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source: vbox/trunk/src/VBox/Devices/Graphics/vmsvga/svga3d_reg.h@ 58436

最後變更 在這個檔案從58436是 52970,由 vboxsync 提交於 10 年 前

Devices/Graphics: added original vmsvga and vmsvga_glext headers (2009-04)

  • 屬性 svn:eol-style 設為 native
  • 屬性 svn:keywords 設為 Author Date Id Revision
檔案大小: 66.3 KB
 
1/**********************************************************
2 * Copyright 1998-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26/*
27 * svga3d_reg.h --
28 *
29 * SVGA 3D hardware definitions
30 */
31
32#ifndef _SVGA3D_REG_H_
33#define _SVGA3D_REG_H_
34
35#include "svga_reg.h"
36
37
38/*
39 * 3D Hardware Version
40 *
41 * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
42 * register. Is set by the host and read by the guest. This lets
43 * us make new guest drivers which are backwards-compatible with old
44 * SVGA hardware revisions. It does not let us support old guest
45 * drivers. Good enough for now.
46 *
47 */
48
49#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
50#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
51#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
52
53typedef enum {
54 SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
55 SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
56 SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
57 SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
58 SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
59 SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
60 SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1),
61 SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1
62} SVGA3dHardwareVersion;
63
64/*
65 * Generic Types
66 */
67
68typedef uint32_t SVGA3dBool; /* 32-bit Bool definition */
69#define SVGA3D_NUM_CLIPPLANES 6
70#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8
71#define SVGA3D_MAX_CONTEXT_IDS 256
72#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
73
74/*
75 * Surface formats.
76 *
77 * If you modify this list, be sure to keep GLUtil.c in sync. It
78 * includes the internal format definition of each surface in
79 * GLUtil_ConvertSurfaceFormat, and it contains a table of
80 * human-readable names in GLUtil_GetFormatName.
81 */
82
83typedef enum SVGA3dSurfaceFormat {
84 SVGA3D_FORMAT_INVALID = 0,
85
86 SVGA3D_X8R8G8B8 = 1,
87 SVGA3D_A8R8G8B8 = 2,
88
89 SVGA3D_R5G6B5 = 3,
90 SVGA3D_X1R5G5B5 = 4,
91 SVGA3D_A1R5G5B5 = 5,
92 SVGA3D_A4R4G4B4 = 6,
93
94 SVGA3D_Z_D32 = 7,
95 SVGA3D_Z_D16 = 8,
96 SVGA3D_Z_D24S8 = 9,
97 SVGA3D_Z_D15S1 = 10,
98
99 SVGA3D_LUMINANCE8 = 11,
100 SVGA3D_LUMINANCE4_ALPHA4 = 12,
101 SVGA3D_LUMINANCE16 = 13,
102 SVGA3D_LUMINANCE8_ALPHA8 = 14,
103
104 SVGA3D_DXT1 = 15,
105 SVGA3D_DXT2 = 16,
106 SVGA3D_DXT3 = 17,
107 SVGA3D_DXT4 = 18,
108 SVGA3D_DXT5 = 19,
109
110 SVGA3D_BUMPU8V8 = 20,
111 SVGA3D_BUMPL6V5U5 = 21,
112 SVGA3D_BUMPX8L8V8U8 = 22,
113 SVGA3D_BUMPL8V8U8 = 23,
114
115 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
116 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
117
118 SVGA3D_A2R10G10B10 = 26,
119
120 /* signed formats */
121 SVGA3D_V8U8 = 27,
122 SVGA3D_Q8W8V8U8 = 28,
123 SVGA3D_CxV8U8 = 29,
124
125 /* mixed formats */
126 SVGA3D_X8L8V8U8 = 30,
127 SVGA3D_A2W10V10U10 = 31,
128
129 SVGA3D_ALPHA8 = 32,
130
131 /* Single- and dual-component floating point formats */
132 SVGA3D_R_S10E5 = 33,
133 SVGA3D_R_S23E8 = 34,
134 SVGA3D_RG_S10E5 = 35,
135 SVGA3D_RG_S23E8 = 36,
136
137 /*
138 * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
139 * the most efficient format to use when creating new surfaces
140 * expressly for index or vertex data.
141 */
142
143 SVGA3D_BUFFER = 37,
144
145 SVGA3D_Z_D24X8 = 38,
146
147 SVGA3D_V16U16 = 39,
148
149 SVGA3D_G16R16 = 40,
150 SVGA3D_A16B16G16R16 = 41,
151
152 /* Packed Video formats */
153 SVGA3D_UYVY = 42,
154 SVGA3D_YUY2 = 43,
155
156 /* Planar video formats */
157 SVGA3D_NV12 = 44,
158
159 /* Video format with alpha */
160 SVGA3D_AYUV = 45,
161
162 SVGA3D_BC4_UNORM = 108,
163 SVGA3D_BC5_UNORM = 111,
164
165 /* Advanced D3D9 depth formats. */
166 SVGA3D_Z_DF16 = 118,
167 SVGA3D_Z_DF24 = 119,
168 SVGA3D_Z_D24S8_INT = 120,
169
170 SVGA3D_FORMAT_MAX
171} SVGA3dSurfaceFormat;
172
173typedef uint32_t SVGA3dColor; /* a, r, g, b */
174
175/*
176 * These match the D3DFORMAT_OP definitions used by Direct3D. We need
177 * them so that we can query the host for what the supported surface
178 * operations are (when we're using the D3D backend, in particular),
179 * and so we can send those operations to the guest.
180 */
181typedef enum {
182 SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
183 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
184 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
185 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
186 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
187 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
188 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
189
190/*
191 * This format can be used as a render target if the current display mode
192 * is the same depth if the alpha channel is ignored. e.g. if the device
193 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
194 * format op list entry for A8R8G8B8 should have this cap.
195 */
196 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
197
198/*
199 * This format contains DirectDraw support (including Flip). This flag
200 * should not to be set on alpha formats.
201 */
202 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
203
204/*
205 * The rasterizer can support some level of Direct3D support in this format
206 * and implies that the driver can create a Context in this mode (for some
207 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
208 * flag must also be set.
209 */
210 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
211
212/*
213 * This is set for a private format when the driver has put the bpp in
214 * the structure.
215 */
216 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
217
218/*
219 * Indicates that this format can be converted to any RGB format for which
220 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
221 */
222 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
223
224/*
225 * Indicates that this format can be used to create offscreen plain surfaces.
226 */
227 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
228
229/*
230 * Indicated that this format can be read as an SRGB texture (meaning that the
231 * sampler will linearize the looked up data)
232 */
233 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
234
235/*
236 * Indicates that this format can be used in the bumpmap instructions
237 */
238 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
239
240/*
241 * Indicates that this format can be sampled by the displacement map sampler
242 */
243 SVGA3DFORMAT_OP_DMAP = 0x00020000,
244
245/*
246 * Indicates that this format cannot be used with texture filtering
247 */
248 SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
249
250/*
251 * Indicates that format conversions are supported to this RGB format if
252 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
253 */
254 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
255
256/*
257 * Indicated that this format can be written as an SRGB target (meaning that the
258 * pixel pipe will DE-linearize data on output to format)
259 */
260 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
261
262/*
263 * Indicates that this format cannot be used with alpha blending
264 */
265 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
266
267/*
268 * Indicates that the device can auto-generated sublevels for resources
269 * of this format
270 */
271 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
272
273/*
274 * Indicates that this format can be used by vertex texture sampler
275 */
276 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
277
278/*
279 * Indicates that this format supports neither texture coordinate wrap
280 * modes, nor mipmapping
281 */
282 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
283} SVGA3dFormatOp;
284
285/*
286 * This structure is a conversion of SVGA3DFORMAT_OP_*.
