1 | /* Copyright (c) 2001, Stanford University
|
---|
2 | * All rights reserved
|
---|
3 | *
|
---|
4 | * See the file LICENSE.txt for information on redistributing this software.
|
---|
5 | */
|
---|
6 |
|
---|
7 | #include "state.h"
|
---|
8 | #include "state_internals.h"
|
---|
9 | #include "state/cr_statetypes.h"
|
---|
10 | #include "state/cr_feedback.h"
|
---|
11 |
|
---|
12 | /*
|
---|
13 | * This file is really a complement to the feedbackSPU and as such
|
---|
14 | * has big dependencies upon it. We have to monitor a whole bunch
|
---|
15 | * of state in the feedbackSPU to be able to properly implement
|
---|
16 | * full functionality.
|
---|
17 | *
|
---|
18 | * We have to intercept glColor3f(v)/4f(v) to get state updates on
|
---|
19 | * color properties and also glTexCoord* too, as unlike the tilesortSPU
|
---|
20 | * we don't have a pincher that pulls these out as they're passing
|
---|
21 | * through.
|
---|
22 | *
|
---|
23 | * - Alan.
|
---|
24 | */
|
---|
25 |
|
---|
26 |
|
---|
27 | /*
|
---|
28 | * Selection and feedback
|
---|
29 | *
|
---|
30 | * TODO:
|
---|
31 | * 1. Implement lighting for vertex colors for feedback
|
---|
32 | * 2. Implement user clip planes for points and lines
|
---|
33 | */
|
---|
34 |
|
---|
35 |
|
---|
36 | /**********************************************************************/
|
---|
37 | /***** Vertex Transformation and Clipping *****/
|
---|
38 | /**********************************************************************/
|
---|
39 |
|
---|
40 | /*
|
---|
41 | * Transform a point (column vector) by a matrix: Q = M * P
|
---|
42 | */
|
---|
43 | #define TRANSFORM_POINT( Q, M, P ) \
|
---|
44 | Q.x = (M).m00 * P.x + (M).m10 * P.y + (M).m20 * P.z + (M).m30 * P.w; \
|
---|
45 | Q.y = (M).m01 * P.x + (M).m11 * P.y + (M).m21 * P.z + (M).m31 * P.w; \
|
---|
46 | Q.z = (M).m02 * P.x + (M).m12 * P.y + (M).m22 * P.z + (M).m32 * P.w; \
|
---|
47 | Q.w = (M).m03 * P.x + (M).m13 * P.y + (M).m23 * P.z + (M).m33 * P.w;
|
---|
48 |
|
---|
49 | #define TRANSFORM_POINTA( Q, M, P ) \
|
---|
50 | Q.x = (M).m00 * (P)[0] + (M).m10 * (P)[1] + (M).m20 * (P)[2] + (M).m30 * (P)[3]; \
|
---|
51 | Q.y = (M).m01 * (P)[0] + (M).m11 * (P)[1] + (M).m21 * (P)[2] + (M).m31 * (P)[3]; \
|
---|
52 | Q.z = (M).m02 * (P)[0] + (M).m12 * (P)[1] + (M).m22 * (P)[2] + (M).m32 * (P)[3]; \
|
---|
53 | Q.w = (M).m03 * (P)[0] + (M).m13 * (P)[1] + (M).m23 * (P)[2] + (M).m33 * (P)[3];
|
---|
54 |
|
---|
55 | /*
|
---|
56 | * clip coord to window coord mapping
|
---|
57 | */
|
---|
58 | #define MAP_POINT( Q, P, VP ) \
|
---|
59 | Q.x = (GLfloat) (((P.x / P.w) + 1.0) * VP.viewportW / 2.0 + VP.viewportX); \
|
---|
60 | Q.y = (GLfloat) (((P.y / P.w) + 1.0) * VP.viewportH / 2.0 + VP.viewportY); \
|
---|
61 | Q.z = (GLfloat) (((P.z / P.w) + 1.0) * (VP.farClip - VP.nearClip) / 2.0 + VP.nearClip);\
|
---|
62 | Q.w = (GLfloat) P.w;
|
---|
63 |
|
---|
64 |
|
---|
65 | /*
|
---|
66 | * Linear interpolation:
|
---|
67 | */
|
---|
68 | #define INTERPOLATE(T, A, B) ((A) + ((B) - (A)) * (T))
|
---|
69 |
|
---|
70 |
|
---|
71 | /*
|
---|
72 | * Interpolate vertex position, color, texcoords, etc.
|
---|
73 | */
|
---|
74 | static void
|
---|
75 | interpolate_vertex(GLfloat t,
|
---|
76 | const CRVertex *v0, const CRVertex *v1,
|
---|
77 | CRVertex *vOut)
|
---|
78 | {
|
---|
79 | vOut->eyePos.x = INTERPOLATE(t, v0->eyePos.x, v1->eyePos.x);
|
---|
80 | vOut->eyePos.y = INTERPOLATE(t, v0->eyePos.y, v1->eyePos.y);
|
---|
81 | vOut->eyePos.z = INTERPOLATE(t, v0->eyePos.z, v1->eyePos.z);
|
---|
82 | vOut->eyePos.w = INTERPOLATE(t, v0->eyePos.w, v1->eyePos.w);
|
---|
83 |
|
---|
84 | vOut->clipPos.x = INTERPOLATE(t, v0->clipPos.x, v1->clipPos.x);
|
---|
85 | vOut->clipPos.y = INTERPOLATE(t, v0->clipPos.y, v1->clipPos.y);
|
---|
86 | vOut->clipPos.z = INTERPOLATE(t, v0->clipPos.z, v1->clipPos.z);
|
---|
87 | vOut->clipPos.w = INTERPOLATE(t, v0->clipPos.w, v1->clipPos.w);
|
---|
88 |
|
---|
89 | vOut->attrib[VERT_ATTRIB_COLOR0][0] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_COLOR0][0], v1->attrib[VERT_ATTRIB_COLOR0][0]);
|
---|
90 | vOut->attrib[VERT_ATTRIB_COLOR0][1] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_COLOR0][1], v1->attrib[VERT_ATTRIB_COLOR0][1]);
|
---|
91 | vOut->attrib[VERT_ATTRIB_COLOR0][2] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_COLOR0][2], v1->attrib[VERT_ATTRIB_COLOR0][2]);
|
---|
92 | vOut->attrib[VERT_ATTRIB_COLOR0][3] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_COLOR0][3], v1->attrib[VERT_ATTRIB_COLOR0][3]);
|
---|
93 |
|
---|
94 | vOut->colorIndex = INTERPOLATE(t, v0->colorIndex, v1->colorIndex);
|
---|
95 |
|
---|
96 | vOut->attrib[VERT_ATTRIB_TEX0][0] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_TEX0][0], v1->attrib[VERT_ATTRIB_TEX0][0]);
|
---|
97 | vOut->attrib[VERT_ATTRIB_TEX0][1] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_TEX0][1], v1->attrib[VERT_ATTRIB_TEX0][0]);
|
---|
98 | vOut->attrib[VERT_ATTRIB_TEX0][2] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_TEX0][2], v1->attrib[VERT_ATTRIB_TEX0][0]);
|
---|
99 | vOut->attrib[VERT_ATTRIB_TEX0][3] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_TEX0][3], v1->attrib[VERT_ATTRIB_TEX0][0]);
|
---|
100 | }
|
---|
101 |
|
---|
102 |
|
---|
103 |
|
---|
104 |
|
---|
105 | /* clip bit codes */
|
---|
106 | #define CLIP_LEFT 1
|
---|
107 | #define CLIP_RIGHT 2
|
---|
108 | #define CLIP_BOTTOM 4
|
---|
109 | #define CLIP_TOP 8
|
---|
110 | #define CLIP_NEAR 16
|
---|
111 | #define CLIP_FAR 32
|
---|
112 | #define CLIP_USER0 64
|
---|
113 | #define CLIP_USER1 128
|
---|
114 |
|
---|
115 |
|
---|
116 | /*
|
---|
117 | * Apply clip testing to a point.
|
---|
118 | * Return: 0 - visible
|
---|
119 | * non-zero - clip code mask (or of above CLIP_ bits)
|
---|
120 | */
|
---|
121 | static GLuint
|
---|
122 | clip_point(const CRVertex *v)
|
---|
123 | {
|
---|
124 | CRContext *g = GetCurrentContext();
|
---|
125 | GLuint mask = 0;
|
---|
126 | GLuint i;
|
---|
127 |
|
---|
128 | /* user-defined clip planes */
|
---|
129 | for (i = 0; i < g->limits.maxClipPlanes; i++)
|
---|
130 | {
|
---|
131 | if (g->transform.clip[i])
|
---|
132 | {
|
---|
133 | const GLvectord *plane = g->transform.clipPlane + i;
|
---|
134 | if (plane->x * v->eyePos.x +
|
---|
135 | plane->y * v->eyePos.y +
|
---|
136 | plane->z * v->eyePos.z +
|
---|
137 | plane->w * v->eyePos.w < 0.0)
|
---|
138 | mask |= (CLIP_USER0 << i);
|
---|
139 | }
|
---|
140 | }
|
---|
141 |
|
---|
142 | /* view volume clipping */
|
---|
143 | if (v->clipPos.x > v->clipPos.w)
|
---|
144 | mask |= CLIP_RIGHT;
|
---|
145 | if (v->clipPos.x < -v->clipPos.w)
|
---|
146 | mask |= CLIP_LEFT;
|
---|
147 | if (v->clipPos.y > v->clipPos.w)
|
---|
148 | mask |= CLIP_TOP;
|
---|
149 | if (v->clipPos.y < -v->clipPos.w)
|
---|
150 | mask |= CLIP_BOTTOM;
|
---|
151 | if (v->clipPos.z > v->clipPos.w)
|
---|
152 | mask |= CLIP_FAR;
|
---|
153 | if (v->clipPos.z < -v->clipPos.w)
|
---|
154 | mask |= CLIP_NEAR;
|
---|
155 | return mask;
|
---|
156 | }
|
---|
157 |
|
---|
158 |
|
---|
159 | /*
|
---|
160 | * Apply clipping to a line segment.
|
---|
161 | * Input: v0, v1 - incoming vertices
|
---|
162 | * Output: v0out, v1out - result/clipped vertices
|
---|
163 | * Return: GL_TRUE: visible
|
---|
164 | * GL_FALSE: totally clipped
|
---|
165 | */
|
---|
166 | static GLboolean
|
---|
167 | clip_line(const CRVertex *v0in, const CRVertex *v1in,
|
---|
168 | CRVertex *v0new, CRVertex *v1new)
|
---|
169 | {
|
---|
170 | CRVertex v0, v1, vNew;
|
---|
171 | GLfloat dx, dy, dz, dw, t;
|
---|
172 | GLuint code0, code1;
|
---|
173 |
|
---|
174 | /* XXX need to do user-clip planes */
|
---|
175 |
|
---|
176 | code0 = clip_point(v0in);
|
---|
177 | code1 = clip_point(v1in);
|
---|
178 | if (code0 & code1)
|
---|
179 | return GL_FALSE; /* totally clipped */
|
---|
180 |
|
---|
181 | *v0new = *v0in;
|
---|
182 | *v1new = *v1in;
|
---|
183 | if (code0 == 0 && code1 == 0)
|
---|
184 | return GL_TRUE; /* no clipping needed */
|
---|
185 |
|
---|
186 | v0 = *v0in;
|
---|
187 | v1 = *v1in;
|
---|
188 |
|
---|
189 |
|
---|
190 | /*
|
---|
191 | * We use 6 instances of this code to clip agains the 6 planes.
|
---|
192 | * For each plane, we define the OUTSIDE and COMPUTE_INTERSECTION
|
---|
193 | * macros appropriately.
|
---|
194 | */
|
---|
195 | #define GENERAL_CLIP \
|
---|
196 | if (OUTSIDE(v0)) { \
|
---|
197 | if (OUTSIDE(v1)) { \
|
---|
198 | /* both verts are outside ==> return 0 */ \
|
---|
199 | return 0; \
|
---|
200 | } \
|
---|
201 | else { \
|
---|
202 | /* v0 is outside, v1 is inside ==> clip */ \
|
---|
203 | COMPUTE_INTERSECTION( v1, v0, vNew ) \
|
---|
204 | interpolate_vertex(t, &v1, &v0, &vNew); \
|
---|
205 | v0 = vNew; \
|
---|
206 | } \
|
---|
207 | } \
|
---|
208 | else { \
|
---|
209 | if (OUTSIDE(v1)) { \
|
---|
210 | /* v0 is inside, v1 is outside ==> clip */ \
|
---|
211 | COMPUTE_INTERSECTION( v0, v1, vNew ) \
|
---|
212 | interpolate_vertex(t, &v0, &v1, &vNew); \
|
---|
213 | v1 = vNew; \
|
---|
214 | } \
|
---|
215 | /* else both verts are inside ==> do nothing */ \
|
---|
216 | }
|
---|
217 |
|
---|
218 | /*** Clip against +X side ***/
|
---|
219 | #define OUTSIDE(V) (V.clipPos.x > V.clipPos.w)
|
---|
220 | #define COMPUTE_INTERSECTION( IN, OUT, NEW ) \
|
---|
221 | dx = OUT.clipPos.x - IN.clipPos.x; \
|
---|
222 | dw = OUT.clipPos.w - IN.clipPos.w; \
|
---|
223 | t = (IN.clipPos.x - IN.clipPos.w) / (dw-dx);
|
---|
224 | GENERAL_CLIP
|
---|
225 | #undef OUTSIDE
|
---|
226 | #undef COMPUTE_INTERSECTION
|
---|
227 |
|
---|
228 | /*** Clip against -X side ***/
|
---|
229 | #define OUTSIDE(V) (V.clipPos.x < -(V.clipPos.w))
|
---|
230 | #define COMPUTE_INTERSECTION( IN, OUT, NEW ) \
|
---|
231 | dx = OUT.clipPos.x - IN.clipPos.x; \
|
---|
232 | dw = OUT.clipPos.w - IN.clipPos.w; \
|
---|
233 | t = -(IN.clipPos.x + IN.clipPos.w) / (dw+dx);
|
---|
234 | GENERAL_CLIP
|
---|
235 | #undef OUTSIDE
|
---|
236 | #undef COMPUTE_INTERSECTION
|
---|
237 |
|
---|
238 | /*** Clip against +Y side ***/
|
---|
239 | #define OUTSIDE(V) (V.clipPos.y > V.clipPos.w)
|
---|
240 | #define COMPUTE_INTERSECTION( IN, OUT, NEW ) \
|
---|
241 | dy = OUT.clipPos.y - IN.clipPos.y; \
|
---|
242 | dw = OUT.clipPos.w - IN.clipPos.w; \
|
---|
243 | t = (IN.clipPos.y - IN.clipPos.w) / (dw-dy);
|
---|
244 | GENERAL_CLIP
|
---|
245 | #undef OUTSIDE
|
---|
246 | #undef COMPUTE_INTERSECTION
|
---|
247 |
|
---|
248 | /*** Clip against -Y side ***/
|
---|
249 | #define OUTSIDE(V) (V.clipPos.y < -(V.clipPos.w))
|
---|
250 | #define COMPUTE_INTERSECTION( IN, OUT, NEW ) \
|
---|
251 | dy = OUT.clipPos.y - IN.clipPos.y; \
|
---|
252 | dw = OUT.clipPos.w - IN.clipPos.w; \
|
---|
253 | t = -(IN.clipPos.y + IN.clipPos.w) / (dw+dy);
|
---|
254 | GENERAL_CLIP
|
---|
255 | #undef OUTSIDE
|
---|
256 | #undef COMPUTE_INTERSECTION
|
---|
257 |
|
---|
258 | /*** Clip against +Z side ***/
|
---|
259 | #define OUTSIDE(V) (V.clipPos.z > V.clipPos.w)
|
---|
260 | #define COMPUTE_INTERSECTION( IN, OUT, NEW ) \
|
---|
261 | dz = OUT.clipPos.z - IN.clipPos.z; \
|
---|
262 | dw = OUT.clipPos.w - IN.clipPos.w; \
|
---|
263 | t = (IN.clipPos.z - IN.clipPos.w) / (dw-dz);
|
---|
264 | GENERAL_CLIP
|
---|
265 | #undef OUTSIDE
|
---|
266 | #undef COMPUTE_INTERSECTION
|
---|
267 |
|
---|
268 | /*** Clip against -Z side ***/
|
---|
269 | #define OUTSIDE(V) (V.clipPos.z < -(V.clipPos.w))
|
---|
270 | #define COMPUTE_INTERSECTION( IN, OUT, NEW ) \
|
---|
271 | dz = OUT.clipPos.z - IN.clipPos.z; \
|
---|
272 | dw = OUT.clipPos.w - IN.clipPos.w; \
|
---|
273 | t = -(IN.clipPos.z + IN.clipPos.w) / (dw+dz);
|
---|
274 | GENERAL_CLIP
|
---|
275 | #undef OUTSIDE
|
---|
276 | #undef COMPUTE_INTERSECTION
|
---|
277 |
|
---|
278 | #undef GENERAL_CLIP
|
---|
279 |
|
---|
280 | *v0new = v0;
|
---|
281 | *v1new = v1;
|
---|
282 | return GL_TRUE;
|
---|
283 | }
|
---|
284 |
|
---|
285 |
|
---|
286 |
|
---|
287 | /*
|
---|
288 | * Apply clipping to a polygon.
