/* $Id: server_glsl.c 50041 2014-01-09 16:13:28Z vboxsync $ */ /** @file * VBox OpenGL: GLSL related functions */ /* * Copyright (C) 2009-2012 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ #include "cr_spu.h" #include "chromium.h" #include "cr_error.h" #include "cr_mem.h" #include "cr_net.h" #include "server_dispatch.h" #include "server.h" #ifdef CR_OPENGL_VERSION_2_0 void SERVER_DISPATCH_APIENTRY crServerDispatchShaderSource(GLuint shader, GLsizei count, const char ** string, const GLint * length) { /*@todo?crStateShaderSource(shader...);*/ #ifdef DEBUG_misha GLenum err = cr_server.head_spu->dispatch_table.GetError(); #endif cr_server.head_spu->dispatch_table.ShaderSource(crStateGetShaderHWID(shader), count, string, length); #ifdef DEBUG_misha err = cr_server.head_spu->dispatch_table.GetError(); CRASSERT(err == GL_NO_ERROR); #endif CR_SERVER_DUMP_SHADER_SOURCE(shader); } void SERVER_DISPATCH_APIENTRY crServerDispatchCompileShader(GLuint shader) { #ifdef DEBUG_misha GLint iCompileStatus = GL_FALSE; #endif crStateCompileShader(shader); cr_server.head_spu->dispatch_table.CompileShader(crStateGetShaderHWID(shader)); #ifdef DEBUG_misha cr_server.head_spu->dispatch_table.GetShaderiv(crStateGetShaderHWID(shader), GL_COMPILE_STATUS, &iCompileStatus); Assert(iCompileStatus == GL_TRUE); #endif CR_SERVER_DUMP_COMPILE_SHADER(shader); } void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteShader(GLuint shader) { GLuint shaderHW = crStateGetShaderHWID(shader); crStateDeleteShader(shader); if (shaderHW) cr_server.head_spu->dispatch_table.DeleteShader(shaderHW); else crWarning("crServerDispatchDeleteShader: hwid not found for shader(%d)", shader); } void SERVER_DISPATCH_APIENTRY crServerDispatchAttachShader(GLuint program, GLuint shader) { crStateAttachShader(program, shader); cr_server.head_spu->dispatch_table.AttachShader(crStateGetProgramHWID(program), crStateGetShaderHWID(shader)); } void SERVER_DISPATCH_APIENTRY crServerDispatchDetachShader(GLuint program, GLuint shader) { crStateDetachShader(program, shader); cr_server.head_spu->dispatch_table.DetachShader(crStateGetProgramHWID(program), crStateGetShaderHWID(shader)); } void SERVER_DISPATCH_APIENTRY crServerDispatchLinkProgram(GLuint program) { crStateLinkProgram(program); cr_server.head_spu->dispatch_table.LinkProgram(crStateGetProgramHWID(program)); CR_SERVER_DUMP_LINK_PROGRAM(program); } void SERVER_DISPATCH_APIENTRY crServerDispatchUseProgram(GLuint program) { crStateUseProgram(program); cr_server.head_spu->dispatch_table.UseProgram(crStateGetProgramHWID(program)); } void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteProgram(GLuint program) { GLuint hwId = crStateGetProgramHWID(program); crStateDeleteProgram(program); if (hwId) cr_server.head_spu->dispatch_table.DeleteProgram(hwId); else crWarning("crServerDispatchDeleteProgram: hwid not found for program(%d)", program); } void SERVER_DISPATCH_APIENTRY crServerDispatchValidateProgram(GLuint program) { crStateValidateProgram(program); cr_server.head_spu->dispatch_table.ValidateProgram(crStateGetProgramHWID(program)); } void SERVER_DISPATCH_APIENTRY crServerDispatchBindAttribLocation(GLuint program, GLuint index, const char * name) { crStateBindAttribLocation(program, index, name); cr_server.head_spu->dispatch_table.BindAttribLocation(crStateGetProgramHWID(program), index, name); } void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteObjectARB(VBoxGLhandleARB obj) { GLuint hwid = crStateDeleteObjectARB(obj); if (hwid) cr_server.head_spu->dispatch_table.DeleteObjectARB(hwid); else crWarning("zero hwid for object %d", obj); } GLint SERVER_DISPATCH_APIENTRY crServerDispatchGetAttribLocation( GLuint program, const char * name ) { GLint retval; retval = cr_server.head_spu->dispatch_table.GetAttribLocation(crStateGetProgramHWID(program), name ); crServerReturnValue( &retval, sizeof(retval) ); return retval; /* WILL PROBABLY BE IGNORED */ } VBoxGLhandleARB SERVER_DISPATCH_APIENTRY crServerDispatchGetHandleARB( GLenum pname ) { VBoxGLhandleARB retval; retval = cr_server.head_spu->dispatch_table.GetHandleARB(pname); if (pname==GL_PROGRAM_OBJECT_ARB) { retval = crStateGLSLProgramHWIDtoID(retval); } crServerReturnValue( &retval, sizeof(retval) ); return retval; /* WILL PROBABLY BE IGNORED */ } GLint SERVER_DISPATCH_APIENTRY crServerDispatchGetUniformLocation(GLuint program, const char * name) { GLint retval; retval = cr_server.head_spu->dispatch_table.GetUniformLocation(crStateGetProgramHWID(program), name); crServerReturnValue( &retval, sizeof(retval) ); return retval; /* WILL PROBABLY BE IGNORED */ } void SERVER_DISPATCH_APIENTRY crServerDispatchGetProgramiv( GLuint program, GLenum pname, GLint * params ) { GLint local_params[1]; (void) params; cr_server.head_spu->dispatch_table.GetProgramiv(crStateGetProgramHWID(program), pname, local_params); crServerReturnValue( &(local_params[0]), 1*sizeof(GLint) ); } void SERVER_DISPATCH_APIENTRY crServerDispatchGetShaderiv( GLuint shader, GLenum pname, GLint * params ) { GLint local_params[1]; (void) params; cr_server.head_spu->dispatch_table.GetShaderiv( crStateGetShaderHWID(shader), pname, local_params ); crServerReturnValue( &(local_params[0]), 1*sizeof(GLint) ); } #endif /* #ifdef CR_OPENGL_VERSION_2_0 */