 void* bitmap_data;
2349 UINT bitmap_size;
2350 HGDIOBJ holdbitmap;
2351 BOOL client_memory;
2352} wineD3DSurface_DIB;
2353
2354typedef struct {
2355 struct list entry;
2356 GLuint id;
2357 UINT width;
2358 UINT height;
2359} renderbuffer_entry_t;
2360
2361struct fbo_entry
2362{
2363 struct list entry;
2364 IWineD3DSurfaceImpl **render_targets;
2365 IWineD3DSurfaceImpl *depth_stencil;
2366 BOOL attached;
2367 GLuint id;
2368};
2369
2370/*****************************************************************************
2371 * IWineD3DClipp implementation structure
2372 */
2373typedef struct IWineD3DClipperImpl
2374{
2375 const IWineD3DClipperVtbl *lpVtbl;
2376 LONG ref;
2377
2378 IUnknown *Parent;
2379 HWND hWnd;
2380} IWineD3DClipperImpl;
2381
2382
2383/*****************************************************************************
2384 * IWineD3DSurface implementation structure
2385 */
2386struct IWineD3DSurfaceImpl
2387{
2388 /* IUnknown & IWineD3DResource Information */
2389 const IWineD3DSurfaceVtbl *lpVtbl;
2390 IWineD3DResourceClass resource;
2391
2392 /* IWineD3DSurface fields */
2393 IWineD3DBase *container;
2394 WINED3DSURFACET_DESC currentDesc;
2395 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
2396 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2397
2398 /* TODO: move this off into a management class(maybe!) */
2399 DWORD Flags;
2400
2401 UINT pow2Width;
2402 UINT pow2Height;
2403
2404 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2405 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2406
2407 /* PBO */
2408 GLuint pbo;
2409 GLuint texture_name;
2410 GLuint texture_name_srgb;
2411 GLint texture_level;
2412 GLenum texture_target;
2413
2414 RECT lockedRect;
2415 RECT dirtyRect;
2416 int lockCount;
2417#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2418
2419 /* For GetDC */
2420 wineD3DSurface_DIB dib;
2421 HDC hDC;
2422
2423 /* Color keys for DDraw */
2424 WINEDDCOLORKEY DestBltCKey;
2425 WINEDDCOLORKEY DestOverlayCKey;
2426 WINEDDCOLORKEY SrcOverlayCKey;
2427 WINEDDCOLORKEY SrcBltCKey;
2428 DWORD CKeyFlags;
2429
2430 WINEDDCOLORKEY glCKey;
2431
2432 struct list renderbuffers;
2433 renderbuffer_entry_t *current_renderbuffer;
2434
2435 /* DirectDraw clippers */
2436 IWineD3DClipper *clipper;
2437
2438 /* DirectDraw Overlay handling */
2439 RECT overlay_srcrect;
2440 RECT overlay_destrect;
2441 IWineD3DSurfaceImpl *overlay_dest;
2442 struct list overlays;
2443 struct list overlay_entry;
2444
2445#ifdef VBOX_WITH_WDDM
2446 struct IWineD3DSwapChain *presentSwapchain;
2447#endif
2448};
2449
2450extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2451extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2452
2453UINT surface_calculate_size(const struct wined3d_format_desc *format_desc,
2454 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
2455void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2456HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2457 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2458 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
2459 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2460#ifdef VBOX_WITH_WDDM
2461 , HANDLE *shared_handle
2462 , void *pvClientMem
2463#endif
2464 ) DECLSPEC_HIDDEN;
2465
2466/* Predeclare the shared Surface functions */
2467HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2468 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2469ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2470HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) DECLSPEC_HIDDEN;
2471HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2472 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
2473HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2474 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2475HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2476DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2477DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2478WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2479HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface,
2480 REFIID riid, void **ppContainer) DECLSPEC_HIDDEN;
2481HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) DECLSPEC_HIDDEN;
2482HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2483HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2484HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2485HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2486HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2487HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2488HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2489 DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2490HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) DECLSPEC_HIDDEN;