|
---|
289 | * Input: vIn - array of input vertices
|
---|
290 | * inCount - number of input vertices
|
---|
291 | * Output: vOut - new vertices
|
---|
292 | * Return: number of vertices in vOut
|
---|
293 | */
|
---|
294 | static GLuint
|
---|
295 | clip_polygon(const CRVertex *vIn, unsigned int inCount,
|
---|
296 | CRVertex *vOut)
|
---|
297 | {
|
---|
298 | CRVertex inlist[20], outlist[20];
|
---|
299 | GLfloat dx, dy, dz, dw, t;
|
---|
300 | GLuint incount, outcount, previ, curri, result;
|
---|
301 | const CRVertex *currVert, *prevVert;
|
---|
302 | CRVertex *newVert;
|
---|
303 |
|
---|
304 | /* XXX need to do user-clip planes */
|
---|
305 |
|
---|
306 | #define GENERAL_CLIP(INCOUNT, INLIST, OUTCOUNT, OUTLIST) \
|
---|
307 | if (INCOUNT < 3) \
|
---|
308 | return GL_FALSE; \
|
---|
309 | previ = INCOUNT - 1; /* let previous = last vertex */ \
|
---|
310 | prevVert = INLIST + previ; \
|
---|
311 | OUTCOUNT = 0; \
|
---|
312 | for (curri = 0; curri < INCOUNT; curri++) { \
|
---|
313 | currVert = INLIST + curri; \
|
---|
314 | if (INSIDE(currVert)) { \
|
---|
315 | if (INSIDE(prevVert)) { \
|
---|
316 | /* both verts are inside ==> copy current to outlist */ \
|
---|
317 | OUTLIST[OUTCOUNT] = *currVert; \
|
---|
318 | OUTCOUNT++; \
|
---|
319 | } \
|
---|
320 | else { \
|
---|
321 | newVert = OUTLIST + OUTCOUNT; \
|
---|
322 | /* current is inside and previous is outside ==> clip */ \
|
---|
323 | COMPUTE_INTERSECTION( currVert, prevVert, newVert ) \
|
---|
324 | OUTCOUNT++; \
|
---|
325 | /* Output current */ \
|
---|
326 | OUTLIST[OUTCOUNT] = *currVert; \
|
---|
327 | OUTCOUNT++; \
|
---|
328 | } \
|
---|
329 | } \
|
---|
330 | else { \
|
---|
331 | if (INSIDE(prevVert)) { \
|
---|
332 | newVert = OUTLIST + OUTCOUNT; \
|
---|
333 | /* current is outside and previous is inside ==> clip */ \
|
---|
334 | COMPUTE_INTERSECTION( prevVert, currVert, newVert ); \
|
---|
335 | OUTLIST[OUTCOUNT] = *newVert; \
|
---|
336 | OUTCOUNT++; \
|
---|
337 | } \
|
---|
338 | /* else both verts are outside ==> do nothing */ \
|
---|
339 | } \
|
---|
340 | /* let previous = current */ \
|
---|
341 | previ = curri; \
|
---|
342 | prevVert = currVert; \
|
---|
343 | }
|
---|
344 |
|
---|
345 | /*
|
---|
346 | * Clip against +X
|
---|
347 | */
|
---|
348 | #define INSIDE(V) (V->clipPos.x <= V->clipPos.w)
|
---|
349 | #define COMPUTE_INTERSECTION( IN, OUT, NEW ) \
|
---|
350 | dx = OUT->clipPos.x - IN->clipPos.x; \
|
---|
351 | dw = OUT->clipPos.w - IN->clipPos.w; \
|
---|
352 | t = (IN->clipPos.x - IN->clipPos.w) / (dw - dx); \
|
---|
353 | interpolate_vertex(t, IN, OUT, NEW );
|
---|
354 |
|
---|
355 | GENERAL_CLIP(inCount, vIn, outcount, outlist)
|
---|
356 |
|
---|
357 | #undef INSIDE
|
---|
358 | #undef COMPUTE_INTERSECTION
|
---|
359 |
|
---|
360 | /*
|
---|
361 | * Clip against -X
|
---|
362 | */
|
---|
363 | #define INSIDE(V) (V->clipPos.x >= -V->clipPos.w)
|
---|
364 | #define COMPUTE_INTERSECTION( IN, OUT, NEW ) \
|
---|
365 | dx = OUT->clipPos.x - IN->clipPos.x; \
|
---|
366 | dw = OUT->clipPos.w - IN->clipPos.w; \
|
---|
367 | t = -(IN->clipPos.x + IN->clipPos.w) / (dw + dx); \
|
---|
368 | interpolate_vertex(t, IN, OUT, NEW );
|
---|
369 |
|
---|
370 | GENERAL_CLIP(outcount, outlist, incount, inlist)
|
---|
371 |
|
---|
372 | #undef INSIDE
|
---|
373 | #undef COMPUTE_INTERSECTION
|
---|
374 |
|
---|
375 | /*
|
---|
376 | * Clip against +Y
|
---|
377 | */
|
---|
378 | #define INSIDE(V) (V->clipPos.y <= V->clipPos.w)
|
---|
379 | #define COMPUTE_INTERSECTION( IN, OUT, NEW ) \
|
---|
380 | dy = OUT->clipPos.y - IN->clipPos.y; \
|
---|
381 | dw = OUT->clipPos.w - IN->clipPos.w; \
|
---|
382 | t = (IN->clipPos.y - IN->clipPos.w) / (dw - dy); \
|
---|
383 | interpolate_vertex(t, IN, OUT, NEW );
|
---|
384 |
|
---|
385 | GENERAL_CLIP(incount, inlist, outcount, outlist)
|
---|
386 |
|
---|
387 | #undef INSIDE
|
---|
388 | #undef COMPUTE_INTERSECTION
|
---|
389 |
|
---|
390 | /*
|
---|
391 | * Clip against -Y
|
---|
392 | */
|
---|
393 | #define INSIDE(V) (V->clipPos.y >= -V->clipPos.w)
|
---|
394 | #define COMPUTE_INTERSECTION( IN, OUT, NEW ) \
|
---|
395 | dy = OUT->clipPos.y - IN->clipPos.y; \
|
---|
396 | dw = OUT->clipPos.w - IN->clipPos.w; \
|
---|
397 | t = -(IN->clipPos.y + IN->clipPos.w) / (dw + dy); \
|
---|
398 | interpolate_vertex(t, IN, OUT, NEW );
|
---|
399 |
|
---|
400 | GENERAL_CLIP(outcount, outlist, incount, inlist)
|
---|
401 |
|
---|
402 | #undef INSIDE
|
---|
403 | #undef COMPUTE_INTERSECTION
|
---|
404 |
|
---|
405 | /*
|
---|
406 | * Clip against +Z
|
---|
407 | */
|
---|
408 | #define INSIDE(V) (V->clipPos.z <= V->clipPos.w)
|
---|
409 | #define COMPUTE_INTERSECTION( IN, OUT, NEW ) \
|
---|
410 | dz = OUT->clipPos.z - IN->clipPos.z; \
|
---|
411 | dw = OUT->clipPos.w - IN->clipPos.w; \
|
---|
412 | t = (IN->clipPos.z - IN->clipPos.w) / (dw - dz); \
|
---|
413 | interpolate_vertex(t, IN, OUT, NEW );
|
---|
414 |
|
---|
415 | GENERAL_CLIP(incount, inlist, outcount, outlist)
|
---|
416 |
|
---|
417 | #undef INSIDE
|
---|
418 | #undef COMPUTE_INTERSECTION
|
---|
419 |
|
---|
420 | /*
|
---|
421 | * Clip against -Z
|
---|
422 | */
|
---|
423 | #define INSIDE(V) (V->clipPos.z >= -V->clipPos.w)
|
---|
424 | #define COMPUTE_INTERSECTION( IN, OUT, NEW ) \
|
---|
425 | dz = OUT->clipPos.z - IN->clipPos.z; \
|
---|
426 | dw = OUT->clipPos.w - IN->clipPos.w; \
|
---|
427 | t = -(IN->clipPos.z + IN->clipPos.w) / (dw + dz); \
|
---|
428 | interpolate_vertex(t, IN, OUT, NEW );
|
---|
429 |
|
---|
430 | GENERAL_CLIP(outcount, outlist, result, vOut)
|
---|
431 |
|
---|
432 | #undef INSIDE
|
---|
433 | #undef COMPUTE_INTERSECTION
|
---|
434 |
|
---|
435 | #undef GENERAL_CLIP
|
---|
436 |
|
---|
437 | return result;
|
---|
438 | }
|
---|
439 |
|
---|
440 |
|
---|
441 | /**********************************************************************/
|
---|
442 | /***** Feedback *****/
|
---|
443 | /**********************************************************************/
|
---|
444 |
|
---|
445 |
|
---|
446 | #define FB_3D 0x01
|
---|
447 | #define FB_4D 0x02
|
---|
448 | #define FB_INDEX 0x04
|
---|
449 | #define FB_COLOR 0x08
|
---|
450 | #define FB_TEXTURE 0X10
|
---|
451 |
|
---|
452 | #define FEEDBACK_TOKEN( T ) \
|
---|
453 | do { \
|
---|
454 | if (f->count < f->bufferSize) { \
|
---|
455 | f->buffer[f->count] = (GLfloat) (T); \
|
---|
456 | } \
|
---|
457 | f->count++; \
|
---|
458 | } while (0)
|
---|
459 |
|
---|
460 | /*
|
---|
461 | * Put a vertex into the feedback buffer.
