1 | /* Copyright (c) 2001, Stanford University
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2 | * All rights reserved
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3 | *
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4 | * See the file LICENSE.txt for information on redistributing this software.
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5 | */
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6 |
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7 | #include "state.h"
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8 | #include "state/cr_statetypes.h"
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9 | #include "state/cr_texture.h"
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10 | #include "cr_hash.h"
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11 | #include "cr_string.h"
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12 | #include "cr_mem.h"
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13 | #include "cr_version.h"
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14 | #include "state_internals.h"
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15 |
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16 |
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17 | #define UNIMPLEMENTED() crStateError(__LINE__,__FILE__,GL_INVALID_OPERATION, "Unimplemented something or other" )
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18 |
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19 |
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20 | #if 0 /* NOT USED??? */
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21 | void crStateTextureObjSwitchCallback( unsigned long key, void *data1, void *data2 )
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22 | {
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23 | CRTextureObj *tobj = (CRTextureObj *) data1;
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24 | CRContext *fromCtx = (CRContext *) data2;
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25 | unsigned int i = 0;
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26 | unsigned int j = 0;
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27 | CRbitvalue *bitID = fromCtx->bitid;
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28 | CRbitvalue nbitID[CR_MAX_BITARRAY];
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29 |
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30 | for (j=0;j<CR_MAX_BITARRAY;j++)
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31 | nbitID[j] = ~bitID[j];
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32 |
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33 | if (!tobj) return;
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34 |
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35 | FILLDIRTY(tobj->dirty);
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36 | FILLDIRTY(tobj->imageBit);
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37 |
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38 | for (i = 0; i < fromCtx->limits.maxTextureUnits; i++)
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39 | {
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40 | int j;
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41 |
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42 | FILLDIRTY(tobj->paramsBit[i]);
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43 |
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44 | switch (tobj->target)
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45 | {
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46 | case GL_TEXTURE_1D:
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47 | case GL_TEXTURE_2D:
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48 | for (j = 0; j <= fromCtx->texture.maxLevel; j++)
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49 | {
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50 | CRTextureLevel *tl = &(tobj->level[j]);
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51 | FILLDIRTY(tl->dirty);
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52 | }
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53 | break;
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54 | #ifdef CR_OPENGL_VERSION_1_2
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55 | case GL_TEXTURE_3D:
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56 | #endif
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57 | for (j = 0; j <= fromCtx->texture.max3DLevel; j++)
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58 | {
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59 | CRTextureLevel *tl = &(tobj->level[j]);
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60 | FILLDIRTY(tl->dirty);
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61 | }
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62 | break;
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63 | #ifdef CR_ARB_texture_cube_map
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64 | case GL_TEXTURE_CUBE_MAP_ARB:
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65 | for (j = 0; j <= fromCtx->texture.maxCubeMapLevel; j++)
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66 | {
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67 | CRTextureLevel *tl;
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68 | /* Positive X */
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69 | tl = &(tobj->level[j]);
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70 | FILLDIRTY(tl->dirty);
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71 | /* Negative X */
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72 | tl = &(tobj->negativeXlevel[j]);
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73 | FILLDIRTY(tl->dirty);
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74 | /* Positive Y */
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75 | tl = &(tobj->positiveYlevel[j]);
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76 | FILLDIRTY(tl->dirty);
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77 | /* Negative Y */
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78 | tl = &(tobj->negativeYlevel[j]);
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79 | FILLDIRTY(tl->dirty);
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80 | /* Positive Z */
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81 | tl = &(tobj->positiveZlevel[j]);
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82 | FILLDIRTY(tl->dirty);
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83 | /* Negative Z */
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84 | tl = &(tobj->negativeZlevel[j]);
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85 | FILLDIRTY(tl->dirty);
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86 | }
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87 | break;
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88 | #endif
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89 | default:
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90 | UNIMPLEMENTED();
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91 | }
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92 | }
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93 | }
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94 | #endif
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95 |
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96 |
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97 | void crStateTextureSwitch( CRTextureBits *tb, CRbitvalue *bitID,
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98 | CRContext *fromCtx, CRContext *toCtx )
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99 | {
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100 | CRTextureState *from = &(fromCtx->texture);
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101 | const CRTextureState *to = &(toCtx->texture);
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102 | unsigned int i,j;
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103 | glAble able[2];
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104 | CRbitvalue nbitID[CR_MAX_BITARRAY];
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105 | unsigned int activeUnit = (unsigned int) -1;
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106 |
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107 | for (j=0;j<CR_MAX_BITARRAY;j++)
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108 | nbitID[j] = ~bitID[j];
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109 | able[0] = diff_api.Disable;
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110 | able[1] = diff_api.Enable;
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111 |
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112 | for (i = 0; i < fromCtx->limits.maxTextureUnits; i++)
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113 | {
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114 | if (CHECKDIRTY(tb->enable[i], bitID))
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115 | {
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116 | if (activeUnit != i) {
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117 | diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB );
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118 | activeUnit = i;
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119 | }
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120 | if (from->unit[i].enabled1D != to->unit[i].enabled1D)
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121 | {
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122 | able[to->unit[i].enabled1D](GL_TEXTURE_1D);
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123 | FILLDIRTY(tb->enable[i]);
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124 | FILLDIRTY(tb->dirty);
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125 | }
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126 | if (from->unit[i].enabled2D != to->unit[i].enabled2D)
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127 | {
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128 | able[to->unit[i].enabled2D](GL_TEXTURE_2D);
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129 | FILLDIRTY(tb->enable[i]);
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130 | FILLDIRTY(tb->dirty);
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131 | }
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132 | #ifdef CR_OPENGL_VERSION_1_2
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133 | if (from->unit[i].enabled3D != to->unit[i].enabled3D)
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134 | {
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135 | able[to->unit[i].enabled3D](GL_TEXTURE_3D);
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136 | FILLDIRTY(tb->enable[i]);
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137 | FILLDIRTY(tb->dirty);
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138 | }
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139 | #endif
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140 | #ifdef CR_ARB_texture_cube_map
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141 | if (fromCtx->extensions.ARB_texture_cube_map &&
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142 | from->unit[i].enabledCubeMap != to->unit[i].enabledCubeMap)
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143 | {
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144 | able[to->unit[i].enabledCubeMap](GL_TEXTURE_CUBE_MAP_ARB);
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145 | FILLDIRTY(tb->enable[i]);
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146 | FILLDIRTY(tb->dirty);
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147 | }
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148 | #endif
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149 | #ifdef CR_NV_texture_rectangle
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150 | if (fromCtx->extensions.NV_texture_rectangle &&
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151 | from->unit[i].enabledRect != to->unit[i].enabledRect)
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152 | {
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153 | able[to->unit[i].enabledRect](GL_TEXTURE_RECTANGLE_NV);
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154 | FILLDIRTY(tb->enable[i]);
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155 | FILLDIRTY(tb->dirty);
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156 | }
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157 | #endif
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158 | if (from->unit[i].textureGen.s != to->unit[i].textureGen.s ||
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159 | from->unit[i].textureGen.t != to->unit[i].textureGen.t ||
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160 | from->unit[i].textureGen.r != to->unit[i].textureGen.r ||
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161 | from->unit[i].textureGen.q != to->unit[i].textureGen.q)
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162 | {
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163 | able[to->unit[i].textureGen.s](GL_TEXTURE_GEN_S);
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164 | able[to->unit[i].textureGen.t](GL_TEXTURE_GEN_T);
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165 | able[to->unit[i].textureGen.r](GL_TEXTURE_GEN_R);
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166 | able[to->unit[i].textureGen.q](GL_TEXTURE_GEN_Q);
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167 | FILLDIRTY(tb->enable[i]);
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168 | FILLDIRTY(tb->dirty);
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169 | }
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170 | CLEARDIRTY(tb->enable[i], nbitID);
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171 | }
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172 |
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173 | /*
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174 | ** A thought on switching with textures:
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175 | ** Since we are only performing a switch
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176 | ** and not a sync, we won't need to
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177 | ** update individual textures, just
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178 | ** the bindings....
