1 | # Copyright (c) 2001, Stanford University
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2 | # All rights reserved.
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3 | #
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4 | # See the file LICENSE.txt for information on redistributing this software.
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5 | GLenum GL_MATRIX_MODE g->transform.matrixMode
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6 | GLint GL_MODELVIEW_STACK_DEPTH g->transform.modelViewStack.depth+1
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7 | GLint GL_PROJECTION_STACK_DEPTH g->transform.projectionStack.depth+1
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8 | GLint GL_TEXTURE_STACK_DEPTH g->transform.textureStack[g->texture.curTextureUnit].depth+1
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9 | GLint GL_COLOR_MATRIX_STACK_DEPTH g->transform.colorStack.depth+1
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10 | GLdefault GL_MODELVIEW_MATRIX g->transform.modelViewStack.top->m00 g->transform.modelViewStack.top->m01 g->transform.modelViewStack.top->m02 g->transform.modelViewStack.top->m03 g->transform.modelViewStack.top->m10 g->transform.modelViewStack.top->m11 g->transform.modelViewStack.top->m12 g->transform.modelViewStack.top->m13 g->transform.modelViewStack.top->m20 g->transform.modelViewStack.top->m21 g->transform.modelViewStack.top->m22 g->transform.modelViewStack.top->m23 g->transform.modelViewStack.top->m30 g->transform.modelViewStack.top->m31 g->transform.modelViewStack.top->m32 g->transform.modelViewStack.top->m33
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11 | GLdefault GL_PROJECTION_MATRIX g->transform.projectionStack.top->m00 g->transform.projectionStack.top->m01 g->transform.projectionStack.top->m02 g->transform.projectionStack.top->m03 g->transform.projectionStack.top->m10 g->transform.projectionStack.top->m11 g->transform.projectionStack.top->m12 g->transform.projectionStack.top->m13 g->transform.projectionStack.top->m20 g->transform.projectionStack.top->m21 g->transform.projectionStack.top->m22 g->transform.projectionStack.top->m23 g->transform.projectionStack.top->m30 g->transform.projectionStack.top->m31 g->transform.projectionStack.top->m32 g->transform.projectionStack.top->m33
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12 | GLdefault GL_TEXTURE_MATRIX g->transform.textureStack[g->texture.curTextureUnit].top->m00 g->transform.textureStack[g->texture.curTextureUnit].top->m01 g->transform.textureStack[g->texture.curTextureUnit].top->m02 g->transform.textureStack[g->texture.curTextureUnit].top->m03 g->transform.textureStack[g->texture.curTextureUnit].top->m10 g->transform.textureStack[g->texture.curTextureUnit].top->m11 g->transform.textureStack[g->texture.curTextureUnit].top->m12 g->transform.textureStack[g->texture.curTextureUnit].top->m13 g->transform.textureStack[g->texture.curTextureUnit].top->m20 g->transform.textureStack[g->texture.curTextureUnit].top->m21 g->transform.textureStack[g->texture.curTextureUnit].top->m22 g->transform.textureStack[g->texture.curTextureUnit].top->m23 g->transform.textureStack[g->texture.curTextureUnit].top->m30 g->transform.textureStack[g->texture.curTextureUnit].top->m31 g->transform.textureStack[g->texture.curTextureUnit].top->m32 g->transform.textureStack[g->texture.curTextureUnit].top->m33
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13 | GLdefault GL_COLOR_MATRIX g->transform.colorStack.top->m00 g->transform.colorStack.top->m01 g->transform.colorStack.top->m02 g->transform.colorStack.top->m03 g->transform.colorStack.top->m10 g->transform.colorStack.top->m11 g->transform.colorStack.top->m12 g->transform.colorStack.top->m13 g->transform.colorStack.top->m20 g->transform.colorStack.top->m21 g->transform.colorStack.top->m22 g->transform.colorStack.top->m23 g->transform.colorStack.top->m30 g->transform.colorStack.top->m31 g->transform.colorStack.top->m32 g->transform.colorStack.top->m33
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14 |
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15 | GLint GL_ATTRIB_STACK_DEPTH g->attrib.attribStackDepth
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16 | GLint GL_ACTIVE_TEXTURE_ARB g->texture.curTextureUnit+GL_TEXTURE0_ARB
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17 | GLint GL_CLIENT_ACTIVE_TEXTURE_ARB g->client.curClientTextureUnit+GL_TEXTURE0_ARB
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18 |
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19 | GLint GL_VIEWPORT g->viewport.viewportX g->viewport.viewportY g->viewport.viewportW g->viewport.viewportH
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20 | GLclampd GL_DEPTH_RANGE g->viewport.nearClip g->viewport.farClip
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21 | GLint GL_SCISSOR_BOX g->viewport.scissorX g->viewport.scissorY g->viewport.scissorW g->viewport.scissorH
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22 | GLboolean GL_SCISSOR_TEST g->viewport.scissorTest
