1 | 1. Compression algorithm (deflate)
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2 |
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3 | The deflation algorithm used by gzip (also zip and zlib) is a variation of
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4 | LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in
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5 | the input data. The second occurrence of a string is replaced by a
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6 | pointer to the previous string, in the form of a pair (distance,
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7 | length). Distances are limited to 32K bytes, and lengths are limited
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8 | to 258 bytes. When a string does not occur anywhere in the previous
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9 | 32K bytes, it is emitted as a sequence of literal bytes. (In this
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10 | description, `string' must be taken as an arbitrary sequence of bytes,
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11 | and is not restricted to printable characters.)
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12 |
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13 | Literals or match lengths are compressed with one Huffman tree, and
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14 | match distances are compressed with another tree. The trees are stored
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15 | in a compact form at the start of each block. The blocks can have any
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16 | size (except that the compressed data for one block must fit in
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17 | available memory). A block is terminated when deflate() determines that
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18 | it would be useful to start another block with fresh trees. (This is
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19 | somewhat similar to the behavior of LZW-based _compress_.)
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20 |
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21 | Duplicated strings are found using a hash table. All input strings of
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22 | length 3 are inserted in the hash table. A hash index is computed for
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23 | the next 3 bytes. If the hash chain for this index is not empty, all
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24 | strings in the chain are compared with the current input string, and
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25 | the longest match is selected.
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26 |
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27 | The hash chains are searched starting with the most recent strings, to
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28 | favor small distances and thus take advantage of the Huffman encoding.
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29 | The hash chains are singly linked. There are no deletions from the
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30 | hash chains, the algorithm simply discards matches that are too old.
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31 |
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32 | To avoid a worst-case situation, very long hash chains are arbitrarily
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33 | truncated at a certain length, determined by a runtime option (level
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34 | parameter of deflateInit). So deflate() does not always find the longest
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35 | possible match but generally finds a match which is long enough.
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36 |
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37 | deflate() also defers the selection of matches with a lazy evaluation
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38 | mechanism. After a match of length N has been found, deflate() searches for
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39 | a longer match at the next input byte. If a longer match is found, the
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40 | previous match is truncated to a length of one (thus producing a single
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41 | literal byte) and the process of lazy evaluation begins again. Otherwise,
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42 | the original match is kept, and the next match search is attempted only N
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43 | steps later.
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44 |
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45 | The lazy match evaluation is also subject to a runtime parameter. If
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46 | the current match is long enough, deflate() reduces the search for a longer
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47 | match, thus speeding up the whole process. If compression ratio is more
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48 | important than speed, deflate() attempts a complete second search even if
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49 | the first match is already long enough.
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50 |
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51 | The lazy match evaluation is not performed for the fastest compression
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52 | modes (level parameter 1 to 3). For these fast modes, new strings
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53 | are inserted in the hash table only when no match was found, or
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54 | when the match is not too long. This degrades the compression ratio
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55 | but saves time since there are both fewer insertions and fewer searches.
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56 |
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57 |
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58 | 2. Decompression algorithm (inflate)
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59 |
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60 | 2.1 Introduction
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61 |
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62 | The key question is how to represent a Huffman code (or any prefix code) so
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63 | that you can decode fast. The most important characteristic is that shorter
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64 | codes are much more common than longer codes, so pay attention to decoding the
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65 | short codes fast, and let the long codes take longer to decode.
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66 |
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67 | inflate() sets up a first level table that covers some number of bits of
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68 | input less than the length of longest code. It gets that many bits from the
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69 | stream, and looks it up in the table. The table will tell if the next
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70 | code is that many bits or less and how many, and if it is, it will tell
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71 | the value, else it will point to the next level table for which inflate()
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72 | grabs more bits and tries to decode a longer code.
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73 |
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74 | How many bits to make the first lookup is a tradeoff between the time it
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75 | takes to decode and the time it takes to build the table. If building the
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76 | table took no time (and if you had infinite memory), then there would only
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77 | be a first level table to cover all the way to the longest code. However,
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78 | building the table ends up taking a lot longer for more bits since short
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79 | codes are replicated many times in such a table. What inflate() does is
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80 | simply to make the number of bits in the first table a variable, and then
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81 | to set that variable for the maximum speed.
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82 |
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83 | For inflate, which has 286 possible codes for the literal/length tree, the size
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84 | of the first table is nine bits. Also the distance trees have 30 possible
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85 | values, and the size of the first table is six bits. Note that for each of
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86 | those cases, the table ended up one bit longer than the ``average'' code
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87 | length, i.e. the code length of an approximately flat code which would be a
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88 | little more than eight bits for 286 symbols and a little less than five bits
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89 | for 30 symbols.