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179 | */
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180 |
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181 | if (CHECKDIRTY(tb->current[i], bitID))
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182 | {
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183 | if (activeUnit != i) {
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184 | diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB );
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185 | activeUnit = i;
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186 | }
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187 | if (from->unit[i].currentTexture1D->hwid != to->unit[i].currentTexture1D->hwid)
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188 | {
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189 | diff_api.BindTexture(GL_TEXTURE_1D, crStateGetTextureObjHWID(to->unit[i].currentTexture1D));
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190 | FILLDIRTY(tb->current[i]);
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191 | FILLDIRTY(tb->dirty);
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192 | }
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193 | if (from->unit[i].currentTexture2D->hwid != to->unit[i].currentTexture2D->hwid)
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194 | {
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195 | diff_api.BindTexture(GL_TEXTURE_2D, crStateGetTextureObjHWID(to->unit[i].currentTexture2D));
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196 | FILLDIRTY(tb->current[i]);
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197 | FILLDIRTY(tb->dirty);
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198 | }
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199 | #ifdef CR_OPENGL_VERSION_1_2
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200 | if (from->unit[i].currentTexture3D->hwid != to->unit[i].currentTexture3D->hwid)
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201 | {
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202 | diff_api.BindTexture(GL_TEXTURE_3D, crStateGetTextureObjHWID(to->unit[i].currentTexture3D));
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203 | FILLDIRTY(tb->current[i]);
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204 | FILLDIRTY(tb->dirty);
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205 | }
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206 | #endif
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207 | #ifdef CR_ARB_texture_cube_map
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208 | if (fromCtx->extensions.ARB_texture_cube_map &&
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209 | from->unit[i].currentTextureCubeMap->hwid != to->unit[i].currentTextureCubeMap->hwid)
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210 | {
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211 | diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, crStateGetTextureObjHWID(to->unit[i].currentTextureCubeMap));
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212 | FILLDIRTY(tb->current[i]);
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213 | FILLDIRTY(tb->dirty);
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214 | }
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215 | #endif
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216 | #ifdef CR_NV_texture_rectangle
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217 | if (fromCtx->extensions.NV_texture_rectangle &&
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218 | from->unit[i].currentTextureRect->hwid != to->unit[i].currentTextureRect->hwid)
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219 | {
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220 | diff_api.BindTexture(GL_TEXTURE_RECTANGLE_NV, crStateGetTextureObjHWID(to->unit[i].currentTextureRect));
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221 | FILLDIRTY(tb->current[i]);
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222 | FILLDIRTY(tb->dirty);
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223 | }
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224 | #endif
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225 | CLEARDIRTY(tb->current[i], nbitID);
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226 | }
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227 |
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228 | if (CHECKDIRTY(tb->objGen[i], bitID))
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229 | {
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230 | if (activeUnit != i) {
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231 | diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB );
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232 | activeUnit = i;
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233 | }
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234 | if (from->unit[i].objSCoeff.x != to->unit[i].objSCoeff.x ||
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235 | from->unit[i].objSCoeff.y != to->unit[i].objSCoeff.y ||
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236 | from->unit[i].objSCoeff.z != to->unit[i].objSCoeff.z ||
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237 | from->unit[i].objSCoeff.w != to->unit[i].objSCoeff.w)
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238 | {
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239 | GLfloat f[4];
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240 | f[0] = to->unit[i].objSCoeff.x;
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241 | f[1] = to->unit[i].objSCoeff.y;
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242 | f[2] = to->unit[i].objSCoeff.z;
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243 | f[3] = to->unit[i].objSCoeff.w;
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244 | diff_api.TexGenfv (GL_S, GL_OBJECT_PLANE, (const GLfloat *) f);
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245 | FILLDIRTY(tb->objGen[i]);
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246 | FILLDIRTY(tb->dirty);
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247 | }
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248 | if (from->unit[i].objTCoeff.x != to->unit[i].objTCoeff.x ||
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249 | from->unit[i].objTCoeff.y != to->unit[i].objTCoeff.y ||
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250 | from->unit[i].objTCoeff.z != to->unit[i].objTCoeff.z ||
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251 | from->unit[i].objTCoeff.w != to->unit[i].objTCoeff.w) {
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252 | GLfloat f[4];
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253 | f[0] = to->unit[i].objTCoeff.x;
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254 | f[1] = to->unit[i].objTCoeff.y;
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255 | f[2] = to->unit[i].objTCoeff.z;
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256 | f[3] = to->unit[i].objTCoeff.w;
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257 | diff_api.TexGenfv (GL_T, GL_OBJECT_PLANE, (const GLfloat *) f);
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258 | FILLDIRTY(tb->objGen[i]);
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259 | FILLDIRTY(tb->dirty);
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260 | }
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261 | if (from->unit[i].objRCoeff.x != to->unit[i].objRCoeff.x ||
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262 | from->unit[i].objRCoeff.y != to->unit[i].objRCoeff.y ||
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263 | from->unit[i].objRCoeff.z != to->unit[i].objRCoeff.z ||
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264 | from->unit[i].objRCoeff.w != to->unit[i].objRCoeff.w) {
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265 | GLfloat f[4];
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266 | f[0] = to->unit[i].objRCoeff.x;
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267 | f[1] = to->unit[i].objRCoeff.y;
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268 | f[2] = to->unit[i].objRCoeff.z;
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269 | f[3] = to->unit[i].objRCoeff.w;
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270 | diff_api.TexGenfv (GL_R, GL_OBJECT_PLANE, (const GLfloat *) f);
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271 | FILLDIRTY(tb->objGen[i]);
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272 | FILLDIRTY(tb->dirty);
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273 | }
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274 | if (from->unit[i].objQCoeff.x != to->unit[i].objQCoeff.x ||
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275 | from->unit[i].objQCoeff.y != to->unit[i].objQCoeff.y ||
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276 | from->unit[i].objQCoeff.z != to->unit[i].objQCoeff.z ||
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277 | from->unit[i].objQCoeff.w != to->unit[i].objQCoeff.w) {
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278 | GLfloat f[4];
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279 | f[0] = to->unit[i].objQCoeff.x;
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280 | f[1] = to->unit[i].objQCoeff.y;
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281 | f[2] = to->unit[i].objQCoeff.z;
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282 | f[3] = to->unit[i].objQCoeff.w;
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283 | diff_api.TexGenfv (GL_Q, GL_OBJECT_PLANE, (const GLfloat *) f);
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284 | FILLDIRTY(tb->objGen[i]);
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285 | FILLDIRTY(tb->dirty);
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286 | }
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287 | CLEARDIRTY(tb->objGen[i], nbitID);
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288 | }
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289 | if (CHECKDIRTY(tb->eyeGen[i], bitID))
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290 | {
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291 | if (activeUnit != i) {
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292 | diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB );
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293 | activeUnit = i;
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294 | }
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295 | diff_api.MatrixMode(GL_MODELVIEW);
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296 | diff_api.PushMatrix();
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297 | diff_api.LoadIdentity();
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298 | if (from->unit[i].eyeSCoeff.x != to->unit[i].eyeSCoeff.x ||
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299 | from->unit[i].eyeSCoeff.y != to->unit[i].eyeSCoeff.y ||
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300 | from->unit[i].eyeSCoeff.z != to->unit[i].eyeSCoeff.z ||
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301 | from->unit[i].eyeSCoeff.w != to->unit[i].eyeSCoeff.w) {
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302 | GLfloat f[4];
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303 | f[0] = to->unit[i].eyeSCoeff.x;
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304 | f[1] = to->unit[i].eyeSCoeff.y;
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305 | f[2] = to->unit[i].eyeSCoeff.z;
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306 | f[3] = to->unit[i].eyeSCoeff.w;
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307 | diff_api.TexGenfv (GL_S, GL_EYE_PLANE, (const GLfloat *) f);
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308 | FILLDIRTY(tb->eyeGen[i]);
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309 | FILLDIRTY(tb->dirty);
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310 | }
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311 | if (from->unit[i].eyeTCoeff.x != to->unit[i].eyeTCoeff.x ||
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312 | from->unit[i].eyeTCoeff.y != to->unit[i].eyeTCoeff.y ||
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313 | from->unit[i].eyeTCoeff.z != to->unit[i].eyeTCoeff.z ||
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314 | from->unit[i].eyeTCoeff.w != to->unit[i].eyeTCoeff.w) {
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315 | GLfloat f[4];
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316 | f[0] = to->unit[i].eyeTCoeff.x;
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317 | f[1] = to->unit[i].eyeTCoeff.y;
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318 | f[2] = to->unit[i].eyeTCoeff.z;
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319 | f[3] = to->unit[i].eyeTCoeff.w;
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320 | diff_api.TexGenfv (GL_T, GL_EYE_PLANE, (const GLfloat *) f);
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321 | FILLDIRTY(tb->eyeGen[i]);
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322 | FILLDIRTY(tb->dirty);
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323 | }
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324 | if (from->unit[i].eyeRCoeff.x != to->unit[i].eyeRCoeff.x ||