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23 |
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24 |
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25 | GLenum GL_COLOR_MATERIAL_PARAMETER g->lighting.colorMaterialMode
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26 | GLenum GL_COLOR_MATERIAL_FACE g->lighting.colorMaterialFace
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27 | GLclampf GL_LIGHT_MODEL_AMBIENT g->lighting.lightModelAmbient.r g->lighting.lightModelAmbient.g g->lighting.lightModelAmbient.b g->lighting.lightModelAmbient.a
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28 | GLboolean GL_LIGHT_MODEL_LOCAL_VIEWER g->lighting.lightModelLocalViewer
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29 | GLboolean GL_LIGHT_MODEL_TWO_SIDE g->lighting.lightModelTwoSide
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30 | GLenum GL_SHADE_MODEL g->lighting.shadeModel
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31 |
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32 | GLfloat GL_FOG_COLOR g->fog.color.r g->fog.color.g g->fog.color.b g->fog.color.a
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33 | GLfloat GL_FOG_DENSITY g->fog.density
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34 | GLfloat GL_FOG_START g->fog.start
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35 | GLfloat GL_FOG_END g->fog.end
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36 | GLenum GL_FOG_MODE g->fog.mode
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37 | GLint GL_FOG_INDEX g->fog.index
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38 |
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39 | GLenum GL_FRONT_FACE g->polygon.frontFace
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40 | GLenum GL_CULL_FACE_MODE g->polygon.cullFaceMode
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41 | GLenum GL_POLYGON_MODE g->polygon.frontMode g->polygon.backMode
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42 | GLboolean GL_CULL_FACE g->polygon.cullFace
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43 | GLboolean GL_POLYGON_OFFSET_FILL g->polygon.polygonOffsetFill
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44 | GLboolean GL_POLYGON_OFFSET_LINE g->polygon.polygonOffsetLine
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45 | GLboolean GL_POLYGON_OFFSET_POINT g->polygon.polygonOffsetPoint
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46 | GLboolean GL_POLYGON_SMOOTH g->polygon.polygonSmooth
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47 | GLboolean GL_POLYGON_STIPPLE g->polygon.polygonStipple
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48 | GLfloat GL_POLYGON_OFFSET_FACTOR g->polygon.offsetFactor
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49 | GLfloat GL_POLYGON_OFFSET_UNITS g->polygon.offsetUnits
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50 |
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51 | GLboolean GL_ALPHA_TEST g->buffer.alphaTest
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52 | GLboolean GL_BLEND g->buffer.blend
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53 | GLboolean GL_COLOR_LOGIC_OP g->buffer.logicOp
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54 | GLboolean GL_COLOR_MATERIAL GL_FALSE
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55 | GLboolean GL_CLIP_PLANE0 g->transform.clip[0]
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56 | GLboolean GL_CLIP_PLANE1 g->transform.clip[1]
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57 | GLboolean GL_CLIP_PLANE2 g->transform.clip[2]
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58 | GLboolean GL_CLIP_PLANE3 g->transform.clip[3]
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59 | GLboolean GL_CLIP_PLANE4 g->transform.clip[4]
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60 | GLboolean GL_CLIP_PLANE5 g->transform.clip[5]
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61 | GLboolean GL_DEPTH_TEST g->buffer.depthTest
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62 | GLboolean GL_DEPTH_WRITEMASK g->buffer.depthMask
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63 | GLboolean GL_DITHER g->buffer.dither
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64 | GLboolean GL_INDEX_LOGIC_OP g->buffer.indexLogicOp
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65 | GLboolean GL_FOG g->fog.enable
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66 | GLboolean GL_LIGHT0 g->lighting.light[0].enable
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67 | GLboolean GL_LIGHT1 g->lighting.light[1].enable
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68 | GLboolean GL_LIGHT2 g->lighting.light[2].enable
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69 | GLboolean GL_LIGHT3 g->lighting.light[3].enable
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70 | GLboolean GL_LIGHT4 g->lighting.light[4].enable
