1 | /* $Id: dlm.c 56922 2015-07-13 10:23:52Z vboxsync $ */
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2 |
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3 | #include <float.h>
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4 | #include "cr_dlm.h"
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5 | #include "cr_mem.h"
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6 | #include "dlm.h"
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7 |
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8 | /**
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9 | * \mainpage Dlm
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10 | *
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11 | * \section DlmIntroduction Introduction
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12 | *
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13 | * Chromium consists of all the top-level files in the cr
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14 | * directory. The dlm module basically takes care of API dispatch,
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15 | * and OpenGL state management.
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16 | *
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17 | */
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18 |
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19 | /**
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20 | * Module globals: the current DLM state, bound either to each thread, or
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21 | * to a global.
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22 | */
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23 | #ifdef CHROMIUM_THREADSAFE
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24 | CRtsd CRDLMTSDKey;
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25 | #else
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26 | CRDLMContextState *CRDLMCurrentState = NULL;
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27 | #endif
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28 |
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29 | #define MIN(a,b) ((a)<(b)?(a):(b))
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30 |
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31 |
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32 | /*************************************************************************/
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33 |
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34 | #ifdef CHROMIUM_THREADSAFE
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35 | /**
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36 | * This is the thread-specific destructor function for the
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37 | * data used in the DLM. It's very simple: if a thread exits
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38 | * that has DLM-specific data, the data represents the listState
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39 | * for the thread. All data and buffers associated with the list
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40 | * can be deleted, and the structure itself can be freed.
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41 | *
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42 | * Most Chromium threads don't have such things; but then,
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43 | * if a thread dies elsewhere in Chromium, huge buffers
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44 | * of information won't still be floating around in
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45 | * unrecoverable allocated areas, either.
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46 | */
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47 | static void threadDestructor(void *tsd)
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48 | {
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49 | CRDLMContextState *listState = (CRDLMContextState *)tsd;
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50 |
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51 | if (listState)
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52 | {
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53 | //if (listState->currentListInfo)
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54 | // crdlm_free_list(listState->currentListInfo);
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55 |
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56 | crFree(listState);
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57 | }
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58 | }
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59 | #endif
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60 |
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61 | /**
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62 | * This function creates and initializes a new display list
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63 | * manager. It returns a pointer to the manager, or NULL in
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64 | * the case of insufficient memory. The dispatch table pointer
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65 | * is passed in to allow the utilities to muck with the table
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66 | * to gain functional control when GL calls are made.
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67 | */
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68 | CRDLM DLM_APIENTRY *crDLMNewDLM(unsigned int userConfigSize, const CRDLMConfig *userConfig)
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69 | {
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70 | CRDLM *dlm;
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71 |
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72 | /* This is the default configuration. We'll overwrite it later
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73 | * with user-supplied configuration information.
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74 | */
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75 | CRDLMConfig config = {
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76 | CRDLM_DEFAULT_BUFFERSIZE,
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77 | };
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78 |
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79 | dlm = crAlloc(sizeof(*dlm));
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80 | if (!dlm) {
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81 | return NULL;
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82 | }
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83 |
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84 | /* Start off by initializing all entries that require further
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85 | * memory allocation, so we can free up all the memory if there's
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86 | * a problem.
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87 | */
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88 | if (!(dlm->displayLists = crAllocHashtable())) {
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89 | crFree(dlm);
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90 | return NULL;
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91 | }
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92 |
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93 | /* The creator counts as the first user. */
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94 | dlm->userCount = 1;
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95 |
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96 | #ifdef CHROMIUM_THREADSAFE
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97 | /* This mutex ensures that only one thread is changing the displayLists
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98 | * hash at a time. Note that we may also need a mutex to guarantee that
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99 | * the hash is not changed by one thread while another thread is
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100 | * traversing it; this issue has not yet been resolved.
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101 | */
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102 | crInitMutex(&(dlm->dlMutex));
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103 |
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104 | /* Although the thread-specific data (TSD) functions will initialize
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105 | * the thread key themselves when needed, those functions do not allow
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106 | * us to specify a thread destructor. Since a thread could potentially
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107 | * exit with considerable memory allocated (e.g. if a thread exits
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108 | * after it has issued NewList but before EndList, and while there
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109 | * are considerable content buffers allocated), I do the initialization
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110 | * myself, in order to be able to reclaim those resources if a thread
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111 | * exits.
