1 | /**********************************************************
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2 | * Copyright 1998-2009 VMware, Inc. All rights reserved.
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3 | *
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4 | * Permission is hereby granted, free of charge, to any person
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5 | * obtaining a copy of this software and associated documentation
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6 | * files (the "Software"), to deal in the Software without
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7 | * restriction, including without limitation the rights to use, copy,
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8 | * modify, merge, publish, distribute, sublicense, and/or sell copies
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9 | * of the Software, and to permit persons to whom the Software is
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10 | * furnished to do so, subject to the following conditions:
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11 | *
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12 | * The above copyright notice and this permission notice shall be
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13 | * included in all copies or substantial portions of the Software.
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14 | *
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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16 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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18 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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19 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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20 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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22 | * SOFTWARE.
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23 | *
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24 | **********************************************************/
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25 |
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26 | /*
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27 | * svga3d_reg.h --
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28 | *
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29 | * SVGA 3D hardware definitions
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30 | */
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31 |
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32 | #ifndef _SVGA3D_REG_H_
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33 | #define _SVGA3D_REG_H_
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34 |
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35 | #include "svga_reg.h"
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36 |
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37 |
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38 | /*
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39 | * 3D Hardware Version
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40 | *
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41 | * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
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42 | * register. Is set by the host and read by the guest. This lets
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43 | * us make new guest drivers which are backwards-compatible with old
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44 | * SVGA hardware revisions. It does not let us support old guest
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45 | * drivers. Good enough for now.
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46 | *
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47 | */
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48 |
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49 | #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
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50 | #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
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51 | #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
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52 |
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53 | typedef enum {
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54 | SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
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55 | SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
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56 | SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
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57 | SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
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58 | SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
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59 | SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
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60 | SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1),
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61 | SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1
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62 | } SVGA3dHardwareVersion;
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63 |
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64 | /*
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65 | * Generic Types
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66 | */
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67 |
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68 | typedef uint32_t SVGA3dBool; /* 32-bit Bool definition */
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69 | #define SVGA3D_NUM_CLIPPLANES 6
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70 | #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8
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71 | #define SVGA3D_MAX_CONTEXT_IDS 256
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72 | #define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
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73 |
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74 | /*
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75 | * Surface formats.
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76 | *
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77 | * If you modify this list, be sure to keep GLUtil.c in sync. It
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78 | * includes the internal format definition of each surface in
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79 | * GLUtil_ConvertSurfaceFormat, and it contains a table of
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80 | * human-readable names in GLUtil_GetFormatName.
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81 | */
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82 |
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83 | typedef enum SVGA3dSurfaceFormat {
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84 | SVGA3D_FORMAT_INVALID = 0,
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85 |
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86 | SVGA3D_X8R8G8B8 = 1,
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87 | SVGA3D_A8R8G8B8 = 2,
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88 |
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89 | SVGA3D_R5G6B5 = 3,
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90 | SVGA3D_X1R5G5B5 = 4,
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91 | SVGA3D_A1R5G5B5 = 5,
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92 | SVGA3D_A4R4G4B4 = 6,
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93 |
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94 | SVGA3D_Z_D32 = 7,
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95 | SVGA3D_Z_D16 = 8,
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96 | SVGA3D_Z_D24S8 = 9,
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97 | SVGA3D_Z_D15S1 = 10,
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98 |
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99 | SVGA3D_LUMINANCE8 = 11,
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100 | SVGA3D_LUMINANCE4_ALPHA4 = 12,
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101 | SVGA3D_LUMINANCE16 = 13,
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102 | SVGA3D_LUMINANCE8_ALPHA8 = 14,
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103 |
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104 | SVGA3D_DXT1 = 15,
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105 | SVGA3D_DXT2 = 16,
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106 | SVGA3D_DXT3 = 17,
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107 | SVGA3D_DXT4 = 18,
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108 | SVGA3D_DXT5 = 19,
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109 |
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110 | SVGA3D_BUMPU8V8 = 20,
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111 | SVGA3D_BUMPL6V5U5 = 21,
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112 | SVGA3D_BUMPX8L8V8U8 = 22,
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113 | SVGA3D_BUMPL8V8U8 = 23,
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114 |
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115 | SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
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116 | SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
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117 |
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118 | SVGA3D_A2R10G10B10 = 26,
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119 |
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120 | /* signed formats */
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121 | SVGA3D_V8U8 = 27,
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122 | SVGA3D_Q8W8V8U8 = 28,
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123 | SVGA3D_CxV8U8 = 29,
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124 |
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125 | /* mixed formats */
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126 | SVGA3D_X8L8V8U8 = 30,
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127 | SVGA3D_A2W10V10U10 = 31,
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128 |
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129 | SVGA3D_ALPHA8 = 32,
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130 |
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131 | /* Single- and dual-component floating point formats */
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132 | SVGA3D_R_S10E5 = 33,
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133 | SVGA3D_R_S23E8 = 34,
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134 | SVGA3D_RG_S10E5 = 35,
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135 | SVGA3D_RG_S23E8 = 36,
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136 |
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137 | /*
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138 | * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
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139 | * the most efficient format to use when creating new surfaces
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140 | * expressly for index or vertex data.
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141 | */
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142 |
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143 | SVGA3D_BUFFER = 37,
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144 |
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145 | SVGA3D_Z_D24X8 = 38,
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146 |
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147 | SVGA3D_V16U16 = 39,
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148 |
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149 | SVGA3D_G16R16 = 40,
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150 | SVGA3D_A16B16G16R16 = 41,
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151 |
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152 | /* Packed Video formats */
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153 | SVGA3D_UYVY = 42,
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154 | SVGA3D_YUY2 = 43,
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155 |
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156 | /* Planar video formats */
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157 | SVGA3D_NV12 = 44,
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158 |
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159 | /* Video format with alpha */
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160 | SVGA3D_AYUV = 45,
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161 |
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162 | SVGA3D_BC4_UNORM = 108,
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163 | SVGA3D_BC5_UNORM = 111,
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164 |
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165 | /* Advanced D3D9 depth formats. */
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166 | SVGA3D_Z_DF16 = 118,
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167 | SVGA3D_Z_DF24 = 119,
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168 | SVGA3D_Z_D24S8_INT = 120,
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169 |
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170 | SVGA3D_R8G8B8A8_SNORM = 127, ///@todo use headers from newer Mesa
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171 | SVGA3D_R16G16_UNORM = 129, ///@todo use headers from newer Mesa
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172 |
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173 | SVGA3D_FORMAT_MAX
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174 | } SVGA3dSurfaceFormat;
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175 |
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176 | typedef uint32_t SVGA3dColor; /* a, r, g, b */
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177 |
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178 | /*
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179 | * These match the D3DFORMAT_OP definitions used by Direct3D. We need
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180 | * them so that we can query the host for what the supported surface
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181 | * operations are (when we're using the D3D backend, in particular),
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182 | * and so we can send those operations to the guest.
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183 | */
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184 | typedef enum {
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185 | SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
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186 | SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
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187 | SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
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188 | SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
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189 | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
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190 | SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
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191 | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
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192 |
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193 | /*
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194 | * This format can be used as a render target if the current display mode
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195 | * is the same depth if the alpha channel is ignored. e.g. if the device
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196 | * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
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197 | * format op list entry for A8R8G8B8 should have this cap.
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198 | */
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199 | SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
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200 |
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201 | /*
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202 | * This format contains DirectDraw support (including Flip). This flag
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203 | * should not to be set on alpha formats.
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204 | */
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205 | SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
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206 |
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207 | /*
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208 | * The rasterizer can support some level of Direct3D support in this format
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209 | * and implies that the driver can create a Context in this mode (for some
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210 | * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
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211 | * flag must also be set.
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212 | */
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213 | SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
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214 |
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215 | /*
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216 | * This is set for a private format when the driver has put the bpp in
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217 | * the structure.
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218 | */
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219 | SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
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220 |
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221 | /*
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222 | * Indicates that this format can be converted to any RGB format for which
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223 | * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
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224 | */
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225 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
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226 |
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227 | /*
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228 | * Indicates that this format can be used to create offscreen plain surfaces.
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229 | */
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230 | SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
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231 |
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232 | /*
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233 | * Indicated that this format can be read as an SRGB texture (meaning that the
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234 | * sampler will linearize the looked up data)
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235 | */
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236 | SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
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237 |
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238 | /*
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239 | * Indicates that this format can be used in the bumpmap instructions
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240 | */
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241 | SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
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242 |
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243 | /*
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244 | * Indicates that this format can be sampled by the displacement map sampler
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245 | */
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246 | SVGA3DFORMAT_OP_DMAP = 0x00020000,
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247 |
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248 | /*
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249 | * Indicates that this format cannot be used with texture filtering
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250 | */
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251 | SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
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252 |
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253 | /*
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254 | * Indicates that format conversions are supported to this RGB format if
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255 | * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
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256 | */
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257 | SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
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258 |
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259 | /*
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260 | * Indicated that this format can be written as an SRGB target (meaning that the
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261 | * pixel pipe will DE-linearize data on output to format)
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262 | */
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263 | SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
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264 |
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265 | /*
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266 | * Indicates that this format cannot be used with alpha blending
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267 | */
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268 | SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
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269 |
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270 | /*
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271 | * Indicates that the device can auto-generated sublevels for resources
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272 | * of this format
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273 | */
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274 | SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
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275 |
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276 | /*
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277 | * Indicates that this format can be used by vertex texture sampler
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278 | */
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279 | SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
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280 |
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281 | /*
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282 | * Indicates that this format supports neither texture coordinate wrap
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283 | * modes, nor mipmapping
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284 | */
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285 | SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
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286 | } SVGA3dFormatOp;
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287 |
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288 | /*
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289 | * This structure is a conversion of SVGA3DFORMAT_OP_*.
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290 | * Entries must be located at the same position.
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291 | */
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292 | typedef union {
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293 | uint32_t value;
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294 | struct {
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295 | uint32_t texture : 1;
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296 | uint32_t volumeTexture : 1;
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297 | uint32_t cubeTexture : 1;
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298 | uint32_t offscreenRenderTarget : 1;
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299 | uint32_t sameFormatRenderTarget : 1;
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300 | uint32_t unknown1 : 1;
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301 | uint32_t zStencil : 1;
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302 | uint32_t zStencilArbitraryDepth : 1;
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303 | uint32_t sameFormatUpToAlpha : 1;
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304 | uint32_t unknown2 : 1;
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305 | uint32_t displayMode : 1;
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306 | uint32_t acceleration3d : 1;
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307 | uint32_t pixelSize : 1;
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308 | uint32_t convertToARGB : 1;
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309 | uint32_t offscreenPlain : 1;
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310 | uint32_t sRGBRead : 1;
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311 | uint32_t bumpMap : 1;
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312 | uint32_t dmap : 1;
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313 | uint32_t noFilter : 1;
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314 | uint32_t memberOfGroupARGB : 1;
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315 | uint32_t sRGBWrite : 1;
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316 | uint32_t noAlphaBlend : 1;
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317 | uint32_t autoGenMipMap : 1;
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318 | uint32_t vertexTexture : 1;
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319 | uint32_t noTexCoordWrapNorMip : 1;
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320 | } s;
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321 | } SVGA3dSurfaceFormatCaps;
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322 |
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323 | /*
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324 | * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
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325 | * must fit in a uint32_t.
