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source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/render/renderspu.c@ 19892

最後變更 在這個檔案從19892是 18760,由 vboxsync 提交於 16 年 前

crOpenGL-OSX: use the host calls directly

  • 屬性 svn:eol-style 設為 native
  • 屬性 svn:keywords 設為 Id
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1/* Copyright (c) 2001, Stanford University
2 * All rights reserved
3 *
4 * See the file LICENSE.txt for information on redistributing this software.
5 */
6
7#include "cr_environment.h"
8#include "cr_string.h"
9#include "cr_error.h"
10#include "cr_mem.h"
11#include "cr_spu.h"
12#include "renderspu.h"
13#include "cr_extstring.h"
14
15
16static void
17DoSync(void)
18{
19 CRMessage *in, out;
20
21 out.header.type = CR_MESSAGE_OOB;
22
23 if (render_spu.is_swap_master)
24 {
25 int a;
26
27 for (a = 0; a < render_spu.num_swap_clients; a++)
28 {
29 crNetGetMessage( render_spu.swap_conns[a], &in );
30 crNetFree( render_spu.swap_conns[a], in);
31 }
32
33 for (a = 0; a < render_spu.num_swap_clients; a++)
34 crNetSend( render_spu.swap_conns[a], NULL, &out, sizeof(CRMessage));
35 }
36 else
37 {
38 crNetSend( render_spu.swap_conns[0], NULL, &out, sizeof(CRMessage));
39
40 crNetGetMessage( render_spu.swap_conns[0], &in );
41 crNetFree( render_spu.swap_conns[0], in);
42 }
43}
44
45
46
47/*
48 * Visual functions
49 */
50
51/**
52 * used for debugging and giving info to the user.
53 */
54void
55renderspuMakeVisString( GLbitfield visAttribs, char *s )
56{
57 s[0] = 0;
58
59 if (visAttribs & CR_RGB_BIT)
60 crStrcat(s, "RGB");
61 if (visAttribs & CR_ALPHA_BIT)
62 crStrcat(s, "A");
63 if (visAttribs & CR_DOUBLE_BIT)
64 crStrcat(s, ", Doublebuffer");
65 if (visAttribs & CR_STEREO_BIT)
66 crStrcat(s, ", Stereo");
67 if (visAttribs & CR_DEPTH_BIT)
68 crStrcat(s, ", Z");
69 if (visAttribs & CR_STENCIL_BIT)
70 crStrcat(s, ", Stencil");
71 if (visAttribs & CR_ACCUM_BIT)
72 crStrcat(s, ", Accum");
73 if (visAttribs & CR_MULTISAMPLE_BIT)
74 crStrcat(s, ", Multisample");
75 if (visAttribs & CR_OVERLAY_BIT)
76 crStrcat(s, ", Overlay");
77 if (visAttribs & CR_PBUFFER_BIT)
78 crStrcat(s, ", PBuffer");
79}
80
81
82/*
83 * Find a VisualInfo which matches the given display name and attribute
84 * bitmask, or return a pointer to a new visual.
85 */
86VisualInfo *
87renderspuFindVisual(const char *displayName, GLbitfield visAttribs)
88{
89 int i;
90
91 if (!displayName)
92 displayName = "";
93
94 /* first, try to find a match */
95#if defined(WINDOWS) || defined(DARWIN)
96 for (i = 0; i < render_spu.numVisuals; i++) {
97 if (visAttribs == render_spu.visuals[i].visAttribs) {
98 return &(render_spu.visuals[i]);
99 }
100 }
101#elif defined(GLX)
102 for (i = 0; i < render_spu.numVisuals; i++) {
103 if (crStrcmp(displayName, render_spu.visuals[i].displayName) == 0
104 && visAttribs == render_spu.visuals[i].visAttribs) {
105 return &(render_spu.visuals[i]);
106 }
107 }
108#endif
109
110 if (render_spu.numVisuals >= MAX_VISUALS)
111 {
112 crWarning("Render SPU: Couldn't create a visual, too many visuals already");
113 return NULL;
114 }
115
116 /* create a new visual */
117 i = render_spu.numVisuals;
118 render_spu.visuals[i].displayName = crStrdup(displayName);
119 render_spu.visuals[i].visAttribs = visAttribs;
120 if (renderspu_SystemInitVisual(&(render_spu.visuals[i]))) {
121 render_spu.numVisuals++;
122 return &(render_spu.visuals[i]);
123 }
124 else {
125 crWarning("Render SPU: Couldn't get a visual, renderspu_SystemInitVisual failed");