|
---|
462 | */
|
---|
463 | static void
|
---|
464 | feedback_vertex(const CRVertex *v)
|
---|
465 | {
|
---|
466 | CRContext *g = GetCurrentContext();
|
---|
467 | CRFeedbackState *f = &(g->feedback);
|
---|
468 | CRTransformState *t = &(g->transform);
|
---|
469 |
|
---|
470 | FEEDBACK_TOKEN(v->winPos.x);
|
---|
471 | FEEDBACK_TOKEN(v->winPos.y);
|
---|
472 |
|
---|
473 | if (f->mask & FB_3D)
|
---|
474 | {
|
---|
475 | FEEDBACK_TOKEN(v->winPos.z);
|
---|
476 | }
|
---|
477 |
|
---|
478 | if (f->mask & FB_4D)
|
---|
479 | {
|
---|
480 | FEEDBACK_TOKEN(v->winPos.w);
|
---|
481 | }
|
---|
482 |
|
---|
483 | /* We don't deal with color index in Chromium */
|
---|
484 | if (f->mask & FB_INDEX)
|
---|
485 | {
|
---|
486 | FEEDBACK_TOKEN(v->colorIndex);
|
---|
487 | }
|
---|
488 |
|
---|
489 | if (f->mask & FB_COLOR)
|
---|
490 | {
|
---|
491 | FEEDBACK_TOKEN(v->attrib[VERT_ATTRIB_COLOR0][0]);
|
---|
492 | FEEDBACK_TOKEN(v->attrib[VERT_ATTRIB_COLOR0][1]);
|
---|
493 | FEEDBACK_TOKEN(v->attrib[VERT_ATTRIB_COLOR0][2]);
|
---|
494 | FEEDBACK_TOKEN(v->attrib[VERT_ATTRIB_COLOR0][3]);
|
---|
495 | }
|
---|
496 |
|
---|
497 | if (f->mask & FB_TEXTURE)
|
---|
498 | {
|
---|
499 | GLvectorf coord, transCoord;
|
---|
500 | /* Ugh, copy (s,t,r,q) to (x,y,z,w) */
|
---|
501 | coord.x = v->attrib[VERT_ATTRIB_TEX0][0];
|
---|
502 | coord.y = v->attrib[VERT_ATTRIB_TEX0][1];
|
---|
503 | coord.z = v->attrib[VERT_ATTRIB_TEX0][2];
|
---|
504 | coord.w = v->attrib[VERT_ATTRIB_TEX0][3];
|
---|
505 | TRANSFORM_POINT(transCoord, *(t->textureStack[0].top), coord);
|
---|
506 | FEEDBACK_TOKEN(transCoord.x);
|
---|
507 | FEEDBACK_TOKEN(transCoord.y);
|
---|
508 | FEEDBACK_TOKEN(transCoord.z);
|
---|
509 | FEEDBACK_TOKEN(transCoord.w);
|
---|
510 | }
|
---|
511 | }
|
---|
512 |
|
---|
513 |
|
---|
514 |
|
---|
515 | static void
|
---|
516 | feedback_rasterpos(void)
|
---|
517 | {
|
---|
518 | CRContext *g = GetCurrentContext();
|
---|
519 | CRVertex *tv = g->vBuffer + g->vCount;
|
---|
520 | CRVertex v;
|
---|
521 |
|
---|
522 | v.winPos.x = g->current.rasterAttrib[VERT_ATTRIB_POS][0];
|
---|
523 | v.winPos.y = g->current.rasterAttrib[VERT_ATTRIB_POS][1];
|
---|
524 | v.winPos.z = g->current.rasterAttrib[VERT_ATTRIB_POS][2];
|
---|
525 | v.winPos.w = g->current.rasterAttrib[VERT_ATTRIB_POS][3];
|
---|
526 | COPY_4V(v.attrib[VERT_ATTRIB_COLOR0] , g->current.rasterAttrib[VERT_ATTRIB_COLOR0]); /* XXX need to apply lighting */
|
---|
527 | COPY_4V(v.attrib[VERT_ATTRIB_COLOR1] , g->current.rasterAttrib[VERT_ATTRIB_COLOR1]);
|
---|
528 | v.colorIndex = (GLfloat) g->current.rasterIndex;
|
---|
529 |
|
---|
530 | /* Don't do this, we're capturing TexCoord ourselves and
|
---|
531 | * we'd miss the conversion in RasterPosUpdate */
|
---|
532 | /* v.texCoord[0] = g->current.rasterTexture; */
|
---|
533 |
|
---|
534 | /* So we do this instead, and pluck it from the current vertex */
|
---|
535 | COPY_4V(v.attrib[VERT_ATTRIB_TEX0] , tv->attrib[VERT_ATTRIB_TEX0]);
|
---|
536 |
|
---|
537 | feedback_vertex(&v);
|
---|
538 | }
|
---|
539 |
|
---|
540 |
|
---|
541 | static void
|
---|
542 | feedback_point(const CRVertex *v)
|
---|
543 | {
|
---|
544 | CRContext *g = GetCurrentContext();
|
---|
545 | CRFeedbackState *f = &(g->feedback);
|
---|
546 | if (clip_point(v) == 0)
|
---|
547 | {
|
---|
548 | CRVertex c = *v;
|
---|
549 | MAP_POINT(c.winPos, c.clipPos, g->viewport);
|
---|
550 | FEEDBACK_TOKEN((GLfloat) GL_POINT_TOKEN);
|
---|
551 | feedback_vertex(&c);
|
---|
552 | }
|
---|
553 | }
|
---|
554 |
|
---|
555 |
|
---|
556 | static void
|
---|
557 | feedback_line(const CRVertex *v0, const CRVertex *v1, GLboolean reset)
|
---|
558 | {
|
---|
559 | CRContext *g = GetCurrentContext();
|
---|
560 | CRFeedbackState *f = &(g->feedback);
|
---|
561 | CRVertex c0, c1;
|
---|
562 | if (clip_line(v0, v1, &c0, &c1))
|
---|
563 | {
|
---|
564 | MAP_POINT(c0.winPos, c0.clipPos, g->viewport);
|
---|
565 | MAP_POINT(c1.winPos, c1.clipPos, g->viewport);
|
---|
566 | if (reset)
|
---|
567 | FEEDBACK_TOKEN((GLfloat) GL_LINE_RESET_TOKEN);
|
---|
568 | else
|
---|
569 | FEEDBACK_TOKEN((GLfloat) GL_LINE_TOKEN);
|
---|
570 | feedback_vertex(&c0);
|
---|
571 | feedback_vertex(&c1);
|
---|
572 | }
|
---|
573 | }
|
---|
574 |
|
---|
575 |
|
---|
576 | static void
|
---|
577 | feedback_triangle(const CRVertex *v0, const CRVertex *v1, const CRVertex *v2)
|
---|
578 | {
|
---|
579 | CRContext *g = GetCurrentContext();
|
---|
580 | CRFeedbackState *f = &(g->feedback);
|
---|
581 | CRVertex vlist[3], vclipped[8];
|
---|
582 | GLuint i, n;
|
---|
583 |
|
---|
584 | vlist[0] = *v0;
|
---|
585 | vlist[1] = *v1;
|
---|
586 | vlist[2] = *v2;
|
---|
587 | n = clip_polygon(vlist, 3, vclipped);
|
---|
588 | FEEDBACK_TOKEN( (GLfloat) GL_POLYGON_TOKEN );
|
---|
589 | FEEDBACK_TOKEN( (GLfloat) n );
|
---|
590 | for (i = 0; i < n; i++) {
|
---|
591 | MAP_POINT(vclipped[i].winPos, vclipped[i].clipPos, g->viewport);
|
---|
592 | feedback_vertex(vclipped + i);
|
---|
593 | }
|
---|
594 | }
|
---|
595 |
|
---|
596 |
|
---|
597 | void STATE_APIENTRY
|
---|
598 | crStateFeedbackVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
599 | {
|
---|
600 | CRContext *g = GetCurrentContext();
|
---|
601 | CRTransformState *t = &(g->transform);
|
---|
602 | CRPolygonState *p = &(g->polygon);
|
---|
603 | CRVertex *v = g->vBuffer + g->vCount;
|
---|
604 |
|
---|
605 | /* store the vertex */
|
---|
606 | v->attrib[VERT_ATTRIB_POS][0] = x;
|
---|
607 | v->attrib[VERT_ATTRIB_POS][1] = y;
|
---|
608 | v->attrib[VERT_ATTRIB_POS][2] = z;
|
---|
609 | v->attrib[VERT_ATTRIB_POS][3] = w;
|
---|
610 | COPY_4V(v->attrib[VERT_ATTRIB_COLOR0] , g->current.vertexAttrib[VERT_ATTRIB_COLOR0]); /* XXX need to apply lighting */
|
---|
611 | v->colorIndex = g->current.colorIndex; /* XXX need to apply lighting */
|
---|
612 | /* Don't do this, we're capturing TexCoord ourselves as
|
---|
613 | * we don't have a pincher like the tilesortSPU */
|
---|
614 | /* v->texCoord[0] = g->current.texCoord[0]; */
|
---|
615 |
|
---|
616 | /* transform to eye space, then clip space */
|
---|
617 | TRANSFORM_POINTA(v->eyePos, *(t->modelViewStack.top), v->attrib[VERT_ATTRIB_POS]);
|
---|
618 | TRANSFORM_POINT(v->clipPos, *(t->projectionStack.top), v->eyePos);
|
---|
619 |
|
---|
620 | switch (g->current.mode) {
|
---|
621 | case GL_POINTS:
|
---|
622 | CRASSERT(g->vCount == 0);
|
---|
623 | feedback_point(v);
|
---|
624 | break;
|
---|
625 | case GL_LINES:
|
---|
626 | if (g->vCount == 0)
|
---|
627 | {
|
---|
628 | g->vCount = 1;
|
---|
629 | }
|
---|
630 | else
|
---|
631 | {
|
---|
632 | CRASSERT(g->vCount == 1);
|
---|
633 | feedback_line(g->vBuffer + 0, g->vBuffer + 1, g->lineReset);
|
---|
634 | g->vCount = 0;
|
---|
635 | }
|
---|
636 | break;
|
---|
637 | case GL_LINE_STRIP:
|
---|
638 | if (g->vCount == 0)
|
---|
639 | {
|
---|
640 | g->vCount = 1;
|
---|
641 | }
|
---|
642 | else
|
---|
643 | {
|
---|
644 | CRASSERT(g->vCount == 1);
|
---|
645 | feedback_line(g->vBuffer + 0, g->vBuffer + 1, g->lineReset);
|
---|
646 | g->vBuffer[0] = g->vBuffer[1];
|
---|
647 | g->lineReset = GL_FALSE;
|
---|
648 | /* leave g->vCount at 1 */
|
---|
649 | }
|
---|
650 | break;
|
---|
651 | case GL_LINE_LOOP:
|
---|
652 | if (g->vCount == 0)
|
---|
653 | {
|
---|
654 | g->lineLoop = GL_FALSE;
|
---|
655 | g->vCount = 1;
|
---|
656 | }
|
---|
657 | else if (g->vCount == 1)
|
---|
658 | {
|
---|
659 | feedback_line(g->vBuffer + 0, g->vBuffer + 1, g->lineReset);
|
---|
660 | g->lineReset = GL_FALSE;
|
---|
661 | g->lineLoop = GL_TRUE;
|
---|
662 | g->vCount = 2;
|
---|
663 | }
|
---|
664 | else
|
---|
665 | {
|
---|
666 | CRASSERT(g->vCount == 2);
|
---|
667 | CRASSERT(g->lineReset == GL_FALSE);
|
---|
668 | g->lineLoop = GL_FALSE;
|
---|
669 | feedback_line(g->vBuffer + 1, g->vBuffer + 2, g->lineReset);
|
---|
670 | g->vBuffer[1] = g->vBuffer[2];
|
---|
671 | /* leave g->vCount at 2 */
|
---|
672 | }
|
---|
673 | break;
|
---|
674 | case GL_TRIANGLES:
|
---|
675 | if (g->vCount == 0 || g->vCount == 1)
|
---|
676 | {
|
---|
677 | g->vCount++;
|
---|
678 | }
|
---|
679 | else
|
---|
680 | {
|
---|
681 | CRASSERT(g->vCount == 2);
|
---|
682 | feedback_triangle(g->vBuffer + 0, g->vBuffer + 1, g->vBuffer + 2);
|
---|
683 | g->vCount = 0;
|
---|
684 | }
|
---|
685 | break;
|
---|
686 | case GL_TRIANGLE_STRIP:
|
---|
687 | if (g->vCount == 0 || g->vCount == 1)
|
---|
688 | {
|
---|
689 | g->vCount++;
|
---|
690 | }
|
---|
691 | else if (g->vCount == 2)
|
---|
692 | {
|
---|
693 | feedback_triangle(g->vBuffer + 0, g->vBuffer + 1, g->vBuffer + 2);
|
---|
694 | g->vCount = 3;
|
---|
695 | }
|
---|
696 | else
|
---|
697 | {
|
---|
698 | CRASSERT(g->vCount == 3);
|
---|
699 | feedback_triangle(g->vBuffer + 1, g->vBuffer + 3, g->vBuffer + 2);
|
---|
700 | g->vBuffer[0] = g->vBuffer[2];
|
---|
701 | g->vBuffer[1] = g->vBuffer[3];
|
---|
702 | g->vCount = 2;
|
---|
703 | }
|
---|
704 | break;
|
---|
705 | case GL_TRIANGLE_FAN:
|
---|
706 | if (g->vCount == 0 || g->vCount == 1)
|
---|
707 | {
|
---|
708 | g->vCount++;
|
---|
709 | }
|
---|
710 | else
|
---|
711 | {
|
---|
712 | CRASSERT(g->vCount == 2);
|
---|
713 | feedback_triangle(g->vBuffer + 0, g->vBuffer + 1, g->vBuffer + 2);
|
---|
714 | g->vBuffer[1] = g->vBuffer[2];
|
---|
715 | /* leave g->vCount = 2 */
|
---|
716 | }
|
---|
717 | break;
|
---|
718 | case GL_QUADS:
|
---|
719 | if (g->vCount < 3)
|
---|
720 | {
|
---|
721 | g->vCount++;
|
---|
722 | }
|
---|
723 | else
|
---|
724 | {
|
---|
725 | CRASSERT(g->vCount == 3);
|
---|
726 | feedback_triangle(g->vBuffer + 0, g->vBuffer + 1, g->vBuffer + 2);
|
---|
727 | feedback_triangle(g->vBuffer + 0, g->vBuffer + 2, g->vBuffer + 3);
|
---|
728 | g->vCount = 0;
|
---|
729 | }
|
---|
730 | break;
|
---|
731 | case GL_QUAD_STRIP:
|
---|
732 | if (g->vCount < 3)
|
---|
733 | {
|
---|
734 | g->vCount++;
|
---|
735 | }
|
---|
736 | else
|
---|
737 | {
|
---|
738 | CRASSERT(g->vCount == 3);
|
---|
739 | feedback_triangle(g->vBuffer + 0, g->vBuffer + 1, g->vBuffer + 2);
|
---|
740 | feedback_triangle(g->vBuffer + 1, g->vBuffer + 3, g->vBuffer + 2);
|
---|
741 | g->vBuffer[0] = g->vBuffer[2];
|
---|
742 | g->vBuffer[1] = g->vBuffer[3];
|
---|
743 | g->vCount = 2;
|
---|
744 | }
|
---|
745 | break;
|
---|
746 | case GL_POLYGON:
|
---|
747 | /* XXX need to observe polygon mode for the above TRI/QUAD prims */
|
---|
748 | switch (p->frontMode) {
|
---|
749 | case GL_POINT:
|
---|
750 | CRASSERT(g->vCount == 0);
|
---|
751 | feedback_point(v);
|
---|
752 | break;
|
---|
753 | case GL_LINE:
|
---|
754 | if (g->vCount == 0)
|
---|
755 | {
|
---|
756 | g->lineLoop = GL_FALSE;
|
---|
757 | g->vCount = 1;
|
---|
758 | }
|
---|
759 | else if (g->vCount == 1)
|
---|
760 | {
|
---|
761 | feedback_line(g->vBuffer + 0, g->vBuffer + 1, g->lineReset);
|
---|
762 | g->lineReset = GL_FALSE;
|
---|
763 | g->lineLoop = GL_TRUE;
|
---|
764 | g->vCount = 2;
|
---|
765 | }
|
---|
766 | else
|
---|
767 | {
|
---|
768 | CRASSERT(g->vCount == 2);
|
---|
769 | CRASSERT(g->lineReset == GL_FALSE);
|
---|
770 | g->lineLoop = GL_FALSE;
|
---|
771 | feedback_line(g->vBuffer + 1, g->vBuffer + 2, g->lineReset);
|
---|
772 | g->vBuffer[1] = g->vBuffer[2];