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112 | */
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113 | crInitTSDF(&(dlm->tsdKey), threadDestructor);
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114 | crInitTSD(&CRDLMTSDKey);
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115 | #endif
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116 |
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117 | /* Copy over any appropriate configuration values */
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118 | if (userConfig != NULL) {
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119 | /* Copy over as much configuration information as is provided.
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120 | * Note that if the CRDLMConfig structure strictly grows, this
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121 | * allows forward compatability - routines compiled with
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122 | * older versions of the structure will only initialize that
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123 | * section of the structure that they know about.
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124 | */
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125 | crMemcpy((void *)&config, (void *) userConfig,
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126 | MIN(userConfigSize, sizeof(config)));
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127 | }
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128 | dlm->bufferSize = config.bufferSize;
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129 |
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130 | /* Return the pointer to the newly-allocated display list manager */
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131 | return dlm;
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132 | }
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133 |
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134 | void DLM_APIENTRY crDLMUseDLM(CRDLM *dlm)
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135 | {
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136 | DLM_LOCK(dlm);
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137 | dlm->userCount++;
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138 | DLM_UNLOCK(dlm);
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139 | }
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140 |
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141 | /**
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142 | * This routine is called when a context or thread is done with a DLM.
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143 | * It maintains an internal count of users, and will only actually destroy
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144 | * itself when no one is still using the DLM.
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145 | */
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146 | void DLM_APIENTRY crDLMFreeDLM(CRDLM *dlm, SPUDispatchTable *dispatchTable)
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147 | {
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148 | /* We're about to change the displayLists hash; lock it first */
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149 | DLM_LOCK(dlm)
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150 |
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151 | /* Decrement the user count. If the user count has gone to
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152 | * 0, then free the rest of the DLM. Otherwise, other
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153 | * contexts or threads are still using this DLM; keep
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154 | * it around.
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155 | */
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156 | dlm->userCount--;
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157 | if (dlm->userCount == 0) {
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158 |
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159 | crFreeHashtableEx(dlm->displayLists, crdlmFreeDisplayListResourcesCb, dispatchTable);
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160 | dlm->displayLists = NULL;
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161 |
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162 | /* Must unlock before freeing the mutex */
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163 | DLM_UNLOCK(dlm)
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164 |
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165 | #ifdef CHROMIUM_THREADSAFE
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166 | /* We release the mutex here; we really should delete the
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167 | * thread data key, but there's no utility in Chromium to
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168 | * do this.
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169 | *
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170 | * Note that, should one thread release the entire DLM
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171 | * while other threads still believe they are using it,
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172 | * any other threads that have current display lists (i.e.
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173 | * have issued glNewList more recently than glEndList)
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174 | * will be unable to reclaim their (likely very large)
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175 | * content buffers, as there will be no way to reclaim
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176 | * the thread-specific data.
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177 | *
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178 | * On the other hand, if one thread really does release
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179 | * the DLM while other threads still believe they are
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180 | * using it, unreclaimed memory is the least of the
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181 | * application's problems...
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182 | */
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183 | crFreeMutex(&(dlm->dlMutex));
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184 |
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185 | /* We free the TSD key here as well. Note that this will
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186 | * strand any threads that still have thread-specific data
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187 | * tied to this key; but as stated above, if any threads
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188 | * still do have thread-specific data attached to this DLM,
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189 | * they're in big trouble anyway.
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190 | */
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191 | crFreeTSD(&(dlm->tsdKey));
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192 | crFreeTSD(&CRDLMTSDKey);
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193 | #endif
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194 |
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195 | /* Free the master record, and we're all done. */
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196 | crFree(dlm);
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197 | }
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198 | else {
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199 | /* We're keeping the DLM around for other users. Unlock it,
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200 | * but retain its memory and display lists.
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201 | */
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202 | DLM_UNLOCK(dlm)
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203 | }
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204 | }
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205 |
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206 | /**
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207 | * The actual run-time state of a DLM is bound to a context
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208 | * (because each context can be used by at most one thread at
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209 | * a time, and a thread can only use one context at a time,
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210 | * while multiple contexts can use the same DLM).
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211 | * This creates the structure required to hold the state, and
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212 | * returns it to the caller, who should store it with any other
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213 | * context-specific information.