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71 | GLboolean GL_LIGHT5 g->lighting.light[5].enable
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72 | GLboolean GL_LIGHT6 g->lighting.light[6].enable
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73 | GLboolean GL_LIGHT7 g->lighting.light[7].enable
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74 | GLboolean GL_LIGHTING g->lighting.lighting
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75 | GLboolean GL_LINE_SMOOTH g->line.lineSmooth
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76 | GLboolean GL_LINE_STIPPLE g->line.lineStipple
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77 | GLint GL_LOGIC_OP_MODE g->buffer.logicOpMode
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78 | GLboolean GL_POINT_SMOOTH g->point.pointSmooth
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79 | GLfloat GL_POINT_SIZE g->point.pointSize
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80 | GLfloat GL_POINT_SIZE_MIN_ARB g->point.minSize
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81 | GLfloat GL_POINT_SIZE_MAX_ARB g->point.maxSize
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82 | GLfloat GL_POINT_FADE_THRESHOLD_SIZE_ARB g->point.fadeThresholdSize
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83 | GLfloat GL_POINT_SPRITE_COORD_ORIGIN g->point.spriteCoordOrigin
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84 | GLfloat GL_POINT_DISTANCE_ATTENUATION_ARB g->point.distanceAttenuation[0] g->point.distanceAttenuation[1] g->point.distanceAttenuation[2]
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85 | GLboolean GL_NORMALIZE g->transform.normalize
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86 |
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87 | GLboolean GL_TEXTURE_GEN_S g->texture.unit[g->texture.curTextureUnit].textureGen.s
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88 | GLboolean GL_TEXTURE_GEN_T g->texture.unit[g->texture.curTextureUnit].textureGen.t
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89 | GLboolean GL_TEXTURE_GEN_R g->texture.unit[g->texture.curTextureUnit].textureGen.r
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90 | GLboolean GL_TEXTURE_GEN_Q g->texture.unit[g->texture.curTextureUnit].textureGen.q
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91 | GLboolean GL_TEXTURE_1D g->texture.unit[g->texture.curTextureUnit].enabled1D
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92 | GLboolean GL_TEXTURE_2D g->texture.unit[g->texture.curTextureUnit].enabled2D
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93 | GLboolean GL_TEXTURE_3D g->texture.unit[g->texture.curTextureUnit].enabled3D
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94 |
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95 | GLfloat GL_LINE_WIDTH g->line.width
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96 | GLint GL_LINE_STIPPLE_PATTERN g->line.pattern
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97 | GLint GL_LINE_STIPPLE_REPEAT g->line.repeat
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98 |
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99 | GLboolean GL_PACK_SWAP_BYTES g->client.pack.swapBytes
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100 | GLboolean GL_PACK_LSB_FIRST g->client.pack.psLSBFirst
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101 | GLboolean GL_UNPACK_SWAP_BYTES g->client.unpack.swapBytes
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102 | GLboolean GL_UNPACK_LSB_FIRST g->client.unpack.psLSBFirst
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103 | GLint GL_PACK_ROW_LENGTH g->client.pack.rowLength
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104 | GLint GL_PACK_SKIP_ROWS g->client.pack.skipRows
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105 | GLint GL_PACK_SKIP_PIXELS g->client.pack.skipPixels
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106 | GLint GL_PACK_ALIGNMENT g->client.pack.alignment
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107 | GLint GL_PACK_IMAGE_HEIGHT g->client.pack.imageHeight
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108 | GLint GL_PACK_SKIP_IMAGES g->client.pack.skipImages
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109 | GLint GL_UNPACK_ROW_LENGTH g->client.unpack.rowLength
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110 | GLint GL_UNPACK_SKIP_ROWS g->client.unpack.skipRows
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111 | GLint GL_UNPACK_SKIP_PIXELS g->client.unpack.skipPixels
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112 | GLint GL_UNPACK_ALIGNMENT g->client.unpack.alignment
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113 | GLint GL_UNPACK_IMAGE_HEIGHT g->client.unpack.imageHeight
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114 | GLint GL_UNPACK_SKIP_IMAGES g->client.unpack.skipImages
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115 | GLfloat GL_ZOOM_X g->pixel.xZoom
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116 | GLfloat GL_ZOOM_Y g->pixel.yZoom