2491DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2492HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2493HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2494HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2495HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2496 DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2497HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2498 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2499HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2500HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2501HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) DECLSPEC_HIDDEN;
2502HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2503HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
2504 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2505HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2506 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2507HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2508 const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
2509void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) DECLSPEC_HIDDEN;
2510const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2511
2512void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2513void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2514void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2515
2516void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2517 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2518void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2519
2520/* Surface flags: */
2521#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2522#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2523#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2524#define SFLAG_DISCARD 0x00000010 /* ??? */
2525#define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2526#define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2527#define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2528#define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2529#define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2530#define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2531#define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2532#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2533#define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2534#define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2535#define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2536#define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2537#define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2538#define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2539#define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2540#define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2541#define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2542#define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2543#define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2544#define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2545
2546#ifdef VBOX_WITH_WDDM
2547# define SFLAG_CLIENTMEM 0x10000000 /* SYSMEM surface using client-supplied memory buffer */
2548# define SFLAG_DONOTFREE_VBOXWDDM SFLAG_CLIENTMEM
2549#else
2550# define SFLAG_DONOTFREE_VBOXWDDM 0
2551#endif
2552
2553/* In some conditions the surface memory must not be freed:
2554 * SFLAG_CONVERTED: Converting the data back would take too long
2555 * SFLAG_DIBSECTION: The dib code manages the memory
2556 * SFLAG_LOCKED: The app requires access to the surface data
2557 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2558 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2559 * SFLAG_CLIENT: OpenGL uses our memory as backup
2560 */
2561#define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2562 SFLAG_DIBSECTION | \
2563 SFLAG_LOCKED | \
2564 SFLAG_DYNLOCK | \
2565 SFLAG_USERPTR | \
2566 SFLAG_PBO | \
2567 SFLAG_CLIENT | \
2568 SFLAG_DONOTFREE_VBOXWDDM \
2569 )
2570
2571#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2572 SFLAG_INTEXTURE | \
2573 SFLAG_INDRAWABLE | \
2574 SFLAG_INSRGBTEX)
2575
2576#define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2577 SFLAG_DS_OFFSCREEN)
2578#define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2579
2580typedef enum {
2581 NO_CONVERSION,
2582 CONVERT_PALETTED,
2583 CONVERT_PALETTED_CK,
2584 CONVERT_CK_565,
2585 CONVERT_CK_5551,
2586 CONVERT_CK_4444,
2587 CONVERT_CK_4444_ARGB,
2588 CONVERT_CK_1555,
2589 CONVERT_555,
2590 CONVERT_CK_RGB24,
2591 CONVERT_CK_8888,
2592 CONVERT_CK_8888_ARGB,
2593 CONVERT_RGB32_888,
2594 CONVERT_V8U8,
2595 CONVERT_L6V5U5,
2596 CONVERT_X8L8V8U8,
2597 CONVERT_Q8W8V8U8,
2598 CONVERT_V16U16,
2599 CONVERT_A4L4,
2600 CONVERT_G16R16,
2601 CONVERT_R16G16F,
2602 CONVERT_R32G32F,
2603 CONVERT_D15S1,
2604 CONVERT_D24X4S4,
2605 CONVERT_D24FS8,
2606} CONVERT_TYPES;
2607
2608HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing,
2609 struct wined3d_format_desc *desc, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2610void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2611
