1 | /* Copyright (c) 2001-2003, Stanford University
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2 | All rights reserved.
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3 |
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4 | See the file LICENSE.txt for information on redistributing this software. */
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5 |
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6 | #include "server_dispatch.h"
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7 | #include "server.h"
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8 | #include "cr_mem.h"
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9 |
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10 |
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11 | /*
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12 | * Notes on ID translation:
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13 | *
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14 | * If a server has multiple clients (in the case of parallel applications)
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15 | * and N of the clients all create a display list with ID K, does K name
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16 | * one display list or N different display lists?
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17 | *
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18 | * By default, there is one display list named K. If the clients put
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19 | * identical commands into list K, then this is fine. But if the clients
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20 | * each put something different into list K when they created it, then this
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21 | * is a serious problem.
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22 | *
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23 | * By zeroing the 'shared_display_lists' configuration option, we can tell
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24 | * the server to make list K be unique for all N clients. We do this by
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25 | * translating K into a new, unique ID dependent on which client we're
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26 | * talking to (curClient->number).
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27 | *
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28 | * Same story for texture objects, vertex programs, etc.
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29 | *
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30 | * The application can also dynamically switch between shared and private
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31 | * display lists with:
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32 | * glChromiumParameteri(GL_SHARED_DISPLAY_LISTS_CR, GL_TRUE)
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33 | * and
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34 | * glChromiumParameteri(GL_SHARED_DISPLAY_LISTS_CR, GL_FALSE)
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35 | *
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36 | */
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37 |
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38 |
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39 |
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40 | static GLuint TranslateListID( GLuint id )
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41 | {
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42 | if (!cr_server.sharedDisplayLists) {
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43 | int client = cr_server.curClient->number;
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44 | return id + client * 100000;
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45 | }
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46 | return id;
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47 | }
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48 |
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49 | /* XXXX Note: shared/separate Program ID numbers aren't totally implemented! */
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50 | GLuint crServerTranslateProgramID( GLuint id )
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51 | {
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52 | if (!cr_server.sharedPrograms && id) {
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53 | int client = cr_server.curClient->number;
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54 | return id + client * 100000;
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55 | }
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56 | return id;
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57 | }
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58 |
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59 |
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60 | void SERVER_DISPATCH_APIENTRY
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61 | crServerDispatchNewList( GLuint list, GLenum mode )
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62 | {
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63 | if (mode == GL_COMPILE_AND_EXECUTE)
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64 | crWarning("using glNewList(GL_COMPILE_AND_EXECUTE) can confuse the crserver");
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65 |
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66 | list = TranslateListID( list );
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67 | crStateNewList( list, mode );
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68 | cr_server.head_spu->dispatch_table.NewList( list, mode );
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69 | }
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70 |
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71 |
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72 | void SERVER_DISPATCH_APIENTRY
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73 | crServerDispatchCallList( GLuint list )
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74 | {
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75 | list = TranslateListID( list );
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76 |
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77 | if (cr_server.curClient->currentCtx->lists.mode == 0) {
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78 | /* we're not compiling, so execute the list now */
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79 | /* Issue the list as-is */
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80 | cr_server.head_spu->dispatch_table.CallList( list );
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81 | }
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82 | else {
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83 | /* we're compiling glCallList into another list - just pass it through */
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84 | cr_server.head_spu->dispatch_table.CallList( list );
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85 | }
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86 | }
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87 |
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88 |
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89 | /**
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90 | * Translate an array of display list IDs from various datatypes to GLuint
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91 | * IDs while adding the per-client offset.