|
---|
773 | /* leave g->vCount at 2 */
|
---|
774 | }
|
---|
775 | break;
|
---|
776 | case GL_FILL:
|
---|
777 | /* draw as a tri-fan */
|
---|
778 | if (g->vCount == 0 || g->vCount == 1)
|
---|
779 | {
|
---|
780 | g->vCount++;
|
---|
781 | }
|
---|
782 | else
|
---|
783 | {
|
---|
784 | CRASSERT(g->vCount == 2);
|
---|
785 | feedback_triangle(g->vBuffer + 0, g->vBuffer + 1, g->vBuffer + 2);
|
---|
786 | g->vBuffer[1] = g->vBuffer[2];
|
---|
787 | /* leave g->vCount = 2 */
|
---|
788 | }
|
---|
789 | break;
|
---|
790 | default:
|
---|
791 | ; /* impossible */
|
---|
792 | }
|
---|
793 | break;
|
---|
794 | default:
|
---|
795 | ; /* impossible */
|
---|
796 | }
|
---|
797 | }
|
---|
798 |
|
---|
799 |
|
---|
800 | void STATE_APIENTRY
|
---|
801 | crStateFeedbackBegin(GLenum mode)
|
---|
802 | {
|
---|
803 | CRContext *g = GetCurrentContext();
|
---|
804 |
|
---|
805 | crStateBegin(mode);
|
---|
806 |
|
---|
807 | g->vCount = 0;
|
---|
808 | g->lineReset = GL_TRUE;
|
---|
809 | g->lineLoop = GL_FALSE;
|
---|
810 | }
|
---|
811 |
|
---|
812 |
|
---|
813 | void STATE_APIENTRY
|
---|
814 | crStateFeedbackEnd(void)
|
---|
815 | {
|
---|
816 | CRContext *g = GetCurrentContext();
|
---|
817 |
|
---|
818 | if ( (g->current.mode == GL_LINE_LOOP ||
|
---|
819 | (g->current.mode == GL_POLYGON && g->polygon.frontMode == GL_LINE))
|
---|
820 | && g->vCount == 2 )
|
---|
821 | {
|
---|
822 | /* draw the last line segment */
|
---|
823 | if (g->lineLoop)
|
---|
824 | feedback_line(g->vBuffer + 1, g->vBuffer + 0, GL_FALSE);
|
---|
825 | else
|
---|
826 | feedback_line(g->vBuffer + 2, g->vBuffer + 0, GL_FALSE);
|
---|
827 | }
|
---|
828 |
|
---|
829 | crStateEnd();
|
---|
830 | }
|
---|
831 |
|
---|
832 |
|
---|
833 | void STATE_APIENTRY
|
---|
834 | crStateFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
|
---|
835 | {
|
---|
836 | CRContext *g = GetCurrentContext();
|
---|
837 | CRFeedbackState *f = &(g->feedback);
|
---|
838 |
|
---|
839 | if (g->current.inBeginEnd)
|
---|
840 | {
|
---|
841 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
842 | "FeedbackBuffer called in begin/end");
|
---|
843 | return;
|
---|
844 | }
|
---|
845 |
|
---|
846 | if (g->renderMode == GL_FEEDBACK)
|
---|
847 | {
|
---|
848 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
849 | "Invalid Operation GL_FEEDBACK");
|
---|
850 | return;
|
---|
851 | }
|
---|
852 | if (size < 0)
|
---|
853 | {
|
---|
854 | crStateError(__LINE__, __FILE__, GL_INVALID_VALUE,
|
---|
855 | "Invalid Value size < 0");
|
---|
856 | return;
|
---|
857 | }
|
---|
858 | if (!buffer)
|
---|
859 | {
|
---|
860 | crStateError(__LINE__, __FILE__, GL_INVALID_VALUE,
|
---|
861 | "Invalid Value buffer = NULL");
|
---|
862 | f->bufferSize = 0;
|
---|
863 | return;
|
---|
864 | }
|
---|
865 |
|
---|
866 | FLUSH();
|
---|
867 |
|
---|
868 | switch (type)
|
---|
869 | {
|
---|
870 | case GL_2D:
|
---|
871 | f->mask = 0;
|
---|
872 | break;
|
---|
873 | case GL_3D:
|
---|
874 | f->mask = FB_3D;
|
---|
875 | break;
|
---|
876 | case GL_3D_COLOR:
|
---|
877 | f->mask = (FB_3D | FB_COLOR); /* FB_INDEX ?? */
|
---|
878 | break;
|
---|
879 | case GL_3D_COLOR_TEXTURE:
|
---|
880 | f->mask = (FB_3D | FB_COLOR | FB_TEXTURE); /* FB_INDEX ?? */
|
---|
881 | break;
|
---|
882 | case GL_4D_COLOR_TEXTURE:
|
---|
883 | f->mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); /* FB_INDEX ?? */
|
---|
884 | break;
|
---|
885 | default:
|
---|
886 | crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "invalid type");
|
---|
887 | return;
|
---|
888 | }
|
---|
889 |
|
---|
890 | f->type = type;
|
---|
891 | f->bufferSize = size;
|
---|
892 | f->buffer = buffer;
|
---|
893 | f->count = 0;
|
---|
894 | }
|
---|
895 |
|
---|
896 |
|
---|
897 | void STATE_APIENTRY
|
---|
898 | crStatePassThrough(GLfloat token)
|
---|
899 | {
|
---|
900 | CRContext *g = GetCurrentContext();
|
---|
901 | CRFeedbackState *f = &(g->feedback);
|
---|
902 |
|
---|
903 | if (g->current.inBeginEnd)
|
---|
904 | {
|
---|
905 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
906 | "PassThrough called in begin/end");
|
---|
907 | return;
|
---|
908 | }
|
---|
909 |
|
---|
910 | FLUSH();
|
---|
911 |
|
---|
912 | if (g->renderMode == GL_FEEDBACK)
|
---|
913 | {
|
---|
914 | FEEDBACK_TOKEN((GLfloat) (GLint) GL_PASS_THROUGH_TOKEN);
|
---|
915 | FEEDBACK_TOKEN(token);
|
---|
916 | }
|
---|
917 | }
|
---|
918 |
|
---|
919 |
|
---|
920 | /*
|
---|
921 | * Although these functions are used by the feedbackSPU alone,
|
---|
922 | * I've left them here as they interface to the other functions.....
|
---|
923 | */
|
---|
924 | void STATE_APIENTRY
|
---|
925 | crStateFeedbackGetBooleanv(GLenum pname, GLboolean * params)
|
---|
926 | {
|
---|
927 | CRContext *g = GetCurrentContext();
|
---|
928 |
|
---|
929 | switch (pname)
|
---|
930 | {
|
---|
931 |
|
---|
932 | case GL_FEEDBACK_BUFFER_SIZE:
|
---|
933 | params[0] = (GLboolean) (g->feedback.bufferSize != 0);
|
---|
934 | break;
|
---|
935 | case GL_FEEDBACK_BUFFER_TYPE:
|
---|
936 | params[0] = (GLboolean) (g->feedback.type != 0);
|
---|
937 | break;
|
---|
938 | case GL_SELECTION_BUFFER_SIZE:
|
---|
939 | params[0] = (GLboolean) (g->selection.bufferSize != 0);
|
---|
940 | break;
|
---|
941 | default:
|
---|
942 | break;
|
---|
943 | }
|
---|
944 | }
|
---|
945 |
|
---|
946 |
|
---|
947 | void STATE_APIENTRY
|
---|
948 | crStateFeedbackGetDoublev(GLenum pname, GLdouble * params)
|
---|
949 | {
|
---|
950 | CRContext *g = GetCurrentContext();
|
---|
951 |
|
---|
952 | switch (pname)
|
---|
953 | {
|
---|
954 |
|
---|
955 | case GL_FEEDBACK_BUFFER_SIZE:
|
---|
956 | params[0] = (GLdouble) g->feedback.bufferSize;
|
---|
957 | break;
|
---|
958 | case GL_FEEDBACK_BUFFER_TYPE:
|
---|
959 | params[0] = (GLdouble) g->feedback.type;
|
---|
960 | break;
|
---|
961 | case GL_SELECTION_BUFFER_SIZE:
|
---|
962 | params[0] = (GLdouble) g->selection.bufferSize;
|
---|
963 | break;
|
---|
964 | default:
|
---|
965 | break;
|
---|
966 | }
|
---|
967 | }
|
---|
968 |
|
---|
969 |
|
---|
970 | void STATE_APIENTRY
|
---|
971 | crStateFeedbackGetFloatv(GLenum pname, GLfloat * params)
|
---|
972 | {
|
---|
973 | CRContext *g = GetCurrentContext();
|
---|
974 |
|
---|
975 | switch (pname)
|
---|
976 | {
|
---|
977 |
|
---|
978 | case GL_FEEDBACK_BUFFER_SIZE:
|
---|
979 | params[0] = (GLfloat) g->feedback.bufferSize;
|
---|
980 | break;
|
---|
981 | case GL_FEEDBACK_BUFFER_TYPE:
|
---|
982 | params[0] = (GLfloat) g->feedback.type;
|
---|
983 | break;
|
---|
984 | case GL_SELECTION_BUFFER_SIZE:
|
---|
985 | params[0] = (GLfloat) g->selection.bufferSize;
|
---|
986 | break;
|
---|
987 | default:
|
---|
988 | break;
|
---|
989 | }
|
---|
990 | }
|
---|
991 |
|
---|
992 |
|
---|
993 | void STATE_APIENTRY
|
---|
994 | crStateFeedbackGetIntegerv(GLenum pname, GLint * params)
|
---|
995 | {
|
---|
996 | CRContext *g = GetCurrentContext();
|
---|
997 |
|
---|
998 | switch (pname)
|
---|
999 | {
|
---|
1000 |
|
---|
1001 | case GL_FEEDBACK_BUFFER_SIZE:
|
---|
1002 | params[0] = (GLint) g->feedback.bufferSize;
|
---|
1003 | break;
|
---|
1004 | case GL_FEEDBACK_BUFFER_TYPE:
|
---|
1005 | params[0] = (GLint) g->feedback.type;
|
---|
1006 | break;
|
---|
1007 | case GL_SELECTION_BUFFER_SIZE:
|
---|
1008 | params[0] = (GLint) g->selection.bufferSize;
|
---|
1009 | break;
|
---|
1010 | default:
|
---|
1011 | break;
|
---|
1012 | }
|
---|
1013 | }
|
---|
1014 |
|
---|
1015 |
|
---|
1016 | void STATE_APIENTRY
|
---|
1017 | crStateFeedbackDrawPixels(GLsizei width, GLsizei height, GLenum format,
|
---|
1018 | GLenum type, const GLvoid * pixels)
|
---|
1019 | {
|
---|
1020 | CRContext *g = GetCurrentContext();
|
---|
1021 | CRFeedbackState *f = &(g->feedback);
|
---|
1022 |
|
---|
1023 | (void) width;
|
---|
1024 | (void) height;
|
---|
1025 | (void) format;
|
---|
1026 | (void) type;
|
---|
1027 | (void) pixels;
|
---|
1028 |
|
---|
1029 | FEEDBACK_TOKEN((GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN);
|
---|
1030 |
|
---|
1031 | feedback_rasterpos();
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | void STATE_APIENTRY
|
---|
1035 | crStateFeedbackCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
---|
1036 | GLenum type)
|
---|
1037 | {
|
---|
1038 | CRContext *g = GetCurrentContext();
|
---|
1039 | CRFeedbackState *f = &(g->feedback);
|
---|
1040 |
|
---|
1041 | (void) x;
|
---|
1042 | (void) y;
|
---|
1043 | (void) width;
|
---|
1044 | (void) height;
|
---|
1045 | (void) type;
|
---|
1046 |
|
---|
1047 | FEEDBACK_TOKEN((GLfloat) (GLint) GL_COPY_PIXEL_TOKEN);
|
---|
1048 | feedback_rasterpos();
|
---|
1049 | }
|
---|
1050 |
|
---|
1051 | void STATE_APIENTRY
|
---|
1052 | crStateFeedbackBitmap(GLsizei width, GLsizei height, GLfloat xorig,
|
---|
1053 | GLfloat yorig, GLfloat xmove, GLfloat ymove,
|
---|
1054 | const GLubyte * bitmap)
|
---|
1055 | {
|
---|
1056 | CRContext *g = GetCurrentContext();
|
---|
1057 | CRFeedbackState *f = &(g->feedback);
|
---|
1058 |
|
---|
1059 | (void) width;
|
---|
1060 | (void) height;
|
---|
1061 | (void) bitmap;
|
---|
1062 | (void) xorig;
|
---|
1063 | (void) yorig;
|
---|
1064 |
|
---|
1065 | FEEDBACK_TOKEN((GLfloat) (GLint) GL_BITMAP_TOKEN);
|
---|
1066 |
|
---|
1067 | feedback_rasterpos();
|
---|
1068 |
|
---|
1069 | if (g->current.rasterValid)
|
---|
1070 | {
|
---|
1071 | g->current.rasterAttrib[VERT_ATTRIB_POS][0] += xmove;
|
---|
1072 | g->current.rasterAttrib[VERT_ATTRIB_POS][1] += ymove;
|
---|
1073 | }
|
---|
1074 | }
|
---|
1075 |
|
---|
1076 |
|
---|
1077 | void STATE_APIENTRY
|
---|
1078 | crStateFeedbackVertex4fv(const GLfloat * v)
|
---|
1079 | {
|
---|
1080 | crStateFeedbackVertex4f(v[0], v[1], v[2], v[3]);
|
---|
1081 | }
|
---|
1082 |
|
---|
1083 | void STATE_APIENTRY
|
---|
1084 | crStateFeedbackVertex4s(GLshort v0, GLshort v1, GLshort v2, GLshort v3)
|
---|
1085 | {
|
---|
1086 | crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2,
|
---|
1087 | (GLfloat) v3);
|
---|
1088 | }
|
---|
1089 |
|
---|
1090 | void STATE_APIENTRY
|
---|
1091 | crStateFeedbackVertex4sv(const GLshort * v)
|
---|
1092 | {
|
---|
1093 | crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
|
---|
1094 | (GLfloat) v[3]);
|
---|
1095 | }
|
---|
1096 |
|
---|
1097 | void STATE_APIENTRY
|
---|
1098 | crStateFeedbackVertex4i(GLint v0, GLint v1, GLint v2, GLint v3)
|
---|
1099 | {
|
---|
1100 | crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2,
|
---|
1101 | (GLfloat) v3);
|
---|
1102 | }
|
---|
1103 |
|
---|
1104 | void STATE_APIENTRY
|
---|
1105 | crStateFeedbackVertex4iv(const GLint * v)
|
---|
1106 | {
|
---|
1107 | crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
|
---|
1108 | (GLfloat) v[3]);
|
---|
1109 | }
|
---|
1110 |
|
---|
1111 | void STATE_APIENTRY
|
---|
1112 | crStateFeedbackVertex4d(GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
|
---|
1113 | {
|
---|
1114 | crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2,
|
---|
1115 | (GLfloat) v3);
|
---|
1116 | }
|
---|
1117 |
|
---|
1118 | void STATE_APIENTRY
|
---|
1119 | crStateFeedbackVertex4dv(const GLdouble * v)
|
---|
1120 | {
|
---|
1121 | crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