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214 | */
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215 |
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216 | CRDLMContextState DLM_APIENTRY *crDLMNewContext(CRDLM *dlm)
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217 | {
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218 | CRDLMContextState *state;
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219 |
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220 | /* Get a record for our own internal state structure */
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221 | state = (CRDLMContextState *)crAlloc(sizeof(CRDLMContextState));
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222 | if (!state) {
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223 | return NULL;
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224 | }
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225 |
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226 | state->dlm = dlm;
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227 | state->currentListIdentifier = 0;
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228 | state->currentListInfo = NULL;
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229 | state->currentListMode = GL_FALSE;
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230 | state->listBase = 0;
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231 |
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232 | /* Increment the use count of the DLM provided. This guarantees that
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233 | * the DLM won't be released until all the contexts have released it.
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234 | */
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235 | crDLMUseDLM(dlm);
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236 |
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237 | return state;
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238 | }
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239 |
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240 |
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241 | /**
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242 | * This routine should be called when a MakeCurrent changes the current
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243 | * context. It sets the thread data (or global data, in an unthreaded
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244 | * environment) appropriately; this in turn changes the behavior of
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245 | * the installed DLM API functions.
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246 | */
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247 | void DLM_APIENTRY crDLMSetCurrentState(CRDLMContextState *state)
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248 | {
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249 | CRDLMContextState *currentState = CURRENT_STATE();
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250 | if (currentState != state) {
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251 | SET_CURRENT_STATE(state);
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252 | }
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253 | }
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254 |
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255 | CRDLMContextState DLM_APIENTRY *crDLMGetCurrentState(void)
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256 | {
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257 | return CURRENT_STATE();
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258 | }
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259 |
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260 | /**
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261 | * This routine, of course, is used to release a DLM context when it
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262 | * is no longer going to be used.
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263 | */
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264 |
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265 | void DLM_APIENTRY crDLMFreeContext(CRDLMContextState *state, SPUDispatchTable *dispatchTable)
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266 | {
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267 | CRDLMContextState *listState = CURRENT_STATE();
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268 |
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269 | /* If we're currently using this context, release it first */
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270 | if (listState == state)
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271 | crDLMSetCurrentState(NULL);
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272 |
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273 | /* Try to free the DLM. This will either decrement the use count,
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274 | * or will actually free the DLM, if we were the last user.
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275 | */
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276 | crDLMFreeDLM(state->dlm, dispatchTable);
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277 | state->dlm = NULL;
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278 |
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279 | /* If any buffers still remain (e.g. because there was an open
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280 | * display list), remove those as well.
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281 | */
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282 | if (state->currentListInfo)
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283 | {
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284 | crdlmFreeDisplayListResourcesCb((void *)state->currentListInfo, (void *)dispatchTable);
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285 | state->currentListInfo = NULL;
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286 | }
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287 | state->currentListIdentifier = 0;
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288 |
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289 | /* Free the state record itself */
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290 | crFree(state);
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291 | }
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292 |
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293 |
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294 | /**
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295 | * This function can be used if the caller wishes to free up the
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296 | * potentially considerable resources used to store the display list
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297 | * content, without losing the rest of the display list management.
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298 | * For one example, consider an SPU that conditionally sends its
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299 | * input stream to multiple servers. It could broadcast all display
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300 | * lists to all servers, or it could only send display lists to servers
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301 | * that need them. After all servers have the display list, the SPU
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302 | * may wish to release the resources used to manage the content.
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303 | */
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304 | CRDLMError DLM_APIENTRY crDLMDeleteListContent(CRDLM *dlm, unsigned long listIdentifier)
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305 | {
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306 | DLMListInfo *listInfo;
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307 | DLMInstanceList *instance;
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308 |
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309 | listInfo = (DLMListInfo *) crHashtableSearch(dlm->displayLists, listIdentifier);
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310 | if (listInfo && (instance = listInfo->first)) {
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311 | while (instance) {
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312 | DLMInstanceList *nextInstance;
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313 | nextInstance = instance->next;
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314 | crFree(instance);
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315 | instance = nextInstance;
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316 | }
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317 | listInfo->first = listInfo->last = NULL;
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318 | }
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319 | return GL_NO_ERROR;
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320 | }
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321 |
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322 | /**
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323 | *
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324 | * Playback/execute a list.
