/* $Id: ObjectState.h 59996 2016-03-11 15:27:55Z vboxsync $ */ /** @file * * VirtualBox object state handling definitions */ /* * Copyright (C) 2006-2016 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ #ifndef ____H_OBJECTSTATE #define ____H_OBJECTSTATE #include "VBox/com/defs.h" #include "VBox/com/AutoLock.h" #include "VBox/com/ErrorInfo.h" // Forward declaration needed, but nothing more. class VirtualBoxBase; //////////////////////////////////////////////////////////////////////////////// // // ObjectState // //////////////////////////////////////////////////////////////////////////////// /** * Thec functionality implemented by this class is the primary object state * (used by VirtualBoxBase and thus part of all API classes) that indicates * if the object is ready to serve the calls, and if not, what stage it is * currently at. Here is the primary state diagram: * * +-------------------------------------------------------+ * | | * | (InitFailed) -----------------------+ | * | ^ | | * v | v | * [*] ---> NotReady ----> (InInit) -----> Ready -----> (InUninit) ----+ * ^ | * | v * | Limited * | | * +-------+ * * The object is fully operational only when its state is Ready. The Limited * state means that only some vital part of the object is operational, and it * requires some sort of reinitialization to become fully operational. The * NotReady state means the object is basically dead: it either was not yet * initialized after creation at all, or was uninitialized and is waiting to be * destroyed when the last reference to it is released. All other states are * transitional. * * The NotReady->InInit->Ready, NotReady->InInit->Limited and * NotReady->InInit->InitFailed transition is done by the AutoInitSpan smart * class. * * The Limited->InInit->Ready, Limited->InInit->Limited and * Limited->InInit->InitFailed transition is done by the AutoReinitSpan smart * class. * * The Ready->InUninit->NotReady and InitFailed->InUninit->NotReady * transitions are done by the AutoUninitSpan smart class. * * In order to maintain the primary state integrity and declared functionality * the following rules apply everywhere: * * 1) Use the above Auto*Span classes to perform state transitions. See the * individual class descriptions for details. * * 2) All public methods of subclasses (i.e. all methods that can be called * directly, not only from within other methods of the subclass) must have a * standard prolog as described in the AutoCaller and AutoLimitedCaller * documentation. Alternatively, they must use #addCaller() and * #releaseCaller() directly (and therefore have both the prolog and the * epilog), but this is not recommended because it is easy to forget the * matching release, e.g. returning before reaching the call. */ class ObjectState { public: enum State { NotReady, Ready, InInit, InUninit, InitFailed, Limited }; ObjectState(VirtualBoxBase *aObj); ~ObjectState(); State getState(); HRESULT addCaller(bool aLimited = false); void releaseCaller(); bool autoInitSpanConstructor(State aExpectedState); void autoInitSpanDestructor(State aNewState, HRESULT aFailedRC, com::ErrorInfo *aFailedEI); State autoUninitSpanConstructor(); void autoUninitSpanDestructor(); private: ObjectState(); void setState(State aState); /** Pointer to the managed object, mostly for error signalling or debugging * purposes, not used much. Guaranteed to be valid during the lifetime of * this object, no need to mess with refcount. */ VirtualBoxBase *mObj; /** Primary state of this object */ State mState; /** Thread that caused the last state change */ RTTHREAD mStateChangeThread; /** Result code for failed object initialization */ HRESULT mFailedRC; /** Error information for failed object initialization */ com::ErrorInfo *mpFailedEI; /** Total number of active calls to this object */ unsigned mCallers; /** Posted when the number of callers drops to zero */ RTSEMEVENT mZeroCallersSem; /** Posted when the object goes from InInit/InUninit to some other state */ RTSEMEVENTMULTI mInitUninitSem; /** Number of threads waiting for mInitUninitDoneSem */ unsigned mInitUninitWaiters; /** Protects access to state related data members */ util::RWLockHandle mStateLock; }; #endif // !____H_OBJECTSTATE