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source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/crserverlib/server_context.c@ 43233

最後變更 在這個檔案從43233是 43182,由 vboxsync 提交於 12 年 前

crOpenGL: 1. VRDP+3D fixes, 2. Generic bugfixes, 3. Intel GPU-related fixes

  • 屬性 svn:eol-style 設為 native
  • 屬性 svn:keywords 設為 Id
檔案大小: 14.5 KB
 
1/* Copyright (c) 2001, Stanford University
2 * All rights reserved.
3 *
4 * See the file LICENSE.txt for information on redistributing this software.
5 */
6
7#include "cr_spu.h"
8#include "chromium.h"
9#include "cr_error.h"
10#include "cr_net.h"
11#include "cr_rand.h"
12#include "server_dispatch.h"
13#include "server.h"
14#include "cr_mem.h"
15#include "cr_string.h"
16
17GLint SERVER_DISPATCH_APIENTRY
18crServerDispatchCreateContext(const char *dpyName, GLint visualBits, GLint shareCtx)
19{
20 return crServerDispatchCreateContextEx(dpyName, visualBits, shareCtx, -1, -1);
21}
22
23GLint crServerDispatchCreateContextEx(const char *dpyName, GLint visualBits, GLint shareCtx, GLint preloadCtxID, int32_t internalID)
24{
25 GLint retVal = -1;
26 CRContext *newCtx;
27 CRContextInfo *pContextInfo;
28 GLboolean fFirst = GL_FALSE;
29
30 if (shareCtx > 0) {
31 crWarning("CRServer: context sharing not implemented.");
32 shareCtx = 0;
33 }
34
35 pContextInfo = (CRContextInfo *) crAlloc(sizeof (CRContextInfo));
36 if (!pContextInfo)
37 {
38 crWarning("failed to alloc context info!");
39 return -1;
40 }
41
42 pContextInfo->CreateInfo.visualBits = visualBits;
43
44 /* Since the Cr server serialized all incoming clients/contexts into
45 * one outgoing GL stream, we only need to create one context for the
46 * head SPU. We'll only have to make it current once too, below.
47 */
48 if (cr_server.firstCallCreateContext) {
49 cr_server.MainContextInfo.CreateInfo.visualBits = visualBits;
50 cr_server.MainContextInfo.SpuContext = cr_server.head_spu->dispatch_table.
51 CreateContext(dpyName, cr_server.MainContextInfo.CreateInfo.visualBits, shareCtx);
52 if (cr_server.MainContextInfo.SpuContext < 0) {
53 crWarning("crServerDispatchCreateContext() failed.");
54 crFree(pContextInfo);
55 return -1;
56 }
57 cr_server.MainContextInfo.pContext = crStateCreateContext(&cr_server.limits, visualBits, NULL);
58 CRASSERT(cr_server.MainContextInfo.pContext);
59 cr_server.firstCallCreateContext = GL_FALSE;
60 fFirst = GL_TRUE;
61 }
62 else {
63 /* second or third or ... context */
64 if (!cr_server.bUseMultipleContexts && ((visualBits & cr_server.MainContextInfo.CreateInfo.visualBits) != visualBits)) {
65 int oldSpuContext;
66
67 /* the new context needs new visual attributes */
68 cr_server.MainContextInfo.CreateInfo.visualBits |= visualBits;
69 crDebug("crServerDispatchCreateContext requires new visual (0x%x).",
70 cr_server.MainContextInfo.CreateInfo.visualBits);
71
72 /* Here, we used to just destroy the old rendering context.
73 * Unfortunately, this had the side effect of destroying
74 * all display lists and textures that had been loaded on
75 * the old context as well.
76 *
77 * Now, first try to create a new context, with a suitable
78 * visual, sharing display lists and textures with the
79 * old context. Then destroy the old context.
80 */
81
82 /* create new rendering context with suitable visual */
83 oldSpuContext = cr_server.MainContextInfo.SpuContext;
84 cr_server.MainContextInfo.SpuContext = cr_server.head_spu->dispatch_table.
