1 | /* Copyright (c) 2001, Stanford University
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2 | * All rights reserved
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3 | *
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4 | * See the file LICENSE.txt for information on redistributing this software.
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5 | */
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6 |
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7 | #include "server_dispatch.h"
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8 | #include "server.h"
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9 | #include "cr_error.h"
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10 | #include "state/cr_statetypes.h"
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11 | #include "cr_mem.h"
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12 | #include "cr_string.h"
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13 |
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14 | /*
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15 | * This file provides implementations of the basic OpenGL matrix functions.
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16 | * We often need to twiddle with their operation in order to make tilesorting
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17 | * and non-planar projections work.
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18 | */
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19 |
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20 |
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21 |
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22 | /*
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23 | * Determine which view and projection matrices to use when in stereo mode.
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24 | * Return 0 = left eye, 1 = right eye.
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25 | */
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26 | int crServerGetCurrentEye(void)
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27 | {
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28 | if (cr_server.currentEye != -1) {
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29 | /* current eye was specified by tilesort SPU */
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30 | return cr_server.currentEye;
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31 | }
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32 | else {
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33 | /* we have a quad-buffered window and we're watching glDrawBuffer */
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34 | GLenum drawBuffer = cr_server.curClient->currentCtx->buffer.drawBuffer;
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35 | int eye = drawBuffer == GL_BACK_RIGHT || drawBuffer == GL_FRONT_RIGHT
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36 | || drawBuffer == GL_RIGHT;
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37 | return eye;
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38 | }
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39 | }
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40 |
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41 |
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42 | void SERVER_DISPATCH_APIENTRY crServerDispatchLoadMatrixf( const GLfloat *m )
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43 | {
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44 | const GLenum matMode = cr_server.curClient->currentCtx->transform.matrixMode;
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45 | const CRMuralInfo *mural = cr_server.curClient->currentMural;
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46 |
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47 | crStateLoadMatrixf( m );
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48 |
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49 | if (matMode == GL_MODELVIEW && cr_server.viewOverride) {
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50 | int eye = crServerGetCurrentEye();
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51 | crServerApplyViewMatrix(&cr_server.viewMatrix[eye]);
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52 | }
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53 | else {
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54 | cr_server.head_spu->dispatch_table.LoadMatrixf( m );
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55 | }
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56 | }
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57 |
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58 |
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59 | void SERVER_DISPATCH_APIENTRY crServerDispatchLoadMatrixd( const GLdouble *m )
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60 | {
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61 | const GLenum matMode = cr_server.curClient->currentCtx->transform.matrixMode;
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62 | const CRMuralInfo *mural = cr_server.curClient->currentMural;
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63 |
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64 | crStateLoadMatrixd( m );
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65 |
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66 | if (matMode == GL_MODELVIEW && cr_server.viewOverride) {
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67 | int eye = crServerGetCurrentEye();
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68 | crServerApplyViewMatrix(&cr_server.viewMatrix[eye]);
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69 | }
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70 | else {
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71 | cr_server.head_spu->dispatch_table.LoadMatrixd( m );
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72 | }
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73 | }
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74 |
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75 |
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76 | void SERVER_DISPATCH_APIENTRY crServerDispatchMultMatrixf( const GLfloat *m )
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77 | {
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78 | const GLenum matMode = cr_server.curClient->currentCtx->transform.matrixMode;
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79 |
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80 | if (matMode == GL_PROJECTION && cr_server.projectionOverride) {
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81 | /* load the overriding projection matrix */
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82 | int eye = crServerGetCurrentEye();
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83 | crStateLoadMatrix( &cr_server.projectionMatrix[eye] );
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84 | }
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85 | else {
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86 | /* the usual case */
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87 | crStateMultMatrixf( m );
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88 | cr_server.head_spu->dispatch_table.MultMatrixf( m );
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89 | }
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90 | }
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91 |
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92 |
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93 | void SERVER_DISPATCH_APIENTRY crServerDispatchMultMatrixd( const GLdouble *m )
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94 | {
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95 | const GLenum matMode = cr_server.curClient->currentCtx->transform.matrixMode;
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96 |
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97 | if (matMode == GL_PROJECTION && cr_server.projectionOverride) {
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98 | /* load the overriding projection matrix */
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99 | int eye = crServerGetCurrentEye();
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100 | crStateLoadMatrix( &cr_server.projectionMatrix[eye] );
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101 | }
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102 | else {
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103 | /* the usual case */
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104 | crStateMultMatrixd( m );
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105 | cr_server.head_spu->dispatch_table.MultMatrixd( m );
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106 | }
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107 | }
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108 |
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109 |
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110 |
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111 | void SERVER_DISPATCH_APIENTRY crServerDispatchLoadIdentity( void )
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112 | {
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113 | const GLenum matMode = cr_server.curClient->currentCtx->transform.matrixMode;
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114 | const CRMuralInfo *mural = cr_server.curClient->currentMural;
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115 |
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116 | crStateLoadIdentity();
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117 |
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118 | if (matMode == GL_MODELVIEW && cr_server.viewOverride) {
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119 | int eye = crServerGetCurrentEye();
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120 | crServerApplyViewMatrix(&cr_server.viewMatrix[eye]);
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121 | }
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122 | else {
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123 | cr_server.head_spu->dispatch_table.LoadIdentity( );
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124 | }
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125 | }
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126 |
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127 |
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128 |
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129 | /*
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130 | * The following code is used to deal with vertex programs.