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325 | from->unit[i].eyeRCoeff.y != to->unit[i].eyeRCoeff.y ||
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326 | from->unit[i].eyeRCoeff.z != to->unit[i].eyeRCoeff.z ||
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327 | from->unit[i].eyeRCoeff.w != to->unit[i].eyeRCoeff.w) {
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328 | GLfloat f[4];
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329 | f[0] = to->unit[i].eyeRCoeff.x;
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330 | f[1] = to->unit[i].eyeRCoeff.y;
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331 | f[2] = to->unit[i].eyeRCoeff.z;
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332 | f[3] = to->unit[i].eyeRCoeff.w;
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333 | diff_api.TexGenfv (GL_R, GL_EYE_PLANE, (const GLfloat *) f);
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334 | FILLDIRTY(tb->eyeGen[i]);
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335 | FILLDIRTY(tb->dirty);
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336 | }
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337 | if (from->unit[i].eyeQCoeff.x != to->unit[i].eyeQCoeff.x ||
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338 | from->unit[i].eyeQCoeff.y != to->unit[i].eyeQCoeff.y ||
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339 | from->unit[i].eyeQCoeff.z != to->unit[i].eyeQCoeff.z ||
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340 | from->unit[i].eyeQCoeff.w != to->unit[i].eyeQCoeff.w) {
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341 | GLfloat f[4];
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342 | f[0] = to->unit[i].eyeQCoeff.x;
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343 | f[1] = to->unit[i].eyeQCoeff.y;
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344 | f[2] = to->unit[i].eyeQCoeff.z;
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345 | f[3] = to->unit[i].eyeQCoeff.w;
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346 | diff_api.TexGenfv (GL_Q, GL_EYE_PLANE, (const GLfloat *) f);
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347 | FILLDIRTY(tb->eyeGen[i]);
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348 | FILLDIRTY(tb->dirty);
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349 | }
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350 | diff_api.PopMatrix();
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351 | CLEARDIRTY(tb->eyeGen[i], nbitID);
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352 | }
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353 | if (CHECKDIRTY(tb->genMode[i], bitID))
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354 | {
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355 | if (activeUnit != i) {
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356 | diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB );
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357 | activeUnit = i;
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358 | }
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359 | if (from->unit[i].gen.s != to->unit[i].gen.s ||
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360 | from->unit[i].gen.t != to->unit[i].gen.t ||
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361 | from->unit[i].gen.r != to->unit[i].gen.r ||
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362 | from->unit[i].gen.q != to->unit[i].gen.q)
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363 | {
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364 | diff_api.TexGeni (GL_S, GL_TEXTURE_GEN_MODE, to->unit[i].gen.s);
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365 | diff_api.TexGeni (GL_T, GL_TEXTURE_GEN_MODE, to->unit[i].gen.t);
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366 | diff_api.TexGeni (GL_R, GL_TEXTURE_GEN_MODE, to->unit[i].gen.r);
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367 | diff_api.TexGeni (GL_Q, GL_TEXTURE_GEN_MODE, to->unit[i].gen.q);
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368 | FILLDIRTY(tb->genMode[i]);
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369 | FILLDIRTY(tb->dirty);
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370 | }
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371 | CLEARDIRTY(tb->genMode[i], nbitID);
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372 | }
|
---|
373 | CLEARDIRTY(tb->dirty, nbitID);
|
---|
374 |
|
---|
375 | /* Texture enviroment */
|
---|
376 | if (CHECKDIRTY(tb->envBit[i], bitID))
|
---|
377 | {
|
---|
378 | if (activeUnit != i) {
|
---|
379 | diff_api.ActiveTextureARB( i + GL_TEXTURE0_ARB );
|
---|
380 | activeUnit = i;
|
---|
381 | }
|
---|
382 | if (from->unit[i].envMode != to->unit[i].envMode)
|
---|
383 | {
|
---|
384 | diff_api.TexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, to->unit[i].envMode);
|
---|
385 | FILLDIRTY(tb->envBit[i]);
|
---|
386 | FILLDIRTY(tb->dirty);
|
---|
387 | }
|
---|
388 | if (from->unit[i].envColor.r != to->unit[i].envColor.r ||
|
---|
389 | from->unit[i].envColor.g != to->unit[i].envColor.g ||
|
---|
390 | from->unit[i].envColor.b != to->unit[i].envColor.b ||
|
---|
391 | from->unit[i].envColor.a != to->unit[i].envColor.a)
|
---|
392 | {
|
---|
393 | GLfloat f[4];
|
---|
394 | f[0] = to->unit[i].envColor.r;
|
---|
395 | f[1] = to->unit[i].envColor.g;
|
---|
396 | f[2] = to->unit[i].envColor.b;
|
---|
397 | f[3] = to->unit[i].envColor.a;
|
---|
398 | diff_api.TexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (const GLfloat *) f);
|
---|
399 | FILLDIRTY(tb->envBit[i]);
|
---|
400 | FILLDIRTY(tb->dirty);
|
---|
401 | }
|
---|
402 | if (from->unit[i].combineModeRGB != to->unit[i].combineModeRGB)
|
---|
403 | {
|
---|
404 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, to->unit[i].combineModeRGB);
|
---|
405 | FILLDIRTY(tb->envBit[i]);
|
---|
406 | FILLDIRTY(tb->dirty);
|
---|
407 | }
|
---|
408 | if (from->unit[i].combineModeA != to->unit[i].combineModeA)
|
---|
409 | {
|
---|
410 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, to->unit[i].combineModeA);
|
---|
411 | FILLDIRTY(tb->envBit[i]);
|
---|
412 | FILLDIRTY(tb->dirty);
|
---|
413 | }
|
---|
414 | if (from->unit[i].combineSourceRGB[0] != to->unit[i].combineSourceRGB[0])
|
---|
415 | {
|
---|
416 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, to->unit[i].combineSourceRGB[0]);
|
---|
417 | FILLDIRTY(tb->envBit[i]);
|
---|
418 | FILLDIRTY(tb->dirty);
|
---|
419 | }
|
---|
420 | if (from->unit[i].combineSourceRGB[1] != to->unit[i].combineSourceRGB[1])
|
---|
421 | {
|
---|
422 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, to->unit[i].combineSourceRGB[1]);
|
---|
423 | FILLDIRTY(tb->envBit[i]);
|
---|
424 | FILLDIRTY(tb->dirty);
|
---|
425 | }
|
---|
426 | if (from->unit[i].combineSourceRGB[2] != to->unit[i].combineSourceRGB[2])
|
---|
427 | {
|
---|
428 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, to->unit[i].combineSourceRGB[2]);
|
---|
429 | FILLDIRTY(tb->envBit[i]);
|
---|
430 | FILLDIRTY(tb->dirty);
|
---|
431 | }
|
---|
432 | if (from->unit[i].combineSourceA[0] != to->unit[i].combineSourceA[0])
|
---|
433 | {
|
---|
434 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, to->unit[i].combineSourceA[0]);
|
---|
435 | FILLDIRTY(tb->envBit[i]);
|
---|
436 | FILLDIRTY(tb->dirty);
|
---|
437 | }
|
---|
438 | if (from->unit[i].combineSourceA[1] != to->unit[i].combineSourceA[1])
|
---|
439 | {
|
---|
440 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, to->unit[i].combineSourceA[1]);
|
---|
441 | FILLDIRTY(tb->envBit[i]);
|
---|
442 | FILLDIRTY(tb->dirty);
|
---|
443 | }
|
---|
444 | if (from->unit[i].combineSourceA[2] != to->unit[i].combineSourceA[2])
|
---|
445 | {
|
---|
446 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, to->unit[i].combineSourceA[2]);
|
---|
447 | FILLDIRTY(tb->envBit[i]);
|
---|
448 | FILLDIRTY(tb->dirty);
|
---|
449 | }
|
---|
450 | if (from->unit[i].combineOperandRGB[0] != to->unit[i].combineOperandRGB[0])
|
---|
451 | {
|
---|
452 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, to->unit[i].combineOperandRGB[0]);
|
---|
453 | FILLDIRTY(tb->envBit[i]);
|
---|
454 | FILLDIRTY(tb->dirty);
|
---|
455 | }
|
---|
456 | if (from->unit[i].combineOperandRGB[1] != to->unit[i].combineOperandRGB[1])
|
---|
457 | {
|
---|
458 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, to->unit[i].combineOperandRGB[1]);
|
---|
459 | FILLDIRTY(tb->envBit[i]);
|
---|
460 | FILLDIRTY(tb->dirty);
|
---|
461 | }
|
---|
462 | if (from->unit[i].combineOperandRGB[2] != to->unit[i].combineOperandRGB[2])
|
---|
463 | {
|
---|
464 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, to->unit[i].combineOperandRGB[2]);
|
---|
465 | FILLDIRTY(tb->envBit[i]);
|
---|
466 | FILLDIRTY(tb->dirty);
|
---|
467 | }
|
---|
468 | if (from->unit[i].combineOperandA[0] != to->unit[i].combineOperandA[0])
|
---|
469 | {
|
---|
470 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, to->unit[i].combineOperandA[0]);
|
---|
471 | FILLDIRTY(tb->envBit[i]);
|
---|
472 | FILLDIRTY(tb->dirty);
|
---|
473 | }
|
---|
474 | if (from->unit[i].combineOperandA[1] != to->unit[i].combineOperandA[1])
|
---|
475 | {
|
---|
476 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, to->unit[i].combineOperandA[1]);
|
---|
477 | FILLDIRTY(tb->envBit[i]);
|
---|
478 | FILLDIRTY(tb->dirty);
|
---|
479 | }
|
---|
480 | if (from->unit[i].combineOperandA[2] != to->unit[i].combineOperandA[2])
|
---|
481 | {
|
---|
482 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, to->unit[i].combineOperandA[2]);
|
---|
483 | FILLDIRTY(tb->envBit[i]);
|
---|
484 | FILLDIRTY(tb->dirty);
|
---|
485 | }
|
---|
486 | if (from->unit[i].combineScaleRGB != to->unit[i].combineScaleRGB)
|
---|
487 | {
|
---|
488 | diff_api.TexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, to->unit[i].combineScaleRGB);
|
---|
489 | FILLDIRTY(tb->envBit[i]);
|
---|
490 | FILLDIRTY(tb->dirty);
|
---|
491 | }
|
---|
492 | if (from->unit[i].combineScaleA != to->unit[i].combineScaleA)
|
---|
493 | {
|
---|
494 | diff_api.TexEnvf(GL_TEXTURE_ENV, GL_ALPHA_SCALE, to->unit[i].combineScaleA);
|
---|
495 | FILLDIRTY(tb->envBit[i]);
|
---|
496 | FILLDIRTY(tb->dirty);
|
---|
497 | }
|
---|
498 | CLEARDIRTY(tb->envBit[i], nbitID);
|
---|
499 | }
|
---|
500 | }
|
---|
501 |
|
---|
502 | /* Resend texture images */
|
---|
503 | if (toCtx->shared->bTexResyncNeeded)
|
---|
504 | {
|
---|
505 | toCtx->shared->bTexResyncNeeded = GL_FALSE;
|
---|
506 |
|
---|
507 | crStateDiffAllTextureObjects(toCtx, bitID, GL_TRUE);
|
---|
508 | }
|
---|
509 |
|
---|
510 | /* After possible fiddling put them back now */
|
---|
511 | if (activeUnit != toCtx->texture.curTextureUnit) {
|
---|
512 | diff_api.ActiveTextureARB( toCtx->texture.curTextureUnit + GL_TEXTURE0_ARB );
|
---|
513 | }
|
---|
514 | diff_api.MatrixMode(toCtx->transform.matrixMode);
|
---|
515 | }
|
---|
516 |
|
---|
517 |
|
---|
518 | /*
|
---|
519 | * Check the dirty bits for the specified texture on a given unit to
|
---|
520 | * determine if any of its images are dirty.
|
---|
521 | * Return: 1 -- dirty, 0 -- clean
|
---|
522 | */
|
---|
523 | int crStateTextureCheckDirtyImages(CRContext *from, CRContext *to, GLenum target, int textureUnit)
|
---|
524 | {
|
---|
525 | CRContext *g = GetCurrentContext();
|
---|
526 | CRTextureState *tsto;
|
---|
527 | CRbitvalue *bitID;
|
---|
528 | CRTextureObj *tobj = NULL;
|
---|
529 | int maxLevel = 0, i;
|
---|
530 | int face, numFaces;
|
---|
531 |
|
---|
532 | CRASSERT(to);
|
---|
533 | CRASSERT(from);
|
---|
534 |
|
---|
535 | tsto = &(to->texture);
|
---|
536 | bitID = from->bitid;
|
---|
537 |
|
---|
538 | CRASSERT(tsto);
|
---|
539 |
|
---|
540 | switch(target)
|
---|
541 | {
|
---|
542 | case GL_TEXTURE_1D:
|
---|
543 | tobj = tsto->unit[textureUnit].currentTexture1D;
|
---|
544 | maxLevel = tsto->maxLevel;
|
---|
545 | break;
|
---|
546 | case GL_TEXTURE_2D:
|
---|
547 | tobj = tsto->unit[textureUnit].currentTexture2D;
|
---|
548 | maxLevel = tsto->maxLevel;
|
---|
549 | break;
|
---|
550 | #ifdef CR_OPENGL_VERSION_1_2
|
---|
551 | case GL_TEXTURE_3D:
|
---|
552 | tobj = tsto->unit[textureUnit].currentTexture3D;
|
---|
553 | maxLevel = tsto->max3DLevel;
|
---|
554 | break;
|
---|
555 | #endif
|
---|
556 | #ifdef CR_ARB_texture_cube_map
|
---|
557 | case GL_TEXTURE_CUBE_MAP:
|
---|
558 | if (g->extensions.ARB_texture_cube_map) {
|
---|
559 | tobj = tsto->unit[textureUnit].currentTextureCubeMap;
|
---|
560 | maxLevel = tsto->maxCubeMapLevel;
|
---|
561 | }
|
---|
562 | break;
|
---|
563 | #endif
|
---|
564 | #ifdef CR_NV_texture_rectangle
|
---|
565 | case GL_TEXTURE_RECTANGLE_NV:
|
---|
566 | if (g->extensions.NV_texture_rectangle) {
|
---|
567 | tobj = tsto->unit[textureUnit].currentTextureRect;
|
---|
568 | maxLevel = 1;
|
---|
569 | }
|
---|
570 | break;
|
---|
571 | #endif
|
---|
572 | default:
|
---|
573 | crError("Bad texture target in crStateTextureCheckDirtyImages()");
|
---|
574 | return 0;
|
---|
575 | }
|
---|
576 |
|
---|
577 | if (!tobj)
|
---|
578 | {
|
---|
579 | return 0;
|
---|
580 | }
|
---|
581 |
|
---|
582 | numFaces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
|
---|
583 |
|
---|
584 | for (face = 0; face < numFaces; face++) {
|
---|
585 | for (i = 0; i < maxLevel; i++) {
|
---|
586 | if (CHECKDIRTY(tobj->level[face][i].dirty, bitID))
|
---|
587 | return 1;
|
---|
588 | }
|
---|
589 | }
|
---|
590 |
|
---|
591 | return 0;
|
---|
592 | }
|
---|
593 |
|
---|
594 |
|
---|
595 | /*
|
---|
596 | * Do texture state differencing for the given texture object.