85 CreateContext(dpyName, cr_server.MainContextInfo.CreateInfo.visualBits, cr_server.MainContextInfo.SpuContext);
86 /* destroy old rendering context */
87 cr_server.head_spu->dispatch_table.DestroyContext(oldSpuContext);
88 if (cr_server.MainContextInfo.SpuContext < 0) {
89 crWarning("crServerDispatchCreateContext() failed.");
90 crFree(pContextInfo);
91 return -1;
92 }
93 }
94 }
95
96 if (cr_server.bUseMultipleContexts) {
97 pContextInfo->SpuContext = cr_server.head_spu->dispatch_table.
98 CreateContext(dpyName, cr_server.MainContextInfo.CreateInfo.visualBits, cr_server.MainContextInfo.SpuContext);
99 if (pContextInfo->SpuContext < 0) {
100 crWarning("crServerDispatchCreateContext() failed.");
101 crStateEnableDiffOnMakeCurrent(GL_TRUE);
102 cr_server.bUseMultipleContexts = GL_FALSE;
103 if (!fFirst)
104 crError("creating shared context failed, while it is expected to work!");
105 }
106 else if (fFirst)
107 {
108 crStateEnableDiffOnMakeCurrent(GL_FALSE);
109 }
110 }
111 else
112 {
113 pContextInfo->SpuContext = -1;
114 }
115
116 /* Now create a new state-tracker context and initialize the
117 * dispatch function pointers.
118 */
119 newCtx = crStateCreateContextEx(&cr_server.limits, visualBits, NULL, internalID);
120 if (newCtx) {
121 crStateSetCurrentPointers( newCtx, &(cr_server.current) );
122 crStateResetCurrentPointers(&(cr_server.current));
123 retVal = preloadCtxID<0 ? crServerGenerateID(&cr_server.idsPool.freeContextID) : preloadCtxID;
124
125 pContextInfo->pContext = newCtx;
126 pContextInfo->CreateInfo.visualBits = visualBits;
127 pContextInfo->CreateInfo.externalID = retVal;
128 pContextInfo->CreateInfo.pszDpyName = dpyName ? crStrdup(dpyName) : NULL;
129 crHashtableAdd(cr_server.contextTable, retVal, pContextInfo);
130 }
131
132 if (retVal != -1 && !cr_server.bIsInLoadingState) {
133 int pos;
134 for (pos = 0; pos < CR_MAX_CONTEXTS; pos++) {
135 if (cr_server.curClient->contextList[pos] == 0) {
136 cr_server.curClient->contextList[pos] = retVal;
137 break;
138 }
139 }
140 }
141
142 {
143 /* As we're using only one host context to serve all client contexts, newly created context will still
144 * hold last error value from any previous failed opengl call. Proper solution would be to redirect any
145 * client glGetError calls to our state tracker, but right now it's missing quite a lot of checks and doesn't
146 * reflect host driver/gpu specific issues. Thus we just reset last opengl error at context creation.
147 */
148 GLint err;
149
150 err = cr_server.head_spu->dispatch_table.GetError();
151 if (err!=GL_NO_ERROR)
152 {
153#ifdef DEBUG_misha
154 crDebug("Cleared gl error %#x on context creation", err);
155#else
156 crWarning("Cleared gl error %#x on context creation", err);
157#endif
158 }
159 }
160
161 crServerReturnValue( &retVal, sizeof(retVal) );
162
163 return retVal;
164}
165
166static int crServerRemoveClientContext(CRClient *pClient, GLint ctx)
167{
168 int pos;
169
170 for (pos = 0; pos < CR_MAX_CONTEXTS; ++pos)
171 {
172 if (pClient->contextList[pos] == ctx)
173 {
174 pClient->contextList[pos] = 0;
175 return true;
176 }
177 }
178
179 return false;
180}
181
182void SERVER_DISPATCH_APIENTRY
183crServerDispatchDestroyContext( GLint ctx )
184{
185 CRContextInfo *crCtxInfo;
186 CRContext *crCtx;
187 int32_t client;
188 CRClientNode *pNode;
189 int found=false;
190
191 crCtxInfo = (CRContextInfo *) crHashtableSearch(cr_server.contextTable, ctx);
192 if (!crCtxInfo) {
193 crWarning("CRServer: DestroyContext invalid context %d", ctx);
194 return;
195 }
196 crCtx = crCtxInfo->pContext;
197 CRASSERT(crCtx);
198
199 crDebug("CRServer: DestroyContext context %d", ctx);
200
201 crHashtableDelete(cr_server.contextTable, ctx, NULL);