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326 | */
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327 |
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328 | typedef enum {
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329 | SVGA3D_RS_INVALID = 0,
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330 | SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
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331 | SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
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332 | SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
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333 | SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
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334 | SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
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335 | SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
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336 | SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
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337 | SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
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338 | SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
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339 | SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
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340 | SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
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341 | SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
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342 | SVGA3D_RS_STENCILREF = 13, /* uint32_t */
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343 | SVGA3D_RS_STENCILMASK = 14, /* uint32_t */
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344 | SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32_t */
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345 | SVGA3D_RS_FOGSTART = 16, /* float */
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346 | SVGA3D_RS_FOGEND = 17, /* float */
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347 | SVGA3D_RS_FOGDENSITY = 18, /* float */
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348 | SVGA3D_RS_POINTSIZE = 19, /* float */
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349 | SVGA3D_RS_POINTSIZEMIN = 20, /* float */
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350 | SVGA3D_RS_POINTSIZEMAX = 21, /* float */
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351 | SVGA3D_RS_POINTSCALE_A = 22, /* float */
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352 | SVGA3D_RS_POINTSCALE_B = 23, /* float */
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353 | SVGA3D_RS_POINTSCALE_C = 24, /* float */
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354 | SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
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355 | SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
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356 | SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
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357 | SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
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358 | SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
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359 | SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
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360 | SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
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361 | SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
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362 | SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
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363 | SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
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364 | SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
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365 | SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
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366 | SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
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367 | SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
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368 | SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
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369 | SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
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370 | SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
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371 | SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
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372 | SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
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373 | SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
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374 | SVGA3D_RS_ZBIAS = 45, /* float */
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375 | SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
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376 | SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
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377 | SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
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378 | SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
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379 | SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
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380 | SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
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381 | SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
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382 | SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
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383 | SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
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384 | SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
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385 | SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
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386 | SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
|
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387 | SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
|
---|
388 | SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
|
---|
389 | SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
|
---|
390 | SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
|
---|
391 | SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
|
---|
392 | SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
|
---|
393 | SVGA3D_RS_DEPTHBIAS = 64, /* float */
|
---|
394 |
|
---|
395 |
|
---|
396 | /*
|
---|
397 | * Output Gamma Level
|
---|
398 | *
|
---|
399 | * Output gamma effects the gamma curve of colors that are output from the
|
---|
400 | * rendering pipeline. A value of 1.0 specifies a linear color space. If the
|
---|
401 | * value is <= 0.0, gamma correction is ignored and linear color space is
|
---|
402 | * used.
|
---|
403 | */
|
---|
404 |
|
---|
405 | SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
|
---|
406 | SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
|
---|
407 | SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
|
---|
408 | SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
|
---|
409 | SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
|
---|
410 | SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
|
---|
411 | SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
|
---|
412 | SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
|
---|
413 | SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
|
---|
414 | SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
|
---|
415 | SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
|
---|
416 | SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
|
---|
417 | SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
|
---|
418 | SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
|
---|
419 | SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
|
---|
420 | SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
|
---|
421 | SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
|
---|
422 | SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
|
---|
423 | SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
|
---|
424 | SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
|
---|
425 | SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
|
---|
426 | SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32_t */
|
---|
427 | SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
|
---|
428 | SVGA3D_RS_TWEENFACTOR = 88, /* float */
|
---|
429 | SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
|
---|
430 | SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
|
---|
431 | SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
|
---|
432 | SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
|
---|
433 | SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
|
---|
434 | SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
|
---|
435 | SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
|
---|
436 | SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
|
---|
437 | SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
|
---|
438 | SVGA3D_RS_LINEAA = 98, /* SVGA3dBool */
|
---|
439 | SVGA3D_RS_LINEWIDTH = 99, /* float */
|
---|
440 | SVGA3D_RS_MAX
|
---|
441 | } SVGA3dRenderStateName;
|
---|
442 |
|
---|
443 | typedef enum {
|
---|
444 | SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
|
---|
445 | SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
|
---|
446 | SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
|
---|
447 | SVGA3D_TRANSPARENCYANTIALIAS_MAX
|
---|
448 | } SVGA3dTransparencyAntialiasType;
|
---|
449 |
|
---|
450 | typedef enum {
|
---|
451 | SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
|
---|
452 | SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
|
---|
453 | SVGA3D_VERTEXMATERIAL_SPECULAR = 2 /* Use the value in the specular component */
|
---|
454 | } SVGA3dVertexMaterial;
|
---|
455 |
|
---|
456 | typedef enum {
|
---|
457 | SVGA3D_FILLMODE_INVALID = 0,
|
---|
458 | SVGA3D_FILLMODE_POINT = 1,
|
---|
459 | SVGA3D_FILLMODE_LINE = 2,
|
---|
460 | SVGA3D_FILLMODE_FILL = 3,
|
---|
461 | SVGA3D_FILLMODE_MAX
|
---|
462 | } SVGA3dFillModeType;
|
---|
463 |
|
---|
464 |
|
---|
465 | typedef
|
---|
466 | union {
|
---|
467 | struct {
|
---|
468 | uint16_t mode; /* SVGA3dFillModeType */
|
---|
469 | uint16_t face; /* SVGA3dFace */
|
---|
470 | } s;
|
---|
471 | uint32_t uintValue;
|
---|
472 | } SVGA3dFillMode;
|
---|
473 |
|
---|
474 | typedef enum {
|
---|
475 | SVGA3D_SHADEMODE_INVALID = 0,
|
---|
476 | SVGA3D_SHADEMODE_FLAT = 1,
|
---|
477 | SVGA3D_SHADEMODE_SMOOTH = 2,
|
---|
478 | SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
|
---|
479 | SVGA3D_SHADEMODE_MAX
|
---|
480 | } SVGA3dShadeMode;
|
---|
481 |
|
---|
482 | typedef
|
---|
483 | union {
|
---|
484 | struct {
|
---|
485 | uint16_t repeat;
|
---|
486 | uint16_t pattern;
|
---|
487 | } s;
|
---|
488 | uint32_t uintValue;
|
---|
489 | } SVGA3dLinePattern;
|
---|
490 |
|
---|
491 | typedef enum {
|
---|
492 | SVGA3D_BLENDOP_INVALID = 0,
|
---|
493 | SVGA3D_BLENDOP_ZERO = 1,
|
---|
494 | SVGA3D_BLENDOP_ONE = 2,
|
---|
495 | SVGA3D_BLENDOP_SRCCOLOR = 3,
|
---|
496 | SVGA3D_BLENDOP_INVSRCCOLOR = 4,
|
---|
497 | SVGA3D_BLENDOP_SRCALPHA = 5,
|
---|
498 | SVGA3D_BLENDOP_INVSRCALPHA = 6,
|
---|
499 | SVGA3D_BLENDOP_DESTALPHA = 7,
|
---|
500 | SVGA3D_BLENDOP_INVDESTALPHA = 8,
|
---|
501 | SVGA3D_BLENDOP_DESTCOLOR = 9,
|
---|
502 | SVGA3D_BLENDOP_INVDESTCOLOR = 10,
|
---|
503 | SVGA3D_BLENDOP_SRCALPHASAT = 11,
|
---|
504 | SVGA3D_BLENDOP_BLENDFACTOR = 12,
|
---|
505 | SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
|
---|
506 | SVGA3D_BLENDOP_MAX
|
---|
507 | } SVGA3dBlendOp;
|
---|
508 |
|
---|
509 | typedef enum {
|
---|
510 | SVGA3D_BLENDEQ_INVALID = 0,
|
---|
511 | SVGA3D_BLENDEQ_ADD = 1,
|
---|
512 | SVGA3D_BLENDEQ_SUBTRACT = 2,
|
---|
513 | SVGA3D_BLENDEQ_REVSUBTRACT = 3,
|
---|
514 | SVGA3D_BLENDEQ_MINIMUM = 4,
|
---|
515 | SVGA3D_BLENDEQ_MAXIMUM = 5,
|
---|
516 | SVGA3D_BLENDEQ_MAX
|
---|
517 | } SVGA3dBlendEquation;
|
---|
518 |
|
---|
519 | typedef enum {
|
---|
520 | SVGA3D_FRONTWINDING_INVALID = 0,
|
---|
521 | SVGA3D_FRONTWINDING_CW = 1,
|
---|
522 | SVGA3D_FRONTWINDING_CCW = 2,
|
---|
523 | SVGA3D_FRONTWINDING_MAX
|
---|
524 | } SVGA3dFrontWinding;
|
---|
525 |
|
---|
526 | typedef enum {
|
---|
527 | SVGA3D_FACE_INVALID = 0,
|
---|
528 | SVGA3D_FACE_NONE = 1,
|
---|
529 | SVGA3D_FACE_FRONT = 2,
|
---|
530 | SVGA3D_FACE_BACK = 3,
|
---|
531 | SVGA3D_FACE_FRONT_BACK = 4,
|
---|
532 | SVGA3D_FACE_MAX
|
---|
533 | } SVGA3dFace;
|
---|
534 |
|
---|
535 | /*
|
---|
536 | * The order and the values should not be changed
|
---|
537 | */
|
---|
538 |
|
---|
539 | typedef enum {
|
---|
540 | SVGA3D_CMP_INVALID = 0,
|
---|
541 | SVGA3D_CMP_NEVER = 1,
|
---|
542 | SVGA3D_CMP_LESS = 2,
|
---|
543 | SVGA3D_CMP_EQUAL = 3,
|
---|
544 | SVGA3D_CMP_LESSEQUAL = 4,
|
---|
545 | SVGA3D_CMP_GREATER = 5,
|
---|
546 | SVGA3D_CMP_NOTEQUAL = 6,
|
---|
547 | SVGA3D_CMP_GREATEREQUAL = 7,
|
---|
548 | SVGA3D_CMP_ALWAYS = 8,
|
---|
549 | SVGA3D_CMP_MAX
|
---|
550 | } SVGA3dCmpFunc;
|
---|
551 |
|
---|
552 | /*
|
---|
553 | * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
|
---|
554 | * the fog factor to be specified in the alpha component of the specular
|
---|
555 | * (a.k.a. secondary) vertex color.
