1 | /* Copyright (c) 2001, Stanford University
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2 | * All rights reserved
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3 | *
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4 | * See the file LICENSE.txt for information on redistributing this software.
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5 | */
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6 |
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7 | #include "chromium.h"
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8 | #include "cr_error.h"
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9 | #include "cr_mem.h"
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10 | #include "cr_pixeldata.h"
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11 | #include "server_dispatch.h"
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12 | #include "server.h"
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13 |
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14 | void SERVER_DISPATCH_APIENTRY
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15 | crServerDispatchGetTexImage(GLenum target, GLint level, GLenum format,
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16 | GLenum type, GLvoid * pixels)
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17 | {
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18 | GLsizei width, height, depth, size;
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19 | GLvoid *buffer = NULL;
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20 |
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21 |
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22 | #ifdef CR_ARB_pixel_buffer_object
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23 | if (crStateIsBufferBound(GL_PIXEL_PACK_BUFFER_ARB))
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24 | {
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25 | GLvoid *pbo_offset;
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26 |
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27 | /*pixels are actualy a pointer to location of 8byte network pointer in hgcm buffer
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28 | regarless of guest/host bitness we're using only 4lower bytes as there're no
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29 | pbo>4gb (yet?)
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30 | */
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31 | pbo_offset = (GLvoid*) ((uintptr_t) *((GLint*)pixels));
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32 |
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33 | cr_server.head_spu->dispatch_table.GetTexImage(target, level, format, type, pbo_offset);
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34 |
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35 | return;
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36 | }
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37 | #endif
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38 |
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39 | cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
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40 | cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
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41 | cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
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42 |
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43 | size = crTextureSize(format, type, width, height, depth);
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44 |
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45 | #if 0
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46 | {
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47 | CRContext *ctx = crStateGetCurrent();
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48 | CRTextureObj *tobj;
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49 | CRTextureLevel *tl;
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50 | GLint id;
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51 |
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52 | crDebug("GetTexImage: %d, %i, %d, %d", target, level, format, type);
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53 | crDebug("===StateTracker===");
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54 | crDebug("Current TU: %i", ctx->texture.curTextureUnit);
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55 |
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56 | if (target==GL_TEXTURE_2D)
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57 | {
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58 | tobj = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D;
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59 | CRASSERT(tobj);
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60 | tl = &tobj->level[0][level];
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61 | crDebug("Texture %i(hw %i), w=%i, h=%i", tobj->id, tobj->hwid, tl->width, tl->height, tl->depth);
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62 | }
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63 | else
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64 | {
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65 | crDebug("Not 2D tex");
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66 | }
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67 |
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68 | crDebug("===GPU===");
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69 | cr_server.head_spu->dispatch_table.GetIntegerv(GL_ACTIVE_TEXTURE, &id);
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70 | crDebug("Current TU: %i", id);
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71 | if (target==GL_TEXTURE_2D)
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72 | {
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73 | cr_server.head_spu->dispatch_table.GetIntegerv(GL_TEXTURE_BINDING_2D, &id);
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74 | crDebug("Texture: %i, w=%i, h=%i, d=%i", id, width, height, depth);
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75 | }
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76 | }
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77 | #endif
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78 |
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79 | if (size && (buffer = crAlloc(size))) {
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80 | /* Note, the other pixel PACK parameters (default values) should
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81 | * be OK at this point.
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82 | */
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83 | cr_server.head_spu->dispatch_table.PixelStorei(GL_PACK_ALIGNMENT, 1);
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84 | cr_server.head_spu->dispatch_table.GetTexImage(target, level, format, type, buffer);
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85 | crServerReturnValue( buffer, size );
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86 | crFree(buffer);
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87 | }
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88 | else {
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89 | /* need to return _something_ to avoid blowing up */
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90 | GLuint dummy = 0;
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91 | crServerReturnValue( (GLvoid *) &dummy, sizeof(dummy) );
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92 | }
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93 | }
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94 |
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95 |
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96 | #if CR_ARB_texture_compression
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97 |
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98 | void SERVER_DISPATCH_APIENTRY
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99 | crServerDispatchGetCompressedTexImageARB(GLenum target, GLint level,
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100 | GLvoid *img)
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101 | {
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102 | GLint size;
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103 | GLvoid *buffer=NULL;
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104 |
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105 | #ifdef CR_ARB_pixel_buffer_object
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106 | if (crStateIsBufferBound(GL_PIXEL_PACK_BUFFER_ARB))
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107 | {
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108 | GLvoid *pbo_offset;
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109 |
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110 | pbo_offset = (GLvoid*) ((uintptr_t) *((GLint*)img));
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111 |
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112 | cr_server.head_spu->dispatch_table.GetCompressedTexImageARB(target, level, pbo_offset);
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113 |
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114 | return;
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115 | }
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116 | #endif
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117 |
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118 | cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &size);
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119 |
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120 | if (size && (buffer = crAlloc(size))) {
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121 | /* XXX the pixel PACK parameter should be OK at this point */
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122 | cr_server.head_spu->dispatch_table.GetCompressedTexImageARB(target, level, buffer);
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123 | crServerReturnValue( buffer, size );
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124 | crFree(buffer);
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125 | }
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126 | else {
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127 | /* need to return _something_ to avoid blowing up */
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128 | GLuint dummy = 0;
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129 | crServerReturnValue( (GLvoid *) &dummy, sizeof(dummy) );
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130 | }
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131 | }
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132 |
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133 | #endif /* CR_ARB_texture_compression */
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134 |
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135 | void SERVER_DISPATCH_APIENTRY crServerDispatchGetPolygonStipple( GLubyte * mask )
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136 | {
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137 | #ifdef CR_ARB_pixel_buffer_object
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138 | if (crStateIsBufferBound(GL_PIXEL_PACK_BUFFER_ARB))
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139 | {
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140 | GLvoid *pbo_offset;
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141 |
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142 | pbo_offset = (GLubyte*) ((uintptr_t) *((GLint*)mask));
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143 |
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144 | cr_server.head_spu->dispatch_table.GetPolygonStipple(pbo_offset);
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145 | }
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146 | else
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147 | #endif
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148 | {
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149 | GLubyte local_mask[128];
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150 |
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151 | cr_server.head_spu->dispatch_table.GetPolygonStipple( local_mask );
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152 | crServerReturnValue( &(local_mask[0]), 128*sizeof(GLubyte) );
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153 | }
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154 | }
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