1 | /* Copyright (c) 2001, Stanford University
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2 | * All rights reserved
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3 | *
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4 | * See the file LICENSE.txt for information on redistributing this software.
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5 | */
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6 |
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7 | #include "cr_bits.h"
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8 | #include "cr_mem.h"
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9 | #include "state.h"
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10 | #include "state/cr_statetypes.h"
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11 | #include "state_internals.h"
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12 |
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13 | #ifdef WINDOWS
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14 | #pragma warning( disable : 4514 )
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15 | #endif
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16 |
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17 | /*
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18 | * This used to be a macro.
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19 | */
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20 | static INLINE void
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21 | LOADMATRIX( const CRmatrix *a )
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22 | {
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23 | if (a->m00 == 1.0F && a->m01 == 0.0F && a->m02 == 0.0F && a->m03 == 0.0F &&
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24 | a->m10 == 0.0F && a->m11 == 1.0F && a->m12 == 0.0F && a->m13 == 0.0F &&
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25 | a->m20 == 0.0F && a->m21 == 0.0F && a->m22 == 1.0F && a->m23 == 0.0F &&
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26 | a->m30 == 0.0F && a->m31 == 0.0F && a->m32 == 0.0F && a->m33 == 1.0F) {
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27 | diff_api.LoadIdentity();
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28 | }
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29 | else {
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30 | GLfloat f[16];
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31 | f[0] = a->m00; f[1] = a->m01; f[2] = a->m02; f[3] = a->m03;
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32 | f[4] = a->m10; f[5] = a->m11; f[6] = a->m12; f[7] = a->m13;
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33 | f[8] = a->m20; f[9] = a->m21; f[10] = a->m22; f[11] = a->m23;
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34 | f[12] = a->m30; f[13] = a->m31; f[14] = a->m32; f[15] = a->m33;
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35 | diff_api.LoadMatrixf(f);
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36 | }
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37 | }
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38 |
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39 |
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40 | static void _math_transposef( GLfloat to[16], const GLfloat from[16] )
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41 | {
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42 | to[0] = from[0];
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43 | to[1] = from[4];
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44 | to[2] = from[8];
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45 | to[3] = from[12];
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46 | to[4] = from[1];
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47 | to[5] = from[5];
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48 | to[6] = from[9];
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49 | to[7] = from[13];
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50 | to[8] = from[2];
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51 | to[9] = from[6];
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52 | to[10] = from[10];
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53 | to[11] = from[14];
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54 | to[12] = from[3];
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55 | to[13] = from[7];
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56 | to[14] = from[11];
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57 | to[15] = from[15];
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58 | }
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59 |
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60 | static void _math_transposed( GLdouble to[16], const GLdouble from[16] )
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61 | {
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62 | to[0] = from[0];
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63 | to[1] = from[4];
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64 | to[2] = from[8];
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65 | to[3] = from[12];
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66 | to[4] = from[1];
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67 | to[5] = from[5];
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68 | to[6] = from[9];
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69 | to[7] = from[13];
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70 | to[8] = from[2];
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71 | to[9] = from[6];
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72 | to[10] = from[10];
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73 | to[11] = from[14];
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74 | to[12] = from[3];
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75 | to[13] = from[7];
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76 | to[14] = from[11];
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77 | to[15] = from[15];
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78 | }
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79 |
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80 |
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81 | void
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82 | crStateInitMatrixStack(CRMatrixStack *stack, int maxDepth)
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83 | {
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84 | stack->maxDepth = maxDepth;
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85 | stack->depth = 0;
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86 | stack->stack = crAlloc(maxDepth * sizeof(CRmatrix));
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87 | crMatrixInit(&stack->stack[0]);
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88 | stack->top = stack->stack;
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89 | }
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90 |
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91 | static void
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92 | free_matrix_stack_data(CRMatrixStack *stack)
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93 | {
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94 | crFree(stack->stack);
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95 | }
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96 |
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97 | void crStateTransformDestroy(CRContext *ctx)
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98 | {
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99 | CRTransformState *t = &ctx->transform;
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100 | unsigned int i;
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101 |
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102 | free_matrix_stack_data(&(t->modelViewStack));
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103 | free_matrix_stack_data(&(t->projectionStack));
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104 | free_matrix_stack_data(&(t->colorStack));
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105 | for (i = 0 ; i < ctx->limits.maxTextureUnits; i++)
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106 | free_matrix_stack_data(&(t->textureStack[i]));
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107 | for (i = 0; i < CR_MAX_PROGRAM_MATRICES; i++)
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108 | free_matrix_stack_data(&(t->programStack[i]));
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109 |
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110 | crFree( t->clipPlane );
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111 | crFree( t->clip );
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112 | }
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113 |
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114 | void crStateTransformInit(CRContext *ctx)
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115 | {
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116 | CRLimitsState *limits = &ctx->limits;
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117 | CRTransformState *t = &ctx->transform;
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118 | CRStateBits *sb = GetCurrentBits();
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119 | CRTransformBits *tb = &(sb->transform);
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120 | unsigned int i;
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121 |
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122 | t->matrixMode = GL_MODELVIEW;
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123 | RESET(tb->matrixMode, ctx->bitid);
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124 |
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125 | crStateInitMatrixStack(&t->modelViewStack, CR_MAX_MODELVIEW_STACK_DEPTH);
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126 | crStateInitMatrixStack(&t->projectionStack, CR_MAX_PROJECTION_STACK_DEPTH);