|
---|
556 | */
|
---|
557 | typedef enum {
|
---|
558 | SVGA3D_FOGFUNC_INVALID = 0,
|
---|
559 | SVGA3D_FOGFUNC_EXP = 1,
|
---|
560 | SVGA3D_FOGFUNC_EXP2 = 2,
|
---|
561 | SVGA3D_FOGFUNC_LINEAR = 3,
|
---|
562 | SVGA3D_FOGFUNC_PER_VERTEX = 4
|
---|
563 | } SVGA3dFogFunction;
|
---|
564 |
|
---|
565 | /*
|
---|
566 | * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
|
---|
567 | * or per-pixel basis.
|
---|
568 | */
|
---|
569 | typedef enum {
|
---|
570 | SVGA3D_FOGTYPE_INVALID = 0,
|
---|
571 | SVGA3D_FOGTYPE_VERTEX = 1,
|
---|
572 | SVGA3D_FOGTYPE_PIXEL = 2,
|
---|
573 | SVGA3D_FOGTYPE_MAX = 3
|
---|
574 | } SVGA3dFogType;
|
---|
575 |
|
---|
576 | /*
|
---|
577 | * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
|
---|
578 | * computed using the eye Z value of each pixel (or vertex), whereas range-
|
---|
579 | * based fog is computed using the actual distance (range) to the eye.
|
---|
580 | */
|
---|
581 | typedef enum {
|
---|
582 | SVGA3D_FOGBASE_INVALID = 0,
|
---|
583 | SVGA3D_FOGBASE_DEPTHBASED = 1,
|
---|
584 | SVGA3D_FOGBASE_RANGEBASED = 2,
|
---|
585 | SVGA3D_FOGBASE_MAX = 3
|
---|
586 | } SVGA3dFogBase;
|
---|
587 |
|
---|
588 | typedef enum {
|
---|
589 | SVGA3D_STENCILOP_INVALID = 0,
|
---|
590 | SVGA3D_STENCILOP_KEEP = 1,
|
---|
591 | SVGA3D_STENCILOP_ZERO = 2,
|
---|
592 | SVGA3D_STENCILOP_REPLACE = 3,
|
---|
593 | SVGA3D_STENCILOP_INCRSAT = 4,
|
---|
594 | SVGA3D_STENCILOP_DECRSAT = 5,
|
---|
595 | SVGA3D_STENCILOP_INVERT = 6,
|
---|
596 | SVGA3D_STENCILOP_INCR = 7,
|
---|
597 | SVGA3D_STENCILOP_DECR = 8,
|
---|
598 | SVGA3D_STENCILOP_MAX
|
---|
599 | } SVGA3dStencilOp;
|
---|
600 |
|
---|
601 | typedef enum {
|
---|
602 | SVGA3D_CLIPPLANE_0 = (1 << 0),
|
---|
603 | SVGA3D_CLIPPLANE_1 = (1 << 1),
|
---|
604 | SVGA3D_CLIPPLANE_2 = (1 << 2),
|
---|
605 | SVGA3D_CLIPPLANE_3 = (1 << 3),
|
---|
606 | SVGA3D_CLIPPLANE_4 = (1 << 4),
|
---|
607 | SVGA3D_CLIPPLANE_5 = (1 << 5),
|
---|
608 | SVGA3D_CLIPPLANE_MAX = SVGA3D_CLIPPLANE_5
|
---|
609 | } SVGA3dClipPlanes;
|
---|
610 |
|
---|
611 | typedef enum {
|
---|
612 | SVGA3D_CLEAR_COLOR = 0x1,
|
---|
613 | SVGA3D_CLEAR_DEPTH = 0x2,
|
---|
614 | SVGA3D_CLEAR_STENCIL = 0x4
|
---|
615 | } SVGA3dClearFlag;
|
---|
616 |
|
---|
617 | typedef enum {
|
---|
618 | SVGA3D_RT_DEPTH = 0,
|
---|
619 | SVGA3D_RT_STENCIL = 1,
|
---|
620 | SVGA3D_RT_COLOR0 = 2,
|
---|
621 | SVGA3D_RT_COLOR1 = 3,
|
---|
622 | SVGA3D_RT_COLOR2 = 4,
|
---|
623 | SVGA3D_RT_COLOR3 = 5,
|
---|
624 | SVGA3D_RT_COLOR4 = 6,
|
---|
625 | SVGA3D_RT_COLOR5 = 7,
|
---|
626 | SVGA3D_RT_COLOR6 = 8,
|
---|
627 | SVGA3D_RT_COLOR7 = 9,
|
---|
628 | SVGA3D_RT_MAX,
|
---|
629 | SVGA3D_RT_INVALID = ((uint32_t)-1)
|
---|
630 | } SVGA3dRenderTargetType;
|
---|
631 |
|
---|
632 | #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
|
---|
633 |
|
---|
634 | typedef
|
---|
635 | union {
|
---|
636 | struct {
|
---|
637 | uint32_t red : 1;
|
---|
638 | uint32_t green : 1;
|
---|
639 | uint32_t blue : 1;
|
---|
640 | uint32_t alpha : 1;
|
---|
641 | } s;
|
---|
642 | uint32_t uintValue;
|
---|
643 | } SVGA3dColorMask;
|
---|
644 |
|
---|
645 | typedef enum {
|
---|
646 | SVGA3D_VBLEND_DISABLE = 0,
|
---|
647 | SVGA3D_VBLEND_1WEIGHT = 1,
|
---|
648 | SVGA3D_VBLEND_2WEIGHT = 2,
|
---|
649 | SVGA3D_VBLEND_3WEIGHT = 3
|
---|
650 | } SVGA3dVertexBlendFlags;
|
---|
651 |
|
---|
652 | typedef enum {
|
---|
653 | SVGA3D_WRAPCOORD_0 = 1 << 0,
|
---|
654 | SVGA3D_WRAPCOORD_1 = 1 << 1,
|
---|
655 | SVGA3D_WRAPCOORD_2 = 1 << 2,
|
---|
656 | SVGA3D_WRAPCOORD_3 = 1 << 3,
|
---|
657 | SVGA3D_WRAPCOORD_ALL = 0xF
|
---|
658 | } SVGA3dWrapFlags;
|
---|
659 |
|
---|
660 | /*
|
---|
661 | * SVGA_3D_CMD_TEXTURESTATE Types. All value types
|
---|
662 | * must fit in a uint32_t.
|
---|
663 | */
|
---|
664 |
|
---|
665 | typedef enum {
|
---|
666 | SVGA3D_TS_INVALID = 0,
|
---|
667 | SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
|
---|
668 | SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
|
---|
669 | SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
|
---|
670 | SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
|
---|
671 | SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
|
---|
672 | SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
|
---|
673 | SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
|
---|
674 | SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
|
---|
675 | SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
|
---|
676 | SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
|
---|
677 | SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
|
---|
678 | SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
|
---|
679 | SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
|
---|
680 | SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32_t */
|
---|
681 | SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
|
---|
682 | SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
|
---|
683 | SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
|
---|
684 | SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
|
---|
685 | SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
|
---|
686 | SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
|
---|
687 | SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32_t */
|
---|
688 | SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
|
---|
689 | SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32_t */
|
---|
690 | SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
|
---|
691 |
|
---|
692 |
|
---|
693 | /*
|
---|
694 | * Sampler Gamma Level
|
---|
695 | *
|
---|
696 | * Sampler gamma effects the color of samples taken from the sampler. A
|
---|
697 | * value of 1.0 will produce linear samples. If the value is <= 0.0 the
|
---|
698 | * gamma value is ignored and a linear space is used.
|
---|
699 | */
|
---|
700 |
|
---|
701 | SVGA3D_TS_GAMMA = 25, /* float */
|
---|
702 | SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
|
---|
703 | SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
|
---|
704 | SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
|
---|
705 | SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
|
---|
706 | SVGA3D_TS_MAX
|
---|
707 | } SVGA3dTextureStateName;
|
---|
708 |
|
---|
709 | typedef enum {
|
---|
710 | SVGA3D_TC_INVALID = 0,
|
---|
711 | SVGA3D_TC_DISABLE = 1,
|
---|
712 | SVGA3D_TC_SELECTARG1 = 2,
|
---|
713 | SVGA3D_TC_SELECTARG2 = 3,
|
---|
714 | SVGA3D_TC_MODULATE = 4,
|
---|
715 | SVGA3D_TC_ADD = 5,
|
---|
716 | SVGA3D_TC_ADDSIGNED = 6,
|
---|
717 | SVGA3D_TC_SUBTRACT = 7,
|
---|
718 | SVGA3D_TC_BLENDTEXTUREALPHA = 8,
|
---|
719 | SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
|
---|
720 | SVGA3D_TC_BLENDCURRENTALPHA = 10,
|
---|
721 | SVGA3D_TC_BLENDFACTORALPHA = 11,
|
---|
722 | SVGA3D_TC_MODULATE2X = 12,
|
---|
723 | SVGA3D_TC_MODULATE4X = 13,
|
---|
724 | SVGA3D_TC_DSDT = 14,
|
---|
725 | SVGA3D_TC_DOTPRODUCT3 = 15,
|
---|
726 | SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
|
---|
727 | SVGA3D_TC_ADDSIGNED2X = 17,
|
---|
728 | SVGA3D_TC_ADDSMOOTH = 18,
|
---|
729 | SVGA3D_TC_PREMODULATE = 19,
|
---|
730 | SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
|
---|
731 | SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
|
---|
732 | SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
|
---|
733 | SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
|
---|
734 | SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
|
---|
735 | SVGA3D_TC_MULTIPLYADD = 25,
|
---|
736 | SVGA3D_TC_LERP = 26,
|
---|
737 | SVGA3D_TC_MAX
|
---|
738 | } SVGA3dTextureCombiner;
|
---|
739 |
|
---|
740 | #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
|
---|
741 |
|
---|
742 | typedef enum {
|
---|
743 | SVGA3D_TEX_ADDRESS_INVALID = 0,
|
---|
744 | SVGA3D_TEX_ADDRESS_WRAP = 1,
|
---|
745 | SVGA3D_TEX_ADDRESS_MIRROR = 2,
|
---|
746 | SVGA3D_TEX_ADDRESS_CLAMP = 3,
|
---|
747 | SVGA3D_TEX_ADDRESS_BORDER = 4,
|
---|
748 | SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
|
---|
749 | SVGA3D_TEX_ADDRESS_EDGE = 6,
|
---|
750 | SVGA3D_TEX_ADDRESS_MAX
|
---|
751 | } SVGA3dTextureAddress;
|
---|
752 |
|
---|
753 | /*
|
---|
754 | * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
|
---|
755 | * disabled, and the rasterizer should use the magnification filter instead.