2612BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2613
2614/*****************************************************************************
2615 * IWineD3DVertexDeclaration implementation structure
2616 */
2617
2618struct wined3d_vertex_declaration_element
2619{
2620 const struct wined3d_format_desc *format_desc;
2621 BOOL ffp_valid;
2622 WORD input_slot;
2623 WORD offset;
2624 UINT output_slot;
2625 BYTE method;
2626 BYTE usage;
2627 BYTE usage_idx;
2628};
2629
2630typedef struct IWineD3DVertexDeclarationImpl {
2631 /* IUnknown Information */
2632 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2633 LONG ref;
2634
2635 IUnknown *parent;
2636 const struct wined3d_parent_ops *parent_ops;
2637 IWineD3DDeviceImpl *device;
2638
2639 struct wined3d_vertex_declaration_element *elements;
2640 UINT element_count;
2641
2642 DWORD streams[MAX_STREAMS];
2643 UINT num_streams;
2644 BOOL position_transformed;
2645 BOOL half_float_conv_needed;
2646} IWineD3DVertexDeclarationImpl;
2647
2648HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2649 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2650 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2651
2652/*****************************************************************************
2653 * IWineD3DStateBlock implementation structure
2654 */
2655
2656/* Internal state Block for Begin/End/Capture/Create/Apply info */
2657/* Note: Very long winded but gl Lists are not flexible enough */
2658/* to resolve everything we need, so doing it manually for now */
2659typedef struct SAVEDSTATES {
2660 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2661 WORD streamSource; /* MAX_STREAMS, 16 */
2662 WORD streamFreq; /* MAX_STREAMS, 16 */
2663 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2664 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2665 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2666 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2667 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2668 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2669 BOOL *pixelShaderConstantsF;
2670 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2671 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2672 BOOL *vertexShaderConstantsF;
2673 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2674 DWORD primitive_type : 1;
2675 DWORD indices : 1;
2676 DWORD material : 1;
2677 DWORD viewport : 1;
2678 DWORD vertexDecl : 1;
2679 DWORD pixelShader : 1;
2680 DWORD vertexShader : 1;
2681 DWORD scissorRect : 1;
2682 DWORD padding : 4;
2683} SAVEDSTATES;
2684
2685struct StageState {
2686 DWORD stage;
2687 DWORD state;
2688};
2689
2690struct IWineD3DStateBlockImpl
2691{
2692 /* IUnknown fields */
2693 const IWineD3DStateBlockVtbl *lpVtbl;
2694 LONG ref; /* Note: Ref counting not required */
2695
2696 /* IWineD3DStateBlock information */
2697 IWineD3DDeviceImpl *device;
2698 WINED3DSTATEBLOCKTYPE blockType;
2699
2700 /* Array indicating whether things have been set or changed */
2701 SAVEDSTATES changed;
2702
2703 /* Vertex Shader Declaration */
2704 IWineD3DVertexDeclaration *vertexDecl;
2705
2706 IWineD3DVertexShader *vertexShader;
2707
2708 /* Vertex Shader Constants */
2709 BOOL vertexShaderConstantB[MAX_CONST_B];
2710 INT vertexShaderConstantI[MAX_CONST_I * 4];
2711 float *vertexShaderConstantF;
2712
2713 /* primitive type */
2714 GLenum gl_primitive_type;
2715
2716 /* Stream Source */
2717 BOOL streamIsUP;
2718 UINT streamStride[MAX_STREAMS];
2719 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
2720 IWineD3DBuffer *streamSource[MAX_STREAMS];
2721 UINT streamFreq[MAX_STREAMS + 1];
2722 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2723
2724 /* Indices */
2725 IWineD3DBuffer* pIndexData;
2726 WINED3DFORMAT IndexFmt;
2727 INT baseVertexIndex;
2728 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2729
2730 /* Transform */
2731 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2732
2733 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2734#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2735#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2736 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2737 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2738
2739 /* Clipping */
2740 double clipplane[MAX_CLIPPLANES][4];
2741 WINED3DCLIPSTATUS clip_status;
2742
2743 /* ViewPort */
2744 WINED3DVIEWPORT viewport;
2745
2746 /* Material */
2747 WINED3DMATERIAL material;
2748
2749 /* Pixel Shader */
2750 IWineD3DPixelShader *pixelShader;
2751
2752 /* Pixel Shader Constants */
2753 BOOL pixelShaderConstantB[MAX_CONST_B];
2754 INT pixelShaderConstantI[MAX_CONST_I * 4];
2755 float *pixelShaderConstantF;
2756
2757 /* RenderState */
2758 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
2759
2760 /* Texture */
2761 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
2762