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127 | crStateInitMatrixStack(&t->colorStack, CR_MAX_COLOR_STACK_DEPTH);
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128 | for (i = 0 ; i < limits->maxTextureUnits ; i++)
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129 | crStateInitMatrixStack(&t->textureStack[i], CR_MAX_TEXTURE_STACK_DEPTH);
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130 | for (i = 0 ; i < CR_MAX_PROGRAM_MATRICES ; i++)
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131 | crStateInitMatrixStack(&t->programStack[i], CR_MAX_PROGRAM_MATRIX_STACK_DEPTH);
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132 | t->currentStack = &(t->modelViewStack);
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133 |
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134 | /* dirty bits */
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135 | RESET(tb->modelviewMatrix, ctx->bitid);
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136 | RESET(tb->projectionMatrix, ctx->bitid);
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137 | RESET(tb->colorMatrix, ctx->bitid);
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138 | RESET(tb->textureMatrix, ctx->bitid);
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139 | RESET(tb->programMatrix, ctx->bitid);
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140 | tb->currentMatrix = tb->modelviewMatrix;
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141 |
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142 | t->normalize = GL_FALSE;
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143 | RESET(tb->enable, ctx->bitid);
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144 |
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145 | t->clipPlane = (GLvectord *) crCalloc (sizeof (GLvectord) * CR_MAX_CLIP_PLANES);
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146 | t->clip = (GLboolean *) crCalloc (sizeof (GLboolean) * CR_MAX_CLIP_PLANES);
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147 | for (i = 0; i < CR_MAX_CLIP_PLANES; i++)
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148 | {
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149 | t->clipPlane[i].x = 0.0f;
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150 | t->clipPlane[i].y = 0.0f;
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151 | t->clipPlane[i].z = 0.0f;
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152 | t->clipPlane[i].w = 0.0f;
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153 | t->clip[i] = GL_FALSE;
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154 | }
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155 | RESET(tb->clipPlane, ctx->bitid);
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156 |
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157 | #ifdef CR_OPENGL_VERSION_1_2
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158 | t->rescaleNormals = GL_FALSE;
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159 | #endif
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160 | #ifdef CR_IBM_rasterpos_clip
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161 | t->rasterPositionUnclipped = GL_FALSE;
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162 | #endif
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163 |
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164 | t->modelViewProjectionValid = 0;
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165 |
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166 | RESET(tb->dirty, ctx->bitid);
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167 | }
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168 |
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169 |
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170 | /*
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171 | * Compute the product of the modelview and projection matrices
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172 | */
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173 | void crStateTransformUpdateTransform(CRTransformState *t)
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174 | {
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175 | const CRmatrix *m1 = t->projectionStack.top;
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176 | const CRmatrix *m2 = t->modelViewStack.top;
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177 | CRmatrix *m = &(t->modelViewProjection);
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178 | crMatrixMultiply(m, m1, m2);
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179 | t->modelViewProjectionValid = 1;
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180 | }
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181 |
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182 | void crStateTransformXformPoint(CRTransformState *t, GLvectorf *p)
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183 | {
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184 | /* XXX is this flag really needed? We may be covering a bug elsewhere */
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185 | if (!t->modelViewProjectionValid)
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186 | crStateTransformUpdateTransform(t);
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187 |
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188 | crStateTransformXformPointMatrixf(&(t->modelViewProjection), p);
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189 | }
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190 |
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191 | void crStateTransformXformPointMatrixf(const CRmatrix *m, GLvectorf *p)
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192 | {
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193 | GLfloat x = p->x;
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194 | GLfloat y = p->y;
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195 | GLfloat z = p->z;
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196 | GLfloat w = p->w;
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197 |
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198 | p->x = m->m00*x + m->m10*y + m->m20*z + m->m30*w;
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199 | p->y = m->m01*x + m->m11*y + m->m21*z + m->m31*w;
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200 | p->z = m->m02*x + m->m12*y + m->m22*z + m->m32*w;
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201 | p->w = m->m03*x + m->m13*y + m->m23*z + m->m33*w;
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202 | }
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203 |
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204 | void crStateTransformXformPointMatrixd(const CRmatrix *m, GLvectord *p)
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205 | {
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206 | GLdouble x = p->x;
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207 | GLdouble y = p->y;
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208 | GLdouble z = p->z;
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209 | GLdouble w = p->w;
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210 |
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211 | p->x = (GLdouble) (m->m00*x + m->m10*y + m->m20*z + m->m30*w);
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212 | p->y = (GLdouble) (m->m01*x + m->m11*y + m->m21*z + m->m31*w);
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213 | p->z = (GLdouble) (m->m02*x + m->m12*y + m->m22*z + m->m32*w);
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214 | p->w = (GLdouble) (m->m03*x + m->m13*y + m->m23*z + m->m33*w);
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215 | }
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216 |
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217 | void STATE_APIENTRY crStateClipPlane (GLenum plane, const GLdouble *equation)
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218 | {
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219 | CRContext *g = GetCurrentContext();
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220 | CRTransformState *t = &g->transform;
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221 | CRStateBits *sb = GetCurrentBits();
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222 | CRTransformBits *tb = &(sb->transform);
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223 | GLvectord e;
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224 | unsigned int i;
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225 | CRmatrix inv;
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226 |
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227 | e.x = equation[0];
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228 | e.y = equation[1];
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229 | e.z = equation[2];
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230 | e.w = equation[3];
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231 |
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232 | if (g->current.inBeginEnd)
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233 | {
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234 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
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235 | "ClipPlane called in begin/end");
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236 | return;
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237 | }
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238 |
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239 | FLUSH();
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240 |
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241 | i = plane - GL_CLIP_PLANE0;
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242 | if (i >= g->limits.maxClipPlanes)
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243 | {
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244 | crStateError(__LINE__, __FILE__, GL_INVALID_ENUM,
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245 | "ClipPlane called with bad enumerant: %d", plane);
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246 | return;