202 crStateDestroyContext( crCtx );
203
204 if (crCtxInfo->CreateInfo.pszDpyName)
205 crFree(crCtxInfo->CreateInfo.pszDpyName);
206
207 if (crCtxInfo->SpuContext >= 0)
208 cr_server.head_spu->dispatch_table.DestroyContext(crCtxInfo->SpuContext);
209
210 crFree(crCtxInfo);
211
212 if (cr_server.curClient)
213 {
214 /* If we delete our current context, default back to the null context */
215 if (cr_server.curClient->currentCtxInfo == crCtxInfo) {
216 cr_server.curClient->currentContextNumber = -1;
217 cr_server.curClient->currentCtxInfo = &cr_server.MainContextInfo;
218 }
219
220 found = crServerRemoveClientContext(cr_server.curClient, ctx);
221
222 /*Some application call destroy context not in a thread where it was created...have do deal with it.*/
223 if (!found)
224 {
225 for (client=0; client<cr_server.numClients; ++client)
226 {
227 if (cr_server.clients[client]==cr_server.curClient)
228 continue;
229
230 found = crServerRemoveClientContext(cr_server.clients[client], ctx);
231
232 if (found) break;
233 }
234 }
235
236 if (!found)
237 {
238 pNode=cr_server.pCleanupClient;
239
240 while (pNode && !found)
241 {
242 found = crServerRemoveClientContext(pNode->pClient, ctx);
243 pNode = pNode->next;
244 }
245 }
246
247 CRASSERT(found);
248 }
249
250 /*Make sure this context isn't active in other clients*/
251 for (client=0; client<cr_server.numClients; ++client)
252 {
253 if (cr_server.clients[client]->currentCtxInfo == crCtxInfo)
254 {
255 cr_server.clients[client]->currentContextNumber = -1;
256 cr_server.clients[client]->currentCtxInfo = &cr_server.MainContextInfo;
257 }
258 }
259
260 pNode=cr_server.pCleanupClient;
261 while (pNode)
262 {
263 if (pNode->pClient->currentCtxInfo == crCtxInfo)
264 {
265 pNode->pClient->currentContextNumber = -1;
266 pNode->pClient->currentCtxInfo = &cr_server.MainContextInfo;
267 }
268 pNode = pNode->next;
269 }
270
271 if (cr_server.currentCtxInfo == crCtxInfo)
272 {
273 cr_server.currentCtxInfo = &cr_server.MainContextInfo;
274 }
275}
276
277void SERVER_DISPATCH_APIENTRY
278crServerDispatchMakeCurrent( GLint window, GLint nativeWindow, GLint context )
279{
280 CRMuralInfo *mural, *oldMural;
281 CRContextInfo *ctxInfo = NULL;
282 CRContext *ctx, *oldCtx = NULL;
283
284 if (context >= 0 && window >= 0) {
285 mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window);
286 if (!mural)
287 {
288 crWarning("CRServer: invalid window %d passed to crServerDispatchMakeCurrent()", window);
289 return;
290 }
291
292 /* Update the state tracker's current context */
293 ctxInfo = (CRContextInfo *) crHashtableSearch(cr_server.contextTable, context);
294 if (!ctxInfo) {
295 crWarning("CRserver: NULL context in MakeCurrent %d", context);
296 return;
297 }
298 }
299 else {
300#if 0
301 oldMural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, cr_server.currentWindow);
302 if (oldMural && oldMural->bUseFBO && crServerSupportRedirMuralFBO())
303 {
304 if (!crStateGetCurrent()->framebufferobject.drawFB)
305 {
306 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0);
307 }
308 if (!crStateGetCurrent()->framebufferobject.readFB)
309 {
310 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, 0);
311 }
312 }
313
314 ctxInfo = &cr_server.MainContextInfo;
315 window = -1;
316 mural = NULL;
317#endif
318 cr_server.bForceMakeCurrentOnClientSwitch = GL_TRUE;
319 return;
320 }
321
322 cr_server.bForceMakeCurrentOnClientSwitch = GL_FALSE;
323
324 ctx = ctxInfo->pContext;
325 CRASSERT(ctx);
326
327 oldMural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, cr_server.currentWindow);
328
329 /* Ubuntu 11.04 hosts misbehave if context window switch is
330 * done with non-default framebuffer object settings.