|
---|
756 | */
|
---|
757 | typedef enum {
|
---|
758 | SVGA3D_TEX_FILTER_NONE = 0,
|
---|
759 | SVGA3D_TEX_FILTER_NEAREST = 1,
|
---|
760 | SVGA3D_TEX_FILTER_LINEAR = 2,
|
---|
761 | SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
|
---|
762 | SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented
|
---|
763 | SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented
|
---|
764 | SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented
|
---|
765 | SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented
|
---|
766 | SVGA3D_TEX_FILTER_MAX
|
---|
767 | } SVGA3dTextureFilter;
|
---|
768 |
|
---|
769 | typedef enum {
|
---|
770 | SVGA3D_TEX_TRANSFORM_OFF = 0,
|
---|
771 | SVGA3D_TEX_TRANSFORM_S = (1 << 0),
|
---|
772 | SVGA3D_TEX_TRANSFORM_T = (1 << 1),
|
---|
773 | SVGA3D_TEX_TRANSFORM_R = (1 << 2),
|
---|
774 | SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
|
---|
775 | SVGA3D_TEX_PROJECTED = (1 << 15)
|
---|
776 | } SVGA3dTexTransformFlags;
|
---|
777 |
|
---|
778 | typedef enum {
|
---|
779 | SVGA3D_TEXCOORD_GEN_OFF = 0,
|
---|
780 | SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
|
---|
781 | SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
|
---|
782 | SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
|
---|
783 | SVGA3D_TEXCOORD_GEN_SPHERE = 4,
|
---|
784 | SVGA3D_TEXCOORD_GEN_MAX
|
---|
785 | } SVGA3dTextureCoordGen;
|
---|
786 |
|
---|
787 | /*
|
---|
788 | * Texture argument constants for texture combiner
|
---|
789 | */
|
---|
790 | typedef enum {
|
---|
791 | SVGA3D_TA_INVALID = 0,
|
---|
792 | SVGA3D_TA_CONSTANT = 1,
|
---|
793 | SVGA3D_TA_PREVIOUS = 2,
|
---|
794 | SVGA3D_TA_DIFFUSE = 3,
|
---|
795 | SVGA3D_TA_TEXTURE = 4,
|
---|
796 | SVGA3D_TA_SPECULAR = 5,
|
---|
797 | SVGA3D_TA_MAX
|
---|
798 | } SVGA3dTextureArgData;
|
---|
799 |
|
---|
800 | #define SVGA3D_TM_MASK_LEN 4
|
---|
801 |
|
---|
802 | /* Modifiers for texture argument constants defined above. */
|
---|
803 | typedef enum {
|
---|
804 | SVGA3D_TM_NONE = 0,
|
---|
805 | SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
|
---|
806 | SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN)
|
---|
807 | } SVGA3dTextureArgModifier;
|
---|
808 |
|
---|
809 | #define SVGA3D_INVALID_ID ((uint32_t)-1)
|
---|
810 | #define SVGA3D_MAX_CLIP_PLANES 6
|
---|
811 |
|
---|
812 | /*
|
---|
813 | * This is the limit to the number of fixed-function texture
|
---|
814 | * transforms and texture coordinates we can support. It does *not*
|
---|
815 | * correspond to the number of texture image units (samplers) we
|
---|
816 | * support!
|
---|
817 | */
|
---|
818 | #define SVGA3D_MAX_TEXTURE_COORDS 8
|
---|
819 |
|
---|
820 | /*
|
---|
821 | * Vertex declarations
|
---|
822 | *
|
---|
823 | * Notes:
|
---|
824 | *
|
---|
825 | * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
|
---|
826 | * draw with any POSITIONT vertex arrays, the programmable vertex
|
---|
827 | * pipeline will be implicitly disabled. Drawing will take place as if
|
---|
828 | * no vertex shader was bound.
|
---|
829 | */
|
---|
830 |
|
---|
831 | typedef enum {
|
---|
832 | SVGA3D_DECLUSAGE_POSITION = 0,
|
---|
833 | SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1
|
---|
834 | SVGA3D_DECLUSAGE_BLENDINDICES, // 2
|
---|
835 | SVGA3D_DECLUSAGE_NORMAL, // 3
|
---|
836 | SVGA3D_DECLUSAGE_PSIZE, // 4
|
---|
837 | SVGA3D_DECLUSAGE_TEXCOORD, // 5
|
---|
838 | SVGA3D_DECLUSAGE_TANGENT, // 6
|
---|
839 | SVGA3D_DECLUSAGE_BINORMAL, // 7
|
---|
840 | SVGA3D_DECLUSAGE_TESSFACTOR, // 8
|
---|
841 | SVGA3D_DECLUSAGE_POSITIONT, // 9
|
---|
842 | SVGA3D_DECLUSAGE_COLOR, // 10
|
---|
843 | SVGA3D_DECLUSAGE_FOG, // 11
|
---|
844 | SVGA3D_DECLUSAGE_DEPTH, // 12
|
---|
845 | SVGA3D_DECLUSAGE_SAMPLE, // 13
|
---|
846 | SVGA3D_DECLUSAGE_MAX
|
---|
847 | } SVGA3dDeclUsage;
|
---|
848 |
|
---|
849 | typedef enum {
|
---|
850 | SVGA3D_DECLMETHOD_DEFAULT = 0,
|
---|
851 | SVGA3D_DECLMETHOD_PARTIALU,
|
---|
852 | SVGA3D_DECLMETHOD_PARTIALV,
|
---|
853 | SVGA3D_DECLMETHOD_CROSSUV, // Normal
|
---|
854 | SVGA3D_DECLMETHOD_UV,
|
---|
855 | SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map
|
---|
856 | SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map
|
---|
857 | } SVGA3dDeclMethod;
|
---|
858 |
|
---|
859 | typedef enum {
|
---|
860 | SVGA3D_DECLTYPE_FLOAT1 = 0,
|
---|
861 | SVGA3D_DECLTYPE_FLOAT2 = 1,
|
---|
862 | SVGA3D_DECLTYPE_FLOAT3 = 2,
|
---|
863 | SVGA3D_DECLTYPE_FLOAT4 = 3,
|
---|
864 | SVGA3D_DECLTYPE_D3DCOLOR = 4,
|
---|
865 | SVGA3D_DECLTYPE_UBYTE4 = 5,
|
---|
866 | SVGA3D_DECLTYPE_SHORT2 = 6,
|
---|
867 | SVGA3D_DECLTYPE_SHORT4 = 7,
|
---|
868 | SVGA3D_DECLTYPE_UBYTE4N = 8,
|
---|
869 | SVGA3D_DECLTYPE_SHORT2N = 9,
|
---|
870 | SVGA3D_DECLTYPE_SHORT4N = 10,
|
---|
871 | SVGA3D_DECLTYPE_USHORT2N = 11,
|
---|
872 | SVGA3D_DECLTYPE_USHORT4N = 12,
|
---|
873 | SVGA3D_DECLTYPE_UDEC3 = 13,
|
---|
874 | SVGA3D_DECLTYPE_DEC3N = 14,
|
---|
875 | SVGA3D_DECLTYPE_FLOAT16_2 = 15,
|
---|
876 | SVGA3D_DECLTYPE_FLOAT16_4 = 16,
|
---|
877 | SVGA3D_DECLTYPE_MAX
|
---|
878 | } SVGA3dDeclType;
|
---|
879 |
|
---|
880 | /*
|
---|
881 | * This structure is used for the divisor for geometry instancing;
|
---|
882 | * it's a direct translation of the Direct3D equivalent.
|
---|
883 | */
|
---|
884 | typedef union {
|
---|
885 | struct {
|
---|
886 | /*
|
---|
887 | * For index data, this number represents the number of instances to draw.
|
---|
888 | * For instance data, this number represents the number of
|
---|
889 | * instances/vertex in this stream
|
---|
890 | */
|
---|
891 | uint32_t count : 30;
|
---|
892 |
|
---|
893 | /*
|
---|
894 | * This is 1 if this is supposed to be the data that is repeated for
|
---|
895 | * every instance.
|
---|
896 | */
|
---|
897 | uint32_t indexedData : 1;
|
---|
898 |
|
---|
899 | /*
|
---|
900 | * This is 1 if this is supposed to be the per-instance data.