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247 | }
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248 |
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249 | crMatrixInvertTranspose(&inv, t->modelViewStack.top);
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250 | crStateTransformXformPointMatrixd (&inv, &e);
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251 | t->clipPlane[i] = e;
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252 | DIRTY(tb->clipPlane, g->neg_bitid);
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253 | DIRTY(tb->dirty, g->neg_bitid);
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254 | }
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255 |
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256 | void STATE_APIENTRY crStateMatrixMode(GLenum e)
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257 | {
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258 | CRContext *g = GetCurrentContext();
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259 | CRTransformState *t = &(g->transform);
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260 | CRTextureState *tex = &(g->texture);
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261 | CRStateBits *sb = GetCurrentBits();
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262 | CRTransformBits *tb = &(sb->transform);
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263 |
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264 | if (g->current.inBeginEnd)
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265 | {
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266 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "MatrixMode called in begin/end");
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267 | return;
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268 | }
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269 |
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270 | FLUSH();
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271 |
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272 | switch (e)
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273 | {
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274 | case GL_MODELVIEW:
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275 | t->currentStack = &(t->modelViewStack);
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276 | t->matrixMode = GL_MODELVIEW;
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277 | tb->currentMatrix = tb->modelviewMatrix;
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278 | break;
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279 | case GL_PROJECTION:
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280 | t->currentStack = &(t->projectionStack);
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281 | t->matrixMode = GL_PROJECTION;
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282 | tb->currentMatrix = tb->projectionMatrix;
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283 | break;
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284 | case GL_TEXTURE:
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285 | t->currentStack = &(t->textureStack[tex->curTextureUnit]);
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286 | t->matrixMode = GL_TEXTURE;
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287 | tb->currentMatrix = tb->textureMatrix;
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288 | break;
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289 | case GL_COLOR:
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290 | t->currentStack = &(t->colorStack);
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291 | t->matrixMode = GL_COLOR;
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292 | tb->currentMatrix = tb->colorMatrix;
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293 | break;
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294 | case GL_MATRIX0_NV:
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295 | case GL_MATRIX1_NV:
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296 | case GL_MATRIX2_NV:
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297 | case GL_MATRIX3_NV:
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298 | case GL_MATRIX4_NV:
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299 | case GL_MATRIX5_NV:
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300 | case GL_MATRIX6_NV:
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301 | case GL_MATRIX7_NV:
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302 | if (g->extensions.NV_vertex_program) {
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303 | const GLint i = e - GL_MATRIX0_NV;
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304 | t->currentStack = &(t->programStack[i]);
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305 | t->matrixMode = e;
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306 | tb->currentMatrix = tb->programMatrix;
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307 | }
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308 | else {
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309 | crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "Invalid matrix mode: %d", e);
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310 | return;
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311 | }
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312 | break;
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313 | case GL_MATRIX0_ARB:
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314 | case GL_MATRIX1_ARB:
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315 | case GL_MATRIX2_ARB:
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316 | case GL_MATRIX3_ARB:
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317 | case GL_MATRIX4_ARB:
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318 | case GL_MATRIX5_ARB:
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319 | case GL_MATRIX6_ARB:
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320 | case GL_MATRIX7_ARB:
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321 | /* Note: the NV and ARB program matrices are the same, but
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322 | * use different enumerants.
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323 | */
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324 | if (g->extensions.ARB_vertex_program) {
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325 | const GLint i = e - GL_MATRIX0_ARB;
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326 | t->currentStack = &(t->programStack[i]);
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327 | t->matrixMode = e;
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328 | tb->currentMatrix = tb->programMatrix;
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329 | }
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330 | else {
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331 | crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "Invalid matrix mode: %d", e);
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332 | return;
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333 | }
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334 | break;
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335 | default:
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336 | crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "Invalid matrix mode: %d", e);
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337 | return;
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338 | }
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339 | DIRTY(tb->matrixMode, g->neg_bitid);
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340 | DIRTY(tb->dirty, g->neg_bitid);
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341 |
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342 | CRASSERT(t->currentStack->top == t->currentStack->stack + t->currentStack->depth);
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343 | }
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344 |
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345 | void STATE_APIENTRY crStateLoadIdentity()
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346 | {
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347 | CRContext *g = GetCurrentContext();
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348 | CRTransformState *t = &(g->transform);
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349 | CRStateBits *sb = GetCurrentBits();
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350 | CRTransformBits *tb = &(sb->transform);
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351 |
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352 | if (g->current.inBeginEnd)
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353 | {
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354 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
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355 | "LoadIdentity called in begin/end");
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356 | return;
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357 | }
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358 |
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359 | FLUSH();
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360 |
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361 | crMatrixInit(t->currentStack->top);
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362 | t->modelViewProjectionValid = 0;
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363 |
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364 | DIRTY(tb->currentMatrix, g->neg_bitid);
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365 | DIRTY(tb->dirty, g->neg_bitid);
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366 | }
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367 |
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368 | void STATE_APIENTRY crStatePopMatrix()
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369 | {
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370 | CRContext *g = GetCurrentContext();
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371 | CRTransformState *t = &g->transform;