331 * crStateSwichPrepare & crStateSwichPostprocess are supposed to work around this problem
332 * crStateSwichPrepare restores the FBO state to its default values before the context window switch,
333 * while crStateSwichPostprocess restores it back to the original values */
334 oldCtx = crStateSwichPrepare(ctx, cr_server.bUseMultipleContexts, oldMural && oldMural->bUseFBO && crServerSupportRedirMuralFBO() ? oldMural->idFBO : 0);
335
336 /*
337 crDebug("**** %s client %d curCtx=%d curWin=%d", __func__,
338 cr_server.curClient->number, ctxPos, window);
339 */
340 cr_server.curClient->currentContextNumber = context;
341 cr_server.curClient->currentCtxInfo = ctxInfo;
342 cr_server.curClient->currentMural = mural;
343 cr_server.curClient->currentWindow = window;
344
345 CRASSERT(cr_server.curClient->currentCtxInfo);
346 CRASSERT(cr_server.curClient->currentCtxInfo->pContext);
347
348 /* This is a hack to force updating the 'current' attribs */
349 crStateUpdateColorBits();
350
351 if (ctx)
352 crStateSetCurrentPointers( ctx, &(cr_server.current) );
353
354 /* check if being made current for first time, update viewport */
355#if 0
356 if (ctx) {
357 /* initialize the viewport */
358 if (ctx->viewport.viewportW == 0) {
359 ctx->viewport.viewportW = mural->width;
360 ctx->viewport.viewportH = mural->height;
361 ctx->viewport.scissorW = mural->width;
362 ctx->viewport.scissorH = mural->height;
363 }
364 }
365#endif
366
367 /*
368 crDebug("**** %s currentWindow %d newWindow %d", __func__,
369 cr_server.currentWindow, window);
370 */
371
372 if (1/*cr_server.firstCallMakeCurrent ||
373 cr_server.currentWindow != window ||
374 cr_server.currentNativeWindow != nativeWindow*/) {
375 /* Since the cr server serialized all incoming contexts/clients into
376 * one output stream of GL commands, we only need to call the head
377 * SPU's MakeCurrent() function once.
378 * BUT, if we're rendering to multiple windows, we do have to issue
379 * MakeCurrent() calls sometimes. The same GL context will always be
380 * used though.
381 */
382 cr_server.head_spu->dispatch_table.MakeCurrent( mural->spuWindow,
383 nativeWindow,
384 ctxInfo->SpuContext >= 0
385 ? ctxInfo->SpuContext
386 : cr_server.MainContextInfo.SpuContext);
387 cr_server.firstCallMakeCurrent = GL_FALSE;
388 cr_server.currentCtxInfo = ctxInfo;
389 cr_server.currentWindow = window;
390 cr_server.currentNativeWindow = nativeWindow;
391 }
392
393 /* This used to be earlier, after crStateUpdateColorBits() call */
394 crStateMakeCurrent( ctx );
395
396 crStateSwichPostprocess(oldCtx, cr_server.bUseMultipleContexts, mural->bUseFBO && crServerSupportRedirMuralFBO() ? mural->idFBO : 0);
397
398 if (!ctx->framebufferobject.drawFB
399 && (ctx->buffer.drawBuffer == GL_FRONT || ctx->buffer.drawBuffer == GL_FRONT_LEFT))
400 cr_server.curClient->currentMural->bFbDraw = GL_TRUE;
401
402 if (!mural->bUseFBO)
403 {
404 ctx->buffer.width = mural->width;
405 ctx->buffer.height = mural->height;
406 }
407 else
408 {
409 ctx->buffer.width = 0;
410 ctx->buffer.height = 0;
411 }
412}
413
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