126 return NULL;
127 }
128}
129
130/*
131 * Context functions
132 */
133
134GLint RENDER_APIENTRY
135renderspuCreateContext(const char *dpyName, GLint visBits, GLint shareCtx)
136{
137 ContextInfo *context, *sharedContext = NULL;
138 VisualInfo *visual;
139
140 if (shareCtx > 0) {
141 sharedContext
142 = (ContextInfo *) crHashtableSearch(render_spu.contextTable, shareCtx);
143 }
144
145 if (!dpyName || crStrlen(render_spu.display_string)>0)
146 dpyName = render_spu.display_string;
147
148 visual = renderspuFindVisual(dpyName, visBits);
149 if (!visual)
150 return -1;
151
152 context = (ContextInfo *) crCalloc(sizeof(ContextInfo));
153 if (!context)
154 return -1;
155 context->id = render_spu.context_id;
156 context->shared = sharedContext;
157 if (!renderspu_SystemCreateContext(visual, context, sharedContext))
158 return -1;
159
160 crHashtableAdd(render_spu.contextTable, render_spu.context_id, context);
161 render_spu.context_id++;
162
163 /*
164 crDebug("Render SPU: CreateContext(%s, 0x%x) returning %d",
165 dpyName, visBits, context->id);
166 */
167
168 return context->id;
169}
170
171
172static void RENDER_APIENTRY
173renderspuDestroyContext( GLint ctx )
174{
175 ContextInfo *context;
176
177 CRASSERT(ctx);
178
179 context = (ContextInfo *) crHashtableSearch(render_spu.contextTable, ctx);
180 CRASSERT(context);
181 renderspu_SystemDestroyContext( context );
182 if (context->extensionString) {
183 crFree(context->extensionString);
184 context->extensionString = NULL;
185 }
186 crHashtableDelete(render_spu.contextTable, ctx, crFree);
187}
188
189
190void RENDER_APIENTRY
191renderspuMakeCurrent(GLint crWindow, GLint nativeWindow, GLint ctx)
192{
193 WindowInfo *window;
194 ContextInfo *context;
195
196 /*
197 crDebug("%s win=%d native=0x%x ctx=%d", __FUNCTION__, crWindow, (int) nativeWindow, ctx);
198 */
199
200 window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, crWindow);
201 context = (ContextInfo *) crHashtableSearch(render_spu.contextTable, ctx);
202
203 if (window && context)
204 {
205#ifdef CHROMIUM_THREADSAFE
206 crSetTSD(&_RenderTSD, context);
207#else
208 render_spu.currentContext = context;
209#endif
210 context->currentWindow = window;
211 if (!window)
212 {
213 crDebug("Render SPU: MakeCurrent invalid window id: %d", crWindow);
214 return;
215 }
216 if (!context)
217 {
218 crDebug("Render SPU: MakeCurrent invalid context id: %d", ctx);
219 return;
220 }
221
222 renderspu_SystemMakeCurrent( window, nativeWindow, context );
223 if (!context->everCurrent) {
224 /* print OpenGL info */
225 const char *extString = (const char *) render_spu.ws.glGetString( GL_EXTENSIONS );
226 /*
227 crDebug( "Render SPU: GL_EXTENSIONS: %s", render_spu.ws.glGetString( GL_EXTENSIONS ) );
228 */
229 crInfo( "Render SPU: GL_VENDOR: %s", render_spu.ws.glGetString( GL_VENDOR ) );
230 crInfo( "Render SPU: GL_RENDERER: %s", render_spu.ws.glGetString( GL_RENDERER ) );
231 crInfo( "Render SPU: GL_VERSION: %s", render_spu.ws.glGetString( GL_VERSION ) );
232 if (crStrstr(extString, "GL_ARB_window_pos"))
233 context->haveWindowPosARB = GL_TRUE;
234 else
235 context->haveWindowPosARB = GL_FALSE;
236 context->everCurrent = GL_TRUE;
237 }
238 if (crWindow == 0 && window->mapPending &&
239 !render_spu.render_to_app_window && !render_spu.render_to_crut_window) {
240 /* Window[0] is special, it's the default window and normally hidden.
241 * If the mapPending flag is set, then we should now make the window
242 * visible.