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325 | * dlm - the display list manager context
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326 | * listIdentifier - the display list ID (as specified by app) to playback
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327 | * dispatchTable - the GL dispatch table to jump through as we execute commands
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328 | */
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329 | void DLM_APIENTRY crDLMReplayDLMList(CRDLM *dlm, unsigned long listIdentifier, SPUDispatchTable *dispatchTable)
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330 | {
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331 | DLMListInfo *listInfo;
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332 |
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333 | listInfo = (DLMListInfo *)crHashtableSearch(dlm->displayLists, listIdentifier);
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334 | if (listInfo) {
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335 | DLMInstanceList *instance = listInfo->first;
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336 | while (instance) {
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337 | /* mutex, to make sure another thread doesn't change the list? */
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338 | /* For now, leave it alone. */
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339 | (*instance->execute)(instance, dispatchTable);
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340 | instance = instance->next;
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341 | }
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342 | }
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343 | }
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344 |
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345 | /* Playback/execute a list in the current DLM */
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346 | void DLM_APIENTRY crDLMReplayList(unsigned long listIdentifier, SPUDispatchTable *dispatchTable)
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347 | {
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348 | CRDLMContextState *listState = CURRENT_STATE();
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349 | if (listState)
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350 | crDLMReplayDLMList(listState->dlm, listIdentifier, dispatchTable);
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351 | }
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352 |
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353 | /*
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354 | * Playback/execute the state changing portions of a list.
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355 | * dlm - the display list manager context
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356 | * listIdentifier - the display list ID (as specified by app) to playback
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357 | * dispatchTable - the GL dispatch table to jump through as we execute commands
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358 | */
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359 | void DLM_APIENTRY crDLMReplayDLMListState(CRDLM *dlm, unsigned long listIdentifier, SPUDispatchTable *dispatchTable)
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360 | {
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361 | DLMListInfo *listInfo;
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362 |
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363 | listInfo = (DLMListInfo *)crHashtableSearch(dlm->displayLists, listIdentifier);
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364 | if (listInfo) {
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365 | DLMInstanceList *instance = listInfo->stateFirst;
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366 | while (instance) {
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367 | /* mutex, to make sure another thread doesn't change the list? */
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368 | /* For now, leave it alone. */
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369 | (*instance->execute)(instance, dispatchTable);
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370 | instance = instance->stateNext;
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371 | }
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372 | }
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373 | }
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374 |
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375 | void DLM_APIENTRY crDLMReplayListState(unsigned long listIdentifier, SPUDispatchTable *dispatchTable)
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376 | {
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377 | CRDLMContextState *listState = CURRENT_STATE();
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378 | if (listState)
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379 | crDLMReplayDLMListState(listState->dlm, listIdentifier, dispatchTable);
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380 | }
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381 |
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382 | /* This is a switch statement that lists every "type" value valid for a
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383 | * glCallLists() function call, with code for decoding the subsequent
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384 | * values correctly. It uses the current value of the EXPAND() macro,
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385 | * which must expand into an appropriate action to be taken.
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386 | * Its codification here allows for multiple uses.