|
---|
597 | */
|
---|
598 | void
|
---|
599 | crStateTextureObjectDiff(CRContext *fromCtx,
|
---|
600 | const CRbitvalue *bitID, const CRbitvalue *nbitID,
|
---|
601 | CRTextureObj *tobj, GLboolean alwaysDirty)
|
---|
602 | {
|
---|
603 | CRTextureState *from = &(fromCtx->texture);
|
---|
604 | glAble able[2];
|
---|
605 | int u = 0; /* always use texture unit 0 for diff'ing */
|
---|
606 |
|
---|
607 | able[0] = diff_api.Disable;
|
---|
608 | able[1] = diff_api.Enable;
|
---|
609 |
|
---|
610 | #if 0
|
---|
611 | /* XXX disabling this code fixed Wes Bethel's problem with missing/white
|
---|
612 | * textures. Setting the active texture unit here can screw up the
|
---|
613 | * current texture object bindings.
|
---|
614 | */
|
---|
615 | /* Set active texture unit, and bind this texture object */
|
---|
616 | if (from->curTextureUnit != u) {
|
---|
617 | diff_api.ActiveTextureARB( u + GL_TEXTURE0_ARB );
|
---|
618 | from->curTextureUnit = u;
|
---|
619 | }
|
---|
620 | #endif
|
---|
621 |
|
---|
622 | diff_api.BindTexture(tobj->target, crStateGetTextureObjHWID(tobj));
|
---|
623 |
|
---|
624 | if (alwaysDirty || CHECKDIRTY(tobj->paramsBit[u], bitID))
|
---|
625 | {
|
---|
626 | GLfloat f[4];
|
---|
627 | f[0] = tobj->borderColor.r;
|
---|
628 | f[1] = tobj->borderColor.g;
|
---|
629 | f[2] = tobj->borderColor.b;
|
---|
630 | f[3] = tobj->borderColor.a;
|
---|
631 | diff_api.TexParameteri(tobj->target, GL_TEXTURE_BASE_LEVEL, tobj->baseLevel);
|
---|
632 | diff_api.TexParameteri(tobj->target, GL_TEXTURE_MAX_LEVEL, tobj->maxLevel);
|
---|
633 | diff_api.TexParameteri(tobj->target, GL_TEXTURE_MIN_FILTER, tobj->minFilter);
|
---|
634 | diff_api.TexParameteri(tobj->target, GL_TEXTURE_MAG_FILTER, tobj->magFilter);
|
---|
635 | diff_api.TexParameteri(tobj->target, GL_TEXTURE_WRAP_S, tobj->wrapS);
|
---|
636 | diff_api.TexParameteri(tobj->target, GL_TEXTURE_WRAP_T, tobj->wrapT);
|
---|
637 | #ifdef CR_OPENGL_VERSION_1_2
|
---|
638 | diff_api.TexParameteri(tobj->target, GL_TEXTURE_WRAP_R, tobj->wrapR);
|
---|
639 | diff_api.TexParameterf(tobj->target, GL_TEXTURE_PRIORITY, tobj->priority);
|
---|
640 | #endif
|
---|
641 | diff_api.TexParameterfv(tobj->target, GL_TEXTURE_BORDER_COLOR, (const GLfloat *) f);
|
---|
642 | #ifdef CR_EXT_texture_filter_anisotropic
|
---|
643 | if (fromCtx->extensions.EXT_texture_filter_anisotropic) {
|
---|
644 | diff_api.TexParameterf(tobj->target, GL_TEXTURE_MAX_ANISOTROPY_EXT, tobj->maxAnisotropy);
|
---|
645 | }
|
---|
646 | #endif
|
---|
647 | #ifdef CR_ARB_depth_texture
|
---|
648 | if (fromCtx->extensions.ARB_depth_texture)
|
---|
649 | diff_api.TexParameteri(tobj->target, GL_DEPTH_TEXTURE_MODE_ARB, tobj->depthMode);
|
---|
650 | #endif
|
---|
651 | #ifdef CR_ARB_shadow
|
---|
652 | if (fromCtx->extensions.ARB_shadow) {
|
---|
653 | diff_api.TexParameteri(tobj->target, GL_TEXTURE_COMPARE_MODE_ARB, tobj->compareMode);
|
---|
654 | diff_api.TexParameteri(tobj->target, GL_TEXTURE_COMPARE_FUNC_ARB, tobj->compareFunc);
|
---|
655 | }
|
---|
656 | #endif
|
---|
657 | #ifdef CR_ARB_shadow_ambient
|
---|
658 | if (fromCtx->extensions.ARB_shadow_ambient) {
|
---|
659 | diff_api.TexParameterf(tobj->target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, tobj->compareFailValue);
|
---|
660 | }
|
---|
661 | #endif
|
---|
662 | #ifdef CR_SGIS_generate_mipmap
|
---|
663 | if (fromCtx->extensions.SGIS_generate_mipmap) {
|
---|
664 | diff_api.TexParameteri(tobj->target, GL_GENERATE_MIPMAP_SGIS, tobj->generateMipmap);
|
---|
665 | }
|
---|
666 | #endif
|
---|
667 | if (!alwaysDirty)
|
---|
668 | CLEARDIRTY(tobj->paramsBit[u], nbitID);
|
---|
669 | }
|
---|
670 |
|
---|
671 | /* now, if the texture images are dirty */
|
---|
672 | if (alwaysDirty || CHECKDIRTY(tobj->imageBit, bitID))
|
---|
673 | {
|
---|
674 | int lvl;
|
---|
675 | int face;
|
---|
676 |
|
---|
677 | switch (tobj->target)
|
---|
678 | {
|
---|
679 | case GL_TEXTURE_1D:
|
---|
680 | for (lvl = 0; lvl <= from->maxLevel; lvl++)
|
---|
681 | {
|
---|
682 | CRTextureLevel *tl = &(tobj->level[0][lvl]);
|
---|
683 | if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
|
---|
684 | {
|
---|
685 | if (tl->generateMipmap) {
|
---|
686 | diff_api.TexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, 1);
|
---|
687 | }
|
---|
688 | if (tl->width)
|
---|
689 | {
|
---|
690 | if (tl->compressed) {
|
---|
691 | diff_api.CompressedTexImage1DARB(GL_TEXTURE_1D, lvl,
|
---|
692 | tl->internalFormat, tl->width,
|
---|
693 | tl->border, tl->bytes, tl->img);
|
---|
694 | }
|
---|
695 | else {
|
---|
696 | /* alignment must be one */
|
---|
697 | diff_api.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
---|
698 | diff_api.PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
---|
699 | diff_api.PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
---|
700 | diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
---|
701 | if (tl->generateMipmap) {
|
---|
702 | diff_api.TexParameteri(GL_TEXTURE_1D, GL_GENERATE_MIPMAP_SGIS, 1);
|
---|
703 | }
|
---|
704 | diff_api.TexImage1D(GL_TEXTURE_1D, lvl,
|
---|
705 | tl->internalFormat,
|
---|
706 | tl->width, tl->border,
|
---|
707 | tl->format, tl->type, tl->img);
|
---|
708 | }
|
---|
709 | }
|
---|
710 | if (!alwaysDirty)
|
---|
711 | {
|
---|
712 | CLEARDIRTY(tl->dirty, nbitID);
|
---|
713 | }
|
---|
714 | #ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE
|
---|
715 | else
|
---|
716 | {
|
---|
717 | crFree(tl->img);
|
---|
718 | tl->img = NULL;
|
---|
719 | }
|
---|
720 | #endif
|
---|
721 | }
|
---|
722 | }
|
---|
723 | break;
|
---|
724 | case GL_TEXTURE_2D:
|
---|
725 | for (lvl = 0; lvl <= from->maxLevel; lvl++)
|
---|
726 | {
|
---|
727 | CRTextureLevel *tl = &(tobj->level[0][lvl]);
|
---|
728 | if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
|
---|
729 | {
|
---|
730 | if (tl->generateMipmap) {
|
---|
731 | diff_api.TexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, 1);
|
---|
732 | }
|
---|
733 |
|
---|
734 | if (tl->width && tl->height)
|
---|
735 | {
|
---|
736 | if (tl->compressed) {
|
---|
737 | diff_api.CompressedTexImage2DARB(GL_TEXTURE_2D, lvl,
|
---|
738 | tl->internalFormat, tl->width,
|
---|
739 | tl->height, tl->border,
|
---|
740 | tl->bytes, tl->img);
|
---|
741 | }
|
---|
742 | else {
|
---|
743 | /* alignment must be one */
|
---|
744 | diff_api.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
---|
745 | diff_api.PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
---|
746 | diff_api.PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
---|
747 | diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
---|
748 | diff_api.TexImage2D(GL_TEXTURE_2D, lvl,
|
---|
749 | tl->internalFormat,
|
---|
750 | tl->width, tl->height, tl->border,
|
---|
751 | tl->format, tl->type, tl->img);
|
---|
752 | }
|
---|
753 | }
|
---|
754 |
|
---|
755 | if (!alwaysDirty)
|
---|
756 | {
|
---|
757 | CLEARDIRTY(tl->dirty, nbitID);
|
---|
758 | }
|
---|
759 | #ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE
|
---|
760 | else
|
---|
761 | {
|
---|
762 | crFree(tl->img);
|
---|
763 | tl->img = NULL;
|
---|
764 | }
|
---|
765 | #endif
|
---|
766 | }
|
---|
767 | }
|
---|
768 | break;
|
---|
769 | #ifdef CR_OPENGL_VERSION_1_2
|
---|
770 | case GL_TEXTURE_3D:
|
---|
771 | for (lvl = 0; lvl <= from->max3DLevel; lvl++)
|
---|
772 | {
|
---|
773 | CRTextureLevel *tl = &(tobj->level[0][lvl]);
|
---|
774 | if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
|
---|
775 | {
|
---|
776 | if (tl->generateMipmap) {
|
---|
777 | diff_api.TexParameteri(GL_TEXTURE_3D, GL_GENERATE_MIPMAP_SGIS, 1);
|
---|
778 | }
|
---|
779 |
|
---|
780 | if (tl->width && tl->height)