243 */
244 renderspu_SystemShowWindow( window, GL_TRUE );
245 window->mapPending = GL_FALSE;
246 }
247 window->everCurrent = GL_TRUE;
248 }
249 else
250 {
251#ifdef CHROMIUM_THREADSAFE
252 crSetTSD(&_RenderTSD, NULL);
253#else
254 render_spu.currentContext = NULL;
255#endif
256 }
257}
258
259
260/*
261 * Window functions
262 */
263
264GLint RENDER_APIENTRY
265renderspuWindowCreate( const char *dpyName, GLint visBits )
266{
267 WindowInfo *window;
268 VisualInfo *visual;
269 GLboolean showIt;
270
271 if (!dpyName || crStrlen(render_spu.display_string) > 0)
272 dpyName = render_spu.display_string;
273
274 visual = renderspuFindVisual( dpyName, visBits );
275 if (!visual)
276 {
277 crWarning( "Render SPU: Couldn't create a window, renderspuFindVisual returned NULL" );
278 return -1;
279 }
280
281 /* Allocate WindowInfo */
282 window = (WindowInfo *) crCalloc(sizeof(WindowInfo));
283 if (!window)
284 {
285 crWarning( "Render SPU: Couldn't create a window" );
286 return -1;
287 }
288
289 crHashtableAdd(render_spu.windowTable, render_spu.window_id, window);
290 window->id = render_spu.window_id;
291 render_spu.window_id++;
292
293 window->x = render_spu.defaultX;
294 window->y = render_spu.defaultY;
295 window->width = render_spu.defaultWidth;
296 window->height = render_spu.defaultHeight;
297
298 if ((render_spu.render_to_app_window || render_spu.render_to_crut_window) && !crGetenv("CRNEWSERVER"))
299 showIt = 0;
300 else
301 showIt = window->id > 0;
302
303 /* Set window->title, replacing %i with the window ID number */
304 {
305 const char *s = crStrstr(render_spu.window_title, "%i");
306 if (s) {
307 int i, j, k;
308 window->title = crAlloc(crStrlen(render_spu.window_title) + 10);
309 for (i = 0; render_spu.window_title[i] != '%'; i++)
310 window->title[i] = render_spu.window_title[i];
311 k = sprintf(window->title + i, "%d", window->id);
312 CRASSERT(k < 10);
313 i++; /* skip the 'i' after the '%' */
314 j = i + k;
315 for (; (window->title[j] = s[i]) != 0; i++, j++)
316 ;
317 }
318 else {
319 window->title = crStrdup(render_spu.window_title);
320 }
321 }
322
323 /*
324 crDebug("Render SPU: Creating window (visBits=0x%x, id=%d)", visBits, window->id);
325 */
326 /* Have GLX/WGL/AGL create the window */
327 if (!renderspu_SystemVBoxCreateWindow( visual, showIt, window ))
328 {
329 crFree(window);
330 crWarning( "Render SPU: Couldn't create a window, renderspu_SystemCreateWindow failed" );
331 return -1;
332 }
333
334 CRASSERT(window->visual == visual);
335
336 return window->id;
337}
338
339
340static void
341RENDER_APIENTRY renderspuWindowDestroy( GLint win )
342{
343 WindowInfo *window;
344 CRASSERT(win >= 0);
345 window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, win);
346 if (window) {
347 crDebug("Render SPU: Destroy window (%d)", win);
348 renderspu_SystemDestroyWindow( window );
349 /* remove window info from hash table, and free it */
350 crHashtableDelete(render_spu.windowTable, win, crFree);
351 }
352 else {
353 crDebug("Render SPU: Attempt to destroy invalid window (%d)", win);
354 }
355}
356
357
358static void RENDER_APIENTRY
359renderspuWindowSize( GLint win, GLint w, GLint h )
360{
361 WindowInfo *window;
362 CRASSERT(win >= 0);
363 window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, win);
364 if (window) {
365 renderspu_SystemWindowSize( window, w, h );
366 }
367 else {
368 crDebug("Render SPU: Attempt to resize invalid window (%d)", win);
369 }
370}
371
372
373static void RENDER_APIENTRY
374renderspuWindowPosition( GLint win, GLint x, GLint y )
375{
376 if (!render_spu.ignore_window_moves) {
377 WindowInfo *window;
378 CRASSERT(win >= 0);
379 window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, win);
380 if (window) {
381 renderspu_SystemWindowPosition( window, x, y );
382 window->x = x;
383 window->y = y;
384 }
385 else {
386 crDebug("Render SPU: Attempt to move invalid window (%d)", win);
387 }
388 }
389}
390
391static void RENDER_APIENTRY
392renderspuWindowVisibleRegion(GLint win, GLint cRects, GLint *pRects)
393{
394 WindowInfo *window;
395 CRASSERT(win >= 0);
396 window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, win);
397 if (window) {
398 renderspu_SystemWindowVisibleRegion( window, cRects, pRects );
399 }
400 else {
401 crDebug("Render SPU: Attempt to set VisibleRegion for invalid window (%d)", win);
402 }
403}
404
405static void RENDER_APIENTRY
406renderspuWindowShow( GLint win, GLint flag )
407{
408 WindowInfo *window;
409 CRASSERT(win >= 0);
410 window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, win);
411 if (window) {
412 if (window->nativeWindow) {
413 /* We're rendering back to the native app window instead of the
414 * new window which we (the Render SPU) created earlier.