|
---|
1122 | (GLfloat) v[3]);
|
---|
1123 | }
|
---|
1124 |
|
---|
1125 | void STATE_APIENTRY
|
---|
1126 | crStateFeedbackVertex2i(GLint v0, GLint v1)
|
---|
1127 | {
|
---|
1128 | crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, 0.0f, 1.0f);
|
---|
1129 | }
|
---|
1130 |
|
---|
1131 | void STATE_APIENTRY
|
---|
1132 | crStateFeedbackVertex2iv(const GLint * v)
|
---|
1133 | {
|
---|
1134 | crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], 0.0f, 1.0f);
|
---|
1135 | }
|
---|
1136 |
|
---|
1137 | void STATE_APIENTRY
|
---|
1138 | crStateFeedbackVertex2s(GLshort v0, GLshort v1)
|
---|
1139 | {
|
---|
1140 | crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, 0.0f, 1.0f);
|
---|
1141 | }
|
---|
1142 |
|
---|
1143 | void STATE_APIENTRY
|
---|
1144 | crStateFeedbackVertex2sv(const GLshort * v)
|
---|
1145 | {
|
---|
1146 | crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], 0.0f, 1.0f);
|
---|
1147 | }
|
---|
1148 |
|
---|
1149 | void STATE_APIENTRY
|
---|
1150 | crStateFeedbackVertex2f(GLfloat v0, GLfloat v1)
|
---|
1151 | {
|
---|
1152 | crStateFeedbackVertex4f(v0, v1, 0.0f, 1.0f);
|
---|
1153 | }
|
---|
1154 |
|
---|
1155 | void STATE_APIENTRY
|
---|
1156 | crStateFeedbackVertex2fv(const GLfloat * v)
|
---|
1157 | {
|
---|
1158 | crStateFeedbackVertex4f(v[0], v[1], 0.0f, 1.0f);
|
---|
1159 | }
|
---|
1160 |
|
---|
1161 | void STATE_APIENTRY
|
---|
1162 | crStateFeedbackVertex2d(GLdouble v0, GLdouble v1)
|
---|
1163 | {
|
---|
1164 | crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, 0.0f, 1.0f);
|
---|
1165 | }
|
---|
1166 |
|
---|
1167 | void STATE_APIENTRY
|
---|
1168 | crStateFeedbackVertex2dv(const GLdouble * v)
|
---|
1169 | {
|
---|
1170 | crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], 0.0f, 1.0f);
|
---|
1171 | }
|
---|
1172 |
|
---|
1173 | void STATE_APIENTRY
|
---|
1174 | crStateFeedbackVertex3i(GLint v0, GLint v1, GLint v2)
|
---|
1175 | {
|
---|
1176 | crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2, 1.0f);
|
---|
1177 | }
|
---|
1178 |
|
---|
1179 | void STATE_APIENTRY
|
---|
1180 | crStateFeedbackVertex3iv(const GLint * v)
|
---|
1181 | {
|
---|
1182 | crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0f);
|
---|
1183 | }
|
---|
1184 |
|
---|
1185 | void STATE_APIENTRY
|
---|
1186 | crStateFeedbackVertex3s(GLshort v0, GLshort v1, GLshort v2)
|
---|
1187 | {
|
---|
1188 | crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2, 1.0f);
|
---|
1189 | }
|
---|
1190 |
|
---|
1191 | void STATE_APIENTRY
|
---|
1192 | crStateFeedbackVertex3sv(const GLshort * v)
|
---|
1193 | {
|
---|
1194 | crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
|
---|
1195 | 1.0f);
|
---|
1196 | }
|
---|
1197 |
|
---|
1198 | void STATE_APIENTRY
|
---|
1199 | crStateFeedbackVertex3f(GLfloat v0, GLfloat v1, GLfloat v2)
|
---|
1200 | {
|
---|
1201 | crStateFeedbackVertex4f(v0, v1, v2, 1.0f);
|
---|
1202 | }
|
---|
1203 |
|
---|
1204 | void STATE_APIENTRY
|
---|
1205 | crStateFeedbackVertex3fv(const GLfloat * v)
|
---|
1206 | {
|
---|
1207 | crStateFeedbackVertex4f(v[0], v[1], v[2], 1.0f);
|
---|
1208 | }
|
---|
1209 |
|
---|
1210 | void STATE_APIENTRY
|
---|
1211 | crStateFeedbackVertex3d(GLdouble v0, GLdouble v1, GLdouble v2)
|
---|
1212 | {
|
---|
1213 | crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2, 1.0f);
|
---|
1214 | }
|
---|
1215 |
|
---|
1216 | void STATE_APIENTRY
|
---|
1217 | crStateFeedbackVertex3dv(const GLdouble * v)
|
---|
1218 | {
|
---|
1219 | crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
|
---|
1220 | 1.0f);
|
---|
1221 | }
|
---|
1222 |
|
---|
1223 | void STATE_APIENTRY
|
---|
1224 | crStateFeedbackTexCoord4f( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
|
---|
1225 | {
|
---|
1226 | CRContext *g = GetCurrentContext();
|
---|
1227 | CRVertex *v = g->vBuffer + g->vCount;
|
---|
1228 |
|
---|
1229 | /* store the texCoord in the current vertex */
|
---|
1230 | v->attrib[VERT_ATTRIB_TEX0][0] = v0;
|
---|
1231 | v->attrib[VERT_ATTRIB_TEX0][1] = v1;
|
---|
1232 | v->attrib[VERT_ATTRIB_TEX0][2] = v2;
|
---|
1233 | v->attrib[VERT_ATTRIB_TEX0][3] = v3;
|
---|
1234 | }
|
---|
1235 |
|
---|
1236 | void STATE_APIENTRY
|
---|
1237 | crStateFeedbackTexCoord4fv( const GLfloat *v )
|
---|
1238 | {
|
---|
1239 | crStateFeedbackTexCoord4f( v[0], v[1], v[2], v[3] );
|
---|
1240 | }
|
---|
1241 |
|
---|
1242 | void STATE_APIENTRY
|
---|
1243 | crStateFeedbackTexCoord4s( GLshort v0, GLshort v1, GLshort v2, GLshort v3 )
|
---|
1244 | {
|
---|
1245 | crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3 );
|
---|
1246 | }
|
---|
1247 |
|
---|
1248 | void STATE_APIENTRY
|
---|
1249 | crStateFeedbackTexCoord4sv( const GLshort *v )
|
---|
1250 | {
|
---|
1251 | crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3] );
|
---|
1252 | }
|
---|
1253 |
|
---|
1254 | void STATE_APIENTRY
|
---|
1255 | crStateFeedbackTexCoord4i( GLint v0, GLint v1, GLint v2, GLint v3 )
|
---|
1256 | {
|
---|
1257 | crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3 );
|
---|
1258 | }
|
---|
1259 |
|
---|
1260 | void STATE_APIENTRY
|
---|
1261 | crStateFeedbackTexCoord4iv( const GLint *v )
|
---|
1262 | {
|
---|
1263 | crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3] );
|
---|
1264 | }
|
---|
1265 |
|
---|
1266 | void STATE_APIENTRY
|
---|
1267 | crStateFeedbackTexCoord4d( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 )
|
---|
1268 | {
|
---|
1269 | crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3 );
|
---|
1270 | }
|
---|
1271 |
|
---|
1272 | void STATE_APIENTRY
|
---|
1273 | crStateFeedbackTexCoord4dv( const GLdouble *v )
|
---|
1274 | {
|
---|
1275 | crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3] );
|
---|
1276 | }
|
---|
1277 |
|
---|
1278 | void STATE_APIENTRY
|
---|
1279 | crStateFeedbackTexCoord1i( GLint v0 )
|
---|
1280 | {
|
---|
1281 | crStateFeedbackTexCoord4f( (GLfloat)v0, 0.0f, 0.0f, 1.0f );
|
---|
1282 | }
|
---|
1283 |
|
---|
1284 | void STATE_APIENTRY
|
---|
1285 | crStateFeedbackTexCoord1iv( const GLint *v )
|
---|
1286 | {
|
---|
1287 | crStateFeedbackTexCoord4f( (GLfloat)v[0], 0.0f, 0.0f, 1.0f );
|
---|
1288 | }
|
---|
1289 |
|
---|
1290 | void STATE_APIENTRY
|
---|
1291 | crStateFeedbackTexCoord1s( GLshort v0 )
|
---|
1292 | {
|
---|
1293 | crStateFeedbackTexCoord4f( (GLfloat)v0, 0.0f, 0.0f, 1.0f );
|
---|
1294 | }
|
---|
1295 |
|
---|
1296 | void STATE_APIENTRY
|
---|
1297 | crStateFeedbackTexCoord1sv( const GLshort *v )
|
---|
1298 | {
|
---|
1299 | crStateFeedbackTexCoord4f( (GLfloat)v[0], 0.0f, 0.0f, 1.0f );
|
---|
1300 | }
|
---|
1301 |
|
---|
1302 | void STATE_APIENTRY
|
---|
1303 | crStateFeedbackTexCoord1f( GLfloat v0 )
|
---|
1304 | {
|
---|
1305 | crStateFeedbackTexCoord4f( v0, 0.0f, 0.0f, 1.0f );
|
---|
1306 | }
|
---|
1307 |
|
---|
1308 | void STATE_APIENTRY
|
---|
1309 | crStateFeedbackTexCoord1fv( const GLfloat *v )
|
---|
1310 | {
|
---|
1311 | crStateFeedbackTexCoord4f( v[0], 0.0f, 0.0f, 1.0f );
|
---|
1312 | }
|
---|
1313 |
|
---|
1314 | void STATE_APIENTRY
|
---|
1315 | crStateFeedbackTexCoord1d( GLdouble v0 )
|
---|
1316 | {
|
---|
1317 | crStateFeedbackTexCoord4f( (GLfloat)v0, 0.0f, 0.0f, 1.0f );
|
---|
1318 | }
|
---|
1319 |
|
---|
1320 | void STATE_APIENTRY
|
---|
1321 | crStateFeedbackTexCoord1dv( const GLdouble *v )
|
---|
1322 | {
|
---|
1323 | crStateFeedbackTexCoord4f( (GLfloat)v[0], 0.0f, 0.0f, 1.0f );
|
---|
1324 | }
|
---|
1325 |
|
---|
1326 | void STATE_APIENTRY
|
---|
1327 | crStateFeedbackTexCoord2i( GLint v0, GLint v1 )
|
---|
1328 | {
|
---|
1329 | crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, 0.0f, 1.0f );
|
---|
1330 | }
|
---|
1331 |
|
---|
1332 | void STATE_APIENTRY
|
---|
1333 | crStateFeedbackTexCoord2iv( const GLint *v )
|
---|
1334 | {
|
---|
1335 | crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], 0.0f, 1.0f );
|
---|
1336 | }
|
---|
1337 |
|
---|
1338 | void STATE_APIENTRY
|
---|
1339 | crStateFeedbackTexCoord2s( GLshort v0, GLshort v1 )
|
---|
1340 | {
|
---|
1341 | crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, 0.0f, 1.0f );
|
---|
1342 | }
|
---|
1343 |
|
---|
1344 | void STATE_APIENTRY
|
---|
1345 | crStateFeedbackTexCoord2sv( const GLshort *v )
|
---|
1346 | {
|
---|
1347 | crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], 0.0f, 1.0f );
|
---|
1348 | }
|
---|
1349 |
|
---|
1350 | void STATE_APIENTRY
|
---|
1351 | crStateFeedbackTexCoord2f( GLfloat v0, GLfloat v1 )
|
---|
1352 | {
|
---|
1353 | crStateFeedbackTexCoord4f( v0, v1, 0.0f, 1.0f );
|
---|
1354 | }
|
---|
1355 |
|
---|
1356 | void STATE_APIENTRY
|
---|
1357 | crStateFeedbackTexCoord2fv( const GLfloat *v )
|
---|
1358 | {
|
---|
1359 | crStateFeedbackTexCoord4f( v[0], v[1], 0.0f, 1.0f );
|
---|
1360 | }
|
---|
1361 |
|
---|
1362 | void STATE_APIENTRY
|
---|
1363 | crStateFeedbackTexCoord2d( GLdouble v0, GLdouble v1 )
|
---|
1364 | {
|
---|
1365 | crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, 0.0f, 1.0f );
|
---|
1366 | }
|
---|
1367 |
|
---|
1368 | void STATE_APIENTRY
|
---|
1369 | crStateFeedbackTexCoord2dv( const GLdouble *v )
|
---|
1370 | {
|
---|
1371 | crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], 0.0f, 1.0f );
|
---|
1372 | }
|
---|
1373 |
|
---|
1374 | void STATE_APIENTRY
|
---|
1375 | crStateFeedbackTexCoord3i( GLint v0, GLint v1, GLint v2 )
|
---|
1376 | {
|
---|
1377 | crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, 1.0f );
|
---|
1378 | }
|
---|
1379 |
|
---|
1380 | void STATE_APIENTRY
|
---|
1381 | crStateFeedbackTexCoord3iv( const GLint *v )
|
---|
1382 | {
|
---|
1383 | crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], 0.0f, 1.0f );
|
---|
1384 | }
|
---|
1385 |
|
---|
1386 | void STATE_APIENTRY
|
---|
1387 | crStateFeedbackTexCoord3s( GLshort v0, GLshort v1, GLshort v2 )
|
---|
1388 | {
|
---|
1389 | crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, 1.0f );
|
---|
1390 | }
|
---|
1391 |
|
---|
1392 | void STATE_APIENTRY
|
---|
1393 | crStateFeedbackTexCoord3sv( const GLshort *v )
|
---|
1394 | {
|
---|
1395 | crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], 1.0f );
|
---|
1396 | }
|
---|
1397 |
|
---|
1398 | void STATE_APIENTRY
|
---|
1399 | crStateFeedbackTexCoord3f( GLfloat v0, GLfloat v1, GLfloat v2 )
|
---|
1400 | {
|
---|
1401 | crStateFeedbackTexCoord4f( v0, v1, v2, 1.0f );
|
---|
1402 | }
|
---|
1403 |
|
---|
1404 | void STATE_APIENTRY
|
---|
1405 | crStateFeedbackTexCoord3fv( const GLfloat *v )
|
---|
1406 | {
|
---|
1407 | crStateFeedbackTexCoord4f( v[0], v[1], v[2], 1.0f );
|
---|
1408 | }
|
---|
1409 |
|
---|
1410 | void STATE_APIENTRY
|
---|
1411 | crStateFeedbackTexCoord3d( GLdouble v0, GLdouble v1, GLdouble v2 )
|
---|
1412 | {
|
---|
1413 | crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, 1.0f );
|
---|
1414 | }
|
---|
1415 |
|
---|
1416 | void STATE_APIENTRY
|
---|
1417 | crStateFeedbackTexCoord3dv( const GLdouble *v )
|
---|
1418 | {
|
---|
1419 | crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], 1.0f );
|
---|
1420 | }
|
---|
1421 |
|
---|
1422 | void STATE_APIENTRY
|
---|
1423 | crStateFeedbackRectf(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1)
|
---|
1424 | {
|
---|