|
---|
781 | {
|
---|
782 | if (tl->compressed) {
|
---|
783 | diff_api.CompressedTexImage3DARB(GL_TEXTURE_3D, lvl,
|
---|
784 | tl->internalFormat, tl->width,
|
---|
785 | tl->height, tl->depth,
|
---|
786 | tl->border, tl->bytes, tl->img);
|
---|
787 | }
|
---|
788 | else {
|
---|
789 | /* alignment must be one */
|
---|
790 | diff_api.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
---|
791 | diff_api.PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
---|
792 | diff_api.PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
---|
793 | diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
---|
794 | diff_api.TexImage3D(GL_TEXTURE_3D, lvl,
|
---|
795 | tl->internalFormat,
|
---|
796 | tl->width, tl->height, tl->depth,
|
---|
797 | tl->border, tl->format,
|
---|
798 | tl->type, tl->img);
|
---|
799 | }
|
---|
800 | }
|
---|
801 |
|
---|
802 | if (!alwaysDirty)
|
---|
803 | {
|
---|
804 | CLEARDIRTY(tl->dirty, nbitID);
|
---|
805 | }
|
---|
806 | #ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE
|
---|
807 | else
|
---|
808 | {
|
---|
809 | crFree(tl->img);
|
---|
810 | tl->img = NULL;
|
---|
811 | }
|
---|
812 | #endif
|
---|
813 | }
|
---|
814 | }
|
---|
815 | break;
|
---|
816 | #endif
|
---|
817 | #ifdef CR_NV_texture_rectangle
|
---|
818 | case GL_TEXTURE_RECTANGLE_NV:
|
---|
819 | /* only one level */
|
---|
820 | for (lvl = 0; lvl <= from->maxRectLevel; lvl++)
|
---|
821 | {
|
---|
822 | CRTextureLevel *tl = &(tobj->level[0][lvl]);
|
---|
823 | if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
|
---|
824 | {
|
---|
825 | if (tl->width && tl->height)
|
---|
826 | {
|
---|
827 | if (tl->compressed) {
|
---|
828 | diff_api.CompressedTexImage2DARB(GL_TEXTURE_RECTANGLE_NV, lvl,
|
---|
829 | tl->internalFormat, tl->width,
|
---|
830 | tl->height, tl->border,
|
---|
831 | tl->bytes, tl->img);
|
---|
832 | }
|
---|
833 | else {
|
---|
834 | /* alignment must be one */
|
---|
835 | diff_api.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
---|
836 | diff_api.PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
---|
837 | diff_api.PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
---|
838 | diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
---|
839 | diff_api.TexImage2D(GL_TEXTURE_RECTANGLE_NV, lvl,
|
---|
840 | tl->internalFormat,
|
---|
841 | tl->width, tl->height, tl->border,
|
---|
842 | tl->format, tl->type, tl->img);
|
---|
843 | }
|
---|
844 | }
|
---|
845 |
|
---|
846 | if (!alwaysDirty)
|
---|
847 | {
|
---|
848 | CLEARDIRTY(tl->dirty, nbitID);
|
---|
849 | }
|
---|
850 | #ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE
|
---|
851 | else
|
---|
852 | {
|
---|
853 | crFree(tl->img);
|
---|
854 | tl->img = NULL;
|
---|
855 | }
|
---|
856 | #endif
|
---|
857 | }
|
---|
858 | }
|
---|
859 | break;
|
---|
860 | #endif
|
---|
861 | #ifdef CR_ARB_texture_cube_map
|
---|
862 | case GL_TEXTURE_CUBE_MAP_ARB:
|
---|
863 | for (face = 0; face < 6; face++)
|
---|
864 | {
|
---|
865 | const GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
|
---|
866 | for (lvl = 0; lvl <= from->maxCubeMapLevel; lvl++)
|
---|
867 | {
|
---|
868 | CRTextureLevel *tl = &(tobj->level[face][lvl]);
|
---|
869 | if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
|
---|
870 | {
|
---|
871 | if (tl->generateMipmap) {
|
---|
872 | diff_api.TexParameteri(GL_TEXTURE_CUBE_MAP_ARB,
|
---|
873 | GL_GENERATE_MIPMAP_SGIS, 1);
|
---|
874 | }
|
---|
875 |
|
---|
876 | if (tl->width && tl->height)
|
---|
877 | {
|
---|
878 | if (tl->compressed) {
|
---|
879 | diff_api.CompressedTexImage2DARB(target,
|
---|
880 | lvl, tl->internalFormat,
|
---|
881 | tl->width, tl->height,
|
---|
882 | tl->border, tl->bytes, tl->img);
|
---|
883 | }
|
---|
884 | else {
|
---|
885 | /* alignment must be one */
|
---|
886 | diff_api.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
---|
887 | diff_api.PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
---|
888 | diff_api.PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
---|
889 | diff_api.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
---|
890 | diff_api.TexImage2D(target, lvl,
|
---|
891 | tl->internalFormat,
|
---|
892 | tl->width, tl->height, tl->border,
|
---|
893 | tl->format, tl->type, tl->img);
|
---|
894 | }
|
---|
895 | }
|
---|
896 |
|
---|
897 | if (!alwaysDirty)
|
---|
898 | {
|
---|
899 | CLEARDIRTY(tl->dirty, nbitID);
|
---|
900 | }
|
---|
901 | #ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE
|
---|
902 | else
|
---|
903 | {
|
---|
904 | crFree(tl->img);
|
---|
905 | tl->img = NULL;
|
---|
906 | }
|
---|
907 | #endif
|
---|
908 | }
|
---|
909 | } /* for lvl */
|
---|
910 | } /* for face */
|
---|
911 | break;
|
---|
912 | #endif
|
---|
913 | default:
|
---|
914 | UNIMPLEMENTED();
|
---|
915 |
|
---|
916 | } /* switch */
|
---|
917 | } /* if (CHECKDIRTY(tobj->imageBit, bitID)) */
|
---|
918 | }
|
---|
919 |
|
---|
920 |
|
---|
921 |
|
---|
922 | void
|
---|
923 | crStateTextureDiff( CRTextureBits *tb, CRbitvalue *bitID,
|
---|
924 | CRContext *fromCtx, CRContext *toCtx )
|
---|
925 | {
|
---|
926 | CRTextureState *from = &(fromCtx->texture);
|
---|
927 | CRTextureState *to = &(toCtx->texture);
|
---|
928 | unsigned int u, t, j;
|
---|
929 | glAble able[2];
|
---|
930 | CRbitvalue nbitID[CR_MAX_BITARRAY];
|
---|
931 | const GLboolean haveFragProg = fromCtx->extensions.ARB_fragment_program || fromCtx->extensions.NV_fragment_program;
|
---|
932 |
|
---|
933 | for (j=0;j<CR_MAX_BITARRAY;j++)
|
---|
934 | nbitID[j] = ~bitID[j];
|
---|
935 |
|
---|
936 | able[0] = diff_api.Disable;
|
---|
937 | able[1] = diff_api.Enable;
|
---|
938 |
|
---|
939 | /* loop over texture units */
|
---|
940 | for (u = 0; u < fromCtx->limits.maxTextureUnits; u++)
|
---|
941 | {
|
---|
942 | CRTextureObj **fromBinding = NULL;
|
---|
943 | CRTextureObj *tobj;
|
---|
944 |
|
---|
945 | /* take care of enables/disables */
|
---|
946 | if (CHECKDIRTY(tb->enable[u], bitID))
|
---|
947 | {
|
---|
948 |
|
---|
949 | /* Activate texture unit u if needed */
|
---|
950 | if (fromCtx->texture.curTextureUnit != u) {
|
---|
951 | diff_api.ActiveTextureARB( GL_TEXTURE0_ARB + u);
|
---|
952 | fromCtx->texture.curTextureUnit = u;
|
---|
953 | }
|
---|
954 |
|
---|
955 | if (from->unit[u].enabled1D != to->unit[u].enabled1D)
|
---|
956 | {
|
---|
957 | able[to->unit[u].enabled1D](GL_TEXTURE_1D);
|
---|
958 | from->unit[u].enabled1D = to->unit[u].enabled1D;
|
---|
959 | }
|
---|
960 | if (from->unit[u].enabled2D != to->unit[u].enabled2D)
|
---|
961 | {
|
---|
962 | able[to->unit[u].enabled2D](GL_TEXTURE_2D);
|
---|
963 | from->unit[u].enabled2D = to->unit[u].enabled2D;
|
---|
964 | }
|
---|
965 | #ifdef CR_OPENGL_VERSION_1_2
|
---|
966 | if (from->unit[u].enabled3D != to->unit[u].enabled3D)
|
---|
967 | {
|
---|
968 | able[to->unit[u].enabled3D](GL_TEXTURE_3D);
|
---|
969 | from->unit[u].enabled3D = to->unit[u].enabled3D;
|
---|
970 | }
|
---|
971 | #endif
|
---|
972 | #ifdef CR_ARB_texture_cube_map
|
---|
973 | if (fromCtx->extensions.ARB_texture_cube_map &&
|
---|
974 | from->unit[u].enabledCubeMap != to->unit[u].enabledCubeMap)
|
---|
975 | {
|
---|
976 | able[to->unit[u].enabledCubeMap](GL_TEXTURE_CUBE_MAP_ARB);
|
---|
977 | from->unit[u].enabledCubeMap = to->unit[u].enabledCubeMap;
|
---|
978 | }
|
---|
979 | #endif
|
---|
980 | #ifdef CR_NV_texture_rectangle
|
---|
981 | if (fromCtx->extensions.NV_texture_rectangle &&
|
---|
982 | from->unit[u].enabledRect != to->unit[u].enabledRect)
|
---|
983 | {
|
---|
984 | able[to->unit[u].enabledRect](GL_TEXTURE_RECTANGLE_NV);
|
---|
985 | from->unit[u].enabledRect = to->unit[u].enabledRect;
|
---|
986 | }
|
