/* Copyright (c) 2001, Stanford University * All rights reserved. * * See the file LICENSE.txt for information on redistributing this software. */ #ifndef STATE_H #define STATE_H #include "cr_glstate.h" #define CRSTATE_CHECKERR_RET(expr, result, message, ret) \ if (expr) { \ crStateError(__LINE__, __FILE__, result, message); \ return ret; \ } #define CRSTATE_NO_RETURN #define CRSTATE_CHECKERR(expr, result, message) CRSTATE_CHECKERR_RET(expr, result, message, CRSTATE_NO_RETURN) typedef struct _crCheckIDHWID { GLuint id, hwid; } crCheckIDHWID_t; extern SPUDispatchTable diff_api; extern CRStateBits *__currentBits; #define GetCurrentBits() __currentBits #include extern CRtsd __contextTSD; #define GetCurrentContext() VBoxTlsRefGetCurrent(CRContext, &__contextTSD) /* NOTE: below SetCurrentContext stuff is supposed to be used only internally!! * it is placed here only to simplify things since some code besides state_init.c * (i.e. state_glsl.c) is using it */ #define SetCurrentContext(_ctx) VBoxTlsRefSetCurrent(CRContext, &__contextTSD, _ctx) extern GLboolean g_bVBoxEnableDiffOnMakeCurrent; extern CRContext *g_pAvailableContexts[CR_MAX_CONTEXTS]; extern uint32_t g_cContexts; extern void crStateTextureInitTextureObj (CRContext *ctx, CRTextureObj *tobj, GLuint name, GLenum target); extern void crStateTextureInitTextureFormat( CRTextureLevel *tl, GLenum internalFormat ); /* Normally these functions would have been in cr_bufferobject.h but * that led to a number of issues. */ void crStateBufferObjectInit(CRContext *ctx); void crStateBufferObjectDestroy (CRContext *ctx); void crStateBufferObjectDiff(CRBufferObjectBits *bb, CRbitvalue *bitID, CRContext *fromCtx, CRContext *toCtx); void crStateBufferObjectSwitch(CRBufferObjectBits *bb, CRbitvalue *bitID, CRContext *fromCtx, CRContext *toCtx); /* These would normally be in cr_client.h */ void crStateClientDiff(CRClientBits *cb, CRbitvalue *bitID, CRContext *from, CRContext *to); void crStateClientSwitch(CRClientBits *cb, CRbitvalue *bitID, CRContext *from, CRContext *to); void crStateFreeBufferObject(void *data); void crStateFreeFBO(void *data); void crStateFreeRBO(void *data); void crStateGenNames(CRContext *g, CRHashTable *table, GLsizei n, GLuint *names); void crStateRegNames(CRContext *g, CRHashTable *table, GLsizei n, GLuint *names); void crStateOnTextureUsageRelease(CRSharedState *pS, CRTextureObj *pObj); #endif