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117 | GLfloat GL_RED_BIAS g->pixel.bias.r
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118 | GLfloat GL_GREEN_BIAS g->pixel.bias.g
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119 | GLfloat GL_BLUE_BIAS g->pixel.bias.b
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120 | GLfloat GL_ALPHA_BIAS g->pixel.bias.a
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121 | GLfloat GL_RED_SCALE g->pixel.scale.r
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122 | GLfloat GL_GREEN_SCALE g->pixel.scale.g
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123 | GLfloat GL_BLUE_SCALE g->pixel.scale.b
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124 | GLfloat GL_ALPHA_SCALE g->pixel.scale.a
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125 | GLfloat GL_DEPTH_BIAS g->pixel.depthBias
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126 | GLfloat GL_DEPTH_SCALE g->pixel.depthScale
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127 | GLint GL_INDEX_OFFSET g->pixel.indexOffset
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128 | GLint GL_INDEX_SHIFT g->pixel.indexShift
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129 | GLboolean GL_MAP_COLOR g->pixel.mapColor
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130 | GLboolean GL_MAP_STENCIL g->pixel.mapStencil
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131 | GLint GL_PIXEL_MAP_A_TO_A_SIZE g->pixel.mapAtoAsize
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132 | GLint GL_PIXEL_MAP_B_TO_B_SIZE g->pixel.mapBtoBsize
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133 | GLint GL_PIXEL_MAP_G_TO_G_SIZE g->pixel.mapGtoGsize
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134 | GLint GL_PIXEL_MAP_I_TO_A_SIZE g->pixel.mapItoAsize
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135 | GLint GL_PIXEL_MAP_I_TO_B_SIZE g->pixel.mapItoBsize
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136 | GLint GL_PIXEL_MAP_I_TO_G_SIZE g->pixel.mapItoGsize
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137 | GLint GL_PIXEL_MAP_I_TO_I_SIZE g->pixel.mapItoIsize
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138 | GLint GL_PIXEL_MAP_I_TO_R_SIZE g->pixel.mapItoRsize
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139 | GLint GL_PIXEL_MAP_R_TO_R_SIZE g->pixel.mapRtoRsize
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140 | GLint GL_PIXEL_MAP_S_TO_S_SIZE g->pixel.mapStoSsize
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141 |
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142 | GLboolean GL_AUTO_NORMAL g->eval.autoNormal
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143 | GLboolean GL_MAP1_COLOR_4 g->eval.enable1D[pname-GL_MAP1_COLOR_4]
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144 | GLboolean GL_MAP1_INDEX g->eval.enable1D[pname-GL_MAP1_COLOR_4]
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145 | GLboolean GL_MAP1_NORMAL g->eval.enable1D[pname-GL_MAP1_COLOR_4]
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146 | GLboolean GL_MAP1_TEXTURE_COORD_1 g->eval.enable1D[pname-GL_MAP1_COLOR_4]
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147 | GLboolean GL_MAP1_TEXTURE_COORD_2 g->eval.enable1D[pname-GL_MAP1_COLOR_4]
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148 | GLboolean GL_MAP1_TEXTURE_COORD_3 g->eval.enable1D[pname-GL_MAP1_COLOR_4]
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149 | GLboolean GL_MAP1_TEXTURE_COORD_4 g->eval.enable1D[pname-GL_MAP1_COLOR_4]
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150 | GLboolean GL_MAP1_VERTEX_3 g->eval.enable1D[pname-GL_MAP1_COLOR_4]
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151 | GLboolean GL_MAP1_VERTEX_4 g->eval.enable1D[pname-GL_MAP1_COLOR_4]
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152 | GLboolean GL_MAP2_COLOR_4 g->eval.enable2D[pname-GL_MAP2_COLOR_4]
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153 | GLboolean GL_MAP2_INDEX g->eval.enable2D[pname-GL_MAP2_COLOR_4]
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154 | GLboolean GL_MAP2_NORMAL g->eval.enable2D[pname-GL_MAP2_COLOR_4]
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155 | GLboolean GL_MAP2_TEXTURE_COORD_1 g->eval.enable2D[pname-GL_MAP2_COLOR_4]
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156 | GLboolean GL_MAP2_TEXTURE_COORD_2 g->eval.enable2D[pname-GL_MAP2_COLOR_4]
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157 | GLboolean GL_MAP2_TEXTURE_COORD_3 g->eval.enable2D[pname-GL_MAP2_COLOR_4]
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158 | GLboolean GL_MAP2_TEXTURE_COORD_4 g->eval.enable2D[pname-GL_MAP2_COLOR_4]
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159 | GLboolean GL_MAP2_VERTEX_3 g->eval.enable2D[pname-GL_MAP2_COLOR_4]
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160 | GLboolean GL_MAP2_VERTEX_4 g->eval.enable2D[pname-GL_MAP2_COLOR_4]