---|
987 | #endif
|
---|
988 |
|
---|
989 | /* texgen enables */
|
---|
990 | if (from->unit[u].textureGen.s != to->unit[u].textureGen.s ||
|
---|
991 | from->unit[u].textureGen.t != to->unit[u].textureGen.t ||
|
---|
992 | from->unit[u].textureGen.r != to->unit[u].textureGen.r ||
|
---|
993 | from->unit[u].textureGen.q != to->unit[u].textureGen.q)
|
---|
994 | {
|
---|
995 | able[to->unit[u].textureGen.s](GL_TEXTURE_GEN_S);
|
---|
996 | able[to->unit[u].textureGen.t](GL_TEXTURE_GEN_T);
|
---|
997 | able[to->unit[u].textureGen.r](GL_TEXTURE_GEN_R);
|
---|
998 | able[to->unit[u].textureGen.q](GL_TEXTURE_GEN_Q);
|
---|
999 | from->unit[u].textureGen = to->unit[u].textureGen;
|
---|
1000 | }
|
---|
1001 | CLEARDIRTY(tb->enable[u], nbitID);
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 |
|
---|
1005 | /* Texgen coefficients */
|
---|
1006 | if (CHECKDIRTY(tb->objGen[u], bitID))
|
---|
1007 | {
|
---|
1008 | if (fromCtx->texture.curTextureUnit != u) {
|
---|
1009 | diff_api.ActiveTextureARB( u + GL_TEXTURE0_ARB );
|
---|
1010 | fromCtx->texture.curTextureUnit = u;
|
---|
1011 | }
|
---|
1012 | if (from->unit[u].objSCoeff.x != to->unit[u].objSCoeff.x ||
|
---|
1013 | from->unit[u].objSCoeff.y != to->unit[u].objSCoeff.y ||
|
---|
1014 | from->unit[u].objSCoeff.z != to->unit[u].objSCoeff.z ||
|
---|
1015 | from->unit[u].objSCoeff.w != to->unit[u].objSCoeff.w)
|
---|
1016 | {
|
---|
1017 | GLfloat f[4];
|
---|
1018 | f[0] = to->unit[u].objSCoeff.x;
|
---|
1019 | f[1] = to->unit[u].objSCoeff.y;
|
---|
1020 | f[2] = to->unit[u].objSCoeff.z;
|
---|
1021 | f[3] = to->unit[u].objSCoeff.w;
|
---|
1022 | diff_api.TexGenfv (GL_S, GL_OBJECT_PLANE, (const GLfloat *) f);
|
---|
1023 | from->unit[u].objSCoeff = to->unit[u].objSCoeff;
|
---|
1024 | }
|
---|
1025 | if (from->unit[u].objTCoeff.x != to->unit[u].objTCoeff.x ||
|
---|
1026 | from->unit[u].objTCoeff.y != to->unit[u].objTCoeff.y ||
|
---|
1027 | from->unit[u].objTCoeff.z != to->unit[u].objTCoeff.z ||
|
---|
1028 | from->unit[u].objTCoeff.w != to->unit[u].objTCoeff.w)
|
---|
1029 | {
|
---|
1030 | GLfloat f[4];
|
---|
1031 | f[0] = to->unit[u].objTCoeff.x;
|
---|
1032 | f[1] = to->unit[u].objTCoeff.y;
|
---|
1033 | f[2] = to->unit[u].objTCoeff.z;
|
---|
1034 | f[3] = to->unit[u].objTCoeff.w;
|
---|
1035 | diff_api.TexGenfv (GL_T, GL_OBJECT_PLANE, (const GLfloat *) f);
|
---|
1036 | from->unit[u].objTCoeff = to->unit[u].objTCoeff;
|
---|
1037 | }
|
---|
1038 | if (from->unit[u].objRCoeff.x != to->unit[u].objRCoeff.x ||
|
---|
1039 | from->unit[u].objRCoeff.y != to->unit[u].objRCoeff.y ||
|
---|
1040 | from->unit[u].objRCoeff.z != to->unit[u].objRCoeff.z ||
|
---|
1041 | from->unit[u].objRCoeff.w != to->unit[u].objRCoeff.w)
|
---|
1042 | {
|
---|
1043 | GLfloat f[4];
|
---|
1044 | f[0] = to->unit[u].objRCoeff.x;
|
---|
1045 | f[1] = to->unit[u].objRCoeff.y;
|
---|
1046 | f[2] = to->unit[u].objRCoeff.z;
|
---|
1047 | f[3] = to->unit[u].objRCoeff.w;
|
---|
1048 | diff_api.TexGenfv (GL_R, GL_OBJECT_PLANE, (const GLfloat *) f);
|
---|
1049 | from->unit[u].objRCoeff = to->unit[u].objRCoeff;
|
---|
1050 | }
|
---|
1051 | if (from->unit[u].objQCoeff.x != to->unit[u].objQCoeff.x ||
|
---|
1052 | from->unit[u].objQCoeff.y != to->unit[u].objQCoeff.y ||
|
---|
1053 | from->unit[u].objQCoeff.z != to->unit[u].objQCoeff.z ||
|
---|
1054 | from->unit[u].objQCoeff.w != to->unit[u].objQCoeff.w)
|
---|
1055 | {
|
---|
1056 | GLfloat f[4];
|
---|
1057 | f[0] = to->unit[u].objQCoeff.x;
|
---|
1058 | f[1] = to->unit[u].objQCoeff.y;
|
---|
1059 | f[2] = to->unit[u].objQCoeff.z;
|
---|
1060 | f[3] = to->unit[u].objQCoeff.w;
|
---|
1061 | diff_api.TexGenfv (GL_Q, GL_OBJECT_PLANE, (const GLfloat *) f);
|
---|
1062 | from->unit[u].objQCoeff = to->unit[u].objQCoeff;
|
---|
1063 | }
|
---|
1064 | CLEARDIRTY(tb->objGen[u], nbitID);
|
---|
1065 | }
|
---|
1066 | if (CHECKDIRTY(tb->eyeGen[u], bitID))
|
---|
1067 | {
|
---|
1068 | if (fromCtx->texture.curTextureUnit != u) {
|
---|
1069 | diff_api.ActiveTextureARB( u + GL_TEXTURE0_ARB );
|
---|
1070 | fromCtx->texture.curTextureUnit = u;
|
---|
1071 | }
|
---|
1072 | if (fromCtx->transform.matrixMode != GL_MODELVIEW) {
|
---|
1073 | diff_api.MatrixMode(GL_MODELVIEW);
|
---|
1074 | fromCtx->transform.matrixMode = GL_MODELVIEW;
|
---|
1075 | }
|
---|
1076 | diff_api.PushMatrix();
|
---|
1077 | diff_api.LoadIdentity();
|
---|
1078 | if (from->unit[u].eyeSCoeff.x != to->unit[u].eyeSCoeff.x ||
|
---|
1079 | from->unit[u].eyeSCoeff.y != to->unit[u].eyeSCoeff.y ||
|
---|
1080 | from->unit[u].eyeSCoeff.z != to->unit[u].eyeSCoeff.z ||
|
---|
1081 | from->unit[u].eyeSCoeff.w != to->unit[u].eyeSCoeff.w)
|
---|
1082 | {
|
---|
1083 | GLfloat f[4];
|
---|
1084 | f[0] = to->unit[u].eyeSCoeff.x;
|
---|
1085 | f[1] = to->unit[u].eyeSCoeff.y;
|
---|
1086 | f[2] = to->unit[u].eyeSCoeff.z;
|
---|
1087 | f[3] = to->unit[u].eyeSCoeff.w;
|
---|
1088 | diff_api.TexGenfv (GL_S, GL_EYE_PLANE, (const GLfloat *) f);
|
---|
1089 | from->unit[u].eyeSCoeff = to->unit[u].eyeSCoeff;
|
---|
1090 | }
|
---|
1091 | if (from->unit[u].eyeTCoeff.x != to->unit[u].eyeTCoeff.x ||
|
---|
1092 | from->unit[u].eyeTCoeff.y != to->unit[u].eyeTCoeff.y ||
|
---|
1093 | from->unit[u].eyeTCoeff.z != to->unit[u].eyeTCoeff.z ||
|
---|
1094 | from->unit[u].eyeTCoeff.w != to->unit[u].eyeTCoeff.w)
|
---|
1095 | {
|
---|
1096 | GLfloat f[4];
|
---|
1097 | f[0] = to->unit[u].eyeTCoeff.x;
|
---|
1098 | f[1] = to->unit[u].eyeTCoeff.y;
|
---|
1099 | f[2] = to->unit[u].eyeTCoeff.z;
|
---|
1100 | f[3] = to->unit[u].eyeTCoeff.w;
|
---|
1101 | diff_api.TexGenfv (GL_T, GL_EYE_PLANE, (const GLfloat *) f);
|
---|
1102 | from->unit[u].eyeTCoeff = to->unit[u].eyeTCoeff;
|
---|
1103 | }
|
---|
1104 | if (from->unit[u].eyeRCoeff.x != to->unit[u].eyeRCoeff.x ||
|
---|
1105 | from->unit[u].eyeRCoeff.y != to->unit[u].eyeRCoeff.y ||
|
---|
1106 | from->unit[u].eyeRCoeff.z != to->unit[u].eyeRCoeff.z ||
|
---|
1107 | from->unit[u].eyeRCoeff.w != to->unit[u].eyeRCoeff.w)
|
---|
1108 | {
|
---|
1109 | GLfloat f[4];
|
---|
1110 | f[0] = to->unit[u].eyeRCoeff.x;
|
---|
1111 | f[1] = to->unit[u].eyeRCoeff.y;
|
---|
1112 | f[2] = to->unit[u].eyeRCoeff.z;
|
---|
1113 | f[3] = to->unit[u].eyeRCoeff.w;
|
---|
1114 | diff_api.TexGenfv (GL_R, GL_EYE_PLANE, (const GLfloat *) f);
|
---|
1115 | from->unit[u].eyeRCoeff = to->unit[u].eyeRCoeff;
|
---|
1116 | }
|
---|
1117 | if (from->unit[u].eyeQCoeff.x != to->unit[u].eyeQCoeff.x ||
|
---|
1118 | from->unit[u].eyeQCoeff.y != to->unit[u].eyeQCoeff.y ||
|
---|
1119 | from->unit[u].eyeQCoeff.z != to->unit[u].eyeQCoeff.z ||
|
---|
1120 | from->unit[u].eyeQCoeff.w != to->unit[u].eyeQCoeff.w)
|
---|
1121 | {
|
---|
1122 | GLfloat f[4];
|
---|
1123 | f[0] = to->unit[u].eyeQCoeff.x;
|
---|
1124 | f[1] = to->unit[u].eyeQCoeff.y;
|
---|
1125 | f[2] = to->unit[u].eyeQCoeff.z;
|
---|
1126 | f[3] = to->unit[u].eyeQCoeff.w;
|
---|
1127 | diff_api.TexGenfv (GL_Q, GL_EYE_PLANE, (const GLfloat *) f);
|
---|
1128 | from->unit[u].eyeQCoeff = to->unit[u].eyeQCoeff;
|
---|
1129 | }
|
---|
1130 | diff_api.PopMatrix();
|
---|
1131 | CLEARDIRTY(tb->eyeGen[u], nbitID);
|
---|
1132 | }
|
---|
1133 | if (CHECKDIRTY(tb->genMode[u], bitID))
|
---|
1134 | {
|
---|
1135 | if (fromCtx->texture.curTextureUnit != u) {
|
---|
1136 | diff_api.ActiveTextureARB( u + GL_TEXTURE0_ARB );
|
---|
1137 | fromCtx->texture.curTextureUnit = u;
|
---|
1138 | }
|
---|
1139 | if (from->unit[u].gen.s != to->unit[u].gen.s ||
|
---|
1140 | from->unit[u].gen.t != to->unit[u].gen.t ||
|
---|
1141 | from->unit[u].gen.r != to->unit[u].gen.r ||
|
---|
1142 | from->unit[u].gen.q != to->unit[u].gen.q)
|
---|
1143 | {
|
---|