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387 | */
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388 | #define CALL_LISTS_SWITCH(type, defaultAction) \
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389 | switch (type) {\
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390 | EXPAND(GL_BYTE, GLbyte *, *p, p++)\
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391 | EXPAND(GL_UNSIGNED_BYTE, GLubyte *, *p, p++)\
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392 | EXPAND(GL_SHORT, GLshort *, *p, p++)\
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393 | EXPAND(GL_UNSIGNED_SHORT, GLushort *, *p, p++)\
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394 | EXPAND(GL_INT, GLint *, *p, p++)\
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395 | EXPAND(GL_FLOAT, GLfloat *, *p, p++)\
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396 | EXPAND(GL_2_BYTES, unsigned char *, 256*p[0] + p[1], p += 2)\
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397 | EXPAND(GL_3_BYTES, unsigned char *, 65536*p[0] + 256*p[1] + p[2], p += 3)\
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398 | EXPAND(GL_4_BYTES, unsigned char *, 16777216*p[0] + 65536*p[1] + 256*p[2] + p[3], p += 4)\
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399 | default:\
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400 | defaultAction;\
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401 | }
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402 |
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403 | void DLM_APIENTRY crDLMReplayDLMLists(CRDLM *dlm, GLsizei n, GLenum type, const GLvoid * lists, SPUDispatchTable *dispatchTable)
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404 | {
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405 | unsigned long listId;
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406 | CRDLMContextState *listState = CURRENT_STATE();
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407 |
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408 | #define EXPAND(TYPENAME, TYPE, REFERENCE, INCREMENT) \
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409 | case TYPENAME: {\
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410 | TYPE p = (TYPE)lists;\
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411 | while (n--) {\
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412 | listId = listState->listBase + (unsigned long) (REFERENCE);\
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413 | crDLMReplayDLMList(dlm, listId, dispatchTable);\
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414 | INCREMENT;\
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415 | }\
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416 | break;\
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417 | }
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418 |
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419 | CALL_LISTS_SWITCH(type, break)
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420 | #undef EXPAND
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421 |
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422 | }
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423 |
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424 | void DLM_APIENTRY crDLMReplayLists(GLsizei n, GLenum type, const GLvoid * lists, SPUDispatchTable *dispatchTable)
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425 | {
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426 | CRDLMContextState *listState = CURRENT_STATE();
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427 | if (listState) {
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428 | crDLMReplayDLMLists(listState->dlm, n, type, lists, dispatchTable);
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429 | }
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430 | }
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431 |
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432 | void DLM_APIENTRY crDLMReplayDLMListsState(CRDLM *dlm, GLsizei n, GLenum type, const GLvoid * lists, SPUDispatchTable *dispatchTable)
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433 | {
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434 | unsigned long listId;
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435 | CRDLMContextState *listState = CURRENT_STATE();
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436 |
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437 | #define EXPAND(TYPENAME, TYPE, REFERENCE, INCREMENT) \
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438 | case TYPENAME: {\
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439 | TYPE p = (TYPE)lists;\
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440 | while (n--) {\
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441 | listId = listState->listBase + (unsigned long) (REFERENCE);\
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442 | crDLMReplayDLMListState(dlm, listId, dispatchTable);\
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443 | INCREMENT;\
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444 | }\
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445 | break;\
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446 | }
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447 |
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448 | CALL_LISTS_SWITCH(type, break)
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449 | #undef EXPAND
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450 |
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451 | }
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452 |
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453 | void DLM_APIENTRY crDLMReplayListsState(GLsizei n, GLenum type, const GLvoid * lists, SPUDispatchTable *dispatchTable)
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454 | {
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455 | CRDLMContextState *listState = CURRENT_STATE();
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456 | if (listState) {
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457 | crDLMReplayDLMListsState(listState->dlm, n, type, lists, dispatchTable);
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458 | }
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459 | }
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460 |
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461 | /* When we compiled the display list, we packed all pixel data
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462 | * tightly. When we execute the display list, we have to make
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463 | * sure that the client state reflects that the pixel data is
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464 | * tightly packed, or it will be interpreted incorrectly.
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465 | */
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466 | void DLM_APIENTRY crDLMSetupClientState(SPUDispatchTable *dispatchTable)
