/* $Id: bs3-fpustate-1-template.c 61394 2016-06-02 00:49:44Z vboxsync $ */ /** @file * BS3Kit - bs3-fpustate-1, C code template. */ /* * Copyright (C) 2007-2016 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. * * The contents of this file may alternatively be used under the terms * of the Common Development and Distribution License Version 1.0 * (CDDL) only, as it comes in the "COPYING.CDDL" file of the * VirtualBox OSE distribution, in which case the provisions of the * CDDL are applicable instead of those of the GPL. * * You may elect to license modified versions of this file under the * terms and conditions of either the GPL or the CDDL or both. */ /********************************************************************************************************************************* * Header Files * *********************************************************************************************************************************/ #include #include #include /********************************************************************************************************************************* * Defined Constants And Macros * *********************************************************************************************************************************/ #ifdef BS3_INSTANTIATING_CMN /** * Displays the differences between the two states. */ # define bs3FpuState1_Diff BS3_CMN_NM(bs3FpuState1_Diff) BS3_DECL_NEAR(void) bs3FpuState1_Diff(X86FXSTATE const BS3_FAR *pExpected, X86FXSTATE const BS3_FAR *pChecking) { unsigned i; # define CHECK(a_Member, a_Fmt) \ if (pExpected->a_Member != pChecking->a_Member) \ Bs3TestPrintf(" " #a_Member ": " a_Fmt ", expected " a_Fmt "\n", pChecking->a_Member, pExpected->a_Member); \ else do { } while (0) CHECK(FCW, "%#RX16"); CHECK(FSW, "%#RX16"); CHECK(FTW, "%#RX16"); CHECK(FOP, "%#RX16"); CHECK(FPUIP, "%#RX32"); CHECK(CS, "%#RX16"); CHECK(Rsrvd1, "%#RX16"); CHECK(FPUDP, "%#RX32"); CHECK(DS, "%#RX16"); CHECK(Rsrvd2, "%#RX16"); CHECK(MXCSR, "%#RX32"); CHECK(MXCSR_MASK, "%#RX32"); # undef CHECK for (i = 0; i < RT_ELEMENTS(pExpected->aRegs); i++) if ( pChecking->aRegs[i].au64[0] != pExpected->aRegs[i].au64[0] || pChecking->aRegs[i].au64[1] != pExpected->aRegs[i].au64[1]) Bs3TestPrintf("st%u: %.16Rhxs\n" "exp: %.16Rhxs\n", i, &pChecking->aRegs[i], &pExpected->aRegs[i]); for (i = 0; i < RT_ELEMENTS(pExpected->aXMM); i++) if ( pChecking->aXMM[i].au64[0] != pExpected->aXMM[i].au64[0] || pChecking->aXMM[i].au64[1] != pExpected->aXMM[i].au64[1]) Bs3TestPrintf("xmm%u: %.16Rhxs\n" " %sexp: %.16Rhxs\n", i, &pChecking->aRegs[i], &pExpected->aRegs[i], i >= 10 ? " " : ""); } #endif /* BS3_INSTANTIATING_CMN */ /* * Mode specific code. * Mode specific code. * Mode specific code. */ #ifdef BS3_INSTANTIATING_MODE # if TMPL_MODE == BS3_MODE_PE32 \ || TMPL_MODE == BS3_MODE_PP32 \ || TMPL_MODE == BS3_MODE_PAE32 \ || TMPL_MODE == BS3_MODE_LM64 \ || TMPL_MODE == BS3_MODE_RM /* Assembly helpers: */ BS3_DECL_NEAR(void) TMPL_NM(bs3FpuState1_InitState)(X86FXSTATE BS3_FAR *pFxState, void BS3_FAR *pvMmioReg); BS3_DECL_NEAR(void) TMPL_NM(bs3FpuState1_Restore)(X86FXSTATE const BS3_FAR *pFxState); BS3_DECL_NEAR(void) TMPL_NM(bs3FpuState1_Save)(X86FXSTATE BS3_FAR *pFxState); BS3_DECL_NEAR(void) TMPL_NM(bs3FpuState1_FNStEnv)(void