415 * So, we never want to show the Render SPU's window.
416 */
417 flag = 0;
418 }
419 renderspu_SystemShowWindow( window, (GLboolean) flag );
420 }
421 else {
422 crDebug("Render SPU: Attempt to hide/show invalid window (%d)", win);
423 }
424}
425
426
427/*
428 * Set the current raster position to the given window coordinate.
429 */
430static void
431SetRasterPos( GLint winX, GLint winY )
432{
433 GLfloat fx, fy;
434
435 /* Push current matrix mode and viewport attributes */
436 render_spu.self.PushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
437
438 /* Setup projection parameters */
439 render_spu.self.MatrixMode( GL_PROJECTION );
440 render_spu.self.PushMatrix();
441 render_spu.self.LoadIdentity();
442 render_spu.self.MatrixMode( GL_MODELVIEW );
443 render_spu.self.PushMatrix();
444 render_spu.self.LoadIdentity();
445
446 render_spu.self.Viewport( winX - 1, winY - 1, 2, 2 );
447
448 /* set the raster (window) position */
449 /* huh ? */
450 fx = (GLfloat) (winX - (int) winX);
451 fy = (GLfloat) (winY - (int) winY);
452 render_spu.self.RasterPos4f( fx, fy, 0.0, 1.0 );
453
454 /* restore matrices, viewport and matrix mode */
455 render_spu.self.PopMatrix();
456 render_spu.self.MatrixMode( GL_PROJECTION );
457 render_spu.self.PopMatrix();
458
459 render_spu.self.PopAttrib();
460}
461
462
463/*
464 * Draw the mouse pointer bitmap at (x,y) in window coords.
465 */
466static void DrawCursor( GLint x, GLint y )
467{
468#define POINTER_WIDTH 32
469#define POINTER_HEIGHT 32
470 /* Somebody artistic could probably do better here */
471 static const char *pointerImage[POINTER_HEIGHT] =
472 {
473 "XX..............................",
474 "XXXX............................",
475 ".XXXXX..........................",
476 ".XXXXXXX........................",
477 "..XXXXXXXX......................",
478 "..XXXXXXXXXX....................",
479 "...XXXXXXXXXXX..................",
480 "...XXXXXXXXXXXXX................",
481 "....XXXXXXXXXXXXXX..............",
482 "....XXXXXXXXXXXXXXXX............",
483 ".....XXXXXXXXXXXXXXXXX..........",
484 ".....XXXXXXXXXXXXXXXXXXX........",
485 "......XXXXXXXXXXXXXXXXXXXX......",
486 "......XXXXXXXXXXXXXXXXXXXXXX....",
487 ".......XXXXXXXXXXXXXXXXXXXXXXX..",
488 ".......XXXXXXXXXXXXXXXXXXXXXXXX.",
489 "........XXXXXXXXXXXXX...........",
490 "........XXXXXXXX.XXXXX..........",
491 ".........XXXXXX...XXXXX.........",
492 ".........XXXXX.....XXXXX........",
493 "..........XXX.......XXXXX.......",
494 "..........XX.........XXXXX......",
495 "......................XXXXX.....",
496 ".......................XXXXX....",
497 "........................XXX.....",
498 ".........................X......",
499 "................................",
500 "................................",
501 "................................",
502 "................................",
503 "................................",
504 "................................"
