1 | /* Copyright (c) 2001, Stanford University
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2 | * All rights reserved
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3 | *
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4 | * See the file LICENSE.txt for information on redistributing this software.
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5 | */
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6 |
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7 | #include <stdio.h>
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8 | #include "state.h"
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9 | #include "state/cr_statetypes.h"
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10 | #include "state_internals.h"
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11 |
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12 |
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13 | /*
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14 | * Apply modelview, projection, viewport transformations to (x,y,z,w)
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15 | * and update the current raster position attributes.
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16 | * Do NOT set dirty state.
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17 | */
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18 | void
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19 | crStateRasterPosUpdate(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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20 | {
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21 | CRContext *g = GetCurrentContext();
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22 | CRCurrentState *c = &(g->current);
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23 | CRTransformState *t = &(g->transform);
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24 | CRViewportState *v = &(g->viewport);
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25 | GLvectorf p;
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26 | int i;
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27 |
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28 | if (g->current.inBeginEnd)
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29 | {
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30 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "RasterPos called in Begin/End");
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31 | return;
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32 | }
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33 |
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34 | FLUSH();
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35 |
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36 | /* update current color, texcoord, etc from the CurrentStatePointers */
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37 | crStateCurrentRecover();
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38 |
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39 | p.x = x;
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40 | p.y = y;
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41 | p.z = z;
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42 | p.w = w;
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43 |
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44 | /* Apply modelview and projection matrix */
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45 | crStateTransformXformPoint(t, &p);
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46 |
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47 | /* clip test */
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48 | if (p.x > p.w || p.y > p.w || p.z > p.w ||
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49 | p.x < -p.w || p.y < -p.w || p.z < -p.w)
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50 | {
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51 | c->rasterValid = GL_FALSE;
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52 | return;
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53 | }
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54 |
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55 | /* divide by W (perspective projection) */
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56 | p.x /= p.w;
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57 | p.y /= p.w;
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58 | p.z /= p.w;
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59 | p.w = 1.0f;
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60 |
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61 | /* map from NDC to window coords */
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62 | crStateViewportApply(v, &p);
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63 |
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64 | c->rasterValid = GL_TRUE;
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65 | ASSIGN_4V(c->rasterAttrib[VERT_ATTRIB_POS], p.x, p.y, p.z, p.w);
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66 | ASSIGN_4V(c->rasterAttribPre[VERT_ATTRIB_POS], p.x, p.y, p.z, p.w);
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67 | for (i = 1; i < CR_MAX_VERTEX_ATTRIBS; i++) {
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68 | COPY_4V(c->rasterAttrib[i] , c->vertexAttrib[i]);
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69 | }
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70 |
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71 | /* XXX need to update raster distance... */
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72 | /* from Mesa... */
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73 | #ifdef CR_EXT_fog_coord
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74 | if (g->fog.fogCoordinateSource == GL_FOG_COORDINATE_EXT)
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75 | c->rasterAttrib[VERT_ATTRIB_FOG][0] = c->vertexAttrib[VERT_ATTRIB_FOG][0];
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76 | else
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77 | #endif
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78 | c->rasterAttrib[VERT_ATTRIB_FOG][0] = 0.0; /*(GLfloat)
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79 | sqrt( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );*/
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80 | }
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81 |
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82 |
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83 | /* As above, but set dirty flags */
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84 | static void RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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85 | {
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86 | CRContext *g = GetCurrentContext();
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87 | CRStateBits *sb = GetCurrentBits();
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88 | CRCurrentBits *cb = &(sb->current);
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89 |
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90 | crStateRasterPosUpdate(x, y, z, w);
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91 |
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92 | DIRTY(cb->dirty, g->neg_bitid);
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93 | DIRTY(cb->rasterPos, g->neg_bitid);
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94 | }
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95 |
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96 | void STATE_APIENTRY crStateRasterPos2d(GLdouble x, GLdouble y)
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97 | {
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98 | RasterPos4f((GLfloat) x, (GLfloat) y, 0.0f, 1.0f);
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99 | }
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100 |
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101 | void STATE_APIENTRY crStateRasterPos2f(GLfloat x, GLfloat y)
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102 | {
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103 | RasterPos4f(x, y, 0.0f, 1.0f);
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104 | }
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105 |
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106 | void STATE_APIENTRY crStateRasterPos2i(GLint x, GLint y)
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107 | {
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108 | RasterPos4f((GLfloat) x, (GLfloat) y, 0.0f, 1.0f);
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109 | }
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110 |
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111 | void STATE_APIENTRY crStateRasterPos2s(GLshort x, GLshort y)
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112 | {