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90 |
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91 |
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92 | 2.2 More details on the inflate table lookup
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93 |
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94 | Ok, you want to know what this cleverly obfuscated inflate tree actually
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95 | looks like. You are correct that it's not a Huffman tree. It is simply a
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96 | lookup table for the first, let's say, nine bits of a Huffman symbol. The
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97 | symbol could be as short as one bit or as long as 15 bits. If a particular
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98 | symbol is shorter than nine bits, then that symbol's translation is duplicated
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99 | in all those entries that start with that symbol's bits. For example, if the
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100 | symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a
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101 | symbol is nine bits long, it appears in the table once.
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102 |
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103 | If the symbol is longer than nine bits, then that entry in the table points
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104 | to another similar table for the remaining bits. Again, there are duplicated
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105 | entries as needed. The idea is that most of the time the symbol will be short
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106 | and there will only be one table look up. (That's whole idea behind data
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107 | compression in the first place.) For the less frequent long symbols, there
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108 | will be two lookups. If you had a compression method with really long
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109 | symbols, you could have as many levels of lookups as is efficient. For
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110 | inflate, two is enough.
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111 |
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112 | So a table entry either points to another table (in which case nine bits in
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113 | the above example are gobbled), or it contains the translation for the symbol
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114 | and the number of bits to gobble. Then you start again with the next
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115 | ungobbled bit.
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116 |
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117 | You may wonder: why not just have one lookup table for how ever many bits the
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118 | longest symbol is? The reason is that if you do that, you end up spending
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119 | more time filling in duplicate symbol entries than you do actually decoding.
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120 | At least for deflate's output that generates new trees every several 10's of
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121 | kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code
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122 | would take too long if you're only decoding several thousand symbols. At the
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123 | other extreme, you could make a new table for every bit in the code. In fact,
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124 | that's essentially a Huffman tree. But then you spend two much time
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125 | traversing the tree while decoding, even for short symbols.
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126 |
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127 | So the number of bits for the first lookup table is a trade of the time to
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128 | fill out the table vs. the time spent looking at the second level and above of
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129 | the table.
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130 |
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131 | Here is an example, scaled down:
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132 |
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133 | The code being decoded, with 10 symbols, from 1 to 6 bits long:
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134 |
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135 | A: 0
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136 | B: 10
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137 | C: 1100
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138 | D: 11010
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139 | E: 11011
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140 | F: 11100
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141 | G: 11101
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142 | H: 11110
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143 | I: 111110
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144 | J: 111111
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145 |
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146 | Let's make the first table three bits long (eight entries):
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147 |
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148 | 000: A,1
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149 | 001: A,1
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150 | 010: A,1
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151 | 011: A,1
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152 | 100: B,2
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153 | 101: B,2
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154 | 110: -> table X (gobble 3 bits)
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155 | 111: -> table Y (gobble 3 bits)
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156 |
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157 | Each entry is what the bits decode as and how many bits that is, i.e. how
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158 | many bits to gobble. Or the entry points to another table, with the number of
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159 | bits to gobble implicit in the size of the table.
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160 |
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161 | Table X is two bits long since the longest code starting with 110 is five bits
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162 | long:
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163 |
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164 | 00: C,1
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165 | 01: C,1
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166 | 10: D,2
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167 | 11: E,2
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168 |
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169 | Table Y is three bits long since the longest code starting with 111 is six
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170 | bits long:
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171 |
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172 | 000: F,2
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173 | 001: F,2
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174 | 010: G,2
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175 | 011: G,2
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176 | 100: H,2
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177 | 101: H,2
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178 | 110: I,3
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179 | 111: J,3
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180 |
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181 | So what we have here are three tables with a total of 20 entries that had to
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182 | be constructed. That's compared to 64 entries for a single table. Or
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183 | compared to 16 entries for a Huffman tree (six two entry tables and one four
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184 | entry table). Assuming that the code ideally represents the probability of
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185 | the symbols, it takes on the average 1.25 lookups per symbol. That's compared
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186 | to one lookup for the single table, or 1.66 lookups per symbol for the
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187 | Huffman tree.
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188 |
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189 | There, I think that gives you a picture of what's going on. For inflate, the
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190 | meaning of a particular symbol is often more than just a letter. It can be a
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191 | byte (a "literal"), or it can be either a length or a distance which
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192 | indicates a base value and a number of bits to fetch after the code that is
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193 | added to the base value. Or it might be the special end-of-block code. The
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194 | data structures created in inftrees.c try to encode all that information
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195 | compactly in the tables.
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196 |
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197 |
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198 | Jean-loup Gailly Mark Adler
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199 | [email protected] [email protected]
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200 |
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201 |
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202 | References:
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203 |
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204 | [LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data
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205 | Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3,
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206 | pp. 337-343.
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207 |
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208 | ``DEFLATE Compressed Data Format Specification'' available in
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209 | http://www.ietf.org/rfc/rfc1951.txt
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