/* $Id: Docs-Intro.cpp 39683 2011-12-29 16:13:02Z vboxsync $ */ /** @file * This file contains the introduction to Main for developers. */ /* * Copyright (C) 2011 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ /** @page pg_main Main API * * First of all, check out the "Technical background" chapter in the manual, pay * attention to the "VirtualBox executables and components" chapter. It lists * three processes, (1) VBoxSVC, (2) VirtualBox in manager mode and (3) * VirtualBox in VM mode. This will be referred to as (1) server, (2) client * and (3) VM process, respectively. * * * @section sec_main_walk_thru_suspend IConsole::Pause Walkthru * * The instigator can be a client (VirtualBox in manager mode, VBoxManage * controlvm, web services, ++) or the VM process it self (i.e. you select * pause via the menu or the host key short cut). * * We will not cover the case where the guest triggers a suspend. * * Approximate sequence of events: * - Client calls IConsole::Pause. * - The COM/XPCOM routes this to the VM process, invoking Console::Pause() in * ConsoleImpl.cpp. (The IConsole::Pause method in the client process is a * COM/XPCOM stub method which does marshalling+IPC.) * - Console::Pause validates the Console object state, the VM state and the VM * handle. * - Console::Pause calls VMR3Suspend to do the actual suspending. * - VMR3Suspend() in VMM/VMMR3/VM.cpp calls VMMR3EmtRendezvous() to change the * VM state synchronously on all EMTs (threads performing as virtual CPUs). * - VMMR3EmtRendezvous() will first detect that the caller isn't an EMT and * use VMR3ReqCallWait() to forward the call to an EMT. * - When VMMR3EmtRendezvous() is called again on an EMT, it will signal the * other EMTs by raising a force action flag (VM_FF_EMT_RENDEZVOUS) and then * poke them via VMR3NotifyGlobalFFU(). Then wait for them all to arrive. * - The other EMTs will call VMMR3EmtRendezvousFF as soon as they can. * - When all EMTs are there, the calling back of vmR3Suspend() on each CPU in * decending order will start. * - When the CPU with the higest ID calls vmR3Suspend() the VM state is * changed to VMSTATE_SUSPENDING or VMSTATE_SUSPENDING_EXT_LS. * - When the CPU with ID 0 calls vmR3Suspend() the virtual device emulations * and drivers get notified via PDMR3Suspend(). * - PDMR3Suspend() in VMM/VMMR3/PDM.cpp will iterate thru all device * emulations and notify them that the VM is suspending by calling their * PDMDEVREG::pfnSuspend / PDMUSBREG::pfnSuspend entry point (can be NULL). * For each device it will iterate the chains of drivers and call their * PDMDRVREG::pfnSuspend entry point as well. * - Should a worker thread in a PDM device or PDM driver be busy and need some * extra time to finish up / notice the pending suspend, the device or driver * will ask for more time via PDMDevHlpSetAsyncNotification(), * PDMDrvHlpSetAsyncNotification() or PDMUsbHlpSetAsyncNotification(). * PDMR3Suspend will then poll these devices and drivers frequently until all * are done. * - PDMR3Suspend() will return to vmR3Suspend() once all PDM devices and PDM * drivers has responded to the pfnSuspend callback. * - The virtual CPU with ID 0 returns from vmR3Suspend() to the rendezvous * code and the EMTs are released. * - The inner VMMR3EmtRendezvous() call returns and this in turn triggers the * VMR3ReqCallWait() call to return (with the status code of the inner call). * - The outer VMMR3EmtRendezvous() returns to VMR3Suspend(). * - VMR3Suspend() returns to Console::Pause(). * - Console::Pause() checks the result and flags provides error details on * failure. * - Console::Pause() returns to the COM/XPCOM marshalling/IPC stuff. * - Switch back to client process. * - The IConsole::Pause() call returns. The end. * * Summary of above: Client process calls into the VM process, VM process does a * bunch of inter thread calls with all the EMT, EMT0 suspends the PDM devices * and drivers. * * The EMTs will return to the outer execution loop, vmR3EmulationThreadWithId() * in VMM/VMMR3/VMEmt.cpp, where they will mostly do sleep. They will not * execute any guest code until VMR3Resume() is called. * */