2763 /* Texture State Stage */
2764 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2765 DWORD lowest_disabled_stage;
2766 /* Sampler States */
2767 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2768
2769 /* Scissor test rectangle */
2770 RECT scissorRect;
2771
2772 /* Contained state management */
2773 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2774 unsigned int num_contained_render_states;
2775 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2776 unsigned int num_contained_transform_states;
2777 DWORD contained_vs_consts_i[MAX_CONST_I];
2778 unsigned int num_contained_vs_consts_i;
2779 DWORD contained_vs_consts_b[MAX_CONST_B];
2780 unsigned int num_contained_vs_consts_b;
2781 DWORD *contained_vs_consts_f;
2782 unsigned int num_contained_vs_consts_f;
2783 DWORD contained_ps_consts_i[MAX_CONST_I];
2784 unsigned int num_contained_ps_consts_i;
2785 DWORD contained_ps_consts_b[MAX_CONST_B];
2786 unsigned int num_contained_ps_consts_b;
2787 DWORD *contained_ps_consts_f;
2788 unsigned int num_contained_ps_consts_f;
2789 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2790 unsigned int num_contained_tss_states;
2791 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2792 unsigned int num_contained_sampler_states;
2793};
2794
2795HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2796 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2797void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2798
2799static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
2800 struct wined3d_context *context)
2801{
2802 const struct StateEntry *statetable = stateblock->device->StateTable;
2803 DWORD rep = statetable[state].representative;
2804 statetable[rep].apply(rep, stateblock, context);
2805}
2806
2807/* Direct3D terminology with little modifications. We do not have an issued state
2808 * because only the driver knows about it, but we have a created state because d3d
2809 * allows GetData on a created issue, but opengl doesn't
2810 */
2811enum query_state {
2812 QUERY_CREATED,
2813 QUERY_SIGNALLED,
2814 QUERY_BUILDING
2815};
2816/*****************************************************************************
2817 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2818 */
2819typedef struct IWineD3DQueryImpl
2820{
2821 const IWineD3DQueryVtbl *lpVtbl;
2822 LONG ref; /* Note: Ref counting not required */
2823
2824 IUnknown *parent;
2825 IWineD3DDeviceImpl *device;
2826
2827 /* IWineD3DQuery fields */
2828 enum query_state state;
2829 WINED3DQUERYTYPE type;
2830 /* TODO: Think about using a IUnknown instead of a void* */
2831 void *extendedData;
2832} IWineD3DQueryImpl;
2833
2834HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
2835 WINED3DQUERYTYPE type, IUnknown *parent) DECLSPEC_HIDDEN;
2836
2837/* IWineD3DBuffer */
2838
2839/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2840 * fixed function semantics as D3DCOLOR or FLOAT16 */
2841enum wined3d_buffer_conversion_type
2842{
2843 CONV_NONE,
2844 CONV_D3DCOLOR,
2845 CONV_POSITIONT,
2846 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2847};
2848
2849struct wined3d_map_range
2850{
2851 UINT offset;
2852 UINT size;
2853};
2854
2855#define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2856#define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2857#define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2858#define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2859#define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2860#define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2861#define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2862#define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2863
2864struct wined3d_buffer
2865{
2866 const struct IWineD3DBufferVtbl *vtbl;
2867 IWineD3DResourceClass resource;
2868
2869 struct wined3d_buffer_desc desc;
2870
2871 GLuint buffer_object;
2872 GLenum buffer_object_usage;
2873 GLenum buffer_type_hint;
2874 UINT buffer_object_size;
2875 LONG bind_count;
2876 DWORD flags;
2877
2878 LONG lock_count;
2879 struct wined3d_map_range *maps;
2880 ULONG maps_size, modified_areas;
2881 struct wined3d_event_query *query;
2882
2883 /* conversion stuff */
2884 UINT decl_change_count, full_conversion_count;
2885 UINT draw_count;
2886 UINT stride; /* 0 if no conversion */
2887 UINT conversion_stride; /* 0 if no shifted conversion */
2888 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2889 /* Extra load offsets, for FLOAT16 conversion */
2890 UINT *conversion_shift; /* NULL if no shifted conversion */
2891};
2892
2893const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
2894BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN;
2895HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2896 UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint,
2897 const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2898
2899/* IWineD3DRendertargetView */
2900struct wined3d_rendertarget_view