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113 | RasterPos4f((GLfloat) x, (GLfloat) y, 0.0f, 1.0f);
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114 | }
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115 |
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116 | void STATE_APIENTRY crStateRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
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117 | {
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118 | RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0f);
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119 | }
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120 |
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121 | void STATE_APIENTRY crStateRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
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122 | {
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123 | RasterPos4f(x, y, z, 1.0f);
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124 | }
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125 |
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126 | void STATE_APIENTRY crStateRasterPos3i(GLint x, GLint y, GLint z)
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127 | {
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128 | RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0f);
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129 | }
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130 |
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131 | void STATE_APIENTRY crStateRasterPos3s(GLshort x, GLshort y, GLshort z)
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132 | {
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133 | RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0f);
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134 | }
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135 |
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136 | void STATE_APIENTRY crStateRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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137 | {
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138 | RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
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139 | }
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140 |
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141 | void STATE_APIENTRY crStateRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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142 | {
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143 | RasterPos4f(x, y, z, w);
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144 | }
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145 |
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146 | void STATE_APIENTRY crStateRasterPos4i(GLint x, GLint y, GLint z, GLint w)
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147 | {
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148 | RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
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149 | }
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150 |
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151 | void STATE_APIENTRY crStateRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
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152 | {
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153 | RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
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154 | }
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155 |
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156 | void STATE_APIENTRY crStateRasterPos2dv(const GLdouble *v)
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157 | {
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158 | RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0f, 1.0f);
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159 | }
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160 |
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161 | void STATE_APIENTRY crStateRasterPos2fv(const GLfloat *v)
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162 | {
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163 | RasterPos4f(v[0], v[1], 0.0f, 1.0f);
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164 | }
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165 |
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166 | void STATE_APIENTRY crStateRasterPos2iv(const GLint *v)
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167 | {
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168 | RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0f, 1.0f);
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169 | }
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170 |
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171 | void STATE_APIENTRY crStateRasterPos2sv(const GLshort *v)
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172 | {
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173 | RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0f, 1.0f);
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174 | }
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175 |
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176 | void STATE_APIENTRY crStateRasterPos3dv(const GLdouble *v)
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177 | {
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178 | RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0f);
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179 | }
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180 |
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181 | void STATE_APIENTRY crStateRasterPos3fv(const GLfloat *v)
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182 | {
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183 | RasterPos4f(v[0], v[1], v[2], 1.0f);
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184 | }
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185 |
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186 | void STATE_APIENTRY crStateRasterPos3iv(const GLint *v)
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187 | {
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188 | RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0f);
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189 | }
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190 |
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191 | void STATE_APIENTRY crStateRasterPos3sv(const GLshort *v)
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192 | {
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193 | RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0f);
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194 | }
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195 |
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196 | void STATE_APIENTRY crStateRasterPos4dv(const GLdouble *v)
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197 | {
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198 | RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
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199 | }
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200 |
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201 | void STATE_APIENTRY crStateRasterPos4fv(const GLfloat *v)
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202 | {
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203 | RasterPos4f(v[0], v[1], v[2], v[3]);
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204 | }
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205 |
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206 | void STATE_APIENTRY crStateRasterPos4iv(const GLint *v)
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207 | {
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208 | RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
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209 | }
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210 |
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211 | void STATE_APIENTRY crStateRasterPos4sv(const GLshort *v)
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212 | {
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213 | RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
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214 | }
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215 |
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216 |
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217 | /**********************************************************************/
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218 |
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219 |
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220 | static void