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161 | GLdouble GL_MAP1_GRID_DOMAIN g->eval.u11D g->eval.u21D
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162 | GLint GL_MAP1_GRID_SEGMENTS g->eval.un1D
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163 | GLdouble GL_MAP2_GRID_DOMAIN g->eval.u12D g->eval.u22D g->eval.v12D g->eval.v22D
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164 | GLint GL_MAP2_GRID_SEGMENTS g->eval.un2D g->eval.vn2D
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165 |
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166 | GLint GL_NAME_STACK_DEPTH 0
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167 |
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168 | GLenum GL_FOG_HINT g->hint.fog
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169 | GLenum GL_LINE_SMOOTH_HINT g->hint.lineSmooth
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170 | GLenum GL_POINT_SMOOTH_HINT g->hint.pointSmooth
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171 | GLenum GL_POLYGON_SMOOTH_HINT g->hint.polygonSmooth
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172 | GLenum GL_PERSPECTIVE_CORRECTION_HINT g->hint.perspectiveCorrection
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173 |
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174 | GLint GL_TEXTURE_BINDING_1D g->texture.unit[g->texture.curTextureUnit].currentTexture1D->id
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175 | GLint GL_TEXTURE_BINDING_2D g->texture.unit[g->texture.curTextureUnit].currentTexture2D->id
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176 | GLint GL_TEXTURE_BINDING_3D g->texture.unit[g->texture.curTextureUnit].currentTexture3D->id
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177 | GLenum GL_TEXTURE_ENV_MODE g->texture.unit[g->texture.curTextureUnit].envMode
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178 |
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179 | GLboolean GL_VERTEX_ARRAY g->client.array.v.enabled
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180 | GLint GL_VERTEX_ARRAY_SIZE g->client.array.v.size
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181 | GLint GL_VERTEX_ARRAY_STRIDE g->client.array.v.stride
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182 | GLint GL_VERTEX_ARRAY_TYPE g->client.array.v.type
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183 | GLboolean GL_NORMAL_ARRAY g->client.array.n.enabled
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184 | GLint GL_NORMAL_ARRAY_STRIDE g->client.array.n.stride
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185 | GLint GL_NORMAL_ARRAY_TYPE g->client.array.n.type
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186 | GLboolean GL_COLOR_ARRAY g->client.array.c.enabled
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187 | GLint GL_COLOR_ARRAY_SIZE g->client.array.c.size
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188 | GLint GL_COLOR_ARRAY_STRIDE g->client.array.c.stride
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189 | GLint GL_COLOR_ARRAY_TYPE g->client.array.c.type
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190 | GLboolean GL_INDEX_ARRAY g->client.array.i.enabled
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191 | GLint GL_INDEX_ARRAY_STRIDE g->client.array.i.stride
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192 | GLint GL_INDEX_ARRAY_TYPE g->client.array.i.type
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193 | GLboolean GL_TEXTURE_COORD_ARRAY g->client.array.t[g->client.curClientTextureUnit].enabled
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194 | GLint GL_TEXTURE_COORD_ARRAY_SIZE g->client.array.t[g->client.curClientTextureUnit].size
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195 | GLint GL_TEXTURE_COORD_ARRAY_STRIDE g->client.array.t[g->client.curClientTextureUnit].stride
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196 | GLint GL_TEXTURE_COORD_ARRAY_TYPE g->client.array.t[g->client.curClientTextureUnit].type
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197 | GLboolean GL_EDGE_FLAG_ARRAY g->client.array.e.enabled
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198 | GLint GL_EDGE_FLAG_ARRAY_STRIDE g->client.array.e.stride
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199 |
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200 | GLboolean GL_RGBA_MODE g->limits.rgbaMode
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201 | GLboolean GL_INDEX_MODE (!g->limits.rgbaMode)
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202 | GLint GL_AUX_BUFFERS g->limits.auxBuffers
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203 | GLboolean GL_STEREO g->limits.stereo
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204 | GLboolean GL_DOUBLEBUFFER g->limits.doubleBuffer
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205 | GLint GL_INDEX_BITS g->limits.indexBits
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206 | GLint GL_DEPTH_BITS g->limits.depthBits