505
506 };
507 static GLubyte pointerBitmap[POINTER_HEIGHT][POINTER_WIDTH / 8];
508 static GLboolean firstCall = GL_TRUE;
509 GLboolean lighting, depthTest, scissorTest;
510
511 if (firstCall) {
512 /* Convert pointerImage into pointerBitmap */
513 GLint i, j;
514 for (i = 0; i < POINTER_HEIGHT; i++) {
515 for (j = 0; j < POINTER_WIDTH; j++) {
516 if (pointerImage[POINTER_HEIGHT - i - 1][j] == 'X') {
517 GLubyte bit = 128 >> (j & 0x7);
518 pointerBitmap[i][j / 8] |= bit;
519 }
520 }
521 }
522 firstCall = GL_FALSE;
523 }
524
525 render_spu.self.GetBooleanv(GL_LIGHTING, &lighting);
526 render_spu.self.GetBooleanv(GL_DEPTH_TEST, &depthTest);
527 render_spu.self.GetBooleanv(GL_SCISSOR_TEST, &scissorTest);
528 render_spu.self.Disable(GL_LIGHTING);
529 render_spu.self.Disable(GL_DEPTH_TEST);
530 render_spu.self.Disable(GL_SCISSOR_TEST);
531 render_spu.self.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
532
533 render_spu.self.Color3f(1, 1, 1);
534
535 /* save current raster pos */
536 render_spu.self.PushAttrib(GL_CURRENT_BIT);
537 SetRasterPos(x, y);
538 render_spu.self.Bitmap(POINTER_WIDTH, POINTER_HEIGHT, 1.0, 31.0, 0, 0,
539 (const GLubyte *) pointerBitmap);
540 /* restore current raster pos */
541 render_spu.self.PopAttrib();
542
543 if (lighting)
544 render_spu.self.Enable(GL_LIGHTING);
545 if (depthTest)
546 render_spu.self.Enable(GL_DEPTH_TEST);
547 if (scissorTest)
548 render_spu.self.Enable(GL_SCISSOR_TEST);
549}
550
551void RENDER_APIENTRY renderspuSwapBuffers( GLint window, GLint flags )
552{
553 WindowInfo *w = (WindowInfo *) crHashtableSearch(render_spu.windowTable, window);
554
555 if (!w)
556 {
557 crDebug("Render SPU: SwapBuffers invalid window id: %d", window);
558 return;
559 }
560
561 if (flags & CR_SUPPRESS_SWAP_BIT)
562 {
563 render_spu.self.Finish();
564 return;
565 }
566
567 if (render_spu.drawCursor)
568 DrawCursor( render_spu.cursorX, render_spu.cursorY );
569
570 if (render_spu.swap_master_url)
571 DoSync();
572
573 renderspu_SystemSwapBuffers( w, flags );
574}
575
576
577/*
578 * Barrier functions
579 * Normally, we'll have a crserver somewhere that handles the barrier calls.
580 * However, if we're running the render SPU on the client node, then we
581 * should handle barriers here. The threadtest demo illustrates this.
582 * If we have N threads calling using this SPU we need these barrier
583 * functions to synchronize them.
584 */
585
586static void RENDER_APIENTRY renderspuBarrierCreateCR( GLuint name, GLuint count )
587{
588 Barrier *b;
589
590 if (render_spu.ignore_papi)
591 return;
592
593 b = (Barrier *) crHashtableSearch( render_spu.barrierHash, name );
594 if (b) {
595 /* HACK -- this allows everybody to create a barrier, and all
596 but the first creation are ignored, assuming the count
597 match. */
598 if ( b->count != count ) {
599 crError( "Render SPU: Barrier name=%u created with count=%u, but already "
600 "exists with count=%u", name, count, b->count );
601 }
602 }
603 else {
604 b = (Barrier *) crAlloc( sizeof(Barrier) );
605 b->count = count;
606 crInitBarrier( &b->barrier, count );
607 crHashtableAdd( render_spu.barrierHash, name, b );
608 }
609}
610
611static void RENDER_APIENTRY renderspuBarrierDestroyCR( GLuint name )
612{
613 if (render_spu.ignore_papi)
614 return;
615 crHashtableDelete( render_spu.barrierHash, name, crFree );
616}
617
618static void RENDER_APIENTRY renderspuBarrierExecCR( GLuint name )
619{
620 Barrier *b;
621
622 if (render_spu.ignore_papi)
623 return;
624
625 b = (Barrier *) crHashtableSearch( render_spu.barrierHash, name );
626 if (b) {
627 crWaitBarrier( &(b->barrier) );
628 }
629 else {
630 crWarning("Render SPU: Bad barrier name %d in BarrierExec()", name);
631 }
632}
633
634
635/*
636 * Semaphore functions
637 * XXX we should probably implement these too, for the same reason as
638 * barriers (see above).