1425 | crStateFeedbackBegin(GL_QUADS);
|
---|
1426 | crStateFeedbackVertex2f(x0, y0);
|
---|
1427 | crStateFeedbackVertex2f(x0, y1);
|
---|
1428 | crStateFeedbackVertex2f(x1, y1);
|
---|
1429 | crStateFeedbackVertex2f(x1, y0);
|
---|
1430 | crStateFeedbackEnd();
|
---|
1431 | }
|
---|
1432 |
|
---|
1433 | void STATE_APIENTRY
|
---|
1434 | crStateFeedbackRecti(GLint x0, GLint y0, GLint x1, GLint y1)
|
---|
1435 | {
|
---|
1436 | crStateFeedbackRectf((GLfloat) x0, (GLfloat) y0, (GLfloat) x1, (GLfloat) y1);
|
---|
1437 | }
|
---|
1438 |
|
---|
1439 | void STATE_APIENTRY
|
---|
1440 | crStateFeedbackRectd(GLdouble x0, GLdouble y0, GLdouble x1, GLdouble y1)
|
---|
1441 | {
|
---|
1442 | crStateFeedbackRectf((GLfloat) x0, (GLfloat) y0, (GLfloat) x1, (GLfloat) y1);
|
---|
1443 | }
|
---|
1444 |
|
---|
1445 | void STATE_APIENTRY
|
---|
1446 | crStateFeedbackRects(GLshort x0, GLshort y0, GLshort x1, GLshort y1)
|
---|
1447 | {
|
---|
1448 | crStateFeedbackRectf((GLfloat) x0, (GLfloat) y0, (GLfloat) x1, (GLfloat) y1);
|
---|
1449 | }
|
---|
1450 |
|
---|
1451 | void STATE_APIENTRY
|
---|
1452 | crStateFeedbackRectiv(const GLint *v0, const GLint *v1)
|
---|
1453 | {
|
---|
1454 | crStateFeedbackRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
|
---|
1455 | }
|
---|
1456 |
|
---|
1457 | void STATE_APIENTRY
|
---|
1458 | crStateFeedbackRectfv(const GLfloat *v0, const GLfloat *v1)
|
---|
1459 | {
|
---|
1460 | crStateFeedbackRectf(v0[0], v0[1], v1[0], v1[1]);
|
---|
1461 | }
|
---|
1462 |
|
---|
1463 | void STATE_APIENTRY
|
---|
1464 | crStateFeedbackRectdv(const GLdouble *v0, const GLdouble *v1)
|
---|
1465 | {
|
---|
1466 | crStateFeedbackRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
|
---|
1467 | }
|
---|
1468 |
|
---|
1469 | void STATE_APIENTRY
|
---|
1470 | crStateFeedbackRectsv(const GLshort *v0, const GLshort *v1)
|
---|
1471 | {
|
---|
1472 | crStateFeedbackRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
|
---|
1473 | }
|
---|
1474 |
|
---|
1475 | /**********************************************************************/
|
---|
1476 | /***** Selection *****/
|
---|
1477 | /**********************************************************************/
|
---|
1478 |
|
---|
1479 |
|
---|
1480 | void STATE_APIENTRY
|
---|
1481 | crStateSelectBuffer(GLsizei size, GLuint * buffer)
|
---|
1482 | {
|
---|
1483 | CRContext *g = GetCurrentContext();
|
---|
1484 | CRSelectionState *se = &(g->selection);
|
---|
1485 |
|
---|
1486 | if (g->current.inBeginEnd)
|
---|
1487 | {
|
---|
1488 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
1489 | "SelectBuffer called in begin/end");
|
---|
1490 | return;
|
---|
1491 | }
|
---|
1492 |
|
---|
1493 | if (g->renderMode == GL_SELECT)
|
---|
1494 | {
|
---|
1495 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
1496 | "SelectBuffer called with RenderMode = GL_SELECT");
|
---|
1497 | return;
|
---|
1498 | }
|
---|
1499 |
|
---|
1500 | FLUSH();
|
---|
1501 |
|
---|
1502 | se->buffer = buffer;
|
---|
1503 | se->bufferSize = size;
|
---|
1504 | se->bufferCount = 0;
|
---|
1505 | se->hitFlag = GL_FALSE;
|
---|
1506 | se->hitMinZ = 1.0;
|
---|
1507 | se->hitMaxZ = 0.0;
|
---|
1508 | }
|
---|
1509 |
|
---|
1510 |
|
---|
1511 | #define WRITE_RECORD( V ) \
|
---|
1512 | if (se->bufferCount < se->bufferSize) { \
|
---|
1513 | se->buffer[se->bufferCount] = (V); \
|
---|
1514 | } \
|
---|
1515 | se->bufferCount++;
|
---|
1516 |
|
---|
1517 |
|
---|
1518 | static void
|
---|
1519 | write_hit_record(CRSelectionState * se)
|
---|
1520 | {
|
---|
1521 | GLuint i;
|
---|
1522 | GLuint zmin, zmax, zscale = (~0u);
|
---|
1523 |
|
---|
1524 | /* hitMinZ and hitMaxZ are in [0,1]. Multiply these values by */
|
---|
1525 | /* 2^32-1 and round to nearest unsigned integer. */
|
---|
1526 |
|
---|
1527 | zmin = (GLuint) ((GLfloat) zscale * se->hitMinZ);
|
---|
1528 | zmax = (GLuint) ((GLfloat) zscale * se->hitMaxZ);
|
---|
1529 |
|
---|
1530 | WRITE_RECORD(se->nameStackDepth);
|
---|
1531 | WRITE_RECORD(zmin);
|
---|
1532 | WRITE_RECORD(zmax);
|
---|
1533 | for (i = 0; i < se->nameStackDepth; i++)
|
---|
1534 | {
|
---|
1535 | WRITE_RECORD(se->nameStack[i]);
|
---|
1536 | }
|
---|
1537 |
|
---|
1538 | se->hits++;
|
---|
1539 | se->hitFlag = GL_FALSE;
|
---|
1540 | se->hitMinZ = 1.0;
|
---|
1541 | se->hitMaxZ = -1.0;
|
---|
1542 | }
|
---|
1543 |
|
---|
1544 |
|
---|
1545 |
|
---|
1546 | void STATE_APIENTRY
|
---|
1547 | crStateInitNames(void)
|
---|
1548 | {
|
---|
1549 | CRContext *g = GetCurrentContext();
|
---|
1550 | CRSelectionState *se = &(g->selection);
|
---|
1551 |
|
---|
1552 | if (g->current.inBeginEnd)
|
---|
1553 | {
|
---|
1554 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
1555 | "InitNames called in begin/end");
|
---|
1556 | return;
|
---|
1557 | }
|
---|
1558 |
|
---|
1559 | FLUSH();
|
---|
1560 |
|
---|
1561 | /* Record the hit before the hitFlag is wiped out again. */
|
---|
1562 | if (g->renderMode == GL_SELECT)
|
---|
1563 | {
|
---|
1564 | if (se->hitFlag)
|
---|
1565 | {
|
---|
1566 | write_hit_record(se);
|
---|
1567 | }
|
---|
1568 | }
|
---|
1569 |
|
---|
1570 | se->nameStackDepth = 0;
|
---|
1571 | se->hitFlag = GL_FALSE;
|
---|
1572 | se->hitMinZ = 1.0;
|
---|
1573 | se->hitMaxZ = 0.0;
|
---|
1574 | }
|
---|
1575 |
|
---|
1576 |
|
---|
1577 | void STATE_APIENTRY
|
---|
1578 | crStateLoadName(GLuint name)
|
---|
1579 | {
|
---|
1580 | CRContext *g = GetCurrentContext();
|
---|
1581 | CRSelectionState *se = &(g->selection);
|
---|
1582 |
|
---|
1583 | if (g->current.inBeginEnd)
|
---|
1584 | {
|
---|
1585 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
1586 | "LoadName called in begin/end");
|
---|
1587 | return;
|
---|
1588 | }
|
---|
1589 |
|
---|
1590 |
|
---|
1591 | if (g->renderMode != GL_SELECT)
|
---|
1592 | {
|
---|
1593 | return;
|
---|
1594 | }
|
---|
1595 |
|
---|
1596 | if (se->nameStackDepth == 0)
|
---|
1597 | {
|
---|
1598 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
1599 | "nameStackDepth = 0");
|
---|
1600 | return;
|
---|
1601 | }
|
---|
1602 |
|
---|
1603 | FLUSH();
|
---|
1604 |
|
---|
1605 | if (se->hitFlag)
|
---|
1606 | {
|
---|
1607 | write_hit_record(se);
|
---|
1608 | }
|
---|
1609 | if (se->nameStackDepth < MAX_NAME_STACK_DEPTH)
|
---|
1610 | {
|
---|
1611 | se->nameStack[se->nameStackDepth - 1] = name;
|
---|
1612 | }
|
---|
1613 | else
|
---|
1614 | {
|
---|
1615 | se->nameStack[MAX_NAME_STACK_DEPTH - 1] = name;
|
---|
1616 | }
|
---|
1617 | }
|
---|
1618 |
|
---|
1619 |
|
---|
1620 | void STATE_APIENTRY
|
---|
1621 | crStatePushName(GLuint name)
|
---|
1622 | {
|
---|
1623 | CRContext *g = GetCurrentContext();
|
---|
1624 | CRSelectionState *se = &(g->selection);
|
---|
1625 |
|
---|
1626 | if (g->current.inBeginEnd)
|
---|
1627 | {
|
---|
1628 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
1629 | "PushName called in begin/end");
|
---|
1630 | return;
|
---|
1631 | }
|
---|
1632 |
|
---|
1633 |
|
---|
1634 | if (g->renderMode != GL_SELECT)
|
---|
1635 | {
|
---|
1636 | return;
|
---|
1637 | }
|
---|
1638 |
|
---|
1639 | FLUSH();
|
---|
1640 |
|
---|
1641 | if (se->hitFlag)
|
---|
1642 | {
|
---|
1643 | write_hit_record(se);
|
---|
1644 | }
|
---|
1645 | if (se->nameStackDepth >= MAX_NAME_STACK_DEPTH)
|
---|
1646 | {
|
---|
1647 | crStateError(__LINE__, __FILE__, GL_STACK_OVERFLOW,
|
---|
1648 | "nameStackDepth overflow");
|
---|
1649 | }
|
---|
1650 | else
|
---|
1651 | se->nameStack[se->nameStackDepth++] = name;
|
---|
1652 | }
|
---|
1653 |
|
---|
1654 | void STATE_APIENTRY
|
---|
1655 | crStatePopName(void)
|
---|
1656 | {
|
---|
1657 | CRContext *g = GetCurrentContext();
|
---|
1658 | CRSelectionState *se = &(g->selection);
|
---|
1659 |
|
---|
1660 | if (g->current.inBeginEnd)
|
---|
1661 | {
|
---|
1662 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
1663 | "PopName called in begin/end");
|
---|
1664 | return;
|
---|
1665 | }
|
---|
1666 |
|
---|
1667 | if (g->renderMode != GL_SELECT)
|
---|
1668 | {
|
---|
1669 | return;
|
---|
1670 | }
|
---|
1671 |
|
---|
1672 | FLUSH();
|
---|
1673 |
|
---|
1674 | if (se->hitFlag)
|
---|
1675 | {
|
---|
1676 | write_hit_record(se);
|
---|
1677 | }
|
---|
1678 |
|
---|
1679 | if (se->nameStackDepth == 0)
|
---|
1680 | {
|
---|
1681 | crStateError(__LINE__, __FILE__, GL_STACK_UNDERFLOW,
|
---|
1682 | "nameStackDepth underflow");
|
---|
1683 | }
|
---|
1684 | else
|
---|
1685 | se->nameStackDepth--;
|
---|
1686 | }
|
---|
1687 |
|
---|
1688 |
|
---|
1689 | static void
|
---|
1690 | update_hitflag(GLfloat z)
|
---|
1691 | {
|
---|
1692 | CRContext *g = GetCurrentContext();
|
---|
1693 | CRSelectionState *se = &(g->selection);
|
---|
1694 |
|
---|
1695 | se->hitFlag = GL_TRUE;
|
---|
1696 |
|
---|
1697 | if (z < se->hitMinZ)
|
---|
1698 | se->hitMinZ = z;
|
---|
1699 |
|
---|
1700 | if (z > se->hitMaxZ)
|
---|
1701 | se->hitMaxZ = z;
|
---|
1702 | }
|
---|
1703 |
|
---|
1704 |
|
---|
1705 | static void
|
---|
1706 | select_rasterpos(void)
|
---|
1707 | {
|
---|
1708 | CRContext *g = GetCurrentContext();
|
---|
1709 |
|
---|
1710 | if (g->current.rasterValid)
|
---|
1711 | update_hitflag(g->current.rasterAttrib[VERT_ATTRIB_POS][2]);
|
---|
1712 | }
|
---|
1713 |
|
---|
1714 | static void
|
---|
1715 | select_point(const CRVertex *v)
|
---|
1716 | {
|
---|
1717 | CRContext *g = GetCurrentContext();
|
---|
1718 | if (clip_point(v) == 0)
|
---|
1719 | {
|
---|
1720 | CRVertex c = *v;
|
---|
1721 | MAP_POINT(c.winPos, c.clipPos, g->viewport);
|
---|
1722 | update_hitflag(c.winPos.z);
|
---|
1723 | }
|
---|
1724 | }
|
---|
1725 |
|
---|
1726 |
|
---|
1727 | static void
|
---|
1728 | select_line(const CRVertex *v0, const CRVertex *v1)
|
---|
1729 | {
|
---|
1730 | CRContext *g = GetCurrentContext();
|
---|
1731 | CRVertex c0, c1;
|
---|
1732 | if (clip_line(v0, v1, &c0, &c1))
|
---|
1733 | {
|
---|
1734 | MAP_POINT(c0.winPos, c0.clipPos, g->viewport);
|
---|
1735 | MAP_POINT(c1.winPos, c1.clipPos, g->viewport);
|
---|
1736 | update_hitflag(c0.winPos.z);
|
---|
1737 | update_hitflag(c1.winPos.z);
|
---|
1738 | }
|
---|
1739 | }
|
---|
1740 |
|
---|
1741 |
|
---|
1742 | static void
|
---|
1743 | select_triangle(const CRVertex *v0,
|
---|
1744 | const CRVertex *v1,
|
---|
1745 | const CRVertex *v2)
|
---|
1746 | {
|
---|
1747 | CRContext *g = GetCurrentContext();
|
---|
1748 | CRVertex vlist[3], vclipped[8];
|
---|
1749 | GLuint i, n;
|
---|
1750 |
|
---|
1751 | vlist[0] = *v0;
|
---|
1752 | vlist[1] = *v1;
|
---|
1753 | vlist[2] = *v2;
|
---|
1754 | n = clip_polygon(vlist, 3, vclipped);
|
---|
1755 | for (i = 0; i < n; i++) {
|
---|
1756 | MAP_POINT(vclipped[i].winPos, vclipped[i].clipPos, g->viewport);
|
---|
1757 | update_hitflag(vclipped[i].winPos.z);
|
---|
1758 | }
|
---|
1759 | }
|
---|
1760 |
|
---|
1761 |
|
---|
1762 | void STATE_APIENTRY
|
---|
1763 | crStateSelectVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1764 | {
|
---|
1765 | CRContext *g = GetCurrentContext();
|
---|
1766 | CRTransformState *t = &(g->transform);
|
---|
1767 | CRVertex *v = g->vBuffer + g->vCount;
|
---|
1768 |
|
---|
1769 | /* store the vertex */
|
---|
1770 | v->attrib[VERT_ATTRIB_POS][0] = x;
|
---|
1771 | v->attrib[VERT_ATTRIB_POS][1] = y;