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92 | */
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93 | static void
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94 | TranslateListIDs(GLsizei n, GLenum type, const GLvoid *lists, GLuint *newLists)
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95 | {
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96 | int offset = cr_server.curClient->number * 100000;
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97 | GLsizei i;
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98 | switch (type) {
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99 | case GL_UNSIGNED_BYTE:
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100 | {
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101 | const GLubyte *src = (const GLubyte *) lists;
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102 | for (i = 0; i < n; i++) {
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103 | newLists[i] = src[i] + offset;
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104 | }
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105 | }
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106 | break;
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107 | case GL_BYTE:
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108 | {
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109 | const GLbyte *src = (const GLbyte *) lists;
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110 | for (i = 0; i < n; i++) {
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111 | newLists[i] = src[i] + offset;
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112 | }
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113 | }
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114 | break;
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115 | case GL_UNSIGNED_SHORT:
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116 | {
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117 | const GLushort *src = (const GLushort *) lists;
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118 | for (i = 0; i < n; i++) {
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119 | newLists[i] = src[i] + offset;
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120 | }
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121 | }
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122 | break;
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123 | case GL_SHORT:
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124 | {
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125 | const GLshort *src = (const GLshort *) lists;
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126 | for (i = 0; i < n; i++) {
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127 | newLists[i] = src[i] + offset;
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128 | }
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129 | }
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130 | break;
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131 | case GL_UNSIGNED_INT:
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132 | {
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133 | const GLuint *src = (const GLuint *) lists;
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134 | for (i = 0; i < n; i++) {
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135 | newLists[i] = src[i] + offset;
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136 | }
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137 | }
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138 | break;
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139 | case GL_INT:
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140 | {
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141 | const GLint *src = (const GLint *) lists;
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142 | for (i = 0; i < n; i++) {
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143 | newLists[i] = src[i] + offset;
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144 | }
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145 | }
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146 | break;
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147 | case GL_FLOAT:
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148 | {
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149 | const GLfloat *src = (const GLfloat *) lists;
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150 | for (i = 0; i < n; i++) {
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151 | newLists[i] = (GLuint) src[i] + offset;
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152 | }
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153 | }
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154 | break;
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155 | case GL_2_BYTES:
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156 | {
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157 | const GLubyte *src = (const GLubyte *) lists;
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158 | for (i = 0; i < n; i++) {
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159 | newLists[i] = (src[i*2+0] * 256 +
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160 | src[i*2+1]) + offset;
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161 | }
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162 | }
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163 | break;
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164 | case GL_3_BYTES:
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165 | {
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166 | const GLubyte *src = (const GLubyte *) lists;
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167 | for (i = 0; i < n; i++) {
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168 | newLists[i] = (src[i*3+0] * 256 * 256 +
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169 | src[i*3+1] * 256 +
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170 | src[i*3+2]) + offset;
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171 | }
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172 | }
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173 | break;
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174 | case GL_4_BYTES:
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175 | {
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176 | const GLubyte *src = (const GLubyte *) lists;
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177 | for (i = 0; i < n; i++) {
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178 | newLists[i] = (src[i*4+0] * 256 * 256 * 256 +
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179 | src[i*4+1] * 256 * 256 +
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180 | src[i*4+2] * 256 +
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181 | src[i*4+3]) + offset;
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182 | }
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183 | }
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184 | break;
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185 | default:
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186 | crWarning("CRServer: invalid display list datatype 0x%x", type);
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187 | }
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188 | }
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189 |
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190 |
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191 | void SERVER_DISPATCH_APIENTRY
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192 | crServerDispatchCallLists( GLsizei n, GLenum type, const GLvoid *lists )
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193 | {
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194 | if (!cr_server.sharedDisplayLists) {
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195 | /* need to translate IDs */
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196 | GLuint *newLists = (GLuint *) crAlloc(n * sizeof(GLuint));
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197 | if (newLists) {
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198 | TranslateListIDs(n, type, lists, newLists);
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199 | }
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200 | lists = newLists;
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201 | type = GL_UNSIGNED_INT;
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202 | }
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203 |
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204 | if (cr_server.curClient->currentCtx->lists.mode == 0) {
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205 | /* we're not compiling, so execute the list now */
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206 | /* Issue the list as-is */
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207 | cr_server.head_spu->dispatch_table.CallLists( n, type, lists );
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208 | }
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209 | else {
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210 | /* we're compiling glCallList into another list - just pass it through */
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211 | cr_server.head_spu->dispatch_table.CallLists( n, type, lists );
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212 | }
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213 |
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214 | if (!cr_server.sharedDisplayLists) {
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215 | crFree((void *) lists); /* malloc'd above */
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216 | }
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217 | }
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218 |
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219 |
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220 | GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsList( GLuint list )
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221 | {
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222 | GLboolean retval;
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223 | list = TranslateListID( list );
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224 | retval = cr_server.head_spu->dispatch_table.IsList( list );
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225 | crServerReturnValue( &retval, sizeof(retval) );
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226 | return retval;
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227 | }
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228 |
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229 |
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230 | void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteLists( GLuint list, GLsizei range )
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231 | {
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232 | list = TranslateListID( list );
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233 | crStateDeleteLists( list, range );
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234 | cr_server.head_spu->dispatch_table.DeleteLists( list, range );
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235 | }
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236 |
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237 |
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238 | void SERVER_DISPATCH_APIENTRY crServerDispatchBindTexture( GLenum target, GLuint texture )