639 */
640
641static void RENDER_APIENTRY renderspuSemaphoreCreateCR( GLuint name, GLuint count )
642{
643 (void) name;
644 (void) count;
645}
646
647static void RENDER_APIENTRY renderspuSemaphoreDestroyCR( GLuint name )
648{
649 (void) name;
650}
651
652static void RENDER_APIENTRY renderspuSemaphorePCR( GLuint name )
653{
654 (void) name;
655}
656
657static void RENDER_APIENTRY renderspuSemaphoreVCR( GLuint name )
658{
659 (void) name;
660}
661
662
663/*
664 * Misc functions
665 */
666
667
668
669static void RENDER_APIENTRY renderspuChromiumParameteriCR(GLenum target, GLint value)
670{
671 (void) target;
672 (void) value;
673
674
675#if 0
676 switch (target)
677 {
678 default:
679 crWarning("Unhandled target in renderspuChromiumParameteriCR()");
680 break;
681 }
682#endif
683}
684
685static void RENDER_APIENTRY
686renderspuChromiumParameterfCR(GLenum target, GLfloat value)
687{
688 (void) target;
689 (void) value;
690
691#if 0
692 switch (target) {
693 default:
694 crWarning("Unhandled target in renderspuChromiumParameterfCR()");
695 break;
696 }
697#endif
698}
699
700
701static void RENDER_APIENTRY
702renderspuChromiumParametervCR(GLenum target, GLenum type, GLsizei count,
703 const GLvoid *values)
704{
705 int client_num;
706 unsigned short port;
707 CRMessage *msg, pingback;
708 unsigned char *privbuf = NULL;
709
710 switch (target) {
711
712 case GL_GATHER_CONNECT_CR:
713 if (render_spu.gather_userbuf_size)
714 privbuf = (unsigned char *)crAlloc(1024*768*4);
715
716 port = ((GLint *) values)[0];
717
718 if (render_spu.gather_conns == NULL)
719 render_spu.gather_conns = crAlloc(render_spu.server->numClients*sizeof(CRConnection *));
720 else
721 {
722 crError("Oh bother! duplicate GL_GATHER_CONNECT_CR getting through");
723 }
724
725 for (client_num=0; client_num< render_spu.server->numClients; client_num++)
726 {
727 switch (render_spu.server->clients[client_num]->conn->type)
728 {
729 case CR_TCPIP:
730 crDebug("Render SPU: AcceptClient from %s on %d",
731 render_spu.server->clients[client_num]->conn->hostname, render_spu.gather_port);
732 render_spu.gather_conns[client_num] =
733 crNetAcceptClient("tcpip", NULL, port, 1024*1024, 1);
734 break;
735
736 case CR_GM:
737 render_spu.gather_conns[client_num] =
738 crNetAcceptClient("gm", NULL, port, 1024*1024, 1);
739 break;
740
741 default:
742 crError("Render SPU: Unknown Network Type to Open Gather Connection");
743 }
744
745
746 if (render_spu.gather_userbuf_size)
747 {
748 render_spu.gather_conns[client_num]->userbuf = privbuf;
749 render_spu.gather_conns[client_num]->userbuf_len = render_spu.gather_userbuf_size;
750 }
751 else
752 {
753 render_spu.gather_conns[client_num]->userbuf = NULL;
754 render_spu.gather_conns[client_num]->userbuf_len = 0;
755 }
756
757 if (render_spu.gather_conns[client_num])
758 {
759 crDebug("Render SPU: success! from %s", render_spu.gather_conns[client_num]->hostname);
760 }
761 }
762
763 break;
764
765 case GL_GATHER_DRAWPIXELS_CR:
766 pingback.header.type = CR_MESSAGE_OOB;
767
768 for (client_num=0; client_num< render_spu.server->numClients; client_num++)
769 {
770 crNetGetMessage(render_spu.gather_conns[client_num], &msg);
771 if (msg->header.type == CR_MESSAGE_GATHER)
772 {
773 crNetFree(render_spu.gather_conns[client_num], msg);
774 }
775 else
776 {
777 crError("Render SPU: expecting MESSAGE_GATHER. got crap! (%d of %d)",
778 client_num, render_spu.server->numClients-1);
779 }
780 }
781
782 /*
783 * We're only hitting the case if we're not actually calling
784 * child.SwapBuffers from readback, so a switch about which
785 * call to DoSync() we really want [this one, or the one
786 * in SwapBuffers above] is not necessary -- karl
787 */
788
789 if (render_spu.swap_master_url)
790 DoSync();
791
792 for (client_num=0; client_num< render_spu.server->numClients; client_num++)
793 crNetSend(render_spu.gather_conns[client_num], NULL, &pingback,
794 sizeof(CRMessageHeader));
795
796 render_spu.self.RasterPos2i(((GLint *)values)[0], ((GLint *)values)[1]);
797 render_spu.self.DrawPixels( ((GLint *)values)[2], ((GLint *)values)[3],
798 ((GLint *)values)[4], ((GLint *)values)[5],
799 render_spu.gather_conns[0]->userbuf);
800
801
802 render_spu.self.SwapBuffers(((GLint *)values)[6], 0);
803 break;
804
805 case GL_CURSOR_POSITION_CR:
806 if (type == GL_INT && count == 2) {
807 render_spu.cursorX = ((GLint *) values)[0];
808 render_spu.cursorY = ((GLint *) values)[1];
809 crDebug("Render SPU: GL_CURSOR_POSITION_CR (%d, %d)", render_spu.cursorX, render_spu.cursorY);
810 }
811 else {
812 crWarning("Render SPU: Bad type or count for ChromiumParametervCR(GL_CURSOR_POSITION_CR)");
813 }
814 break;
815
816 case GL_WINDOW_SIZE_CR:
817 /* XXX this is old code that should be removed.