287 * Entries must be located at the same position.
288 */
289typedef union {
290 uint32_t value;
291 struct {
292 uint32_t texture : 1;
293 uint32_t volumeTexture : 1;
294 uint32_t cubeTexture : 1;
295 uint32_t offscreenRenderTarget : 1;
296 uint32_t sameFormatRenderTarget : 1;
297 uint32_t unknown1 : 1;
298 uint32_t zStencil : 1;
299 uint32_t zStencilArbitraryDepth : 1;
300 uint32_t sameFormatUpToAlpha : 1;
301 uint32_t unknown2 : 1;
302 uint32_t displayMode : 1;
303 uint32_t acceleration3d : 1;
304 uint32_t pixelSize : 1;
305 uint32_t convertToARGB : 1;
306 uint32_t offscreenPlain : 1;
307 uint32_t sRGBRead : 1;
308 uint32_t bumpMap : 1;
309 uint32_t dmap : 1;
310 uint32_t noFilter : 1;
311 uint32_t memberOfGroupARGB : 1;
312 uint32_t sRGBWrite : 1;
313 uint32_t noAlphaBlend : 1;
314 uint32_t autoGenMipMap : 1;
315 uint32_t vertexTexture : 1;
316 uint32_t noTexCoordWrapNorMip : 1;
317 } s;
318} SVGA3dSurfaceFormatCaps;
319
320/*
321 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
322 * must fit in a uint32_t.
323 */
324
325typedef enum {
326 SVGA3D_RS_INVALID = 0,
327 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
328 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
329 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
330 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
331 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
332 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
333 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
334 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
335 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
336 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
337 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
338 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
339 SVGA3D_RS_STENCILREF = 13, /* uint32_t */
340 SVGA3D_RS_STENCILMASK = 14, /* uint32_t */
341 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32_t */
342 SVGA3D_RS_FOGSTART = 16, /* float */
343 SVGA3D_RS_FOGEND = 17, /* float */
344 SVGA3D_RS_FOGDENSITY = 18, /* float */
345 SVGA3D_RS_POINTSIZE = 19, /* float */
346 SVGA3D_RS_POINTSIZEMIN = 20, /* float */
347 SVGA3D_RS_POINTSIZEMAX = 21, /* float */
348 SVGA3D_RS_POINTSCALE_A = 22, /* float */
349 SVGA3D_RS_POINTSCALE_B = 23, /* float */
350 SVGA3D_RS_POINTSCALE_C = 24, /* float */
351 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
352 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
353 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
354 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
355 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
356 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
357 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
358 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
359 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
360 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
361 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
362 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
363 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
364 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
365 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
366 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
367 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
368 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
369 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
370 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
371 SVGA3D_RS_ZBIAS = 45, /* float */
372 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
373 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
374 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
375 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
376 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
377 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
378 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
379 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
380 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
381 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
382 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
383 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
384 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
385 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
386 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
387 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
388 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
389 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
390 SVGA3D_RS_DEPTHBIAS = 64, /* float */
391
392
393 /*
394 * Output Gamma Level
395 *
396 * Output gamma effects the gamma curve of colors that are output from the
397 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
398 * value is <= 0.0, gamma correction is ignored and linear color space is
399 * used.
400 */
401
402 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
403 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
404 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
405 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
406 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
407 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
408 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
409 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
410 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
411 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
412 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
413 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
414 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
415 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
416 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
417 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
418 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
419 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
420 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
421 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
422 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
423 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32_t */
424 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
425 SVGA3D_RS_TWEENFACTOR = 88, /* float */
426 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
427 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
428 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
429 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
430 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
431 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
432 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
433 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
434 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
435 SVGA3D_RS_LINEAA = 98, /* SVGA3dBool */
436 SVGA3D_RS_LINEWIDTH = 99, /* float */
437 SVGA3D_RS_MAX
438} SVGA3dRenderStateName;
439
440typedef enum {
441 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
442 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
443 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
444 SVGA3D_TRANSPARENCYANTIALIAS_MAX
445} SVGA3dTransparencyAntialiasType;
446
447typedef enum {
448 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
449 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
450 SVGA3D_VERTEXMATERIAL_SPECULAR = 2 /* Use the value in the specular component */
451} SVGA3dVertexMaterial;
452
453typedef enum {
454 SVGA3D_FILLMODE_INVALID = 0,
455 SVGA3D_FILLMODE_POINT = 1,
456 SVGA3D_FILLMODE_LINE = 2,
457 SVGA3D_FILLMODE_FILL = 3,
458 SVGA3D_FILLMODE_MAX
459} SVGA3dFillModeType;
460
461
462typedef
463union {
464 struct {
465 uint16_t mode; /* SVGA3dFillModeType */
466 uint16_t face; /* SVGA3dFace */
467 } s;
468 uint32_t uintValue;
469} SVGA3dFillMode;
470
471typedef enum {
472 SVGA3D_SHADEMODE_INVALID = 0,
473 SVGA3D_SHADEMODE_FLAT = 1,
474 SVGA3D_SHADEMODE_SMOOTH = 2,
475 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
476 SVGA3D_SHADEMODE_MAX
477} SVGA3dShadeMode;
478
479typedef
480union {
481 struct {
482 uint16_t repeat;
483 uint16_t pattern;
484 } s;
485 uint32_t uintValue;
486} SVGA3dLinePattern;
487
488typedef enum {
489 SVGA3D_BLENDOP_INVALID = 0,
490 SVGA3D_BLENDOP_ZERO = 1,
491 SVGA3D_BLENDOP_ONE = 2,
492 SVGA3D_BLENDOP_SRCCOLOR = 3,
493 SVGA3D_BLENDOP_INVSRCCOLOR = 4,
494 SVGA3D_BLENDOP_SRCALPHA = 5,
495 SVGA3D_BLENDOP_INVSRCALPHA = 6,
496 SVGA3D_BLENDOP_DESTALPHA = 7,
497 SVGA3D_BLENDOP_INVDESTALPHA = 8,
498 SVGA3D_BLENDOP_DESTCOLOR = 9,
499 SVGA3D_BLENDOP_INVDESTCOLOR = 10,
500 SVGA3D_BLENDOP_SRCALPHASAT = 11,
501 SVGA3D_BLENDOP_BLENDFACTOR = 12,
502 SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
503 SVGA3D_BLENDOP_MAX
504} SVGA3dBlendOp;
505
506typedef enum {
507 SVGA3D_BLENDEQ_INVALID = 0,
508 SVGA3D_BLENDEQ_ADD = 1,
509 SVGA3D_BLENDEQ_SUBTRACT = 2,
510 SVGA3D_BLENDEQ_REVSUBTRACT = 3,
511 SVGA3D_BLENDEQ_MINIMUM = 4,
512 SVGA3D_BLENDEQ_MAXIMUM = 5,
513 SVGA3D_BLENDEQ_MAX
514} SVGA3dBlendEquation;
515
516typedef enum {
517 SVGA3D_FRONTWINDING_INVALID = 0,
518 SVGA3D_FRONTWINDING_CW = 1,
519 SVGA3D_FRONTWINDING_CCW = 2,
520 SVGA3D_FRONTWINDING_MAX
521} SVGA3dFrontWinding;
522
523typedef enum {
524 SVGA3D_FACE_INVALID = 0,
525 SVGA3D_FACE_NONE = 1,
526 SVGA3D_FACE_FRONT = 2,
527 SVGA3D_FACE_BACK = 3,
528 SVGA3D_FACE_FRONT_BACK = 4,
529 SVGA3D_FACE_MAX
530} SVGA3dFace;
531
532/*
533 * The order and the values should not be changed
534 */
535
536typedef enum {
537 SVGA3D_CMP_INVALID = 0,
538 SVGA3D_CMP_NEVER = 1,
539 SVGA3D_CMP_LESS = 2,
540 SVGA3D_CMP_EQUAL = 3,
541 SVGA3D_CMP_LESSEQUAL = 4,
542 SVGA3D_CMP_GREATER = 5,
543 SVGA3D_CMP_NOTEQUAL = 6,
544 SVGA3D_CMP_GREATEREQUAL = 7,
545 SVGA3D_CMP_ALWAYS = 8,
546 SVGA3D_CMP_MAX
547} SVGA3dCmpFunc;
548
549/*
550 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
551 * the fog factor to be specified in the alpha component of the specular
552 * (a.k.a. secondary) vertex color.