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207 | GLint GL_RED_BITS g->limits.redBits
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208 | GLint GL_GREEN_BITS g->limits.greenBits
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209 | GLint GL_BLUE_BITS g->limits.blueBits
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210 | GLint GL_ALPHA_BITS g->limits.alphaBits
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211 | GLint GL_STENCIL_BITS g->limits.stencilBits
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212 | GLint GL_ACCUM_RED_BITS g->limits.accumRedBits
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213 | GLint GL_ACCUM_GREEN_BITS g->limits.accumGreenBits
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214 | GLint GL_ACCUM_BLUE_BITS g->limits.accumBlueBits
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215 | GLint GL_ACCUM_ALPHA_BITS g->limits.accumAlphaBits
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216 | GLclampf GL_COLOR_CLEAR_VALUE g->buffer.colorClearValue.r g->buffer.colorClearValue.g g->buffer.colorClearValue.b g->buffer.colorClearValue.a
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217 | GLclampf GL_INDEX_CLEAR_VALUE g->buffer.indexClearValue
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218 | GLclampd GL_DEPTH_CLEAR_VALUE g->buffer.depthClearValue
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219 | GLfloat GL_ACCUM_CLEAR_VALUE g->buffer.accumClearValue.r g->buffer.accumClearValue.g g->buffer.accumClearValue.b g->buffer.accumClearValue.a
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220 | GLenum GL_BLEND_SRC g->buffer.blendSrcRGB
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221 | GLenum GL_BLEND_DST g->buffer.blendDstRGB
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222 | #GLenum GL_BLEND_EQUATION g->buffer.blendEquation
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223 | #GLclampf GL_BLEND_COLOR g->buffer.blendColor.r g->buffer.blendColor.g g->buffer.blendColor.b g->buffer.blendColor.a
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224 | GLenum GL_DEPTH_FUNC g->buffer.depthFunc
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225 | GLenum GL_ALPHA_TEST_FUNC g->buffer.alphaTestFunc
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226 | GLint GL_ALPHA_TEST_REF g->buffer.alphaTestRef
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227 | GLenum GL_DRAW_BUFFER __getDrawBuffer(g)
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228 | GLenum GL_READ_BUFFER __getReadBuffer(g)
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229 | GLboolean GL_COLOR_WRITEMASK g->buffer.colorWriteMask.r g->buffer.colorWriteMask.g g->buffer.colorWriteMask.b g->buffer.colorWriteMask.a
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230 | GLint GL_INDEX_WRITEMASK g->buffer.indexWriteMask
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231 |
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232 | GLint GL_LIST_BASE g->lists.base
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233 | GLint GL_LIST_INDEX g->lists.currentIndex
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234 | GLenum GL_LIST_MODE g->lists.mode
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235 |
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236 | GLint GL_STENCIL_CLEAR_VALUE g->stencil.clearValue
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237 | GLint GL_STENCIL_FAIL g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_FRONT:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].fail
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238 | GLint GL_STENCIL_BACK_FAIL g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_BACK:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].fail
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239 | GLint GL_STENCIL_FUNC g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_FRONT:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].func
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240 | GLint GL_STENCIL_BACK_FUNC g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_BACK:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].func
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241 | GLint GL_STENCIL_PASS_DEPTH_FAIL g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_FRONT:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthFail
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242 | GLint GL_STENCIL_BACK_PASS_DEPTH_FAIL g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_BACK:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthFail
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243 | GLint GL_STENCIL_PASS_DEPTH_PASS g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_FRONT:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthPass
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244 | GLint GL_STENCIL_BACK_PASS_DEPTH_PASS g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_BACK:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthPass
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245 | GLint GL_STENCIL_REF g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_FRONT:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].ref
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246 | GLint GL_STENCIL_BACK_REF g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_BACK:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].ref
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247 | GLboolean GL_STENCIL_TEST g->stencil.stencilTest
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248 | GLint GL_STENCIL_VALUE_MASK g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_FRONT:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].mask
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249 | GLint GL_STENCIL_BACK_VALUE_MASK g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_BACK:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].mask
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250 | GLint GL_STENCIL_WRITEMASK g->stencil.writeMask
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251 |
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252 | GLfloat GL_CURRENT_INDEX g->current.colorIndex
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253 | GLclampf GL_CURRENT_COLOR g->current.vertexAttrib[VERT_ATTRIB_COLOR0][0] g->current.vertexAttrib[VERT_ATTRIB_COLOR0][1] g->current.vertexAttrib[VERT_ATTRIB_COLOR0][2] g->current.vertexAttrib[VERT_ATTRIB_COLOR0][3]
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254 | GLclampf GL_CURRENT_NORMAL g->current.vertexAttrib[VERT_ATTRIB_NORMAL][0] g->current.vertexAttrib[VERT_ATTRIB_NORMAL][1] g->current.vertexAttrib[VERT_ATTRIB_NORMAL][2]
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255 | GLfloat GL_CURRENT_TEXTURE_COORDS g->current.vertexAttrib[VERT_ATTRIB_TEX0+g->texture.curTextureUnit][0] g->current.vertexAttrib[VERT_ATTRIB_TEX0+g->texture.curTextureUnit][1] g->current.vertexAttrib[VERT_ATTRIB_TEX0+g->texture.curTextureUnit][2] g->current.vertexAttrib[VERT_ATTRIB_TEX0+g->texture.curTextureUnit][3]
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256 | GLboolean GL_EDGE_FLAG g->current.edgeFlag
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257 |
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258 | #?b?ub?s?us?i?ui?f?d GL_CURRENT_RASTER_POSITION g->current.rasterpos?.x g->current.rasterpos?.y g->current.rasterpos?.z g->current.rasterpos?.w
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259 | GLfloat GL_CURRENT_RASTER_POSITION g->current.rasterAttrib[VERT_ATTRIB_POS][0] g->current.rasterAttrib[VERT_ATTRIB_POS][1] g->current.rasterAttrib[VERT_ATTRIB_POS][2] g->current.rasterAttrib[VERT_ATTRIB_POS][3]
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260 | GLboolean GL_CURRENT_RASTER_POSITION_VALID g->current.rasterValid
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261 | #?s?i?f?d GL_CURRENT_RASTER_TEXTURE_COORDS g->current.rastertexture?.s g->current.rastertexture?.t g->current.rastertexture?.p g->current.rastertexture?.q
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262 | GLfloat GL_CURRENT_RASTER_TEXTURE_COORDS g->current.rasterAttrib[VERT_ATTRIB_TEX0][0] g->current.rasterAttrib[VERT_ATTRIB_TEX0][1] g->current.rasterAttrib[VERT_ATTRIB_TEX0][2] g->current.rasterAttrib[VERT_ATTRIB_TEX0][3]
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263 | #GLclampf?b?ub?s?us?i?ui?f?d GL_CURRENT_RASTER_COLOR g->current.rastercolor?.r g->current.rastercolor?.g g->current.rastercolor?.b g->current.rastercolor?.a
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264 | GLfloat GL_CURRENT_RASTER_COLOR g->current.rasterAttrib[VERT_ATTRIB_COLOR0][0] g->current.rasterAttrib[VERT_ATTRIB_COLOR0][1] g->current.rasterAttrib[VERT_ATTRIB_COLOR0][2] g->current.rasterAttrib[VERT_ATTRIB_COLOR0][3]
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265 | GLfloat GL_CURRENT_RASTER_DISTANCE g->current.rasterAttrib[VERT_ATTRIB_FOG][0]
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266 | GLdouble GL_CURRENT_RASTER_INDEX g->current.rasterIndex
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267 |
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268 | #GLclampf GL_CURRENT_SECONDARY_COLOR_EXT g->lighting.vertexAttrib[VERT_ATTRIB_COLOR1][0] g->lighting.vertexAttrib[VERT_ATTRIB_COLOR1][1] g->lighting.vertexAttrib[VERT_ATTRIB_COLOR1][2]
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269 | #GLint GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
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270 | #GLint GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
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271 | #GLint GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
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272 |
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273 | GLint GL_MAX_VERTEX_ATTRIBS_ARB g->limits.maxVertexProgramAttribs
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274 |
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275 | # Implementation-dependent limits queries