2901{
2902 const struct IWineD3DRendertargetViewVtbl *vtbl;
2903 LONG refcount;
2904
2905 IWineD3DResource *resource;
2906 IUnknown *parent;
2907};
2908
2909void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2910 IWineD3DResource *resource, IUnknown *parent) DECLSPEC_HIDDEN;
2911
2912/*****************************************************************************
2913 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2914 */
2915
2916struct IWineD3DSwapChainImpl
2917{
2918 /*IUnknown part*/
2919 const IWineD3DSwapChainVtbl *lpVtbl;
2920 LONG ref; /* Note: Ref counting not required */
2921
2922 IUnknown *parent;
2923 IWineD3DDeviceImpl *device;
2924
2925 /* IWineD3DSwapChain fields */
2926 IWineD3DSurface **backBuffer;
2927 IWineD3DSurface *frontBuffer;
2928 WINED3DPRESENT_PARAMETERS presentParms;
2929 DWORD orig_width, orig_height;
2930 WINED3DFORMAT orig_fmt;
2931 WINED3DGAMMARAMP orig_gamma;
2932 BOOL render_to_fbo;
2933 const struct wined3d_format_desc *ds_format;
2934
2935 long prev_time, frames; /* Performance tracking */
2936 unsigned int vSyncCounter;
2937
2938#ifndef VBOX_WITH_WDDM
2939 struct wined3d_context **context;
2940 unsigned int num_contexts;
2941 HWND win_handle;
2942 HWND device_window;
2943 HDC hDC;
2944#else
2945 HWND win_handle;
2946 HDC hDC;
2947 IWineD3DSurface *presentRt;
2948#endif
2949};
2950
2951const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2952void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2953
2954HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2955 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2956ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2957ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2958HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown **ppParent) DECLSPEC_HIDDEN;
2959HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2960 IWineD3DSurface *pDestSurface) DECLSPEC_HIDDEN;
2961HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2962 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2963HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2964 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2965HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2966 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2967HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2968 IWineD3DDevice **ppDevice) DECLSPEC_HIDDEN;
2969HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2970 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2971HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2972 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2973HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2974 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2975
2976struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2977HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2978 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent) DECLSPEC_HIDDEN;
2979void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2980void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
2981
2982#define DEFAULT_REFRESH_RATE 0
2983
2984/*****************************************************************************
2985 * Utility function prototypes
2986 */
2987
2988/* Trace routines */
2989const char *debug_d3dformat(WINED3DFORMAT fmt) DECLSPEC_HIDDEN;
2990const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2991const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2992const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2993const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2994const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2995const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2996const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2997const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2998const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2999const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
3000const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
3001const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
3002const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
3003const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
3004const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
3005const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
3006const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
3007const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
3008const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
3009void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
3010const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
3011
3012/* Color conversion routines */
3013DWORD color_convert_argb_to_fmt(DWORD color, WINED3DFORMAT destfmt) DECLSPEC_HIDDEN;
3014
3015/* Routines for GL <-> D3D values */
3016GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
3017GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