1144 | diff_api.TexGeni (GL_S, GL_TEXTURE_GEN_MODE, to->unit[u].gen.s);
|
---|
1145 | diff_api.TexGeni (GL_T, GL_TEXTURE_GEN_MODE, to->unit[u].gen.t);
|
---|
1146 | diff_api.TexGeni (GL_R, GL_TEXTURE_GEN_MODE, to->unit[u].gen.r);
|
---|
1147 | diff_api.TexGeni (GL_Q, GL_TEXTURE_GEN_MODE, to->unit[u].gen.q);
|
---|
1148 | from->unit[u].gen = to->unit[u].gen;
|
---|
1149 | }
|
---|
1150 | CLEARDIRTY(tb->genMode[u], nbitID);
|
---|
1151 | }
|
---|
1152 |
|
---|
1153 | /* Texture enviroment */
|
---|
1154 | if (CHECKDIRTY(tb->envBit[u], bitID))
|
---|
1155 | {
|
---|
1156 | if (from->unit[u].envMode != to->unit[u].envMode)
|
---|
1157 | {
|
---|
1158 | diff_api.TexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, to->unit[u].envMode);
|
---|
1159 | from->unit[u].envMode = to->unit[u].envMode;
|
---|
1160 | }
|
---|
1161 | if (from->unit[u].envColor.r != to->unit[u].envColor.r ||
|
---|
1162 | from->unit[u].envColor.g != to->unit[u].envColor.g ||
|
---|
1163 | from->unit[u].envColor.b != to->unit[u].envColor.b ||
|
---|
1164 | from->unit[u].envColor.a != to->unit[u].envColor.a)
|
---|
1165 | {
|
---|
1166 | GLfloat f[4];
|
---|
1167 | f[0] = to->unit[u].envColor.r;
|
---|
1168 | f[1] = to->unit[u].envColor.g;
|
---|
1169 | f[2] = to->unit[u].envColor.b;
|
---|
1170 | f[3] = to->unit[u].envColor.a;
|
---|
1171 | diff_api.TexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (const GLfloat *) f);
|
---|
1172 | from->unit[u].envColor = to->unit[u].envColor;
|
---|
1173 | }
|
---|
1174 | #ifdef CR_ARB_texture_env_combine
|
---|
1175 | if (from->unit[u].combineModeRGB != to->unit[u].combineModeRGB)
|
---|
1176 | {
|
---|
1177 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, to->unit[u].combineModeRGB);
|
---|
1178 | from->unit[u].combineModeRGB = to->unit[u].combineModeRGB;
|
---|
1179 | }
|
---|
1180 | if (from->unit[u].combineModeA != to->unit[u].combineModeA)
|
---|
1181 | {
|
---|
1182 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, to->unit[u].combineModeA);
|
---|
1183 | from->unit[u].combineModeA = to->unit[u].combineModeA;
|
---|
1184 | }
|
---|
1185 | if (from->unit[u].combineSourceRGB[0] != to->unit[u].combineSourceRGB[0])
|
---|
1186 | {
|
---|
1187 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, to->unit[u].combineSourceRGB[0]);
|
---|
1188 | from->unit[u].combineSourceRGB[0] = to->unit[u].combineSourceRGB[0];
|
---|
1189 | }
|
---|
1190 | if (from->unit[u].combineSourceRGB[1] != to->unit[u].combineSourceRGB[1])
|
---|
1191 | {
|
---|
1192 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, to->unit[u].combineSourceRGB[1]);
|
---|
1193 | from->unit[u].combineSourceRGB[1] = to->unit[u].combineSourceRGB[1];
|
---|
1194 | }
|
---|
1195 | if (from->unit[u].combineSourceRGB[2] != to->unit[u].combineSourceRGB[2])
|
---|
1196 | {
|
---|
1197 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, to->unit[u].combineSourceRGB[2]);
|
---|
1198 | from->unit[u].combineSourceRGB[2] = to->unit[u].combineSourceRGB[2];
|
---|
1199 | }
|
---|
1200 | if (from->unit[u].combineSourceA[0] != to->unit[u].combineSourceA[0])
|
---|
1201 | {
|
---|
1202 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, to->unit[u].combineSourceA[0]);
|
---|
1203 | from->unit[u].combineSourceA[0] = to->unit[u].combineSourceA[0];
|
---|
1204 | }
|
---|
1205 | if (from->unit[u].combineSourceA[1] != to->unit[u].combineSourceA[1])
|
---|
1206 | {
|
---|
1207 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, to->unit[u].combineSourceA[1]);
|
---|
1208 | from->unit[u].combineSourceA[1] = to->unit[u].combineSourceA[1];
|
---|
1209 | }
|
---|
1210 | if (from->unit[u].combineSourceA[2] != to->unit[u].combineSourceA[2])
|
---|
1211 | {
|
---|
1212 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, to->unit[u].combineSourceA[2]);
|
---|
1213 | from->unit[u].combineSourceA[2] = to->unit[u].combineSourceA[2];
|
---|
1214 | }
|
---|
1215 | if (from->unit[u].combineOperandRGB[0] != to->unit[u].combineOperandRGB[0])
|
---|
1216 | {
|
---|
1217 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, to->unit[u].combineOperandRGB[0]);
|
---|
1218 | from->unit[u].combineOperandRGB[0] = to->unit[u].combineOperandRGB[0];
|
---|
1219 | }
|
---|
1220 | if (from->unit[u].combineOperandRGB[1] != to->unit[u].combineOperandRGB[1])
|
---|
1221 | {
|
---|
1222 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, to->unit[u].combineOperandRGB[1]);
|
---|
1223 | from->unit[u].combineOperandRGB[1] = to->unit[u].combineOperandRGB[1];
|
---|
1224 | }
|
---|
1225 | if (from->unit[u].combineOperandRGB[2] != to->unit[u].combineOperandRGB[2])
|
---|
1226 | {
|
---|
1227 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, to->unit[u].combineOperandRGB[2]);
|
---|
1228 | from->unit[u].combineOperandRGB[2] = to->unit[u].combineOperandRGB[2];
|
---|
1229 | }
|
---|
1230 | if (from->unit[u].combineOperandA[0] != to->unit[u].combineOperandA[0])
|
---|
1231 | {
|
---|
1232 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, to->unit[u].combineOperandA[0]);
|
---|
1233 | from->unit[u].combineOperandA[0] = to->unit[u].combineOperandA[0];
|
---|
1234 | }
|
---|
1235 | if (from->unit[u].combineOperandA[1] != to->unit[u].combineOperandA[1])
|
---|
1236 | {
|
---|
1237 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, to->unit[u].combineOperandA[1]);
|
---|
1238 | from->unit[u].combineOperandA[1] = to->unit[u].combineOperandA[1];
|
---|
1239 | }
|
---|
1240 | if (from->unit[u].combineOperandA[2] != to->unit[u].combineOperandA[2])
|
---|
1241 | {
|
---|
1242 | diff_api.TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, to->unit[u].combineOperandA[2]);
|
---|
1243 | from->unit[u].combineOperandA[2] = to->unit[u].combineOperandA[2];
|
---|
1244 | }
|
---|
1245 | if (from->unit[u].combineScaleRGB != to->unit[u].combineScaleRGB)
|
---|
1246 | {
|
---|
1247 | diff_api.TexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, to->unit[u].combineScaleRGB);
|
---|
1248 | from->unit[u].combineScaleRGB = to->unit[u].combineScaleRGB;
|
---|
1249 | }
|
---|
1250 | if (from->unit[u].combineScaleA != to->unit[u].combineScaleA)
|
---|
1251 | {
|
---|
1252 | diff_api.TexEnvf(GL_TEXTURE_ENV, GL_ALPHA_SCALE, to->unit[u].combineScaleA);
|
---|
1253 | from->unit[u].combineScaleA = to->unit[u].combineScaleA;
|
---|
1254 | }
|
---|
1255 | #endif
|
---|
1256 | #if CR_EXT_texture_lod_bias
|
---|
1257 | if (from->unit[u].lodBias != to->unit[u].lodBias)
|
---|
1258 | {
|
---|
1259 | diff_api.TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, to->unit[u].lodBias);
|
---|
1260 | from->unit[u].lodBias = to->unit[u].lodBias;
|
---|
1261 | }
|
---|
1262 | #endif
|
---|
1263 | CLEARDIRTY(tb->envBit[u], nbitID);
|
---|
1264 | }
|
---|
1265 |
|
---|
1266 | /* loop over texture targets */
|
---|
1267 | for (t = 0; t < 5; t++)
|
---|
1268 | {
|
---|
1269 | tobj = NULL;
|
---|
1270 |
|
---|
1271 | switch (t) {
|
---|
1272 | case 0:
|
---|
1273 | if (to->unit[u].enabled1D || haveFragProg) {
|
---|
1274 | tobj = to->unit[u].currentTexture1D;
|
---|
1275 | fromBinding = &(from->unit[u].currentTexture1D);
|
---|
1276 | }
|
---|
1277 | break;
|
---|
1278 | case 1:
|
---|
1279 | if (to->unit[u].enabled2D || haveFragProg) {
|
---|
1280 | tobj = to->unit[u].currentTexture2D;
|
---|
1281 | fromBinding = &(from->unit[u].currentTexture2D);
|
---|
1282 | }
|
---|
1283 | break;
|
---|
1284 | #ifdef CR_OPENGL_VERSION_1_2
|
---|
1285 | case 2:
|
---|
1286 | if (to->unit[u].enabled3D || haveFragProg) {
|
---|
1287 | tobj = to->unit[u].currentTexture3D;
|
---|
1288 | fromBinding = &(from->unit[u].currentTexture3D);
|
---|
1289 | }
|
---|
1290 | break;
|
---|
1291 | #endif
|
---|