553 */
554typedef enum {
555 SVGA3D_FOGFUNC_INVALID = 0,
556 SVGA3D_FOGFUNC_EXP = 1,
557 SVGA3D_FOGFUNC_EXP2 = 2,
558 SVGA3D_FOGFUNC_LINEAR = 3,
559 SVGA3D_FOGFUNC_PER_VERTEX = 4
560} SVGA3dFogFunction;
561
562/*
563 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
564 * or per-pixel basis.
565 */
566typedef enum {
567 SVGA3D_FOGTYPE_INVALID = 0,
568 SVGA3D_FOGTYPE_VERTEX = 1,
569 SVGA3D_FOGTYPE_PIXEL = 2,
570 SVGA3D_FOGTYPE_MAX = 3
571} SVGA3dFogType;
572
573/*
574 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
575 * computed using the eye Z value of each pixel (or vertex), whereas range-
576 * based fog is computed using the actual distance (range) to the eye.
577 */
578typedef enum {
579 SVGA3D_FOGBASE_INVALID = 0,
580 SVGA3D_FOGBASE_DEPTHBASED = 1,
581 SVGA3D_FOGBASE_RANGEBASED = 2,
582 SVGA3D_FOGBASE_MAX = 3
583} SVGA3dFogBase;
584
585typedef enum {
586 SVGA3D_STENCILOP_INVALID = 0,
587 SVGA3D_STENCILOP_KEEP = 1,
588 SVGA3D_STENCILOP_ZERO = 2,
589 SVGA3D_STENCILOP_REPLACE = 3,
590 SVGA3D_STENCILOP_INCRSAT = 4,
591 SVGA3D_STENCILOP_DECRSAT = 5,
592 SVGA3D_STENCILOP_INVERT = 6,
593 SVGA3D_STENCILOP_INCR = 7,
594 SVGA3D_STENCILOP_DECR = 8,
595 SVGA3D_STENCILOP_MAX
596} SVGA3dStencilOp;
597
598typedef enum {
599 SVGA3D_CLIPPLANE_0 = (1 << 0),
600 SVGA3D_CLIPPLANE_1 = (1 << 1),
601 SVGA3D_CLIPPLANE_2 = (1 << 2),
602 SVGA3D_CLIPPLANE_3 = (1 << 3),
603 SVGA3D_CLIPPLANE_4 = (1 << 4),
604 SVGA3D_CLIPPLANE_5 = (1 << 5),
605 SVGA3D_CLIPPLANE_MAX = SVGA3D_CLIPPLANE_5
606} SVGA3dClipPlanes;
607
608typedef enum {
609 SVGA3D_CLEAR_COLOR = 0x1,
610 SVGA3D_CLEAR_DEPTH = 0x2,
611 SVGA3D_CLEAR_STENCIL = 0x4
612} SVGA3dClearFlag;
613
614typedef enum {
615 SVGA3D_RT_DEPTH = 0,
616 SVGA3D_RT_STENCIL = 1,
617 SVGA3D_RT_COLOR0 = 2,
618 SVGA3D_RT_COLOR1 = 3,
619 SVGA3D_RT_COLOR2 = 4,
620 SVGA3D_RT_COLOR3 = 5,
621 SVGA3D_RT_COLOR4 = 6,
622 SVGA3D_RT_COLOR5 = 7,
623 SVGA3D_RT_COLOR6 = 8,
624 SVGA3D_RT_COLOR7 = 9,
625 SVGA3D_RT_MAX,
626 SVGA3D_RT_INVALID = ((uint32_t)-1)
627} SVGA3dRenderTargetType;
628
629#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
630
631typedef
632union {
633 struct {
634 uint32_t red : 1;
635 uint32_t green : 1;
636 uint32_t blue : 1;
637 uint32_t alpha : 1;
638 } s;
639 uint32_t uintValue;
640} SVGA3dColorMask;
641
642typedef enum {
643 SVGA3D_VBLEND_DISABLE = 0,
644 SVGA3D_VBLEND_1WEIGHT = 1,
645 SVGA3D_VBLEND_2WEIGHT = 2,
646 SVGA3D_VBLEND_3WEIGHT = 3
647} SVGA3dVertexBlendFlags;
648
649typedef enum {
650 SVGA3D_WRAPCOORD_0 = 1 << 0,
651 SVGA3D_WRAPCOORD_1 = 1 << 1,
652 SVGA3D_WRAPCOORD_2 = 1 << 2,
653 SVGA3D_WRAPCOORD_3 = 1 << 3,
654 SVGA3D_WRAPCOORD_ALL = 0xF
655} SVGA3dWrapFlags;
656
657/*
658 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
659 * must fit in a uint32_t.
660 */
661
662typedef enum {
663 SVGA3D_TS_INVALID = 0,
664 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
665 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
666 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
667 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
668 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
669 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
670 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
671 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
672 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
673 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
674 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
675 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
676 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
677 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32_t */
678 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
679 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
680 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
681 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
682 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
683 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
684 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32_t */
685 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
686 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32_t */
687 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
688
689
690 /*
691 * Sampler Gamma Level
692 *
693 * Sampler gamma effects the color of samples taken from the sampler. A
694 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
695 * gamma value is ignored and a linear space is used.