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131 | * Basically, vertex programs might not directly use the usual
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132 | * OpenGL projection matrix to project vertices from eye coords to
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133 | * clip coords.
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134 | *
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135 | * If you're using Cg then the vertex programs it generates will have
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136 | * some comments that we can scan to figure out which program parameters
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137 | * contain the projection matrix.
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138 | * In this case, look at the Cg program code for a string like
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139 | * "ModelViewProj". Then set the crserver's 'vertprog_projection_param'
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140 | * config option to this name.
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141 | *
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142 | * If you're not using Cg, you may have to tell Chromium which program
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143 | * parameters contain the projection matrix.
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144 | * In this case, look at the OpenGL application's vertex program code to
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145 | * determine which program parameters contain the projection matrix.
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146 | * Then set the crserver's 'vertprog_projection_param' config option to
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147 | * the number of the parameter which holds the first row of the matrix.
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148 | *
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149 | * Yup, this is complicated.
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150 | *
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151 | */
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152 |
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153 |
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154 | static void matmul(GLfloat r[16], const GLfloat p[16], const GLfloat q[16])
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155 | {
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156 | GLfloat tmp[16];
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157 | int i, j, k;
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158 | for (i = 0; i < 4; i++) {
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159 | for (j = 0; j < 4; j++) {
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160 | GLfloat dot = 0.0;
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161 | for (k = 0; k < 4; k++) {
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162 | dot += p[i+4*k] * q[k+4*j];
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163 | }
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164 | tmp[i+4*j] = dot;
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165 | }
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166 | }
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167 | for (i = 0; i < 16; i++)
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168 | r[i] = tmp[i];
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169 | }
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170 |
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171 |
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172 | static CRServerProgram *
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173 | LookupProgram(GLuint id)
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174 | {
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175 | CRServerProgram *prog = crHashtableSearch(cr_server.programTable, id);
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176 | if (!prog) {
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177 | prog = (CRServerProgram *) crAlloc(sizeof(CRServerProgram));
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178 | if (!prog)
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179 | return NULL;
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180 | prog->id = id;
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181 | prog->projParamStart = cr_server.vpProjectionMatrixParameter;
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182 | crHashtableAdd(cr_server.programTable, id, prog);
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183 | }
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184 | return prog;
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185 | }
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186 |
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187 |
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188 | void SERVER_DISPATCH_APIENTRY
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189 | crServerDispatchProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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190 | {
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191 | #if 0
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192 | if (target == GL_VERTEX_PROGRAM_ARB) {
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193 | CRServerProgram *prog = LookupProgram(cr_server.currentProgram);
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194 |
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195 | if (prog && prog->projParamStart != -1) {
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196 | if (index >= (GLuint) prog->projParamStart && index <= (GLuint) prog->projParamStart + 3) {
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197 | /* save the parameters as rows in the matrix */
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198 | const int i = index - prog->projParamStart;
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199 | prog->projMat[4*0+i] = x;
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200 | prog->projMat[4*1+i] = y;
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201 | prog->projMat[4*2+i] = z;
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202 | prog->projMat[4*3+i] = w;
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203 | }
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204 |
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205 | /* When we get the 4th row (row==3) of the projection matrix we can
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206 | * then pre-multiply it by the base matrix and update the program
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207 | * parameters with the new matrix.