818 * NOTE: we can only resize the default (id=0) window!!!
819 */
820 {
821 GLint w, h;
822 WindowInfo *window;
823 CRASSERT(type == GL_INT);
824 CRASSERT(count == 2);
825 CRASSERT(values);
826 w = ((GLint*)values)[0];
827 h = ((GLint*)values)[1];
828 window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, 0);
829 if (window)
830 {
831 renderspu_SystemWindowSize(window, w, h);
832 }
833 }
834 break;
835
836 default:
837#if 0
838 crWarning("Unhandled target in renderspuChromiumParametervCR(0x%x)", (int) target);
839#endif
840 break;
841 }
842}
843
844
845static void RENDER_APIENTRY
846renderspuGetChromiumParametervCR(GLenum target, GLuint index, GLenum type,
847 GLsizei count, GLvoid *values)
848{
849 switch (target) {
850 case GL_WINDOW_SIZE_CR:
851 {
852 GLint x, y, w, h, *size = (GLint *) values;
853 WindowInfo *window;
854 CRASSERT(type == GL_INT);
855 CRASSERT(count == 2);
856 CRASSERT(values);
857 size[0] = size[1] = 0; /* default */
858 window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, index);
859 if (window)
860 {
861 renderspu_SystemGetWindowGeometry(window, &x, &y, &w, &h);
862 size[0] = w;
863 size[1] = h;
864 }
865 }
866 break;
867 case GL_WINDOW_POSITION_CR:
868 /* return window position, as a screen coordinate */
869 {
870 GLint *pos = (GLint *) values;
871 GLint x, y, w, h;
872 WindowInfo *window;
873 CRASSERT(type == GL_INT);
874 CRASSERT(count == 2);
875 CRASSERT(values);
876 pos[0] = pos[1] = 0; /* default */
877 window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, index);
878 if (window)
879 {
880 renderspu_SystemGetWindowGeometry(window, &x, &y, &w, &h);
881 pos[0] = x;/*window->x;*/
882 pos[1] = y;/*window->y;*/
883 }
884 }
885 break;
886 case GL_MAX_WINDOW_SIZE_CR:
887 {
888 GLint *maxSize = (GLint *) values;
889 WindowInfo *window;
890 CRASSERT(type == GL_INT);
891 CRASSERT(count == 2);
892 CRASSERT(values);
893 window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, index);
894 if (window)
895 {
896 renderspu_SystemGetMaxWindowSize(window, maxSize + 0, maxSize + 1);
897 }
898 }
899 break;
900 default:
901 ; /* nothing - silence compiler */
902 }
903}
904
905
906static void RENDER_APIENTRY
907renderspuBoundsInfoCR( CRrecti *bounds, GLbyte *payload, GLint len,
908 GLint num_opcodes )
909{
910 (void) bounds;
911 (void) payload;
912 (void) len;
913 (void) num_opcodes;
914 /* draw the bounding box */
915 if (render_spu.draw_bbox) {
916 GET_CONTEXT(context);
917 WindowInfo *window = context->currentWindow;
918 GLint x, y, w, h;
919
920 renderspu_SystemGetWindowGeometry(window, &x, &y, &w, &h);
921
922 render_spu.self.PushMatrix();
923 render_spu.self.LoadIdentity();
924 render_spu.self.MatrixMode(GL_PROJECTION);
925 render_spu.self.PushMatrix();
926 render_spu.self.LoadIdentity();
927 render_spu.self.Ortho(0, w, 0, h, -1, 1);
928 render_spu.self.Color3f(1, 1, 1);
929 render_spu.self.Begin(GL_LINE_LOOP);
930 render_spu.self.Vertex2i(bounds->x1, bounds->y1);
931 render_spu.self.Vertex2i(bounds->x2, bounds->y1);
932 render_spu.self.Vertex2i(bounds->x2, bounds->y2);
933 render_spu.self.Vertex2i(bounds->x1, bounds->y2);
934 render_spu.self.End();
935 render_spu.self.PopMatrix();
936 render_spu.self.MatrixMode(GL_MODELVIEW);
937 render_spu.self.PopMatrix();
938 }
939}
940
941
942static void RENDER_APIENTRY
943renderspuWriteback( GLint *writeback )
944{
945 (void) writeback;
946}
947
948
949static void