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372 | CRStateBits *sb = GetCurrentBits();
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373 | CRTransformBits *tb = &(sb->transform);
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374 |
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375 | if (g->current.inBeginEnd)
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376 | {
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377 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "PopMatrix called in begin/end");
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378 | return;
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379 | }
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380 |
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381 | FLUSH();
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382 |
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383 | if (t->currentStack->depth == 0)
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384 | {
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385 | crStateError(__LINE__, __FILE__, GL_STACK_UNDERFLOW, "PopMatrix of empty stack.");
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386 | return;
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387 | }
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388 |
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389 | CRASSERT(t->currentStack->top == t->currentStack->stack + t->currentStack->depth);
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390 |
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391 | t->currentStack->depth--;
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392 | t->currentStack->top = t->currentStack->stack + t->currentStack->depth;
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393 |
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394 | t->modelViewProjectionValid = 0;
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395 |
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396 | DIRTY(tb->currentMatrix, g->neg_bitid);
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397 | DIRTY(tb->dirty, g->neg_bitid);
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398 | }
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399 |
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400 | void STATE_APIENTRY crStatePushMatrix()
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401 | {
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402 | CRContext *g = GetCurrentContext();
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403 | CRTransformState *t = &g->transform;
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404 | CRStateBits *sb = GetCurrentBits();
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405 | CRTransformBits *tb = &(sb->transform);
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406 |
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407 | if (g->current.inBeginEnd)
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408 | {
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409 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "PushMatrix called in begin/end");
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410 | return;
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411 | }
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412 |
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413 | FLUSH();
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414 |
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415 | if (t->currentStack->depth + 1 >= t->currentStack->maxDepth)
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416 | {
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417 | crStateError(__LINE__, __FILE__, GL_STACK_OVERFLOW, "PushMatrix pass the end of allocated stack");
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418 | return;
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419 | }
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420 |
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421 | CRASSERT(t->currentStack->top == t->currentStack->stack + t->currentStack->depth);
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422 | /* Perform the copy */
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423 | *(t->currentStack->top + 1) = *(t->currentStack->top);
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424 |
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425 | /* Move the stack pointer */
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426 | t->currentStack->depth++;
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427 | t->currentStack->top = t->currentStack->stack + t->currentStack->depth;
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428 |
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429 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
430 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
431 | }
|
---|
432 |
|
---|
433 |
|
---|
434 | /* Load a CRMatrix */
|
---|
435 | void crStateLoadMatrix(const CRmatrix *m)
|
---|
436 | {
|
---|
437 | CRContext *g = GetCurrentContext();
|
---|
438 | CRTransformState *t = &(g->transform);
|
---|
439 | CRStateBits *sb = GetCurrentBits();
|
---|
440 | CRTransformBits *tb = &(sb->transform);
|
---|
441 |
|
---|
442 | if (g->current.inBeginEnd)
|
---|
443 | {
|
---|
444 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
445 | "LoadMatrix called in begin/end");
|
---|
446 | return;
|
---|
447 | }
|
---|
448 |
|
---|
449 | FLUSH();
|
---|
450 |
|
---|
451 | CRASSERT(t->currentStack->top == t->currentStack->stack + t->currentStack->depth);
|
---|
452 | *t->currentStack->top = *m;
|
---|
453 | t->modelViewProjectionValid = 0;
|
---|
454 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
455 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
456 | }
|
---|
457 |
|
---|
458 |
|
---|
459 |
|
---|
460 | void STATE_APIENTRY crStateLoadMatrixf(const GLfloat *m1)
|
---|
461 | {
|
---|
462 | CRContext *g = GetCurrentContext();
|
---|
463 | CRTransformState *t = &(g->transform);
|
---|
464 | CRStateBits *sb = GetCurrentBits();
|
---|
465 | CRTransformBits *tb = &(sb->transform);
|
---|
466 |
|
---|
467 | if (g->current.inBeginEnd)
|
---|
468 | {
|
---|
469 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
470 | "LoadMatrixf called in begin/end");
|
---|
471 | return;
|
---|
472 | }
|
---|
473 |
|
---|
474 | FLUSH();
|
---|
475 |
|
---|
476 | crMatrixInitFromFloats(t->currentStack->top, m1);
|
---|
477 | t->modelViewProjectionValid = 0;
|
---|
478 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
479 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
480 | }
|
---|
481 |
|
---|
482 |
|
---|
483 | void STATE_APIENTRY crStateLoadMatrixd(const GLdouble *m1)
|
---|
484 | {
|
---|
485 | CRContext *g = GetCurrentContext();
|
---|
486 | CRTransformState *t = &(g->transform);
|
---|
487 | CRStateBits *sb = GetCurrentBits();
|
---|
488 | CRTransformBits *tb = &(sb->transform);
|
---|
489 |
|
---|
490 | if (g->current.inBeginEnd)
|
---|
491 | {
|
---|
492 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
493 | "LoadMatrixd called in begin/end");
|
---|
494 | return;
|
---|
495 | }
|
---|
496 |
|
---|
497 | FLUSH();
|
---|
498 |
|
---|
499 | crMatrixInitFromDoubles(t->currentStack->top, m1);
|
---|
500 | t->modelViewProjectionValid = 0;
|
---|
501 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
502 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
503 | }
|
---|
504 |
|
---|
505 |
|
---|
506 | void STATE_APIENTRY crStateLoadTransposeMatrixfARB(const GLfloat *m1)
|
---|
507 | {
|
---|
508 | GLfloat tm[16];
|
---|
509 | if (!m1) return;
|
---|
510 | _math_transposef(tm, m1);
|
---|
511 | crStateLoadMatrixf(tm);
|
---|
512 | }
|
---|
513 |
|
---|
514 | void STATE_APIENTRY crStateLoadTransposeMatrixdARB(const GLdouble *m1)
|
---|
515 | {
|
---|
516 | GLdouble tm[16];
|
---|
517 | if (!m1) return;
|
---|
518 | _math_transposed(tm, m1);
|
---|
519 | crStateLoadMatrixd(tm);
|
---|
520 | }
|
---|
521 |
|
---|
522 | /* This code is based on the Pomegranate stuff.
|
---|
523 | ** The theory is that by preloading everything,
|
---|
524 | ** the compiler could do optimizations that
|
---|
525 | ** were not doable in the array version
|
---|
526 | ** I'm not too sure with a PII with 4 registers
|
---|
527 | ** that this really helps.
|
---|
528 | */
|
---|
529 | void STATE_APIENTRY crStateMultMatrixf(const GLfloat *m1)
|
---|
530 | {
|
---|
531 | CRContext *g = GetCurrentContext();
|
---|
532 | CRTransformState *t = &(g->transform);
|
---|
533 | CRStateBits *sb = GetCurrentBits();
|
---|
534 | CRTransformBits *tb = &(sb->transform);
|
---|
535 | CRmatrix *m = t->currentStack->top;
|
---|
536 |
|
---|
537 | const GLdefault lm00 = m->m00;
|
---|
538 | const GLdefault lm01 = m->m01;
|
---|
539 | const GLdefault lm02 = m->m02;
|
---|
540 | const GLdefault lm03 = m->m03;
|
---|
541 | const GLdefault lm10 = m->m10;
|
---|
542 | const GLdefault lm11 = m->m11;
|
---|
543 | const GLdefault lm12 = m->m12;
|
---|
544 | const GLdefault lm13 = m->m13;
|
---|
545 | const GLdefault lm20 = m->m20;
|
---|
546 | const GLdefault lm21 = m->m21;
|
---|
547 | const GLdefault lm22 = m->m22;
|
---|
548 | const GLdefault lm23 = m->m23;
|
---|
549 | const GLdefault lm30 = m->m30;
|
---|
550 | const GLdefault lm31 = m->m31;
|
---|
551 | const GLdefault lm32 = m->m32;
|
---|
552 | const GLdefault lm33 = m->m33;
|
---|
553 | const GLdefault rm00 = (GLdefault) m1[0];
|
---|
554 | const GLdefault rm01 = (GLdefault) m1[1];
|
---|
555 | const GLdefault rm02 = (GLdefault) m1[2];
|
---|
556 | const GLdefault rm03 = (GLdefault) m1[3];
|
---|
557 | const GLdefault rm10 = (GLdefault) m1[4];
|
---|
558 | const GLdefault rm11 = (GLdefault) m1[5];
|
---|
559 | const GLdefault rm12 = (GLdefault) m1[6];
|
---|
560 | const GLdefault rm13 = (GLdefault) m1[7];
|
---|
561 | const GLdefault rm20 = (GLdefault) m1[8];
|
---|
562 | const GLdefault rm21 = (GLdefault) m1[9];
|
---|
563 | const GLdefault rm22 = (GLdefault) m1[10];
|
---|
564 | const GLdefault rm23 = (GLdefault) m1[11];
|
---|
565 | const GLdefault rm30 = (GLdefault) m1[12];
|
---|
566 | const GLdefault rm31 = (GLdefault) m1[13];
|
---|