|
---|
901 | */
|
---|
902 | uint32_t instanceData : 1;
|
---|
903 | } s;
|
---|
904 |
|
---|
905 | uint32_t value;
|
---|
906 | } SVGA3dVertexDivisor;
|
---|
907 |
|
---|
908 | typedef enum {
|
---|
909 | SVGA3D_PRIMITIVE_INVALID = 0,
|
---|
910 | SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
|
---|
911 | SVGA3D_PRIMITIVE_POINTLIST = 2,
|
---|
912 | SVGA3D_PRIMITIVE_LINELIST = 3,
|
---|
913 | SVGA3D_PRIMITIVE_LINESTRIP = 4,
|
---|
914 | SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
|
---|
915 | SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
|
---|
916 | SVGA3D_PRIMITIVE_MAX
|
---|
917 | } SVGA3dPrimitiveType;
|
---|
918 |
|
---|
919 | typedef enum {
|
---|
920 | SVGA3D_COORDINATE_INVALID = 0,
|
---|
921 | SVGA3D_COORDINATE_LEFTHANDED = 1,
|
---|
922 | SVGA3D_COORDINATE_RIGHTHANDED = 2,
|
---|
923 | SVGA3D_COORDINATE_MAX
|
---|
924 | } SVGA3dCoordinateType;
|
---|
925 |
|
---|
926 | typedef enum {
|
---|
927 | SVGA3D_TRANSFORM_INVALID = 0,
|
---|
928 | SVGA3D_TRANSFORM_WORLD = 1,
|
---|
929 | SVGA3D_TRANSFORM_VIEW = 2,
|
---|
930 | SVGA3D_TRANSFORM_PROJECTION = 3,
|
---|
931 | SVGA3D_TRANSFORM_TEXTURE0 = 4,
|
---|
932 | SVGA3D_TRANSFORM_TEXTURE1 = 5,
|
---|
933 | SVGA3D_TRANSFORM_TEXTURE2 = 6,
|
---|
934 | SVGA3D_TRANSFORM_TEXTURE3 = 7,
|
---|
935 | SVGA3D_TRANSFORM_TEXTURE4 = 8,
|
---|
936 | SVGA3D_TRANSFORM_TEXTURE5 = 9,
|
---|
937 | SVGA3D_TRANSFORM_TEXTURE6 = 10,
|
---|
938 | SVGA3D_TRANSFORM_TEXTURE7 = 11,
|
---|
939 | SVGA3D_TRANSFORM_WORLD1 = 12,
|
---|
940 | SVGA3D_TRANSFORM_WORLD2 = 13,
|
---|
941 | SVGA3D_TRANSFORM_WORLD3 = 14,
|
---|
942 | SVGA3D_TRANSFORM_MAX
|
---|
943 | } SVGA3dTransformType;
|
---|
944 |
|
---|
945 | typedef enum {
|
---|
946 | SVGA3D_LIGHTTYPE_INVALID = 0,
|
---|
947 | SVGA3D_LIGHTTYPE_POINT = 1,
|
---|
948 | SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
|
---|
949 | SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
|
---|
950 | SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
|
---|
951 | SVGA3D_LIGHTTYPE_MAX
|
---|
952 | } SVGA3dLightType;
|
---|
953 |
|
---|
954 | typedef enum {
|
---|
955 | SVGA3D_CUBEFACE_POSX = 0,
|
---|
956 | SVGA3D_CUBEFACE_NEGX = 1,
|
---|
957 | SVGA3D_CUBEFACE_POSY = 2,
|
---|
958 | SVGA3D_CUBEFACE_NEGY = 3,
|
---|
959 | SVGA3D_CUBEFACE_POSZ = 4,
|
---|
960 | SVGA3D_CUBEFACE_NEGZ = 5
|
---|
961 | } SVGA3dCubeFace;
|
---|
962 |
|
---|
963 | typedef enum {
|
---|
964 | SVGA3D_SHADERTYPE_VS = 1,
|
---|
965 | SVGA3D_SHADERTYPE_PS = 2,
|
---|
966 | SVGA3D_SHADERTYPE_MAX
|
---|
967 | } SVGA3dShaderType;
|
---|
968 |
|
---|
969 | typedef enum {
|
---|
970 | SVGA3D_CONST_TYPE_FLOAT = 0,
|
---|
971 | SVGA3D_CONST_TYPE_INT = 1,
|
---|
972 | SVGA3D_CONST_TYPE_BOOL = 2
|
---|
973 | } SVGA3dShaderConstType;
|
---|
974 |
|
---|
975 | #define SVGA3D_MAX_SURFACE_FACES 6
|
---|
976 |
|
---|
977 | typedef enum {
|
---|
978 | SVGA3D_STRETCH_BLT_POINT = 0,
|
---|
979 | SVGA3D_STRETCH_BLT_LINEAR = 1,
|
---|
980 | SVGA3D_STRETCH_BLT_MAX
|
---|
981 | } SVGA3dStretchBltMode;
|
---|
982 |
|
---|
983 | typedef enum {
|
---|
984 | SVGA3D_QUERYTYPE_OCCLUSION = 0,
|
---|
985 | SVGA3D_QUERYTYPE_MAX
|
---|
986 | } SVGA3dQueryType;
|
---|
987 |
|
---|
988 | typedef enum {
|
---|
989 | SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */
|
---|
990 | SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */
|
---|
991 | SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */
|
---|
992 | SVGA3D_QUERYSTATE_NEW = 3 /* Never submitted (For guest use only) */
|
---|
993 | } SVGA3dQueryState;
|
---|
994 |
|
---|
995 | typedef enum {
|
---|
996 | SVGA3D_WRITE_HOST_VRAM = 1,
|
---|
997 | SVGA3D_READ_HOST_VRAM = 2
|
---|
998 | } SVGA3dTransferType;
|
---|
999 |
|
---|
1000 | /*
|
---|
1001 | * The maximum number of vertex arrays we're guaranteed to support in
|
---|
1002 | * SVGA_3D_CMD_DRAWPRIMITIVES.
|
---|
1003 | */
|
---|
1004 | #define SVGA3D_MAX_VERTEX_ARRAYS 32
|
---|
1005 |
|
---|
1006 | /*
|
---|
1007 | * The maximum number of primitive ranges we're guaranteed to support
|
---|
1008 | * in SVGA_3D_CMD_DRAWPRIMITIVES.
|
---|
1009 | */
|
---|
1010 | #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
|
---|
1011 |
|
---|
1012 | /*
|
---|
1013 | * Identifiers for commands in the command FIFO.
|
---|
1014 | *
|
---|
1015 | * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
|
---|
1016 | * the SVGA3D protocol and remain reserved; they should not be used in the
|
---|
1017 | * future.
|
---|
1018 | *
|
---|
1019 | * IDs between 1040 and 1999 (inclusive) are available for use by the
|
---|
1020 | * current SVGA3D protocol.
|
---|
1021 | *
|
---|
1022 | * FIFO clients other than SVGA3D should stay below 1000, or at 2000
|
---|
1023 | * and up.
|
---|
1024 | */
|
---|
1025 |
|
---|
1026 | #define SVGA_3D_CMD_LEGACY_BASE 1000
|
---|
1027 | #define SVGA_3D_CMD_BASE 1040
|
---|
1028 |
|
---|
1029 | #define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 // Deprecated
|
---|
1030 | #define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1
|
---|
1031 | #define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2
|
---|
1032 | #define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3
|
---|
1033 | #define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4
|
---|
1034 | #define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5
|
---|
1035 | #define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6
|
---|
1036 | #define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7
|
---|
1037 | #define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8
|
---|
1038 | #define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9
|
---|
1039 | #define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10
|
---|
1040 | #define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11
|
---|
1041 | #define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12
|
---|
1042 | #define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13
|
---|
1043 | #define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14
|
---|
1044 | #define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15
|
---|
1045 | #define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16
|
---|
1046 | #define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17
|
---|
1047 | #define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 // Deprecated
|
---|
1048 | #define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19
|
---|
1049 | #define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20
|
---|
1050 | #define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21
|
---|
1051 | #define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22
|
---|
1052 | #define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23
|
---|
1053 | #define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24
|
---|
1054 | #define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25
|
---|
1055 | #define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26
|
---|
1056 | #define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27
|
---|
1057 | #define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 // Deprecated
|
---|
1058 | #define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29
|
---|
1059 | #define SVGA_3D_CMD_SURFACE_DEFINE_V2 SVGA_3D_CMD_BASE + 30
|
---|
1060 | #define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31
|
---|
1061 | #define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40
|
---|
1062 | #define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41
|
---|
1063 | #define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 42
|
---|
1064 |
|
---|
1065 | #define SVGA_3D_CMD_FUTURE_MAX 2000
|
---|
1066 |
|
---|
1067 | /*
|
---|
1068 | * Common substructures used in multiple FIFO commands:
|
---|
1069 | */
|
---|
1070 |
|
---|
1071 | typedef struct {
|
---|
1072 | union {
|
---|
1073 | struct {
|
---|
1074 | uint16_t function; // SVGA3dFogFunction
|
---|
1075 | uint8_t type; // SVGA3dFogType
|
---|
1076 | uint8_t base; // SVGA3dFogBase
|
---|
1077 | } s;
|
---|
1078 | uint32_t uintValue;
|
---|
1079 | };
|
---|
1080 | } SVGA3dFogMode;
|
---|
1081 |
|
---|
1082 | /*
|
---|
1083 | * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
|
---|
1084 | * is a surface ID as well as face/mipmap indices.
|
---|
1085 | */
|
---|
1086 |
|
---|
1087 | typedef
|
---|
1088 | struct SVGA3dSurfaceImageId {
|
---|
1089 | uint32_t sid;
|
---|
1090 | uint32_t face;
|
---|
1091 | uint32_t mipmap;
|
---|
1092 | } SVGA3dSurfaceImageId;
|
---|
1093 |
|
---|
1094 | typedef
|
---|
1095 | struct SVGA3dGuestImage {
|
---|
1096 | SVGAGuestPtr ptr;
|
---|
1097 |
|
---|
1098 | /*
|
---|
1099 | * A note on interpretation of pitch: This value of pitch is the
|
---|
1100 | * number of bytes between vertically adjacent image
|
---|
1101 | * blocks. Normally this is the number of bytes between the first
|
---|
1102 | * pixel of two adjacent scanlines. With compressed textures,
|
---|
1103 | * however, this may represent the number of bytes between
|
---|
1104 | * compression blocks rather than between rows of pixels.
|
---|
1105 | *
|
---|
1106 | * XXX: Compressed textures currently must be tightly packed in guest memory.
|
---|
1107 | *
|
---|
1108 | * If the image is 1-dimensional, pitch is ignored.
|
---|
1109 | *
|
---|
1110 | * If 'pitch' is zero, the SVGA3D device calculates a pitch value
|
---|
1111 | * assuming each row of blocks is tightly packed.
|
---|
1112 | */
|
---|
1113 | uint32_t pitch;
|
---|
1114 | } SVGA3dGuestImage;
|
---|
1115 |
|
---|
1116 |
|
---|
1117 | /*
|
---|
1118 | * FIFO command format definitions:
|
---|
1119 | */
|
---|
1120 |
|
---|
1121 | /*
|
---|
1122 | * The data size header following cmdNum for every 3d command
|
---|
1123 | */
|
---|
1124 | typedef
|
---|
1125 | struct {
|
---|
1126 | /* uint32_t id; duplicate*/
|
---|
1127 | uint32_t size;
|
---|
1128 | } SVGA3dCmdHeader;
|
---|
1129 |
|
---|
1130 | /*
|
---|
1131 | * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with
|
---|
1132 | * optional mipmaps and cube faces.
|
---|
1133 | */
|
---|
1134 |
|
---|
1135 | typedef
|
---|
1136 | struct {
|
---|
1137 | uint32_t width;
|
---|
1138 | uint32_t height;
|
---|
1139 | uint32_t depth;
|
---|
1140 | } SVGA3dSize;
|
---|
1141 |
|
---|
1142 | typedef enum {
|
---|
1143 | SVGA3D_SURFACE_CUBEMAP = (1 << 0),
|
---|
1144 | SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
|
---|
1145 | SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
|
---|
1146 | SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
|
---|
1147 | SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
|
---|
1148 | SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
|
---|
1149 | SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
|
---|
1150 | SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
|
---|
1151 | SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
|
---|
1152 | SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9),
|
---|
1153 | SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10)
|
---|
1154 | } SVGA3dSurfaceFlags;
|
---|
1155 |
|
---|
1156 | typedef
|
---|
1157 | struct {
|
---|
1158 | uint32_t numMipLevels;
|
---|
1159 | } SVGA3dSurfaceFace;
|
---|
1160 |
|
---|
1161 | typedef
|
---|
1162 | struct {
|
---|
1163 | uint32_t sid;
|
---|
1164 | SVGA3dSurfaceFlags surfaceFlags;
|
---|
1165 | SVGA3dSurfaceFormat format;
|
---|
1166 | /*
|
---|
1167 | * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
|
---|
1168 | * structures must have the same value of numMipLevels field.