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467 | {
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468 | dispatchTable->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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469 | dispatchTable->PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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470 | dispatchTable->PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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471 | dispatchTable->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
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472 | }
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473 |
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474 | void DLM_APIENTRY crDLMRestoreClientState(CRClientState *clientState, SPUDispatchTable *dispatchTable)
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475 | {
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476 | if (clientState) {
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477 | dispatchTable->PixelStorei(GL_UNPACK_ROW_LENGTH, clientState->unpack.rowLength);
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478 | dispatchTable->PixelStorei(GL_UNPACK_SKIP_PIXELS, clientState->unpack.skipPixels);
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479 | dispatchTable->PixelStorei(GL_UNPACK_SKIP_ROWS, clientState->unpack.skipRows);
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480 | dispatchTable->PixelStorei(GL_UNPACK_ALIGNMENT, clientState->unpack.alignment);
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481 | }
|
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482 | }
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483 |
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484 | void DLM_APIENTRY crDLMSendDLMList(CRDLM *dlm, unsigned long listIdentifier,
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485 | SPUDispatchTable *dispatchTable)
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486 | {
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487 | dispatchTable->NewList(listIdentifier, GL_COMPILE);
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488 | crDLMReplayDLMList(dlm, listIdentifier, dispatchTable);
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489 | dispatchTable->EndList();
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490 | }
|
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491 |
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492 | void DLM_APIENTRY crDLMSendList(unsigned long listIdentifier, SPUDispatchTable *dispatchTable)
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493 | {
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494 | CRDLMContextState *listState = CURRENT_STATE();
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495 | if (listState) {
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496 | crDLMSendDLMList(listState->dlm, listIdentifier, dispatchTable);
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497 | }
|
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498 | }
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499 |
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500 | struct sendListsCallbackParms {
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501 | CRDLM *dlm;
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502 | SPUDispatchTable *dispatchTable;
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503 | };
|
---|
504 |
|
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505 | static void sendListsCallback(unsigned long key, void *data, void *dataPtr2)
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506 | {
|
---|
507 | struct sendListsCallbackParms *parms = (struct sendListsCallbackParms *)dataPtr2;
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508 |
|
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509 | crDLMSendDLMList(parms->dlm, key, parms->dispatchTable);
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510 | }
|
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511 |
|
---|
512 | void DLM_APIENTRY crDLMSendAllDLMLists(CRDLM *dlm, SPUDispatchTable *dispatchTable)
|
---|
513 | {
|
---|
514 | struct sendListsCallbackParms parms;
|
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515 |
|
---|
516 | /* This is how we pass our parameter information to the callback routine -
|
---|
517 | * through a pointer to this local structure.
|
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518 | */
|
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519 | parms.dlm = dlm;
|
---|
520 | parms.dispatchTable = dispatchTable;
|
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521 |
|
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522 | crHashtableWalk(dlm->displayLists, sendListsCallback, (void *)&parms);
|
---|
523 | }
|
---|
524 |
|
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525 | void DLM_APIENTRY crDLMSendAllLists(SPUDispatchTable *dispatchTable)
|
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526 | {
|
---|
527 | CRDLMContextState *listState = CURRENT_STATE();
|
---|
528 | if (listState) {
|
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529 | crDLMSendAllDLMLists(listState->dlm, dispatchTable);
|
---|
530 | }
|
---|
531 | }
|
---|
532 |
|
---|
533 | /** Another clever callback arrangement to get the desired data. */
|
---|
534 | struct getRefsCallbackParms {
|
---|
535 | int remainingOffset;
|
---|
536 | int remainingCount;
|
---|
537 | unsigned int *buffer;
|
---|
538 | int totalCount;
|
---|
539 | };
|
---|
540 |
|
---|
541 | /*
|
---|
542 | * Return id of list currently being compiled. Returns 0 of there's no
|
---|
543 | * current DLM state, or if no list is being compiled.
|
---|
544 | */
|
---|
545 | GLuint DLM_APIENTRY crDLMGetCurrentList(void)
|
---|
546 | {
|
---|
547 | CRDLMContextState *listState = CURRENT_STATE();
|
---|
548 | return listState ? listState->currentListIdentifier : 0;
|
---|
549 | }
|
---|
550 |
|
---|
551 | /*
|
---|
552 | * Return mode of list currently being compiled. Should be
|
---|
553 | * GL_FALSE if no list is being compiled, or GL_COMPILE if a
|
---|
554 | * list is being compiled but not executed, or GL_COMPILE_AND_EXECUTE
|
---|
555 | * if a list is being compiled and executed.
|
---|
556 | */
|
---|
557 | GLenum DLM_APIENTRY crDLMGetCurrentMode(void)
|
---|
558 | {
|
---|
559 | CRDLMContextState *listState = CURRENT_STATE();
|
---|
560 | return listState ? listState->currentListMode : 0;
|
---|
561 | }
|
---|
562 |
|
---|
563 |
|
---|
564 | static CRDLMErrorCallback ErrorCallback = NULL;
|
---|
565 |
|
---|
566 | void DLM_APIENTRY crDLMErrorFunction(CRDLMErrorCallback callback)
|
---|
567 | {
|
---|
568 | ErrorCallback = callback;
|
---|
569 | }
|
---|
570 |
|
---|
571 | void crdlm_error(int line, const char *file, GLenum error, const char *info)
|
---|
572 | {
|
---|
573 | if (ErrorCallback)
|
---|
574 | (*ErrorCallback)(line, file, error, info);
|
---|
575 | }
|
---|