567 | const GLdefault rm32 = (GLdefault) m1[14];
|
---|
568 | const GLdefault rm33 = (GLdefault) m1[15];
|
---|
569 |
|
---|
570 | if (g->current.inBeginEnd)
|
---|
571 | {
|
---|
572 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "MultMatrixf called in begin/end");
|
---|
573 | return;
|
---|
574 | }
|
---|
575 |
|
---|
576 | FLUSH();
|
---|
577 |
|
---|
578 | m->m00 = lm00*rm00 + lm10*rm01 + lm20*rm02 + lm30*rm03;
|
---|
579 | m->m01 = lm01*rm00 + lm11*rm01 + lm21*rm02 + lm31*rm03;
|
---|
580 | m->m02 = lm02*rm00 + lm12*rm01 + lm22*rm02 + lm32*rm03;
|
---|
581 | m->m03 = lm03*rm00 + lm13*rm01 + lm23*rm02 + lm33*rm03;
|
---|
582 | m->m10 = lm00*rm10 + lm10*rm11 + lm20*rm12 + lm30*rm13;
|
---|
583 | m->m11 = lm01*rm10 + lm11*rm11 + lm21*rm12 + lm31*rm13;
|
---|
584 | m->m12 = lm02*rm10 + lm12*rm11 + lm22*rm12 + lm32*rm13;
|
---|
585 | m->m13 = lm03*rm10 + lm13*rm11 + lm23*rm12 + lm33*rm13;
|
---|
586 | m->m20 = lm00*rm20 + lm10*rm21 + lm20*rm22 + lm30*rm23;
|
---|
587 | m->m21 = lm01*rm20 + lm11*rm21 + lm21*rm22 + lm31*rm23;
|
---|
588 | m->m22 = lm02*rm20 + lm12*rm21 + lm22*rm22 + lm32*rm23;
|
---|
589 | m->m23 = lm03*rm20 + lm13*rm21 + lm23*rm22 + lm33*rm23;
|
---|
590 | m->m30 = lm00*rm30 + lm10*rm31 + lm20*rm32 + lm30*rm33;
|
---|
591 | m->m31 = lm01*rm30 + lm11*rm31 + lm21*rm32 + lm31*rm33;
|
---|
592 | m->m32 = lm02*rm30 + lm12*rm31 + lm22*rm32 + lm32*rm33;
|
---|
593 | m->m33 = lm03*rm30 + lm13*rm31 + lm23*rm32 + lm33*rm33;
|
---|
594 |
|
---|
595 | t->modelViewProjectionValid = 0;
|
---|
596 |
|
---|
597 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
598 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
599 | }
|
---|
600 |
|
---|
601 | void STATE_APIENTRY crStateMultMatrixd(const GLdouble *m1)
|
---|
602 | {
|
---|
603 | CRContext *g = GetCurrentContext();
|
---|
604 | CRTransformState *t = &(g->transform);
|
---|
605 | CRStateBits *sb = GetCurrentBits();
|
---|
606 | CRTransformBits *tb = &(sb->transform);
|
---|
607 | CRmatrix *m = t->currentStack->top;
|
---|
608 | const GLdefault lm00 = m->m00;
|
---|
609 | const GLdefault lm01 = m->m01;
|
---|
610 | const GLdefault lm02 = m->m02;
|
---|
611 | const GLdefault lm03 = m->m03;
|
---|
612 | const GLdefault lm10 = m->m10;
|
---|
613 | const GLdefault lm11 = m->m11;
|
---|
614 | const GLdefault lm12 = m->m12;
|
---|
615 | const GLdefault lm13 = m->m13;
|
---|
616 | const GLdefault lm20 = m->m20;
|
---|
617 | const GLdefault lm21 = m->m21;
|
---|
618 | const GLdefault lm22 = m->m22;
|
---|
619 | const GLdefault lm23 = m->m23;
|
---|
620 | const GLdefault lm30 = m->m30;
|
---|
621 | const GLdefault lm31 = m->m31;
|
---|
622 | const GLdefault lm32 = m->m32;
|
---|
623 | const GLdefault lm33 = m->m33;
|
---|
624 | const GLdefault rm00 = (GLdefault) m1[0];
|
---|
625 | const GLdefault rm01 = (GLdefault) m1[1];
|
---|
626 | const GLdefault rm02 = (GLdefault) m1[2];
|
---|
627 | const GLdefault rm03 = (GLdefault) m1[3];
|
---|
628 | const GLdefault rm10 = (GLdefault) m1[4];
|
---|
629 | const GLdefault rm11 = (GLdefault) m1[5];
|
---|
630 | const GLdefault rm12 = (GLdefault) m1[6];
|
---|
631 | const GLdefault rm13 = (GLdefault) m1[7];
|
---|
632 | const GLdefault rm20 = (GLdefault) m1[8];
|
---|
633 | const GLdefault rm21 = (GLdefault) m1[9];
|
---|
634 | const GLdefault rm22 = (GLdefault) m1[10];
|
---|
635 | const GLdefault rm23 = (GLdefault) m1[11];
|
---|
636 | const GLdefault rm30 = (GLdefault) m1[12];
|
---|
637 | const GLdefault rm31 = (GLdefault) m1[13];
|
---|
638 | const GLdefault rm32 = (GLdefault) m1[14];
|
---|
639 | const GLdefault rm33 = (GLdefault) m1[15];
|
---|
640 |
|
---|
641 | if (g->current.inBeginEnd)
|
---|
642 | {
|
---|
643 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION, "MultMatrixd called in begin/end");
|
---|
644 | return;
|
---|
645 | }
|
---|
646 |
|
---|
647 | FLUSH();
|
---|
648 |
|
---|
649 | m->m00 = lm00*rm00 + lm10*rm01 + lm20*rm02 + lm30*rm03;
|
---|
650 | m->m01 = lm01*rm00 + lm11*rm01 + lm21*rm02 + lm31*rm03;
|
---|
651 | m->m02 = lm02*rm00 + lm12*rm01 + lm22*rm02 + lm32*rm03;
|
---|
652 | m->m03 = lm03*rm00 + lm13*rm01 + lm23*rm02 + lm33*rm03;
|
---|
653 | m->m10 = lm00*rm10 + lm10*rm11 + lm20*rm12 + lm30*rm13;
|
---|
654 | m->m11 = lm01*rm10 + lm11*rm11 + lm21*rm12 + lm31*rm13;
|
---|
655 | m->m12 = lm02*rm10 + lm12*rm11 + lm22*rm12 + lm32*rm13;
|
---|
656 | m->m13 = lm03*rm10 + lm13*rm11 + lm23*rm12 + lm33*rm13;
|
---|
657 | m->m20 = lm00*rm20 + lm10*rm21 + lm20*rm22 + lm30*rm23;
|
---|
658 | m->m21 = lm01*rm20 + lm11*rm21 + lm21*rm22 + lm31*rm23;
|
---|
659 | m->m22 = lm02*rm20 + lm12*rm21 + lm22*rm22 + lm32*rm23;
|
---|
660 | m->m23 = lm03*rm20 + lm13*rm21 + lm23*rm22 + lm33*rm23;
|
---|
661 | m->m30 = lm00*rm30 + lm10*rm31 + lm20*rm32 + lm30*rm33;
|
---|
662 | m->m31 = lm01*rm30 + lm11*rm31 + lm21*rm32 + lm31*rm33;
|
---|
663 | m->m32 = lm02*rm30 + lm12*rm31 + lm22*rm32 + lm32*rm33;
|
---|
664 | m->m33 = lm03*rm30 + lm13*rm31 + lm23*rm32 + lm33*rm33;
|
---|
665 |
|
---|
666 | t->modelViewProjectionValid = 0;
|
---|
667 |
|
---|
668 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
669 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
670 | }
|
---|
671 |
|
---|
672 | void STATE_APIENTRY crStateMultTransposeMatrixfARB(const GLfloat *m1)
|
---|
673 | {
|
---|
674 | GLfloat tm[16];
|
---|
675 | if (!m1) return;
|
---|
676 | _math_transposef(tm, m1);
|
---|
677 | crStateMultMatrixf(tm);
|
---|
678 | }
|
---|
679 |
|
---|
680 | void STATE_APIENTRY crStateMultTransposeMatrixdARB(const GLdouble *m1)
|
---|
681 | {
|
---|
682 | GLdouble tm[16];
|
---|
683 | if (!m1) return;
|
---|
684 | _math_transposed(tm, m1);
|
---|
685 | crStateMultMatrixd(tm);
|
---|
686 | }
|
---|
687 |
|
---|
688 | void STATE_APIENTRY crStateTranslatef(GLfloat x_arg, GLfloat y_arg, GLfloat z_arg)
|
---|
689 | {
|
---|
690 | CRContext *g = GetCurrentContext();
|
---|
691 | CRTransformState *t = &(g->transform);
|
---|
692 | CRStateBits *sb = GetCurrentBits();
|
---|
693 | CRTransformBits *tb = &(sb->transform);
|
---|
694 |
|
---|
695 | if (g->current.inBeginEnd)
|
---|
696 | {
|
---|
697 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
698 | "Translatef called in begin/end");
|
---|
699 | return;
|
---|
700 | }
|
---|
701 |
|
---|
702 | FLUSH();
|
---|
703 |
|
---|
704 | crMatrixTranslate(t->currentStack->top, x_arg, y_arg, z_arg);
|
---|
705 | t->modelViewProjectionValid = 0;
|
---|
706 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
707 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
708 | }
|
---|
709 |
|
---|
710 |
|
---|
711 | void STATE_APIENTRY crStateTranslated(GLdouble x_arg, GLdouble y_arg, GLdouble z_arg)
|
---|
712 | {
|
---|
713 | CRContext *g = GetCurrentContext();
|
---|
714 | CRTransformState *t = &(g->transform);
|
---|
715 | CRStateBits *sb = GetCurrentBits();
|
---|
716 | CRTransformBits *tb = &(sb->transform);
|
---|
717 |
|
---|
718 | if (g->current.inBeginEnd)
|
---|
719 | {
|
---|
720 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
721 | "Translated called in begin/end");
|
---|
722 | return;
|
---|
723 | }
|
---|
724 |
|
---|
725 | FLUSH();
|
---|
726 |
|
---|
727 | crMatrixTranslate(t->currentStack->top, (float)x_arg, (float)y_arg, (float)z_arg);
|
---|
728 | t->modelViewProjectionValid = 0;
|
---|
729 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
730 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
731 | }
|
---|
732 |
|
---|
733 |
|
---|
734 | void STATE_APIENTRY crStateRotatef(GLfloat ang, GLfloat x, GLfloat y, GLfloat z)
|
---|
735 | {
|
---|
736 | CRContext *g = GetCurrentContext();
|
---|
737 | CRTransformState *t = &(g->transform);
|
---|
738 | CRStateBits *sb = GetCurrentBits();
|
---|
739 | CRTransformBits *tb = &(sb->transform);
|
---|
740 |
|
---|
741 | if (g->current.inBeginEnd)
|
---|
742 | {
|
---|
743 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
744 | "Rotatef called in begin/end");
|
---|
745 | return;
|
---|
746 | }
|
---|
747 |
|
---|
748 | FLUSH();
|
---|
749 |
|
---|
750 | crMatrixRotate(t->currentStack->top, ang, x, y, z);
|
---|
751 | t->modelViewProjectionValid = 0;
|
---|
752 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
753 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
754 | }
|
---|
755 |
|
---|
756 | void STATE_APIENTRY crStateRotated(GLdouble ang, GLdouble x, GLdouble y, GLdouble z)
|
---|
757 | {
|
---|
758 | CRContext *g = GetCurrentContext();
|
---|
759 | CRTransformState *t = &(g->transform);
|
---|
760 | CRStateBits *sb = GetCurrentBits();
|
---|
761 | CRTransformBits *tb = &(sb->transform);
|
---|
762 |
|
---|
763 | if (g->current.inBeginEnd)
|
---|
764 | {
|
---|
765 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
766 | "Rotated called in begin/end");
|
---|
767 | return;
|
---|
768 | }
|
---|
769 |
|
---|
770 | FLUSH();
|
---|
771 |
|
---|
772 | crMatrixRotate(t->currentStack->top, (float)ang, (float)x, (float)y, (float)z);
|
---|
773 | t->modelViewProjectionValid = 0;
|
---|
774 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
775 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
776 | }
|
---|
777 |
|
---|
778 | void STATE_APIENTRY crStateScalef (GLfloat x_arg, GLfloat y_arg, GLfloat z_arg)
|
---|
779 | {
|
---|
780 | CRContext *g = GetCurrentContext();
|
---|
781 | CRTransformState *t = &(g->transform);
|
---|
782 | CRStateBits *sb = GetCurrentBits();
|
---|
783 | CRTransformBits *tb = &(sb->transform);
|
---|
784 |
|
---|
785 | if (g->current.inBeginEnd)
|
---|
786 | {
|
---|
787 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
788 | "Scalef called in begin/end");
|
---|
789 | return;
|
---|
790 | }
|
---|
791 |
|
---|
792 | FLUSH();
|
---|
793 |
|
---|
794 | crMatrixScale(t->currentStack->top, x_arg, y_arg, z_arg);
|
---|
795 | t->modelViewProjectionValid = 0;
|
---|
796 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
797 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
798 | }
|
---|
799 |
|
---|
800 | void STATE_APIENTRY crStateScaled (GLdouble x_arg, GLdouble y_arg, GLdouble z_arg)
|
---|
801 | {
|
---|
802 | CRContext *g = GetCurrentContext();
|
---|
803 | CRTransformState *t = &(g->transform);
|
---|
804 | CRStateBits *sb = GetCurrentBits();
|
---|
805 | CRTransformBits *tb = &(sb->transform);
|
---|
806 |
|
---|