696 */
697
698 SVGA3D_TS_GAMMA = 25, /* float */
699 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
700 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
701 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
702 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
703 SVGA3D_TS_MAX
704} SVGA3dTextureStateName;
705
706typedef enum {
707 SVGA3D_TC_INVALID = 0,
708 SVGA3D_TC_DISABLE = 1,
709 SVGA3D_TC_SELECTARG1 = 2,
710 SVGA3D_TC_SELECTARG2 = 3,
711 SVGA3D_TC_MODULATE = 4,
712 SVGA3D_TC_ADD = 5,
713 SVGA3D_TC_ADDSIGNED = 6,
714 SVGA3D_TC_SUBTRACT = 7,
715 SVGA3D_TC_BLENDTEXTUREALPHA = 8,
716 SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
717 SVGA3D_TC_BLENDCURRENTALPHA = 10,
718 SVGA3D_TC_BLENDFACTORALPHA = 11,
719 SVGA3D_TC_MODULATE2X = 12,
720 SVGA3D_TC_MODULATE4X = 13,
721 SVGA3D_TC_DSDT = 14,
722 SVGA3D_TC_DOTPRODUCT3 = 15,
723 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
724 SVGA3D_TC_ADDSIGNED2X = 17,
725 SVGA3D_TC_ADDSMOOTH = 18,
726 SVGA3D_TC_PREMODULATE = 19,
727 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
728 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
729 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
730 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
731 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
732 SVGA3D_TC_MULTIPLYADD = 25,
733 SVGA3D_TC_LERP = 26,
734 SVGA3D_TC_MAX
735} SVGA3dTextureCombiner;
736
737#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
738
739typedef enum {
740 SVGA3D_TEX_ADDRESS_INVALID = 0,
741 SVGA3D_TEX_ADDRESS_WRAP = 1,
742 SVGA3D_TEX_ADDRESS_MIRROR = 2,
743 SVGA3D_TEX_ADDRESS_CLAMP = 3,
744 SVGA3D_TEX_ADDRESS_BORDER = 4,
745 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
746 SVGA3D_TEX_ADDRESS_EDGE = 6,
747 SVGA3D_TEX_ADDRESS_MAX
748} SVGA3dTextureAddress;
749
750/*
751 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
752 * disabled, and the rasterizer should use the magnification filter instead.
753 */
754typedef enum {
755 SVGA3D_TEX_FILTER_NONE = 0,
756 SVGA3D_TEX_FILTER_NEAREST = 1,
757 SVGA3D_TEX_FILTER_LINEAR = 2,
758 SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
759 SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented
760 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented
761 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented
762 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented
763 SVGA3D_TEX_FILTER_MAX
764} SVGA3dTextureFilter;
765
766typedef enum {
767 SVGA3D_TEX_TRANSFORM_OFF = 0,
768 SVGA3D_TEX_TRANSFORM_S = (1 << 0),
769 SVGA3D_TEX_TRANSFORM_T = (1 << 1),
770 SVGA3D_TEX_TRANSFORM_R = (1 << 2),
771 SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
772 SVGA3D_TEX_PROJECTED = (1 << 15)
773} SVGA3dTexTransformFlags;
774
775typedef enum {
776 SVGA3D_TEXCOORD_GEN_OFF = 0,
777 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
778 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
779 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
780 SVGA3D_TEXCOORD_GEN_SPHERE = 4,
781 SVGA3D_TEXCOORD_GEN_MAX
782} SVGA3dTextureCoordGen;
783
784/*
785 * Texture argument constants for texture combiner
786 */
787typedef enum {
788 SVGA3D_TA_INVALID = 0,
789 SVGA3D_TA_CONSTANT = 1,
790 SVGA3D_TA_PREVIOUS = 2,
791 SVGA3D_TA_DIFFUSE = 3,
792 SVGA3D_TA_TEXTURE = 4,
793 SVGA3D_TA_SPECULAR = 5,
794 SVGA3D_TA_MAX
795} SVGA3dTextureArgData;
796
797#define SVGA3D_TM_MASK_LEN 4
798
799/* Modifiers for texture argument constants defined above. */
800typedef enum {
801 SVGA3D_TM_NONE = 0,
802 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
803 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN)
804} SVGA3dTextureArgModifier;
805
806#define SVGA3D_INVALID_ID ((uint32_t)-1)
807#define SVGA3D_MAX_CLIP_PLANES 6
808
809/*
810 * This is the limit to the number of fixed-function texture
811 * transforms and texture coordinates we can support. It does *not*
812 * correspond to the number of texture image units (samplers) we
813 * support!
814 */
815#define SVGA3D_MAX_TEXTURE_COORDS 8
816
817/*
818 * Vertex declarations
819 *
820 * Notes:
821 *
822 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
823 * draw with any POSITIONT vertex arrays, the programmable vertex
824 * pipeline will be implicitly disabled. Drawing will take place as if
825 * no vertex shader was bound.
826 */
827
828typedef enum {
829 SVGA3D_DECLUSAGE_POSITION = 0,
830 SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1
831 SVGA3D_DECLUSAGE_BLENDINDICES, // 2
832 SVGA3D_DECLUSAGE_NORMAL, // 3
833 SVGA3D_DECLUSAGE_PSIZE, // 4
834 SVGA3D_DECLUSAGE_TEXCOORD, // 5
835 SVGA3D_DECLUSAGE_TANGENT, // 6
836 SVGA3D_DECLUSAGE_BINORMAL, // 7
837 SVGA3D_DECLUSAGE_TESSFACTOR, // 8
838 SVGA3D_DECLUSAGE_POSITIONT, // 9
839 SVGA3D_DECLUSAGE_COLOR, // 10
840 SVGA3D_DECLUSAGE_FOG, // 11
841 SVGA3D_DECLUSAGE_DEPTH, // 12
842 SVGA3D_DECLUSAGE_SAMPLE, // 13
843 SVGA3D_DECLUSAGE_MAX
844} SVGA3dDeclUsage;
845
846typedef enum {
847 SVGA3D_DECLMETHOD_DEFAULT = 0,
848 SVGA3D_DECLMETHOD_PARTIALU,
849 SVGA3D_DECLMETHOD_PARTIALV,
850 SVGA3D_DECLMETHOD_CROSSUV, // Normal
851 SVGA3D_DECLMETHOD_UV,
852 SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map
853 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map
854} SVGA3dDeclMethod;
855
856typedef enum {
857 SVGA3D_DECLTYPE_FLOAT1 = 0,
858 SVGA3D_DECLTYPE_FLOAT2 = 1,
859 SVGA3D_DECLTYPE_FLOAT3 = 2,
860 SVGA3D_DECLTYPE_FLOAT4 = 3,
861 SVGA3D_DECLTYPE_D3DCOLOR = 4,
862 SVGA3D_DECLTYPE_UBYTE4 = 5,
863 SVGA3D_DECLTYPE_SHORT2 = 6,
864 SVGA3D_DECLTYPE_SHORT4 = 7,
865 SVGA3D_DECLTYPE_UBYTE4N = 8,
866 SVGA3D_DECLTYPE_SHORT2N = 9,
867 SVGA3D_DECLTYPE_SHORT4N = 10,
868 SVGA3D_DECLTYPE_USHORT2N = 11,
869 SVGA3D_DECLTYPE_USHORT4N = 12,
870 SVGA3D_DECLTYPE_UDEC3 = 13,
871 SVGA3D_DECLTYPE_DEC3N = 14,
872 SVGA3D_DECLTYPE_FLOAT16_2 = 15,
873 SVGA3D_DECLTYPE_FLOAT16_4 = 16,
874 SVGA3D_DECLTYPE_MAX
875} SVGA3dDeclType;
876
877/*
878 * This structure is used for the divisor for geometry instancing;
879 * it's a direct translation of the Direct3D equivalent.
880 */
881typedef union {
882 struct {
883 /*
884 * For index data, this number represents the number of instances to draw.
885 * For instance data, this number represents the number of
886 * instances/vertex in this stream
887 */
888 uint32_t count : 30;
889
890 /*
891 * This is 1 if this is supposed to be the data that is repeated for
892 * every instance.
893 */
894 uint32_t indexedData : 1;
895
896 /*
897 * This is 1 if this is supposed to be the per-instance data.