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208 | */
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209 | if (index == (GLuint) (prog->projParamStart + 3)) {
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210 | const CRMuralInfo *mural = cr_server.curClient->currentMural;
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211 | const GLfloat *baseMat = (const GLfloat *) &(mural->extents[mural->curExtent].baseProjection);
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212 | int i;
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213 | GLfloat mat[16];
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214 |
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215 | /* pre-mult the projection matrix by the base projection */
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216 | matmul(mat, baseMat, prog->projMat);
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217 | /* update the program parameters with the new matrix */
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218 | for (i = 0; i < 4; i++) {
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219 | cr_server.head_spu->dispatch_table.ProgramLocalParameter4fARB(target, index + i - 3, mat[4*0+i], mat[4*1+i], mat[4*2+i], mat[4*3+i]);
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220 | }
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221 | return; /* done */
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222 | }
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223 | }
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224 | }
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225 | #endif
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226 |
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227 | /* if we get here, pass the call through unchanged */
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228 | cr_server.head_spu->dispatch_table.ProgramLocalParameter4fARB(target, index, x, y, z, w);
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229 | }
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230 |
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231 |
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232 | void SERVER_DISPATCH_APIENTRY
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233 | crServerDispatchProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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234 | {
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235 | crServerDispatchProgramLocalParameter4fARB(target, index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
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236 | }
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237 |
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238 |
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239 | void SERVER_DISPATCH_APIENTRY
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240 | crServerDispatchProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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241 | {
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242 | #if 0
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243 | if (target == GL_VERTEX_PROGRAM_NV) {
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244 | CRServerProgram *prog = LookupProgram(cr_server.currentProgram);
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245 |
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246 | if (prog && prog->projParamStart != -1) {
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247 | if (index >= (GLuint) prog->projParamStart && index <= (GLuint) prog->projParamStart + 3) {
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248 | /* save the parameters as rows in the matrix */
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249 | const int i = index - prog->projParamStart;
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250 | prog->projMat[4*0+i] = x;
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251 | prog->projMat[4*1+i] = y;
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252 | prog->projMat[4*2+i] = z;
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253 | prog->projMat[4*3+i] = w;
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254 | }
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255 |
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256 | /* When we get the 4th row (row==3) of the projection matrix we can
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257 | * then pre-multiply it by the base matrix and update the program
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258 | * parameters with the new matrix.
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259 | */
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260 | if (index == (GLuint) (prog->projParamStart + 3)) {
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261 | const CRMuralInfo *mural = cr_server.curClient->currentMural;
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262 | const GLfloat *baseMat = (const GLfloat *) &(mural->extents[mural->curExtent].baseProjection);
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263 | int i;
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264 | GLfloat mat[16];
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265 |
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266 | /* pre-mult the projection matrix by the base projection */
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267 | matmul(mat, baseMat, prog->projMat);
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268 | /* update the program parameters with the new matrix */
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269 | for (i = 0; i < 4; i++) {
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270 | cr_server.head_spu->dispatch_table.ProgramParameter4fNV(target, index + i - 3, mat[4*0+i], mat[4*1+i], mat[4*2+i], mat[4*3+i]);
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271 | }
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272 | return; /* done */
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273 | }
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274 | }
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275 | }
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276 | #endif
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277 |
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278 | /* if we get here, pass the call through unchanged */
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279 | cr_server.head_spu->dispatch_table.ProgramParameter4fNV(target, index, x, y, z, w);
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280 | }
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281 |
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282 |
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283 | void SERVER_DISPATCH_APIENTRY
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284 | crServerDispatchProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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285 | {
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286 | crServerDispatchProgramParameter4fNV(target, index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
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287 | }
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288 |
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289 |
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290 | void SERVER_DISPATCH_APIENTRY
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291 | crServerDispatchProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string)
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292 | {
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293 | if (target == GL_VERTEX_PROGRAM_ARB &&
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294 | cr_server.vpProjectionMatrixVariable != NULL) {
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295 | /* scan the program string looking for 'vertprog_projection'
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296 | * If the program was generated by Cg, the info we want will look
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297 | * something like this:
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298 | * #var float4x4 ModelViewProj : : c[0], 4 : 1 : 1
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299 | */
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300 | CRServerProgram *prog = LookupProgram(cr_server.currentProgram);