|
---|
1772 | v->attrib[VERT_ATTRIB_POS][2] = z;
|
---|
1773 | v->attrib[VERT_ATTRIB_POS][3] = w;
|
---|
1774 | COPY_4V(v->attrib[VERT_ATTRIB_COLOR0] , g->current.vertexAttrib[VERT_ATTRIB_COLOR0]); /* XXX need to apply lighting */
|
---|
1775 | v->colorIndex = g->current.colorIndex; /* XXX need to apply lighting */
|
---|
1776 | /* Don't do this, we're capturing TexCoord ourselves as
|
---|
1777 | * we don't have a pincher like the tilesortSPU */
|
---|
1778 | /* v->texCoord[0] = g->current.texCoord[0]; */
|
---|
1779 |
|
---|
1780 | /* transform to eye space, then clip space */
|
---|
1781 | TRANSFORM_POINTA(v->eyePos, *(t->modelViewStack.top), v->attrib[VERT_ATTRIB_POS]);
|
---|
1782 | TRANSFORM_POINT(v->clipPos, *(t->projectionStack.top), v->eyePos);
|
---|
1783 |
|
---|
1784 | switch (g->current.mode) {
|
---|
1785 | case GL_POINTS:
|
---|
1786 | CRASSERT(g->vCount == 0);
|
---|
1787 | select_point(v);
|
---|
1788 | break;
|
---|
1789 | case GL_LINES:
|
---|
1790 | if (g->vCount == 0)
|
---|
1791 | {
|
---|
1792 | g->vCount = 1;
|
---|
1793 | }
|
---|
1794 | else
|
---|
1795 | {
|
---|
1796 | CRASSERT(g->vCount == 1);
|
---|
1797 | select_line(g->vBuffer + 0, g->vBuffer + 1);
|
---|
1798 | g->vCount = 0;
|
---|
1799 | }
|
---|
1800 | break;
|
---|
1801 | case GL_LINE_STRIP:
|
---|
1802 | if (g->vCount == 0)
|
---|
1803 | {
|
---|
1804 | g->vCount = 1;
|
---|
1805 | }
|
---|
1806 | else
|
---|
1807 | {
|
---|
1808 | CRASSERT(g->vCount == 1);
|
---|
1809 | select_line(g->vBuffer + 0, g->vBuffer + 1);
|
---|
1810 | g->vBuffer[0] = g->vBuffer[1];
|
---|
1811 | /* leave g->vCount at 1 */
|
---|
1812 | }
|
---|
1813 | break;
|
---|
1814 | case GL_LINE_LOOP:
|
---|
1815 | if (g->vCount == 0)
|
---|
1816 | {
|
---|
1817 | g->vCount = 1;
|
---|
1818 | g->lineLoop = GL_FALSE;
|
---|
1819 | }
|
---|
1820 | else if (g->vCount == 1)
|
---|
1821 | {
|
---|
1822 | select_line(g->vBuffer + 0, g->vBuffer + 1);
|
---|
1823 | g->lineLoop = GL_TRUE;
|
---|
1824 | g->vCount = 2;
|
---|
1825 | }
|
---|
1826 | else
|
---|
1827 | {
|
---|
1828 | CRASSERT(g->vCount == 2);
|
---|
1829 | g->lineLoop = GL_FALSE;
|
---|
1830 | select_line(g->vBuffer + 1, g->vBuffer + 2);
|
---|
1831 | g->vBuffer[1] = g->vBuffer[2];
|
---|
1832 | /* leave g->vCount at 2 */
|
---|
1833 | }
|
---|
1834 | break;
|
---|
1835 | case GL_TRIANGLES:
|
---|
1836 | if (g->vCount == 0 || g->vCount == 1)
|
---|
1837 | {
|
---|
1838 | g->vCount++;
|
---|
1839 | }
|
---|
1840 | else
|
---|
1841 | {
|
---|
1842 | CRASSERT(g->vCount == 2);
|
---|
1843 | select_triangle(g->vBuffer + 0, g->vBuffer + 1, g->vBuffer + 2);
|
---|
1844 | g->vCount = 0;
|
---|
1845 | }
|
---|
1846 | break;
|
---|
1847 | case GL_TRIANGLE_STRIP:
|
---|
1848 | if (g->vCount == 0 || g->vCount == 1)
|
---|
1849 | {
|
---|
1850 | g->vCount++;
|
---|
1851 | }
|
---|
1852 | else if (g->vCount == 2)
|
---|
1853 | {
|
---|
1854 | select_triangle(g->vBuffer + 0, g->vBuffer + 1, g->vBuffer + 2);
|
---|
1855 | g->vCount = 3;
|
---|
1856 | }
|
---|
1857 | else
|
---|
1858 | {
|
---|
1859 | CRASSERT(g->vCount == 3);
|
---|
1860 | select_triangle(g->vBuffer + 1, g->vBuffer + 3, g->vBuffer + 2);
|
---|
1861 | g->vBuffer[0] = g->vBuffer[2];
|
---|
1862 | g->vBuffer[1] = g->vBuffer[3];
|
---|
1863 | g->vCount = 2;
|
---|
1864 | }
|
---|
1865 | break;
|
---|
1866 | case GL_TRIANGLE_FAN:
|
---|
1867 | if (g->vCount == 0 || g->vCount == 1)
|
---|
1868 | {
|
---|
1869 | g->vCount++;
|
---|
1870 | }
|
---|
1871 | else
|
---|
1872 | {
|
---|
1873 | CRASSERT(g->vCount == 2);
|
---|
1874 | select_triangle(g->vBuffer + 0, g->vBuffer + 1, g->vBuffer + 2);
|
---|
1875 | g->vBuffer[1] = g->vBuffer[2];
|
---|
1876 | /* leave g->vCount = 2 */
|
---|
1877 | }
|
---|
1878 | break;
|
---|
1879 | case GL_QUADS:
|
---|
1880 | if (g->vCount < 3)
|
---|
1881 | {
|
---|
1882 | g->vCount++;
|
---|
1883 | }
|
---|
1884 | else
|
---|
1885 | {
|
---|
1886 | CRASSERT(g->vCount == 3);
|
---|
1887 | select_triangle(g->vBuffer + 0, g->vBuffer + 1, g->vBuffer + 2);
|
---|
1888 | select_triangle(g->vBuffer + 0, g->vBuffer + 2, g->vBuffer + 3);
|
---|
1889 | g->vCount = 0;
|
---|
1890 | }
|
---|
1891 | break;
|
---|
1892 | case GL_QUAD_STRIP:
|
---|
1893 | if (g->vCount < 3)
|
---|
1894 | {
|
---|
1895 | g->vCount++;
|
---|
1896 | }
|
---|
1897 | else
|
---|
1898 | {
|
---|
1899 | CRASSERT(g->vCount == 3);
|
---|
1900 | select_triangle(g->vBuffer + 0, g->vBuffer + 1, g->vBuffer + 2);
|
---|
1901 | select_triangle(g->vBuffer + 1, g->vBuffer + 3, g->vBuffer + 2);
|
---|
1902 | g->vBuffer[0] = g->vBuffer[2];
|
---|
1903 | g->vBuffer[1] = g->vBuffer[3];
|
---|
1904 | g->vCount = 2;
|
---|
1905 | }
|
---|
1906 | break;
|
---|
1907 | case GL_POLYGON:
|
---|
1908 | /* draw as a tri-fan */
|
---|
1909 | if (g->vCount == 0 || g->vCount == 1)
|
---|
1910 | {
|
---|
1911 | g->vCount++;
|
---|
1912 | }
|
---|
1913 | else
|
---|
1914 | {
|
---|
1915 | CRASSERT(g->vCount == 2);
|
---|
1916 | select_triangle(g->vBuffer + 0, g->vBuffer + 1, g->vBuffer + 2);
|
---|
1917 | g->vBuffer[1] = g->vBuffer[2];
|
---|
1918 | /* leave g->vCount = 2 */
|
---|
1919 | }
|
---|
1920 | break;
|
---|
1921 | default:
|
---|
1922 | ; /* impossible */
|
---|
1923 | }
|
---|
1924 | }
|
---|
1925 |
|
---|
1926 | void STATE_APIENTRY
|
---|
1927 | crStateSelectRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
---|
1928 | {
|
---|
1929 | crStateRasterPos4f( x, y, z, w );
|
---|
1930 |
|
---|
1931 | select_rasterpos();
|
---|
1932 | }
|
---|
1933 |
|
---|
1934 | void STATE_APIENTRY
|
---|
1935 | crStateSelectBegin(GLenum mode)
|
---|
1936 | {
|
---|
1937 | CRContext *g = GetCurrentContext();
|
---|
1938 |
|
---|
1939 | crStateBegin(mode);
|
---|
1940 |
|
---|
1941 | g->vCount = 0;
|
---|
1942 | g->lineReset = GL_TRUE;
|
---|
1943 | g->lineLoop = GL_FALSE;
|
---|
1944 | }
|
---|
1945 |
|
---|
1946 |
|
---|
1947 | void STATE_APIENTRY
|
---|
1948 | crStateSelectEnd(void)
|
---|
1949 | {
|
---|
1950 | CRContext *g = GetCurrentContext();
|
---|
1951 |
|
---|
1952 | if (g->current.mode == GL_LINE_LOOP && g->vCount == 2)
|
---|
1953 | {
|
---|
1954 | /* draw the last line segment */
|
---|
1955 | select_line(g->vBuffer + 1, g->vBuffer + 0);
|
---|
1956 | }
|
---|
1957 |
|
---|
1958 | crStateEnd();
|
---|
1959 | }
|
---|
1960 |
|
---|
1961 | void STATE_APIENTRY
|
---|
1962 | crStateSelectVertex2d(GLdouble x, GLdouble y)
|
---|
1963 | {
|
---|
1964 | crStateSelectVertex4f((GLfloat) x, (GLfloat) y, 0.0, 1.0);
|
---|
1965 | }
|
---|
1966 |
|
---|
1967 | void STATE_APIENTRY
|
---|
1968 | crStateSelectVertex2dv(const GLdouble * v)
|
---|
1969 | {
|
---|
1970 | crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0);
|
---|
1971 | }
|
---|
1972 |
|
---|
1973 | void STATE_APIENTRY
|
---|
1974 | crStateSelectVertex2f(GLfloat x, GLfloat y)
|
---|
1975 | {
|
---|
1976 | crStateSelectVertex4f(x, y, 0.0, 1.0);
|
---|
1977 | }
|
---|
1978 |
|
---|
1979 | void STATE_APIENTRY
|
---|
1980 | crStateSelectVertex2fv(const GLfloat * v)
|
---|
1981 | {
|
---|
1982 | crStateSelectVertex4f(v[0], v[1], 0.0, 1.0);
|
---|
1983 | }
|
---|
1984 |
|
---|
1985 | void STATE_APIENTRY
|
---|
1986 | crStateSelectVertex2i(GLint x, GLint y)
|
---|
1987 | {
|
---|
1988 | crStateSelectVertex4f((GLfloat) x, (GLfloat) y, 0.0, 1.0);
|
---|
1989 | }
|
---|
1990 |
|
---|
1991 | void STATE_APIENTRY
|
---|
1992 | crStateSelectVertex2iv(const GLint * v)
|
---|
1993 | {
|
---|
1994 | crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0);
|
---|
1995 | }
|
---|
1996 |
|
---|
1997 | void STATE_APIENTRY
|
---|
1998 | crStateSelectVertex2s(GLshort x, GLshort y)
|
---|
1999 | {
|
---|
2000 | crStateSelectVertex4f((GLfloat) x, (GLfloat) y, 0.0, 1.0);
|
---|
2001 | }
|
---|
2002 |
|
---|
2003 | void STATE_APIENTRY
|
---|
2004 | crStateSelectVertex2sv(const GLshort * v)
|
---|
2005 | {
|
---|
2006 | crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0);
|
---|
2007 | }
|
---|
2008 |
|
---|
2009 | void STATE_APIENTRY
|
---|
2010 | crStateSelectVertex3d(GLdouble x, GLdouble y, GLdouble z)
|
---|
2011 | {
|
---|
2012 | crStateSelectVertex4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0);
|
---|
2013 | }
|
---|
2014 |
|
---|
2015 | void STATE_APIENTRY
|
---|
2016 | crStateSelectVertex3dv(const GLdouble * v)
|
---|
2017 | {
|
---|
2018 | crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0);
|
---|
2019 | }
|
---|
2020 |
|
---|
2021 | void STATE_APIENTRY
|
---|
2022 | crStateSelectVertex3f(GLfloat x, GLfloat y, GLfloat z)
|
---|
2023 | {
|
---|
2024 | crStateSelectVertex4f(x, y, z, 1.0);
|
---|
2025 | }
|
---|
2026 |
|
---|
2027 | void STATE_APIENTRY
|
---|
2028 | crStateSelectVertex3fv(const GLfloat * v)
|
---|
2029 | {
|
---|
2030 | crStateSelectVertex4f(v[0], v[1], v[2], 1.0);
|
---|
2031 | }
|
---|
2032 |
|
---|
2033 | void STATE_APIENTRY
|
---|
2034 | crStateSelectVertex3i(GLint x, GLint y, GLint z)
|
---|
2035 | {
|
---|
2036 | crStateSelectVertex4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0);
|
---|
2037 | }
|
---|
2038 |
|
---|
2039 | void STATE_APIENTRY
|
---|
2040 | crStateSelectVertex3iv(const GLint * v)
|
---|
2041 | {
|
---|
2042 | crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0);
|
---|
2043 | }
|
---|
2044 |
|
---|
2045 | void STATE_APIENTRY
|
---|
2046 | crStateSelectVertex3s(GLshort x, GLshort y, GLshort z)
|
---|
2047 | {
|
---|
2048 | crStateSelectVertex4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0);
|
---|
2049 | }
|
---|
2050 |
|
---|
2051 | void STATE_APIENTRY
|
---|
2052 | crStateSelectVertex3sv(const GLshort * v)
|
---|
2053 | {
|
---|
2054 | crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0);
|
---|
2055 | }
|
---|
2056 |
|
---|
2057 | void STATE_APIENTRY
|
---|
2058 | crStateSelectVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
---|
2059 | {
|
---|
2060 | crStateSelectVertex4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
|
---|
2061 | }
|
---|
2062 |
|
---|
2063 | void STATE_APIENTRY
|
---|
2064 | crStateSelectVertex4dv(const GLdouble * v)
|
---|
2065 | {
|
---|
2066 | crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
|
---|
2067 | }
|
---|
2068 |
|
---|
2069 | void STATE_APIENTRY
|
---|
2070 | crStateSelectVertex4fv(const GLfloat * v)
|
---|
2071 | {
|
---|
2072 | crStateSelectVertex4f(v[0], v[1], v[2], v[3]);
|
---|
2073 | }
|
---|
2074 |
|
---|
2075 | void STATE_APIENTRY
|
---|
2076 | crStateSelectVertex4i(GLint x, GLint y, GLint z, GLint w)
|
---|
2077 | {
|
---|
2078 | crStateSelectVertex4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
|
---|
2079 | }
|
---|
2080 |
|
---|
2081 | void STATE_APIENTRY
|
---|
2082 | crStateSelectVertex4iv(const GLint * v)
|
---|
2083 | {
|
---|
2084 | crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
|
---|
2085 | }
|
---|
2086 |
|
---|
2087 | void STATE_APIENTRY
|
---|
2088 | crStateSelectVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
|
---|
2089 | {
|
---|
2090 | crStateSelectVertex4f(x, y, z, w);
|
---|
2091 | }
|
---|
2092 |
|
---|
2093 | void STATE_APIENTRY
|
---|
2094 | crStateSelectVertex4sv(const GLshort * v)
|
---|
2095 | {
|
---|
2096 | crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
|
---|
2097 | }