898 */
899 uint32_t instanceData : 1;
900 } s;
901
902 uint32_t value;
903} SVGA3dVertexDivisor;
904
905typedef enum {
906 SVGA3D_PRIMITIVE_INVALID = 0,
907 SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
908 SVGA3D_PRIMITIVE_POINTLIST = 2,
909 SVGA3D_PRIMITIVE_LINELIST = 3,
910 SVGA3D_PRIMITIVE_LINESTRIP = 4,
911 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
912 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
913 SVGA3D_PRIMITIVE_MAX
914} SVGA3dPrimitiveType;
915
916typedef enum {
917 SVGA3D_COORDINATE_INVALID = 0,
918 SVGA3D_COORDINATE_LEFTHANDED = 1,
919 SVGA3D_COORDINATE_RIGHTHANDED = 2,
920 SVGA3D_COORDINATE_MAX
921} SVGA3dCoordinateType;
922
923typedef enum {
924 SVGA3D_TRANSFORM_INVALID = 0,
925 SVGA3D_TRANSFORM_WORLD = 1,
926 SVGA3D_TRANSFORM_VIEW = 2,
927 SVGA3D_TRANSFORM_PROJECTION = 3,
928 SVGA3D_TRANSFORM_TEXTURE0 = 4,
929 SVGA3D_TRANSFORM_TEXTURE1 = 5,
930 SVGA3D_TRANSFORM_TEXTURE2 = 6,
931 SVGA3D_TRANSFORM_TEXTURE3 = 7,
932 SVGA3D_TRANSFORM_TEXTURE4 = 8,
933 SVGA3D_TRANSFORM_TEXTURE5 = 9,
934 SVGA3D_TRANSFORM_TEXTURE6 = 10,
935 SVGA3D_TRANSFORM_TEXTURE7 = 11,
936 SVGA3D_TRANSFORM_WORLD1 = 12,
937 SVGA3D_TRANSFORM_WORLD2 = 13,
938 SVGA3D_TRANSFORM_WORLD3 = 14,
939 SVGA3D_TRANSFORM_MAX
940} SVGA3dTransformType;
941
942typedef enum {
943 SVGA3D_LIGHTTYPE_INVALID = 0,
944 SVGA3D_LIGHTTYPE_POINT = 1,
945 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
946 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
947 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
948 SVGA3D_LIGHTTYPE_MAX
949} SVGA3dLightType;
950
951typedef enum {
952 SVGA3D_CUBEFACE_POSX = 0,
953 SVGA3D_CUBEFACE_NEGX = 1,
954 SVGA3D_CUBEFACE_POSY = 2,
955 SVGA3D_CUBEFACE_NEGY = 3,
956 SVGA3D_CUBEFACE_POSZ = 4,
957 SVGA3D_CUBEFACE_NEGZ = 5
958} SVGA3dCubeFace;
959
960typedef enum {
961 SVGA3D_SHADERTYPE_VS = 1,
962 SVGA3D_SHADERTYPE_PS = 2,
963 SVGA3D_SHADERTYPE_MAX
964} SVGA3dShaderType;
965
966typedef enum {
967 SVGA3D_CONST_TYPE_FLOAT = 0,
968 SVGA3D_CONST_TYPE_INT = 1,
969 SVGA3D_CONST_TYPE_BOOL = 2
970} SVGA3dShaderConstType;
971
972#define SVGA3D_MAX_SURFACE_FACES 6
973
974typedef enum {
975 SVGA3D_STRETCH_BLT_POINT = 0,
976 SVGA3D_STRETCH_BLT_LINEAR = 1,
977 SVGA3D_STRETCH_BLT_MAX
978} SVGA3dStretchBltMode;
979
980typedef enum {
981 SVGA3D_QUERYTYPE_OCCLUSION = 0,
982 SVGA3D_QUERYTYPE_MAX
983} SVGA3dQueryType;
984
985typedef enum {
986 SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */
987 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */
988 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */
989 SVGA3D_QUERYSTATE_NEW = 3 /* Never submitted (For guest use only) */
990} SVGA3dQueryState;
991
992typedef enum {
993 SVGA3D_WRITE_HOST_VRAM = 1,
994 SVGA3D_READ_HOST_VRAM = 2
995} SVGA3dTransferType;
996
997/*
998 * The maximum number of vertex arrays we're guaranteed to support in
999 * SVGA_3D_CMD_DRAWPRIMITIVES.
1000 */
1001#define SVGA3D_MAX_VERTEX_ARRAYS 32
1002
1003/*
1004 * The maximum number of primitive ranges we're guaranteed to support
1005 * in SVGA_3D_CMD_DRAWPRIMITIVES.
1006 */
1007#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
1008
1009/*
1010 * Identifiers for commands in the command FIFO.
1011 *
1012 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
1013 * the SVGA3D protocol and remain reserved; they should not be used in the
1014 * future.
1015 *
1016 * IDs between 1040 and 1999 (inclusive) are available for use by the
1017 * current SVGA3D protocol.
1018 *
1019 * FIFO clients other than SVGA3D should stay below 1000, or at 2000
1020 * and up.
1021 */
1022
1023#define SVGA_3D_CMD_LEGACY_BASE 1000
1024#define SVGA_3D_CMD_BASE 1040
1025
1026#define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 // Deprecated
1027#define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1
1028#define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2
1029#define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3
1030#define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4
1031#define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5
1032#define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6
1033#define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7
1034#define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8
1035#define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9
1036#define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10
1037#define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11
1038#define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12
1039#define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13
1040#define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14
1041#define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15
1042#define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16
1043#define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17
1044#define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 // Deprecated
1045#define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19
1046#define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20
1047#define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21
1048#define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22
1049#define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23
1050#define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24
1051#define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25
1052#define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26
1053#define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27
1054#define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 // Deprecated
1055#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29
1056#define SVGA_3D_CMD_SURFACE_DEFINE_V2 SVGA_3D_CMD_BASE + 30
1057#define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31
1058#define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40
1059#define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41
1060#define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 42
1061
1062#define SVGA_3D_CMD_FUTURE_MAX 2000
1063
1064/*
1065 * Common substructures used in multiple FIFO commands:
1066 */
1067
1068typedef struct {
1069 union {
1070 struct {
1071 uint16_t function; // SVGA3dFogFunction
1072 uint8_t type; // SVGA3dFogType
1073 uint8_t base; // SVGA3dFogBase
1074 } s;
1075 uint32_t uintValue;
1076 };
1077} SVGA3dFogMode;
1078
1079/*
1080 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1081 * is a surface ID as well as face/mipmap indices.
1082 */
1083
1084typedef
1085struct SVGA3dSurfaceImageId {
1086 uint32_t sid;
1087 uint32_t face;
1088 uint32_t mipmap;
1089} SVGA3dSurfaceImageId;
1090
1091typedef
1092struct SVGA3dGuestImage {
1093 SVGAGuestPtr ptr;
1094
1095 /*
1096 * A note on interpretation of pitch: This value of pitch is the
1097 * number of bytes between vertically adjacent image
1098 * blocks. Normally this is the number of bytes between the first
1099 * pixel of two adjacent scanlines. With compressed textures,
1100 * however, this may represent the number of bytes between
1101 * compression blocks rather than between rows of pixels.
1102 *
1103 * XXX: Compressed textures currently must be tightly packed in guest memory.