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221 | crStateWindowPosUpdate(GLfloat x, GLfloat y, GLfloat z)
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222 | {
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223 | CRContext *g = GetCurrentContext();
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224 | CRCurrentState *c = &(g->current);
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225 | CRStateBits *sb = GetCurrentBits();
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226 | CRCurrentBits *cb = &(sb->current);
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227 | int i;
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228 |
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229 | if (g->current.inBeginEnd)
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230 | {
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231 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "WindowPos called in Begin/End");
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232 | return;
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233 | }
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234 |
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235 | FLUSH();
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236 | DIRTY(cb->dirty, g->neg_bitid);
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237 | DIRTY(cb->rasterPos, g->neg_bitid);
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238 |
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239 | c->rasterValid = GL_TRUE;
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240 | ASSIGN_4V(c->rasterAttrib[VERT_ATTRIB_POS], x, y , z, 1.0);
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241 | ASSIGN_4V(c->rasterAttribPre[VERT_ATTRIB_POS], x, y, z, 1.0);
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242 | for (i = 1; i < CR_MAX_VERTEX_ATTRIBS; i++) {
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243 | COPY_4V(c->rasterAttrib[i] , c->vertexAttrib[i]);
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244 | }
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245 | }
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246 |
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247 |
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248 | void STATE_APIENTRY crStateWindowPos2dARB (GLdouble x, GLdouble y)
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249 | {
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250 | crStateWindowPosUpdate((GLfloat) x, (GLfloat) y, 0.0);
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251 | }
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252 |
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253 | void STATE_APIENTRY crStateWindowPos2dvARB (const GLdouble *v)
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254 | {
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255 | crStateWindowPosUpdate((GLfloat) v[0], (GLfloat) v[1], 0.0);
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256 | }
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257 |
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258 | void STATE_APIENTRY crStateWindowPos2fARB (GLfloat x, GLfloat y)
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259 | {
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260 | crStateWindowPosUpdate(x, y, 0.0);
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261 | }
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262 |
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263 | void STATE_APIENTRY crStateWindowPos2fvARB (const GLfloat *v)
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264 | {
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265 | crStateWindowPosUpdate(v[0], v[1], 0.0);
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266 | }
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267 |
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268 | void STATE_APIENTRY crStateWindowPos2iARB (GLint x, GLint y)
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269 | {
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270 | crStateWindowPosUpdate((GLfloat) x, (GLfloat) y, 0.0);
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271 | }
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272 |
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273 | void STATE_APIENTRY crStateWindowPos2ivARB (const GLint *v)
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274 | {
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275 | crStateWindowPosUpdate((GLfloat) v[0], (GLfloat) v[1], 0.0);
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276 | }
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277 |
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278 | void STATE_APIENTRY crStateWindowPos2sARB (GLshort x, GLshort y)
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279 | {
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280 | crStateWindowPosUpdate((GLfloat) x, (GLfloat) y, 0.0);
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281 | }
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282 |
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283 | void STATE_APIENTRY crStateWindowPos2svARB (const GLshort *v)
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284 | {
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285 | crStateWindowPosUpdate((GLfloat) v[0], (GLfloat) v[1], 0.0);
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286 | }
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287 |
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288 | void STATE_APIENTRY crStateWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z)
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289 | {
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290 | crStateWindowPosUpdate((GLfloat) x, (GLfloat) y, (GLfloat) z);
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291 | }
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292 |
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293 | void STATE_APIENTRY crStateWindowPos3dvARB (const GLdouble *v)
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294 | {
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295 | crStateWindowPosUpdate((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
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296 | }
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297 |
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298 | void STATE_APIENTRY crStateWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z)
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299 | {
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300 | crStateWindowPosUpdate(x, y, z);
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301 | }
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302 |
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303 | void STATE_APIENTRY crStateWindowPos3fvARB (const GLfloat *v)
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304 | {
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305 | crStateWindowPosUpdate(v[0], v[1], v[2]);
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306 | }
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307 |
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308 | void STATE_APIENTRY crStateWindowPos3iARB (GLint x, GLint y, GLint z)
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309 | {
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310 | crStateWindowPosUpdate((GLfloat) x, (GLfloat) y, (GLfloat) z);
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311 | }
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312 |
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313 | void STATE_APIENTRY crStateWindowPos3ivARB (const GLint *v)
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314 | {
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315 | crStateWindowPosUpdate((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
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316 | }
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317 |
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318 | void STATE_APIENTRY crStateWindowPos3sARB (GLshort x, GLshort y, GLshort z)
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319 | {
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320 | crStateWindowPosUpdate((GLfloat) x, (GLfloat) y, (GLfloat) z);
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321 | }
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322 |
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323 | void STATE_APIENTRY crStateWindowPos3svARB (const GLshort *v)
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324 | {
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325 | crStateWindowPosUpdate((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
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326 | }
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327 |
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