807 | if (g->current.inBeginEnd)
|
---|
808 | {
|
---|
809 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
810 | "Scaled called in begin/end");
|
---|
811 | return;
|
---|
812 | }
|
---|
813 |
|
---|
814 | FLUSH();
|
---|
815 |
|
---|
816 | crMatrixScale(t->currentStack->top, (float)x_arg, (float)y_arg, (float)z_arg);
|
---|
817 | t->modelViewProjectionValid = 0;
|
---|
818 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
819 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
820 | }
|
---|
821 |
|
---|
822 | void STATE_APIENTRY crStateFrustum(GLdouble left, GLdouble right,
|
---|
823 | GLdouble bottom, GLdouble top,
|
---|
824 | GLdouble zNear, GLdouble zFar)
|
---|
825 | {
|
---|
826 | CRContext *g = GetCurrentContext();
|
---|
827 | CRTransformState *t = &(g->transform);
|
---|
828 | CRStateBits *sb = GetCurrentBits();
|
---|
829 | CRTransformBits *tb = &(sb->transform);
|
---|
830 |
|
---|
831 | if (g->current.inBeginEnd)
|
---|
832 | {
|
---|
833 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
834 | "Frustum called in begin/end");
|
---|
835 | return;
|
---|
836 | }
|
---|
837 |
|
---|
838 | FLUSH();
|
---|
839 |
|
---|
840 | crMatrixFrustum(t->currentStack->top, (float)left, (float)right, (float)bottom, (float)top, (float)zNear, (float)zFar);
|
---|
841 | t->modelViewProjectionValid = 0;
|
---|
842 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
843 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
844 | }
|
---|
845 |
|
---|
846 | void STATE_APIENTRY crStateOrtho(GLdouble left, GLdouble right,
|
---|
847 | GLdouble bottom, GLdouble top,
|
---|
848 | GLdouble zNear, GLdouble zFar)
|
---|
849 | {
|
---|
850 | CRContext *g = GetCurrentContext();
|
---|
851 | CRTransformState *t = &(g->transform);
|
---|
852 | CRStateBits *sb = GetCurrentBits();
|
---|
853 | CRTransformBits *tb = &(sb->transform);
|
---|
854 |
|
---|
855 | if (g->current.inBeginEnd)
|
---|
856 | {
|
---|
857 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
858 | "Ortho called in begin/end");
|
---|
859 | return;
|
---|
860 | }
|
---|
861 |
|
---|
862 | FLUSH();
|
---|
863 |
|
---|
864 | crMatrixOrtho(t->currentStack->top, (float)left, (float)right, (float)bottom, (float)top, (float)zNear, (float)zFar);
|
---|
865 | t->modelViewProjectionValid = 0;
|
---|
866 | DIRTY(tb->currentMatrix, g->neg_bitid);
|
---|
867 | DIRTY(tb->dirty, g->neg_bitid);
|
---|
868 | }
|
---|
869 |
|
---|
870 | void STATE_APIENTRY crStateGetClipPlane(GLenum plane, GLdouble *equation)
|
---|
871 | {
|
---|
872 | CRContext *g = GetCurrentContext();
|
---|
873 | CRTransformState *t = &g->transform;
|
---|
874 | unsigned int i;
|
---|
875 |
|
---|
876 | if (g->current.inBeginEnd)
|
---|
877 | {
|
---|
878 | crStateError(__LINE__, __FILE__, GL_INVALID_OPERATION,
|
---|
879 | "glGetClipPlane called in begin/end");
|
---|
880 | return;
|
---|
881 | }
|
---|
882 |
|
---|
883 | i = plane - GL_CLIP_PLANE0;
|
---|
884 | if (i >= g->limits.maxClipPlanes)
|
---|
885 | {
|
---|
886 | crStateError(__LINE__, __FILE__, GL_INVALID_ENUM,
|
---|
887 | "GetClipPlane called with bad enumerant: %d", plane);
|
---|
888 | return;
|
---|
889 | }
|
---|
890 |
|
---|
891 | equation[0] = t->clipPlane[i].x;
|
---|
892 | equation[1] = t->clipPlane[i].y;
|
---|
893 | equation[2] = t->clipPlane[i].z;
|
---|
894 | equation[3] = t->clipPlane[i].w;
|
---|
895 | }
|
---|
896 |
|
---|
897 | void crStateTransformSwitch( CRTransformBits *t, CRbitvalue *bitID,
|
---|
898 | CRContext *fromCtx, CRContext *toCtx )
|
---|
899 | {
|
---|
900 | const GLuint maxTextureUnits = toCtx->limits.maxTextureUnits;
|
---|
901 | CRTransformState *from = &(fromCtx->transform);
|
---|
902 | CRTransformState *to = &(toCtx->transform);
|
---|
903 | GLuint i, j;
|
---|
904 | unsigned int checktex = 0;
|
---|
905 | CRbitvalue nbitID[CR_MAX_BITARRAY];
|
---|
906 |
|
---|
907 | for (j=0;j<CR_MAX_BITARRAY;j++)
|
---|
908 | nbitID[j] = ~bitID[j];
|
---|
909 |
|
---|
910 | if (CHECKDIRTY(t->enable, bitID))
|
---|
911 | {
|
---|
912 | glAble able[2];
|
---|
913 | able[0] = diff_api.Disable;
|
---|
914 | able[1] = diff_api.Enable;
|
---|
915 | if (from->normalize != to->normalize) {
|
---|
916 | if (to->normalize == GL_TRUE)
|
---|
917 | diff_api.Enable(GL_NORMALIZE);
|
---|
918 | else
|
---|
919 | diff_api.Disable(GL_NORMALIZE);
|
---|
920 | FILLDIRTY(t->enable);
|
---|
921 | FILLDIRTY(t->dirty);
|
---|
922 | }
|
---|
923 | #ifdef CR_OPENGL_VERSION_1_2
|
---|
924 | if (from->rescaleNormals != to->rescaleNormals)
|
---|
925 | {
|
---|
926 | able[to->rescaleNormals](GL_RESCALE_NORMAL);
|
---|
927 | FILLDIRTY(t->enable);
|
---|
928 | FILLDIRTY(t->dirty);
|
---|
929 | }
|
---|
930 | #else
|
---|
931 | (void) able;
|
---|
932 | #endif
|
---|
933 | #ifdef CR_IBM_rasterpos_clip
|
---|
934 | if (from->rasterPositionUnclipped != to->rasterPositionUnclipped)
|
---|
935 | {
|
---|
936 | able[to->rasterPositionUnclipped](GL_RASTER_POSITION_UNCLIPPED_IBM);
|
---|
937 | FILLDIRTY(t->enable);
|
---|
938 | FILLDIRTY(t->dirty);
|
---|
939 | }
|
---|
940 | #endif
|
---|
941 | CLEARDIRTY(t->enable, nbitID);
|
---|
942 | }
|
---|
943 |
|
---|
944 | if (CHECKDIRTY(t->clipPlane, bitID)) {
|
---|
945 | diff_api.MatrixMode(GL_MODELVIEW);
|
---|
946 | diff_api.PushMatrix();
|
---|
947 | diff_api.LoadIdentity();
|
---|
948 | for (i=0; i<CR_MAX_CLIP_PLANES; i++) {
|
---|
949 | if (from->clipPlane[i].x != to->clipPlane[i].x ||
|
---|
950 | from->clipPlane[i].y != to->clipPlane[i].y ||
|
---|
951 | from->clipPlane[i].z != to->clipPlane[i].z ||
|
---|
952 | from->clipPlane[i].w != to->clipPlane[i].w) {
|
---|
953 |
|
---|
954 | GLdouble cp[4];
|
---|
955 | cp[0] = to->clipPlane[i].x;
|
---|
956 | cp[1] = to->clipPlane[i].y;
|
---|
957 | cp[2] = to->clipPlane[i].z;
|
---|
958 | cp[3] = to->clipPlane[i].w;
|
---|
959 |
|
---|
960 | diff_api.ClipPlane(GL_CLIP_PLANE0 + i, (const GLdouble *)(cp));
|
---|
961 |
|
---|
962 | FILLDIRTY(t->clipPlane);
|
---|
963 | FILLDIRTY(t->dirty);
|
---|
964 | }
|
---|
965 | }
|
---|
966 | diff_api.PopMatrix();
|
---|
967 | CLEARDIRTY(t->clipPlane, nbitID);
|
---|
968 | }
|
---|
969 |
|
---|
970 | /* If the matrix stack depths don't match when we're
|
---|
971 | * updating the context - we can update the wrong matrix
|
---|
972 | * and get some lovely effects!!
|
---|
973 | * So we troll each depth list here and Pop & Push the matrix stack
|
---|
974 | * to bring it right up to date before checking the current
|
---|
975 | * matrix.
|
---|
976 | *
|
---|
977 | * - Alan H.
|
---|
978 | */
|
---|
979 | if ( (from->modelViewStack.depth != to->modelViewStack.depth) ||
|
---|
980 | CHECKDIRTY(t->modelviewMatrix, bitID) )
|
---|
981 | {
|
---|
982 | GLuint td = to->modelViewStack.depth;
|
---|
983 | GLuint fd = from->modelViewStack.depth;
|
---|
984 |
|
---|
985 | if (td != fd ||
|
---|
986 | !crMatrixIsEqual(to->modelViewStack.top, from->modelViewStack.top))
|
---|
987 | {
|
---|
988 | diff_api.MatrixMode(GL_MODELVIEW);
|
---|
989 |
|
---|
990 | if (fd > td)
|
---|
991 | {
|
---|
992 | for (i = td; i < fd; i++)
|
---|
993 | {
|
---|
994 | diff_api.PopMatrix();
|
---|
995 | }
|
---|
996 | fd = td;
|
---|
997 | }
|
---|
998 |
|
---|
999 | for (i = fd; i <= td; i++)
|
---|
1000 | {
|
---|
1001 | LOADMATRIX(to->modelViewStack.stack + i);
|
---|
1002 | FILLDIRTY(t->modelviewMatrix);
|
---|
1003 | FILLDIRTY(t->dirty);
|
---|
1004 |
|
---|
1005 | /* Don't want to push on the current matrix */
|
---|
1006 | if (i != to->modelViewStack.depth)
|
---|
1007 | diff_api.PushMatrix();
|
---|
1008 | }
|
---|
1009 | }
|
---|
1010 | CLEARDIRTY(t->modelviewMatrix, nbitID);
|
---|
1011 | }
|
---|
1012 |
|
---|
1013 | /* Projection matrix */
|
---|
1014 | if ( (from->projectionStack.depth != to->projectionStack.depth) ||
|
---|
1015 | CHECKDIRTY(t->projectionMatrix, bitID) )
|
---|
1016 | {
|
---|
1017 | GLuint td = to->projectionStack.depth;
|
---|
1018 | GLuint fd = from->projectionStack.depth;
|
---|
1019 |
|
---|
1020 | if (td != fd ||
|
---|
1021 | !crMatrixIsEqual(to->projectionStack.top, from->projectionStack.top)) {
|
---|
1022 |
|
---|
1023 | diff_api.MatrixMode(GL_PROJECTION);
|
---|
1024 |
|
---|
1025 | if (fd > td)
|
---|
1026 | {
|
---|
1027 | for (i = td; i < fd; i++)
|
---|
1028 | {
|
---|
1029 | diff_api.PopMatrix();
|
---|
1030 | }
|
---|
1031 | fd = td;
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | for (i = fd; i <= td; i++)
|
---|
1035 | {
|
---|
1036 | LOADMATRIX(to->projectionStack.stack + i);
|
---|
1037 | FILLDIRTY(t->projectionMatrix);
|
---|
1038 | FILLDIRTY(t->dirty);
|
---|
1039 |
|
---|
1040 | /* Don't want to push on the current matrix */
|
---|
1041 | if (i != to->projectionStack.depth)
|
---|
1042 | diff_api.PushMatrix();
|
---|
1043 | }
|
---|
1044 | }
|
---|
1045 | CLEARDIRTY(t->projectionMatrix, nbitID);
|
---|
1046 | }
|
---|
1047 |
|
---|
1048 | /* Texture matrices */
|
---|
1049 | for (i = 0 ; i < maxTextureUnits ; i++)
|
---|
1050 | if (from->textureStack[i].depth != to->textureStack[i].depth)
|
---|
1051 | checktex = 1;
|
---|
1052 |
|
---|
1053 | if ( checktex || CHECKDIRTY(t->textureMatrix, bitID) )
|
---|
1054 | {
|
---|
1055 | for (j = 0 ; j < maxTextureUnits ; j++)
|
---|
1056 | {
|
---|
1057 | GLuint td = to->textureStack[j].depth;
|
---|
1058 | GLuint fd = from->textureStack[j].depth;
|
---|
1059 |
|
---|
1060 | if (td != fd ||
|
---|
1061 | !crMatrixIsEqual(to->textureStack[j].top, from->textureStack[j].top))
|
---|
1062 | {
|
---|
1063 | diff_api.MatrixMode(GL_TEXTURE);
|
---|
1064 |
|
---|
1065 | if (fd > td)
|
---|
1066 | {
|
---|
1067 | for (i = td; i < fd; i++)
|
---|
1068 | {
|
---|
1069 | diff_api.PopMatrix();
|
---|
1070 | }
|
---|
1071 | fd = td;
|
---|
1072 | }
|
---|
1073 |
|
---|
1074 | diff_api.ActiveTextureARB( j + GL_TEXTURE0_ARB );
|
---|
1075 | for (i = fd; i <= td; i++)
|
---|
1076 | {
|
---|
1077 | LOADMATRIX(to->textureStack[j].stack + i);
|
---|
1078 | FILLDIRTY(t->textureMatrix);
|
---|
1079 | FILLDIRTY(t->dirty);
|
---|
1080 |
|
---|
1081 | /* Don't want to push on the current matrix */
|
---|
1082 | if (i != to->textureStack[j].depth)
|
---|
1083 | diff_api.PushMatrix();
|
---|
1084 | }
|
---|
1085 | }
|
---|
1086 | }
|
---|
1087 | /* Since we were mucking with the active texture unit above set it to the
|
---|
1088 | * proper value now.