1104 *
1105 * If the image is 1-dimensional, pitch is ignored.
1106 *
1107 * If 'pitch' is zero, the SVGA3D device calculates a pitch value
1108 * assuming each row of blocks is tightly packed.
1109 */
1110 uint32_t pitch;
1111} SVGA3dGuestImage;
1112
1113
1114/*
1115 * FIFO command format definitions:
1116 */
1117
1118/*
1119 * The data size header following cmdNum for every 3d command
1120 */
1121typedef
1122struct {
1123 /* uint32_t id; duplicate*/
1124 uint32_t size;
1125} SVGA3dCmdHeader;
1126
1127/*
1128 * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with
1129 * optional mipmaps and cube faces.
1130 */
1131
1132typedef
1133struct {
1134 uint32_t width;
1135 uint32_t height;
1136 uint32_t depth;
1137} SVGA3dSize;
1138
1139typedef enum {
1140 SVGA3D_SURFACE_CUBEMAP = (1 << 0),
1141 SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
1142 SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
1143 SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
1144 SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
1145 SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
1146 SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
1147 SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
1148 SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
1149 SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9),
1150 SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10)
1151} SVGA3dSurfaceFlags;
1152
1153typedef
1154struct {
1155 uint32_t numMipLevels;
1156} SVGA3dSurfaceFace;
1157
1158typedef
1159struct {
1160 uint32_t sid;
1161 SVGA3dSurfaceFlags surfaceFlags;
1162 SVGA3dSurfaceFormat format;
1163 /*
1164 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
1165 * structures must have the same value of numMipLevels field.
1166 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
1167 * numMipLevels set to 0.
1168 */
1169 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
1170 /*
1171 * Followed by an SVGA3dSize structure for each mip level in each face.
1172 *
1173 * A note on surface sizes: Sizes are always specified in pixels,
1174 * even if the true surface size is not a multiple of the minimum
1175 * block size of the surface's format. For example, a 3x3x1 DXT1
1176 * compressed texture would actually be stored as a 4x4x1 image in
1177 * memory.
1178 */
1179} SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
1180
1181typedef
1182struct {
1183 uint32_t sid;
1184 SVGA3dSurfaceFlags surfaceFlags;
1185 SVGA3dSurfaceFormat format;
1186 /*
1187 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
1188 * structures must have the same value of numMipLevels field.
1189 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
1190 * numMipLevels set to 0.
1191 */
1192 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
1193 uint32_t multisampleCount;
1194 SVGA3dTextureFilter autogenFilter;
1195 /*
1196 * Followed by an SVGA3dSize structure for each mip level in each face.
1197 *
1198 * A note on surface sizes: Sizes are always specified in pixels,
1199 * even if the true surface size is not a multiple of the minimum
1200 * block size of the surface's format. For example, a 3x3x1 DXT1
1201 * compressed texture would actually be stored as a 4x4x1 image in
1202 * memory.
1203 */
1204} SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
1205
1206typedef
1207struct {
1208 uint32_t sid;
1209} SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
1210
1211typedef
1212struct {
1213 uint32_t cid;
1214} SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
1215
1216typedef
1217struct {
1218 uint32_t cid;
1219} SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
1220
1221typedef
1222struct {
1223 uint32_t cid;
1224 SVGA3dClearFlag clearFlag;
1225 uint32_t color;
1226 float depth;
1227 uint32_t stencil;
1228 /* Followed by variable number of SVGA3dRect structures */
1229} SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
1230
1231typedef
1232struct SVGA3dCopyRect {
1233 uint32_t x;
1234 uint32_t y;
1235 uint32_t w;
1236 uint32_t h;
1237 uint32_t srcx;
1238 uint32_t srcy;
1239} SVGA3dCopyRect;
1240
1241typedef
1242struct SVGA3dCopyBox {
1243 uint32_t x;
1244 uint32_t y;
1245 uint32_t z;
1246 uint32_t w;
1247 uint32_t h;
1248 uint32_t d;
1249 uint32_t srcx;
1250 uint32_t srcy;
1251 uint32_t srcz;
1252} SVGA3dCopyBox;
1253
1254typedef
1255struct {
1256 uint32_t x;
1257 uint32_t y;
1258 uint32_t w;
1259 uint32_t h;
1260} SVGA3dRect;
1261
1262typedef
1263struct {
1264 uint32_t x;
1265 uint32_t y;
1266 uint32_t z;
1267 uint32_t w;
1268 uint32_t h;
1269 uint32_t d;
1270} SVGA3dBox;
1271
1272typedef
1273struct {
1274 uint32_t x;
1275 uint32_t y;
1276 uint32_t z;
1277} SVGA3dPoint;
1278
1279typedef
1280struct {
1281 SVGA3dLightType type;
1282 SVGA3dBool inWorldSpace;
1283 float diffuse[4];
1284 float specular[4];
1285 float ambient[4];
1286 float position[4];
1287 float direction[4];
1288 float range;
1289 float falloff;
1290 float attenuation0;
1291 float attenuation1;
1292 float attenuation2;
1293 float theta;
1294 float phi;
1295} SVGA3dLightData;
1296
1297typedef
1298struct {
1299 uint32_t sid;
1300 /* Followed by variable number of SVGA3dCopyRect structures */
1301} SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
1302
1303typedef
1304struct {
1305 SVGA3dRenderStateName state;
1306 union {
1307 uint32_t uintValue;
1308 float floatValue;
1309 };
1310} SVGA3dRenderState;
1311
1312typedef
1313struct {
1314 uint32_t cid;
1315 /* Followed by variable number of SVGA3dRenderState structures */
1316} SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
1317
1318typedef
1319struct {
1320 uint32_t cid;
1321 SVGA3dRenderTargetType type;
1322 SVGA3dSurfaceImageId target;
1323} SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
1324
1325typedef
1326struct {
1327 SVGA3dSurfaceImageId src;
1328 SVGA3dSurfaceImageId dest;
1329 /* Followed by variable number of SVGA3dCopyBox structures */
1330} SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
1331
1332typedef
1333struct {
1334 SVGA3dSurfaceImageId src;
1335 SVGA3dSurfaceImageId dest;
1336 SVGA3dBox boxSrc;
1337 SVGA3dBox boxDest;
1338 SVGA3dStretchBltMode mode;
1339} SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
1340
1341typedef
1342struct {
1343 /*
1344 * If the discard flag is present in a surface DMA operation, the host may
1345 * discard the contents of the current mipmap level and face of the target
1346 * surface before applying the surface DMA contents.
1347 */
1348 uint32_t discard : 1;
1349
1350 /*
1351 * If the unsynchronized flag is present, the host may perform this upload
1352 * without syncing to pending reads on this surface.
1353 */
1354 uint32_t unsynchronized : 1;
1355
1356 /*
1357 * Guests *MUST* set the reserved bits to 0 before submitting the command
1358 * suffix as future flags may occupy these bits.
1359 */
1360 uint32_t reserved : 30;
1361} SVGA3dSurfaceDMAFlags;
1362
1363typedef
1364struct {
1365 SVGA3dGuestImage guest;
1366 SVGA3dSurfaceImageId host;
1367 SVGA3dTransferType transfer;
1368 /*
1369 * Followed by variable number of SVGA3dCopyBox structures. For consistency
1370 * in all clipping logic and coordinate translation, we define the
1371 * "source" in each copyBox as the guest image and the
1372 * "destination" as the host image, regardless of transfer
1373 * direction.