|
---|
2098 |
|
---|
2099 | void STATE_APIENTRY
|
---|
2100 | crStateSelectRasterPos2d(GLdouble x, GLdouble y)
|
---|
2101 | {
|
---|
2102 | crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, 0.0, 1.0);
|
---|
2103 | }
|
---|
2104 |
|
---|
2105 | void STATE_APIENTRY
|
---|
2106 | crStateSelectRasterPos2dv(const GLdouble * v)
|
---|
2107 | {
|
---|
2108 | crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0);
|
---|
2109 | }
|
---|
2110 |
|
---|
2111 | void STATE_APIENTRY
|
---|
2112 | crStateSelectRasterPos2f(GLfloat x, GLfloat y)
|
---|
2113 | {
|
---|
2114 | crStateSelectRasterPos4f(x, y, 0.0, 1.0);
|
---|
2115 | }
|
---|
2116 |
|
---|
2117 | void STATE_APIENTRY
|
---|
2118 | crStateSelectRasterPos2fv(const GLfloat * v)
|
---|
2119 | {
|
---|
2120 | crStateSelectRasterPos4f(v[0], v[1], 0.0, 1.0);
|
---|
2121 | }
|
---|
2122 |
|
---|
2123 | void STATE_APIENTRY
|
---|
2124 | crStateSelectRasterPos2i(GLint x, GLint y)
|
---|
2125 | {
|
---|
2126 | crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, 0.0, 1.0);
|
---|
2127 | }
|
---|
2128 |
|
---|
2129 | void STATE_APIENTRY
|
---|
2130 | crStateSelectRasterPos2iv(const GLint * v)
|
---|
2131 | {
|
---|
2132 | crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0);
|
---|
2133 | }
|
---|
2134 |
|
---|
2135 | void STATE_APIENTRY
|
---|
2136 | crStateSelectRasterPos2s(GLshort x, GLshort y)
|
---|
2137 | {
|
---|
2138 | crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, 0.0, 1.0);
|
---|
2139 | }
|
---|
2140 |
|
---|
2141 | void STATE_APIENTRY
|
---|
2142 | crStateSelectRasterPos2sv(const GLshort * v)
|
---|
2143 | {
|
---|
2144 | crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0);
|
---|
2145 | }
|
---|
2146 |
|
---|
2147 | void STATE_APIENTRY
|
---|
2148 | crStateSelectRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
|
---|
2149 | {
|
---|
2150 | crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0);
|
---|
2151 | }
|
---|
2152 |
|
---|
2153 | void STATE_APIENTRY
|
---|
2154 | crStateSelectRasterPos3dv(const GLdouble * v)
|
---|
2155 | {
|
---|
2156 | crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] , 1.0);
|
---|
2157 | }
|
---|
2158 |
|
---|
2159 | void STATE_APIENTRY
|
---|
2160 | crStateSelectRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
|
---|
2161 | {
|
---|
2162 | crStateSelectRasterPos4f(x, y, z, 1.0);
|
---|
2163 | }
|
---|
2164 |
|
---|
2165 | void STATE_APIENTRY
|
---|
2166 | crStateSelectRasterPos3fv(const GLfloat * v)
|
---|
2167 | {
|
---|
2168 | crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] , 1.0);
|
---|
2169 | }
|
---|
2170 |
|
---|
2171 | void STATE_APIENTRY
|
---|
2172 | crStateSelectRasterPos3i(GLint x, GLint y, GLint z)
|
---|
2173 | {
|
---|
2174 | crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0);
|
---|
2175 | }
|
---|
2176 |
|
---|
2177 | void STATE_APIENTRY
|
---|
2178 | crStateSelectRasterPos3iv(const GLint * v)
|
---|
2179 | {
|
---|
2180 | crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] , 1.0);
|
---|
2181 | }
|
---|
2182 |
|
---|
2183 | void STATE_APIENTRY
|
---|
2184 | crStateSelectRasterPos3s(GLshort x, GLshort y, GLshort z)
|
---|
2185 | {
|
---|
2186 | crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0);
|
---|
2187 | }
|
---|
2188 |
|
---|
2189 | void STATE_APIENTRY
|
---|
2190 | crStateSelectRasterPos3sv(const GLshort * v)
|
---|
2191 | {
|
---|
2192 | crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] , 1.0);
|
---|
2193 | }
|
---|
2194 |
|
---|
2195 | void STATE_APIENTRY
|
---|
2196 | crStateSelectRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
---|
2197 | {
|
---|
2198 | crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
|
---|
2199 | }
|
---|
2200 |
|
---|
2201 | void STATE_APIENTRY
|
---|
2202 | crStateSelectRasterPos4dv(const GLdouble * v)
|
---|
2203 | {
|
---|
2204 | crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] , (GLfloat) v[3]);
|
---|
2205 | }
|
---|
2206 |
|
---|
2207 | void STATE_APIENTRY
|
---|
2208 | crStateSelectRasterPos4fv(const GLfloat * v)
|
---|
2209 | {
|
---|
2210 | crStateSelectRasterPos4f(v[0], v[1], v[2], v[3]);
|
---|
2211 | }
|
---|
2212 |
|
---|
2213 | void STATE_APIENTRY
|
---|
2214 | crStateSelectRasterPos4i(GLint x, GLint y, GLint z, GLint w)
|
---|
2215 | {
|
---|
2216 | crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
|
---|
2217 | }
|
---|
2218 |
|
---|
2219 | void STATE_APIENTRY
|
---|
2220 | crStateSelectRasterPos4iv(const GLint * v)
|
---|
2221 | {
|
---|
2222 | crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
|
---|
2223 | }
|
---|
2224 |
|
---|
2225 | void STATE_APIENTRY
|
---|
2226 | crStateSelectRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
|
---|
2227 | {
|
---|
2228 | crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
|
---|
2229 | }
|
---|
2230 |
|
---|
2231 | void STATE_APIENTRY
|
---|
2232 | crStateSelectRasterPos4sv(const GLshort * v)
|
---|
2233 | {
|
---|
2234 | crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] , (GLfloat) v[3]);
|
---|
2235 | }
|
---|
2236 |
|
---|
2237 | void STATE_APIENTRY
|
---|
2238 | crStateSelectRectf(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1)
|
---|
2239 | {
|
---|
2240 | crStateSelectBegin(GL_QUADS);
|
---|
2241 | crStateSelectVertex2f(x0, y0);
|
---|
2242 | crStateSelectVertex2f(x0, y1);
|
---|
2243 | crStateSelectVertex2f(x1, y1);
|
---|
2244 | crStateSelectVertex2f(x1, y0);
|
---|
2245 | crStateSelectEnd();
|
---|
2246 | }
|
---|
2247 |
|
---|
2248 | void STATE_APIENTRY
|
---|
2249 | crStateSelectRecti(GLint x0, GLint y0, GLint x1, GLint y1)
|
---|
2250 | {
|
---|
2251 | crStateSelectRectf((GLfloat) x0, (GLfloat) y0, (GLfloat) x1, (GLfloat) y1);
|
---|
2252 | }
|
---|
2253 |
|
---|
2254 | void STATE_APIENTRY
|
---|
2255 | crStateSelectRectd(GLdouble x0, GLdouble y0, GLdouble x1, GLdouble y1)
|
---|
2256 | {
|
---|
2257 | crStateSelectRectf((GLfloat) x0, (GLfloat) y0, (GLfloat) x1, (GLfloat) y1);
|
---|
2258 | }
|
---|
2259 |
|
---|
2260 | void STATE_APIENTRY
|
---|
2261 | crStateSelectRects(GLshort x0, GLshort y0, GLshort x1, GLshort y1)
|
---|
2262 | {
|
---|
2263 | crStateSelectRectf((GLfloat) x0, (GLfloat) y0, (GLfloat) x1, (GLfloat) y1);
|
---|
2264 | }
|
---|
2265 |
|
---|
2266 | void STATE_APIENTRY
|
---|
2267 | crStateSelectRectiv(const GLint *v0, const GLint *v1)
|
---|
2268 | {
|
---|
2269 | crStateSelectRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
|
---|
2270 | }
|
---|
2271 |
|
---|
2272 | void STATE_APIENTRY
|
---|
2273 | crStateSelectRectfv(const GLfloat *v0, const GLfloat *v1)
|
---|
2274 | {
|
---|
2275 | crStateSelectRectf(v0[0], v0[1], v1[0], v1[1]);
|
---|
2276 | }
|
---|
2277 |
|
---|
2278 | void STATE_APIENTRY
|
---|
2279 | crStateSelectRectdv(const GLdouble *v0, const GLdouble *v1)
|
---|
2280 | {
|
---|
2281 | crStateSelectRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
|
---|
2282 | }
|
---|
2283 |
|
---|
2284 | void STATE_APIENTRY
|
---|
2285 | crStateSelectRectsv(const GLshort *v0, const GLshort *v1)
|
---|
2286 | {
|
---|
2287 | crStateSelectRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
|
---|
2288 | }
|
---|
2289 |
|
---|
2290 |
|
---|
2291 | GLint STATE_APIENTRY
|
---|
2292 | crStateRenderMode(GLenum mode)
|
---|
2293 | {
|
---|
2294 | CRContext *g = GetCurrentContext();
|
---|
2295 | CRFeedbackState *f = &(g->feedback);
|
---|
2296 | CRSelectionState *se = &(g->selection);
|
---|
2297 | GLint result;
|
---|
2298 |
|
---|
2299 | if (g->current.inBeginEnd)
|
---|
2300 | {
|
---|
2301 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
2302 | "RenderMode called in begin/end");
|
---|
2303 | return 0;
|
---|
2304 | }
|
---|
2305 |
|
---|
2306 | FLUSH();
|
---|
2307 |
|
---|
2308 | switch (g->renderMode)
|
---|
2309 | {
|
---|
2310 | case GL_RENDER:
|
---|
2311 | result = 0;
|
---|
2312 | break;
|
---|
2313 | case GL_SELECT:
|
---|
2314 | if (se->hitFlag)
|
---|
2315 | {
|
---|
2316 | write_hit_record(se);
|
---|
2317 | }
|
---|
2318 |
|
---|
2319 | if (se->bufferCount > se->bufferSize)
|
---|
2320 | {
|
---|
2321 | /* overflow */
|
---|
2322 | result = -1;
|
---|
2323 | }
|
---|
2324 | else
|
---|
2325 | {
|
---|
2326 | result = se->hits;
|
---|
2327 | }
|
---|
2328 | se->bufferCount = 0;
|
---|
2329 | se->hits = 0;
|
---|
2330 | se->nameStackDepth = 0;
|
---|
2331 | break;
|
---|
2332 | case GL_FEEDBACK:
|
---|
2333 | if (f->count > f->bufferSize)
|
---|
2334 | {
|
---|
2335 | /* overflow */
|
---|
2336 | result = -1;
|
---|
2337 | }
|
---|
2338 | else
|
---|
2339 | {
|
---|
2340 | result = f->count;
|
---|
2341 | }
|
---|
2342 | f->count = 0;
|
---|
2343 | break;
|
---|
2344 | default:
|
---|
2345 | crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "invalid rendermode");
|
---|
2346 | return 0;
|
---|
2347 | }
|
---|
2348 |
|
---|
2349 | switch (mode)
|
---|
2350 | {
|
---|
2351 | case GL_RENDER:
|
---|
2352 | break;
|
---|
2353 | case GL_SELECT:
|
---|
2354 | if (se->bufferSize == 0)
|
---|
2355 | {
|
---|
2356 | /* haven't called glSelectBuffer yet */
|
---|
2357 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
2358 | "buffersize = 0");
|
---|
2359 | }
|
---|
2360 | break;
|
---|
2361 | case GL_FEEDBACK:
|
---|
2362 | if (f->bufferSize == 0)
|
---|
2363 | {
|
---|
2364 | /* haven't called glFeedbackBuffer yet */
|
---|
2365 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
2366 | "buffersize = 0");
|
---|
2367 | }
|
---|
2368 | break;
|
---|
2369 | default:
|
---|
2370 | crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "invalid rendermode");
|
---|
2371 | return 0;
|
---|
2372 | }
|
---|
2373 |
|
---|
2374 | g->renderMode = mode;
|
---|
2375 |
|
---|
2376 | return result;
|
---|
2377 | }
|
---|
2378 |
|
---|
2379 |
|
---|
2380 | void STATE_APIENTRY
|
---|
2381 | crStateSelectDrawPixels(GLsizei width, GLsizei height, GLenum format,
|
---|
2382 | GLenum type, const GLvoid * pixels)
|
---|
2383 | {
|
---|
2384 | (void) width;
|
---|
2385 | (void) height;
|
---|
2386 | (void) format;
|
---|
2387 | (void) type;
|
---|
2388 | (void) pixels;
|
---|
2389 | select_rasterpos();
|
---|
2390 | }
|
---|
2391 |
|
---|
2392 | void STATE_APIENTRY
|
---|
2393 | crStateSelectCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
---|
2394 | GLenum type)
|
---|
2395 | {
|
---|
2396 | (void) x;
|
---|
2397 | (void) y;
|
---|
2398 | (void) width;
|
---|
2399 | (void) height;
|
---|
2400 | (void) type;
|
---|
2401 | select_rasterpos();
|
---|
2402 | }
|
---|
2403 |
|
---|
2404 | void STATE_APIENTRY
|
---|
2405 | crStateSelectBitmap(GLsizei width, GLsizei height, GLfloat xorig,
|
---|
2406 | GLfloat yorig, GLfloat xmove, GLfloat ymove,
|
---|
2407 | const GLubyte * bitmap)
|
---|
2408 | {
|
---|
2409 | CRContext *g = GetCurrentContext();
|
---|
2410 | (void) width;
|
---|
2411 | (void) height;
|
---|
2412 | (void) xorig;
|
---|
2413 | (void) yorig;
|
---|
2414 | (void) bitmap;
|
---|
2415 |
|
---|
2416 | select_rasterpos();
|
---|
2417 | if (g->current.rasterValid)
|
---|
2418 | {
|
---|
2419 | g->current.rasterAttrib[VERT_ATTRIB_POS][0] += xmove;
|
---|
2420 | g->current.rasterAttrib[VERT_ATTRIB_POS][1] += ymove;
|
---|
2421 | }
|
---|
2422 | }
|
---|
2423 |
|
---|