|
---|
1089 | */
|
---|
1090 | diff_api.ActiveTextureARB(GL_TEXTURE0_ARB + toCtx->texture.curTextureUnit);
|
---|
1091 | CLEARDIRTY(t->textureMatrix, nbitID);
|
---|
1092 | }
|
---|
1093 |
|
---|
1094 | /* Color matrix */
|
---|
1095 | if ( (from->colorStack.depth != to->colorStack.depth) ||
|
---|
1096 | CHECKDIRTY(t->colorMatrix, bitID) )
|
---|
1097 | {
|
---|
1098 | GLuint td = to->colorStack.depth;
|
---|
1099 | GLuint fd = from->colorStack.depth;
|
---|
1100 | if (td != fd || !crMatrixIsEqual(to->colorStack.top, from->colorStack.top))
|
---|
1101 | {
|
---|
1102 | diff_api.MatrixMode(GL_COLOR);
|
---|
1103 |
|
---|
1104 | if (fd > td)
|
---|
1105 | {
|
---|
1106 | for (i = td; i < fd; i++)
|
---|
1107 | {
|
---|
1108 | diff_api.PopMatrix();
|
---|
1109 | }
|
---|
1110 | fd = td;
|
---|
1111 | }
|
---|
1112 |
|
---|
1113 | for (i = fd; i <= td; i++)
|
---|
1114 | {
|
---|
1115 | LOADMATRIX(to->colorStack.stack + i);
|
---|
1116 | FILLDIRTY(t->colorMatrix);
|
---|
1117 | FILLDIRTY(t->dirty);
|
---|
1118 |
|
---|
1119 | /* Don't want to push on the current matrix */
|
---|
1120 | if (i != to->colorStack.depth)
|
---|
1121 | diff_api.PushMatrix();
|
---|
1122 | }
|
---|
1123 | }
|
---|
1124 | CLEARDIRTY(t->colorMatrix, nbitID);
|
---|
1125 | }
|
---|
1126 |
|
---|
1127 | to->modelViewProjectionValid = 0;
|
---|
1128 | CLEARDIRTY(t->dirty, nbitID);
|
---|
1129 |
|
---|
1130 | /* Since we were mucking with the current matrix above
|
---|
1131 | * set it to the proper value now.
|
---|
1132 | */
|
---|
1133 | diff_api.MatrixMode(to->matrixMode);
|
---|
1134 |
|
---|
1135 | /* sanity tests */
|
---|
1136 | CRASSERT(from->modelViewStack.top == from->modelViewStack.stack + from->modelViewStack.depth);
|
---|
1137 | CRASSERT(from->projectionStack.top == from->projectionStack.stack + from->projectionStack.depth);
|
---|
1138 |
|
---|
1139 | }
|
---|
1140 |
|
---|
1141 | void
|
---|
1142 | crStateTransformDiff( CRTransformBits *t, CRbitvalue *bitID,
|
---|
1143 | CRContext *fromCtx, CRContext *toCtx )
|
---|
1144 | {
|
---|
1145 | const GLuint maxTextureUnits = toCtx->limits.maxTextureUnits;
|
---|
1146 | CRTransformState *from = &(fromCtx->transform);
|
---|
1147 | CRTransformState *to = &(toCtx->transform);
|
---|
1148 | CRTextureState *textureFrom = &(fromCtx->texture);
|
---|
1149 | GLuint i, j;
|
---|
1150 | unsigned int checktex = 0;
|
---|
1151 | CRbitvalue nbitID[CR_MAX_BITARRAY];
|
---|
1152 |
|
---|
1153 | for (j=0;j<CR_MAX_BITARRAY;j++)
|
---|
1154 | nbitID[j] = ~bitID[j];
|
---|
1155 |
|
---|
1156 | if (CHECKDIRTY(t->enable, bitID)) {
|
---|
1157 | glAble able[2];
|
---|
1158 | able[0] = diff_api.Disable;
|
---|
1159 | able[1] = diff_api.Enable;
|
---|
1160 | for (i=0; i<CR_MAX_CLIP_PLANES; i++) {
|
---|
1161 | if (from->clip[i] != to->clip[i]) {
|
---|
1162 | if (to->clip[i] == GL_TRUE)
|
---|
1163 | diff_api.Enable(GL_CLIP_PLANE0 + i);
|
---|
1164 | else
|
---|
1165 | diff_api.Disable(GL_CLIP_PLANE0 + i);
|
---|
1166 | from->clip[i] = to->clip[i];
|
---|
1167 | }
|
---|
1168 | }
|
---|
1169 | if (from->normalize != to->normalize) {
|
---|
1170 | if (to->normalize == GL_TRUE)
|
---|
1171 | diff_api.Enable(GL_NORMALIZE);
|
---|
1172 | else
|
---|
1173 | diff_api.Disable(GL_NORMALIZE);
|
---|
1174 | from->normalize = to->normalize;
|
---|
1175 | }
|
---|
1176 | #ifdef CR_OPENGL_VERSION_1_2
|
---|
1177 | if (from->rescaleNormals != to->rescaleNormals) {
|
---|
1178 | able[to->rescaleNormals](GL_RESCALE_NORMAL);
|
---|
1179 | from->rescaleNormals = to->rescaleNormals;
|
---|
1180 | }
|
---|
1181 | #else
|
---|
1182 | (void) able;
|
---|
1183 | #endif
|
---|
1184 | #ifdef CR_IBM_rasterpos_clip
|
---|
1185 | if (from->rasterPositionUnclipped != to->rasterPositionUnclipped) {
|
---|
1186 | able[to->rasterPositionUnclipped](GL_RASTER_POSITION_UNCLIPPED_IBM);
|
---|
1187 | from->rasterPositionUnclipped = to->rasterPositionUnclipped;
|
---|
1188 | }
|
---|
1189 | #endif
|
---|
1190 |
|
---|
1191 | CLEARDIRTY(t->enable, nbitID);
|
---|
1192 | }
|
---|
1193 |
|
---|
1194 | if (CHECKDIRTY(t->clipPlane, bitID)) {
|
---|
1195 | if (from->matrixMode != GL_MODELVIEW) {
|
---|
1196 | diff_api.MatrixMode(GL_MODELVIEW);
|
---|
1197 | from->matrixMode = GL_MODELVIEW;
|
---|
1198 | }
|
---|
1199 | diff_api.PushMatrix();
|
---|
1200 | diff_api.LoadIdentity();
|
---|
1201 | for (i=0; i<CR_MAX_CLIP_PLANES; i++) {
|
---|
1202 | if (from->clipPlane[i].x != to->clipPlane[i].x ||
|
---|
1203 | from->clipPlane[i].y != to->clipPlane[i].y ||
|
---|
1204 | from->clipPlane[i].z != to->clipPlane[i].z ||
|
---|
1205 | from->clipPlane[i].w != to->clipPlane[i].w) {
|
---|
1206 |
|
---|
1207 | GLdouble cp[4];
|
---|
1208 | cp[0] = to->clipPlane[i].x;
|
---|
1209 | cp[1] = to->clipPlane[i].y;
|
---|
1210 | cp[2] = to->clipPlane[i].z;
|
---|
1211 | cp[3] = to->clipPlane[i].w;
|
---|
1212 |
|
---|
1213 | diff_api.ClipPlane(GL_CLIP_PLANE0 + i, (const GLdouble *)(cp));
|
---|
1214 | from->clipPlane[i] = to->clipPlane[i];
|
---|
1215 | }
|
---|
1216 | }
|
---|
1217 | diff_api.PopMatrix();
|
---|
1218 | CLEARDIRTY(t->clipPlane, nbitID);
|
---|
1219 | }
|
---|
1220 |
|
---|
1221 | /* If the matrix stack depths don't match when we're
|
---|
1222 | * updating the context - we can update the wrong matrix
|
---|
1223 | * and get some lovely effects!!
|
---|
1224 | * So we troll each depth list here and Pop & Push the matrix stack
|
---|
1225 | * to bring it right up to date before checking the current
|
---|
1226 | * matrix.
|
---|
1227 | *
|
---|
1228 | * - Alan H.