1374 *
1375 * For efficiency, the SVGA3D device is free to copy more data than
1376 * specified. For example, it may round copy boxes outwards such
1377 * that they lie on particular alignment boundaries.
1378 */
1379} SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
1380
1381/*
1382 * SVGA3dCmdSurfaceDMASuffix --
1383 *
1384 * This is a command suffix that will appear after a SurfaceDMA command in
1385 * the FIFO. It contains some extra information that hosts may use to
1386 * optimize performance or protect the guest. This suffix exists to preserve
1387 * backwards compatibility while also allowing for new functionality to be
1388 * implemented.
1389 */
1390
1391typedef
1392struct {
1393 uint32_t suffixSize;
1394
1395 /*
1396 * The maximum offset is used to determine the maximum offset from the
1397 * guestPtr base address that will be accessed or written to during this
1398 * surfaceDMA. If the suffix is supported, the host will respect this
1399 * boundary while performing surface DMAs.
1400 *
1401 * Defaults to MAX_uint32_t
1402 */
1403 uint32_t maximumOffset;
1404
1405 /*
1406 * A set of flags that describes optimizations that the host may perform
1407 * while performing this surface DMA operation. The guest should never rely
1408 * on behaviour that is different when these flags are set for correctness.
1409 *
1410 * Defaults to 0
1411 */
1412 SVGA3dSurfaceDMAFlags flags;
1413} SVGA3dCmdSurfaceDMASuffix;
1414
1415/*
1416 * SVGA_3D_CMD_DRAW_PRIMITIVES --
1417 *
1418 * This command is the SVGA3D device's generic drawing entry point.
1419 * It can draw multiple ranges of primitives, optionally using an
1420 * index buffer, using an arbitrary collection of vertex buffers.
1421 *
1422 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
1423 * during this draw call. The declarations specify which surface
1424 * the vertex data lives in, what that vertex data is used for,
1425 * and how to interpret it.
1426 *
1427 * Each SVGA3dPrimitiveRange defines a collection of primitives
1428 * to render using the same vertex arrays. An index buffer is
1429 * optional.
1430 */
1431
1432typedef
1433struct {
1434 /*
1435 * A range hint is an optional specification for the range of indices
1436 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
1437 * that the entire array will be used.
1438 *
1439 * These are only hints. The SVGA3D device may use them for
1440 * performance optimization if possible, but it's also allowed to
1441 * ignore these values.
1442 */
1443 uint32_t first;
1444 uint32_t last;
1445} SVGA3dArrayRangeHint;
1446
1447typedef
1448struct {
1449 /*
1450 * Define the origin and shape of a vertex or index array. Both
1451 * 'offset' and 'stride' are in bytes. The provided surface will be
1452 * reinterpreted as a flat array of bytes in the same format used
1453 * by surface DMA operations. To avoid unnecessary conversions, the
1454 * surface should be created with the SVGA3D_BUFFER format.
1455 *
1456 * Index 0 in the array starts 'offset' bytes into the surface.
1457 * Index 1 begins at byte 'offset + stride', etc. Array indices may
1458 * not be negative.
1459 */
1460 uint32_t surfaceId;
1461 uint32_t offset;
1462 uint32_t stride;
1463} SVGA3dArray;
1464
1465typedef
1466struct {
1467 /*
1468 * Describe a vertex array's data type, and define how it is to be
1469 * used by the fixed function pipeline or the vertex shader. It
1470 * isn't useful to have two VertexDecls with the same
1471 * VertexArrayIdentity in one draw call.
1472 */
1473 SVGA3dDeclType type;
1474 SVGA3dDeclMethod method;
1475 SVGA3dDeclUsage usage;
1476 uint32_t usageIndex;
1477} SVGA3dVertexArrayIdentity;
1478
1479typedef
1480struct {
1481 SVGA3dVertexArrayIdentity identity;
1482 SVGA3dArray array;
1483 SVGA3dArrayRangeHint rangeHint;
1484} SVGA3dVertexDecl;
1485
1486typedef
1487struct {
1488 /*
1489 * Define a group of primitives to render, from sequential indices.
1490 *
1491 * The value of 'primitiveType' and 'primitiveCount' imply the
1492 * total number of vertices that will be rendered.
1493 */
1494 SVGA3dPrimitiveType primType;
1495 uint32_t primitiveCount;
1496
1497 /*
1498 * Optional index buffer. If indexArray.surfaceId is
1499 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
1500 * without an index buffer is identical to rendering with an index
1501 * buffer containing the sequence [0, 1, 2, 3, ...].
1502 *
1503 * If an index buffer is in use, indexWidth specifies the width in
1504 * bytes of each index value. It must be less than or equal to
1505 * indexArray.stride.
1506 *
1507 * (Currently, the SVGA3D device requires index buffers to be tightly
1508 * packed. In other words, indexWidth == indexArray.stride)
1509 */
1510 SVGA3dArray indexArray;
1511 uint32_t indexWidth;
1512
1513 /*
1514 * Optional index bias. This number is added to all indices from
1515 * indexArray before they are used as vertex array indices. This
1516 * can be used in multiple ways:
1517 *
1518 * - When not using an indexArray, this bias can be used to
1519 * specify where in the vertex arrays to begin rendering.
1520 *
1521 * - A positive number here is equivalent to increasing the
1522 * offset in each vertex array.
1523 *
1524 * - A negative number can be used to render using a small
1525 * vertex array and an index buffer that contains large
1526 * values. This may be used by some applications that
1527 * crop a vertex buffer without modifying their index
1528 * buffer.
1529 *
1530 * Note that rendering with a negative bias value may be slower and
1531 * use more memory than rendering with a positive or zero bias.
1532 */
1533 int32_t indexBias;
1534} SVGA3dPrimitiveRange;
1535
1536typedef
1537struct {
1538 uint32_t cid;
1539 uint32_t numVertexDecls;
1540 uint32_t numRanges;
1541
1542 /*
1543 * There are two variable size arrays after the
1544 * SVGA3dCmdDrawPrimitives structure. In order,
1545 * they are:
1546 *
1547 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
1548 * SVGA3D_MAX_VERTEX_ARRAYS;
1549 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
1550 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
1551 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
1552 * the frequency divisor for the corresponding vertex decl).