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301 | CRASSERT(prog);
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302 | if (prog) {
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303 | const char *varPos, *paramPos;
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304 | varPos = crStrstr((const char *) string, cr_server.vpProjectionMatrixVariable);
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305 | if (varPos) {
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306 | paramPos = crStrstr(varPos, "c[");
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307 | if (paramPos) {
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308 | char number[10];
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309 | int i = 0;
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310 | paramPos += 2; /* skip "c[" */
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311 | while (crIsDigit(paramPos[i])) {
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312 | number[i] = paramPos[i];
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313 | i++;
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314 | }
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315 | number[i] = 0;
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316 | prog->projParamStart = crStrToInt(number);
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317 | }
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318 | }
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319 | else {
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320 | crWarning("Didn't find %s parameter in vertex program string",
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321 | cr_server.vpProjectionMatrixVariable);
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322 | }
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323 | }
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324 | }
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325 |
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326 | /* pass through */
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327 | crStateProgramStringARB(target, format, len, string);
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328 | cr_server.head_spu->dispatch_table.ProgramStringARB(target, format, len, string);
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329 | }
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330 |
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331 |
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332 | void SERVER_DISPATCH_APIENTRY
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333 | crServerDispatchLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *string)
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334 | {
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335 | if (target == GL_VERTEX_PROGRAM_NV &&
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336 | cr_server.vpProjectionMatrixVariable != NULL) {
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337 | /* scan the program string looking for 'vertprog_projection'
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338 | * If the program was generated by Cg, the info we want will look
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339 | * something like this:
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340 | * #var float4x4 ModelViewProj : : c[0], 4 : 1 : 1
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341 | */
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342 | CRServerProgram *prog = LookupProgram(id);
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343 | CRASSERT(prog);
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344 | if (prog) {
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345 | const char *varPos, *paramPos;
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346 | varPos = crStrstr((const char *) string, cr_server.vpProjectionMatrixVariable);
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347 | if (varPos) {
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348 | paramPos = crStrstr(varPos, "c[");
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349 | if (paramPos) {
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350 | char number[10];
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351 | int i = 0;
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352 | paramPos += 2; /* skip "c[" */
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353 | while (crIsDigit(paramPos[i])) {
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354 | number[i] = paramPos[i];
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355 | i++;
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356 | }
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357 | number[i] = 0;
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358 | prog->projParamStart = crStrToInt(number);
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359 | }
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360 | }
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361 | else {
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362 | crWarning("Didn't find %s parameter in vertex program string",
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363 | cr_server.vpProjectionMatrixVariable);
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364 | }
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365 | }
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366 | }
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367 |
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368 | /* pass through */
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369 | crStateLoadProgramNV(target, id, len, string);
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370 | cr_server.head_spu->dispatch_table.LoadProgramNV(target, id, len, string);
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371 | }
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372 |
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373 |
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374 | void SERVER_DISPATCH_APIENTRY
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375 | crServerDispatchBindProgramARB(GLenum target, GLuint id)
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376 | {
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377 | id = crServerTranslateProgramID(id);
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378 |
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379 | if (target == GL_VERTEX_PROGRAM_ARB) {
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380 | CRServerProgram *prog = LookupProgram(id);
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381 | (void) prog;
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382 | cr_server.currentProgram = id;
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383 | }
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384 |
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385 | /* pass through */
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386 | crStateBindProgramARB(target, id);
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387 | cr_server.head_spu->dispatch_table.BindProgramARB(target, id);
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388 | }
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389 |
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390 |
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391 | void SERVER_DISPATCH_APIENTRY
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392 | crServerDispatchBindProgramNV(GLenum target, GLuint id)
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393 | {
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394 | if (target == GL_VERTEX_PROGRAM_NV) {
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395 | CRServerProgram *prog = LookupProgram(id);
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396 | (void) prog;
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397 | cr_server.currentProgram = id;
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398 | }
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399 | /* pass through */
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400 | crStateBindProgramNV(target, id);
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401 | cr_server.head_spu->dispatch_table.BindProgramNV(target, id);
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402 | }
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