950remove_trailing_space(char *s)
951{
952 int k = crStrlen(s);
953 while (k > 0 && s[k-1] == ' ')
954 k--;
955 s[k] = 0;
956}
957
958static const GLubyte * RENDER_APIENTRY
959renderspuGetString(GLenum pname)
960{
961 static char tempStr[1000];
962 GET_CONTEXT(context);
963
964 if (pname == GL_EXTENSIONS)
965 {
966 const char *nativeExt;
967 char *crExt, *s1, *s2;
968
969 if (!render_spu.ws.glGetString)
970 return NULL;
971
972 nativeExt = (const char *) render_spu.ws.glGetString(GL_EXTENSIONS);
973 if (!nativeExt) {
974 /* maybe called w/out current context. */
975 return NULL;
976 }
977
978 crExt = crStrjoin3(crExtensions, " ", crAppOnlyExtensions);
979 s1 = crStrIntersect(nativeExt, crExt);
980 remove_trailing_space(s1);
981 s2 = crStrjoin3(s1, " ", crChromiumExtensions);
982 remove_trailing_space(s2);
983 crFree(crExt);
984 crFree(s1);
985 if (context->extensionString)
986 crFree(context->extensionString);
987 context->extensionString = s2;
988 return (const GLubyte *) s2;
989 }
990 else if (pname == GL_VENDOR)
991 return (const GLubyte *) CR_VENDOR;
992 else if (pname == GL_VERSION)
993 return render_spu.ws.glGetString(GL_VERSION);
994 else if (pname == GL_RENDERER) {
995 sprintf(tempStr, "Chromium (%s)", (char *) render_spu.ws.glGetString(GL_RENDERER));
996 return (const GLubyte *) tempStr;
997 }
998 else
999 return NULL;
1000}
1001
1002
1003#if defined(DARWIN)
1004void renderspuFlush()
1005{
1006 glFlush();
1007}
1008
1009void renderspuFinish()
1010{
1011 glFinish();
1012}
1013#endif
1014
1015#define FILLIN( NAME, FUNC ) \
1016 table[i].name = crStrdup(NAME); \
1017 table[i].fn = (SPUGenericFunction) FUNC; \
1018 i++;
1019
1020
1021/* These are the functions which the render SPU implements, not OpenGL.
1022 */
1023int
1024renderspuCreateFunctions(SPUNamedFunctionTable table[])
1025{
1026 int i = 0;
1027 FILLIN( "SwapBuffers", renderspuSwapBuffers );
1028 FILLIN( "CreateContext", renderspuCreateContext );
1029 FILLIN( "DestroyContext", renderspuDestroyContext );
1030 FILLIN( "MakeCurrent", renderspuMakeCurrent );
1031 FILLIN( "WindowCreate", renderspuWindowCreate );
1032 FILLIN( "WindowDestroy", renderspuWindowDestroy );
1033 FILLIN( "WindowSize", renderspuWindowSize );
1034 FILLIN( "WindowPosition", renderspuWindowPosition );
1035 FILLIN( "WindowVisibleRegion", renderspuWindowVisibleRegion );
1036 FILLIN( "WindowShow", renderspuWindowShow );
1037 FILLIN( "BarrierCreateCR", renderspuBarrierCreateCR );
1038 FILLIN( "BarrierDestroyCR", renderspuBarrierDestroyCR );
1039 FILLIN( "BarrierExecCR", renderspuBarrierExecCR );
1040 FILLIN( "BoundsInfoCR", renderspuBoundsInfoCR );
1041 FILLIN( "SemaphoreCreateCR", renderspuSemaphoreCreateCR );
1042 FILLIN( "SemaphoreDestroyCR", renderspuSemaphoreDestroyCR );
1043 FILLIN( "SemaphorePCR", renderspuSemaphorePCR );
1044 FILLIN( "SemaphoreVCR", renderspuSemaphoreVCR );
1045 FILLIN( "Writeback", renderspuWriteback );
1046 FILLIN( "ChromiumParameteriCR", renderspuChromiumParameteriCR );
1047 FILLIN( "ChromiumParameterfCR", renderspuChromiumParameterfCR );
1048 FILLIN( "ChromiumParametervCR", renderspuChromiumParametervCR );
1049 FILLIN( "GetChromiumParametervCR", renderspuGetChromiumParametervCR );
1050 FILLIN( "GetString", renderspuGetString );
1051#if defined(DARWIN)
1052 FILLIN( "Finish", renderspuFinish );
1053 FILLIN( "Flush", renderspuFlush );
1054#endif
1055 return i;
1056}
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