1292 | #ifdef CR_ARB_texture_cube_map
|
---|
1293 | case 3:
|
---|
1294 | if (fromCtx->extensions.ARB_texture_cube_map &&
|
---|
1295 | (to->unit[u].enabledCubeMap || haveFragProg)) {
|
---|
1296 | tobj = to->unit[u].currentTextureCubeMap;
|
---|
1297 | fromBinding = &(from->unit[u].currentTextureCubeMap);
|
---|
1298 | }
|
---|
1299 | break;
|
---|
1300 | #endif
|
---|
1301 | #ifdef CR_NV_texture_rectangle
|
---|
1302 | case 4:
|
---|
1303 | if (fromCtx->extensions.NV_texture_rectangle &&
|
---|
1304 | (to->unit[u].enabledRect || haveFragProg)) {
|
---|
1305 | tobj = to->unit[u].currentTextureRect;
|
---|
1306 | fromBinding = &(from->unit[u].currentTextureRect);
|
---|
1307 | }
|
---|
1308 | break;
|
---|
1309 | #endif
|
---|
1310 | default:
|
---|
1311 | /* maybe don't support cube maps or rects */
|
---|
1312 | continue;
|
---|
1313 | }
|
---|
1314 |
|
---|
1315 | if (!tobj) {
|
---|
1316 | continue; /* with next target */
|
---|
1317 | }
|
---|
1318 |
|
---|
1319 | /* Activate texture unit u if needed */
|
---|
1320 | if (fromCtx->texture.curTextureUnit != u) {
|
---|
1321 | diff_api.ActiveTextureARB( GL_TEXTURE0_ARB + u);
|
---|
1322 | fromCtx->texture.curTextureUnit = u;
|
---|
1323 | }
|
---|
1324 |
|
---|
1325 | /* bind this texture if needed */
|
---|
1326 | if (CHECKDIRTY(tb->current[u], bitID))
|
---|
1327 | {
|
---|
1328 | if (*fromBinding != tobj)
|
---|
1329 | {
|
---|
1330 | diff_api.BindTexture(tobj->target, crStateGetTextureObjHWID(tobj));
|
---|
1331 | *fromBinding = tobj;
|
---|
1332 | }
|
---|
1333 | }
|
---|
1334 |
|
---|
1335 | /* now, if the texture object is dirty */
|
---|
1336 | if (CHECKDIRTY(tobj->dirty, bitID))
|
---|
1337 | {
|
---|
1338 | crStateTextureObjectDiff(fromCtx, bitID, nbitID, tobj, GL_FALSE);
|
---|
1339 | }
|
---|
1340 | CLEARDIRTY(tobj->dirty, nbitID);
|
---|
1341 |
|
---|
1342 | } /* loop over targets */
|
---|
1343 |
|
---|
1344 | CLEARDIRTY(tb->current[u], nbitID);
|
---|
1345 |
|
---|
1346 | } /* loop over units */
|
---|
1347 |
|
---|
1348 | /* After possible fiddling with the active unit, put it back now */
|
---|
1349 | if (fromCtx->texture.curTextureUnit != toCtx->texture.curTextureUnit) {
|
---|
1350 | diff_api.ActiveTextureARB( toCtx->texture.curTextureUnit + GL_TEXTURE0_ARB );
|
---|
1351 | fromCtx->texture.curTextureUnit = toCtx->texture.curTextureUnit;
|
---|
1352 | }
|
---|
1353 | if (fromCtx->transform.matrixMode != toCtx->transform.matrixMode) {
|
---|
1354 | diff_api.MatrixMode(toCtx->transform.matrixMode);
|
---|
1355 | fromCtx->transform.matrixMode = toCtx->transform.matrixMode;
|
---|
1356 | }
|
---|
1357 |
|
---|
1358 | CLEARDIRTY(tb->dirty, nbitID);
|
---|
1359 | }
|
---|
1360 |
|
---|
1361 |
|
---|
1362 |
|
---|
1363 | struct callback_info
|
---|
1364 | {
|
---|
1365 | CRbitvalue *bitID, *nbitID;
|
---|
1366 | CRContext *g;
|
---|
1367 | GLboolean bForceUpdate;
|
---|
1368 | };
|
---|
1369 |
|
---|
1370 |
|
---|
1371 | /* Called by crHashtableWalk() below */
|
---|
1372 | static void
|
---|
1373 | DiffTextureObjectCallback( unsigned long key, void *texObj , void *cbData)
|
---|
1374 | {
|
---|
1375 | struct callback_info *info = (struct callback_info *) cbData;
|
---|
1376 | CRTextureObj *tobj = (CRTextureObj *) texObj;
|
---|
1377 | /*
|
---|
1378 | printf(" Checking %d 0x%x bitid=0x%x\n",tobj->name, tobj->dirty[0], info->bitID[0]);
|
---|
1379 | */
|
---|
1380 | if (info->bForceUpdate || CHECKDIRTY(tobj->dirty, info->bitID)) {
|
---|
1381 | /*
|
---|
1382 | printf(" Found Dirty! %d\n", tobj->name);
|
---|
1383 | */
|
---|
1384 | crStateTextureObjectDiff(info->g, info->bitID, info->nbitID, tobj, info->bForceUpdate);
|
---|
1385 | CLEARDIRTY(tobj->dirty, info->nbitID);
|
---|
1386 | }
|
---|
1387 | }
|
---|
1388 |
|
---|
1389 |
|
---|
1390 | /*
|
---|
1391 | * This isn't used right now, but will be used in the future to fix some
|
---|
1392 | * potential display list problems. Specifically, if glBindTexture is
|
---|
1393 | * in a display list, we have to be sure that all outstanding texture object
|
---|
1394 | * updates are resolved before the list is called. If we don't, we may
|
---|
1395 | * wind up binding texture objects that are stale.
|
---|
1396 | */
|
---|
1397 | void
|
---|
1398 | crStateDiffAllTextureObjects( CRContext *g, CRbitvalue *bitID, GLboolean bForceUpdate )
|
---|
1399 | {
|
---|
1400 | CRbitvalue nbitID[CR_MAX_BITARRAY];
|
---|
1401 | struct callback_info info;
|
---|
1402 | int j;
|
---|
1403 | int origUnit, orig1D, orig2D, orig3D, origCube, origRect;
|
---|
1404 |
|
---|
1405 | for (j = 0; j < CR_MAX_BITARRAY; j++)
|
---|
1406 | nbitID[j] = ~bitID[j];
|
---|
1407 |
|
---|
1408 | info.bitID = bitID;
|
---|
1409 | info.nbitID = nbitID;
|
---|
1410 | info.g = g;
|
---|
1411 | info.bForceUpdate = bForceUpdate;
|
---|
1412 |
|
---|
1413 | /* save current texture bindings */
|
---|
1414 | origUnit = g->texture.curTextureUnit;
|
---|
1415 | orig1D = crStateGetTextureObjHWID(g->texture.unit[0].currentTexture1D);
|
---|
1416 | orig2D = crStateGetTextureObjHWID(g->texture.unit[0].currentTexture2D);
|
---|
1417 | orig3D = crStateGetTextureObjHWID(g->texture.unit[0].currentTexture3D);
|
---|
1418 | #ifdef CR_ARB_texture_cube_map
|
---|
1419 | origCube = crStateGetTextureObjHWID(g->texture.unit[0].currentTextureCubeMap);
|
---|
1420 | #endif
|
---|
1421 | #ifdef CR_NV_texture_rectangle
|
---|
1422 | origRect = crStateGetTextureObjHWID(g->texture.unit[0].currentTextureRect);
|
---|
1423 | #endif
|
---|
1424 |
|
---|
1425 | /* use texture unit 0 for updates */
|
---|
1426 | diff_api.ActiveTextureARB(GL_TEXTURE0_ARB);
|
---|
1427 |
|
---|
1428 | /* diff all the textures */
|
---|
1429 | crHashtableWalk(g->shared->textureTable, DiffTextureObjectCallback, (void *) &info);
|
---|
1430 |
|
---|
1431 | /* default ones */
|
---|
1432 | crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.base1D, GL_TRUE);
|
---|
1433 | crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.base2D, GL_TRUE);
|
---|
1434 | crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.base3D, GL_TRUE);
|
---|
1435 | crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.proxy1D, GL_TRUE);
|
---|
1436 | crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.proxy2D, GL_TRUE);
|
---|
1437 | crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.proxy3D, GL_TRUE);
|
---|
1438 | #ifdef CR_ARB_texture_cube_map
|
---|
1439 | crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.baseCubeMap, GL_TRUE);
|
---|
1440 | crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.proxyCubeMap, GL_TRUE);
|
---|
1441 | #endif
|
---|
1442 | #ifdef CR_NV_texture_rectangle
|
---|
1443 | if (g->extensions.NV_texture_rectangle)
|
---|
1444 | {
|
---|
1445 | crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.baseRect, GL_TRUE);
|
---|
1446 | crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.proxyRect, GL_TRUE);
|
---|
1447 | }
|
---|
1448 | #endif
|
---|
1449 |
|
---|
1450 | /* restore bindings */
|
---|
1451 | /* first restore unit 0 bindings the unit 0 is active currently */
|
---|
1452 | diff_api.BindTexture(GL_TEXTURE_1D, orig1D);
|
---|
1453 | diff_api.BindTexture(GL_TEXTURE_2D, orig2D);
|
---|
1454 | diff_api.BindTexture(GL_TEXTURE_3D, orig3D);
|
---|
1455 | #ifdef CR_ARB_texture_cube_map
|
---|
1456 | diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, origCube);
|
---|
1457 | #endif
|
---|
1458 | #ifdef CR_NV_texture_rectangle
|
---|
1459 | diff_api.BindTexture(GL_TEXTURE_RECTANGLE_NV, origRect);
|
---|
1460 | #endif
|
---|
1461 | /* now restore the proper active unit */
|
---|
1462 | diff_api.ActiveTextureARB(GL_TEXTURE0_ARB + origUnit);
|
---|
1463 | }
|
---|