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239 | {
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240 | crStateBindTexture( target, texture );
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241 | cr_server.head_spu->dispatch_table.BindTexture(target, crStateGetTextureHWID(texture));
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242 | }
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243 |
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244 | void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteTextures( GLsizei n, const GLuint *textures)
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245 | {
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246 | GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
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247 | GLint i;
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248 |
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249 | if (!newTextures)
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250 | {
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251 | crError("crServerDispatchDeleteTextures: out of memory");
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252 | return;
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253 | }
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254 |
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255 | for (i = 0; i < n; i++)
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256 | {
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257 | newTextures[i] = crStateGetTextureHWID(textures[i]);
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258 | }
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259 |
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260 | crStateDeleteTextures(n, textures);
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261 | cr_server.head_spu->dispatch_table.DeleteTextures(n, newTextures);
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262 | crFree(newTextures);
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263 | }
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264 |
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265 | void SERVER_DISPATCH_APIENTRY crServerDispatchPrioritizeTextures( GLsizei n, const GLuint * textures, const GLclampf * priorities )
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266 | {
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267 | GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
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268 | GLint i;
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269 |
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270 | if (!newTextures)
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271 | {
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272 | crError("crServerDispatchDeleteTextures: out of memory");
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273 | return;
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274 | }
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275 |
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276 | for (i = 0; i < n; i++)
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277 | {
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278 | newTextures[i] = crStateGetTextureHWID(textures[i]);
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279 | }
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280 |
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281 | crStatePrioritizeTextures(n, textures, priorities);
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282 | cr_server.head_spu->dispatch_table.PrioritizeTextures(n, newTextures, priorities);
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283 | crFree(newTextures);
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284 | }
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285 |
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286 | void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteProgramsARB(GLsizei n, const GLuint * programs)
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287 | {
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288 | GLuint *pLocalProgs = (GLuint *) crAlloc(n * sizeof(GLuint));
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289 | GLint i;
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290 | if (!pLocalProgs) {
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291 | crError("crServerDispatchDeleteProgramsARB: out of memory");
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292 | return;
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293 | }
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294 | for (i = 0; i < n; i++) {
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295 | pLocalProgs[i] = crServerTranslateProgramID(programs[i]);
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296 | }
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297 | crStateDeleteProgramsARB(n, pLocalProgs);
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298 | cr_server.head_spu->dispatch_table.DeleteProgramsARB(n, pLocalProgs);
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299 | crFree(pLocalProgs);
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300 | }
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301 |
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302 | /*@todo will fail for textures loaded from snapshot */
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303 | GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsTexture( GLuint texture )
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304 | {
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305 | GLboolean retval;
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306 | retval = cr_server.head_spu->dispatch_table.IsTexture(crStateGetTextureHWID(texture));
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307 | crServerReturnValue( &retval, sizeof(retval) );
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308 | return retval; /* WILL PROBABLY BE IGNORED */
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309 | }
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310 |
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311 | /*@todo will fail for progs loaded from snapshot */
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312 | GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsProgramARB( GLuint program )
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313 | {
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314 | GLboolean retval;
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315 | program = crServerTranslateProgramID(program);
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316 | retval = cr_server.head_spu->dispatch_table.IsProgramARB( program );
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317 | crServerReturnValue( &retval, sizeof(retval) );
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318 | return retval; /* WILL PROBABLY BE IGNORED */
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319 | }
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320 |
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321 | GLboolean SERVER_DISPATCH_APIENTRY
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322 | crServerDispatchAreTexturesResident(GLsizei n, const GLuint *textures,
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323 | GLboolean *residences)
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324 | {
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325 | GLboolean retval;
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326 | GLsizei i;
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327 | GLboolean *res = (GLboolean *) crAlloc(n * sizeof(GLboolean));
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328 | GLuint *textures2 = (GLuint *) crAlloc(n * sizeof(GLuint));
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329 |
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330 | (void) residences;
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331 |
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332 | for (i = 0; i < n; i++)
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333 | {
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334 | textures2[i] = crStateGetTextureHWID(textures[i]);
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335 | }
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336 | retval = cr_server.head_spu->dispatch_table.AreTexturesResident(n, textures2, res);
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337 |
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338 | crFree(textures2);
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339 |
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340 | crServerReturnValue(res, n * sizeof(GLboolean));
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341 |
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342 | crFree(res);
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343 |
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344 | return retval; /* WILL PROBABLY BE IGNORED */
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345 | }
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346 |
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347 |
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348 | GLboolean SERVER_DISPATCH_APIENTRY
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349 | crServerDispatchAreProgramsResidentNV(GLsizei n, const GLuint *programs,
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350 | GLboolean *residences)
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351 | {
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352 | GLboolean retval;
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353 | GLboolean *res = (GLboolean *) crAlloc(n * sizeof(GLboolean));
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354 | GLsizei i;
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355 |
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356 | (void) residences;
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357 |
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358 | if (!cr_server.sharedTextureObjects) {
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359 | GLuint *programs2 = (GLuint *) crAlloc(n * sizeof(GLuint));
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360 | for (i = 0; i < n; i++)
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361 | programs2[i] = crServerTranslateProgramID(programs[i]);
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362 | retval = cr_server.head_spu->dispatch_table.AreProgramsResidentNV(n, programs2, res);
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363 | crFree(programs2);
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364 | }
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365 | else {
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366 | retval = cr_server.head_spu->dispatch_table.AreProgramsResidentNV(n, programs, res);
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367 | }
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368 |
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369 | crServerReturnValue(res, n * sizeof(GLboolean));
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370 | crFree(res);
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371 |
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372 | return retval; /* WILL PROBABLY BE IGNORED */
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373 | }
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