|
---|
1169 | * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
|
---|
1170 | * numMipLevels set to 0.
|
---|
1171 | */
|
---|
1172 | SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
|
---|
1173 | /*
|
---|
1174 | * Followed by an SVGA3dSize structure for each mip level in each face.
|
---|
1175 | *
|
---|
1176 | * A note on surface sizes: Sizes are always specified in pixels,
|
---|
1177 | * even if the true surface size is not a multiple of the minimum
|
---|
1178 | * block size of the surface's format. For example, a 3x3x1 DXT1
|
---|
1179 | * compressed texture would actually be stored as a 4x4x1 image in
|
---|
1180 | * memory.
|
---|
1181 | */
|
---|
1182 | } SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
|
---|
1183 |
|
---|
1184 | typedef
|
---|
1185 | struct {
|
---|
1186 | uint32_t sid;
|
---|
1187 | SVGA3dSurfaceFlags surfaceFlags;
|
---|
1188 | SVGA3dSurfaceFormat format;
|
---|
1189 | /*
|
---|
1190 | * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
|
---|
1191 | * structures must have the same value of numMipLevels field.
|
---|
1192 | * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
|
---|
1193 | * numMipLevels set to 0.
|
---|
1194 | */
|
---|
1195 | SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
|
---|
1196 | uint32_t multisampleCount;
|
---|
1197 | SVGA3dTextureFilter autogenFilter;
|
---|
1198 | /*
|
---|
1199 | * Followed by an SVGA3dSize structure for each mip level in each face.
|
---|
1200 | *
|
---|
1201 | * A note on surface sizes: Sizes are always specified in pixels,
|
---|
1202 | * even if the true surface size is not a multiple of the minimum
|
---|
1203 | * block size of the surface's format. For example, a 3x3x1 DXT1
|
---|
1204 | * compressed texture would actually be stored as a 4x4x1 image in
|
---|
1205 | * memory.
|
---|
1206 | */
|
---|
1207 | } SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
|
---|
1208 |
|
---|
1209 | typedef
|
---|
1210 | struct {
|
---|
1211 | uint32_t sid;
|
---|
1212 | } SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
|
---|
1213 |
|
---|
1214 | typedef
|
---|
1215 | struct {
|
---|
1216 | uint32_t cid;
|
---|
1217 | } SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
|
---|
1218 |
|
---|
1219 | typedef
|
---|
1220 | struct {
|
---|
1221 | uint32_t cid;
|
---|
1222 | } SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
|
---|
1223 |
|
---|
1224 | typedef
|
---|
1225 | struct {
|
---|
1226 | uint32_t cid;
|
---|
1227 | SVGA3dClearFlag clearFlag;
|
---|
1228 | uint32_t color;
|
---|
1229 | float depth;
|
---|
1230 | uint32_t stencil;
|
---|
1231 | /* Followed by variable number of SVGA3dRect structures */
|
---|
1232 | } SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
|
---|
1233 |
|
---|
1234 | typedef
|
---|
1235 | struct SVGA3dCopyRect {
|
---|
1236 | uint32_t x;
|
---|
1237 | uint32_t y;
|
---|
1238 | uint32_t w;
|
---|
1239 | uint32_t h;
|
---|
1240 | uint32_t srcx;
|
---|
1241 | uint32_t srcy;
|
---|
1242 | } SVGA3dCopyRect;
|
---|
1243 |
|
---|
1244 | typedef
|
---|
1245 | struct SVGA3dCopyBox {
|
---|
1246 | uint32_t x;
|
---|
1247 | uint32_t y;
|
---|
1248 | uint32_t z;
|
---|
1249 | uint32_t w;
|
---|
1250 | uint32_t h;
|
---|
1251 | uint32_t d;
|
---|
1252 | uint32_t srcx;
|
---|
1253 | uint32_t srcy;
|
---|
1254 | uint32_t srcz;
|
---|
1255 | } SVGA3dCopyBox;
|
---|
1256 |
|
---|
1257 | typedef
|
---|
1258 | struct {
|
---|
1259 | uint32_t x;
|
---|
1260 | uint32_t y;
|
---|
1261 | uint32_t w;
|
---|
1262 | uint32_t h;
|
---|
1263 | } SVGA3dRect;
|
---|
1264 |
|
---|
1265 | typedef
|
---|
1266 | struct {
|
---|
1267 | uint32_t x;
|
---|
1268 | uint32_t y;
|
---|
1269 | uint32_t z;
|
---|
1270 | uint32_t w;
|
---|
1271 | uint32_t h;
|
---|
1272 | uint32_t d;
|
---|
1273 | } SVGA3dBox;
|
---|
1274 |
|
---|
1275 | typedef
|
---|
1276 | struct {
|
---|
1277 | uint32_t x;
|
---|
1278 | uint32_t y;
|
---|
1279 | uint32_t z;
|
---|
1280 | } SVGA3dPoint;
|
---|
1281 |
|
---|
1282 | typedef
|
---|
1283 | struct {
|
---|
1284 | SVGA3dLightType type;
|
---|
1285 | SVGA3dBool inWorldSpace;
|
---|
1286 | float diffuse[4];
|
---|
1287 | float specular[4];
|
---|
1288 | float ambient[4];
|
---|
1289 | float position[4];
|
---|
1290 | float direction[4];
|
---|
1291 | float range;
|
---|
1292 | float falloff;
|
---|
1293 | float attenuation0;
|
---|
1294 | float attenuation1;
|
---|
1295 | float attenuation2;
|
---|
1296 | float theta;
|
---|
1297 | float phi;
|
---|
1298 | } SVGA3dLightData;
|
---|
1299 |
|
---|
1300 | typedef
|
---|
1301 | struct {
|
---|
1302 | uint32_t sid;
|
---|
1303 | /* Followed by variable number of SVGA3dCopyRect structures */
|
---|
1304 | } SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
|
---|
1305 |
|
---|
1306 | typedef
|
---|
1307 | struct {
|
---|
1308 | SVGA3dRenderStateName state;
|
---|
1309 | union {
|
---|
1310 | uint32_t uintValue;
|
---|
1311 | float floatValue;
|
---|
1312 | };
|
---|
1313 | } SVGA3dRenderState;
|
---|
1314 |
|
---|
1315 | typedef
|
---|
1316 | struct {
|
---|
1317 | uint32_t cid;
|
---|
1318 | /* Followed by variable number of SVGA3dRenderState structures */
|
---|
1319 | } SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
|
---|
1320 |
|
---|
1321 | typedef
|
---|
1322 | struct {
|
---|
1323 | uint32_t cid;
|
---|
1324 | SVGA3dRenderTargetType type;
|
---|
1325 | SVGA3dSurfaceImageId target;
|
---|
1326 | } SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
|
---|
1327 |
|
---|
1328 | typedef
|
---|
1329 | struct {
|
---|
1330 | SVGA3dSurfaceImageId src;
|
---|
1331 | SVGA3dSurfaceImageId dest;
|
---|
1332 | /* Followed by variable number of SVGA3dCopyBox structures */
|
---|
1333 | } SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
|
---|
1334 |
|
---|
1335 | typedef
|
---|
1336 | struct {
|
---|
1337 | SVGA3dSurfaceImageId src;
|
---|
1338 | SVGA3dSurfaceImageId dest;
|
---|
1339 | SVGA3dBox boxSrc;
|
---|
1340 | SVGA3dBox boxDest;
|
---|
1341 | SVGA3dStretchBltMode mode;
|
---|
1342 | } SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
|
---|
1343 |
|
---|
1344 | typedef
|
---|
1345 | struct {
|
---|
1346 | /*
|
---|
1347 | * If the discard flag is present in a surface DMA operation, the host may
|
---|
1348 | * discard the contents of the current mipmap level and face of the target
|
---|
1349 | * surface before applying the surface DMA contents.
|
---|
1350 | */
|
---|
1351 | uint32_t discard : 1;
|
---|
1352 |
|
---|
1353 | /*
|
---|
1354 | * If the unsynchronized flag is present, the host may perform this upload
|
---|
1355 | * without syncing to pending reads on this surface.
|
---|
1356 | */
|
---|
1357 | uint32_t unsynchronized : 1;
|
---|
1358 |
|
---|
1359 | /*
|
---|
1360 | * Guests *MUST* set the reserved bits to 0 before submitting the command
|
---|
1361 | * suffix as future flags may occupy these bits.
|
---|
1362 | */
|
---|
1363 | uint32_t reserved : 30;
|
---|
1364 | } SVGA3dSurfaceDMAFlags;
|
---|
1365 |
|
---|
1366 | typedef
|
---|
1367 | struct {
|
---|
1368 | SVGA3dGuestImage guest;
|
---|
1369 | SVGA3dSurfaceImageId host;
|
---|
1370 | SVGA3dTransferType transfer;
|
---|
1371 | /*
|
---|
1372 | * Followed by variable number of SVGA3dCopyBox structures. For consistency
|
---|
1373 | * in all clipping logic and coordinate translation, we define the
|
---|
1374 | * "source" in each copyBox as the guest image and the
|
---|
1375 | * "destination" as the host image, regardless of transfer
|
---|
1376 | * direction.
|
---|
1377 | *
|
---|
1378 | * For efficiency, the SVGA3D device is free to copy more data than
|
---|
1379 | * specified. For example, it may round copy boxes outwards such
|
---|
1380 | * that they lie on particular alignment boundaries.
|
---|
1381 | */
|
---|
1382 | } SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
|
---|
1383 |
|
---|
1384 | /*
|
---|
1385 | * SVGA3dCmdSurfaceDMASuffix --
|
---|
1386 | *
|
---|
1387 | * This is a command suffix that will appear after a SurfaceDMA command in
|
---|
1388 | * the FIFO. It contains some extra information that hosts may use to
|
---|
1389 | * optimize performance or protect the guest. This suffix exists to preserve
|
---|
1390 | * backwards compatibility while also allowing for new functionality to be
|
---|
1391 | * implemented.
|
---|
1392 | */
|
---|
1393 |
|
---|
1394 | typedef
|
---|
1395 | struct {
|
---|
1396 | uint32_t suffixSize;
|
---|
1397 |
|
---|
1398 | /*
|
---|
1399 | * The maximum offset is used to determine the maximum offset from the
|
---|
1400 | * guestPtr base address that will be accessed or written to during this
|
---|
1401 | * surfaceDMA. If the suffix is supported, the host will respect this
|
---|
1402 | * boundary while performing surface DMAs.