3018BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op,
3019 DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
3020void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op,
3021 DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
3022void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
3023 BOOL transformed, WINED3DFORMAT coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
3024void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
3025 struct wined3d_context *context) DECLSPEC_HIDDEN;
3026void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
3027 struct wined3d_context *context) DECLSPEC_HIDDEN;
3028void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
3029 struct wined3d_context *context) DECLSPEC_HIDDEN;
3030void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
3031 struct wined3d_context *context) DECLSPEC_HIDDEN;
3032void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
3033 struct wined3d_context *context) DECLSPEC_HIDDEN;
3034void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
3035 struct wined3d_context *context) DECLSPEC_HIDDEN;
3036void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
3037 struct wined3d_context *context) DECLSPEC_HIDDEN;
3038void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
3039 struct wined3d_context *context) DECLSPEC_HIDDEN;
3040
3041void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
3042GLenum surface_get_gl_buffer(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
3043void surface_load_ds_location(IWineD3DSurface *iface, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
3044void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location) DECLSPEC_HIDDEN;
3045void surface_set_compatible_renderbuffer(IWineD3DSurface *iface,
3046 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
3047void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
3048void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) DECLSPEC_HIDDEN;
3049
3050BOOL getColorBits(const struct wined3d_format_desc *format_desc,
3051 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
3052BOOL getDepthStencilBits(const struct wined3d_format_desc *format_desc,
3053 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
3054
3055/* Math utils */
3056void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
3057UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
3058unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
3059
3060void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
3061
3062typedef struct local_constant {
3063 struct list entry;
3064 unsigned int idx;
3065 DWORD value[4];
3066} local_constant;
3067
3068typedef struct SHADER_LIMITS {
3069 unsigned int temporary;
3070 unsigned int texcoord;
3071 unsigned int sampler;
3072 unsigned int constant_int;
3073 unsigned int constant_float;
3074 unsigned int constant_bool;
3075 unsigned int address;
3076 unsigned int packed_output;
3077 unsigned int packed_input;
3078 unsigned int attributes;
3079 unsigned int label;
3080} SHADER_LIMITS;
3081
3082/* Keeps track of details for TEX_M#x# shader opcodes which need to
3083 * maintain state information between multiple codes */
3084typedef struct SHADER_PARSE_STATE {
3085 unsigned int current_row;
3086 DWORD texcoord_w[2];
3087} SHADER_PARSE_STATE;
3088
3089#ifdef __GNUC__
3090#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3091#else
3092#define PRINTF_ATTR(fmt,args)
3093#endif
3094
3095/* Base Shader utility functions. */
3096int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
3097int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
3098
3099/* Vertex shader utility functions */
3100extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
3101 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
3102
3103/*****************************************************************************
3104 * IDirect3DBaseShader implementation structure
3105 */
3106typedef struct IWineD3DBaseShaderClass
3107{
3108 LONG ref;
3109 SHADER_LIMITS limits;
3110 SHADER_PARSE_STATE parse_state;
3111 DWORD *function;
3112 UINT functionLength;
3113 UINT cur_loop_depth, cur_loop_regno;
3114 BOOL load_local_constsF;
3115 const struct wined3d_shader_frontend *frontend;
3116 void *frontend_data;
3117 void *backend_data;
3118
3119 IUnknown *parent;
3120 const struct wined3d_parent_ops *parent_ops;
3121
3122 /* Programs this shader is linked with */
3123 struct list linked_programs;
3124
3125 /* Immediate constants (override global ones) */
3126 struct list constantsB;
3127 struct list constantsF;
3128 struct list constantsI;
3129 shader_reg_maps reg_maps;
3130
3131 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
3132 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
3133
3134 /* Pointer to the parent device */
3135 IWineD3DDevice *device;
3136 struct list shader_list_entry;
3137
3138#ifdef VBOX_WINE_WITH_SHADER_CACHE
3139 VBOXEXT_HASHCACHE_ENTRY CacheEntry;