1553 */
1554} SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
1555
1556typedef
1557struct {
1558 uint32_t stage;
1559 SVGA3dTextureStateName name;
1560 union {
1561 uint32_t value;
1562 float floatValue;
1563 };
1564} SVGA3dTextureState;
1565
1566typedef
1567struct {
1568 uint32_t cid;
1569 /* Followed by variable number of SVGA3dTextureState structures */
1570} SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
1571
1572typedef
1573struct {
1574 uint32_t cid;
1575 SVGA3dTransformType type;
1576 float matrix[16];
1577} SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
1578
1579typedef
1580struct {
1581 float min;
1582 float max;
1583} SVGA3dZRange;
1584
1585typedef
1586struct {
1587 uint32_t cid;
1588 SVGA3dZRange zRange;
1589} SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
1590
1591typedef
1592struct {
1593 float diffuse[4];
1594 float ambient[4];
1595 float specular[4];
1596 float emissive[4];
1597 float shininess;
1598} SVGA3dMaterial;
1599
1600typedef
1601struct {
1602 uint32_t cid;
1603 SVGA3dFace face;
1604 SVGA3dMaterial material;
1605} SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
1606
1607typedef
1608struct {
1609 uint32_t cid;
1610 uint32_t index;
1611 SVGA3dLightData data;
1612} SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
1613
1614typedef
1615struct {
1616 uint32_t cid;
1617 uint32_t index;
1618 uint32_t enabled;
1619} SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
1620
1621typedef
1622struct {
1623 uint32_t cid;
1624 SVGA3dRect rect;
1625} SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
1626
1627typedef
1628struct {
1629 uint32_t cid;
1630 SVGA3dRect rect;
1631} SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
1632
1633typedef
1634struct {
1635 uint32_t cid;
1636 uint32_t index;
1637 float plane[4];
1638} SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
1639
1640typedef
1641struct {
1642 uint32_t cid;
1643 uint32_t shid;
1644 SVGA3dShaderType type;
1645 /* Followed by variable number of DWORDs for shader bycode */
1646} SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
1647
1648typedef
1649struct {
1650 uint32_t cid;
1651 uint32_t shid;
1652 SVGA3dShaderType type;
1653} SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
1654
1655typedef
1656struct {
1657 uint32_t cid;
1658 uint32_t reg; /* register number */
1659 SVGA3dShaderType type;
1660 SVGA3dShaderConstType ctype;
1661 uint32_t values[4];
1662} SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
1663
1664typedef
1665struct {
1666 uint32_t cid;
1667 SVGA3dShaderType type;
1668 uint32_t shid;
1669} SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
1670
1671typedef
1672struct {
1673 uint32_t cid;
1674 SVGA3dQueryType type;
1675} SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1676
1677typedef
1678struct {
1679 uint32_t cid;
1680 SVGA3dQueryType type;
1681 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1682} SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1683
1684typedef
1685struct {
1686 uint32_t cid; /* Same parameters passed to END_QUERY */
1687 SVGA3dQueryType type;
1688 SVGAGuestPtr guestResult;
1689} SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1690
1691typedef
1692struct {
1693 uint32_t totalSize; /* Set by guest before query is ended. */
1694 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1695 union { /* Set by host on exit from PENDING state */
1696 uint32_t result32;
1697 };
1698} SVGA3dQueryResult;
1699
1700/*
1701 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1702 *
1703 * This is a blit from an SVGA3D surface to a Screen Object. Just
1704 * like GMR-to-screen blits, this blit may be directed at a
1705 * specific screen or to the virtual coordinate space.
1706 *
1707 * The blit copies from a rectangular region of an SVGA3D surface
1708 * image to a rectangular region of a screen or screens.
1709 *
1710 * This command takes an optional variable-length list of clipping
1711 * rectangles after the body of the command. If no rectangles are
1712 * specified, there is no clipping region. The entire destRect is
1713 * drawn to. If one or more rectangles are included, they describe
1714 * a clipping region. The clip rectangle coordinates are measured
1715 * relative to the top-left corner of destRect.
1716 *
1717 * This clipping region serves multiple purposes:
1718 *
1719 * - It can be used to perform an irregularly shaped blit more
1720 * efficiently than by issuing many separate blit commands.
1721 *
1722 * - It is equivalent to allowing blits with non-integer
1723 * source coordinates. You could blit just one half-pixel
1724 * of a source, for example, by specifying a larger
1725 * destination rectangle than you need, then removing
1726 * part of it using a clip rectangle.
1727 *
1728 * Availability:
1729 * SVGA_FIFO_CAP_SCREEN_OBJECT
1730 *
1731 * Limitations:
1732 *
1733 * - Currently, no backend supports blits from a mipmap or face
1734 * other than the first one.
1735 */
1736
1737typedef
1738struct {
1739 SVGA3dSurfaceImageId srcImage;
1740 SVGASignedRect srcRect;
1741 uint32_t destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */
1742 SVGASignedRect destRect; /* Supports scaling if src/rest different size */
1743 /* Clipping: zero or more SVGASignedRects follow */
1744} SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1745
1746typedef
1747struct {
1748 uint32_t sid;
1749 SVGA3dTextureFilter filter;
1750} SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1751
1752
1753/*
1754 * Capability query index.
1755 *
1756 * Notes:
1757 *
1758 * 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
1759 * fixed-function texture units available. Each of these units
1760 * work in both FFP and Shader modes, and they support texture
1761 * transforms and texture coordinates. The host may have additional
1762 * texture image units that are only usable with shaders.
1763 *
1764 * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
1765 * return TRUE. Even on physical hardware that does not support
1766 * these formats natively, the SVGA3D device will provide an emulation
1767 * which should be invisible to the guest OS.
1768 *
1769 * In general, the SVGA3D device should support any operation on
1770 * any surface format, it just may perform some of these
1771 * operations in software depending on the capabilities of the
1772 * available physical hardware.
1773 *
1774 * XXX: In the future, we will add capabilities that describe in
1775 * detail what formats are supported in hardware for what kinds
1776 * of operations.
1777 */
1778
1779typedef enum {
1780 SVGA3D_DEVCAP_3D = 0,
1781 SVGA3D_DEVCAP_MAX_LIGHTS = 1,
1782 SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */
1783 SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
1784 SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
1785 SVGA3D_DEVCAP_VERTEX_SHADER = 5,
1786 SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
1787 SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
1788 SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
1789 SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
1790 SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
1791 SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
1792 SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */
1793 SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */
1794 SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */
1795 SVGA3D_DEVCAP_QUERY_TYPES = 15,
1796 SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
1797 SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
1798 SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
1799 SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
1800 SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
1801 SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
1802 SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
1803 SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
1804 SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
1805 SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
1806 SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
1807 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
1808 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
1809 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
1810 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
1811 SVGA3D_DEVCAP_TEXTURE_OPS = 31,
1812 SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
1813 SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
1814 SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
1815 SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
1816 SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
1817 SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
1818 SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
1819 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
1820 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
1821 SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
1822 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
1823 SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
1824 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
1825 SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
1826 SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
1827 SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
1828 SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
1829 SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
1830 SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
1831 SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
1832 SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
1833 SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
1834 SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
1835 SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
1836 SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
1837 SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
1838 SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
1839 SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
1840 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
1841 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
1842 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
1843
1844 /*
1845 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
1846 * render targets. This does no include the depth or stencil targets.
1847 */
1848 SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
1849
1850 SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
1851 SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
1852 SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
1853 SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
1854 SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
1855 SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70,
1856 SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71,
1857 SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72,
1858 SVGA3D_DEVCAP_SUPERSAMPLE = 73,
1859 SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
1860 SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
1861 SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
1862
1863 /*
1864 * This is the maximum number of SVGA context IDs that the guest
1865 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
1866 */
1867 SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
1868
1869 /*
1870 * This is the maximum number of SVGA surface IDs that the guest
1871 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
1872 */
1873 SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
1874
1875 SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
1876 SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
1877 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
1878
1879 SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82,
1880 SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83,
1881
1882 /*
1883 * Don't add new caps into the previous section; the values in this
1884 * enumeration must not change. You can put new values right before
1885 * SVGA3D_DEVCAP_MAX.
1886 */
1887 SVGA3D_DEVCAP_MAX /* This must be the last index. */
1888} SVGA3dDevCapIndex;
1889
1890typedef union {
1891 bool b;
1892 uint32_t u;
1893 int32_t i;
1894 float f;
1895} SVGA3dDevCapResult;
1896
1897#endif /* _SVGA3D_REG_H_ */
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