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276 |
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277 | GLint GL_MAX_TEXTURE_UNITS_ARB g->limits.maxTextureUnits
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278 | GLint GL_MAX_TEXTURE_SIZE g->limits.maxTextureSize
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279 | GLint GL_MAX_3D_TEXTURE_SIZE g->limits.max3DTextureSize
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280 | GLint GL_MAX_LIGHTS g->limits.maxLights
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281 | GLint GL_MAX_CLIP_PLANES g->limits.maxClipPlanes
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282 | GLint GL_MAX_PROJECTION_STACK_DEPTH g->limits.maxProjectionStackDepth
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283 | GLint GL_MAX_MODELVIEW_STACK_DEPTH g->limits.maxModelviewStackDepth
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284 | GLint GL_MAX_TEXTURE_STACK_DEPTH g->limits.maxTextureStackDepth
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285 | GLint GL_MAX_COLOR_MATRIX_STACK_DEPTH g->limits.maxColorStackDepth
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286 | GLint GL_MAX_ATTRIB_STACK_DEPTH g->limits.maxAttribStackDepth
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287 | GLint GL_MAX_CLIENT_ATTRIB_STACK_DEPTH g->limits.maxClientAttribStackDepth
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288 | GLint GL_MAX_NAME_STACK_DEPTH g->limits.maxNameStackDepth
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289 | GLint GL_MAX_ELEMENTS_INDICES g->limits.maxElementsIndices
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290 | GLint GL_MAX_ELEMENTS_VERTICES g->limits.maxElementsVertices
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291 | GLint GL_MAX_EVAL_ORDER g->limits.maxEvalOrder
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292 | GLint GL_MAX_LIST_NESTING g->limits.maxListNesting
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293 | GLint GL_MAX_PIXEL_MAP_TABLE g->limits.maxPixelMapTable
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294 | GLint GL_MAX_VIEWPORT_DIMS g->limits.maxViewportDims[0] g->limits.maxViewportDims[1]
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295 | GLint GL_SUBPIXEL_BITS g->limits.subpixelBits
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296 | GLfloat GL_ALIASED_POINT_SIZE_RANGE g->limits.aliasedPointSizeRange[0] g->limits.aliasedPointSizeRange[1]
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297 | GLfloat GL_SMOOTH_POINT_SIZE_RANGE g->limits.smoothPointSizeRange[0] g->limits.smoothPointSizeRange[1]
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298 | GLfloat GL_SMOOTH_POINT_SIZE_GRANULARITY g->limits.pointSizeGranularity
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299 | GLfloat GL_ALIASED_LINE_WIDTH_RANGE g->limits.aliasedLineWidthRange[0] g->limits.aliasedLineWidthRange[1]
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300 | GLfloat GL_SMOOTH_LINE_WIDTH_RANGE g->limits.smoothLineWidthRange[0] g->limits.smoothLineWidthRange[1]
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301 | GLfloat GL_SMOOTH_LINE_WIDTH_GRANULARITY g->limits.lineWidthGranularity
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302 | GLint GL_RENDER_MODE g->renderMode
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303 |
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304 | # Feedback
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305 |
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306 | GLint GL_FEEDBACK_BUFFER_SIZE g->feedback.bufferSize
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307 | GLint GL_FEEDBACK_BUFFER_TYPE g->feedback.type
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308 | GLint GL_SELECTION_BUFFER_SIZE g->selection.bufferSize
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309 |
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310 | # FBO
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311 | GLint GL_FRAMEBUFFER_BINDING_EXT (g->framebufferobject.drawFB?g->framebufferobject.drawFB->id:0)
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312 | GLint GL_READ_FRAMEBUFFER_BINDING (g->framebufferobject.readFB?g->framebufferobject.readFB->id:0)
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313 | GLint GL_RENDERBUFFER_BINDING_EXT (g->framebufferobject.renderbuffer?g->framebufferobject.renderbuffer->id:0)
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314 |
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315 | #CVA
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316 | GLint GL_ARRAY_ELEMENT_LOCK_FIRST_EXT g->client.array.lockFirst
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317 | GLint GL_ARRAY_ELEMENT_LOCK_COUNT_EXT g->client.array.lockCount
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318 |
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319 | GLint GL_ACTIVE_STENCIL_FACE_EXT g->stencil.activeStencilFace
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