|
---|
1229 | */
|
---|
1230 | if ( (from->modelViewStack.depth != to->modelViewStack.depth) ||
|
---|
1231 | CHECKDIRTY(t->modelviewMatrix, bitID) )
|
---|
1232 | {
|
---|
1233 | if (from->matrixMode != GL_MODELVIEW) {
|
---|
1234 | diff_api.MatrixMode(GL_MODELVIEW);
|
---|
1235 | from->matrixMode = GL_MODELVIEW;
|
---|
1236 | }
|
---|
1237 |
|
---|
1238 | if (from->modelViewStack.depth > to->modelViewStack.depth)
|
---|
1239 | {
|
---|
1240 | for (i = to->modelViewStack.depth; i < from->modelViewStack.depth; i++)
|
---|
1241 | {
|
---|
1242 | diff_api.PopMatrix();
|
---|
1243 | }
|
---|
1244 |
|
---|
1245 | from->modelViewStack.depth = to->modelViewStack.depth;
|
---|
1246 | }
|
---|
1247 |
|
---|
1248 | for (i = from->modelViewStack.depth; i <= to->modelViewStack.depth; i++)
|
---|
1249 | {
|
---|
1250 | LOADMATRIX(to->modelViewStack.stack + i);
|
---|
1251 | from->modelViewStack.stack[i] = to->modelViewStack.stack[i];
|
---|
1252 |
|
---|
1253 | /* Don't want to push on the current matrix */
|
---|
1254 | if (i != to->modelViewStack.depth)
|
---|
1255 | diff_api.PushMatrix();
|
---|
1256 | }
|
---|
1257 | from->modelViewStack.depth = to->modelViewStack.depth;
|
---|
1258 | from->modelViewStack.top = from->modelViewStack.stack + from->modelViewStack.depth;
|
---|
1259 |
|
---|
1260 | CLEARDIRTY(t->modelviewMatrix, nbitID);
|
---|
1261 | }
|
---|
1262 |
|
---|
1263 | /* Projection matrix */
|
---|
1264 | if ( (from->projectionStack.depth != to->projectionStack.depth) ||
|
---|
1265 | CHECKDIRTY(t->projectionMatrix, bitID) )
|
---|
1266 | {
|
---|
1267 | if (from->matrixMode != GL_PROJECTION) {
|
---|
1268 | diff_api.MatrixMode(GL_PROJECTION);
|
---|
1269 | from->matrixMode = GL_PROJECTION;
|
---|
1270 | }
|
---|
1271 |
|
---|
1272 | if (from->projectionStack.depth > to->projectionStack.depth)
|
---|
1273 | {
|
---|
1274 | for (i = to->projectionStack.depth; i < from->projectionStack.depth; i++)
|
---|
1275 | {
|
---|
1276 | diff_api.PopMatrix();
|
---|
1277 | }
|
---|
1278 |
|
---|
1279 | from->projectionStack.depth = to->projectionStack.depth;
|
---|
1280 | }
|
---|
1281 |
|
---|
1282 | for (i = from->projectionStack.depth; i <= to->projectionStack.depth; i++)
|
---|
1283 | {
|
---|
1284 | LOADMATRIX(to->projectionStack.stack + i);
|
---|
1285 | from->projectionStack.stack[i] = to->projectionStack.stack[i];
|
---|
1286 |
|
---|
1287 | /* Don't want to push on the current matrix */
|
---|
1288 | if (i != to->projectionStack.depth)
|
---|
1289 | diff_api.PushMatrix();
|
---|
1290 | }
|
---|
1291 | from->projectionStack.depth = to->projectionStack.depth;
|
---|
1292 | from->projectionStack.top = from->projectionStack.stack + from->projectionStack.depth;
|
---|
1293 |
|
---|
1294 | CLEARDIRTY(t->projectionMatrix, nbitID);
|
---|
1295 | }
|
---|
1296 |
|
---|
1297 | /* Texture matrices */
|
---|
1298 | for (i = 0 ; i < maxTextureUnits ; i++)
|
---|
1299 | if (from->textureStack[i].depth != to->textureStack[i].depth)
|
---|
1300 | checktex = 1;
|
---|
1301 |
|
---|
1302 | if (checktex || CHECKDIRTY(t->textureMatrix, bitID))
|
---|
1303 | {
|
---|
1304 | if (from->matrixMode != GL_TEXTURE) {
|
---|
1305 | diff_api.MatrixMode(GL_TEXTURE);
|
---|
1306 | from->matrixMode = GL_TEXTURE;
|
---|
1307 | }
|
---|
1308 | for (j = 0 ; j < maxTextureUnits; j++)
|
---|
1309 | {
|
---|
1310 | if (from->textureStack[j].depth > to->textureStack[j].depth)
|
---|
1311 | {
|
---|
1312 | if (textureFrom->curTextureUnit != j) {
|
---|
1313 | diff_api.ActiveTextureARB( j + GL_TEXTURE0_ARB );
|
---|
1314 | textureFrom->curTextureUnit = j;
|
---|
1315 | }
|
---|
1316 | for (i = to->textureStack[j].depth; i < from->textureStack[j].depth; i++)
|
---|
1317 | {
|
---|
1318 | diff_api.PopMatrix();
|
---|
1319 | }
|
---|
1320 |
|
---|
1321 | from->textureStack[j].depth = to->textureStack[j].depth;
|
---|
1322 | }
|
---|
1323 |
|
---|
1324 | for (i = from->textureStack[j].depth; i <= to->textureStack[j].depth; i++)
|
---|
1325 | {
|
---|
1326 | if (textureFrom->curTextureUnit != j) {
|
---|
1327 | diff_api.ActiveTextureARB( j + GL_TEXTURE0_ARB );
|
---|
1328 | textureFrom->curTextureUnit = j;
|
---|
1329 | }
|
---|
1330 | LOADMATRIX(to->textureStack[j].stack + i);
|
---|
1331 | from->textureStack[j].stack[i] = to->textureStack[j].stack[i];
|
---|
1332 |
|
---|
1333 | /* Don't want to push on the current matrix */
|
---|
1334 | if (i != to->textureStack[j].depth)
|
---|
1335 | diff_api.PushMatrix();
|
---|
1336 | }
|
---|
1337 | from->textureStack[j].depth = to->textureStack[j].depth;
|
---|
1338 | from->textureStack[j].top = from->textureStack[j].stack + from->textureStack[j].depth;
|
---|
1339 | }
|
---|
1340 | CLEARDIRTY(t->textureMatrix, nbitID);
|
---|
1341 |
|
---|
1342 | /* Restore proper active texture unit */
|
---|
1343 | diff_api.ActiveTextureARB(GL_TEXTURE0_ARB + toCtx->texture.curTextureUnit);
|
---|
1344 | }
|
---|
1345 |
|
---|
1346 | /* Color matrix */
|
---|
1347 | if ( (from->colorStack.depth != to->colorStack.depth) ||
|
---|
1348 | CHECKDIRTY(t->colorMatrix, bitID) )
|
---|
1349 | {
|
---|
1350 | if (from->matrixMode != GL_COLOR) {
|
---|
1351 | diff_api.MatrixMode(GL_COLOR);
|
---|
1352 | from->matrixMode = GL_COLOR;
|
---|
1353 | }
|
---|
1354 |
|
---|
1355 | if (from->colorStack.depth > to->colorStack.depth)
|
---|
1356 | {
|
---|
1357 | for (i = to->colorStack.depth; i < from->colorStack.depth; i++)
|
---|
1358 | {
|
---|
1359 | diff_api.PopMatrix();
|
---|
1360 | }
|
---|
1361 |
|
---|
1362 | from->colorStack.depth = to->colorStack.depth;
|
---|
1363 | }
|
---|
1364 |
|
---|
1365 | for (i = to->colorStack.depth; i <= to->colorStack.depth; i++)
|
---|
1366 | {
|
---|
1367 | LOADMATRIX(to->colorStack.stack + i);
|
---|
1368 | from->colorStack.stack[i] = to->colorStack.stack[i];
|
---|
1369 |
|
---|
1370 | /* Don't want to push on the current matrix */
|
---|
1371 | if (i != to->colorStack.depth)
|
---|
1372 | diff_api.PushMatrix();
|
---|
1373 | }
|
---|
1374 | from->colorStack.depth = to->colorStack.depth;
|
---|
1375 | from->colorStack.top = from->colorStack.stack + from->colorStack.depth;
|
---|
1376 |
|
---|
1377 | CLEARDIRTY(t->colorMatrix, nbitID);
|
---|
1378 | }
|
---|
1379 |
|
---|
1380 | to->modelViewProjectionValid = 0;
|
---|
1381 | CLEARDIRTY(t->dirty, nbitID);
|
---|
1382 |
|
---|
1383 | /* update MatrixMode now */
|
---|
1384 | if (from->matrixMode != to->matrixMode) {
|
---|
1385 | diff_api.MatrixMode(to->matrixMode);
|
---|
1386 | from->matrixMode = to->matrixMode;
|
---|
1387 | }
|
---|
1388 |
|
---|
1389 | /* sanity tests */
|
---|
1390 | CRASSERT(from->modelViewStack.top == from->modelViewStack.stack + from->modelViewStack.depth);
|
---|
1391 | CRASSERT(from->projectionStack.top == from->projectionStack.stack + from->projectionStack.depth);
|
---|
1392 | }
|
---|