3140 uint32_t u32CacheDataInited;
3141 uint32_t u32Hash;
3142#endif
3143} IWineD3DBaseShaderClass;
3144
3145typedef struct IWineD3DBaseShaderImpl {
3146 /* IUnknown */
3147 const IWineD3DBaseShaderVtbl *lpVtbl;
3148
3149 /* IWineD3DBaseShader */
3150 IWineD3DBaseShaderClass baseShader;
3151} IWineD3DBaseShaderImpl;
3152
3153void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3154BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3155void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3156void shader_dump_src_param(const struct wined3d_shader_src_param *param,
3157 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3158void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
3159 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3160unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
3161void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
3162 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
3163BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
3164
3165static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
3166{
3167 return type == WINED3D_SHADER_TYPE_PIXEL;
3168}
3169
3170static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
3171{
3172 return type == WINED3D_SHADER_TYPE_VERTEX;
3173}
3174
3175static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
3176{
3177 switch (reg->type)
3178 {
3179 case WINED3DSPR_RASTOUT:
3180 /* oFog & oPts */
3181 if (reg->idx != 0) return TRUE;
3182 /* oPos */
3183 return FALSE;
3184
3185 case WINED3DSPR_DEPTHOUT: /* oDepth */
3186 case WINED3DSPR_CONSTBOOL: /* b# */
3187 case WINED3DSPR_LOOP: /* aL */
3188 case WINED3DSPR_PREDICATE: /* p0 */
3189 return TRUE;
3190
3191 case WINED3DSPR_MISCTYPE:
3192 switch(reg->idx)
3193 {
3194 case 0: /* vPos */
3195 return FALSE;
3196 case 1: /* vFace */
3197 return TRUE;
3198 default:
3199 return FALSE;
3200 }
3201
3202 case WINED3DSPR_IMMCONST:
3203 switch(reg->immconst_type)
3204 {
3205 case WINED3D_IMMCONST_FLOAT:
3206 return TRUE;
3207 default:
3208 return FALSE;
3209 }
3210
3211 default:
3212 return FALSE;
3213 }
3214}
3215
3216static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
3217 local_constant* lconst;
3218
3219 if(This->baseShader.load_local_constsF) return FALSE;
3220 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
3221 if(lconst->idx == reg) return TRUE;
3222 }
3223 return FALSE;
3224
3225}
3226
3227/*****************************************************************************
3228 * IDirect3DVertexShader implementation structures
3229 */
3230typedef struct IWineD3DVertexShaderImpl {
3231 /* IUnknown parts */
3232 const IWineD3DVertexShaderVtbl *lpVtbl;
3233
3234 /* IWineD3DBaseShader */
3235 IWineD3DBaseShaderClass baseShader;
3236
3237 /* Vertex shader attributes. */
3238 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
3239
3240 UINT min_rel_offset, max_rel_offset;
3241 UINT rel_offset;
3242} IWineD3DVertexShaderImpl;
3243
3244void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3245 struct vs_compile_args *args) DECLSPEC_HIDDEN;
3246HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
3247 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
3248 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3249
3250struct wined3d_geometryshader
3251{
3252 const struct IWineD3DGeometryShaderVtbl *vtbl;
3253 IWineD3DBaseShaderClass base_shader;
3254};
3255
3256HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
3257 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
3258 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3259
3260/*****************************************************************************
3261 * IDirect3DPixelShader implementation structure
3262 */
3263
3264/* Using additional shader constants (uniforms in GLSL / program environment
3265 * or local parameters in ARB) is costly:
3266 * ARB only knows float4 parameters and GLSL compiler are not really smart
3267 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3268 * (in fact most compilers map a float2 to a full float4 uniform).
3269 *
3270 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3271 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3272 * into a single shader constant (uniform / program parameter).
3273 *
3274 * This structure is shared between the GLSL and the ARB backend.*/
3275struct ps_np2fixup_info {
3276 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
3277 WORD active; /* bitfield indicating if we can apply the fixup */
3278 WORD num_consts;
3279};
3280
3281typedef struct IWineD3DPixelShaderImpl {
3282 /* IUnknown parts */
3283 const IWineD3DPixelShaderVtbl *lpVtbl;
3284
3285 /* IWineD3DBaseShader */
3286 IWineD3DBaseShaderClass baseShader;
3287
3288 /* Pixel shader input semantics */
3289 DWORD input_reg_map[MAX_REG_INPUT];
3290 BOOL input_reg_used[MAX_REG_INPUT];
3291 unsigned int declared_in_count;
3292
3293 /* Some information about the shader behavior */
