/* $Id: vcc100-shell32-fakes.cpp 76553 2019-01-01 01:45:53Z vboxsync $ */ /** @file * IPRT - Tricks to make the Visual C++ 2010 CRT work on NT4, W2K and XP. */ /* * Copyright (C) 2012-2019 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. * * The contents of this file may alternatively be used under the terms * of the Common Development and Distribution License Version 1.0 * (CDDL) only, as it comes in the "COPYING.CDDL" file of the * VirtualBox OSE distribution, in which case the provisions of the * CDDL are applicable instead of those of the GPL. * * You may elect to license modified versions of this file under the * terms and conditions of either the GPL or the CDDL or both. */ /********************************************************************************************************************************* * Header Files * *********************************************************************************************************************************/ #define RT_NO_STRICT /* Minimal deps so that it works on NT 3.51 too. */ #include #include #include #ifndef RT_ARCH_X86 # error "This code is X86 only" #endif #define CommandLineToArgvW Ignore_CommandLineToArgvW #include #undef CommandLineToArgvW /********************************************************************************************************************************* * Defined Constants And Macros * *********************************************************************************************************************************/ /** Dynamically resolves an kernel32 API. */ #define RESOLVE_ME(ApiNm) \ static decltype(ShellExecuteW) * volatile s_pfnInitialized = NULL; \ static decltype(ApiNm) *s_pfnApi = NULL; \ decltype(ApiNm) *pfnApi; \ if (s_pfnInitialized) \ pfnApi = s_pfnApi; \ else \ { \ pfnApi = (decltype(pfnApi))GetProcAddress(GetModuleHandleW(L"shell32"), #ApiNm); \ s_pfnApi = pfnApi; \ s_pfnInitialized = ShellExecuteW; /* ensures shell32 is loaded */ \ } do {} while (0) /** Declare a shell32 API. * @note We are not exporting them as that causes duplicate symbol troubles in * the OpenGL bits. */ #define DECL_SHELL32(a_Type) extern "C" a_Type WINAPI /********************************************************************************************************************************* * Internal Functions * *********************************************************************************************************************************/ DECL_SHELL32(LPWSTR *) CommandLineToArgvW(LPCWSTR pwszCmdLine, int *pcArgs) { RESOLVE_ME(CommandLineToArgvW); if (pfnApi) return pfnApi(pwszCmdLine, pcArgs); *pcArgs = 0; return NULL; } /* Dummy to force dragging in this object in the link, so the linker won't accidentally use the symbols from shell32. */ extern "C" int vcc100_shell32_fakes_cpp(void) { return 42; }