|
---|
1403 | *
|
---|
1404 | * Defaults to MAX_uint32_t
|
---|
1405 | */
|
---|
1406 | uint32_t maximumOffset;
|
---|
1407 |
|
---|
1408 | /*
|
---|
1409 | * A set of flags that describes optimizations that the host may perform
|
---|
1410 | * while performing this surface DMA operation. The guest should never rely
|
---|
1411 | * on behaviour that is different when these flags are set for correctness.
|
---|
1412 | *
|
---|
1413 | * Defaults to 0
|
---|
1414 | */
|
---|
1415 | SVGA3dSurfaceDMAFlags flags;
|
---|
1416 | } SVGA3dCmdSurfaceDMASuffix;
|
---|
1417 |
|
---|
1418 | /*
|
---|
1419 | * SVGA_3D_CMD_DRAW_PRIMITIVES --
|
---|
1420 | *
|
---|
1421 | * This command is the SVGA3D device's generic drawing entry point.
|
---|
1422 | * It can draw multiple ranges of primitives, optionally using an
|
---|
1423 | * index buffer, using an arbitrary collection of vertex buffers.
|
---|
1424 | *
|
---|
1425 | * Each SVGA3dVertexDecl defines a distinct vertex array to bind
|
---|
1426 | * during this draw call. The declarations specify which surface
|
---|
1427 | * the vertex data lives in, what that vertex data is used for,
|
---|
1428 | * and how to interpret it.
|
---|
1429 | *
|
---|
1430 | * Each SVGA3dPrimitiveRange defines a collection of primitives
|
---|
1431 | * to render using the same vertex arrays. An index buffer is
|
---|
1432 | * optional.
|
---|
1433 | */
|
---|
1434 |
|
---|
1435 | typedef
|
---|
1436 | struct {
|
---|
1437 | /*
|
---|
1438 | * A range hint is an optional specification for the range of indices
|
---|
1439 | * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
|
---|
1440 | * that the entire array will be used.
|
---|
1441 | *
|
---|
1442 | * These are only hints. The SVGA3D device may use them for
|
---|
1443 | * performance optimization if possible, but it's also allowed to
|
---|
1444 | * ignore these values.
|
---|
1445 | */
|
---|
1446 | uint32_t first;
|
---|
1447 | uint32_t last;
|
---|
1448 | } SVGA3dArrayRangeHint;
|
---|
1449 |
|
---|
1450 | typedef
|
---|
1451 | struct {
|
---|
1452 | /*
|
---|
1453 | * Define the origin and shape of a vertex or index array. Both
|
---|
1454 | * 'offset' and 'stride' are in bytes. The provided surface will be
|
---|
1455 | * reinterpreted as a flat array of bytes in the same format used
|
---|
1456 | * by surface DMA operations. To avoid unnecessary conversions, the
|
---|
1457 | * surface should be created with the SVGA3D_BUFFER format.
|
---|
1458 | *
|
---|
1459 | * Index 0 in the array starts 'offset' bytes into the surface.
|
---|
1460 | * Index 1 begins at byte 'offset + stride', etc. Array indices may
|
---|
1461 | * not be negative.
|
---|
1462 | */
|
---|
1463 | uint32_t surfaceId;
|
---|
1464 | uint32_t offset;
|
---|
1465 | uint32_t stride;
|
---|
1466 | } SVGA3dArray;
|
---|
1467 |
|
---|
1468 | typedef
|
---|
1469 | struct {
|
---|
1470 | /*
|
---|
1471 | * Describe a vertex array's data type, and define how it is to be
|
---|
1472 | * used by the fixed function pipeline or the vertex shader. It
|
---|
1473 | * isn't useful to have two VertexDecls with the same
|
---|
1474 | * VertexArrayIdentity in one draw call.
|
---|
1475 | */
|
---|
1476 | SVGA3dDeclType type;
|
---|
1477 | SVGA3dDeclMethod method;
|
---|
1478 | SVGA3dDeclUsage usage;
|
---|
1479 | uint32_t usageIndex;
|
---|
1480 | } SVGA3dVertexArrayIdentity;
|
---|
1481 |
|
---|
1482 | typedef
|
---|
1483 | struct {
|
---|
1484 | SVGA3dVertexArrayIdentity identity;
|
---|
1485 | SVGA3dArray array;
|
---|
1486 | SVGA3dArrayRangeHint rangeHint;
|
---|
1487 | } SVGA3dVertexDecl;
|
---|
1488 |
|
---|
1489 | typedef
|
---|
1490 | struct {
|
---|
1491 | /*
|
---|
1492 | * Define a group of primitives to render, from sequential indices.
|
---|
1493 | *
|
---|
1494 | * The value of 'primitiveType' and 'primitiveCount' imply the
|
---|
1495 | * total number of vertices that will be rendered.
|
---|
1496 | */
|
---|
1497 | SVGA3dPrimitiveType primType;
|
---|
1498 | uint32_t primitiveCount;
|
---|
1499 |
|
---|
1500 | /*
|
---|
1501 | * Optional index buffer. If indexArray.surfaceId is
|
---|
1502 | * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
|
---|
1503 | * without an index buffer is identical to rendering with an index
|
---|
1504 | * buffer containing the sequence [0, 1, 2, 3, ...].
|
---|
1505 | *
|
---|
1506 | * If an index buffer is in use, indexWidth specifies the width in
|
---|
1507 | * bytes of each index value. It must be less than or equal to
|
---|
1508 | * indexArray.stride.
|
---|
1509 | *
|
---|
1510 | * (Currently, the SVGA3D device requires index buffers to be tightly
|
---|
1511 | * packed. In other words, indexWidth == indexArray.stride)
|
---|
1512 | */
|
---|
1513 | SVGA3dArray indexArray;
|
---|
1514 | uint32_t indexWidth;
|
---|
1515 |
|
---|
1516 | /*
|
---|
1517 | * Optional index bias. This number is added to all indices from
|
---|
1518 | * indexArray before they are used as vertex array indices. This
|
---|
1519 | * can be used in multiple ways:
|
---|
1520 | *
|
---|
1521 | * - When not using an indexArray, this bias can be used to
|
---|
1522 | * specify where in the vertex arrays to begin rendering.
|
---|
1523 | *
|
---|
1524 | * - A positive number here is equivalent to increasing the
|
---|
1525 | * offset in each vertex array.
|
---|
1526 | *
|
---|
1527 | * - A negative number can be used to render using a small
|
---|
1528 | * vertex array and an index buffer that contains large
|
---|
1529 | * values. This may be used by some applications that
|
---|
1530 | * crop a vertex buffer without modifying their index
|
---|
1531 | * buffer.
|
---|
1532 | *
|
---|
1533 | * Note that rendering with a negative bias value may be slower and
|
---|
1534 | * use more memory than rendering with a positive or zero bias.
|
---|
1535 | */
|
---|
1536 | int32_t indexBias;
|
---|
1537 | } SVGA3dPrimitiveRange;
|
---|
1538 |
|
---|
1539 | typedef
|
---|
1540 | struct {
|
---|
1541 | uint32_t cid;
|
---|
1542 | uint32_t numVertexDecls;
|
---|
1543 | uint32_t numRanges;
|
---|
1544 |
|
---|
1545 | /*
|
---|
1546 | * There are two variable size arrays after the
|
---|
1547 | * SVGA3dCmdDrawPrimitives structure. In order,
|
---|
1548 | * they are:
|
---|
1549 | *
|
---|
1550 | * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
|
---|
1551 | * SVGA3D_MAX_VERTEX_ARRAYS;
|
---|
1552 | * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
|
---|
1553 | * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
|
---|
1554 | * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
|
---|
1555 | * the frequency divisor for the corresponding vertex decl).
|
---|
1556 | */
|
---|
1557 | } SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
|
---|
1558 |
|
---|
1559 | typedef
|
---|
1560 | struct {
|
---|
1561 | uint32_t stage;
|
---|
1562 | SVGA3dTextureStateName name;
|
---|
1563 | union {
|
---|
1564 | uint32_t value;
|
---|
1565 | float floatValue;
|
---|
1566 | };
|
---|
1567 | } SVGA3dTextureState;
|
---|
1568 |
|
---|
1569 | typedef
|
---|
1570 | struct {
|
---|
1571 | uint32_t cid;
|
---|
1572 | /* Followed by variable number of SVGA3dTextureState structures */
|
---|
1573 | } SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
|
---|
1574 |
|
---|
1575 | typedef
|
---|
1576 | struct {
|
---|
1577 | uint32_t cid;
|
---|
1578 | SVGA3dTransformType type;
|
---|
1579 | float matrix[16];
|
---|
1580 | } SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
|
---|
1581 |
|
---|
1582 | typedef
|
---|
1583 | struct {
|
---|
1584 | float min;
|
---|
1585 | float max;
|
---|
1586 | } SVGA3dZRange;
|
---|
1587 |
|
---|
1588 | typedef
|
---|
1589 | struct {
|
---|
1590 | uint32_t cid;
|
---|
1591 | SVGA3dZRange zRange;
|
---|
1592 | } SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
|
---|
1593 |
|
---|
1594 | typedef
|
---|
1595 | struct {
|
---|
1596 | float diffuse[4];
|
---|
1597 | float ambient[4];
|
---|
1598 | float specular[4];
|
---|
1599 | float emissive[4];
|
---|
1600 | float shininess;
|
---|
1601 | } SVGA3dMaterial;
|
---|
1602 |
|
---|
1603 | typedef
|
---|
1604 | struct {
|
---|
1605 | uint32_t cid;
|
---|
1606 | SVGA3dFace face;
|
---|
1607 | SVGA3dMaterial material;
|
---|
1608 | } SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
|
---|
1609 |
|
---|
1610 | typedef
|
---|
1611 | struct {
|
---|
1612 | uint32_t cid;
|
---|
1613 | uint32_t index;
|
---|
1614 | SVGA3dLightData data;
|
---|
1615 | } SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
|
---|
1616 |
|
---|
1617 | typedef
|
---|
1618 | struct {
|
---|
1619 | uint32_t cid;
|
---|
1620 | uint32_t index;
|
---|
1621 | uint32_t enabled;
|
---|
1622 | } SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
|
---|
1623 |
|
---|
1624 | typedef
|
---|
1625 | struct {
|
---|
1626 | uint32_t cid;
|
---|
1627 | SVGA3dRect rect;
|
---|
1628 | } SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
|
---|
1629 |
|
---|
1630 | typedef
|
---|
1631 | struct {
|
---|
1632 | uint32_t cid;
|
---|
1633 | SVGA3dRect rect;
|
---|
1634 | } SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
|
---|
1635 |
|
---|
1636 | typedef
|
---|
1637 | struct {
|
---|
1638 | uint32_t cid;
|
---|
1639 | uint32_t index;
|
---|
1640 | float plane[4];
|
---|
1641 | } SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
|
---|
1642 |
|
---|
1643 | typedef
|
---|
1644 | struct {
|
---|
1645 | uint32_t cid;
|
---|
1646 | uint32_t shid;
|
---|
1647 | SVGA3dShaderType type;
|
---|
1648 | /* Followed by variable number of DWORDs for shader bycode */
|
---|
1649 | } SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
|
---|
1650 |
|
---|
1651 | typedef
|
---|
1652 | struct {
|
---|
1653 | uint32_t cid;
|
---|
1654 | uint32_t shid;
|
---|
1655 | SVGA3dShaderType type;
|
---|
1656 | } SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
|
---|
1657 |
|
---|
1658 | typedef
|
---|
1659 | struct {
|
---|
1660 | uint32_t cid;
|
---|
1661 | uint32_t reg; /* register number */
|
---|
1662 | SVGA3dShaderType type;
|
---|
1663 | SVGA3dShaderConstType ctype;
|
---|
1664 | uint32_t values[4];
|
---|
1665 | } SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
|
---|
1666 |
|
---|
1667 | typedef
|
---|
1668 | struct {
|
---|
1669 | uint32_t cid;
|
---|
1670 | SVGA3dShaderType type;
|
---|
1671 | uint32_t shid;
|
---|
1672 | } SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
|
---|
1673 |
|
---|
1674 | typedef
|
---|
1675 | struct {
|
---|
1676 | uint32_t cid;
|
---|
1677 | SVGA3dQueryType type;
|
---|
1678 | } SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
|
---|
1679 |
|
---|
1680 | typedef
|
---|
1681 | struct {
|
---|
1682 | uint32_t cid;
|
---|
1683 | SVGA3dQueryType type;
|
---|
1684 | SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
|
---|
1685 | } SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
|
---|
1686 |
|
---|
1687 | typedef
|
---|
1688 | struct {
|
---|
1689 | uint32_t cid; /* Same parameters passed to END_QUERY */
|
---|
1690 | SVGA3dQueryType type;
|
---|
1691 | SVGAGuestPtr guestResult;
|
---|
1692 | } SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
|
---|
1693 |
|
---|
1694 | typedef
|
---|
1695 | struct {
|
---|
1696 | uint32_t totalSize; /* Set by guest before query is ended. */
|
---|
1697 | SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
|
---|
1698 | union { /* Set by host on exit from PENDING state */
|
---|
1699 | uint32_t result32;
|
---|
1700 | };
|
---|
1701 | } SVGA3dQueryResult;
|
---|
1702 |
|
---|
1703 | /*
|
---|
1704 | * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
|
---|
1705 | *
|
---|
1706 | * This is a blit from an SVGA3D surface to a Screen Object. Just
|
---|
1707 | * like GMR-to-screen blits, this blit may be directed at a
|
---|
1708 | * specific screen or to the virtual coordinate space.