3294 char vpos_uniform;
3295
3296 BOOL color0_mov;
3297 DWORD color0_reg;
3298
3299} IWineD3DPixelShaderImpl;
3300
3301HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
3302 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
3303 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3304void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
3305 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
3306void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3307 struct ps_compile_args *args) DECLSPEC_HIDDEN;
3308
3309#ifdef VBOX_WINE_WITH_SHADER_CACHE
3310IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object) DECLSPEC_HIDDEN;
3311IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object) DECLSPEC_HIDDEN;
3312void shader_chaches_init(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
3313void shader_chaches_term(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
3314#endif
3315
3316/* sRGB correction constants */
3317static const float srgb_cmp = 0.0031308f;
3318static const float srgb_mul_low = 12.92f;
3319static const float srgb_pow = 0.41666f;
3320static const float srgb_mul_high = 1.055f;
3321static const float srgb_sub_high = 0.055f;
3322
3323/*****************************************************************************
3324 * IWineD3DPalette implementation structure
3325 */
3326struct IWineD3DPaletteImpl {
3327 /* IUnknown parts */
3328 const IWineD3DPaletteVtbl *lpVtbl;
3329 LONG ref;
3330
3331 IUnknown *parent;
3332 IWineD3DDeviceImpl *device;
3333
3334 /* IWineD3DPalette */
3335 HPALETTE hpal;
3336 WORD palVersion; /*| */
3337 WORD palNumEntries; /*| LOGPALETTE */
3338 PALETTEENTRY palents[256]; /*| */
3339 /* This is to store the palette in 'screen format' */
3340 int screen_palents[256];
3341 DWORD Flags;
3342};
3343
3344HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
3345 DWORD flags, const PALETTEENTRY *entries, IUnknown *parent) DECLSPEC_HIDDEN;
3346
3347/* DirectDraw utility functions */
3348extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
3349
3350/*****************************************************************************
3351 * Pixel format management
3352 */
3353
3354/* WineD3D pixel format flags */
3355#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
3356#define WINED3DFMT_FLAG_FILTERING 0x2
3357#define WINED3DFMT_FLAG_DEPTH 0x4
3358#define WINED3DFMT_FLAG_STENCIL 0x8
3359#define WINED3DFMT_FLAG_RENDERTARGET 0x10
3360#define WINED3DFMT_FLAG_FOURCC 0x20
3361#define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
3362#define WINED3DFMT_FLAG_COMPRESSED 0x80
3363#define WINED3DFMT_FLAG_GETDC 0x100
3364#define WINED3DFMT_FLAG_FLOAT 0x200
3365
3366struct wined3d_format_desc
3367{
3368 WINED3DFORMAT format;
3369 DWORD red_mask;
3370 DWORD green_mask;
3371 DWORD blue_mask;
3372 DWORD alpha_mask;
3373 UINT byte_count;
3374 WORD depth_size;
3375 WORD stencil_size;
3376
3377 UINT block_width;
3378 UINT block_height;
3379 UINT block_byte_count;
3380
3381 enum wined3d_ffp_emit_idx emit_idx;
3382 GLint component_count;
3383 GLenum gl_vtx_type;
3384 GLint gl_vtx_format;
3385 GLboolean gl_normalized;
3386 unsigned int component_size;
3387
3388 GLint glInternal;
3389 GLint glGammaInternal;
3390 GLint rtInternal;
3391 GLint glFormat;
3392 GLint glType;
3393 UINT conv_byte_count;
3394 unsigned int Flags;
3395 float heightscale;
3396 struct color_fixup_desc color_fixup;
3397 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
3398};
3399
3400const struct wined3d_format_desc *getFormatDescEntry(WINED3DFORMAT fmt,
3401 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
3402
3403static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
3404{
3405 /* Check stateblock->vertexDecl to allow this to be used from
3406 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3407 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3408 * style strided data. */
3409 return (stateblock->vertexShader
3410 && !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed
3411 && stateblock->device->vs_selected_mode != SHADER_NONE);
3412}
3413
3414static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
3415{
3416 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
3417}
3418
3419void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface,
3420 const RECT *src_rect, IWineD3DSurface *dst_surface, const RECT *dst_rect,
3421 const WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
3422
3423/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3424#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3425
3426#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3427 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3428 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3429
3430#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
3431
3432#endif
注意: 瀏覽 TracBrowser 來幫助您使用儲存庫瀏覽器

© 2025 Oracle Support Privacy / Do Not Sell My Info Terms of Use Trademark Policy Automated Access Etiquette