BS3_FAR *pvMmioReg); BS3_DECL_NEAR(void) TMPL_NM(bs3FpuState1_MovDQU_Read)(void BS3_FAR *pvMmioReg); BS3_DECL_NEAR(void) TMPL_NM(bs3FpuState1_MovDQU_Write)(void BS3_FAR *pvMmioReg); BS3_DECL_NEAR(void) TMPL_NM(bs3FpuState1_FMul)(void BS3_FAR *pvMmioReg); /** * Tests for FPU state corruption. * * First we don't do anything to quit guest context for a while. * Then we start testing weird MMIO accesses, some which amonger other things * forces the use of the FPU state or host FPU to do the emulation. Both are a * little complicated in raw-mode and ring-0 contexts. * * We ASSUME FXSAVE/FXRSTOR support here. */ BS3_DECL_FAR(uint8_t) TMPL_NM(bs3FpuState1_Corruption)(uint8_t bMode) { /* We don't need to test that many modes, probably. */ uint8_t abBuf[sizeof(X86FXSTATE)*2 + 32]; uint8_t BS3_FAR *pbTmp = &abBuf[0x10 - (((uintptr_t)abBuf) & 0x0f)]; X86FXSTATE BS3_FAR *pExpected = (X86FXSTATE BS3_FAR *)pbTmp; X86FXSTATE BS3_FAR *pChecking = pExpected + 1; uint32_t iLoop; uint32_t uStartTick; bool fMmioReadback; bool fReadBackError = false; BS3PTRUNION MmioReg; # undef CHECK_STATE # define CHECK_STATE(a_Instr) \ do { \ TMPL_NM(bs3FpuState1_Save)(pChecking); \ if (Bs3MemCmp(pExpected, pChecking, sizeof(*pExpected)) != 0) \ { \ Bs3TestFailedF("State differs after " #a_Instr " (write) in loop #%RU32\n", iLoop); \ bs3FpuState1_Diff(pExpected, pChecking); \ Bs3PitDisable(); \ return 1; \ } \ } while (0) /* * Setup the test. */ /* Make this code executable in raw-mode. A bit tricky. */ ASMSetCR0(ASMGetCR0() | X86_CR0_WP); Bs3PitSetupAndEnablePeriodTimer(20); ASMIntEnable(); # if ARCH_BITS != 64 ASMHalt(); # endif /* Figure out which MMIO region we'll be using so we can correctly initialize FPUDS. */ # if BS3_MODE_IS_RM_OR_V86(TMPL_MODE) MmioReg.pv = BS3_FP_MAKE(0xffff, VMMDEV_TESTING_MMIO_BASE - _1M + 16); # elif BS3_MODE_IS_16BIT_CODE(TMPL_MODE) MmioReg.pv = BS3_FP_MAKE(BS3_SEL_VMMDEV_MMIO16, VMMDEV_TESTING_MMIO_BASE - _1M); # else MmioReg.pv = (uint8_t *)VMMDEV_TESTING_MMIO_BASE; # endif if (MmioReg.pu32[VMMDEV_TESTING_MMIO_OFF_NOP / sizeof(uint32_t)] == VMMDEV_TESTING_NOP_RET) { fMmioReadback = true; MmioReg.pb += VMMDEV_TESTING_MMIO_OFF_READBACK; } else { Bs3TestPrintf("VMMDev MMIO not found, using VGA instead\n"); fMmioReadback = false; MmioReg.pv = Bs3XptrFlatToCurrent(0xa7800); } /* Make 100% sure we don't trap accessing the FPU state and that we can use fxsave/fxrstor. */ g_usBs3TestStep = 1; ASMSetCR0((ASMGetCR0() & ~(X86_CR0_TS | X86_CR0_EM)) | X86_CR0_MP); ASMSetCR4(ASMGetCR4() | X86_CR4_OSFXSR /*| X86_CR4_OSXMMEEXCPT*/); /* Come up with a distinct state. We do that from assembly (will do FPU in R0/RC). */ g_usBs3TestStep = 2; Bs3MemSet(abBuf, 0x42, sizeof(abBuf)); TMPL_NM(bs3FpuState1_InitState)(pExpected, MmioReg.pb); /* * Test #1: Check that we can keep it consistent for a while. */ g_usBs3TestStep = 3; uStartTick = g_cBs3PitTicks; for (iLoop = 0; iLoop < _16M; iLoop++) { CHECK_STATE(nop); if ( (iLoop & 0xffff) == 0xffff && g_cBs3PitTicks - uStartTick >= 20 * 20) /* 20 seconds*/ break; } /* * Test #2: Use various FPU, SSE and weird instructions to do MMIO writes. * * We'll use the VMMDev readback register if possible, but make do * with VGA if not configured. */ g_usBs3TestStep = 4; uStartTick = g_cBs3PitTicks; for (iLoop = 0; iLoop < _1M; iLoop++) { unsigned off; uint8_t abCompare[64]; uint8_t abReadback[64]; /* Macros */ # undef CHECK_READBACK_WRITE_RUN # define CHECK_READBACK_WRITE_RUN(a_Instr, a_Worker, a_Type) \ do { \ off = (unsigned)(iLoop & (VMMDEV_TESTING_READBACK_SIZE / 2 - 1)); \ if (off + sizeof(a_Type) > VMMDEV_TESTING_READBACK_SIZE) \ off = VMMDEV_TESTING_READBACK_SIZE - sizeof(a_Type); \ a_Worker((a_Type *)&MmioReg.pb[off]); \ if (fMmioReadback && (!fReadBackError || iLoop == 0)) \ { \ a_Worker((a_Type *)&abCompare[0]); \ Bs3MemCpy(abReadback, &MmioReg.pb[off], sizeof(a_Type)); \ if (Bs3MemCmp(abReadback, abCompare, sizeof(a_Type)) != 0) \ { \ Bs3TestFailedF("Read back error for " #a_Instr " in loop #%RU32:\n%.*Rhxs expected:\n%.*Rhxs\n", \ iLoop, sizeof(a_Type), abReadback, sizeof(a_Type), abCompare); \ fReadBackError = true; \ } \ } \ } while (0) # undef CHECK_READBACK_WRITE # define CHECK_READBACK_WRITE(a_Instr, a_Worker, a_Type) \ CHECK_READBACK_WRITE_RUN(a_Instr, a_Worker, a_Type); \ CHECK_STATE(a_Instr) # undef CHECK_READBACK_WRITE_Z # define CHECK_READBACK_WRITE_Z(a_Instr, a_Worker, a_Type) \ do { \ if (fMmioReadback && (!fReadBackError || iLoop == 0)) \ { \ Bs3MemZero(&abCompare[0], sizeof(a_Type)); \ off = (unsigned)(iLoop & (VMMDEV_TESTING_READBACK_SIZE / 2 - 1)); \ if (off + sizeof(a_Type) > VMMDEV_TESTING_READBACK_SIZE) \ off = VMMDEV_TESTING_READBACK_SIZE - sizeof(a_Type); \ Bs3MemZero(&MmioReg.pb[off], sizeof(a_Type)); \ } \ CHECK_READBACK_WRITE(a_Instr, a_Worker, a_Type); \ } while (0) # undef CHECK_READBACK_READ_RUN # define CHECK_READBACK_READ_RUN(a_Instr, a_Worker, a_Type) \ do { \ off = (unsigned)(iLoop & (VMMDEV_TESTING_READBACK_SIZE / 2 - 1)); \ if (off + sizeof(a_Type) > VMMDEV_TESTING_READBACK_SIZE) \ off = VMMDEV_TESTING_READBACK_SIZE - sizeof(a_Type); \ a_Worker((a_Type *)&MmioReg.pb[off]); \ TMPL_NM(bs3FpuState1_Save)(pChecking); \ } while (0) # undef CHECK_READBACK_READ # define CHECK_READBACK_READ(a_Instr, a_Worker, a_Type) \ CHECK_READBACK_READ_RUN(a_Instr, a_Worker, a_Type); \ CHECK_STATE(a_Instr) /* The tests. */ CHECK_READBACK_WRITE_Z(SIDT, ASMGetIDTR, RTIDTR); CHECK_READBACK_WRITE_Z(FNSTENV, TMPL_NM(bs3FpuState1_FNStEnv), X86FSTENV32P); /** @todo x86.h is missing types */ CHECK_READBACK_WRITE( MOVDQU, TMPL_NM(bs3FpuState1_MovDQU_Write), X86XMMREG); CHECK_READBACK_READ( MOVDQU, TMPL_NM(bs3FpuState1_MovDQU_Read), X86XMMREG); /* Using the FPU is a little complicated, but we really need to check these things. */ CHECK_READBACK_READ_RUN(FMUL, TMPL_NM(bs3FpuState1_FMul), uint64_t); pExpected->FOP = 0x7dc; # if ARCH_BITS == 64 pExpected->FPUDP = (uint32_t) (uintptr_t)&MmioReg.pb[off]; pExpected->DS = (uint16_t)((uintptr_t)&MmioReg.pb[off] >> 32); pExpected->Rsrvd2 = (uint16_t)((uintptr_t)&MmioReg.pb[off] >> 48); # elif BS3_MODE_IS_RM_OR_V86(TMPL_MODE) pExpected->FPUDP = Bs3SelPtrToFlat(&MmioReg.pb[off]); # else pExpected->FPUDP = BS3_FP_OFF(&MmioReg.pb[off]); # endif CHECK_STATE(FMUL); /* check for timeout every now an then. */ if ( (iLoop & 0xfff) == 0xfff && g_cBs3PitTicks - uStartTick >= 20 * 20) /* 20 seconds*/ break; } Bs3PitDisable(); return 0; } # endif #endif /* BS3_INSTANTIATING_MODE */