|
---|
1709 | *
|
---|
1710 | * The blit copies from a rectangular region of an SVGA3D surface
|
---|
1711 | * image to a rectangular region of a screen or screens.
|
---|
1712 | *
|
---|
1713 | * This command takes an optional variable-length list of clipping
|
---|
1714 | * rectangles after the body of the command. If no rectangles are
|
---|
1715 | * specified, there is no clipping region. The entire destRect is
|
---|
1716 | * drawn to. If one or more rectangles are included, they describe
|
---|
1717 | * a clipping region. The clip rectangle coordinates are measured
|
---|
1718 | * relative to the top-left corner of destRect.
|
---|
1719 | *
|
---|
1720 | * This clipping region serves multiple purposes:
|
---|
1721 | *
|
---|
1722 | * - It can be used to perform an irregularly shaped blit more
|
---|
1723 | * efficiently than by issuing many separate blit commands.
|
---|
1724 | *
|
---|
1725 | * - It is equivalent to allowing blits with non-integer
|
---|
1726 | * source coordinates. You could blit just one half-pixel
|
---|
1727 | * of a source, for example, by specifying a larger
|
---|
1728 | * destination rectangle than you need, then removing
|
---|
1729 | * part of it using a clip rectangle.
|
---|
1730 | *
|
---|
1731 | * Availability:
|
---|
1732 | * SVGA_FIFO_CAP_SCREEN_OBJECT
|
---|
1733 | *
|
---|
1734 | * Limitations:
|
---|
1735 | *
|
---|
1736 | * - Currently, no backend supports blits from a mipmap or face
|
---|
1737 | * other than the first one.
|
---|
1738 | */
|
---|
1739 |
|
---|
1740 | typedef
|
---|
1741 | struct {
|
---|
1742 | SVGA3dSurfaceImageId srcImage;
|
---|
1743 | SVGASignedRect srcRect;
|
---|
1744 | uint32_t destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */
|
---|
1745 | SVGASignedRect destRect; /* Supports scaling if src/rest different size */
|
---|
1746 | /* Clipping: zero or more SVGASignedRects follow */
|
---|
1747 | } SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
|
---|
1748 |
|
---|
1749 | typedef
|
---|
1750 | struct {
|
---|
1751 | uint32_t sid;
|
---|
1752 | SVGA3dTextureFilter filter;
|
---|
1753 | } SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
|
---|
1754 |
|
---|
1755 |
|
---|
1756 | /*
|
---|
1757 | * Capability query index.
|
---|
1758 | *
|
---|
1759 | * Notes:
|
---|
1760 | *
|
---|
1761 | * 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
|
---|
1762 | * fixed-function texture units available. Each of these units
|
---|
1763 | * work in both FFP and Shader modes, and they support texture
|
---|
1764 | * transforms and texture coordinates. The host may have additional
|
---|
1765 | * texture image units that are only usable with shaders.
|
---|
1766 | *
|
---|
1767 | * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
|
---|
1768 | * return TRUE. Even on physical hardware that does not support
|
---|
1769 | * these formats natively, the SVGA3D device will provide an emulation
|
---|
1770 | * which should be invisible to the guest OS.
|
---|
1771 | *
|
---|
1772 | * In general, the SVGA3D device should support any operation on
|
---|
1773 | * any surface format, it just may perform some of these
|
---|
1774 | * operations in software depending on the capabilities of the
|
---|
1775 | * available physical hardware.
|
---|
1776 | *
|
---|
1777 | * XXX: In the future, we will add capabilities that describe in
|
---|
1778 | * detail what formats are supported in hardware for what kinds
|
---|
1779 | * of operations.
|
---|
1780 | */
|
---|
1781 |
|
---|
1782 | typedef enum {
|
---|
1783 | SVGA3D_DEVCAP_3D = 0,
|
---|
1784 | SVGA3D_DEVCAP_MAX_LIGHTS = 1,
|
---|
1785 | SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */
|
---|
1786 | SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
|
---|
1787 | SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
|
---|
1788 | SVGA3D_DEVCAP_VERTEX_SHADER = 5,
|
---|
1789 | SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
|
---|
1790 | SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
|
---|
1791 | SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
|
---|
1792 | SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
|
---|
1793 | SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
|
---|
1794 | SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
|
---|
1795 | SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */
|
---|
1796 | SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */
|
---|
1797 | SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */
|
---|
1798 | SVGA3D_DEVCAP_QUERY_TYPES = 15,
|
---|
1799 | SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
|
---|
1800 | SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
|
---|
1801 | SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
|
---|
1802 | SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
|
---|
1803 | SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
|
---|
1804 | SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
|
---|
1805 | SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
|
---|
1806 | SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
|
---|
1807 | SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
|
---|
1808 | SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
|
---|
1809 | SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
|
---|
1810 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
|
---|
1811 | SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
|
---|
1812 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
|
---|
1813 | SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
|
---|
1814 | SVGA3D_DEVCAP_TEXTURE_OPS = 31,
|
---|
1815 | SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
|
---|
1816 | SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
|
---|
1817 | SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
|
---|
1818 | SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
|
---|
1819 | SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
|
---|
1820 | SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
|
---|
1821 | SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
|
---|
1822 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
|
---|
1823 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
|
---|
1824 | SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
|
---|
1825 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
|
---|
1826 | SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
|
---|
1827 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
|
---|
1828 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
|
---|
1829 | SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
|
---|
1830 | SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
|
---|
1831 | SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
|
---|
1832 | SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
|
---|
1833 | SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
|
---|
1834 | SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
|
---|
1835 | SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
|
---|
1836 | SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
|
---|
1837 | SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
|
---|
1838 | SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
|
---|
1839 | SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
|
---|
1840 | SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
|
---|
1841 | SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
|
---|
1842 | SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
|
---|
1843 | SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
|
---|
1844 | SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
|
---|
1845 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
|
---|
1846 |
|
---|
1847 | /*
|
---|
1848 | * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
|
---|
1849 | * render targets. This does no include the depth or stencil targets.
|
---|
1850 | */
|
---|
1851 | SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
|
---|
1852 |
|
---|
1853 | SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
|
---|
1854 | SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
|
---|
1855 | SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
|
---|
1856 | SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
|
---|
1857 | SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
|
---|
1858 | SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70,
|
---|
1859 | SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71,
|
---|
1860 | SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72,
|
---|
1861 | SVGA3D_DEVCAP_SUPERSAMPLE = 73,
|
---|
1862 | SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
|
---|
1863 | SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
|
---|
1864 | SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
|
---|
1865 |
|
---|
1866 | /*
|
---|
1867 | * This is the maximum number of SVGA context IDs that the guest
|
---|
1868 | * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
|
---|
1869 | */
|
---|
1870 | SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
|
---|
1871 |
|
---|
1872 | /*
|
---|
1873 | * This is the maximum number of SVGA surface IDs that the guest
|
---|
1874 | * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
|
---|
1875 | */
|
---|
1876 | SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
|
---|
1877 |
|
---|
1878 | SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
|
---|
1879 | SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
|
---|
1880 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
|
---|
1881 |
|
---|
1882 | SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82,
|
---|
1883 | SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83,
|
---|
1884 |
|
---|
1885 | /*
|
---|
1886 | * Don't add new caps into the previous section; the values in this
|
---|
1887 | * enumeration must not change. You can put new values right before
|
---|
1888 | * SVGA3D_DEVCAP_MAX.
|
---|
1889 | */
|
---|
1890 | SVGA3D_DEVCAP_MAX /* This must be the last index. */
|
---|
1891 | } SVGA3dDevCapIndex;
|
---|
1892 |
|
---|
1893 | typedef union {
|
---|
1894 | bool b;
|
---|
1895 | uint32_t u;
|
---|
1896 | int32_t i;
|
---|
1897 | float f;
|
---|
1898 | } SVGA3dDevCapResult;
|
---|
1899 |
|
---|
1900 | #endif /* _SVGA3D_REG_H_ */
|
---|